D3.js vs Vue.js examples
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Object.defineProperty : function defineProperty(O, P, Attributes){\n anObject(O);\n P = toPrimitive(P, true);\n anObject(Attributes);\n if(IE8_DOM_DEFINE)try {\n return dP(O, P, Attributes);\n } catch(e){ /* empty */ }\n if('get' in Attributes || 'set' in Attributes)throw TypeError('Accessors not supported!');\n if('value' in Attributes)O[P] = Attributes.value;\n return O;\n};\n\n/***/ }),\n/* 8 */\n/***/ (function(module, exports, __webpack_require__) {\n\n// https://d3js.org Version 4.6.0. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n\t true ? factory(exports) :\n\ttypeof define === 'function' && define.amd ? define(['exports'], factory) :\n\t(factory((global.d3 = global.d3 || {})));\n}(this, (function (exports) { 'use strict';\n\nvar version = \"4.6.0\";\n\nvar ascending = function(a, b) {\n return a < b ? -1 : a > b ? 1 : a >= b ? 0 : NaN;\n};\n\nvar bisector = function(compare) {\n if (compare.length === 1) compare = ascendingComparator(compare);\n return {\n left: function(a, x, lo, hi) {\n if (lo == null) lo = 0;\n if (hi == null) hi = a.length;\n while (lo < hi) {\n var mid = lo + hi >>> 1;\n if (compare(a[mid], x) < 0) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n },\n right: function(a, x, lo, hi) {\n if (lo == null) lo = 0;\n if (hi == null) hi = a.length;\n while (lo < hi) {\n var mid = lo + hi >>> 1;\n if (compare(a[mid], x) > 0) hi = mid;\n else lo = mid + 1;\n }\n return lo;\n }\n };\n};\n\nfunction ascendingComparator(f) {\n return function(d, x) {\n return ascending(f(d), x);\n };\n}\n\nvar ascendingBisect = bisector(ascending);\nvar bisectRight = ascendingBisect.right;\nvar bisectLeft = ascendingBisect.left;\n\nvar descending = function(a, b) {\n return b < a ? -1 : b > a ? 1 : b >= a ? 0 : NaN;\n};\n\nvar number = function(x) {\n return x === null ? NaN : +x;\n};\n\nvar variance = function(array, f) {\n var n = array.length,\n m = 0,\n a,\n d,\n s = 0,\n i = -1,\n j = 0;\n\n if (f == null) {\n while (++i < n) {\n if (!isNaN(a = number(array[i]))) {\n d = a - m;\n m += d / ++j;\n s += d * (a - m);\n }\n }\n }\n\n else {\n while (++i < n) {\n if (!isNaN(a = number(f(array[i], i, array)))) {\n d = a - m;\n m += d / ++j;\n s += d * (a - m);\n }\n }\n }\n\n if (j > 1) return s / (j - 1);\n};\n\nvar deviation = function(array, f) {\n var v = variance(array, f);\n return v ? Math.sqrt(v) : v;\n};\n\nvar extent = function(array, f) {\n var i = -1,\n n = array.length,\n a,\n b,\n c;\n\n if (f == null) {\n while (++i < n) if ((b = array[i]) != null && b >= b) { a = c = b; break; }\n while (++i < n) if ((b = array[i]) != null) {\n if (a > b) a = b;\n if (c < b) c = b;\n }\n }\n\n else {\n while (++i < n) if ((b = f(array[i], i, array)) != null && b >= b) { a = c = b; break; }\n while (++i < n) if ((b = f(array[i], i, array)) != null) {\n if (a > b) a = b;\n if (c < b) c = b;\n }\n }\n\n return [a, c];\n};\n\nvar array = Array.prototype;\n\nvar slice = array.slice;\nvar map = array.map;\n\nvar constant = function(x) {\n return function() {\n return x;\n };\n};\n\nvar identity = function(x) {\n return x;\n};\n\nvar sequence = function(start, stop, step) {\n start = +start, stop = +stop, step = (n = arguments.length) < 2 ? (stop = start, start = 0, 1) : n < 3 ? 1 : +step;\n\n var i = -1,\n n = Math.max(0, Math.ceil((stop - start) / step)) | 0,\n range = new Array(n);\n\n while (++i < n) {\n range[i] = start + i * step;\n }\n\n return range;\n};\n\nvar e10 = Math.sqrt(50);\nvar e5 = Math.sqrt(10);\nvar e2 = Math.sqrt(2);\n\nvar ticks = function(start, stop, count) {\n var step = tickStep(start, stop, count);\n return sequence(\n Math.ceil(start / step) * step,\n Math.floor(stop / step) * step + step / 2, // inclusive\n step\n );\n};\n\nfunction tickStep(start, stop, count) {\n var step0 = Math.abs(stop - start) / Math.max(0, count),\n step1 = Math.pow(10, Math.floor(Math.log(step0) / Math.LN10)),\n error = step0 / step1;\n if (error >= e10) step1 *= 10;\n else if (error >= e5) step1 *= 5;\n else if (error >= e2) step1 *= 2;\n return stop < start ? -step1 : step1;\n}\n\nvar sturges = function(values) {\n return Math.ceil(Math.log(values.length) / Math.LN2) + 1;\n};\n\nvar histogram = function() {\n var value = identity,\n domain = extent,\n threshold = sturges;\n\n function histogram(data) {\n var i,\n n = data.length,\n x,\n values = new Array(n);\n\n for (i = 0; i < n; ++i) {\n values[i] = value(data[i], i, data);\n }\n\n var xz = domain(values),\n x0 = xz[0],\n x1 = xz[1],\n tz = threshold(values, x0, x1);\n\n // Convert number of thresholds into uniform thresholds.\n if (!Array.isArray(tz)) tz = ticks(x0, x1, tz);\n\n // Remove any thresholds outside the domain.\n var m = tz.length;\n while (tz[0] <= x0) tz.shift(), --m;\n while (tz[m - 1] >= x1) tz.pop(), --m;\n\n var bins = new Array(m + 1),\n bin;\n\n // Initialize bins.\n for (i = 0; i <= m; ++i) {\n bin = bins[i] = [];\n bin.x0 = i > 0 ? tz[i - 1] : x0;\n bin.x1 = i < m ? tz[i] : x1;\n }\n\n // Assign data to bins by value, ignoring any outside the domain.\n for (i = 0; i < n; ++i) {\n x = values[i];\n if (x0 <= x && x <= x1) {\n bins[bisectRight(tz, x, 0, m)].push(data[i]);\n }\n }\n\n return bins;\n }\n\n histogram.value = function(_) {\n return arguments.length ? (value = typeof _ === \"function\" ? _ : constant(_), histogram) : value;\n };\n\n histogram.domain = function(_) {\n return arguments.length ? (domain = typeof _ === \"function\" ? _ : constant([_[0], _[1]]), histogram) : domain;\n };\n\n histogram.thresholds = function(_) {\n return arguments.length ? (threshold = typeof _ === \"function\" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), histogram) : threshold;\n };\n\n return histogram;\n};\n\nvar threshold = function(array, p, f) {\n if (f == null) f = number;\n if (!(n = array.length)) return;\n if ((p = +p) <= 0 || n < 2) return +f(array[0], 0, array);\n if (p >= 1) return +f(array[n - 1], n - 1, array);\n var n,\n h = (n - 1) * p,\n i = Math.floor(h),\n a = +f(array[i], i, array),\n b = +f(array[i + 1], i + 1, array);\n return a + (b - a) * (h - i);\n};\n\nvar freedmanDiaconis = function(values, min, max) {\n values = map.call(values, number).sort(ascending);\n return Math.ceil((max - min) / (2 * (threshold(values, 0.75) - threshold(values, 0.25)) * Math.pow(values.length, -1 / 3)));\n};\n\nvar scott = function(values, min, max) {\n return Math.ceil((max - min) / (3.5 * deviation(values) * Math.pow(values.length, -1 / 3)));\n};\n\nvar max = function(array, f) {\n var i = -1,\n n = array.length,\n a,\n b;\n\n if (f == null) {\n while (++i < n) if ((b = array[i]) != null && b >= b) { a = b; break; }\n while (++i < n) if ((b = array[i]) != null && b > a) a = b;\n }\n\n else {\n while (++i < n) if ((b = f(array[i], i, array)) != null && b >= b) { a = b; break; }\n while (++i < n) if ((b = f(array[i], i, array)) != null && b > a) a = b;\n }\n\n return a;\n};\n\nvar mean = function(array, f) {\n var s = 0,\n n = array.length,\n a,\n i = -1,\n j = n;\n\n if (f == null) {\n while (++i < n) if (!isNaN(a = number(array[i]))) s += a; else --j;\n }\n\n else {\n while (++i < n) if (!isNaN(a = number(f(array[i], i, array)))) s += a; else --j;\n }\n\n if (j) return s / j;\n};\n\nvar median = function(array, f) {\n var numbers = [],\n n = array.length,\n a,\n i = -1;\n\n if (f == null) {\n while (++i < n) if (!isNaN(a = number(array[i]))) numbers.push(a);\n }\n\n else {\n while (++i < n) if (!isNaN(a = number(f(array[i], i, array)))) numbers.push(a);\n }\n\n return threshold(numbers.sort(ascending), 0.5);\n};\n\nvar merge = function(arrays) {\n var n = arrays.length,\n m,\n i = -1,\n j = 0,\n merged,\n array;\n\n while (++i < n) j += arrays[i].length;\n merged = new Array(j);\n\n while (--n >= 0) {\n array = arrays[n];\n m = array.length;\n while (--m >= 0) {\n merged[--j] = array[m];\n }\n }\n\n return merged;\n};\n\nvar min = function(array, f) {\n var i = -1,\n n = array.length,\n a,\n b;\n\n if (f == null) {\n while (++i < n) if ((b = array[i]) != null && b >= b) { a = b; break; }\n while (++i < n) if ((b = array[i]) != null && a > b) a = b;\n }\n\n else {\n while (++i < n) if ((b = f(array[i], i, array)) != null && b >= b) { a = b; break; }\n while (++i < n) if ((b = f(array[i], i, array)) != null && a > b) a = b;\n }\n\n return a;\n};\n\nvar pairs = function(array) {\n var i = 0, n = array.length - 1, p = array[0], pairs = new Array(n < 0 ? 0 : n);\n while (i < n) pairs[i] = [p, p = array[++i]];\n return pairs;\n};\n\nvar permute = function(array, indexes) {\n var i = indexes.length, permutes = new Array(i);\n while (i--) permutes[i] = array[indexes[i]];\n return permutes;\n};\n\nvar scan = function(array, compare) {\n if (!(n = array.length)) return;\n var i = 0,\n n,\n j = 0,\n xi,\n xj = array[j];\n\n if (!compare) compare = ascending;\n\n while (++i < n) if (compare(xi = array[i], xj) < 0 || compare(xj, xj) !== 0) xj = xi, j = i;\n\n if (compare(xj, xj) === 0) return j;\n};\n\nvar shuffle = function(array, i0, i1) {\n var m = (i1 == null ? array.length : i1) - (i0 = i0 == null ? 0 : +i0),\n t,\n i;\n\n while (m) {\n i = Math.random() * m-- | 0;\n t = array[m + i0];\n array[m + i0] = array[i + i0];\n array[i + i0] = t;\n }\n\n return array;\n};\n\nvar sum = function(array, f) {\n var s = 0,\n n = array.length,\n a,\n i = -1;\n\n if (f == null) {\n while (++i < n) if (a = +array[i]) s += a; // Note: zero and null are equivalent.\n }\n\n else {\n while (++i < n) if (a = +f(array[i], i, array)) s += a;\n }\n\n return s;\n};\n\nvar transpose = function(matrix) {\n if (!(n = matrix.length)) return [];\n for (var i = -1, m = min(matrix, length), transpose = new Array(m); ++i < m;) {\n for (var j = -1, n, row = transpose[i] = new Array(n); ++j < n;) {\n row[j] = matrix[j][i];\n }\n }\n return transpose;\n};\n\nfunction length(d) {\n return d.length;\n}\n\nvar zip = function() {\n return transpose(arguments);\n};\n\nvar slice$1 = Array.prototype.slice;\n\nvar identity$1 = function(x) {\n return x;\n};\n\nvar top = 1;\nvar right = 2;\nvar bottom = 3;\nvar left = 4;\nvar epsilon = 1e-6;\n\nfunction translateX(scale0, scale1, d) {\n var x = scale0(d);\n return \"translate(\" + (isFinite(x) ? x : scale1(d)) + \",0)\";\n}\n\nfunction translateY(scale0, scale1, d) {\n var y = scale0(d);\n return \"translate(0,\" + (isFinite(y) ? y : scale1(d)) + \")\";\n}\n\nfunction center(scale) {\n var offset = scale.bandwidth() / 2;\n if (scale.round()) offset = Math.round(offset);\n return function(d) {\n return scale(d) + offset;\n };\n}\n\nfunction entering() {\n return !this.__axis;\n}\n\nfunction axis(orient, scale) {\n var tickArguments = [],\n tickValues = null,\n tickFormat = null,\n tickSizeInner = 6,\n tickSizeOuter = 6,\n tickPadding = 3;\n\n function axis(context) {\n var values = tickValues == null ? (scale.ticks ? scale.ticks.apply(scale, tickArguments) : scale.domain()) : tickValues,\n format = tickFormat == null ? (scale.tickFormat ? scale.tickFormat.apply(scale, tickArguments) : identity$1) : tickFormat,\n spacing = Math.max(tickSizeInner, 0) + tickPadding,\n transform = orient === top || orient === bottom ? translateX : translateY,\n range = scale.range(),\n range0 = range[0] + 0.5,\n range1 = range[range.length - 1] + 0.5,\n position = (scale.bandwidth ? center : identity$1)(scale.copy()),\n selection = context.selection ? context.selection() : context,\n path = selection.selectAll(\".domain\").data([null]),\n tick = selection.selectAll(\".tick\").data(values, scale).order(),\n tickExit = tick.exit(),\n tickEnter = tick.enter().append(\"g\").attr(\"class\", \"tick\"),\n line = tick.select(\"line\"),\n text = tick.select(\"text\"),\n k = orient === top || orient === left ? -1 : 1,\n x, y = orient === left || orient === right ? (x = \"x\", \"y\") : (x = \"y\", \"x\");\n\n path = path.merge(path.enter().insert(\"path\", \".tick\")\n .attr(\"class\", \"domain\")\n .attr(\"stroke\", \"#000\"));\n\n tick = tick.merge(tickEnter);\n\n line = line.merge(tickEnter.append(\"line\")\n .attr(\"stroke\", \"#000\")\n .attr(x + \"2\", k * tickSizeInner)\n .attr(y + \"1\", 0.5)\n .attr(y + \"2\", 0.5));\n\n text = text.merge(tickEnter.append(\"text\")\n .attr(\"fill\", \"#000\")\n .attr(x, k * spacing)\n .attr(y, 0.5)\n .attr(\"dy\", orient === top ? \"0em\" : orient === bottom ? \"0.71em\" : \"0.32em\"));\n\n if (context !== selection) {\n path = path.transition(context);\n tick = tick.transition(context);\n line = line.transition(context);\n text = text.transition(context);\n\n tickExit = tickExit.transition(context)\n .attr(\"opacity\", epsilon)\n .attr(\"transform\", function(d) { return transform(position, this.parentNode.__axis || position, d); });\n\n tickEnter\n .attr(\"opacity\", epsilon)\n .attr(\"transform\", function(d) { return transform(this.parentNode.__axis || position, position, d); });\n }\n\n tickExit.remove();\n\n path\n .attr(\"d\", orient === left || orient == right\n ? \"M\" + k * tickSizeOuter + \",\" + range0 + \"H0.5V\" + range1 + \"H\" + k * tickSizeOuter\n : \"M\" + range0 + \",\" + k * tickSizeOuter + \"V0.5H\" + range1 + \"V\" + k * tickSizeOuter);\n\n tick\n .attr(\"opacity\", 1)\n .attr(\"transform\", function(d) { return transform(position, position, d); });\n\n line\n .attr(x + \"2\", k * tickSizeInner);\n\n text\n .attr(x, k * spacing)\n .text(format);\n\n selection.filter(entering)\n .attr(\"fill\", \"none\")\n .attr(\"font-size\", 10)\n .attr(\"font-family\", \"sans-serif\")\n .attr(\"text-anchor\", orient === right ? \"start\" : orient === left ? \"end\" : \"middle\");\n\n selection\n .each(function() { this.__axis = position; });\n }\n\n axis.scale = function(_) {\n return arguments.length ? (scale = _, axis) : scale;\n };\n\n axis.ticks = function() {\n return tickArguments = slice$1.call(arguments), axis;\n };\n\n axis.tickArguments = function(_) {\n return arguments.length ? (tickArguments = _ == null ? [] : slice$1.call(_), axis) : tickArguments.slice();\n };\n\n axis.tickValues = function(_) {\n return arguments.length ? (tickValues = _ == null ? null : slice$1.call(_), axis) : tickValues && tickValues.slice();\n };\n\n axis.tickFormat = function(_) {\n return arguments.length ? (tickFormat = _, axis) : tickFormat;\n };\n\n axis.tickSize = function(_) {\n return arguments.length ? (tickSizeInner = tickSizeOuter = +_, axis) : tickSizeInner;\n };\n\n axis.tickSizeInner = function(_) {\n return arguments.length ? (tickSizeInner = +_, axis) : tickSizeInner;\n };\n\n axis.tickSizeOuter = function(_) {\n return arguments.length ? (tickSizeOuter = +_, axis) : tickSizeOuter;\n };\n\n axis.tickPadding = function(_) {\n return arguments.length ? (tickPadding = +_, axis) : tickPadding;\n };\n\n return axis;\n}\n\nfunction axisTop(scale) {\n return axis(top, scale);\n}\n\nfunction axisRight(scale) {\n return axis(right, scale);\n}\n\nfunction axisBottom(scale) {\n return axis(bottom, scale);\n}\n\nfunction axisLeft(scale) {\n return axis(left, scale);\n}\n\nvar noop = {value: function() {}};\n\nfunction dispatch() {\n for (var i = 0, n = arguments.length, _ = {}, t; i < n; ++i) {\n if (!(t = arguments[i] + \"\") || (t in _)) throw new Error(\"illegal type: \" + t);\n _[t] = [];\n }\n return new Dispatch(_);\n}\n\nfunction Dispatch(_) {\n this._ = _;\n}\n\nfunction parseTypenames(typenames, types) {\n return typenames.trim().split(/^|\\s+/).map(function(t) {\n var name = \"\", i = t.indexOf(\".\");\n if (i >= 0) name = t.slice(i + 1), t = t.slice(0, i);\n if (t && !types.hasOwnProperty(t)) throw new Error(\"unknown type: \" + t);\n return {type: t, name: name};\n });\n}\n\nDispatch.prototype = dispatch.prototype = {\n constructor: Dispatch,\n on: function(typename, callback) {\n var _ = this._,\n T = parseTypenames(typename + \"\", _),\n t,\n i = -1,\n n = T.length;\n\n // If no callback was specified, return the callback of the given type and name.\n if (arguments.length < 2) {\n while (++i < n) if ((t = (typename = T[i]).type) && (t = get(_[t], typename.name))) return t;\n return;\n }\n\n // If a type was specified, set the callback for the given type and name.\n // Otherwise, if a null callback was specified, remove callbacks of the given name.\n if (callback != null && typeof callback !== \"function\") throw new Error(\"invalid callback: \" + callback);\n while (++i < n) {\n if (t = (typename = T[i]).type) _[t] = set(_[t], typename.name, callback);\n else if (callback == null) for (t in _) _[t] = set(_[t], typename.name, null);\n }\n\n return this;\n },\n copy: function() {\n var copy = {}, _ = this._;\n for (var t in _) copy[t] = _[t].slice();\n return new Dispatch(copy);\n },\n call: function(type, that) {\n if ((n = arguments.length - 2) > 0) for (var args = new Array(n), i = 0, n, t; i < n; ++i) args[i] = arguments[i + 2];\n if (!this._.hasOwnProperty(type)) throw new Error(\"unknown type: \" + type);\n for (t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args);\n },\n apply: function(type, that, args) {\n if (!this._.hasOwnProperty(type)) throw new Error(\"unknown type: \" + type);\n for (var t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args);\n }\n};\n\nfunction get(type, name) {\n for (var i = 0, n = type.length, c; i < n; ++i) {\n if ((c = type[i]).name === name) {\n return c.value;\n }\n }\n}\n\nfunction set(type, name, callback) {\n for (var i = 0, n = type.length; i < n; ++i) {\n if (type[i].name === name) {\n type[i] = noop, type = type.slice(0, i).concat(type.slice(i + 1));\n break;\n }\n }\n if (callback != null) type.push({name: name, value: callback});\n return type;\n}\n\nvar xhtml = \"http://www.w3.org/1999/xhtml\";\n\nvar namespaces = {\n svg: \"http://www.w3.org/2000/svg\",\n xhtml: xhtml,\n xlink: \"http://www.w3.org/1999/xlink\",\n xml: \"http://www.w3.org/XML/1998/namespace\",\n xmlns: \"http://www.w3.org/2000/xmlns/\"\n};\n\nvar namespace = function(name) {\n var prefix = name += \"\", i = prefix.indexOf(\":\");\n if (i >= 0 && (prefix = name.slice(0, i)) !== \"xmlns\") name = name.slice(i + 1);\n return namespaces.hasOwnProperty(prefix) ? {space: namespaces[prefix], local: name} : name;\n};\n\nfunction creatorInherit(name) {\n return function() {\n var document = this.ownerDocument,\n uri = this.namespaceURI;\n return uri === xhtml && document.documentElement.namespaceURI === xhtml\n ? document.createElement(name)\n : document.createElementNS(uri, name);\n };\n}\n\nfunction creatorFixed(fullname) {\n return function() {\n return this.ownerDocument.createElementNS(fullname.space, fullname.local);\n };\n}\n\nvar creator = function(name) {\n var fullname = namespace(name);\n return (fullname.local\n ? creatorFixed\n : creatorInherit)(fullname);\n};\n\nvar nextId = 0;\n\nfunction local$1() {\n return new Local;\n}\n\nfunction Local() {\n this._ = \"@\" + (++nextId).toString(36);\n}\n\nLocal.prototype = local$1.prototype = {\n constructor: Local,\n get: function(node) {\n var id = this._;\n while (!(id in node)) if (!(node = node.parentNode)) return;\n return node[id];\n },\n set: function(node, value) {\n return node[this._] = value;\n },\n remove: function(node) {\n return this._ in node && delete node[this._];\n },\n toString: function() {\n return this._;\n }\n};\n\nvar matcher = function(selector) {\n return function() {\n return this.matches(selector);\n };\n};\n\nif (typeof document !== \"undefined\") {\n var element = document.documentElement;\n if (!element.matches) {\n var vendorMatches = element.webkitMatchesSelector\n || element.msMatchesSelector\n || element.mozMatchesSelector\n || element.oMatchesSelector;\n matcher = function(selector) {\n return function() {\n return vendorMatches.call(this, selector);\n };\n };\n }\n}\n\nvar matcher$1 = matcher;\n\nvar filterEvents = {};\n\nexports.event = null;\n\nif (typeof document !== \"undefined\") {\n var element$1 = document.documentElement;\n if (!(\"onmouseenter\" in element$1)) {\n filterEvents = {mouseenter: \"mouseover\", mouseleave: \"mouseout\"};\n }\n}\n\nfunction filterContextListener(listener, index, group) {\n listener = contextListener(listener, index, group);\n return function(event) {\n var related = event.relatedTarget;\n if (!related || (related !== this && !(related.compareDocumentPosition(this) & 8))) {\n listener.call(this, event);\n }\n };\n}\n\nfunction contextListener(listener, index, group) {\n return function(event1) {\n var event0 = exports.event; // Events can be reentrant (e.g., focus).\n exports.event = event1;\n try {\n listener.call(this, this.__data__, index, group);\n } finally {\n exports.event = event0;\n }\n };\n}\n\nfunction parseTypenames$1(typenames) {\n return typenames.trim().split(/^|\\s+/).map(function(t) {\n var name = \"\", i = t.indexOf(\".\");\n if (i >= 0) name = t.slice(i + 1), t = t.slice(0, i);\n return {type: t, name: name};\n });\n}\n\nfunction onRemove(typename) {\n return function() {\n var on = this.__on;\n if (!on) return;\n for (var j = 0, i = -1, m = on.length, o; j < m; ++j) {\n if (o = on[j], (!typename.type || o.type === typename.type) && o.name === typename.name) {\n this.removeEventListener(o.type, o.listener, o.capture);\n } else {\n on[++i] = o;\n }\n }\n if (++i) on.length = i;\n else delete this.__on;\n };\n}\n\nfunction onAdd(typename, value, capture) {\n var wrap = filterEvents.hasOwnProperty(typename.type) ? filterContextListener : contextListener;\n return function(d, i, group) {\n var on = this.__on, o, listener = wrap(value, i, group);\n if (on) for (var j = 0, m = on.length; j < m; ++j) {\n if ((o = on[j]).type === typename.type && o.name === typename.name) {\n this.removeEventListener(o.type, o.listener, o.capture);\n this.addEventListener(o.type, o.listener = listener, o.capture = capture);\n o.value = value;\n return;\n }\n }\n this.addEventListener(typename.type, listener, capture);\n o = {type: typename.type, name: typename.name, value: value, listener: listener, capture: capture};\n if (!on) this.__on = [o];\n else on.push(o);\n };\n}\n\nvar selection_on = function(typename, value, capture) {\n var typenames = parseTypenames$1(typename + \"\"), i, n = typenames.length, t;\n\n if (arguments.length < 2) {\n var on = this.node().__on;\n if (on) for (var j = 0, m = on.length, o; j < m; ++j) {\n for (i = 0, o = on[j]; i < n; ++i) {\n if ((t = typenames[i]).type === o.type && t.name === o.name) {\n return o.value;\n }\n }\n }\n return;\n }\n\n on = value ? onAdd : onRemove;\n if (capture == null) capture = false;\n for (i = 0; i < n; ++i) this.each(on(typenames[i], value, capture));\n return this;\n};\n\nfunction customEvent(event1, listener, that, args) {\n var event0 = exports.event;\n event1.sourceEvent = exports.event;\n exports.event = event1;\n try {\n return listener.apply(that, args);\n } finally {\n exports.event = event0;\n }\n}\n\nvar sourceEvent = function() {\n var current = exports.event, source;\n while (source = current.sourceEvent) current = source;\n return current;\n};\n\nvar point = function(node, event) {\n var svg = node.ownerSVGElement || node;\n\n if (svg.createSVGPoint) {\n var point = svg.createSVGPoint();\n point.x = event.clientX, point.y = event.clientY;\n point = point.matrixTransform(node.getScreenCTM().inverse());\n return [point.x, point.y];\n }\n\n var rect = node.getBoundingClientRect();\n return [event.clientX - rect.left - node.clientLeft, event.clientY - rect.top - node.clientTop];\n};\n\nvar mouse = function(node) {\n var event = sourceEvent();\n if (event.changedTouches) event = event.changedTouches[0];\n return point(node, event);\n};\n\nfunction none() {}\n\nvar selector = function(selector) {\n return selector == null ? none : function() {\n return this.querySelector(selector);\n };\n};\n\nvar selection_select = function(select) {\n if (typeof select !== \"function\") select = selector(select);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = new Array(n), node, subnode, i = 0; i < n; ++i) {\n if ((node = group[i]) && (subnode = select.call(node, node.__data__, i, group))) {\n if (\"__data__\" in node) subnode.__data__ = node.__data__;\n subgroup[i] = subnode;\n }\n }\n }\n\n return new Selection(subgroups, this._parents);\n};\n\nfunction empty$1() {\n return [];\n}\n\nvar selectorAll = function(selector) {\n return selector == null ? empty$1 : function() {\n return this.querySelectorAll(selector);\n };\n};\n\nvar selection_selectAll = function(select) {\n if (typeof select !== \"function\") select = selectorAll(select);\n\n for (var groups = this._groups, m = groups.length, subgroups = [], parents = [], j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n subgroups.push(select.call(node, node.__data__, i, group));\n parents.push(node);\n }\n }\n }\n\n return new Selection(subgroups, parents);\n};\n\nvar selection_filter = function(match) {\n if (typeof match !== \"function\") match = matcher$1(match);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = [], node, i = 0; i < n; ++i) {\n if ((node = group[i]) && match.call(node, node.__data__, i, group)) {\n subgroup.push(node);\n }\n }\n }\n\n return new Selection(subgroups, this._parents);\n};\n\nvar sparse = function(update) {\n return new Array(update.length);\n};\n\nvar selection_enter = function() {\n return new Selection(this._enter || this._groups.map(sparse), this._parents);\n};\n\nfunction EnterNode(parent, datum) {\n this.ownerDocument = parent.ownerDocument;\n this.namespaceURI = parent.namespaceURI;\n this._next = null;\n this._parent = parent;\n this.__data__ = datum;\n}\n\nEnterNode.prototype = {\n constructor: EnterNode,\n appendChild: function(child) { return this._parent.insertBefore(child, this._next); },\n insertBefore: function(child, next) { return this._parent.insertBefore(child, next); },\n querySelector: function(selector) { return this._parent.querySelector(selector); },\n querySelectorAll: function(selector) { return this._parent.querySelectorAll(selector); }\n};\n\nvar constant$1 = function(x) {\n return function() {\n return x;\n };\n};\n\nvar keyPrefix = \"$\"; // Protect against keys like “__proto__”.\n\nfunction bindIndex(parent, group, enter, update, exit, data) {\n var i = 0,\n node,\n groupLength = group.length,\n dataLength = data.length;\n\n // Put any non-null nodes that fit into update.\n // Put any null nodes into enter.\n // Put any remaining data into enter.\n for (; i < dataLength; ++i) {\n if (node = group[i]) {\n node.__data__ = data[i];\n update[i] = node;\n } else {\n enter[i] = new EnterNode(parent, data[i]);\n }\n }\n\n // Put any non-null nodes that don’t fit into exit.\n for (; i < groupLength; ++i) {\n if (node = group[i]) {\n exit[i] = node;\n }\n }\n}\n\nfunction bindKey(parent, group, enter, update, exit, data, key) {\n var i,\n node,\n nodeByKeyValue = {},\n groupLength = group.length,\n dataLength = data.length,\n keyValues = new Array(groupLength),\n keyValue;\n\n // Compute the key for each node.\n // If multiple nodes have the same key, the duplicates are added to exit.\n for (i = 0; i < groupLength; ++i) {\n if (node = group[i]) {\n keyValues[i] = keyValue = keyPrefix + key.call(node, node.__data__, i, group);\n if (keyValue in nodeByKeyValue) {\n exit[i] = node;\n } else {\n nodeByKeyValue[keyValue] = node;\n }\n }\n }\n\n // Compute the key for each datum.\n // If there a node associated with this key, join and add it to update.\n // If there is not (or the key is a duplicate), add it to enter.\n for (i = 0; i < dataLength; ++i) {\n keyValue = keyPrefix + key.call(parent, data[i], i, data);\n if (node = nodeByKeyValue[keyValue]) {\n update[i] = node;\n node.__data__ = data[i];\n nodeByKeyValue[keyValue] = null;\n } else {\n enter[i] = new EnterNode(parent, data[i]);\n }\n }\n\n // Add any remaining nodes that were not bound to data to exit.\n for (i = 0; i < groupLength; ++i) {\n if ((node = group[i]) && (nodeByKeyValue[keyValues[i]] === node)) {\n exit[i] = node;\n }\n }\n}\n\nvar selection_data = function(value, key) {\n if (!value) {\n data = new Array(this.size()), j = -1;\n this.each(function(d) { data[++j] = d; });\n return data;\n }\n\n var bind = key ? bindKey : bindIndex,\n parents = this._parents,\n groups = this._groups;\n\n if (typeof value !== \"function\") value = constant$1(value);\n\n for (var m = groups.length, update = new Array(m), enter = new Array(m), exit = new Array(m), j = 0; j < m; ++j) {\n var parent = parents[j],\n group = groups[j],\n groupLength = group.length,\n data = value.call(parent, parent && parent.__data__, j, parents),\n dataLength = data.length,\n enterGroup = enter[j] = new Array(dataLength),\n updateGroup = update[j] = new Array(dataLength),\n exitGroup = exit[j] = new Array(groupLength);\n\n bind(parent, group, enterGroup, updateGroup, exitGroup, data, key);\n\n // Now connect the enter nodes to their following update node, such that\n // appendChild can insert the materialized enter node before this node,\n // rather than at the end of the parent node.\n for (var i0 = 0, i1 = 0, previous, next; i0 < dataLength; ++i0) {\n if (previous = enterGroup[i0]) {\n if (i0 >= i1) i1 = i0 + 1;\n while (!(next = updateGroup[i1]) && ++i1 < dataLength);\n previous._next = next || null;\n }\n }\n }\n\n update = new Selection(update, parents);\n update._enter = enter;\n update._exit = exit;\n return update;\n};\n\nvar selection_exit = function() {\n return new Selection(this._exit || this._groups.map(sparse), this._parents);\n};\n\nvar selection_merge = function(selection) {\n\n for (var groups0 = this._groups, groups1 = selection._groups, m0 = groups0.length, m1 = groups1.length, m = Math.min(m0, m1), merges = new Array(m0), j = 0; j < m; ++j) {\n for (var group0 = groups0[j], group1 = groups1[j], n = group0.length, merge = merges[j] = new Array(n), node, i = 0; i < n; ++i) {\n if (node = group0[i] || group1[i]) {\n merge[i] = node;\n }\n }\n }\n\n for (; j < m0; ++j) {\n merges[j] = groups0[j];\n }\n\n return new Selection(merges, this._parents);\n};\n\nvar selection_order = function() {\n\n for (var groups = this._groups, j = -1, m = groups.length; ++j < m;) {\n for (var group = groups[j], i = group.length - 1, next = group[i], node; --i >= 0;) {\n if (node = group[i]) {\n if (next && next !== node.nextSibling) next.parentNode.insertBefore(node, next);\n next = node;\n }\n }\n }\n\n return this;\n};\n\nvar selection_sort = function(compare) {\n if (!compare) compare = ascending$1;\n\n function compareNode(a, b) {\n return a && b ? compare(a.__data__, b.__data__) : !a - !b;\n }\n\n for (var groups = this._groups, m = groups.length, sortgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, sortgroup = sortgroups[j] = new Array(n), node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n sortgroup[i] = node;\n }\n }\n sortgroup.sort(compareNode);\n }\n\n return new Selection(sortgroups, this._parents).order();\n};\n\nfunction ascending$1(a, b) {\n return a < b ? -1 : a > b ? 1 : a >= b ? 0 : NaN;\n}\n\nvar selection_call = function() {\n var callback = arguments[0];\n arguments[0] = this;\n callback.apply(null, arguments);\n return this;\n};\n\nvar selection_nodes = function() {\n var nodes = new Array(this.size()), i = -1;\n this.each(function() { nodes[++i] = this; });\n return nodes;\n};\n\nvar selection_node = function() {\n\n for (var groups = this._groups, j = 0, m = groups.length; j < m; ++j) {\n for (var group = groups[j], i = 0, n = group.length; i < n; ++i) {\n var node = group[i];\n if (node) return node;\n }\n }\n\n return null;\n};\n\nvar selection_size = function() {\n var size = 0;\n this.each(function() { ++size; });\n return size;\n};\n\nvar selection_empty = function() {\n return !this.node();\n};\n\nvar selection_each = function(callback) {\n\n for (var groups = this._groups, j = 0, m = groups.length; j < m; ++j) {\n for (var group = groups[j], i = 0, n = group.length, node; i < n; ++i) {\n if (node = group[i]) callback.call(node, node.__data__, i, group);\n }\n }\n\n return this;\n};\n\nfunction attrRemove(name) {\n return function() {\n this.removeAttribute(name);\n };\n}\n\nfunction attrRemoveNS(fullname) {\n return function() {\n this.removeAttributeNS(fullname.space, fullname.local);\n };\n}\n\nfunction attrConstant(name, value) {\n return function() {\n this.setAttribute(name, value);\n };\n}\n\nfunction attrConstantNS(fullname, value) {\n return function() {\n this.setAttributeNS(fullname.space, fullname.local, value);\n };\n}\n\nfunction attrFunction(name, value) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) this.removeAttribute(name);\n else this.setAttribute(name, v);\n };\n}\n\nfunction attrFunctionNS(fullname, value) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) this.removeAttributeNS(fullname.space, fullname.local);\n else this.setAttributeNS(fullname.space, fullname.local, v);\n };\n}\n\nvar selection_attr = function(name, value) {\n var fullname = namespace(name);\n\n if (arguments.length < 2) {\n var node = this.node();\n return fullname.local\n ? node.getAttributeNS(fullname.space, fullname.local)\n : node.getAttribute(fullname);\n }\n\n return this.each((value == null\n ? (fullname.local ? attrRemoveNS : attrRemove) : (typeof value === \"function\"\n ? (fullname.local ? attrFunctionNS : attrFunction)\n : (fullname.local ? attrConstantNS : attrConstant)))(fullname, value));\n};\n\nvar window = function(node) {\n return (node.ownerDocument && node.ownerDocument.defaultView) // node is a Node\n || (node.document && node) // node is a Window\n || node.defaultView; // node is a Document\n};\n\nfunction styleRemove(name) {\n return function() {\n this.style.removeProperty(name);\n };\n}\n\nfunction styleConstant(name, value, priority) {\n return function() {\n this.style.setProperty(name, value, priority);\n };\n}\n\nfunction styleFunction(name, value, priority) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) this.style.removeProperty(name);\n else this.style.setProperty(name, v, priority);\n };\n}\n\nvar selection_style = function(name, value, priority) {\n var node;\n return arguments.length > 1\n ? this.each((value == null\n ? styleRemove : typeof value === \"function\"\n ? styleFunction\n : styleConstant)(name, value, priority == null ? \"\" : priority))\n : window(node = this.node())\n .getComputedStyle(node, null)\n .getPropertyValue(name);\n};\n\nfunction propertyRemove(name) {\n return function() {\n delete this[name];\n };\n}\n\nfunction propertyConstant(name, value) {\n return function() {\n this[name] = value;\n };\n}\n\nfunction propertyFunction(name, value) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) delete this[name];\n else this[name] = v;\n };\n}\n\nvar selection_property = function(name, value) {\n return arguments.length > 1\n ? this.each((value == null\n ? propertyRemove : typeof value === \"function\"\n ? propertyFunction\n : propertyConstant)(name, value))\n : this.node()[name];\n};\n\nfunction classArray(string) {\n return string.trim().split(/^|\\s+/);\n}\n\nfunction classList(node) {\n return node.classList || new ClassList(node);\n}\n\nfunction ClassList(node) {\n this._node = node;\n this._names = classArray(node.getAttribute(\"class\") || \"\");\n}\n\nClassList.prototype = {\n add: function(name) {\n var i = this._names.indexOf(name);\n if (i < 0) {\n this._names.push(name);\n this._node.setAttribute(\"class\", this._names.join(\" \"));\n }\n },\n remove: function(name) {\n var i = this._names.indexOf(name);\n if (i >= 0) {\n this._names.splice(i, 1);\n this._node.setAttribute(\"class\", this._names.join(\" \"));\n }\n },\n contains: function(name) {\n return this._names.indexOf(name) >= 0;\n }\n};\n\nfunction classedAdd(node, names) {\n var list = classList(node), i = -1, n = names.length;\n while (++i < n) list.add(names[i]);\n}\n\nfunction classedRemove(node, names) {\n var list = classList(node), i = -1, n = names.length;\n while (++i < n) list.remove(names[i]);\n}\n\nfunction classedTrue(names) {\n return function() {\n classedAdd(this, names);\n };\n}\n\nfunction classedFalse(names) {\n return function() {\n classedRemove(this, names);\n };\n}\n\nfunction classedFunction(names, value) {\n return function() {\n (value.apply(this, arguments) ? classedAdd : classedRemove)(this, names);\n };\n}\n\nvar selection_classed = function(name, value) {\n var names = classArray(name + \"\");\n\n if (arguments.length < 2) {\n var list = classList(this.node()), i = -1, n = names.length;\n while (++i < n) if (!list.contains(names[i])) return false;\n return true;\n }\n\n return this.each((typeof value === \"function\"\n ? classedFunction : value\n ? classedTrue\n : classedFalse)(names, value));\n};\n\nfunction textRemove() {\n this.textContent = \"\";\n}\n\nfunction textConstant(value) {\n return function() {\n this.textContent = value;\n };\n}\n\nfunction textFunction(value) {\n return function() {\n var v = value.apply(this, arguments);\n this.textContent = v == null ? \"\" : v;\n };\n}\n\nvar selection_text = function(value) {\n return arguments.length\n ? this.each(value == null\n ? textRemove : (typeof value === \"function\"\n ? textFunction\n : textConstant)(value))\n : this.node().textContent;\n};\n\nfunction htmlRemove() {\n this.innerHTML = \"\";\n}\n\nfunction htmlConstant(value) {\n return function() {\n this.innerHTML = value;\n };\n}\n\nfunction htmlFunction(value) {\n return function() {\n var v = value.apply(this, arguments);\n this.innerHTML = v == null ? \"\" : v;\n };\n}\n\nvar selection_html = function(value) {\n return arguments.length\n ? this.each(value == null\n ? htmlRemove : (typeof value === \"function\"\n ? htmlFunction\n : htmlConstant)(value))\n : this.node().innerHTML;\n};\n\nfunction raise() {\n if (this.nextSibling) this.parentNode.appendChild(this);\n}\n\nvar selection_raise = function() {\n return this.each(raise);\n};\n\nfunction lower() {\n if (this.previousSibling) this.parentNode.insertBefore(this, this.parentNode.firstChild);\n}\n\nvar selection_lower = function() {\n return this.each(lower);\n};\n\nvar selection_append = function(name) {\n var create = typeof name === \"function\" ? name : creator(name);\n return this.select(function() {\n return this.appendChild(create.apply(this, arguments));\n });\n};\n\nfunction constantNull() {\n return null;\n}\n\nvar selection_insert = function(name, before) {\n var create = typeof name === \"function\" ? name : creator(name),\n select = before == null ? constantNull : typeof before === \"function\" ? before : selector(before);\n return this.select(function() {\n return this.insertBefore(create.apply(this, arguments), select.apply(this, arguments) || null);\n });\n};\n\nfunction remove() {\n var parent = this.parentNode;\n if (parent) parent.removeChild(this);\n}\n\nvar selection_remove = function() {\n return this.each(remove);\n};\n\nvar selection_datum = function(value) {\n return arguments.length\n ? this.property(\"__data__\", value)\n : this.node().__data__;\n};\n\nfunction dispatchEvent(node, type, params) {\n var window$$1 = window(node),\n event = window$$1.CustomEvent;\n\n if (event) {\n event = new event(type, params);\n } else {\n event = window$$1.document.createEvent(\"Event\");\n if (params) event.initEvent(type, params.bubbles, params.cancelable), event.detail = params.detail;\n else event.initEvent(type, false, false);\n }\n\n node.dispatchEvent(event);\n}\n\nfunction dispatchConstant(type, params) {\n return function() {\n return dispatchEvent(this, type, params);\n };\n}\n\nfunction dispatchFunction(type, params) {\n return function() {\n return dispatchEvent(this, type, params.apply(this, arguments));\n };\n}\n\nvar selection_dispatch = function(type, params) {\n return this.each((typeof params === \"function\"\n ? dispatchFunction\n : dispatchConstant)(type, params));\n};\n\nvar root = [null];\n\nfunction Selection(groups, parents) {\n this._groups = groups;\n this._parents = parents;\n}\n\nfunction selection() {\n return new Selection([[document.documentElement]], root);\n}\n\nSelection.prototype = selection.prototype = {\n constructor: Selection,\n select: selection_select,\n selectAll: selection_selectAll,\n filter: selection_filter,\n data: selection_data,\n enter: selection_enter,\n exit: selection_exit,\n merge: selection_merge,\n order: selection_order,\n sort: selection_sort,\n call: selection_call,\n nodes: selection_nodes,\n node: selection_node,\n size: selection_size,\n empty: selection_empty,\n each: selection_each,\n attr: selection_attr,\n style: selection_style,\n property: selection_property,\n classed: selection_classed,\n text: selection_text,\n html: selection_html,\n raise: selection_raise,\n lower: selection_lower,\n append: selection_append,\n insert: selection_insert,\n remove: selection_remove,\n datum: selection_datum,\n on: selection_on,\n dispatch: selection_dispatch\n};\n\nvar select = function(selector) {\n return typeof selector === \"string\"\n ? new Selection([[document.querySelector(selector)]], [document.documentElement])\n : new Selection([[selector]], root);\n};\n\nvar selectAll = function(selector) {\n return typeof selector === \"string\"\n ? new Selection([document.querySelectorAll(selector)], [document.documentElement])\n : new Selection([selector == null ? [] : selector], root);\n};\n\nvar touch = function(node, touches, identifier) {\n if (arguments.length < 3) identifier = touches, touches = sourceEvent().changedTouches;\n\n for (var i = 0, n = touches ? touches.length : 0, touch; i < n; ++i) {\n if ((touch = touches[i]).identifier === identifier) {\n return point(node, touch);\n }\n }\n\n return null;\n};\n\nvar touches = function(node, touches) {\n if (touches == null) touches = sourceEvent().touches;\n\n for (var i = 0, n = touches ? touches.length : 0, points = new Array(n); i < n; ++i) {\n points[i] = point(node, touches[i]);\n }\n\n return points;\n};\n\nfunction nopropagation() {\n exports.event.stopImmediatePropagation();\n}\n\nvar noevent = function() {\n exports.event.preventDefault();\n exports.event.stopImmediatePropagation();\n};\n\nvar dragDisable = function(view) {\n var root = view.document.documentElement,\n selection$$1 = select(view).on(\"dragstart.drag\", noevent, true);\n if (\"onselectstart\" in root) {\n selection$$1.on(\"selectstart.drag\", noevent, true);\n } else {\n root.__noselect = root.style.MozUserSelect;\n root.style.MozUserSelect = \"none\";\n }\n};\n\nfunction yesdrag(view, noclick) {\n var root = view.document.documentElement,\n selection$$1 = select(view).on(\"dragstart.drag\", null);\n if (noclick) {\n selection$$1.on(\"click.drag\", noevent, true);\n setTimeout(function() { selection$$1.on(\"click.drag\", null); }, 0);\n }\n if (\"onselectstart\" in root) {\n selection$$1.on(\"selectstart.drag\", null);\n } else {\n root.style.MozUserSelect = root.__noselect;\n delete root.__noselect;\n }\n}\n\nvar constant$2 = function(x) {\n return function() {\n return x;\n };\n};\n\nfunction DragEvent(target, type, subject, id, active, x, y, dx, dy, dispatch) {\n this.target = target;\n this.type = type;\n this.subject = subject;\n this.identifier = id;\n this.active = active;\n this.x = x;\n this.y = y;\n this.dx = dx;\n this.dy = dy;\n this._ = dispatch;\n}\n\nDragEvent.prototype.on = function() {\n var value = this._.on.apply(this._, arguments);\n return value === this._ ? this : value;\n};\n\n// Ignore right-click, since that should open the context menu.\nfunction defaultFilter$1() {\n return !exports.event.button;\n}\n\nfunction defaultContainer() {\n return this.parentNode;\n}\n\nfunction defaultSubject(d) {\n return d == null ? {x: exports.event.x, y: exports.event.y} : d;\n}\n\nvar drag = function() {\n var filter = defaultFilter$1,\n container = defaultContainer,\n subject = defaultSubject,\n gestures = {},\n listeners = dispatch(\"start\", \"drag\", \"end\"),\n active = 0,\n mousemoving,\n touchending;\n\n function drag(selection$$1) {\n selection$$1\n .on(\"mousedown.drag\", mousedowned)\n .on(\"touchstart.drag\", touchstarted)\n .on(\"touchmove.drag\", touchmoved)\n .on(\"touchend.drag touchcancel.drag\", touchended)\n .style(\"-webkit-tap-highlight-color\", \"rgba(0,0,0,0)\");\n }\n\n function mousedowned() {\n if (touchending || !filter.apply(this, arguments)) return;\n var gesture = beforestart(\"mouse\", container.apply(this, arguments), mouse, this, arguments);\n if (!gesture) return;\n select(exports.event.view).on(\"mousemove.drag\", mousemoved, true).on(\"mouseup.drag\", mouseupped, true);\n dragDisable(exports.event.view);\n nopropagation();\n mousemoving = false;\n gesture(\"start\");\n }\n\n function mousemoved() {\n noevent();\n mousemoving = true;\n gestures.mouse(\"drag\");\n }\n\n function mouseupped() {\n select(exports.event.view).on(\"mousemove.drag mouseup.drag\", null);\n yesdrag(exports.event.view, mousemoving);\n noevent();\n gestures.mouse(\"end\");\n }\n\n function touchstarted() {\n if (!filter.apply(this, arguments)) return;\n var touches$$1 = exports.event.changedTouches,\n c = container.apply(this, arguments),\n n = touches$$1.length, i, gesture;\n\n for (i = 0; i < n; ++i) {\n if (gesture = beforestart(touches$$1[i].identifier, c, touch, this, arguments)) {\n nopropagation();\n gesture(\"start\");\n }\n }\n }\n\n function touchmoved() {\n var touches$$1 = exports.event.changedTouches,\n n = touches$$1.length, i, gesture;\n\n for (i = 0; i < n; ++i) {\n if (gesture = gestures[touches$$1[i].identifier]) {\n noevent();\n gesture(\"drag\");\n }\n }\n }\n\n function touchended() {\n var touches$$1 = exports.event.changedTouches,\n n = touches$$1.length, i, gesture;\n\n if (touchending) clearTimeout(touchending);\n touchending = setTimeout(function() { touchending = null; }, 500); // Ghost clicks are delayed!\n for (i = 0; i < n; ++i) {\n if (gesture = gestures[touches$$1[i].identifier]) {\n nopropagation();\n gesture(\"end\");\n }\n }\n }\n\n function beforestart(id, container, point, that, args) {\n var p = point(container, id), s, dx, dy,\n sublisteners = listeners.copy();\n\n if (!customEvent(new DragEvent(drag, \"beforestart\", s, id, active, p[0], p[1], 0, 0, sublisteners), function() {\n if ((exports.event.subject = s = subject.apply(that, args)) == null) return false;\n dx = s.x - p[0] || 0;\n dy = s.y - p[1] || 0;\n return true;\n })) return;\n\n return function gesture(type) {\n var p0 = p, n;\n switch (type) {\n case \"start\": gestures[id] = gesture, n = active++; break;\n case \"end\": delete gestures[id], --active; // nobreak\n case \"drag\": p = point(container, id), n = active; break;\n }\n customEvent(new DragEvent(drag, type, s, id, n, p[0] + dx, p[1] + dy, p[0] - p0[0], p[1] - p0[1], sublisteners), sublisteners.apply, sublisteners, [type, that, args]);\n };\n }\n\n drag.filter = function(_) {\n return arguments.length ? (filter = typeof _ === \"function\" ? _ : constant$2(!!_), drag) : filter;\n };\n\n drag.container = function(_) {\n return arguments.length ? (container = typeof _ === \"function\" ? _ : constant$2(_), drag) : container;\n };\n\n drag.subject = function(_) {\n return arguments.length ? (subject = typeof _ === \"function\" ? _ : constant$2(_), drag) : subject;\n };\n\n drag.on = function() {\n var value = listeners.on.apply(listeners, arguments);\n return value === listeners ? drag : value;\n };\n\n return drag;\n};\n\nvar define = function(constructor, factory, prototype) {\n constructor.prototype = factory.prototype = prototype;\n prototype.constructor = constructor;\n};\n\nfunction extend(parent, definition) {\n var prototype = Object.create(parent.prototype);\n for (var key in definition) prototype[key] = definition[key];\n return prototype;\n}\n\nfunction Color() {}\n\nvar darker = 0.7;\nvar brighter = 1 / darker;\n\nvar reI = \"\\\\s*([+-]?\\\\d+)\\\\s*\";\nvar reN = \"\\\\s*([+-]?\\\\d*\\\\.?\\\\d+(?:[eE][+-]?\\\\d+)?)\\\\s*\";\nvar reP = \"\\\\s*([+-]?\\\\d*\\\\.?\\\\d+(?:[eE][+-]?\\\\d+)?)%\\\\s*\";\nvar reHex3 = /^#([0-9a-f]{3})$/;\nvar reHex6 = /^#([0-9a-f]{6})$/;\nvar reRgbInteger = new RegExp(\"^rgb\\\\(\" + [reI, reI, reI] + \"\\\\)$\");\nvar reRgbPercent = new RegExp(\"^rgb\\\\(\" + [reP, reP, reP] + \"\\\\)$\");\nvar reRgbaInteger = new RegExp(\"^rgba\\\\(\" + [reI, reI, reI, reN] + \"\\\\)$\");\nvar reRgbaPercent = new RegExp(\"^rgba\\\\(\" + [reP, reP, reP, reN] + \"\\\\)$\");\nvar reHslPercent = new RegExp(\"^hsl\\\\(\" + [reN, reP, reP] + \"\\\\)$\");\nvar reHslaPercent = new RegExp(\"^hsla\\\\(\" + [reN, reP, reP, reN] + \"\\\\)$\");\n\nvar named = {\n aliceblue: 0xf0f8ff,\n antiquewhite: 0xfaebd7,\n aqua: 0x00ffff,\n aquamarine: 0x7fffd4,\n azure: 0xf0ffff,\n beige: 0xf5f5dc,\n bisque: 0xffe4c4,\n black: 0x000000,\n blanchedalmond: 0xffebcd,\n blue: 0x0000ff,\n blueviolet: 0x8a2be2,\n brown: 0xa52a2a,\n burlywood: 0xdeb887,\n cadetblue: 0x5f9ea0,\n chartreuse: 0x7fff00,\n chocolate: 0xd2691e,\n coral: 0xff7f50,\n cornflowerblue: 0x6495ed,\n cornsilk: 0xfff8dc,\n crimson: 0xdc143c,\n cyan: 0x00ffff,\n darkblue: 0x00008b,\n darkcyan: 0x008b8b,\n darkgoldenrod: 0xb8860b,\n darkgray: 0xa9a9a9,\n darkgreen: 0x006400,\n darkgrey: 0xa9a9a9,\n darkkhaki: 0xbdb76b,\n darkmagenta: 0x8b008b,\n darkolivegreen: 0x556b2f,\n darkorange: 0xff8c00,\n darkorchid: 0x9932cc,\n darkred: 0x8b0000,\n darksalmon: 0xe9967a,\n darkseagreen: 0x8fbc8f,\n darkslateblue: 0x483d8b,\n darkslategray: 0x2f4f4f,\n darkslategrey: 0x2f4f4f,\n darkturquoise: 0x00ced1,\n darkviolet: 0x9400d3,\n deeppink: 0xff1493,\n deepskyblue: 0x00bfff,\n dimgray: 0x696969,\n dimgrey: 0x696969,\n dodgerblue: 0x1e90ff,\n firebrick: 0xb22222,\n floralwhite: 0xfffaf0,\n forestgreen: 0x228b22,\n fuchsia: 0xff00ff,\n gainsboro: 0xdcdcdc,\n ghostwhite: 0xf8f8ff,\n gold: 0xffd700,\n goldenrod: 0xdaa520,\n gray: 0x808080,\n green: 0x008000,\n greenyellow: 0xadff2f,\n grey: 0x808080,\n honeydew: 0xf0fff0,\n hotpink: 0xff69b4,\n indianred: 0xcd5c5c,\n indigo: 0x4b0082,\n ivory: 0xfffff0,\n khaki: 0xf0e68c,\n lavender: 0xe6e6fa,\n lavenderblush: 0xfff0f5,\n lawngreen: 0x7cfc00,\n lemonchiffon: 0xfffacd,\n lightblue: 0xadd8e6,\n lightcoral: 0xf08080,\n lightcyan: 0xe0ffff,\n lightgoldenrodyellow: 0xfafad2,\n lightgray: 0xd3d3d3,\n lightgreen: 0x90ee90,\n lightgrey: 0xd3d3d3,\n lightpink: 0xffb6c1,\n lightsalmon: 0xffa07a,\n lightseagreen: 0x20b2aa,\n lightskyblue: 0x87cefa,\n lightslategray: 0x778899,\n lightslategrey: 0x778899,\n lightsteelblue: 0xb0c4de,\n lightyellow: 0xffffe0,\n lime: 0x00ff00,\n limegreen: 0x32cd32,\n linen: 0xfaf0e6,\n magenta: 0xff00ff,\n maroon: 0x800000,\n mediumaquamarine: 0x66cdaa,\n mediumblue: 0x0000cd,\n mediumorchid: 0xba55d3,\n mediumpurple: 0x9370db,\n mediumseagreen: 0x3cb371,\n mediumslateblue: 0x7b68ee,\n mediumspringgreen: 0x00fa9a,\n mediumturquoise: 0x48d1cc,\n mediumvioletred: 0xc71585,\n midnightblue: 0x191970,\n mintcream: 0xf5fffa,\n mistyrose: 0xffe4e1,\n moccasin: 0xffe4b5,\n navajowhite: 0xffdead,\n navy: 0x000080,\n oldlace: 0xfdf5e6,\n olive: 0x808000,\n olivedrab: 0x6b8e23,\n orange: 0xffa500,\n orangered: 0xff4500,\n orchid: 0xda70d6,\n palegoldenrod: 0xeee8aa,\n palegreen: 0x98fb98,\n paleturquoise: 0xafeeee,\n palevioletred: 0xdb7093,\n papayawhip: 0xffefd5,\n peachpuff: 0xffdab9,\n peru: 0xcd853f,\n pink: 0xffc0cb,\n plum: 0xdda0dd,\n powderblue: 0xb0e0e6,\n purple: 0x800080,\n rebeccapurple: 0x663399,\n red: 0xff0000,\n rosybrown: 0xbc8f8f,\n royalblue: 0x4169e1,\n saddlebrown: 0x8b4513,\n salmon: 0xfa8072,\n sandybrown: 0xf4a460,\n seagreen: 0x2e8b57,\n seashell: 0xfff5ee,\n sienna: 0xa0522d,\n silver: 0xc0c0c0,\n skyblue: 0x87ceeb,\n slateblue: 0x6a5acd,\n slategray: 0x708090,\n slategrey: 0x708090,\n snow: 0xfffafa,\n springgreen: 0x00ff7f,\n steelblue: 0x4682b4,\n tan: 0xd2b48c,\n teal: 0x008080,\n thistle: 0xd8bfd8,\n tomato: 0xff6347,\n turquoise: 0x40e0d0,\n violet: 0xee82ee,\n wheat: 0xf5deb3,\n white: 0xffffff,\n whitesmoke: 0xf5f5f5,\n yellow: 0xffff00,\n yellowgreen: 0x9acd32\n};\n\ndefine(Color, color, {\n displayable: function() {\n return this.rgb().displayable();\n },\n toString: function() {\n return this.rgb() + \"\";\n }\n});\n\nfunction color(format) {\n var m;\n format = (format + \"\").trim().toLowerCase();\n return (m = reHex3.exec(format)) ? (m = parseInt(m[1], 16), new Rgb((m >> 8 & 0xf) | (m >> 4 & 0x0f0), (m >> 4 & 0xf) | (m & 0xf0), ((m & 0xf) << 4) | (m & 0xf), 1)) // #f00\n : (m = reHex6.exec(format)) ? rgbn(parseInt(m[1], 16)) // #ff0000\n : (m = reRgbInteger.exec(format)) ? new Rgb(m[1], m[2], m[3], 1) // rgb(255, 0, 0)\n : (m = reRgbPercent.exec(format)) ? new Rgb(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, 1) // rgb(100%, 0%, 0%)\n : (m = reRgbaInteger.exec(format)) ? rgba(m[1], m[2], m[3], m[4]) // rgba(255, 0, 0, 1)\n : (m = reRgbaPercent.exec(format)) ? rgba(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, m[4]) // rgb(100%, 0%, 0%, 1)\n : (m = reHslPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, 1) // hsl(120, 50%, 50%)\n : (m = reHslaPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, m[4]) // hsla(120, 50%, 50%, 1)\n : named.hasOwnProperty(format) ? rgbn(named[format])\n : format === \"transparent\" ? new Rgb(NaN, NaN, NaN, 0)\n : null;\n}\n\nfunction rgbn(n) {\n return new Rgb(n >> 16 & 0xff, n >> 8 & 0xff, n & 0xff, 1);\n}\n\nfunction rgba(r, g, b, a) {\n if (a <= 0) r = g = b = NaN;\n return new Rgb(r, g, b, a);\n}\n\nfunction rgbConvert(o) {\n if (!(o instanceof Color)) o = color(o);\n if (!o) return new Rgb;\n o = o.rgb();\n return new Rgb(o.r, o.g, o.b, o.opacity);\n}\n\nfunction rgb(r, g, b, opacity) {\n return arguments.length === 1 ? rgbConvert(r) : new Rgb(r, g, b, opacity == null ? 1 : opacity);\n}\n\nfunction Rgb(r, g, b, opacity) {\n this.r = +r;\n this.g = +g;\n this.b = +b;\n this.opacity = +opacity;\n}\n\ndefine(Rgb, rgb, extend(Color, {\n brighter: function(k) {\n k = k == null ? brighter : Math.pow(brighter, k);\n return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity);\n },\n darker: function(k) {\n k = k == null ? darker : Math.pow(darker, k);\n return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity);\n },\n rgb: function() {\n return this;\n },\n displayable: function() {\n return (0 <= this.r && this.r <= 255)\n && (0 <= this.g && this.g <= 255)\n && (0 <= this.b && this.b <= 255)\n && (0 <= this.opacity && this.opacity <= 1);\n },\n toString: function() {\n var a = this.opacity; a = isNaN(a) ? 1 : Math.max(0, Math.min(1, a));\n return (a === 1 ? \"rgb(\" : \"rgba(\")\n + Math.max(0, Math.min(255, Math.round(this.r) || 0)) + \", \"\n + Math.max(0, Math.min(255, Math.round(this.g) || 0)) + \", \"\n + Math.max(0, Math.min(255, Math.round(this.b) || 0))\n + (a === 1 ? \")\" : \", \" + a + \")\");\n }\n}));\n\nfunction hsla(h, s, l, a) {\n if (a <= 0) h = s = l = NaN;\n else if (l <= 0 || l >= 1) h = s = NaN;\n else if (s <= 0) h = NaN;\n return new Hsl(h, s, l, a);\n}\n\nfunction hslConvert(o) {\n if (o instanceof Hsl) return new Hsl(o.h, o.s, o.l, o.opacity);\n if (!(o instanceof Color)) o = color(o);\n if (!o) return new Hsl;\n if (o instanceof Hsl) return o;\n o = o.rgb();\n var r = o.r / 255,\n g = o.g / 255,\n b = o.b / 255,\n min = Math.min(r, g, b),\n max = Math.max(r, g, b),\n h = NaN,\n s = max - min,\n l = (max + min) / 2;\n if (s) {\n if (r === max) h = (g - b) / s + (g < b) * 6;\n else if (g === max) h = (b - r) / s + 2;\n else h = (r - g) / s + 4;\n s /= l < 0.5 ? max + min : 2 - max - min;\n h *= 60;\n } else {\n s = l > 0 && l < 1 ? 0 : h;\n }\n return new Hsl(h, s, l, o.opacity);\n}\n\nfunction hsl(h, s, l, opacity) {\n return arguments.length === 1 ? hslConvert(h) : new Hsl(h, s, l, opacity == null ? 1 : opacity);\n}\n\nfunction Hsl(h, s, l, opacity) {\n this.h = +h;\n this.s = +s;\n this.l = +l;\n this.opacity = +opacity;\n}\n\ndefine(Hsl, hsl, extend(Color, {\n brighter: function(k) {\n k = k == null ? brighter : Math.pow(brighter, k);\n return new Hsl(this.h, this.s, this.l * k, this.opacity);\n },\n darker: function(k) {\n k = k == null ? darker : Math.pow(darker, k);\n return new Hsl(this.h, this.s, this.l * k, this.opacity);\n },\n rgb: function() {\n var h = this.h % 360 + (this.h < 0) * 360,\n s = isNaN(h) || isNaN(this.s) ? 0 : this.s,\n l = this.l,\n m2 = l + (l < 0.5 ? l : 1 - l) * s,\n m1 = 2 * l - m2;\n return new Rgb(\n hsl2rgb(h >= 240 ? h - 240 : h + 120, m1, m2),\n hsl2rgb(h, m1, m2),\n hsl2rgb(h < 120 ? h + 240 : h - 120, m1, m2),\n this.opacity\n );\n },\n displayable: function() {\n return (0 <= this.s && this.s <= 1 || isNaN(this.s))\n && (0 <= this.l && this.l <= 1)\n && (0 <= this.opacity && this.opacity <= 1);\n }\n}));\n\n/* From FvD 13.37, CSS Color Module Level 3 */\nfunction hsl2rgb(h, m1, m2) {\n return (h < 60 ? m1 + (m2 - m1) * h / 60\n : h < 180 ? m2\n : h < 240 ? m1 + (m2 - m1) * (240 - h) / 60\n : m1) * 255;\n}\n\nvar deg2rad = Math.PI / 180;\nvar rad2deg = 180 / Math.PI;\n\nvar Kn = 18;\nvar Xn = 0.950470;\nvar Yn = 1;\nvar Zn = 1.088830;\nvar t0 = 4 / 29;\nvar t1 = 6 / 29;\nvar t2 = 3 * t1 * t1;\nvar t3 = t1 * t1 * t1;\n\nfunction labConvert(o) {\n if (o instanceof Lab) return new Lab(o.l, o.a, o.b, o.opacity);\n if (o instanceof Hcl) {\n var h = o.h * deg2rad;\n return new Lab(o.l, Math.cos(h) * o.c, Math.sin(h) * o.c, o.opacity);\n }\n if (!(o instanceof Rgb)) o = rgbConvert(o);\n var b = rgb2xyz(o.r),\n a = rgb2xyz(o.g),\n l = rgb2xyz(o.b),\n x = xyz2lab((0.4124564 * b + 0.3575761 * a + 0.1804375 * l) / Xn),\n y = xyz2lab((0.2126729 * b + 0.7151522 * a + 0.0721750 * l) / Yn),\n z = xyz2lab((0.0193339 * b + 0.1191920 * a + 0.9503041 * l) / Zn);\n return new Lab(116 * y - 16, 500 * (x - y), 200 * (y - z), o.opacity);\n}\n\nfunction lab(l, a, b, opacity) {\n return arguments.length === 1 ? labConvert(l) : new Lab(l, a, b, opacity == null ? 1 : opacity);\n}\n\nfunction Lab(l, a, b, opacity) {\n this.l = +l;\n this.a = +a;\n this.b = +b;\n this.opacity = +opacity;\n}\n\ndefine(Lab, lab, extend(Color, {\n brighter: function(k) {\n return new Lab(this.l + Kn * (k == null ? 1 : k), this.a, this.b, this.opacity);\n },\n darker: function(k) {\n return new Lab(this.l - Kn * (k == null ? 1 : k), this.a, this.b, this.opacity);\n },\n rgb: function() {\n var y = (this.l + 16) / 116,\n x = isNaN(this.a) ? y : y + this.a / 500,\n z = isNaN(this.b) ? y : y - this.b / 200;\n y = Yn * lab2xyz(y);\n x = Xn * lab2xyz(x);\n z = Zn * lab2xyz(z);\n return new Rgb(\n xyz2rgb( 3.2404542 * x - 1.5371385 * y - 0.4985314 * z), // D65 -> sRGB\n xyz2rgb(-0.9692660 * x + 1.8760108 * y + 0.0415560 * z),\n xyz2rgb( 0.0556434 * x - 0.2040259 * y + 1.0572252 * z),\n this.opacity\n );\n }\n}));\n\nfunction xyz2lab(t) {\n return t > t3 ? Math.pow(t, 1 / 3) : t / t2 + t0;\n}\n\nfunction lab2xyz(t) {\n return t > t1 ? t * t * t : t2 * (t - t0);\n}\n\nfunction xyz2rgb(x) {\n return 255 * (x <= 0.0031308 ? 12.92 * x : 1.055 * Math.pow(x, 1 / 2.4) - 0.055);\n}\n\nfunction rgb2xyz(x) {\n return (x /= 255) <= 0.04045 ? x / 12.92 : Math.pow((x + 0.055) / 1.055, 2.4);\n}\n\nfunction hclConvert(o) {\n if (o instanceof Hcl) return new Hcl(o.h, o.c, o.l, o.opacity);\n if (!(o instanceof Lab)) o = labConvert(o);\n var h = Math.atan2(o.b, o.a) * rad2deg;\n return new Hcl(h < 0 ? h + 360 : h, Math.sqrt(o.a * o.a + o.b * o.b), o.l, o.opacity);\n}\n\nfunction hcl(h, c, l, opacity) {\n return arguments.length === 1 ? hclConvert(h) : new Hcl(h, c, l, opacity == null ? 1 : opacity);\n}\n\nfunction Hcl(h, c, l, opacity) {\n this.h = +h;\n this.c = +c;\n this.l = +l;\n this.opacity = +opacity;\n}\n\ndefine(Hcl, hcl, extend(Color, {\n brighter: function(k) {\n return new Hcl(this.h, this.c, this.l + Kn * (k == null ? 1 : k), this.opacity);\n },\n darker: function(k) {\n return new Hcl(this.h, this.c, this.l - Kn * (k == null ? 1 : k), this.opacity);\n },\n rgb: function() {\n return labConvert(this).rgb();\n }\n}));\n\nvar A = -0.14861;\nvar B = +1.78277;\nvar C = -0.29227;\nvar D = -0.90649;\nvar E = +1.97294;\nvar ED = E * D;\nvar EB = E * B;\nvar BC_DA = B * C - D * A;\n\nfunction cubehelixConvert(o) {\n if (o instanceof Cubehelix) return new Cubehelix(o.h, o.s, o.l, o.opacity);\n if (!(o instanceof Rgb)) o = rgbConvert(o);\n var r = o.r / 255,\n g = o.g / 255,\n b = o.b / 255,\n l = (BC_DA * b + ED * r - EB * g) / (BC_DA + ED - EB),\n bl = b - l,\n k = (E * (g - l) - C * bl) / D,\n s = Math.sqrt(k * k + bl * bl) / (E * l * (1 - l)), // NaN if l=0 or l=1\n h = s ? Math.atan2(k, bl) * rad2deg - 120 : NaN;\n return new Cubehelix(h < 0 ? h + 360 : h, s, l, o.opacity);\n}\n\nfunction cubehelix(h, s, l, opacity) {\n return arguments.length === 1 ? cubehelixConvert(h) : new Cubehelix(h, s, l, opacity == null ? 1 : opacity);\n}\n\nfunction Cubehelix(h, s, l, opacity) {\n this.h = +h;\n this.s = +s;\n this.l = +l;\n this.opacity = +opacity;\n}\n\ndefine(Cubehelix, cubehelix, extend(Color, {\n brighter: function(k) {\n k = k == null ? brighter : Math.pow(brighter, k);\n return new Cubehelix(this.h, this.s, this.l * k, this.opacity);\n },\n darker: function(k) {\n k = k == null ? darker : Math.pow(darker, k);\n return new Cubehelix(this.h, this.s, this.l * k, this.opacity);\n },\n rgb: function() {\n var h = isNaN(this.h) ? 0 : (this.h + 120) * deg2rad,\n l = +this.l,\n a = isNaN(this.s) ? 0 : this.s * l * (1 - l),\n cosh = Math.cos(h),\n sinh = Math.sin(h);\n return new Rgb(\n 255 * (l + a * (A * cosh + B * sinh)),\n 255 * (l + a * (C * cosh + D * sinh)),\n 255 * (l + a * (E * cosh)),\n this.opacity\n );\n }\n}));\n\nfunction basis(t1, v0, v1, v2, v3) {\n var t2 = t1 * t1, t3 = t2 * t1;\n return ((1 - 3 * t1 + 3 * t2 - t3) * v0\n + (4 - 6 * t2 + 3 * t3) * v1\n + (1 + 3 * t1 + 3 * t2 - 3 * t3) * v2\n + t3 * v3) / 6;\n}\n\nvar basis$1 = function(values) {\n var n = values.length - 1;\n return function(t) {\n var i = t <= 0 ? (t = 0) : t >= 1 ? (t = 1, n - 1) : Math.floor(t * n),\n v1 = values[i],\n v2 = values[i + 1],\n v0 = i > 0 ? values[i - 1] : 2 * v1 - v2,\n v3 = i < n - 1 ? values[i + 2] : 2 * v2 - v1;\n return basis((t - i / n) * n, v0, v1, v2, v3);\n };\n};\n\nvar basisClosed = function(values) {\n var n = values.length;\n return function(t) {\n var i = Math.floor(((t %= 1) < 0 ? ++t : t) * n),\n v0 = values[(i + n - 1) % n],\n v1 = values[i % n],\n v2 = values[(i + 1) % n],\n v3 = values[(i + 2) % n];\n return basis((t - i / n) * n, v0, v1, v2, v3);\n };\n};\n\nvar constant$3 = function(x) {\n return function() {\n return x;\n };\n};\n\nfunction linear(a, d) {\n return function(t) {\n return a + t * d;\n };\n}\n\nfunction exponential(a, b, y) {\n return a = Math.pow(a, y), b = Math.pow(b, y) - a, y = 1 / y, function(t) {\n return Math.pow(a + t * b, y);\n };\n}\n\nfunction hue(a, b) {\n var d = b - a;\n return d ? linear(a, d > 180 || d < -180 ? d - 360 * Math.round(d / 360) : d) : constant$3(isNaN(a) ? b : a);\n}\n\nfunction gamma(y) {\n return (y = +y) === 1 ? nogamma : function(a, b) {\n return b - a ? exponential(a, b, y) : constant$3(isNaN(a) ? b : a);\n };\n}\n\nfunction nogamma(a, b) {\n var d = b - a;\n return d ? linear(a, d) : constant$3(isNaN(a) ? b : a);\n}\n\nvar interpolateRgb = ((function rgbGamma(y) {\n var color$$1 = gamma(y);\n\n function rgb$$1(start, end) {\n var r = color$$1((start = rgb(start)).r, (end = rgb(end)).r),\n g = color$$1(start.g, end.g),\n b = color$$1(start.b, end.b),\n opacity = nogamma(start.opacity, end.opacity);\n return function(t) {\n start.r = r(t);\n start.g = g(t);\n start.b = b(t);\n start.opacity = opacity(t);\n return start + \"\";\n };\n }\n\n rgb$$1.gamma = rgbGamma;\n\n return rgb$$1;\n}))(1);\n\nfunction rgbSpline(spline) {\n return function(colors) {\n var n = colors.length,\n r = new Array(n),\n g = new Array(n),\n b = new Array(n),\n i, color$$1;\n for (i = 0; i < n; ++i) {\n color$$1 = rgb(colors[i]);\n r[i] = color$$1.r || 0;\n g[i] = color$$1.g || 0;\n b[i] = color$$1.b || 0;\n }\n r = spline(r);\n g = spline(g);\n b = spline(b);\n color$$1.opacity = 1;\n return function(t) {\n color$$1.r = r(t);\n color$$1.g = g(t);\n color$$1.b = b(t);\n return color$$1 + \"\";\n };\n };\n}\n\nvar rgbBasis = rgbSpline(basis$1);\nvar rgbBasisClosed = rgbSpline(basisClosed);\n\nvar array$1 = function(a, b) {\n var nb = b ? b.length : 0,\n na = a ? Math.min(nb, a.length) : 0,\n x = new Array(nb),\n c = new Array(nb),\n i;\n\n for (i = 0; i < na; ++i) x[i] = interpolateValue(a[i], b[i]);\n for (; i < nb; ++i) c[i] = b[i];\n\n return function(t) {\n for (i = 0; i < na; ++i) c[i] = x[i](t);\n return c;\n };\n};\n\nvar date = function(a, b) {\n var d = new Date;\n return a = +a, b -= a, function(t) {\n return d.setTime(a + b * t), d;\n };\n};\n\nvar reinterpolate = function(a, b) {\n return a = +a, b -= a, function(t) {\n return a + b * t;\n };\n};\n\nvar object = function(a, b) {\n var i = {},\n c = {},\n k;\n\n if (a === null || typeof a !== \"object\") a = {};\n if (b === null || typeof b !== \"object\") b = {};\n\n for (k in b) {\n if (k in a) {\n i[k] = interpolateValue(a[k], b[k]);\n } else {\n c[k] = b[k];\n }\n }\n\n return function(t) {\n for (k in i) c[k] = i[k](t);\n return c;\n };\n};\n\nvar reA = /[-+]?(?:\\d+\\.?\\d*|\\.?\\d+)(?:[eE][-+]?\\d+)?/g;\nvar reB = new RegExp(reA.source, \"g\");\n\nfunction zero(b) {\n return function() {\n return b;\n };\n}\n\nfunction one(b) {\n return function(t) {\n return b(t) + \"\";\n };\n}\n\nvar interpolateString = function(a, b) {\n var bi = reA.lastIndex = reB.lastIndex = 0, // scan index for next number in b\n am, // current match in a\n bm, // current match in b\n bs, // string preceding current number in b, if any\n i = -1, // index in s\n s = [], // string constants and placeholders\n q = []; // number interpolators\n\n // Coerce inputs to strings.\n a = a + \"\", b = b + \"\";\n\n // Interpolate pairs of numbers in a & b.\n while ((am = reA.exec(a))\n && (bm = reB.exec(b))) {\n if ((bs = bm.index) > bi) { // a string precedes the next number in b\n bs = b.slice(bi, bs);\n if (s[i]) s[i] += bs; // coalesce with previous string\n else s[++i] = bs;\n }\n if ((am = am[0]) === (bm = bm[0])) { // numbers in a & b match\n if (s[i]) s[i] += bm; // coalesce with previous string\n else s[++i] = bm;\n } else { // interpolate non-matching numbers\n s[++i] = null;\n q.push({i: i, x: reinterpolate(am, bm)});\n }\n bi = reB.lastIndex;\n }\n\n // Add remains of b.\n if (bi < b.length) {\n bs = b.slice(bi);\n if (s[i]) s[i] += bs; // coalesce with previous string\n else s[++i] = bs;\n }\n\n // Special optimization for only a single match.\n // Otherwise, interpolate each of the numbers and rejoin the string.\n return s.length < 2 ? (q[0]\n ? one(q[0].x)\n : zero(b))\n : (b = q.length, function(t) {\n for (var i = 0, o; i < b; ++i) s[(o = q[i]).i] = o.x(t);\n return s.join(\"\");\n });\n};\n\nvar interpolateValue = function(a, b) {\n var t = typeof b, c;\n return b == null || t === \"boolean\" ? constant$3(b)\n : (t === \"number\" ? reinterpolate\n : t === \"string\" ? ((c = color(b)) ? (b = c, interpolateRgb) : interpolateString)\n : b instanceof color ? interpolateRgb\n : b instanceof Date ? date\n : Array.isArray(b) ? array$1\n : isNaN(b) ? object\n : reinterpolate)(a, b);\n};\n\nvar interpolateRound = function(a, b) {\n return a = +a, b -= a, function(t) {\n return Math.round(a + b * t);\n };\n};\n\nvar degrees = 180 / Math.PI;\n\nvar identity$2 = {\n translateX: 0,\n translateY: 0,\n rotate: 0,\n skewX: 0,\n scaleX: 1,\n scaleY: 1\n};\n\nvar decompose = function(a, b, c, d, e, f) {\n var scaleX, scaleY, skewX;\n if (scaleX = Math.sqrt(a * a + b * b)) a /= scaleX, b /= scaleX;\n if (skewX = a * c + b * d) c -= a * skewX, d -= b * skewX;\n if (scaleY = Math.sqrt(c * c + d * d)) c /= scaleY, d /= scaleY, skewX /= scaleY;\n if (a * d < b * c) a = -a, b = -b, skewX = -skewX, scaleX = -scaleX;\n return {\n translateX: e,\n translateY: f,\n rotate: Math.atan2(b, a) * degrees,\n skewX: Math.atan(skewX) * degrees,\n scaleX: scaleX,\n scaleY: scaleY\n };\n};\n\nvar cssNode;\nvar cssRoot;\nvar cssView;\nvar svgNode;\n\nfunction parseCss(value) {\n if (value === \"none\") return identity$2;\n if (!cssNode) cssNode = document.createElement(\"DIV\"), cssRoot = document.documentElement, cssView = document.defaultView;\n cssNode.style.transform = value;\n value = cssView.getComputedStyle(cssRoot.appendChild(cssNode), null).getPropertyValue(\"transform\");\n cssRoot.removeChild(cssNode);\n value = value.slice(7, -1).split(\",\");\n return decompose(+value[0], +value[1], +value[2], +value[3], +value[4], +value[5]);\n}\n\nfunction parseSvg(value) {\n if (value == null) return identity$2;\n if (!svgNode) svgNode = document.createElementNS(\"http://www.w3.org/2000/svg\", \"g\");\n svgNode.setAttribute(\"transform\", value);\n if (!(value = svgNode.transform.baseVal.consolidate())) return identity$2;\n value = value.matrix;\n return decompose(value.a, value.b, value.c, value.d, value.e, value.f);\n}\n\nfunction interpolateTransform(parse, pxComma, pxParen, degParen) {\n\n function pop(s) {\n return s.length ? s.pop() + \" \" : \"\";\n }\n\n function translate(xa, ya, xb, yb, s, q) {\n if (xa !== xb || ya !== yb) {\n var i = s.push(\"translate(\", null, pxComma, null, pxParen);\n q.push({i: i - 4, x: reinterpolate(xa, xb)}, {i: i - 2, x: reinterpolate(ya, yb)});\n } else if (xb || yb) {\n s.push(\"translate(\" + xb + pxComma + yb + pxParen);\n }\n }\n\n function rotate(a, b, s, q) {\n if (a !== b) {\n if (a - b > 180) b += 360; else if (b - a > 180) a += 360; // shortest path\n q.push({i: s.push(pop(s) + \"rotate(\", null, degParen) - 2, x: reinterpolate(a, b)});\n } else if (b) {\n s.push(pop(s) + \"rotate(\" + b + degParen);\n }\n }\n\n function skewX(a, b, s, q) {\n if (a !== b) {\n q.push({i: s.push(pop(s) + \"skewX(\", null, degParen) - 2, x: reinterpolate(a, b)});\n } else if (b) {\n s.push(pop(s) + \"skewX(\" + b + degParen);\n }\n }\n\n function scale(xa, ya, xb, yb, s, q) {\n if (xa !== xb || ya !== yb) {\n var i = s.push(pop(s) + \"scale(\", null, \",\", null, \")\");\n q.push({i: i - 4, x: reinterpolate(xa, xb)}, {i: i - 2, x: reinterpolate(ya, yb)});\n } else if (xb !== 1 || yb !== 1) {\n s.push(pop(s) + \"scale(\" + xb + \",\" + yb + \")\");\n }\n }\n\n return function(a, b) {\n var s = [], // string constants and placeholders\n q = []; // number interpolators\n a = parse(a), b = parse(b);\n translate(a.translateX, a.translateY, b.translateX, b.translateY, s, q);\n rotate(a.rotate, b.rotate, s, q);\n skewX(a.skewX, b.skewX, s, q);\n scale(a.scaleX, a.scaleY, b.scaleX, b.scaleY, s, q);\n a = b = null; // gc\n return function(t) {\n var i = -1, n = q.length, o;\n while (++i < n) s[(o = q[i]).i] = o.x(t);\n return s.join(\"\");\n };\n };\n}\n\nvar interpolateTransformCss = interpolateTransform(parseCss, \"px, \", \"px)\", \"deg)\");\nvar interpolateTransformSvg = interpolateTransform(parseSvg, \", \", \")\", \")\");\n\nvar rho = Math.SQRT2;\nvar rho2 = 2;\nvar rho4 = 4;\nvar epsilon2 = 1e-12;\n\nfunction cosh(x) {\n return ((x = Math.exp(x)) + 1 / x) / 2;\n}\n\nfunction sinh(x) {\n return ((x = Math.exp(x)) - 1 / x) / 2;\n}\n\nfunction tanh(x) {\n return ((x = Math.exp(2 * x)) - 1) / (x + 1);\n}\n\n// p0 = [ux0, uy0, w0]\n// p1 = [ux1, uy1, w1]\nvar interpolateZoom = function(p0, p1) {\n var ux0 = p0[0], uy0 = p0[1], w0 = p0[2],\n ux1 = p1[0], uy1 = p1[1], w1 = p1[2],\n dx = ux1 - ux0,\n dy = uy1 - uy0,\n d2 = dx * dx + dy * dy,\n i,\n S;\n\n // Special case for u0 ≅ u1.\n if (d2 < epsilon2) {\n S = Math.log(w1 / w0) / rho;\n i = function(t) {\n return [\n ux0 + t * dx,\n uy0 + t * dy,\n w0 * Math.exp(rho * t * S)\n ];\n };\n }\n\n // General case.\n else {\n var d1 = Math.sqrt(d2),\n b0 = (w1 * w1 - w0 * w0 + rho4 * d2) / (2 * w0 * rho2 * d1),\n b1 = (w1 * w1 - w0 * w0 - rho4 * d2) / (2 * w1 * rho2 * d1),\n r0 = Math.log(Math.sqrt(b0 * b0 + 1) - b0),\n r1 = Math.log(Math.sqrt(b1 * b1 + 1) - b1);\n S = (r1 - r0) / rho;\n i = function(t) {\n var s = t * S,\n coshr0 = cosh(r0),\n u = w0 / (rho2 * d1) * (coshr0 * tanh(rho * s + r0) - sinh(r0));\n return [\n ux0 + u * dx,\n uy0 + u * dy,\n w0 * coshr0 / cosh(rho * s + r0)\n ];\n };\n }\n\n i.duration = S * 1000;\n\n return i;\n};\n\nfunction hsl$1(hue$$1) {\n return function(start, end) {\n var h = hue$$1((start = hsl(start)).h, (end = hsl(end)).h),\n s = nogamma(start.s, end.s),\n l = nogamma(start.l, end.l),\n opacity = nogamma(start.opacity, end.opacity);\n return function(t) {\n start.h = h(t);\n start.s = s(t);\n start.l = l(t);\n start.opacity = opacity(t);\n return start + \"\";\n };\n }\n}\n\nvar hsl$2 = hsl$1(hue);\nvar hslLong = hsl$1(nogamma);\n\nfunction lab$1(start, end) {\n var l = nogamma((start = lab(start)).l, (end = lab(end)).l),\n a = nogamma(start.a, end.a),\n b = nogamma(start.b, end.b),\n opacity = nogamma(start.opacity, end.opacity);\n return function(t) {\n start.l = l(t);\n start.a = a(t);\n start.b = b(t);\n start.opacity = opacity(t);\n return start + \"\";\n };\n}\n\nfunction hcl$1(hue$$1) {\n return function(start, end) {\n var h = hue$$1((start = hcl(start)).h, (end = hcl(end)).h),\n c = nogamma(start.c, end.c),\n l = nogamma(start.l, end.l),\n opacity = nogamma(start.opacity, end.opacity);\n return function(t) {\n start.h = h(t);\n start.c = c(t);\n start.l = l(t);\n start.opacity = opacity(t);\n return start + \"\";\n };\n }\n}\n\nvar hcl$2 = hcl$1(hue);\nvar hclLong = hcl$1(nogamma);\n\nfunction cubehelix$1(hue$$1) {\n return (function cubehelixGamma(y) {\n y = +y;\n\n function cubehelix$$1(start, end) {\n var h = hue$$1((start = cubehelix(start)).h, (end = cubehelix(end)).h),\n s = nogamma(start.s, end.s),\n l = nogamma(start.l, end.l),\n opacity = nogamma(start.opacity, end.opacity);\n return function(t) {\n start.h = h(t);\n start.s = s(t);\n start.l = l(Math.pow(t, y));\n start.opacity = opacity(t);\n return start + \"\";\n };\n }\n\n cubehelix$$1.gamma = cubehelixGamma;\n\n return cubehelix$$1;\n })(1);\n}\n\nvar cubehelix$2 = cubehelix$1(hue);\nvar cubehelixLong = cubehelix$1(nogamma);\n\nvar quantize = function(interpolator, n) {\n var samples = new Array(n);\n for (var i = 0; i < n; ++i) samples[i] = interpolator(i / (n - 1));\n return samples;\n};\n\nvar frame = 0;\nvar timeout = 0;\nvar interval = 0;\nvar pokeDelay = 1000;\nvar taskHead;\nvar taskTail;\nvar clockLast = 0;\nvar clockNow = 0;\nvar clockSkew = 0;\nvar clock = typeof performance === \"object\" && performance.now ? performance : Date;\nvar setFrame = typeof requestAnimationFrame === \"function\" ? requestAnimationFrame : function(f) { setTimeout(f, 17); };\n\nfunction now() {\n return clockNow || (setFrame(clearNow), clockNow = clock.now() + clockSkew);\n}\n\nfunction clearNow() {\n clockNow = 0;\n}\n\nfunction Timer() {\n this._call =\n this._time =\n this._next = null;\n}\n\nTimer.prototype = timer.prototype = {\n constructor: Timer,\n restart: function(callback, delay, time) {\n if (typeof callback !== \"function\") throw new TypeError(\"callback is not a function\");\n time = (time == null ? now() : +time) + (delay == null ? 0 : +delay);\n if (!this._next && taskTail !== this) {\n if (taskTail) taskTail._next = this;\n else taskHead = this;\n taskTail = this;\n }\n this._call = callback;\n this._time = time;\n sleep();\n },\n stop: function() {\n if (this._call) {\n this._call = null;\n this._time = Infinity;\n sleep();\n }\n }\n};\n\nfunction timer(callback, delay, time) {\n var t = new Timer;\n t.restart(callback, delay, time);\n return t;\n}\n\nfunction timerFlush() {\n now(); // Get the current time, if not already set.\n ++frame; // Pretend we’ve set an alarm, if we haven’t already.\n var t = taskHead, e;\n while (t) {\n if ((e = clockNow - t._time) >= 0) t._call.call(null, e);\n t = t._next;\n }\n --frame;\n}\n\nfunction wake() {\n clockNow = (clockLast = clock.now()) + clockSkew;\n frame = timeout = 0;\n try {\n timerFlush();\n } finally {\n frame = 0;\n nap();\n clockNow = 0;\n }\n}\n\nfunction poke() {\n var now = clock.now(), delay = now - clockLast;\n if (delay > pokeDelay) clockSkew -= delay, clockLast = now;\n}\n\nfunction nap() {\n var t0, t1 = taskHead, t2, time = Infinity;\n while (t1) {\n if (t1._call) {\n if (time > t1._time) time = t1._time;\n t0 = t1, t1 = t1._next;\n } else {\n t2 = t1._next, t1._next = null;\n t1 = t0 ? t0._next = t2 : taskHead = t2;\n }\n }\n taskTail = t0;\n sleep(time);\n}\n\nfunction sleep(time) {\n if (frame) return; // Soonest alarm already set, or will be.\n if (timeout) timeout = clearTimeout(timeout);\n var delay = time - clockNow;\n if (delay > 24) {\n if (time < Infinity) timeout = setTimeout(wake, delay);\n if (interval) interval = clearInterval(interval);\n } else {\n if (!interval) clockLast = clockNow, interval = setInterval(poke, pokeDelay);\n frame = 1, setFrame(wake);\n }\n}\n\nvar timeout$1 = function(callback, delay, time) {\n var t = new Timer;\n delay = delay == null ? 0 : +delay;\n t.restart(function(elapsed) {\n t.stop();\n callback(elapsed + delay);\n }, delay, time);\n return t;\n};\n\nvar interval$1 = function(callback, delay, time) {\n var t = new Timer, total = delay;\n if (delay == null) return t.restart(callback, delay, time), t;\n delay = +delay, time = time == null ? now() : +time;\n t.restart(function tick(elapsed) {\n elapsed += total;\n t.restart(tick, total += delay, time);\n callback(elapsed);\n }, delay, time);\n return t;\n};\n\nvar emptyOn = dispatch(\"start\", \"end\", \"interrupt\");\nvar emptyTween = [];\n\nvar CREATED = 0;\nvar SCHEDULED = 1;\nvar STARTING = 2;\nvar STARTED = 3;\nvar RUNNING = 4;\nvar ENDING = 5;\nvar ENDED = 6;\n\nvar schedule = function(node, name, id, index, group, timing) {\n var schedules = node.__transition;\n if (!schedules) node.__transition = {};\n else if (id in schedules) return;\n create(node, id, {\n name: name,\n index: index, // For context during callback.\n group: group, // For context during callback.\n on: emptyOn,\n tween: emptyTween,\n time: timing.time,\n delay: timing.delay,\n duration: timing.duration,\n ease: timing.ease,\n timer: null,\n state: CREATED\n });\n};\n\nfunction init(node, id) {\n var schedule = node.__transition;\n if (!schedule || !(schedule = schedule[id]) || schedule.state > CREATED) throw new Error(\"too late\");\n return schedule;\n}\n\nfunction set$1(node, id) {\n var schedule = node.__transition;\n if (!schedule || !(schedule = schedule[id]) || schedule.state > STARTING) throw new Error(\"too late\");\n return schedule;\n}\n\nfunction get$1(node, id) {\n var schedule = node.__transition;\n if (!schedule || !(schedule = schedule[id])) throw new Error(\"too late\");\n return schedule;\n}\n\nfunction create(node, id, self) {\n var schedules = node.__transition,\n tween;\n\n // Initialize the self timer when the transition is created.\n // Note the actual delay is not known until the first callback!\n schedules[id] = self;\n self.timer = timer(schedule, 0, self.time);\n\n function schedule(elapsed) {\n self.state = SCHEDULED;\n self.timer.restart(start, self.delay, self.time);\n\n // If the elapsed delay is less than our first sleep, start immediately.\n if (self.delay <= elapsed) start(elapsed - self.delay);\n }\n\n function start(elapsed) {\n var i, j, n, o;\n\n // If the state is not SCHEDULED, then we previously errored on start.\n if (self.state !== SCHEDULED) return stop();\n\n for (i in schedules) {\n o = schedules[i];\n if (o.name !== self.name) continue;\n\n // While this element already has a starting transition during this frame,\n // defer starting an interrupting transition until that transition has a\n // chance to tick (and possibly end); see d3/d3-transition#54!\n if (o.state === STARTED) return timeout$1(start);\n\n // Interrupt the active transition, if any.\n // Dispatch the interrupt event.\n if (o.state === RUNNING) {\n o.state = ENDED;\n o.timer.stop();\n o.on.call(\"interrupt\", node, node.__data__, o.index, o.group);\n delete schedules[i];\n }\n\n // Cancel any pre-empted transitions. No interrupt event is dispatched\n // because the cancelled transitions never started. Note that this also\n // removes this transition from the pending list!\n else if (+i < id) {\n o.state = ENDED;\n o.timer.stop();\n delete schedules[i];\n }\n }\n\n // Defer the first tick to end of the current frame; see d3/d3#1576.\n // Note the transition may be canceled after start and before the first tick!\n // Note this must be scheduled before the start event; see d3/d3-transition#16!\n // Assuming this is successful, subsequent callbacks go straight to tick.\n timeout$1(function() {\n if (self.state === STARTED) {\n self.state = RUNNING;\n self.timer.restart(tick, self.delay, self.time);\n tick(elapsed);\n }\n });\n\n // Dispatch the start event.\n // Note this must be done before the tween are initialized.\n self.state = STARTING;\n self.on.call(\"start\", node, node.__data__, self.index, self.group);\n if (self.state !== STARTING) return; // interrupted\n self.state = STARTED;\n\n // Initialize the tween, deleting null tween.\n tween = new Array(n = self.tween.length);\n for (i = 0, j = -1; i < n; ++i) {\n if (o = self.tween[i].value.call(node, node.__data__, self.index, self.group)) {\n tween[++j] = o;\n }\n }\n tween.length = j + 1;\n }\n\n function tick(elapsed) {\n var t = elapsed < self.duration ? self.ease.call(null, elapsed / self.duration) : (self.timer.restart(stop), self.state = ENDING, 1),\n i = -1,\n n = tween.length;\n\n while (++i < n) {\n tween[i].call(null, t);\n }\n\n // Dispatch the end event.\n if (self.state === ENDING) {\n self.on.call(\"end\", node, node.__data__, self.index, self.group);\n stop();\n }\n }\n\n function stop() {\n self.state = ENDED;\n self.timer.stop();\n delete schedules[id];\n for (var i in schedules) return; // eslint-disable-line no-unused-vars\n delete node.__transition;\n }\n}\n\nvar interrupt = function(node, name) {\n var schedules = node.__transition,\n schedule,\n active,\n empty = true,\n i;\n\n if (!schedules) return;\n\n name = name == null ? null : name + \"\";\n\n for (i in schedules) {\n if ((schedule = schedules[i]).name !== name) { empty = false; continue; }\n active = schedule.state > STARTING && schedule.state < ENDING;\n schedule.state = ENDED;\n schedule.timer.stop();\n if (active) schedule.on.call(\"interrupt\", node, node.__data__, schedule.index, schedule.group);\n delete schedules[i];\n }\n\n if (empty) delete node.__transition;\n};\n\nvar selection_interrupt = function(name) {\n return this.each(function() {\n interrupt(this, name);\n });\n};\n\nfunction tweenRemove(id, name) {\n var tween0, tween1;\n return function() {\n var schedule = set$1(this, id),\n tween = schedule.tween;\n\n // If this node shared tween with the previous node,\n // just assign the updated shared tween and we’re done!\n // Otherwise, copy-on-write.\n if (tween !== tween0) {\n tween1 = tween0 = tween;\n for (var i = 0, n = tween1.length; i < n; ++i) {\n if (tween1[i].name === name) {\n tween1 = tween1.slice();\n tween1.splice(i, 1);\n break;\n }\n }\n }\n\n schedule.tween = tween1;\n };\n}\n\nfunction tweenFunction(id, name, value) {\n var tween0, tween1;\n if (typeof value !== \"function\") throw new Error;\n return function() {\n var schedule = set$1(this, id),\n tween = schedule.tween;\n\n // If this node shared tween with the previous node,\n // just assign the updated shared tween and we’re done!\n // Otherwise, copy-on-write.\n if (tween !== tween0) {\n tween1 = (tween0 = tween).slice();\n for (var t = {name: name, value: value}, i = 0, n = tween1.length; i < n; ++i) {\n if (tween1[i].name === name) {\n tween1[i] = t;\n break;\n }\n }\n if (i === n) tween1.push(t);\n }\n\n schedule.tween = tween1;\n };\n}\n\nvar transition_tween = function(name, value) {\n var id = this._id;\n\n name += \"\";\n\n if (arguments.length < 2) {\n var tween = get$1(this.node(), id).tween;\n for (var i = 0, n = tween.length, t; i < n; ++i) {\n if ((t = tween[i]).name === name) {\n return t.value;\n }\n }\n return null;\n }\n\n return this.each((value == null ? tweenRemove : tweenFunction)(id, name, value));\n};\n\nfunction tweenValue(transition, name, value) {\n var id = transition._id;\n\n transition.each(function() {\n var schedule = set$1(this, id);\n (schedule.value || (schedule.value = {}))[name] = value.apply(this, arguments);\n });\n\n return function(node) {\n return get$1(node, id).value[name];\n };\n}\n\nvar interpolate$$1 = function(a, b) {\n var c;\n return (typeof b === \"number\" ? reinterpolate\n : b instanceof color ? interpolateRgb\n : (c = color(b)) ? (b = c, interpolateRgb)\n : interpolateString)(a, b);\n};\n\nfunction attrRemove$1(name) {\n return function() {\n this.removeAttribute(name);\n };\n}\n\nfunction attrRemoveNS$1(fullname) {\n return function() {\n this.removeAttributeNS(fullname.space, fullname.local);\n };\n}\n\nfunction attrConstant$1(name, interpolate$$1, value1) {\n var value00,\n interpolate0;\n return function() {\n var value0 = this.getAttribute(name);\n return value0 === value1 ? null\n : value0 === value00 ? interpolate0\n : interpolate0 = interpolate$$1(value00 = value0, value1);\n };\n}\n\nfunction attrConstantNS$1(fullname, interpolate$$1, value1) {\n var value00,\n interpolate0;\n return function() {\n var value0 = this.getAttributeNS(fullname.space, fullname.local);\n return value0 === value1 ? null\n : value0 === value00 ? interpolate0\n : interpolate0 = interpolate$$1(value00 = value0, value1);\n };\n}\n\nfunction attrFunction$1(name, interpolate$$1, value) {\n var value00,\n value10,\n interpolate0;\n return function() {\n var value0, value1 = value(this);\n if (value1 == null) return void this.removeAttribute(name);\n value0 = this.getAttribute(name);\n return value0 === value1 ? null\n : value0 === value00 && value1 === value10 ? interpolate0\n : interpolate0 = interpolate$$1(value00 = value0, value10 = value1);\n };\n}\n\nfunction attrFunctionNS$1(fullname, interpolate$$1, value) {\n var value00,\n value10,\n interpolate0;\n return function() {\n var value0, value1 = value(this);\n if (value1 == null) return void this.removeAttributeNS(fullname.space, fullname.local);\n value0 = this.getAttributeNS(fullname.space, fullname.local);\n return value0 === value1 ? null\n : value0 === value00 && value1 === value10 ? interpolate0\n : interpolate0 = interpolate$$1(value00 = value0, value10 = value1);\n };\n}\n\nvar transition_attr = function(name, value) {\n var fullname = namespace(name), i = fullname === \"transform\" ? interpolateTransformSvg : interpolate$$1;\n return this.attrTween(name, typeof value === \"function\"\n ? (fullname.local ? attrFunctionNS$1 : attrFunction$1)(fullname, i, tweenValue(this, \"attr.\" + name, value))\n : value == null ? (fullname.local ? attrRemoveNS$1 : attrRemove$1)(fullname)\n : (fullname.local ? attrConstantNS$1 : attrConstant$1)(fullname, i, value));\n};\n\nfunction attrTweenNS(fullname, value) {\n function tween() {\n var node = this, i = value.apply(node, arguments);\n return i && function(t) {\n node.setAttributeNS(fullname.space, fullname.local, i(t));\n };\n }\n tween._value = value;\n return tween;\n}\n\nfunction attrTween(name, value) {\n function tween() {\n var node = this, i = value.apply(node, arguments);\n return i && function(t) {\n node.setAttribute(name, i(t));\n };\n }\n tween._value = value;\n return tween;\n}\n\nvar transition_attrTween = function(name, value) {\n var key = \"attr.\" + name;\n if (arguments.length < 2) return (key = this.tween(key)) && key._value;\n if (value == null) return this.tween(key, null);\n if (typeof value !== \"function\") throw new Error;\n var fullname = namespace(name);\n return this.tween(key, (fullname.local ? attrTweenNS : attrTween)(fullname, value));\n};\n\nfunction delayFunction(id, value) {\n return function() {\n init(this, id).delay = +value.apply(this, arguments);\n };\n}\n\nfunction delayConstant(id, value) {\n return value = +value, function() {\n init(this, id).delay = value;\n };\n}\n\nvar transition_delay = function(value) {\n var id = this._id;\n\n return arguments.length\n ? this.each((typeof value === \"function\"\n ? delayFunction\n : delayConstant)(id, value))\n : get$1(this.node(), id).delay;\n};\n\nfunction durationFunction(id, value) {\n return function() {\n set$1(this, id).duration = +value.apply(this, arguments);\n };\n}\n\nfunction durationConstant(id, value) {\n return value = +value, function() {\n set$1(this, id).duration = value;\n };\n}\n\nvar transition_duration = function(value) {\n var id = this._id;\n\n return arguments.length\n ? this.each((typeof value === \"function\"\n ? durationFunction\n : durationConstant)(id, value))\n : get$1(this.node(), id).duration;\n};\n\nfunction easeConstant(id, value) {\n if (typeof value !== \"function\") throw new Error;\n return function() {\n set$1(this, id).ease = value;\n };\n}\n\nvar transition_ease = function(value) {\n var id = this._id;\n\n return arguments.length\n ? this.each(easeConstant(id, value))\n : get$1(this.node(), id).ease;\n};\n\nvar transition_filter = function(match) {\n if (typeof match !== \"function\") match = matcher$1(match);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = [], node, i = 0; i < n; ++i) {\n if ((node = group[i]) && match.call(node, node.__data__, i, group)) {\n subgroup.push(node);\n }\n }\n }\n\n return new Transition(subgroups, this._parents, this._name, this._id);\n};\n\nvar transition_merge = function(transition) {\n if (transition._id !== this._id) throw new Error;\n\n for (var groups0 = this._groups, groups1 = transition._groups, m0 = groups0.length, m1 = groups1.length, m = Math.min(m0, m1), merges = new Array(m0), j = 0; j < m; ++j) {\n for (var group0 = groups0[j], group1 = groups1[j], n = group0.length, merge = merges[j] = new Array(n), node, i = 0; i < n; ++i) {\n if (node = group0[i] || group1[i]) {\n merge[i] = node;\n }\n }\n }\n\n for (; j < m0; ++j) {\n merges[j] = groups0[j];\n }\n\n return new Transition(merges, this._parents, this._name, this._id);\n};\n\nfunction start(name) {\n return (name + \"\").trim().split(/^|\\s+/).every(function(t) {\n var i = t.indexOf(\".\");\n if (i >= 0) t = t.slice(0, i);\n return !t || t === \"start\";\n });\n}\n\nfunction onFunction(id, name, listener) {\n var on0, on1, sit = start(name) ? init : set$1;\n return function() {\n var schedule = sit(this, id),\n on = schedule.on;\n\n // If this node shared a dispatch with the previous node,\n // just assign the updated shared dispatch and we’re done!\n // Otherwise, copy-on-write.\n if (on !== on0) (on1 = (on0 = on).copy()).on(name, listener);\n\n schedule.on = on1;\n };\n}\n\nvar transition_on = function(name, listener) {\n var id = this._id;\n\n return arguments.length < 2\n ? get$1(this.node(), id).on.on(name)\n : this.each(onFunction(id, name, listener));\n};\n\nfunction removeFunction(id) {\n return function() {\n var parent = this.parentNode;\n for (var i in this.__transition) if (+i !== id) return;\n if (parent) parent.removeChild(this);\n };\n}\n\nvar transition_remove = function() {\n return this.on(\"end.remove\", removeFunction(this._id));\n};\n\nvar transition_select = function(select$$1) {\n var name = this._name,\n id = this._id;\n\n if (typeof select$$1 !== \"function\") select$$1 = selector(select$$1);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = new Array(n), node, subnode, i = 0; i < n; ++i) {\n if ((node = group[i]) && (subnode = select$$1.call(node, node.__data__, i, group))) {\n if (\"__data__\" in node) subnode.__data__ = node.__data__;\n subgroup[i] = subnode;\n schedule(subgroup[i], name, id, i, subgroup, get$1(node, id));\n }\n }\n }\n\n return new Transition(subgroups, this._parents, name, id);\n};\n\nvar transition_selectAll = function(select$$1) {\n var name = this._name,\n id = this._id;\n\n if (typeof select$$1 !== \"function\") select$$1 = selectorAll(select$$1);\n\n for (var groups = this._groups, m = groups.length, subgroups = [], parents = [], j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n for (var children = select$$1.call(node, node.__data__, i, group), child, inherit = get$1(node, id), k = 0, l = children.length; k < l; ++k) {\n if (child = children[k]) {\n schedule(child, name, id, k, children, inherit);\n }\n }\n subgroups.push(children);\n parents.push(node);\n }\n }\n }\n\n return new Transition(subgroups, parents, name, id);\n};\n\nvar Selection$1 = selection.prototype.constructor;\n\nvar transition_selection = function() {\n return new Selection$1(this._groups, this._parents);\n};\n\nfunction styleRemove$1(name, interpolate$$2) {\n var value00,\n value10,\n interpolate0;\n return function() {\n var style = window(this).getComputedStyle(this, null),\n value0 = style.getPropertyValue(name),\n value1 = (this.style.removeProperty(name), style.getPropertyValue(name));\n return value0 === value1 ? null\n : value0 === value00 && value1 === value10 ? interpolate0\n : interpolate0 = interpolate$$2(value00 = value0, value10 = value1);\n };\n}\n\nfunction styleRemoveEnd(name) {\n return function() {\n this.style.removeProperty(name);\n };\n}\n\nfunction styleConstant$1(name, interpolate$$2, value1) {\n var value00,\n interpolate0;\n return function() {\n var value0 = window(this).getComputedStyle(this, null).getPropertyValue(name);\n return value0 === value1 ? null\n : value0 === value00 ? interpolate0\n : interpolate0 = interpolate$$2(value00 = value0, value1);\n };\n}\n\nfunction styleFunction$1(name, interpolate$$2, value) {\n var value00,\n value10,\n interpolate0;\n return function() {\n var style = window(this).getComputedStyle(this, null),\n value0 = style.getPropertyValue(name),\n value1 = value(this);\n if (value1 == null) value1 = (this.style.removeProperty(name), style.getPropertyValue(name));\n return value0 === value1 ? null\n : value0 === value00 && value1 === value10 ? interpolate0\n : interpolate0 = interpolate$$2(value00 = value0, value10 = value1);\n };\n}\n\nvar transition_style = function(name, value, priority) {\n var i = (name += \"\") === \"transform\" ? interpolateTransformCss : interpolate$$1;\n return value == null ? this\n .styleTween(name, styleRemove$1(name, i))\n .on(\"end.style.\" + name, styleRemoveEnd(name))\n : this.styleTween(name, typeof value === \"function\"\n ? styleFunction$1(name, i, tweenValue(this, \"style.\" + name, value))\n : styleConstant$1(name, i, value), priority);\n};\n\nfunction styleTween(name, value, priority) {\n function tween() {\n var node = this, i = value.apply(node, arguments);\n return i && function(t) {\n node.style.setProperty(name, i(t), priority);\n };\n }\n tween._value = value;\n return tween;\n}\n\nvar transition_styleTween = function(name, value, priority) {\n var key = \"style.\" + (name += \"\");\n if (arguments.length < 2) return (key = this.tween(key)) && key._value;\n if (value == null) return this.tween(key, null);\n if (typeof value !== \"function\") throw new Error;\n return this.tween(key, styleTween(name, value, priority == null ? \"\" : priority));\n};\n\nfunction textConstant$1(value) {\n return function() {\n this.textContent = value;\n };\n}\n\nfunction textFunction$1(value) {\n return function() {\n var value1 = value(this);\n this.textContent = value1 == null ? \"\" : value1;\n };\n}\n\nvar transition_text = function(value) {\n return this.tween(\"text\", typeof value === \"function\"\n ? textFunction$1(tweenValue(this, \"text\", value))\n : textConstant$1(value == null ? \"\" : value + \"\"));\n};\n\nvar transition_transition = function() {\n var name = this._name,\n id0 = this._id,\n id1 = newId();\n\n for (var groups = this._groups, m = groups.length, j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n var inherit = get$1(node, id0);\n schedule(node, name, id1, i, group, {\n time: inherit.time + inherit.delay + inherit.duration,\n delay: 0,\n duration: inherit.duration,\n ease: inherit.ease\n });\n }\n }\n }\n\n return new Transition(groups, this._parents, name, id1);\n};\n\nvar id = 0;\n\nfunction Transition(groups, parents, name, id) {\n this._groups = groups;\n this._parents = parents;\n this._name = name;\n this._id = id;\n}\n\nfunction transition(name) {\n return selection().transition(name);\n}\n\nfunction newId() {\n return ++id;\n}\n\nvar selection_prototype = selection.prototype;\n\nTransition.prototype = transition.prototype = {\n constructor: Transition,\n select: transition_select,\n selectAll: transition_selectAll,\n filter: transition_filter,\n merge: transition_merge,\n selection: transition_selection,\n transition: transition_transition,\n call: selection_prototype.call,\n nodes: selection_prototype.nodes,\n node: selection_prototype.node,\n size: selection_prototype.size,\n empty: selection_prototype.empty,\n each: selection_prototype.each,\n on: transition_on,\n attr: transition_attr,\n attrTween: transition_attrTween,\n style: transition_style,\n styleTween: transition_styleTween,\n text: transition_text,\n remove: transition_remove,\n tween: transition_tween,\n delay: transition_delay,\n duration: transition_duration,\n ease: transition_ease\n};\n\nfunction linear$1(t) {\n return +t;\n}\n\nfunction quadIn(t) {\n return t * t;\n}\n\nfunction quadOut(t) {\n return t * (2 - t);\n}\n\nfunction quadInOut(t) {\n return ((t *= 2) <= 1 ? t * t : --t * (2 - t) + 1) / 2;\n}\n\nfunction cubicIn(t) {\n return t * t * t;\n}\n\nfunction cubicOut(t) {\n return --t * t * t + 1;\n}\n\nfunction cubicInOut(t) {\n return ((t *= 2) <= 1 ? t * t * t : (t -= 2) * t * t + 2) / 2;\n}\n\nvar exponent = 3;\n\nvar polyIn = (function custom(e) {\n e = +e;\n\n function polyIn(t) {\n return Math.pow(t, e);\n }\n\n polyIn.exponent = custom;\n\n return polyIn;\n})(exponent);\n\nvar polyOut = (function custom(e) {\n e = +e;\n\n function polyOut(t) {\n return 1 - Math.pow(1 - t, e);\n }\n\n polyOut.exponent = custom;\n\n return polyOut;\n})(exponent);\n\nvar polyInOut = (function custom(e) {\n e = +e;\n\n function polyInOut(t) {\n return ((t *= 2) <= 1 ? Math.pow(t, e) : 2 - Math.pow(2 - t, e)) / 2;\n }\n\n polyInOut.exponent = custom;\n\n return polyInOut;\n})(exponent);\n\nvar pi = Math.PI;\nvar halfPi = pi / 2;\n\nfunction sinIn(t) {\n return 1 - Math.cos(t * halfPi);\n}\n\nfunction sinOut(t) {\n return Math.sin(t * halfPi);\n}\n\nfunction sinInOut(t) {\n return (1 - Math.cos(pi * t)) / 2;\n}\n\nfunction expIn(t) {\n return Math.pow(2, 10 * t - 10);\n}\n\nfunction expOut(t) {\n return 1 - Math.pow(2, -10 * t);\n}\n\nfunction expInOut(t) {\n return ((t *= 2) <= 1 ? Math.pow(2, 10 * t - 10) : 2 - Math.pow(2, 10 - 10 * t)) / 2;\n}\n\nfunction circleIn(t) {\n return 1 - Math.sqrt(1 - t * t);\n}\n\nfunction circleOut(t) {\n return Math.sqrt(1 - --t * t);\n}\n\nfunction circleInOut(t) {\n return ((t *= 2) <= 1 ? 1 - Math.sqrt(1 - t * t) : Math.sqrt(1 - (t -= 2) * t) + 1) / 2;\n}\n\nvar b1 = 4 / 11;\nvar b2 = 6 / 11;\nvar b3 = 8 / 11;\nvar b4 = 3 / 4;\nvar b5 = 9 / 11;\nvar b6 = 10 / 11;\nvar b7 = 15 / 16;\nvar b8 = 21 / 22;\nvar b9 = 63 / 64;\nvar b0 = 1 / b1 / b1;\n\nfunction bounceIn(t) {\n return 1 - bounceOut(1 - t);\n}\n\nfunction bounceOut(t) {\n return (t = +t) < b1 ? b0 * t * t : t < b3 ? b0 * (t -= b2) * t + b4 : t < b6 ? b0 * (t -= b5) * t + b7 : b0 * (t -= b8) * t + b9;\n}\n\nfunction bounceInOut(t) {\n return ((t *= 2) <= 1 ? 1 - bounceOut(1 - t) : bounceOut(t - 1) + 1) / 2;\n}\n\nvar overshoot = 1.70158;\n\nvar backIn = (function custom(s) {\n s = +s;\n\n function backIn(t) {\n return t * t * ((s + 1) * t - s);\n }\n\n backIn.overshoot = custom;\n\n return backIn;\n})(overshoot);\n\nvar backOut = (function custom(s) {\n s = +s;\n\n function backOut(t) {\n return --t * t * ((s + 1) * t + s) + 1;\n }\n\n backOut.overshoot = custom;\n\n return backOut;\n})(overshoot);\n\nvar backInOut = (function custom(s) {\n s = +s;\n\n function backInOut(t) {\n return ((t *= 2) < 1 ? t * t * ((s + 1) * t - s) : (t -= 2) * t * ((s + 1) * t + s) + 2) / 2;\n }\n\n backInOut.overshoot = custom;\n\n return backInOut;\n})(overshoot);\n\nvar tau = 2 * Math.PI;\nvar amplitude = 1;\nvar period = 0.3;\n\nvar elasticIn = (function custom(a, p) {\n var s = Math.asin(1 / (a = Math.max(1, a))) * (p /= tau);\n\n function elasticIn(t) {\n return a * Math.pow(2, 10 * --t) * Math.sin((s - t) / p);\n }\n\n elasticIn.amplitude = function(a) { return custom(a, p * tau); };\n elasticIn.period = function(p) { return custom(a, p); };\n\n return elasticIn;\n})(amplitude, period);\n\nvar elasticOut = (function custom(a, p) {\n var s = Math.asin(1 / (a = Math.max(1, a))) * (p /= tau);\n\n function elasticOut(t) {\n return 1 - a * Math.pow(2, -10 * (t = +t)) * Math.sin((t + s) / p);\n }\n\n elasticOut.amplitude = function(a) { return custom(a, p * tau); };\n elasticOut.period = function(p) { return custom(a, p); };\n\n return elasticOut;\n})(amplitude, period);\n\nvar elasticInOut = (function custom(a, p) {\n var s = Math.asin(1 / (a = Math.max(1, a))) * (p /= tau);\n\n function elasticInOut(t) {\n return ((t = t * 2 - 1) < 0\n ? a * Math.pow(2, 10 * t) * Math.sin((s - t) / p)\n : 2 - a * Math.pow(2, -10 * t) * Math.sin((s + t) / p)) / 2;\n }\n\n elasticInOut.amplitude = function(a) { return custom(a, p * tau); };\n elasticInOut.period = function(p) { return custom(a, p); };\n\n return elasticInOut;\n})(amplitude, period);\n\nvar defaultTiming = {\n time: null, // Set on use.\n delay: 0,\n duration: 250,\n ease: cubicInOut\n};\n\nfunction inherit(node, id) {\n var timing;\n while (!(timing = node.__transition) || !(timing = timing[id])) {\n if (!(node = node.parentNode)) {\n return defaultTiming.time = now(), defaultTiming;\n }\n }\n return timing;\n}\n\nvar selection_transition = function(name) {\n var id,\n timing;\n\n if (name instanceof Transition) {\n id = name._id, name = name._name;\n } else {\n id = newId(), (timing = defaultTiming).time = now(), name = name == null ? null : name + \"\";\n }\n\n for (var groups = this._groups, m = groups.length, j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n schedule(node, name, id, i, group, timing || inherit(node, id));\n }\n }\n }\n\n return new Transition(groups, this._parents, name, id);\n};\n\nselection.prototype.interrupt = selection_interrupt;\nselection.prototype.transition = selection_transition;\n\nvar root$1 = [null];\n\nvar active = function(node, name) {\n var schedules = node.__transition,\n schedule,\n i;\n\n if (schedules) {\n name = name == null ? null : name + \"\";\n for (i in schedules) {\n if ((schedule = schedules[i]).state > SCHEDULED && schedule.name === name) {\n return new Transition([[node]], root$1, name, +i);\n }\n }\n }\n\n return null;\n};\n\nvar constant$4 = function(x) {\n return function() {\n return x;\n };\n};\n\nvar BrushEvent = function(target, type, selection) {\n this.target = target;\n this.type = type;\n this.selection = selection;\n};\n\nfunction nopropagation$1() {\n exports.event.stopImmediatePropagation();\n}\n\nvar noevent$1 = function() {\n exports.event.preventDefault();\n exports.event.stopImmediatePropagation();\n};\n\nvar MODE_DRAG = {name: \"drag\"};\nvar MODE_SPACE = {name: \"space\"};\nvar MODE_HANDLE = {name: \"handle\"};\nvar MODE_CENTER = {name: \"center\"};\n\nvar X = {\n name: \"x\",\n handles: [\"e\", \"w\"].map(type),\n input: function(x, e) { return x && [[x[0], e[0][1]], [x[1], e[1][1]]]; },\n output: function(xy) { return xy && [xy[0][0], xy[1][0]]; }\n};\n\nvar Y = {\n name: \"y\",\n handles: [\"n\", \"s\"].map(type),\n input: function(y, e) { return y && [[e[0][0], y[0]], [e[1][0], y[1]]]; },\n output: function(xy) { return xy && [xy[0][1], xy[1][1]]; }\n};\n\nvar XY = {\n name: \"xy\",\n handles: [\"n\", \"e\", \"s\", \"w\", \"nw\", \"ne\", \"se\", \"sw\"].map(type),\n input: function(xy) { return xy; },\n output: function(xy) { return xy; }\n};\n\nvar cursors = {\n overlay: \"crosshair\",\n selection: \"move\",\n n: \"ns-resize\",\n e: \"ew-resize\",\n s: \"ns-resize\",\n w: \"ew-resize\",\n nw: \"nwse-resize\",\n ne: \"nesw-resize\",\n se: \"nwse-resize\",\n sw: \"nesw-resize\"\n};\n\nvar flipX = {\n e: \"w\",\n w: \"e\",\n nw: \"ne\",\n ne: \"nw\",\n se: \"sw\",\n sw: \"se\"\n};\n\nvar flipY = {\n n: \"s\",\n s: \"n\",\n nw: \"sw\",\n ne: \"se\",\n se: \"ne\",\n sw: \"nw\"\n};\n\nvar signsX = {\n overlay: +1,\n selection: +1,\n n: null,\n e: +1,\n s: null,\n w: -1,\n nw: -1,\n ne: +1,\n se: +1,\n sw: -1\n};\n\nvar signsY = {\n overlay: +1,\n selection: +1,\n n: -1,\n e: null,\n s: +1,\n w: null,\n nw: -1,\n ne: -1,\n se: +1,\n sw: +1\n};\n\nfunction type(t) {\n return {type: t};\n}\n\n// Ignore right-click, since that should open the context menu.\nfunction defaultFilter() {\n return !exports.event.button;\n}\n\nfunction defaultExtent() {\n var svg = this.ownerSVGElement || this;\n return [[0, 0], [svg.width.baseVal.value, svg.height.baseVal.value]];\n}\n\n// Like d3.local, but with the name “__brush” rather than auto-generated.\nfunction local$$1(node) {\n while (!node.__brush) if (!(node = node.parentNode)) return;\n return node.__brush;\n}\n\nfunction empty(extent) {\n return extent[0][0] === extent[1][0]\n || extent[0][1] === extent[1][1];\n}\n\nfunction brushSelection(node) {\n var state = node.__brush;\n return state ? state.dim.output(state.selection) : null;\n}\n\nfunction brushX() {\n return brush$1(X);\n}\n\nfunction brushY() {\n return brush$1(Y);\n}\n\nvar brush = function() {\n return brush$1(XY);\n};\n\nfunction brush$1(dim) {\n var extent = defaultExtent,\n filter = defaultFilter,\n listeners = dispatch(brush, \"start\", \"brush\", \"end\"),\n handleSize = 6,\n touchending;\n\n function brush(group) {\n var overlay = group\n .property(\"__brush\", initialize)\n .selectAll(\".overlay\")\n .data([type(\"overlay\")]);\n\n overlay.enter().append(\"rect\")\n .attr(\"class\", \"overlay\")\n .attr(\"pointer-events\", \"all\")\n .attr(\"cursor\", cursors.overlay)\n .merge(overlay)\n .each(function() {\n var extent = local$$1(this).extent;\n select(this)\n .attr(\"x\", extent[0][0])\n .attr(\"y\", extent[0][1])\n .attr(\"width\", extent[1][0] - extent[0][0])\n .attr(\"height\", extent[1][1] - extent[0][1]);\n });\n\n group.selectAll(\".selection\")\n .data([type(\"selection\")])\n .enter().append(\"rect\")\n .attr(\"class\", \"selection\")\n .attr(\"cursor\", cursors.selection)\n .attr(\"fill\", \"#777\")\n .attr(\"fill-opacity\", 0.3)\n .attr(\"stroke\", \"#fff\")\n .attr(\"shape-rendering\", \"crispEdges\");\n\n var handle = group.selectAll(\".handle\")\n .data(dim.handles, function(d) { return d.type; });\n\n handle.exit().remove();\n\n handle.enter().append(\"rect\")\n .attr(\"class\", function(d) { return \"handle handle--\" + d.type; })\n .attr(\"cursor\", function(d) { return cursors[d.type]; });\n\n group\n .each(redraw)\n .attr(\"fill\", \"none\")\n .attr(\"pointer-events\", \"all\")\n .style(\"-webkit-tap-highlight-color\", \"rgba(0,0,0,0)\")\n .on(\"mousedown.brush touchstart.brush\", started);\n }\n\n brush.move = function(group, selection$$1) {\n if (group.selection) {\n group\n .on(\"start.brush\", function() { emitter(this, arguments).beforestart().start(); })\n .on(\"interrupt.brush end.brush\", function() { emitter(this, arguments).end(); })\n .tween(\"brush\", function() {\n var that = this,\n state = that.__brush,\n emit = emitter(that, arguments),\n selection0 = state.selection,\n selection1 = dim.input(typeof selection$$1 === \"function\" ? selection$$1.apply(this, arguments) : selection$$1, state.extent),\n i = interpolateValue(selection0, selection1);\n\n function tween(t) {\n state.selection = t === 1 && empty(selection1) ? null : i(t);\n redraw.call(that);\n emit.brush();\n }\n\n return selection0 && selection1 ? tween : tween(1);\n });\n } else {\n group\n .each(function() {\n var that = this,\n args = arguments,\n state = that.__brush,\n selection1 = dim.input(typeof selection$$1 === \"function\" ? selection$$1.apply(that, args) : selection$$1, state.extent),\n emit = emitter(that, args).beforestart();\n\n interrupt(that);\n state.selection = selection1 == null || empty(selection1) ? null : selection1;\n redraw.call(that);\n emit.start().brush().end();\n });\n }\n };\n\n function redraw() {\n var group = select(this),\n selection$$1 = local$$1(this).selection;\n\n if (selection$$1) {\n group.selectAll(\".selection\")\n .style(\"display\", null)\n .attr(\"x\", selection$$1[0][0])\n .attr(\"y\", selection$$1[0][1])\n .attr(\"width\", selection$$1[1][0] - selection$$1[0][0])\n .attr(\"height\", selection$$1[1][1] - selection$$1[0][1]);\n\n group.selectAll(\".handle\")\n .style(\"display\", null)\n .attr(\"x\", function(d) { return d.type[d.type.length - 1] === \"e\" ? selection$$1[1][0] - handleSize / 2 : selection$$1[0][0] - handleSize / 2; })\n .attr(\"y\", function(d) { return d.type[0] === \"s\" ? selection$$1[1][1] - handleSize / 2 : selection$$1[0][1] - handleSize / 2; })\n .attr(\"width\", function(d) { return d.type === \"n\" || d.type === \"s\" ? selection$$1[1][0] - selection$$1[0][0] + handleSize : handleSize; })\n .attr(\"height\", function(d) { return d.type === \"e\" || d.type === \"w\" ? selection$$1[1][1] - selection$$1[0][1] + handleSize : handleSize; });\n }\n\n else {\n group.selectAll(\".selection,.handle\")\n .style(\"display\", \"none\")\n .attr(\"x\", null)\n .attr(\"y\", null)\n .attr(\"width\", null)\n .attr(\"height\", null);\n }\n }\n\n function emitter(that, args) {\n return that.__brush.emitter || new Emitter(that, args);\n }\n\n function Emitter(that, args) {\n this.that = that;\n this.args = args;\n this.state = that.__brush;\n this.active = 0;\n }\n\n Emitter.prototype = {\n beforestart: function() {\n if (++this.active === 1) this.state.emitter = this, this.starting = true;\n return this;\n },\n start: function() {\n if (this.starting) this.starting = false, this.emit(\"start\");\n return this;\n },\n brush: function() {\n this.emit(\"brush\");\n return this;\n },\n end: function() {\n if (--this.active === 0) delete this.state.emitter, this.emit(\"end\");\n return this;\n },\n emit: function(type) {\n customEvent(new BrushEvent(brush, type, dim.output(this.state.selection)), listeners.apply, listeners, [type, this.that, this.args]);\n }\n };\n\n function started() {\n if (exports.event.touches) { if (exports.event.changedTouches.length < exports.event.touches.length) return noevent$1(); }\n else if (touchending) return;\n if (!filter.apply(this, arguments)) return;\n\n var that = this,\n type = exports.event.target.__data__.type,\n mode = (exports.event.metaKey ? type = \"overlay\" : type) === \"selection\" ? MODE_DRAG : (exports.event.altKey ? MODE_CENTER : MODE_HANDLE),\n signX = dim === Y ? null : signsX[type],\n signY = dim === X ? null : signsY[type],\n state = local$$1(that),\n extent = state.extent,\n selection$$1 = state.selection,\n W = extent[0][0], w0, w1,\n N = extent[0][1], n0, n1,\n E = extent[1][0], e0, e1,\n S = extent[1][1], s0, s1,\n dx,\n dy,\n moving,\n shifting = signX && signY && exports.event.shiftKey,\n lockX,\n lockY,\n point0 = mouse(that),\n point = point0,\n emit = emitter(that, arguments).beforestart();\n\n if (type === \"overlay\") {\n state.selection = selection$$1 = [\n [w0 = dim === Y ? W : point0[0], n0 = dim === X ? N : point0[1]],\n [e0 = dim === Y ? E : w0, s0 = dim === X ? S : n0]\n ];\n } else {\n w0 = selection$$1[0][0];\n n0 = selection$$1[0][1];\n e0 = selection$$1[1][0];\n s0 = selection$$1[1][1];\n }\n\n w1 = w0;\n n1 = n0;\n e1 = e0;\n s1 = s0;\n\n var group = select(that)\n .attr(\"pointer-events\", \"none\");\n\n var overlay = group.selectAll(\".overlay\")\n .attr(\"cursor\", cursors[type]);\n\n if (exports.event.touches) {\n group\n .on(\"touchmove.brush\", moved, true)\n .on(\"touchend.brush touchcancel.brush\", ended, true);\n } else {\n var view = select(exports.event.view)\n .on(\"keydown.brush\", keydowned, true)\n .on(\"keyup.brush\", keyupped, true)\n .on(\"mousemove.brush\", moved, true)\n .on(\"mouseup.brush\", ended, true);\n\n dragDisable(exports.event.view);\n }\n\n nopropagation$1();\n interrupt(that);\n redraw.call(that);\n emit.start();\n\n function moved() {\n var point1 = mouse(that);\n if (shifting && !lockX && !lockY) {\n if (Math.abs(point1[0] - point[0]) > Math.abs(point1[1] - point[1])) lockY = true;\n else lockX = true;\n }\n point = point1;\n moving = true;\n noevent$1();\n move();\n }\n\n function move() {\n var t;\n\n dx = point[0] - point0[0];\n dy = point[1] - point0[1];\n\n switch (mode) {\n case MODE_SPACE:\n case MODE_DRAG: {\n if (signX) dx = Math.max(W - w0, Math.min(E - e0, dx)), w1 = w0 + dx, e1 = e0 + dx;\n if (signY) dy = Math.max(N - n0, Math.min(S - s0, dy)), n1 = n0 + dy, s1 = s0 + dy;\n break;\n }\n case MODE_HANDLE: {\n if (signX < 0) dx = Math.max(W - w0, Math.min(E - w0, dx)), w1 = w0 + dx, e1 = e0;\n else if (signX > 0) dx = Math.max(W - e0, Math.min(E - e0, dx)), w1 = w0, e1 = e0 + dx;\n if (signY < 0) dy = Math.max(N - n0, Math.min(S - n0, dy)), n1 = n0 + dy, s1 = s0;\n else if (signY > 0) dy = Math.max(N - s0, Math.min(S - s0, dy)), n1 = n0, s1 = s0 + dy;\n break;\n }\n case MODE_CENTER: {\n if (signX) w1 = Math.max(W, Math.min(E, w0 - dx * signX)), e1 = Math.max(W, Math.min(E, e0 + dx * signX));\n if (signY) n1 = Math.max(N, Math.min(S, n0 - dy * signY)), s1 = Math.max(N, Math.min(S, s0 + dy * signY));\n break;\n }\n }\n\n if (e1 < w1) {\n signX *= -1;\n t = w0, w0 = e0, e0 = t;\n t = w1, w1 = e1, e1 = t;\n if (type in flipX) overlay.attr(\"cursor\", cursors[type = flipX[type]]);\n }\n\n if (s1 < n1) {\n signY *= -1;\n t = n0, n0 = s0, s0 = t;\n t = n1, n1 = s1, s1 = t;\n if (type in flipY) overlay.attr(\"cursor\", cursors[type = flipY[type]]);\n }\n\n if (state.selection) selection$$1 = state.selection; // May be set by brush.move!\n if (lockX) w1 = selection$$1[0][0], e1 = selection$$1[1][0];\n if (lockY) n1 = selection$$1[0][1], s1 = selection$$1[1][1];\n\n if (selection$$1[0][0] !== w1\n || selection$$1[0][1] !== n1\n || selection$$1[1][0] !== e1\n || selection$$1[1][1] !== s1) {\n state.selection = [[w1, n1], [e1, s1]];\n redraw.call(that);\n emit.brush();\n }\n }\n\n function ended() {\n nopropagation$1();\n if (exports.event.touches) {\n if (exports.event.touches.length) return;\n if (touchending) clearTimeout(touchending);\n touchending = setTimeout(function() { touchending = null; }, 500); // Ghost clicks are delayed!\n group.on(\"touchmove.brush touchend.brush touchcancel.brush\", null);\n } else {\n yesdrag(exports.event.view, moving);\n view.on(\"keydown.brush keyup.brush mousemove.brush mouseup.brush\", null);\n }\n group.attr(\"pointer-events\", \"all\");\n overlay.attr(\"cursor\", cursors.overlay);\n if (state.selection) selection$$1 = state.selection; // May be set by brush.move (on start)!\n if (empty(selection$$1)) state.selection = null, redraw.call(that);\n emit.end();\n }\n\n function keydowned() {\n switch (exports.event.keyCode) {\n case 16: { // SHIFT\n shifting = signX && signY;\n break;\n }\n case 18: { // ALT\n if (mode === MODE_HANDLE) {\n if (signX) e0 = e1 - dx * signX, w0 = w1 + dx * signX;\n if (signY) s0 = s1 - dy * signY, n0 = n1 + dy * signY;\n mode = MODE_CENTER;\n move();\n }\n break;\n }\n case 32: { // SPACE; takes priority over ALT\n if (mode === MODE_HANDLE || mode === MODE_CENTER) {\n if (signX < 0) e0 = e1 - dx; else if (signX > 0) w0 = w1 - dx;\n if (signY < 0) s0 = s1 - dy; else if (signY > 0) n0 = n1 - dy;\n mode = MODE_SPACE;\n overlay.attr(\"cursor\", cursors.selection);\n move();\n }\n break;\n }\n default: return;\n }\n noevent$1();\n }\n\n function keyupped() {\n switch (exports.event.keyCode) {\n case 16: { // SHIFT\n if (shifting) {\n lockX = lockY = shifting = false;\n move();\n }\n break;\n }\n case 18: { // ALT\n if (mode === MODE_CENTER) {\n if (signX < 0) e0 = e1; else if (signX > 0) w0 = w1;\n if (signY < 0) s0 = s1; else if (signY > 0) n0 = n1;\n mode = MODE_HANDLE;\n move();\n }\n break;\n }\n case 32: { // SPACE\n if (mode === MODE_SPACE) {\n if (exports.event.altKey) {\n if (signX) e0 = e1 - dx * signX, w0 = w1 + dx * signX;\n if (signY) s0 = s1 - dy * signY, n0 = n1 + dy * signY;\n mode = MODE_CENTER;\n } else {\n if (signX < 0) e0 = e1; else if (signX > 0) w0 = w1;\n if (signY < 0) s0 = s1; else if (signY > 0) n0 = n1;\n mode = MODE_HANDLE;\n }\n overlay.attr(\"cursor\", cursors[type]);\n move();\n }\n break;\n }\n default: return;\n }\n noevent$1();\n }\n }\n\n function initialize() {\n var state = this.__brush || {selection: null};\n state.extent = extent.apply(this, arguments);\n state.dim = dim;\n return state;\n }\n\n brush.extent = function(_) {\n return arguments.length ? (extent = typeof _ === \"function\" ? _ : constant$4([[+_[0][0], +_[0][1]], [+_[1][0], +_[1][1]]]), brush) : extent;\n };\n\n brush.filter = function(_) {\n return arguments.length ? (filter = typeof _ === \"function\" ? _ : constant$4(!!_), brush) : filter;\n };\n\n brush.handleSize = function(_) {\n return arguments.length ? (handleSize = +_, brush) : handleSize;\n };\n\n brush.on = function() {\n var value = listeners.on.apply(listeners, arguments);\n return value === listeners ? brush : value;\n };\n\n return brush;\n}\n\nvar cos = Math.cos;\nvar sin = Math.sin;\nvar pi$1 = Math.PI;\nvar halfPi$1 = pi$1 / 2;\nvar tau$1 = pi$1 * 2;\nvar max$1 = Math.max;\n\nfunction compareValue(compare) {\n return function(a, b) {\n return compare(\n a.source.value + a.target.value,\n b.source.value + b.target.value\n );\n };\n}\n\nvar chord = function() {\n var padAngle = 0,\n sortGroups = null,\n sortSubgroups = null,\n sortChords = null;\n\n function chord(matrix) {\n var n = matrix.length,\n groupSums = [],\n groupIndex = sequence(n),\n subgroupIndex = [],\n chords = [],\n groups = chords.groups = new Array(n),\n subgroups = new Array(n * n),\n k,\n x,\n x0,\n dx,\n i,\n j;\n\n // Compute the sum.\n k = 0, i = -1; while (++i < n) {\n x = 0, j = -1; while (++j < n) {\n x += matrix[i][j];\n }\n groupSums.push(x);\n subgroupIndex.push(sequence(n));\n k += x;\n }\n\n // Sort groups…\n if (sortGroups) groupIndex.sort(function(a, b) {\n return sortGroups(groupSums[a], groupSums[b]);\n });\n\n // Sort subgroups…\n if (sortSubgroups) subgroupIndex.forEach(function(d, i) {\n d.sort(function(a, b) {\n return sortSubgroups(matrix[i][a], matrix[i][b]);\n });\n });\n\n // Convert the sum to scaling factor for [0, 2pi].\n // TODO Allow start and end angle to be specified?\n // TODO Allow padding to be specified as percentage?\n k = max$1(0, tau$1 - padAngle * n) / k;\n dx = k ? padAngle : tau$1 / n;\n\n // Compute the start and end angle for each group and subgroup.\n // Note: Opera has a bug reordering object literal properties!\n x = 0, i = -1; while (++i < n) {\n x0 = x, j = -1; while (++j < n) {\n var di = groupIndex[i],\n dj = subgroupIndex[di][j],\n v = matrix[di][dj],\n a0 = x,\n a1 = x += v * k;\n subgroups[dj * n + di] = {\n index: di,\n subindex: dj,\n startAngle: a0,\n endAngle: a1,\n value: v\n };\n }\n groups[di] = {\n index: di,\n startAngle: x0,\n endAngle: x,\n value: groupSums[di]\n };\n x += dx;\n }\n\n // Generate chords for each (non-empty) subgroup-subgroup link.\n i = -1; while (++i < n) {\n j = i - 1; while (++j < n) {\n var source = subgroups[j * n + i],\n target = subgroups[i * n + j];\n if (source.value || target.value) {\n chords.push(source.value < target.value\n ? {source: target, target: source}\n : {source: source, target: target});\n }\n }\n }\n\n return sortChords ? chords.sort(sortChords) : chords;\n }\n\n chord.padAngle = function(_) {\n return arguments.length ? (padAngle = max$1(0, _), chord) : padAngle;\n };\n\n chord.sortGroups = function(_) {\n return arguments.length ? (sortGroups = _, chord) : sortGroups;\n };\n\n chord.sortSubgroups = function(_) {\n return arguments.length ? (sortSubgroups = _, chord) : sortSubgroups;\n };\n\n chord.sortChords = function(_) {\n return arguments.length ? (_ == null ? sortChords = null : (sortChords = compareValue(_))._ = _, chord) : sortChords && sortChords._;\n };\n\n return chord;\n};\n\nvar slice$2 = Array.prototype.slice;\n\nvar constant$5 = function(x) {\n return function() {\n return x;\n };\n};\n\nvar pi$2 = Math.PI;\nvar tau$2 = 2 * pi$2;\nvar epsilon$1 = 1e-6;\nvar tauEpsilon = tau$2 - epsilon$1;\n\nfunction Path() {\n this._x0 = this._y0 = // start of current subpath\n this._x1 = this._y1 = null; // end of current subpath\n this._ = \"\";\n}\n\nfunction path() {\n return new Path;\n}\n\nPath.prototype = path.prototype = {\n constructor: Path,\n moveTo: function(x, y) {\n this._ += \"M\" + (this._x0 = this._x1 = +x) + \",\" + (this._y0 = this._y1 = +y);\n },\n closePath: function() {\n if (this._x1 !== null) {\n this._x1 = this._x0, this._y1 = this._y0;\n this._ += \"Z\";\n }\n },\n lineTo: function(x, y) {\n this._ += \"L\" + (this._x1 = +x) + \",\" + (this._y1 = +y);\n },\n quadraticCurveTo: function(x1, y1, x, y) {\n this._ += \"Q\" + (+x1) + \",\" + (+y1) + \",\" + (this._x1 = +x) + \",\" + (this._y1 = +y);\n },\n bezierCurveTo: function(x1, y1, x2, y2, x, y) {\n this._ += \"C\" + (+x1) + \",\" + (+y1) + \",\" + (+x2) + \",\" + (+y2) + \",\" + (this._x1 = +x) + \",\" + (this._y1 = +y);\n },\n arcTo: function(x1, y1, x2, y2, r) {\n x1 = +x1, y1 = +y1, x2 = +x2, y2 = +y2, r = +r;\n var x0 = this._x1,\n y0 = this._y1,\n x21 = x2 - x1,\n y21 = y2 - y1,\n x01 = x0 - x1,\n y01 = y0 - y1,\n l01_2 = x01 * x01 + y01 * y01;\n\n // Is the radius negative? Error.\n if (r < 0) throw new Error(\"negative radius: \" + r);\n\n // Is this path empty? Move to (x1,y1).\n if (this._x1 === null) {\n this._ += \"M\" + (this._x1 = x1) + \",\" + (this._y1 = y1);\n }\n\n // Or, is (x1,y1) coincident with (x0,y0)? Do nothing.\n else if (!(l01_2 > epsilon$1)) {}\n\n // Or, are (x0,y0), (x1,y1) and (x2,y2) collinear?\n // Equivalently, is (x1,y1) coincident with (x2,y2)?\n // Or, is the radius zero? Line to (x1,y1).\n else if (!(Math.abs(y01 * x21 - y21 * x01) > epsilon$1) || !r) {\n this._ += \"L\" + (this._x1 = x1) + \",\" + (this._y1 = y1);\n }\n\n // Otherwise, draw an arc!\n else {\n var x20 = x2 - x0,\n y20 = y2 - y0,\n l21_2 = x21 * x21 + y21 * y21,\n l20_2 = x20 * x20 + y20 * y20,\n l21 = Math.sqrt(l21_2),\n l01 = Math.sqrt(l01_2),\n l = r * Math.tan((pi$2 - Math.acos((l21_2 + l01_2 - l20_2) / (2 * l21 * l01))) / 2),\n t01 = l / l01,\n t21 = l / l21;\n\n // If the start tangent is not coincident with (x0,y0), line to.\n if (Math.abs(t01 - 1) > epsilon$1) {\n this._ += \"L\" + (x1 + t01 * x01) + \",\" + (y1 + t01 * y01);\n }\n\n this._ += \"A\" + r + \",\" + r + \",0,0,\" + (+(y01 * x20 > x01 * y20)) + \",\" + (this._x1 = x1 + t21 * x21) + \",\" + (this._y1 = y1 + t21 * y21);\n }\n },\n arc: function(x, y, r, a0, a1, ccw) {\n x = +x, y = +y, r = +r;\n var dx = r * Math.cos(a0),\n dy = r * Math.sin(a0),\n x0 = x + dx,\n y0 = y + dy,\n cw = 1 ^ ccw,\n da = ccw ? a0 - a1 : a1 - a0;\n\n // Is the radius negative? Error.\n if (r < 0) throw new Error(\"negative radius: \" + r);\n\n // Is this path empty? Move to (x0,y0).\n if (this._x1 === null) {\n this._ += \"M\" + x0 + \",\" + y0;\n }\n\n // Or, is (x0,y0) not coincident with the previous point? Line to (x0,y0).\n else if (Math.abs(this._x1 - x0) > epsilon$1 || Math.abs(this._y1 - y0) > epsilon$1) {\n this._ += \"L\" + x0 + \",\" + y0;\n }\n\n // Is this arc empty? We’re done.\n if (!r) return;\n\n // Is this a complete circle? Draw two arcs to complete the circle.\n if (da > tauEpsilon) {\n this._ += \"A\" + r + \",\" + r + \",0,1,\" + cw + \",\" + (x - dx) + \",\" + (y - dy) + \"A\" + r + \",\" + r + \",0,1,\" + cw + \",\" + (this._x1 = x0) + \",\" + (this._y1 = y0);\n }\n\n // Otherwise, draw an arc!\n else {\n if (da < 0) da = da % tau$2 + tau$2;\n this._ += \"A\" + r + \",\" + r + \",0,\" + (+(da >= pi$2)) + \",\" + cw + \",\" + (this._x1 = x + r * Math.cos(a1)) + \",\" + (this._y1 = y + r * Math.sin(a1));\n }\n },\n rect: function(x, y, w, h) {\n this._ += \"M\" + (this._x0 = this._x1 = +x) + \",\" + (this._y0 = this._y1 = +y) + \"h\" + (+w) + \"v\" + (+h) + \"h\" + (-w) + \"Z\";\n },\n toString: function() {\n return this._;\n }\n};\n\nfunction defaultSource(d) {\n return d.source;\n}\n\nfunction defaultTarget(d) {\n return d.target;\n}\n\nfunction defaultRadius(d) {\n return d.radius;\n}\n\nfunction defaultStartAngle(d) {\n return d.startAngle;\n}\n\nfunction defaultEndAngle(d) {\n return d.endAngle;\n}\n\nvar ribbon = function() {\n var source = defaultSource,\n target = defaultTarget,\n radius = defaultRadius,\n startAngle = defaultStartAngle,\n endAngle = defaultEndAngle,\n context = null;\n\n function ribbon() {\n var buffer,\n argv = slice$2.call(arguments),\n s = source.apply(this, argv),\n t = target.apply(this, argv),\n sr = +radius.apply(this, (argv[0] = s, argv)),\n sa0 = startAngle.apply(this, argv) - halfPi$1,\n sa1 = endAngle.apply(this, argv) - halfPi$1,\n sx0 = sr * cos(sa0),\n sy0 = sr * sin(sa0),\n tr = +radius.apply(this, (argv[0] = t, argv)),\n ta0 = startAngle.apply(this, argv) - halfPi$1,\n ta1 = endAngle.apply(this, argv) - halfPi$1;\n\n if (!context) context = buffer = path();\n\n context.moveTo(sx0, sy0);\n context.arc(0, 0, sr, sa0, sa1);\n if (sa0 !== ta0 || sa1 !== ta1) { // TODO sr !== tr?\n context.quadraticCurveTo(0, 0, tr * cos(ta0), tr * sin(ta0));\n context.arc(0, 0, tr, ta0, ta1);\n }\n context.quadraticCurveTo(0, 0, sx0, sy0);\n context.closePath();\n\n if (buffer) return context = null, buffer + \"\" || null;\n }\n\n ribbon.radius = function(_) {\n return arguments.length ? (radius = typeof _ === \"function\" ? _ : constant$5(+_), ribbon) : radius;\n };\n\n ribbon.startAngle = function(_) {\n return arguments.length ? (startAngle = typeof _ === \"function\" ? _ : constant$5(+_), ribbon) : startAngle;\n };\n\n ribbon.endAngle = function(_) {\n return arguments.length ? (endAngle = typeof _ === \"function\" ? _ : constant$5(+_), ribbon) : endAngle;\n };\n\n ribbon.source = function(_) {\n return arguments.length ? (source = _, ribbon) : source;\n };\n\n ribbon.target = function(_) {\n return arguments.length ? (target = _, ribbon) : target;\n };\n\n ribbon.context = function(_) {\n return arguments.length ? ((context = _ == null ? null : _), ribbon) : context;\n };\n\n return ribbon;\n};\n\nvar prefix = \"$\";\n\nfunction Map() {}\n\nMap.prototype = map$1.prototype = {\n constructor: Map,\n has: function(key) {\n return (prefix + key) in this;\n },\n get: function(key) {\n return this[prefix + key];\n },\n set: function(key, value) {\n this[prefix + key] = value;\n return this;\n },\n remove: function(key) {\n var property = prefix + key;\n return property in this && delete this[property];\n },\n clear: function() {\n for (var property in this) if (property[0] === prefix) delete this[property];\n },\n keys: function() {\n var keys = [];\n for (var property in this) if (property[0] === prefix) keys.push(property.slice(1));\n return keys;\n },\n values: function() {\n var values = [];\n for (var property in this) if (property[0] === prefix) values.push(this[property]);\n return values;\n },\n entries: function() {\n var entries = [];\n for (var property in this) if (property[0] === prefix) entries.push({key: property.slice(1), value: this[property]});\n return entries;\n },\n size: function() {\n var size = 0;\n for (var property in this) if (property[0] === prefix) ++size;\n return size;\n },\n empty: function() {\n for (var property in this) if (property[0] === prefix) return false;\n return true;\n },\n each: function(f) {\n for (var property in this) if (property[0] === prefix) f(this[property], property.slice(1), this);\n }\n};\n\nfunction map$1(object, f) {\n var map = new Map;\n\n // Copy constructor.\n if (object instanceof Map) object.each(function(value, key) { map.set(key, value); });\n\n // Index array by numeric index or specified key function.\n else if (Array.isArray(object)) {\n var i = -1,\n n = object.length,\n o;\n\n if (f == null) while (++i < n) map.set(i, object[i]);\n else while (++i < n) map.set(f(o = object[i], i, object), o);\n }\n\n // Convert object to map.\n else if (object) for (var key in object) map.set(key, object[key]);\n\n return map;\n}\n\nvar nest = function() {\n var keys = [],\n sortKeys = [],\n sortValues,\n rollup,\n nest;\n\n function apply(array, depth, createResult, setResult) {\n if (depth >= keys.length) return rollup != null\n ? rollup(array) : (sortValues != null\n ? array.sort(sortValues)\n : array);\n\n var i = -1,\n n = array.length,\n key = keys[depth++],\n keyValue,\n value,\n valuesByKey = map$1(),\n values,\n result = createResult();\n\n while (++i < n) {\n if (values = valuesByKey.get(keyValue = key(value = array[i]) + \"\")) {\n values.push(value);\n } else {\n valuesByKey.set(keyValue, [value]);\n }\n }\n\n valuesByKey.each(function(values, key) {\n setResult(result, key, apply(values, depth, createResult, setResult));\n });\n\n return result;\n }\n\n function entries(map, depth) {\n if (++depth > keys.length) return map;\n var array, sortKey = sortKeys[depth - 1];\n if (rollup != null && depth >= keys.length) array = map.entries();\n else array = [], map.each(function(v, k) { array.push({key: k, values: entries(v, depth)}); });\n return sortKey != null ? array.sort(function(a, b) { return sortKey(a.key, b.key); }) : array;\n }\n\n return nest = {\n object: function(array) { return apply(array, 0, createObject, setObject); },\n map: function(array) { return apply(array, 0, createMap, setMap); },\n entries: function(array) { return entries(apply(array, 0, createMap, setMap), 0); },\n key: function(d) { keys.push(d); return nest; },\n sortKeys: function(order) { sortKeys[keys.length - 1] = order; return nest; },\n sortValues: function(order) { sortValues = order; return nest; },\n rollup: function(f) { rollup = f; return nest; }\n };\n};\n\nfunction createObject() {\n return {};\n}\n\nfunction setObject(object, key, value) {\n object[key] = value;\n}\n\nfunction createMap() {\n return map$1();\n}\n\nfunction setMap(map, key, value) {\n map.set(key, value);\n}\n\nfunction Set() {}\n\nvar proto = map$1.prototype;\n\nSet.prototype = set$2.prototype = {\n constructor: Set,\n has: proto.has,\n add: function(value) {\n value += \"\";\n this[prefix + value] = value;\n return this;\n },\n remove: proto.remove,\n clear: proto.clear,\n values: proto.keys,\n size: proto.size,\n empty: proto.empty,\n each: proto.each\n};\n\nfunction set$2(object, f) {\n var set = new Set;\n\n // Copy constructor.\n if (object instanceof Set) object.each(function(value) { set.add(value); });\n\n // Otherwise, assume it’s an array.\n else if (object) {\n var i = -1, n = object.length;\n if (f == null) while (++i < n) set.add(object[i]);\n else while (++i < n) set.add(f(object[i], i, object));\n }\n\n return set;\n}\n\nvar keys = function(map) {\n var keys = [];\n for (var key in map) keys.push(key);\n return keys;\n};\n\nvar values = function(map) {\n var values = [];\n for (var key in map) values.push(map[key]);\n return values;\n};\n\nvar entries = function(map) {\n var entries = [];\n for (var key in map) entries.push({key: key, value: map[key]});\n return entries;\n};\n\nfunction objectConverter(columns) {\n return new Function(\"d\", \"return {\" + columns.map(function(name, i) {\n return JSON.stringify(name) + \": d[\" + i + \"]\";\n }).join(\",\") + \"}\");\n}\n\nfunction customConverter(columns, f) {\n var object = objectConverter(columns);\n return function(row, i) {\n return f(object(row), i, columns);\n };\n}\n\n// Compute unique columns in order of discovery.\nfunction inferColumns(rows) {\n var columnSet = Object.create(null),\n columns = [];\n\n rows.forEach(function(row) {\n for (var column in row) {\n if (!(column in columnSet)) {\n columns.push(columnSet[column] = column);\n }\n }\n });\n\n return columns;\n}\n\nvar dsv = function(delimiter) {\n var reFormat = new RegExp(\"[\\\"\" + delimiter + \"\\n]\"),\n delimiterCode = delimiter.charCodeAt(0);\n\n function parse(text, f) {\n var convert, columns, rows = parseRows(text, function(row, i) {\n if (convert) return convert(row, i - 1);\n columns = row, convert = f ? customConverter(row, f) : objectConverter(row);\n });\n rows.columns = columns;\n return rows;\n }\n\n function parseRows(text, f) {\n var EOL = {}, // sentinel value for end-of-line\n EOF = {}, // sentinel value for end-of-file\n rows = [], // output rows\n N = text.length,\n I = 0, // current character index\n n = 0, // the current line number\n t, // the current token\n eol; // is the current token followed by EOL?\n\n function token() {\n if (I >= N) return EOF; // special case: end of file\n if (eol) return eol = false, EOL; // special case: end of line\n\n // special case: quotes\n var j = I, c;\n if (text.charCodeAt(j) === 34) {\n var i = j;\n while (i++ < N) {\n if (text.charCodeAt(i) === 34) {\n if (text.charCodeAt(i + 1) !== 34) break;\n ++i;\n }\n }\n I = i + 2;\n c = text.charCodeAt(i + 1);\n if (c === 13) {\n eol = true;\n if (text.charCodeAt(i + 2) === 10) ++I;\n } else if (c === 10) {\n eol = true;\n }\n return text.slice(j + 1, i).replace(/\"\"/g, \"\\\"\");\n }\n\n // common case: find next delimiter or newline\n while (I < N) {\n var k = 1;\n c = text.charCodeAt(I++);\n if (c === 10) eol = true; // \\n\n else if (c === 13) { eol = true; if (text.charCodeAt(I) === 10) ++I, ++k; } // \\r|\\r\\n\n else if (c !== delimiterCode) continue;\n return text.slice(j, I - k);\n }\n\n // special case: last token before EOF\n return text.slice(j);\n }\n\n while ((t = token()) !== EOF) {\n var a = [];\n while (t !== EOL && t !== EOF) {\n a.push(t);\n t = token();\n }\n if (f && (a = f(a, n++)) == null) continue;\n rows.push(a);\n }\n\n return rows;\n }\n\n function format(rows, columns) {\n if (columns == null) columns = inferColumns(rows);\n return [columns.map(formatValue).join(delimiter)].concat(rows.map(function(row) {\n return columns.map(function(column) {\n return formatValue(row[column]);\n }).join(delimiter);\n })).join(\"\\n\");\n }\n\n function formatRows(rows) {\n return rows.map(formatRow).join(\"\\n\");\n }\n\n function formatRow(row) {\n return row.map(formatValue).join(delimiter);\n }\n\n function formatValue(text) {\n return text == null ? \"\"\n : reFormat.test(text += \"\") ? \"\\\"\" + text.replace(/\\\"/g, \"\\\"\\\"\") + \"\\\"\"\n : text;\n }\n\n return {\n parse: parse,\n parseRows: parseRows,\n format: format,\n formatRows: formatRows\n };\n};\n\nvar csv = dsv(\",\");\n\nvar csvParse = csv.parse;\nvar csvParseRows = csv.parseRows;\nvar csvFormat = csv.format;\nvar csvFormatRows = csv.formatRows;\n\nvar tsv = dsv(\"\\t\");\n\nvar tsvParse = tsv.parse;\nvar tsvParseRows = tsv.parseRows;\nvar tsvFormat = tsv.format;\nvar tsvFormatRows = tsv.formatRows;\n\nvar center$1 = function(x, y) {\n var nodes;\n\n if (x == null) x = 0;\n if (y == null) y = 0;\n\n function force() {\n var i,\n n = nodes.length,\n node,\n sx = 0,\n sy = 0;\n\n for (i = 0; i < n; ++i) {\n node = nodes[i], sx += node.x, sy += node.y;\n }\n\n for (sx = sx / n - x, sy = sy / n - y, i = 0; i < n; ++i) {\n node = nodes[i], node.x -= sx, node.y -= sy;\n }\n }\n\n force.initialize = function(_) {\n nodes = _;\n };\n\n force.x = function(_) {\n return arguments.length ? (x = +_, force) : x;\n };\n\n force.y = function(_) {\n return arguments.length ? (y = +_, force) : y;\n };\n\n return force;\n};\n\nvar constant$6 = function(x) {\n return function() {\n return x;\n };\n};\n\nvar jiggle = function() {\n return (Math.random() - 0.5) * 1e-6;\n};\n\nvar tree_add = function(d) {\n var x = +this._x.call(null, d),\n y = +this._y.call(null, d);\n return add(this.cover(x, y), x, y, d);\n};\n\nfunction add(tree, x, y, d) {\n if (isNaN(x) || isNaN(y)) return tree; // ignore invalid points\n\n var parent,\n node = tree._root,\n leaf = {data: d},\n x0 = tree._x0,\n y0 = tree._y0,\n x1 = tree._x1,\n y1 = tree._y1,\n xm,\n ym,\n xp,\n yp,\n right,\n bottom,\n i,\n j;\n\n // If the tree is empty, initialize the root as a leaf.\n if (!node) return tree._root = leaf, tree;\n\n // Find the existing leaf for the new point, or add it.\n while (node.length) {\n if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;\n if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;\n if (parent = node, !(node = node[i = bottom << 1 | right])) return parent[i] = leaf, tree;\n }\n\n // Is the new point is exactly coincident with the existing point?\n xp = +tree._x.call(null, node.data);\n yp = +tree._y.call(null, node.data);\n if (x === xp && y === yp) return leaf.next = node, parent ? parent[i] = leaf : tree._root = leaf, tree;\n\n // Otherwise, split the leaf node until the old and new point are separated.\n do {\n parent = parent ? parent[i] = new Array(4) : tree._root = new Array(4);\n if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;\n if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;\n } while ((i = bottom << 1 | right) === (j = (yp >= ym) << 1 | (xp >= xm)));\n return parent[j] = node, parent[i] = leaf, tree;\n}\n\nfunction addAll(data) {\n var d, i, n = data.length,\n x,\n y,\n xz = new Array(n),\n yz = new Array(n),\n x0 = Infinity,\n y0 = Infinity,\n x1 = -Infinity,\n y1 = -Infinity;\n\n // Compute the points and their extent.\n for (i = 0; i < n; ++i) {\n if (isNaN(x = +this._x.call(null, d = data[i])) || isNaN(y = +this._y.call(null, d))) continue;\n xz[i] = x;\n yz[i] = y;\n if (x < x0) x0 = x;\n if (x > x1) x1 = x;\n if (y < y0) y0 = y;\n if (y > y1) y1 = y;\n }\n\n // If there were no (valid) points, inherit the existing extent.\n if (x1 < x0) x0 = this._x0, x1 = this._x1;\n if (y1 < y0) y0 = this._y0, y1 = this._y1;\n\n // Expand the tree to cover the new points.\n this.cover(x0, y0).cover(x1, y1);\n\n // Add the new points.\n for (i = 0; i < n; ++i) {\n add(this, xz[i], yz[i], data[i]);\n }\n\n return this;\n}\n\nvar tree_cover = function(x, y) {\n if (isNaN(x = +x) || isNaN(y = +y)) return this; // ignore invalid points\n\n var x0 = this._x0,\n y0 = this._y0,\n x1 = this._x1,\n y1 = this._y1;\n\n // If the quadtree has no extent, initialize them.\n // Integer extent are necessary so that if we later double the extent,\n // the existing quadrant boundaries don’t change due to floating point error!\n if (isNaN(x0)) {\n x1 = (x0 = Math.floor(x)) + 1;\n y1 = (y0 = Math.floor(y)) + 1;\n }\n\n // Otherwise, double repeatedly to cover.\n else if (x0 > x || x > x1 || y0 > y || y > y1) {\n var z = x1 - x0,\n node = this._root,\n parent,\n i;\n\n switch (i = (y < (y0 + y1) / 2) << 1 | (x < (x0 + x1) / 2)) {\n case 0: {\n do parent = new Array(4), parent[i] = node, node = parent;\n while (z *= 2, x1 = x0 + z, y1 = y0 + z, x > x1 || y > y1);\n break;\n }\n case 1: {\n do parent = new Array(4), parent[i] = node, node = parent;\n while (z *= 2, x0 = x1 - z, y1 = y0 + z, x0 > x || y > y1);\n break;\n }\n case 2: {\n do parent = new Array(4), parent[i] = node, node = parent;\n while (z *= 2, x1 = x0 + z, y0 = y1 - z, x > x1 || y0 > y);\n break;\n }\n case 3: {\n do parent = new Array(4), parent[i] = node, node = parent;\n while (z *= 2, x0 = x1 - z, y0 = y1 - z, x0 > x || y0 > y);\n break;\n }\n }\n\n if (this._root && this._root.length) this._root = node;\n }\n\n // If the quadtree covers the point already, just return.\n else return this;\n\n this._x0 = x0;\n this._y0 = y0;\n this._x1 = x1;\n this._y1 = y1;\n return this;\n};\n\nvar tree_data = function() {\n var data = [];\n this.visit(function(node) {\n if (!node.length) do data.push(node.data); while (node = node.next)\n });\n return data;\n};\n\nvar tree_extent = function(_) {\n return arguments.length\n ? this.cover(+_[0][0], +_[0][1]).cover(+_[1][0], +_[1][1])\n : isNaN(this._x0) ? undefined : [[this._x0, this._y0], [this._x1, this._y1]];\n};\n\nvar Quad = function(node, x0, y0, x1, y1) {\n this.node = node;\n this.x0 = x0;\n this.y0 = y0;\n this.x1 = x1;\n this.y1 = y1;\n};\n\nvar tree_find = function(x, y, radius) {\n var data,\n x0 = this._x0,\n y0 = this._y0,\n x1,\n y1,\n x2,\n y2,\n x3 = this._x1,\n y3 = this._y1,\n quads = [],\n node = this._root,\n q,\n i;\n\n if (node) quads.push(new Quad(node, x0, y0, x3, y3));\n if (radius == null) radius = Infinity;\n else {\n x0 = x - radius, y0 = y - radius;\n x3 = x + radius, y3 = y + radius;\n radius *= radius;\n }\n\n while (q = quads.pop()) {\n\n // Stop searching if this quadrant can’t contain a closer node.\n if (!(node = q.node)\n || (x1 = q.x0) > x3\n || (y1 = q.y0) > y3\n || (x2 = q.x1) < x0\n || (y2 = q.y1) < y0) continue;\n\n // Bisect the current quadrant.\n if (node.length) {\n var xm = (x1 + x2) / 2,\n ym = (y1 + y2) / 2;\n\n quads.push(\n new Quad(node[3], xm, ym, x2, y2),\n new Quad(node[2], x1, ym, xm, y2),\n new Quad(node[1], xm, y1, x2, ym),\n new Quad(node[0], x1, y1, xm, ym)\n );\n\n // Visit the closest quadrant first.\n if (i = (y >= ym) << 1 | (x >= xm)) {\n q = quads[quads.length - 1];\n quads[quads.length - 1] = quads[quads.length - 1 - i];\n quads[quads.length - 1 - i] = q;\n }\n }\n\n // Visit this point. (Visiting coincident points isn’t necessary!)\n else {\n var dx = x - +this._x.call(null, node.data),\n dy = y - +this._y.call(null, node.data),\n d2 = dx * dx + dy * dy;\n if (d2 < radius) {\n var d = Math.sqrt(radius = d2);\n x0 = x - d, y0 = y - d;\n x3 = x + d, y3 = y + d;\n data = node.data;\n }\n }\n }\n\n return data;\n};\n\nvar tree_remove = function(d) {\n if (isNaN(x = +this._x.call(null, d)) || isNaN(y = +this._y.call(null, d))) return this; // ignore invalid points\n\n var parent,\n node = this._root,\n retainer,\n previous,\n next,\n x0 = this._x0,\n y0 = this._y0,\n x1 = this._x1,\n y1 = this._y1,\n x,\n y,\n xm,\n ym,\n right,\n bottom,\n i,\n j;\n\n // If the tree is empty, initialize the root as a leaf.\n if (!node) return this;\n\n // Find the leaf node for the point.\n // While descending, also retain the deepest parent with a non-removed sibling.\n if (node.length) while (true) {\n if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;\n if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;\n if (!(parent = node, node = node[i = bottom << 1 | right])) return this;\n if (!node.length) break;\n if (parent[(i + 1) & 3] || parent[(i + 2) & 3] || parent[(i + 3) & 3]) retainer = parent, j = i;\n }\n\n // Find the point to remove.\n while (node.data !== d) if (!(previous = node, node = node.next)) return this;\n if (next = node.next) delete node.next;\n\n // If there are multiple coincident points, remove just the point.\n if (previous) return (next ? previous.next = next : delete previous.next), this;\n\n // If this is the root point, remove it.\n if (!parent) return this._root = next, this;\n\n // Remove this leaf.\n next ? parent[i] = next : delete parent[i];\n\n // If the parent now contains exactly one leaf, collapse superfluous parents.\n if ((node = parent[0] || parent[1] || parent[2] || parent[3])\n && node === (parent[3] || parent[2] || parent[1] || parent[0])\n && !node.length) {\n if (retainer) retainer[j] = node;\n else this._root = node;\n }\n\n return this;\n};\n\nfunction removeAll(data) {\n for (var i = 0, n = data.length; i < n; ++i) this.remove(data[i]);\n return this;\n}\n\nvar tree_root = function() {\n return this._root;\n};\n\nvar tree_size = function() {\n var size = 0;\n this.visit(function(node) {\n if (!node.length) do ++size; while (node = node.next)\n });\n return size;\n};\n\nvar tree_visit = function(callback) {\n var quads = [], q, node = this._root, child, x0, y0, x1, y1;\n if (node) quads.push(new Quad(node, this._x0, this._y0, this._x1, this._y1));\n while (q = quads.pop()) {\n if (!callback(node = q.node, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1) && node.length) {\n var xm = (x0 + x1) / 2, ym = (y0 + y1) / 2;\n if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1));\n if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1));\n if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym));\n if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym));\n }\n }\n return this;\n};\n\nvar tree_visitAfter = function(callback) {\n var quads = [], next = [], q;\n if (this._root) quads.push(new Quad(this._root, this._x0, this._y0, this._x1, this._y1));\n while (q = quads.pop()) {\n var node = q.node;\n if (node.length) {\n var child, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1, xm = (x0 + x1) / 2, ym = (y0 + y1) / 2;\n if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym));\n if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym));\n if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1));\n if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1));\n }\n next.push(q);\n }\n while (q = next.pop()) {\n callback(q.node, q.x0, q.y0, q.x1, q.y1);\n }\n return this;\n};\n\nfunction defaultX(d) {\n return d[0];\n}\n\nvar tree_x = function(_) {\n return arguments.length ? (this._x = _, this) : this._x;\n};\n\nfunction defaultY(d) {\n return d[1];\n}\n\nvar tree_y = function(_) {\n return arguments.length ? (this._y = _, this) : this._y;\n};\n\nfunction quadtree(nodes, x, y) {\n var tree = new Quadtree(x == null ? defaultX : x, y == null ? defaultY : y, NaN, NaN, NaN, NaN);\n return nodes == null ? tree : tree.addAll(nodes);\n}\n\nfunction Quadtree(x, y, x0, y0, x1, y1) {\n this._x = x;\n this._y = y;\n this._x0 = x0;\n this._y0 = y0;\n this._x1 = x1;\n this._y1 = y1;\n this._root = undefined;\n}\n\nfunction leaf_copy(leaf) {\n var copy = {data: leaf.data}, next = copy;\n while (leaf = leaf.next) next = next.next = {data: leaf.data};\n return copy;\n}\n\nvar treeProto = quadtree.prototype = Quadtree.prototype;\n\ntreeProto.copy = function() {\n var copy = new Quadtree(this._x, this._y, this._x0, this._y0, this._x1, this._y1),\n node = this._root,\n nodes,\n child;\n\n if (!node) return copy;\n\n if (!node.length) return copy._root = leaf_copy(node), copy;\n\n nodes = [{source: node, target: copy._root = new Array(4)}];\n while (node = nodes.pop()) {\n for (var i = 0; i < 4; ++i) {\n if (child = node.source[i]) {\n if (child.length) nodes.push({source: child, target: node.target[i] = new Array(4)});\n else node.target[i] = leaf_copy(child);\n }\n }\n }\n\n return copy;\n};\n\ntreeProto.add = tree_add;\ntreeProto.addAll = addAll;\ntreeProto.cover = tree_cover;\ntreeProto.data = tree_data;\ntreeProto.extent = tree_extent;\ntreeProto.find = tree_find;\ntreeProto.remove = tree_remove;\ntreeProto.removeAll = removeAll;\ntreeProto.root = tree_root;\ntreeProto.size = tree_size;\ntreeProto.visit = tree_visit;\ntreeProto.visitAfter = tree_visitAfter;\ntreeProto.x = tree_x;\ntreeProto.y = tree_y;\n\nfunction x(d) {\n return d.x + d.vx;\n}\n\nfunction y(d) {\n return d.y + d.vy;\n}\n\nvar collide = function(radius) {\n var nodes,\n radii,\n strength = 1,\n iterations = 1;\n\n if (typeof radius !== \"function\") radius = constant$6(radius == null ? 1 : +radius);\n\n function force() {\n var i, n = nodes.length,\n tree,\n node,\n xi,\n yi,\n ri,\n ri2;\n\n for (var k = 0; k < iterations; ++k) {\n tree = quadtree(nodes, x, y).visitAfter(prepare);\n for (i = 0; i < n; ++i) {\n node = nodes[i];\n ri = radii[node.index], ri2 = ri * ri;\n xi = node.x + node.vx;\n yi = node.y + node.vy;\n tree.visit(apply);\n }\n }\n\n function apply(quad, x0, y0, x1, y1) {\n var data = quad.data, rj = quad.r, r = ri + rj;\n if (data) {\n if (data.index > node.index) {\n var x = xi - data.x - data.vx,\n y = yi - data.y - data.vy,\n l = x * x + y * y;\n if (l < r * r) {\n if (x === 0) x = jiggle(), l += x * x;\n if (y === 0) y = jiggle(), l += y * y;\n l = (r - (l = Math.sqrt(l))) / l * strength;\n node.vx += (x *= l) * (r = (rj *= rj) / (ri2 + rj));\n node.vy += (y *= l) * r;\n data.vx -= x * (r = 1 - r);\n data.vy -= y * r;\n }\n }\n return;\n }\n return x0 > xi + r || x1 < xi - r || y0 > yi + r || y1 < yi - r;\n }\n }\n\n function prepare(quad) {\n if (quad.data) return quad.r = radii[quad.data.index];\n for (var i = quad.r = 0; i < 4; ++i) {\n if (quad[i] && quad[i].r > quad.r) {\n quad.r = quad[i].r;\n }\n }\n }\n\n function initialize() {\n if (!nodes) return;\n var i, n = nodes.length, node;\n radii = new Array(n);\n for (i = 0; i < n; ++i) node = nodes[i], radii[node.index] = +radius(node, i, nodes);\n }\n\n force.initialize = function(_) {\n nodes = _;\n initialize();\n };\n\n force.iterations = function(_) {\n return arguments.length ? (iterations = +_, force) : iterations;\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = +_, force) : strength;\n };\n\n force.radius = function(_) {\n return arguments.length ? (radius = typeof _ === \"function\" ? _ : constant$6(+_), initialize(), force) : radius;\n };\n\n return force;\n};\n\nfunction index(d) {\n return d.index;\n}\n\nfunction find(nodeById, nodeId) {\n var node = nodeById.get(nodeId);\n if (!node) throw new Error(\"missing: \" + nodeId);\n return node;\n}\n\nvar link = function(links) {\n var id = index,\n strength = defaultStrength,\n strengths,\n distance = constant$6(30),\n distances,\n nodes,\n count,\n bias,\n iterations = 1;\n\n if (links == null) links = [];\n\n function defaultStrength(link) {\n return 1 / Math.min(count[link.source.index], count[link.target.index]);\n }\n\n function force(alpha) {\n for (var k = 0, n = links.length; k < iterations; ++k) {\n for (var i = 0, link, source, target, x, y, l, b; i < n; ++i) {\n link = links[i], source = link.source, target = link.target;\n x = target.x + target.vx - source.x - source.vx || jiggle();\n y = target.y + target.vy - source.y - source.vy || jiggle();\n l = Math.sqrt(x * x + y * y);\n l = (l - distances[i]) / l * alpha * strengths[i];\n x *= l, y *= l;\n target.vx -= x * (b = bias[i]);\n target.vy -= y * b;\n source.vx += x * (b = 1 - b);\n source.vy += y * b;\n }\n }\n }\n\n function initialize() {\n if (!nodes) return;\n\n var i,\n n = nodes.length,\n m = links.length,\n nodeById = map$1(nodes, id),\n link;\n\n for (i = 0, count = new Array(n); i < m; ++i) {\n link = links[i], link.index = i;\n if (typeof link.source !== \"object\") link.source = find(nodeById, link.source);\n if (typeof link.target !== \"object\") link.target = find(nodeById, link.target);\n count[link.source.index] = (count[link.source.index] || 0) + 1;\n count[link.target.index] = (count[link.target.index] || 0) + 1;\n }\n\n for (i = 0, bias = new Array(m); i < m; ++i) {\n link = links[i], bias[i] = count[link.source.index] / (count[link.source.index] + count[link.target.index]);\n }\n\n strengths = new Array(m), initializeStrength();\n distances = new Array(m), initializeDistance();\n }\n\n function initializeStrength() {\n if (!nodes) return;\n\n for (var i = 0, n = links.length; i < n; ++i) {\n strengths[i] = +strength(links[i], i, links);\n }\n }\n\n function initializeDistance() {\n if (!nodes) return;\n\n for (var i = 0, n = links.length; i < n; ++i) {\n distances[i] = +distance(links[i], i, links);\n }\n }\n\n force.initialize = function(_) {\n nodes = _;\n initialize();\n };\n\n force.links = function(_) {\n return arguments.length ? (links = _, initialize(), force) : links;\n };\n\n force.id = function(_) {\n return arguments.length ? (id = _, force) : id;\n };\n\n force.iterations = function(_) {\n return arguments.length ? (iterations = +_, force) : iterations;\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = typeof _ === \"function\" ? _ : constant$6(+_), initializeStrength(), force) : strength;\n };\n\n force.distance = function(_) {\n return arguments.length ? (distance = typeof _ === \"function\" ? _ : constant$6(+_), initializeDistance(), force) : distance;\n };\n\n return force;\n};\n\nfunction x$1(d) {\n return d.x;\n}\n\nfunction y$1(d) {\n return d.y;\n}\n\nvar initialRadius = 10;\nvar initialAngle = Math.PI * (3 - Math.sqrt(5));\n\nvar simulation = function(nodes) {\n var simulation,\n alpha = 1,\n alphaMin = 0.001,\n alphaDecay = 1 - Math.pow(alphaMin, 1 / 300),\n alphaTarget = 0,\n velocityDecay = 0.6,\n forces = map$1(),\n stepper = timer(step),\n event = dispatch(\"tick\", \"end\");\n\n if (nodes == null) nodes = [];\n\n function step() {\n tick();\n event.call(\"tick\", simulation);\n if (alpha < alphaMin) {\n stepper.stop();\n event.call(\"end\", simulation);\n }\n }\n\n function tick() {\n var i, n = nodes.length, node;\n\n alpha += (alphaTarget - alpha) * alphaDecay;\n\n forces.each(function(force) {\n force(alpha);\n });\n\n for (i = 0; i < n; ++i) {\n node = nodes[i];\n if (node.fx == null) node.x += node.vx *= velocityDecay;\n else node.x = node.fx, node.vx = 0;\n if (node.fy == null) node.y += node.vy *= velocityDecay;\n else node.y = node.fy, node.vy = 0;\n }\n }\n\n function initializeNodes() {\n for (var i = 0, n = nodes.length, node; i < n; ++i) {\n node = nodes[i], node.index = i;\n if (isNaN(node.x) || isNaN(node.y)) {\n var radius = initialRadius * Math.sqrt(i), angle = i * initialAngle;\n node.x = radius * Math.cos(angle);\n node.y = radius * Math.sin(angle);\n }\n if (isNaN(node.vx) || isNaN(node.vy)) {\n node.vx = node.vy = 0;\n }\n }\n }\n\n function initializeForce(force) {\n if (force.initialize) force.initialize(nodes);\n return force;\n }\n\n initializeNodes();\n\n return simulation = {\n tick: tick,\n\n restart: function() {\n return stepper.restart(step), simulation;\n },\n\n stop: function() {\n return stepper.stop(), simulation;\n },\n\n nodes: function(_) {\n return arguments.length ? (nodes = _, initializeNodes(), forces.each(initializeForce), simulation) : nodes;\n },\n\n alpha: function(_) {\n return arguments.length ? (alpha = +_, simulation) : alpha;\n },\n\n alphaMin: function(_) {\n return arguments.length ? (alphaMin = +_, simulation) : alphaMin;\n },\n\n alphaDecay: function(_) {\n return arguments.length ? (alphaDecay = +_, simulation) : +alphaDecay;\n },\n\n alphaTarget: function(_) {\n return arguments.length ? (alphaTarget = +_, simulation) : alphaTarget;\n },\n\n velocityDecay: function(_) {\n return arguments.length ? (velocityDecay = 1 - _, simulation) : 1 - velocityDecay;\n },\n\n force: function(name, _) {\n return arguments.length > 1 ? ((_ == null ? forces.remove(name) : forces.set(name, initializeForce(_))), simulation) : forces.get(name);\n },\n\n find: function(x, y, radius) {\n var i = 0,\n n = nodes.length,\n dx,\n dy,\n d2,\n node,\n closest;\n\n if (radius == null) radius = Infinity;\n else radius *= radius;\n\n for (i = 0; i < n; ++i) {\n node = nodes[i];\n dx = x - node.x;\n dy = y - node.y;\n d2 = dx * dx + dy * dy;\n if (d2 < radius) closest = node, radius = d2;\n }\n\n return closest;\n },\n\n on: function(name, _) {\n return arguments.length > 1 ? (event.on(name, _), simulation) : event.on(name);\n }\n };\n};\n\nvar manyBody = function() {\n var nodes,\n node,\n alpha,\n strength = constant$6(-30),\n strengths,\n distanceMin2 = 1,\n distanceMax2 = Infinity,\n theta2 = 0.81;\n\n function force(_) {\n var i, n = nodes.length, tree = quadtree(nodes, x$1, y$1).visitAfter(accumulate);\n for (alpha = _, i = 0; i < n; ++i) node = nodes[i], tree.visit(apply);\n }\n\n function initialize() {\n if (!nodes) return;\n var i, n = nodes.length, node;\n strengths = new Array(n);\n for (i = 0; i < n; ++i) node = nodes[i], strengths[node.index] = +strength(node, i, nodes);\n }\n\n function accumulate(quad) {\n var strength = 0, q, c, x$$1, y$$1, i;\n\n // For internal nodes, accumulate forces from child quadrants.\n if (quad.length) {\n for (x$$1 = y$$1 = i = 0; i < 4; ++i) {\n if ((q = quad[i]) && (c = q.value)) {\n strength += c, x$$1 += c * q.x, y$$1 += c * q.y;\n }\n }\n quad.x = x$$1 / strength;\n quad.y = y$$1 / strength;\n }\n\n // For leaf nodes, accumulate forces from coincident quadrants.\n else {\n q = quad;\n q.x = q.data.x;\n q.y = q.data.y;\n do strength += strengths[q.data.index];\n while (q = q.next);\n }\n\n quad.value = strength;\n }\n\n function apply(quad, x1, _, x2) {\n if (!quad.value) return true;\n\n var x$$1 = quad.x - node.x,\n y$$1 = quad.y - node.y,\n w = x2 - x1,\n l = x$$1 * x$$1 + y$$1 * y$$1;\n\n // Apply the Barnes-Hut approximation if possible.\n // Limit forces for very close nodes; randomize direction if coincident.\n if (w * w / theta2 < l) {\n if (l < distanceMax2) {\n if (x$$1 === 0) x$$1 = jiggle(), l += x$$1 * x$$1;\n if (y$$1 === 0) y$$1 = jiggle(), l += y$$1 * y$$1;\n if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l);\n node.vx += x$$1 * quad.value * alpha / l;\n node.vy += y$$1 * quad.value * alpha / l;\n }\n return true;\n }\n\n // Otherwise, process points directly.\n else if (quad.length || l >= distanceMax2) return;\n\n // Limit forces for very close nodes; randomize direction if coincident.\n if (quad.data !== node || quad.next) {\n if (x$$1 === 0) x$$1 = jiggle(), l += x$$1 * x$$1;\n if (y$$1 === 0) y$$1 = jiggle(), l += y$$1 * y$$1;\n if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l);\n }\n\n do if (quad.data !== node) {\n w = strengths[quad.data.index] * alpha / l;\n node.vx += x$$1 * w;\n node.vy += y$$1 * w;\n } while (quad = quad.next);\n }\n\n force.initialize = function(_) {\n nodes = _;\n initialize();\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = typeof _ === \"function\" ? _ : constant$6(+_), initialize(), force) : strength;\n };\n\n force.distanceMin = function(_) {\n return arguments.length ? (distanceMin2 = _ * _, force) : Math.sqrt(distanceMin2);\n };\n\n force.distanceMax = function(_) {\n return arguments.length ? (distanceMax2 = _ * _, force) : Math.sqrt(distanceMax2);\n };\n\n force.theta = function(_) {\n return arguments.length ? (theta2 = _ * _, force) : Math.sqrt(theta2);\n };\n\n return force;\n};\n\nvar x$2 = function(x) {\n var strength = constant$6(0.1),\n nodes,\n strengths,\n xz;\n\n if (typeof x !== \"function\") x = constant$6(x == null ? 0 : +x);\n\n function force(alpha) {\n for (var i = 0, n = nodes.length, node; i < n; ++i) {\n node = nodes[i], node.vx += (xz[i] - node.x) * strengths[i] * alpha;\n }\n }\n\n function initialize() {\n if (!nodes) return;\n var i, n = nodes.length;\n strengths = new Array(n);\n xz = new Array(n);\n for (i = 0; i < n; ++i) {\n strengths[i] = isNaN(xz[i] = +x(nodes[i], i, nodes)) ? 0 : +strength(nodes[i], i, nodes);\n }\n }\n\n force.initialize = function(_) {\n nodes = _;\n initialize();\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = typeof _ === \"function\" ? _ : constant$6(+_), initialize(), force) : strength;\n };\n\n force.x = function(_) {\n return arguments.length ? (x = typeof _ === \"function\" ? _ : constant$6(+_), initialize(), force) : x;\n };\n\n return force;\n};\n\nvar y$2 = function(y) {\n var strength = constant$6(0.1),\n nodes,\n strengths,\n yz;\n\n if (typeof y !== \"function\") y = constant$6(y == null ? 0 : +y);\n\n function force(alpha) {\n for (var i = 0, n = nodes.length, node; i < n; ++i) {\n node = nodes[i], node.vy += (yz[i] - node.y) * strengths[i] * alpha;\n }\n }\n\n function initialize() {\n if (!nodes) return;\n var i, n = nodes.length;\n strengths = new Array(n);\n yz = new Array(n);\n for (i = 0; i < n; ++i) {\n strengths[i] = isNaN(yz[i] = +y(nodes[i], i, nodes)) ? 0 : +strength(nodes[i], i, nodes);\n }\n }\n\n force.initialize = function(_) {\n nodes = _;\n initialize();\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = typeof _ === \"function\" ? _ : constant$6(+_), initialize(), force) : strength;\n };\n\n force.y = function(_) {\n return arguments.length ? (y = typeof _ === \"function\" ? _ : constant$6(+_), initialize(), force) : y;\n };\n\n return force;\n};\n\n// Computes the decimal coefficient and exponent of the specified number x with\n// significant digits p, where x is positive and p is in [1, 21] or undefined.\n// For example, formatDecimal(1.23) returns [\"123\", 0].\nvar formatDecimal = function(x, p) {\n if ((i = (x = p ? x.toExponential(p - 1) : x.toExponential()).indexOf(\"e\")) < 0) return null; // NaN, ±Infinity\n var i, coefficient = x.slice(0, i);\n\n // The string returned by toExponential either has the form \\d\\.\\d+e[-+]\\d+\n // (e.g., 1.2e+3) or the form \\de[-+]\\d+ (e.g., 1e+3).\n return [\n coefficient.length > 1 ? coefficient[0] + coefficient.slice(2) : coefficient,\n +x.slice(i + 1)\n ];\n};\n\nvar exponent$1 = function(x) {\n return x = formatDecimal(Math.abs(x)), x ? x[1] : NaN;\n};\n\nvar formatGroup = function(grouping, thousands) {\n return function(value, width) {\n var i = value.length,\n t = [],\n j = 0,\n g = grouping[0],\n length = 0;\n\n while (i > 0 && g > 0) {\n if (length + g + 1 > width) g = Math.max(1, width - length);\n t.push(value.substring(i -= g, i + g));\n if ((length += g + 1) > width) break;\n g = grouping[j = (j + 1) % grouping.length];\n }\n\n return t.reverse().join(thousands);\n };\n};\n\nvar formatDefault = function(x, p) {\n x = x.toPrecision(p);\n\n out: for (var n = x.length, i = 1, i0 = -1, i1; i < n; ++i) {\n switch (x[i]) {\n case \".\": i0 = i1 = i; break;\n case \"0\": if (i0 === 0) i0 = i; i1 = i; break;\n case \"e\": break out;\n default: if (i0 > 0) i0 = 0; break;\n }\n }\n\n return i0 > 0 ? x.slice(0, i0) + x.slice(i1 + 1) : x;\n};\n\nvar prefixExponent;\n\nvar formatPrefixAuto = function(x, p) {\n var d = formatDecimal(x, p);\n if (!d) return x + \"\";\n var coefficient = d[0],\n exponent = d[1],\n i = exponent - (prefixExponent = Math.max(-8, Math.min(8, Math.floor(exponent / 3))) * 3) + 1,\n n = coefficient.length;\n return i === n ? coefficient\n : i > n ? coefficient + new Array(i - n + 1).join(\"0\")\n : i > 0 ? coefficient.slice(0, i) + \".\" + coefficient.slice(i)\n : \"0.\" + new Array(1 - i).join(\"0\") + formatDecimal(x, Math.max(0, p + i - 1))[0]; // less than 1y!\n};\n\nvar formatRounded = function(x, p) {\n var d = formatDecimal(x, p);\n if (!d) return x + \"\";\n var coefficient = d[0],\n exponent = d[1];\n return exponent < 0 ? \"0.\" + new Array(-exponent).join(\"0\") + coefficient\n : coefficient.length > exponent + 1 ? coefficient.slice(0, exponent + 1) + \".\" + coefficient.slice(exponent + 1)\n : coefficient + new Array(exponent - coefficient.length + 2).join(\"0\");\n};\n\nvar formatTypes = {\n \"\": formatDefault,\n \"%\": function(x, p) { return (x * 100).toFixed(p); },\n \"b\": function(x) { return Math.round(x).toString(2); },\n \"c\": function(x) { return x + \"\"; },\n \"d\": function(x) { return Math.round(x).toString(10); },\n \"e\": function(x, p) { return x.toExponential(p); },\n \"f\": function(x, p) { return x.toFixed(p); },\n \"g\": function(x, p) { return x.toPrecision(p); },\n \"o\": function(x) { return Math.round(x).toString(8); },\n \"p\": function(x, p) { return formatRounded(x * 100, p); },\n \"r\": formatRounded,\n \"s\": formatPrefixAuto,\n \"X\": function(x) { return Math.round(x).toString(16).toUpperCase(); },\n \"x\": function(x) { return Math.round(x).toString(16); }\n};\n\n// [[fill]align][sign][symbol][0][width][,][.precision][type]\nvar re = /^(?:(.)?([<>=^]))?([+\\-\\( ])?([$#])?(0)?(\\d+)?(,)?(\\.\\d+)?([a-z%])?$/i;\n\nvar formatSpecifier = function(specifier) {\n return new FormatSpecifier(specifier);\n};\n\nfunction FormatSpecifier(specifier) {\n if (!(match = re.exec(specifier))) throw new Error(\"invalid format: \" + specifier);\n\n var match,\n fill = match[1] || \" \",\n align = match[2] || \">\",\n sign = match[3] || \"-\",\n symbol = match[4] || \"\",\n zero = !!match[5],\n width = match[6] && +match[6],\n comma = !!match[7],\n precision = match[8] && +match[8].slice(1),\n type = match[9] || \"\";\n\n // The \"n\" type is an alias for \",g\".\n if (type === \"n\") comma = true, type = \"g\";\n\n // Map invalid types to the default format.\n else if (!formatTypes[type]) type = \"\";\n\n // If zero fill is specified, padding goes after sign and before digits.\n if (zero || (fill === \"0\" && align === \"=\")) zero = true, fill = \"0\", align = \"=\";\n\n this.fill = fill;\n this.align = align;\n this.sign = sign;\n this.symbol = symbol;\n this.zero = zero;\n this.width = width;\n this.comma = comma;\n this.precision = precision;\n this.type = type;\n}\n\nFormatSpecifier.prototype.toString = function() {\n return this.fill\n + this.align\n + this.sign\n + this.symbol\n + (this.zero ? \"0\" : \"\")\n + (this.width == null ? \"\" : Math.max(1, this.width | 0))\n + (this.comma ? \",\" : \"\")\n + (this.precision == null ? \"\" : \".\" + Math.max(0, this.precision | 0))\n + this.type;\n};\n\nvar prefixes = [\"y\",\"z\",\"a\",\"f\",\"p\",\"n\",\"\\xB5\",\"m\",\"\",\"k\",\"M\",\"G\",\"T\",\"P\",\"E\",\"Z\",\"Y\"];\n\nfunction identity$3(x) {\n return x;\n}\n\nvar formatLocale = function(locale) {\n var group = locale.grouping && locale.thousands ? formatGroup(locale.grouping, locale.thousands) : identity$3,\n currency = locale.currency,\n decimal = locale.decimal;\n\n function newFormat(specifier) {\n specifier = formatSpecifier(specifier);\n\n var fill = specifier.fill,\n align = specifier.align,\n sign = specifier.sign,\n symbol = specifier.symbol,\n zero = specifier.zero,\n width = specifier.width,\n comma = specifier.comma,\n precision = specifier.precision,\n type = specifier.type;\n\n // Compute the prefix and suffix.\n // For SI-prefix, the suffix is lazily computed.\n var prefix = symbol === \"$\" ? currency[0] : symbol === \"#\" && /[boxX]/.test(type) ? \"0\" + type.toLowerCase() : \"\",\n suffix = symbol === \"$\" ? currency[1] : /[%p]/.test(type) ? \"%\" : \"\";\n\n // What format function should we use?\n // Is this an integer type?\n // Can this type generate exponential notation?\n var formatType = formatTypes[type],\n maybeSuffix = !type || /[defgprs%]/.test(type);\n\n // Set the default precision if not specified,\n // or clamp the specified precision to the supported range.\n // For significant precision, it must be in [1, 21].\n // For fixed precision, it must be in [0, 20].\n precision = precision == null ? (type ? 6 : 12)\n : /[gprs]/.test(type) ? Math.max(1, Math.min(21, precision))\n : Math.max(0, Math.min(20, precision));\n\n function format(value) {\n var valuePrefix = prefix,\n valueSuffix = suffix,\n i, n, c;\n\n if (type === \"c\") {\n valueSuffix = formatType(value) + valueSuffix;\n value = \"\";\n } else {\n value = +value;\n\n // Convert negative to positive, and compute the prefix.\n // Note that -0 is not less than 0, but 1 / -0 is!\n var valueNegative = (value < 0 || 1 / value < 0) && (value *= -1, true);\n\n // Perform the initial formatting.\n value = formatType(value, precision);\n\n // If the original value was negative, it may be rounded to zero during\n // formatting; treat this as (positive) zero.\n if (valueNegative) {\n i = -1, n = value.length;\n valueNegative = false;\n while (++i < n) {\n if (c = value.charCodeAt(i), (48 < c && c < 58)\n || (type === \"x\" && 96 < c && c < 103)\n || (type === \"X\" && 64 < c && c < 71)) {\n valueNegative = true;\n break;\n }\n }\n }\n\n // Compute the prefix and suffix.\n valuePrefix = (valueNegative ? (sign === \"(\" ? sign : \"-\") : sign === \"-\" || sign === \"(\" ? \"\" : sign) + valuePrefix;\n valueSuffix = valueSuffix + (type === \"s\" ? prefixes[8 + prefixExponent / 3] : \"\") + (valueNegative && sign === \"(\" ? \")\" : \"\");\n\n // Break the formatted value into the integer “value” part that can be\n // grouped, and fractional or exponential “suffix” part that is not.\n if (maybeSuffix) {\n i = -1, n = value.length;\n while (++i < n) {\n if (c = value.charCodeAt(i), 48 > c || c > 57) {\n valueSuffix = (c === 46 ? decimal + value.slice(i + 1) : value.slice(i)) + valueSuffix;\n value = value.slice(0, i);\n break;\n }\n }\n }\n }\n\n // If the fill character is not \"0\", grouping is applied before padding.\n if (comma && !zero) value = group(value, Infinity);\n\n // Compute the padding.\n var length = valuePrefix.length + value.length + valueSuffix.length,\n padding = length < width ? new Array(width - length + 1).join(fill) : \"\";\n\n // If the fill character is \"0\", grouping is applied after padding.\n if (comma && zero) value = group(padding + value, padding.length ? width - valueSuffix.length : Infinity), padding = \"\";\n\n // Reconstruct the final output based on the desired alignment.\n switch (align) {\n case \"<\": return valuePrefix + value + valueSuffix + padding;\n case \"=\": return valuePrefix + padding + value + valueSuffix;\n case \"^\": return padding.slice(0, length = padding.length >> 1) + valuePrefix + value + valueSuffix + padding.slice(length);\n }\n return padding + valuePrefix + value + valueSuffix;\n }\n\n format.toString = function() {\n return specifier + \"\";\n };\n\n return format;\n }\n\n function formatPrefix(specifier, value) {\n var f = newFormat((specifier = formatSpecifier(specifier), specifier.type = \"f\", specifier)),\n e = Math.max(-8, Math.min(8, Math.floor(exponent$1(value) / 3))) * 3,\n k = Math.pow(10, -e),\n prefix = prefixes[8 + e / 3];\n return function(value) {\n return f(k * value) + prefix;\n };\n }\n\n return {\n format: newFormat,\n formatPrefix: formatPrefix\n };\n};\n\nvar locale$1;\n\n\n\ndefaultLocale({\n decimal: \".\",\n thousands: \",\",\n grouping: [3],\n currency: [\"$\", \"\"]\n});\n\nfunction defaultLocale(definition) {\n locale$1 = formatLocale(definition);\n exports.format = locale$1.format;\n exports.formatPrefix = locale$1.formatPrefix;\n return locale$1;\n}\n\nvar precisionFixed = function(step) {\n return Math.max(0, -exponent$1(Math.abs(step)));\n};\n\nvar precisionPrefix = function(step, value) {\n return Math.max(0, Math.max(-8, Math.min(8, Math.floor(exponent$1(value) / 3))) * 3 - exponent$1(Math.abs(step)));\n};\n\nvar precisionRound = function(step, max) {\n step = Math.abs(step), max = Math.abs(max) - step;\n return Math.max(0, exponent$1(max) - exponent$1(step)) + 1;\n};\n\n// Adds floating point numbers with twice the normal precision.\n// Reference: J. R. Shewchuk, Adaptive Precision Floating-Point Arithmetic and\n// Fast Robust Geometric Predicates, Discrete & Computational Geometry 18(3)\n// 305–363 (1997).\n// Code adapted from GeographicLib by Charles F. F. Karney,\n// http://geographiclib.sourceforge.net/\n\nvar adder = function() {\n return new Adder;\n};\n\nfunction Adder() {\n this.reset();\n}\n\nAdder.prototype = {\n constructor: Adder,\n reset: function() {\n this.s = // rounded value\n this.t = 0; // exact error\n },\n add: function(y) {\n add$1(temp, y, this.t);\n add$1(this, temp.s, this.s);\n if (this.s) this.t += temp.t;\n else this.s = temp.t;\n },\n valueOf: function() {\n return this.s;\n }\n};\n\nvar temp = new Adder;\n\nfunction add$1(adder, a, b) {\n var x = adder.s = a + b,\n bv = x - a,\n av = x - bv;\n adder.t = (a - av) + (b - bv);\n}\n\nvar epsilon$2 = 1e-6;\nvar epsilon2$1 = 1e-12;\nvar pi$3 = Math.PI;\nvar halfPi$2 = pi$3 / 2;\nvar quarterPi = pi$3 / 4;\nvar tau$3 = pi$3 * 2;\n\nvar degrees$1 = 180 / pi$3;\nvar radians = pi$3 / 180;\n\nvar abs = Math.abs;\nvar atan = Math.atan;\nvar atan2 = Math.atan2;\nvar cos$1 = Math.cos;\nvar ceil = Math.ceil;\nvar exp = Math.exp;\n\nvar log = Math.log;\nvar pow = Math.pow;\nvar sin$1 = Math.sin;\nvar sign = Math.sign || function(x) { return x > 0 ? 1 : x < 0 ? -1 : 0; };\nvar sqrt = Math.sqrt;\nvar tan = Math.tan;\n\nfunction acos(x) {\n return x > 1 ? 0 : x < -1 ? pi$3 : Math.acos(x);\n}\n\nfunction asin(x) {\n return x > 1 ? halfPi$2 : x < -1 ? -halfPi$2 : Math.asin(x);\n}\n\nfunction haversin(x) {\n return (x = sin$1(x / 2)) * x;\n}\n\nfunction noop$1() {}\n\nfunction streamGeometry(geometry, stream) {\n if (geometry && streamGeometryType.hasOwnProperty(geometry.type)) {\n streamGeometryType[geometry.type](geometry, stream);\n }\n}\n\nvar streamObjectType = {\n Feature: function(feature, stream) {\n streamGeometry(feature.geometry, stream);\n },\n FeatureCollection: function(object, stream) {\n var features = object.features, i = -1, n = features.length;\n while (++i < n) streamGeometry(features[i].geometry, stream);\n }\n};\n\nvar streamGeometryType = {\n Sphere: function(object, stream) {\n stream.sphere();\n },\n Point: function(object, stream) {\n object = object.coordinates;\n stream.point(object[0], object[1], object[2]);\n },\n MultiPoint: function(object, stream) {\n var coordinates = object.coordinates, i = -1, n = coordinates.length;\n while (++i < n) object = coordinates[i], stream.point(object[0], object[1], object[2]);\n },\n LineString: function(object, stream) {\n streamLine(object.coordinates, stream, 0);\n },\n MultiLineString: function(object, stream) {\n var coordinates = object.coordinates, i = -1, n = coordinates.length;\n while (++i < n) streamLine(coordinates[i], stream, 0);\n },\n Polygon: function(object, stream) {\n streamPolygon(object.coordinates, stream);\n },\n MultiPolygon: function(object, stream) {\n var coordinates = object.coordinates, i = -1, n = coordinates.length;\n while (++i < n) streamPolygon(coordinates[i], stream);\n },\n GeometryCollection: function(object, stream) {\n var geometries = object.geometries, i = -1, n = geometries.length;\n while (++i < n) streamGeometry(geometries[i], stream);\n }\n};\n\nfunction streamLine(coordinates, stream, closed) {\n var i = -1, n = coordinates.length - closed, coordinate;\n stream.lineStart();\n while (++i < n) coordinate = coordinates[i], stream.point(coordinate[0], coordinate[1], coordinate[2]);\n stream.lineEnd();\n}\n\nfunction streamPolygon(coordinates, stream) {\n var i = -1, n = coordinates.length;\n stream.polygonStart();\n while (++i < n) streamLine(coordinates[i], stream, 1);\n stream.polygonEnd();\n}\n\nvar geoStream = function(object, stream) {\n if (object && streamObjectType.hasOwnProperty(object.type)) {\n streamObjectType[object.type](object, stream);\n } else {\n streamGeometry(object, stream);\n }\n};\n\nvar areaRingSum = adder();\n\nvar areaSum = adder();\nvar lambda00;\nvar phi00;\nvar lambda0;\nvar cosPhi0;\nvar sinPhi0;\n\nvar areaStream = {\n point: noop$1,\n lineStart: noop$1,\n lineEnd: noop$1,\n polygonStart: function() {\n areaRingSum.reset();\n areaStream.lineStart = areaRingStart;\n areaStream.lineEnd = areaRingEnd;\n },\n polygonEnd: function() {\n var areaRing = +areaRingSum;\n areaSum.add(areaRing < 0 ? tau$3 + areaRing : areaRing);\n this.lineStart = this.lineEnd = this.point = noop$1;\n },\n sphere: function() {\n areaSum.add(tau$3);\n }\n};\n\nfunction areaRingStart() {\n areaStream.point = areaPointFirst;\n}\n\nfunction areaRingEnd() {\n areaPoint(lambda00, phi00);\n}\n\nfunction areaPointFirst(lambda, phi) {\n areaStream.point = areaPoint;\n lambda00 = lambda, phi00 = phi;\n lambda *= radians, phi *= radians;\n lambda0 = lambda, cosPhi0 = cos$1(phi = phi / 2 + quarterPi), sinPhi0 = sin$1(phi);\n}\n\nfunction areaPoint(lambda, phi) {\n lambda *= radians, phi *= radians;\n phi = phi / 2 + quarterPi; // half the angular distance from south pole\n\n // Spherical excess E for a spherical triangle with vertices: south pole,\n // previous point, current point. Uses a formula derived from Cagnoli’s\n // theorem. See Todhunter, Spherical Trig. (1871), Sec. 103, Eq. (2).\n var dLambda = lambda - lambda0,\n sdLambda = dLambda >= 0 ? 1 : -1,\n adLambda = sdLambda * dLambda,\n cosPhi = cos$1(phi),\n sinPhi = sin$1(phi),\n k = sinPhi0 * sinPhi,\n u = cosPhi0 * cosPhi + k * cos$1(adLambda),\n v = k * sdLambda * sin$1(adLambda);\n areaRingSum.add(atan2(v, u));\n\n // Advance the previous points.\n lambda0 = lambda, cosPhi0 = cosPhi, sinPhi0 = sinPhi;\n}\n\nvar area = function(object) {\n areaSum.reset();\n geoStream(object, areaStream);\n return areaSum * 2;\n};\n\nfunction spherical(cartesian) {\n return [atan2(cartesian[1], cartesian[0]), asin(cartesian[2])];\n}\n\nfunction cartesian(spherical) {\n var lambda = spherical[0], phi = spherical[1], cosPhi = cos$1(phi);\n return [cosPhi * cos$1(lambda), cosPhi * sin$1(lambda), sin$1(phi)];\n}\n\nfunction cartesianDot(a, b) {\n return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];\n}\n\nfunction cartesianCross(a, b) {\n return [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];\n}\n\n// TODO return a\nfunction cartesianAddInPlace(a, b) {\n a[0] += b[0], a[1] += b[1], a[2] += b[2];\n}\n\nfunction cartesianScale(vector, k) {\n return [vector[0] * k, vector[1] * k, vector[2] * k];\n}\n\n// TODO return d\nfunction cartesianNormalizeInPlace(d) {\n var l = sqrt(d[0] * d[0] + d[1] * d[1] + d[2] * d[2]);\n d[0] /= l, d[1] /= l, d[2] /= l;\n}\n\nvar lambda0$1;\nvar phi0;\nvar lambda1;\nvar phi1;\nvar lambda2;\nvar lambda00$1;\nvar phi00$1;\nvar p0;\nvar deltaSum = adder();\nvar ranges;\nvar range;\n\nvar boundsStream = {\n point: boundsPoint,\n lineStart: boundsLineStart,\n lineEnd: boundsLineEnd,\n polygonStart: function() {\n boundsStream.point = boundsRingPoint;\n boundsStream.lineStart = boundsRingStart;\n boundsStream.lineEnd = boundsRingEnd;\n deltaSum.reset();\n areaStream.polygonStart();\n },\n polygonEnd: function() {\n areaStream.polygonEnd();\n boundsStream.point = boundsPoint;\n boundsStream.lineStart = boundsLineStart;\n boundsStream.lineEnd = boundsLineEnd;\n if (areaRingSum < 0) lambda0$1 = -(lambda1 = 180), phi0 = -(phi1 = 90);\n else if (deltaSum > epsilon$2) phi1 = 90;\n else if (deltaSum < -epsilon$2) phi0 = -90;\n range[0] = lambda0$1, range[1] = lambda1;\n }\n};\n\nfunction boundsPoint(lambda, phi) {\n ranges.push(range = [lambda0$1 = lambda, lambda1 = lambda]);\n if (phi < phi0) phi0 = phi;\n if (phi > phi1) phi1 = phi;\n}\n\nfunction linePoint(lambda, phi) {\n var p = cartesian([lambda * radians, phi * radians]);\n if (p0) {\n var normal = cartesianCross(p0, p),\n equatorial = [normal[1], -normal[0], 0],\n inflection = cartesianCross(equatorial, normal);\n cartesianNormalizeInPlace(inflection);\n inflection = spherical(inflection);\n var delta = lambda - lambda2,\n sign$$1 = delta > 0 ? 1 : -1,\n lambdai = inflection[0] * degrees$1 * sign$$1,\n phii,\n antimeridian = abs(delta) > 180;\n if (antimeridian ^ (sign$$1 * lambda2 < lambdai && lambdai < sign$$1 * lambda)) {\n phii = inflection[1] * degrees$1;\n if (phii > phi1) phi1 = phii;\n } else if (lambdai = (lambdai + 360) % 360 - 180, antimeridian ^ (sign$$1 * lambda2 < lambdai && lambdai < sign$$1 * lambda)) {\n phii = -inflection[1] * degrees$1;\n if (phii < phi0) phi0 = phii;\n } else {\n if (phi < phi0) phi0 = phi;\n if (phi > phi1) phi1 = phi;\n }\n if (antimeridian) {\n if (lambda < lambda2) {\n if (angle(lambda0$1, lambda) > angle(lambda0$1, lambda1)) lambda1 = lambda;\n } else {\n if (angle(lambda, lambda1) > angle(lambda0$1, lambda1)) lambda0$1 = lambda;\n }\n } else {\n if (lambda1 >= lambda0$1) {\n if (lambda < lambda0$1) lambda0$1 = lambda;\n if (lambda > lambda1) lambda1 = lambda;\n } else {\n if (lambda > lambda2) {\n if (angle(lambda0$1, lambda) > angle(lambda0$1, lambda1)) lambda1 = lambda;\n } else {\n if (angle(lambda, lambda1) > angle(lambda0$1, lambda1)) lambda0$1 = lambda;\n }\n }\n }\n } else {\n ranges.push(range = [lambda0$1 = lambda, lambda1 = lambda]);\n }\n if (phi < phi0) phi0 = phi;\n if (phi > phi1) phi1 = phi;\n p0 = p, lambda2 = lambda;\n}\n\nfunction boundsLineStart() {\n boundsStream.point = linePoint;\n}\n\nfunction boundsLineEnd() {\n range[0] = lambda0$1, range[1] = lambda1;\n boundsStream.point = boundsPoint;\n p0 = null;\n}\n\nfunction boundsRingPoint(lambda, phi) {\n if (p0) {\n var delta = lambda - lambda2;\n deltaSum.add(abs(delta) > 180 ? delta + (delta > 0 ? 360 : -360) : delta);\n } else {\n lambda00$1 = lambda, phi00$1 = phi;\n }\n areaStream.point(lambda, phi);\n linePoint(lambda, phi);\n}\n\nfunction boundsRingStart() {\n areaStream.lineStart();\n}\n\nfunction boundsRingEnd() {\n boundsRingPoint(lambda00$1, phi00$1);\n areaStream.lineEnd();\n if (abs(deltaSum) > epsilon$2) lambda0$1 = -(lambda1 = 180);\n range[0] = lambda0$1, range[1] = lambda1;\n p0 = null;\n}\n\n// Finds the left-right distance between two longitudes.\n// This is almost the same as (lambda1 - lambda0 + 360°) % 360°, except that we want\n// the distance between ±180° to be 360°.\nfunction angle(lambda0, lambda1) {\n return (lambda1 -= lambda0) < 0 ? lambda1 + 360 : lambda1;\n}\n\nfunction rangeCompare(a, b) {\n return a[0] - b[0];\n}\n\nfunction rangeContains(range, x) {\n return range[0] <= range[1] ? range[0] <= x && x <= range[1] : x < range[0] || range[1] < x;\n}\n\nvar bounds = function(feature) {\n var i, n, a, b, merged, deltaMax, delta;\n\n phi1 = lambda1 = -(lambda0$1 = phi0 = Infinity);\n ranges = [];\n geoStream(feature, boundsStream);\n\n // First, sort ranges by their minimum longitudes.\n if (n = ranges.length) {\n ranges.sort(rangeCompare);\n\n // Then, merge any ranges that overlap.\n for (i = 1, a = ranges[0], merged = [a]; i < n; ++i) {\n b = ranges[i];\n if (rangeContains(a, b[0]) || rangeContains(a, b[1])) {\n if (angle(a[0], b[1]) > angle(a[0], a[1])) a[1] = b[1];\n if (angle(b[0], a[1]) > angle(a[0], a[1])) a[0] = b[0];\n } else {\n merged.push(a = b);\n }\n }\n\n // Finally, find the largest gap between the merged ranges.\n // The final bounding box will be the inverse of this gap.\n for (deltaMax = -Infinity, n = merged.length - 1, i = 0, a = merged[n]; i <= n; a = b, ++i) {\n b = merged[i];\n if ((delta = angle(a[1], b[0])) > deltaMax) deltaMax = delta, lambda0$1 = b[0], lambda1 = a[1];\n }\n }\n\n ranges = range = null;\n\n return lambda0$1 === Infinity || phi0 === Infinity\n ? [[NaN, NaN], [NaN, NaN]]\n : [[lambda0$1, phi0], [lambda1, phi1]];\n};\n\nvar W0;\nvar W1;\nvar X0;\nvar Y0;\nvar Z0;\nvar X1;\nvar Y1;\nvar Z1;\nvar X2;\nvar Y2;\nvar Z2;\nvar lambda00$2;\nvar phi00$2;\nvar x0;\nvar y0;\nvar z0; // previous point\n\nvar centroidStream = {\n sphere: noop$1,\n point: centroidPoint,\n lineStart: centroidLineStart,\n lineEnd: centroidLineEnd,\n polygonStart: function() {\n centroidStream.lineStart = centroidRingStart;\n centroidStream.lineEnd = centroidRingEnd;\n },\n polygonEnd: function() {\n centroidStream.lineStart = centroidLineStart;\n centroidStream.lineEnd = centroidLineEnd;\n }\n};\n\n// Arithmetic mean of Cartesian vectors.\nfunction centroidPoint(lambda, phi) {\n lambda *= radians, phi *= radians;\n var cosPhi = cos$1(phi);\n centroidPointCartesian(cosPhi * cos$1(lambda), cosPhi * sin$1(lambda), sin$1(phi));\n}\n\nfunction centroidPointCartesian(x, y, z) {\n ++W0;\n X0 += (x - X0) / W0;\n Y0 += (y - Y0) / W0;\n Z0 += (z - Z0) / W0;\n}\n\nfunction centroidLineStart() {\n centroidStream.point = centroidLinePointFirst;\n}\n\nfunction centroidLinePointFirst(lambda, phi) {\n lambda *= radians, phi *= radians;\n var cosPhi = cos$1(phi);\n x0 = cosPhi * cos$1(lambda);\n y0 = cosPhi * sin$1(lambda);\n z0 = sin$1(phi);\n centroidStream.point = centroidLinePoint;\n centroidPointCartesian(x0, y0, z0);\n}\n\nfunction centroidLinePoint(lambda, phi) {\n lambda *= radians, phi *= radians;\n var cosPhi = cos$1(phi),\n x = cosPhi * cos$1(lambda),\n y = cosPhi * sin$1(lambda),\n z = sin$1(phi),\n w = atan2(sqrt((w = y0 * z - z0 * y) * w + (w = z0 * x - x0 * z) * w + (w = x0 * y - y0 * x) * w), x0 * x + y0 * y + z0 * z);\n W1 += w;\n X1 += w * (x0 + (x0 = x));\n Y1 += w * (y0 + (y0 = y));\n Z1 += w * (z0 + (z0 = z));\n centroidPointCartesian(x0, y0, z0);\n}\n\nfunction centroidLineEnd() {\n centroidStream.point = centroidPoint;\n}\n\n// See J. E. Brock, The Inertia Tensor for a Spherical Triangle,\n// J. Applied Mechanics 42, 239 (1975).\nfunction centroidRingStart() {\n centroidStream.point = centroidRingPointFirst;\n}\n\nfunction centroidRingEnd() {\n centroidRingPoint(lambda00$2, phi00$2);\n centroidStream.point = centroidPoint;\n}\n\nfunction centroidRingPointFirst(lambda, phi) {\n lambda00$2 = lambda, phi00$2 = phi;\n lambda *= radians, phi *= radians;\n centroidStream.point = centroidRingPoint;\n var cosPhi = cos$1(phi);\n x0 = cosPhi * cos$1(lambda);\n y0 = cosPhi * sin$1(lambda);\n z0 = sin$1(phi);\n centroidPointCartesian(x0, y0, z0);\n}\n\nfunction centroidRingPoint(lambda, phi) {\n lambda *= radians, phi *= radians;\n var cosPhi = cos$1(phi),\n x = cosPhi * cos$1(lambda),\n y = cosPhi * sin$1(lambda),\n z = sin$1(phi),\n cx = y0 * z - z0 * y,\n cy = z0 * x - x0 * z,\n cz = x0 * y - y0 * x,\n m = sqrt(cx * cx + cy * cy + cz * cz),\n u = x0 * x + y0 * y + z0 * z,\n v = m && -asin(m) / m, // area weight\n w = atan2(m, u); // line weight\n X2 += v * cx;\n Y2 += v * cy;\n Z2 += v * cz;\n W1 += w;\n X1 += w * (x0 + (x0 = x));\n Y1 += w * (y0 + (y0 = y));\n Z1 += w * (z0 + (z0 = z));\n centroidPointCartesian(x0, y0, z0);\n}\n\nvar centroid = function(object) {\n W0 = W1 =\n X0 = Y0 = Z0 =\n X1 = Y1 = Z1 =\n X2 = Y2 = Z2 = 0;\n geoStream(object, centroidStream);\n\n var x = X2,\n y = Y2,\n z = Z2,\n m = x * x + y * y + z * z;\n\n // If the area-weighted ccentroid is undefined, fall back to length-weighted ccentroid.\n if (m < epsilon2$1) {\n x = X1, y = Y1, z = Z1;\n // If the feature has zero length, fall back to arithmetic mean of point vectors.\n if (W1 < epsilon$2) x = X0, y = Y0, z = Z0;\n m = x * x + y * y + z * z;\n // If the feature still has an undefined ccentroid, then return.\n if (m < epsilon2$1) return [NaN, NaN];\n }\n\n return [atan2(y, x) * degrees$1, asin(z / sqrt(m)) * degrees$1];\n};\n\nvar constant$7 = function(x) {\n return function() {\n return x;\n };\n};\n\nvar compose = function(a, b) {\n\n function compose(x, y) {\n return x = a(x, y), b(x[0], x[1]);\n }\n\n if (a.invert && b.invert) compose.invert = function(x, y) {\n return x = b.invert(x, y), x && a.invert(x[0], x[1]);\n };\n\n return compose;\n};\n\nfunction rotationIdentity(lambda, phi) {\n return [lambda > pi$3 ? lambda - tau$3 : lambda < -pi$3 ? lambda + tau$3 : lambda, phi];\n}\n\nrotationIdentity.invert = rotationIdentity;\n\nfunction rotateRadians(deltaLambda, deltaPhi, deltaGamma) {\n return (deltaLambda %= tau$3) ? (deltaPhi || deltaGamma ? compose(rotationLambda(deltaLambda), rotationPhiGamma(deltaPhi, deltaGamma))\n : rotationLambda(deltaLambda))\n : (deltaPhi || deltaGamma ? rotationPhiGamma(deltaPhi, deltaGamma)\n : rotationIdentity);\n}\n\nfunction forwardRotationLambda(deltaLambda) {\n return function(lambda, phi) {\n return lambda += deltaLambda, [lambda > pi$3 ? lambda - tau$3 : lambda < -pi$3 ? lambda + tau$3 : lambda, phi];\n };\n}\n\nfunction rotationLambda(deltaLambda) {\n var rotation = forwardRotationLambda(deltaLambda);\n rotation.invert = forwardRotationLambda(-deltaLambda);\n return rotation;\n}\n\nfunction rotationPhiGamma(deltaPhi, deltaGamma) {\n var cosDeltaPhi = cos$1(deltaPhi),\n sinDeltaPhi = sin$1(deltaPhi),\n cosDeltaGamma = cos$1(deltaGamma),\n sinDeltaGamma = sin$1(deltaGamma);\n\n function rotation(lambda, phi) {\n var cosPhi = cos$1(phi),\n x = cos$1(lambda) * cosPhi,\n y = sin$1(lambda) * cosPhi,\n z = sin$1(phi),\n k = z * cosDeltaPhi + x * sinDeltaPhi;\n return [\n atan2(y * cosDeltaGamma - k * sinDeltaGamma, x * cosDeltaPhi - z * sinDeltaPhi),\n asin(k * cosDeltaGamma + y * sinDeltaGamma)\n ];\n }\n\n rotation.invert = function(lambda, phi) {\n var cosPhi = cos$1(phi),\n x = cos$1(lambda) * cosPhi,\n y = sin$1(lambda) * cosPhi,\n z = sin$1(phi),\n k = z * cosDeltaGamma - y * sinDeltaGamma;\n return [\n atan2(y * cosDeltaGamma + z * sinDeltaGamma, x * cosDeltaPhi + k * sinDeltaPhi),\n asin(k * cosDeltaPhi - x * sinDeltaPhi)\n ];\n };\n\n return rotation;\n}\n\nvar rotation = function(rotate) {\n rotate = rotateRadians(rotate[0] * radians, rotate[1] * radians, rotate.length > 2 ? rotate[2] * radians : 0);\n\n function forward(coordinates) {\n coordinates = rotate(coordinates[0] * radians, coordinates[1] * radians);\n return coordinates[0] *= degrees$1, coordinates[1] *= degrees$1, coordinates;\n }\n\n forward.invert = function(coordinates) {\n coordinates = rotate.invert(coordinates[0] * radians, coordinates[1] * radians);\n return coordinates[0] *= degrees$1, coordinates[1] *= degrees$1, coordinates;\n };\n\n return forward;\n};\n\n// Generates a circle centered at [0°, 0°], with a given radius and precision.\nfunction circleStream(stream, radius, delta, direction, t0, t1) {\n if (!delta) return;\n var cosRadius = cos$1(radius),\n sinRadius = sin$1(radius),\n step = direction * delta;\n if (t0 == null) {\n t0 = radius + direction * tau$3;\n t1 = radius - step / 2;\n } else {\n t0 = circleRadius(cosRadius, t0);\n t1 = circleRadius(cosRadius, t1);\n if (direction > 0 ? t0 < t1 : t0 > t1) t0 += direction * tau$3;\n }\n for (var point, t = t0; direction > 0 ? t > t1 : t < t1; t -= step) {\n point = spherical([cosRadius, -sinRadius * cos$1(t), -sinRadius * sin$1(t)]);\n stream.point(point[0], point[1]);\n }\n}\n\n// Returns the signed angle of a cartesian point relative to [cosRadius, 0, 0].\nfunction circleRadius(cosRadius, point) {\n point = cartesian(point), point[0] -= cosRadius;\n cartesianNormalizeInPlace(point);\n var radius = acos(-point[1]);\n return ((-point[2] < 0 ? -radius : radius) + tau$3 - epsilon$2) % tau$3;\n}\n\nvar circle = function() {\n var center = constant$7([0, 0]),\n radius = constant$7(90),\n precision = constant$7(6),\n ring,\n rotate,\n stream = {point: point};\n\n function point(x, y) {\n ring.push(x = rotate(x, y));\n x[0] *= degrees$1, x[1] *= degrees$1;\n }\n\n function circle() {\n var c = center.apply(this, arguments),\n r = radius.apply(this, arguments) * radians,\n p = precision.apply(this, arguments) * radians;\n ring = [];\n rotate = rotateRadians(-c[0] * radians, -c[1] * radians, 0).invert;\n circleStream(stream, r, p, 1);\n c = {type: \"Polygon\", coordinates: [ring]};\n ring = rotate = null;\n return c;\n }\n\n circle.center = function(_) {\n return arguments.length ? (center = typeof _ === \"function\" ? _ : constant$7([+_[0], +_[1]]), circle) : center;\n };\n\n circle.radius = function(_) {\n return arguments.length ? (radius = typeof _ === \"function\" ? _ : constant$7(+_), circle) : radius;\n };\n\n circle.precision = function(_) {\n return arguments.length ? (precision = typeof _ === \"function\" ? _ : constant$7(+_), circle) : precision;\n };\n\n return circle;\n};\n\nvar clipBuffer = function() {\n var lines = [],\n line;\n return {\n point: function(x, y) {\n line.push([x, y]);\n },\n lineStart: function() {\n lines.push(line = []);\n },\n lineEnd: noop$1,\n rejoin: function() {\n if (lines.length > 1) lines.push(lines.pop().concat(lines.shift()));\n },\n result: function() {\n var result = lines;\n lines = [];\n line = null;\n return result;\n }\n };\n};\n\nvar clipLine = function(a, b, x0, y0, x1, y1) {\n var ax = a[0],\n ay = a[1],\n bx = b[0],\n by = b[1],\n t0 = 0,\n t1 = 1,\n dx = bx - ax,\n dy = by - ay,\n r;\n\n r = x0 - ax;\n if (!dx && r > 0) return;\n r /= dx;\n if (dx < 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n } else if (dx > 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n }\n\n r = x1 - ax;\n if (!dx && r < 0) return;\n r /= dx;\n if (dx < 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n } else if (dx > 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n }\n\n r = y0 - ay;\n if (!dy && r > 0) return;\n r /= dy;\n if (dy < 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n } else if (dy > 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n }\n\n r = y1 - ay;\n if (!dy && r < 0) return;\n r /= dy;\n if (dy < 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n } else if (dy > 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n }\n\n if (t0 > 0) a[0] = ax + t0 * dx, a[1] = ay + t0 * dy;\n if (t1 < 1) b[0] = ax + t1 * dx, b[1] = ay + t1 * dy;\n return true;\n};\n\nvar pointEqual = function(a, b) {\n return abs(a[0] - b[0]) < epsilon$2 && abs(a[1] - b[1]) < epsilon$2;\n};\n\nfunction Intersection(point, points, other, entry) {\n this.x = point;\n this.z = points;\n this.o = other; // another intersection\n this.e = entry; // is an entry?\n this.v = false; // visited\n this.n = this.p = null; // next & previous\n}\n\n// A generalized polygon clipping algorithm: given a polygon that has been cut\n// into its visible line segments, and rejoins the segments by interpolating\n// along the clip edge.\nvar clipPolygon = function(segments, compareIntersection, startInside, interpolate, stream) {\n var subject = [],\n clip = [],\n i,\n n;\n\n segments.forEach(function(segment) {\n if ((n = segment.length - 1) <= 0) return;\n var n, p0 = segment[0], p1 = segment[n], x;\n\n // If the first and last points of a segment are coincident, then treat as a\n // closed ring. TODO if all rings are closed, then the winding order of the\n // exterior ring should be checked.\n if (pointEqual(p0, p1)) {\n stream.lineStart();\n for (i = 0; i < n; ++i) stream.point((p0 = segment[i])[0], p0[1]);\n stream.lineEnd();\n return;\n }\n\n subject.push(x = new Intersection(p0, segment, null, true));\n clip.push(x.o = new Intersection(p0, null, x, false));\n subject.push(x = new Intersection(p1, segment, null, false));\n clip.push(x.o = new Intersection(p1, null, x, true));\n });\n\n if (!subject.length) return;\n\n clip.sort(compareIntersection);\n link$1(subject);\n link$1(clip);\n\n for (i = 0, n = clip.length; i < n; ++i) {\n clip[i].e = startInside = !startInside;\n }\n\n var start = subject[0],\n points,\n point;\n\n while (1) {\n // Find first unvisited intersection.\n var current = start,\n isSubject = true;\n while (current.v) if ((current = current.n) === start) return;\n points = current.z;\n stream.lineStart();\n do {\n current.v = current.o.v = true;\n if (current.e) {\n if (isSubject) {\n for (i = 0, n = points.length; i < n; ++i) stream.point((point = points[i])[0], point[1]);\n } else {\n interpolate(current.x, current.n.x, 1, stream);\n }\n current = current.n;\n } else {\n if (isSubject) {\n points = current.p.z;\n for (i = points.length - 1; i >= 0; --i) stream.point((point = points[i])[0], point[1]);\n } else {\n interpolate(current.x, current.p.x, -1, stream);\n }\n current = current.p;\n }\n current = current.o;\n points = current.z;\n isSubject = !isSubject;\n } while (!current.v);\n stream.lineEnd();\n }\n};\n\nfunction link$1(array) {\n if (!(n = array.length)) return;\n var n,\n i = 0,\n a = array[0],\n b;\n while (++i < n) {\n a.n = b = array[i];\n b.p = a;\n a = b;\n }\n a.n = b = array[0];\n b.p = a;\n}\n\nvar clipMax = 1e9;\nvar clipMin = -clipMax;\n\n// TODO Use d3-polygon’s polygonContains here for the ring check?\n// TODO Eliminate duplicate buffering in clipBuffer and polygon.push?\n\nfunction clipExtent(x0, y0, x1, y1) {\n\n function visible(x, y) {\n return x0 <= x && x <= x1 && y0 <= y && y <= y1;\n }\n\n function interpolate(from, to, direction, stream) {\n var a = 0, a1 = 0;\n if (from == null\n || (a = corner(from, direction)) !== (a1 = corner(to, direction))\n || comparePoint(from, to) < 0 ^ direction > 0) {\n do stream.point(a === 0 || a === 3 ? x0 : x1, a > 1 ? y1 : y0);\n while ((a = (a + direction + 4) % 4) !== a1);\n } else {\n stream.point(to[0], to[1]);\n }\n }\n\n function corner(p, direction) {\n return abs(p[0] - x0) < epsilon$2 ? direction > 0 ? 0 : 3\n : abs(p[0] - x1) < epsilon$2 ? direction > 0 ? 2 : 1\n : abs(p[1] - y0) < epsilon$2 ? direction > 0 ? 1 : 0\n : direction > 0 ? 3 : 2; // abs(p[1] - y1) < epsilon\n }\n\n function compareIntersection(a, b) {\n return comparePoint(a.x, b.x);\n }\n\n function comparePoint(a, b) {\n var ca = corner(a, 1),\n cb = corner(b, 1);\n return ca !== cb ? ca - cb\n : ca === 0 ? b[1] - a[1]\n : ca === 1 ? a[0] - b[0]\n : ca === 2 ? a[1] - b[1]\n : b[0] - a[0];\n }\n\n return function(stream) {\n var activeStream = stream,\n bufferStream = clipBuffer(),\n segments,\n polygon,\n ring,\n x__, y__, v__, // first point\n x_, y_, v_, // previous point\n first,\n clean;\n\n var clipStream = {\n point: point,\n lineStart: lineStart,\n lineEnd: lineEnd,\n polygonStart: polygonStart,\n polygonEnd: polygonEnd\n };\n\n function point(x, y) {\n if (visible(x, y)) activeStream.point(x, y);\n }\n\n function polygonInside() {\n var winding = 0;\n\n for (var i = 0, n = polygon.length; i < n; ++i) {\n for (var ring = polygon[i], j = 1, m = ring.length, point = ring[0], a0, a1, b0 = point[0], b1 = point[1]; j < m; ++j) {\n a0 = b0, a1 = b1, point = ring[j], b0 = point[0], b1 = point[1];\n if (a1 <= y1) { if (b1 > y1 && (b0 - a0) * (y1 - a1) > (b1 - a1) * (x0 - a0)) ++winding; }\n else { if (b1 <= y1 && (b0 - a0) * (y1 - a1) < (b1 - a1) * (x0 - a0)) --winding; }\n }\n }\n\n return winding;\n }\n\n // Buffer geometry within a polygon and then clip it en masse.\n function polygonStart() {\n activeStream = bufferStream, segments = [], polygon = [], clean = true;\n }\n\n function polygonEnd() {\n var startInside = polygonInside(),\n cleanInside = clean && startInside,\n visible = (segments = merge(segments)).length;\n if (cleanInside || visible) {\n stream.polygonStart();\n if (cleanInside) {\n stream.lineStart();\n interpolate(null, null, 1, stream);\n stream.lineEnd();\n }\n if (visible) {\n clipPolygon(segments, compareIntersection, startInside, interpolate, stream);\n }\n stream.polygonEnd();\n }\n activeStream = stream, segments = polygon = ring = null;\n }\n\n function lineStart() {\n clipStream.point = linePoint;\n if (polygon) polygon.push(ring = []);\n first = true;\n v_ = false;\n x_ = y_ = NaN;\n }\n\n // TODO rather than special-case polygons, simply handle them separately.\n // Ideally, coincident intersection points should be jittered to avoid\n // clipping issues.\n function lineEnd() {\n if (segments) {\n linePoint(x__, y__);\n if (v__ && v_) bufferStream.rejoin();\n segments.push(bufferStream.result());\n }\n clipStream.point = point;\n if (v_) activeStream.lineEnd();\n }\n\n function linePoint(x, y) {\n var v = visible(x, y);\n if (polygon) ring.push([x, y]);\n if (first) {\n x__ = x, y__ = y, v__ = v;\n first = false;\n if (v) {\n activeStream.lineStart();\n activeStream.point(x, y);\n }\n } else {\n if (v && v_) activeStream.point(x, y);\n else {\n var a = [x_ = Math.max(clipMin, Math.min(clipMax, x_)), y_ = Math.max(clipMin, Math.min(clipMax, y_))],\n b = [x = Math.max(clipMin, Math.min(clipMax, x)), y = Math.max(clipMin, Math.min(clipMax, y))];\n if (clipLine(a, b, x0, y0, x1, y1)) {\n if (!v_) {\n activeStream.lineStart();\n activeStream.point(a[0], a[1]);\n }\n activeStream.point(b[0], b[1]);\n if (!v) activeStream.lineEnd();\n clean = false;\n } else if (v) {\n activeStream.lineStart();\n activeStream.point(x, y);\n clean = false;\n }\n }\n }\n x_ = x, y_ = y, v_ = v;\n }\n\n return clipStream;\n };\n}\n\nvar extent$1 = function() {\n var x0 = 0,\n y0 = 0,\n x1 = 960,\n y1 = 500,\n cache,\n cacheStream,\n clip;\n\n return clip = {\n stream: function(stream) {\n return cache && cacheStream === stream ? cache : cache = clipExtent(x0, y0, x1, y1)(cacheStream = stream);\n },\n extent: function(_) {\n return arguments.length ? (x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], y1 = +_[1][1], cache = cacheStream = null, clip) : [[x0, y0], [x1, y1]];\n }\n };\n};\n\nvar lengthSum = adder();\nvar lambda0$2;\nvar sinPhi0$1;\nvar cosPhi0$1;\n\nvar lengthStream = {\n sphere: noop$1,\n point: noop$1,\n lineStart: lengthLineStart,\n lineEnd: noop$1,\n polygonStart: noop$1,\n polygonEnd: noop$1\n};\n\nfunction lengthLineStart() {\n lengthStream.point = lengthPointFirst;\n lengthStream.lineEnd = lengthLineEnd;\n}\n\nfunction lengthLineEnd() {\n lengthStream.point = lengthStream.lineEnd = noop$1;\n}\n\nfunction lengthPointFirst(lambda, phi) {\n lambda *= radians, phi *= radians;\n lambda0$2 = lambda, sinPhi0$1 = sin$1(phi), cosPhi0$1 = cos$1(phi);\n lengthStream.point = lengthPoint;\n}\n\nfunction lengthPoint(lambda, phi) {\n lambda *= radians, phi *= radians;\n var sinPhi = sin$1(phi),\n cosPhi = cos$1(phi),\n delta = abs(lambda - lambda0$2),\n cosDelta = cos$1(delta),\n sinDelta = sin$1(delta),\n x = cosPhi * sinDelta,\n y = cosPhi0$1 * sinPhi - sinPhi0$1 * cosPhi * cosDelta,\n z = sinPhi0$1 * sinPhi + cosPhi0$1 * cosPhi * cosDelta;\n lengthSum.add(atan2(sqrt(x * x + y * y), z));\n lambda0$2 = lambda, sinPhi0$1 = sinPhi, cosPhi0$1 = cosPhi;\n}\n\nvar length$1 = function(object) {\n lengthSum.reset();\n geoStream(object, lengthStream);\n return +lengthSum;\n};\n\nvar coordinates = [null, null];\nvar object$1 = {type: \"LineString\", coordinates: coordinates};\n\nvar distance = function(a, b) {\n coordinates[0] = a;\n coordinates[1] = b;\n return length$1(object$1);\n};\n\nfunction graticuleX(y0, y1, dy) {\n var y = sequence(y0, y1 - epsilon$2, dy).concat(y1);\n return function(x) { return y.map(function(y) { return [x, y]; }); };\n}\n\nfunction graticuleY(x0, x1, dx) {\n var x = sequence(x0, x1 - epsilon$2, dx).concat(x1);\n return function(y) { return x.map(function(x) { return [x, y]; }); };\n}\n\nfunction graticule() {\n var x1, x0, X1, X0,\n y1, y0, Y1, Y0,\n dx = 10, dy = dx, DX = 90, DY = 360,\n x, y, X, Y,\n precision = 2.5;\n\n function graticule() {\n return {type: \"MultiLineString\", coordinates: lines()};\n }\n\n function lines() {\n return sequence(ceil(X0 / DX) * DX, X1, DX).map(X)\n .concat(sequence(ceil(Y0 / DY) * DY, Y1, DY).map(Y))\n .concat(sequence(ceil(x0 / dx) * dx, x1, dx).filter(function(x) { return abs(x % DX) > epsilon$2; }).map(x))\n .concat(sequence(ceil(y0 / dy) * dy, y1, dy).filter(function(y) { return abs(y % DY) > epsilon$2; }).map(y));\n }\n\n graticule.lines = function() {\n return lines().map(function(coordinates) { return {type: \"LineString\", coordinates: coordinates}; });\n };\n\n graticule.outline = function() {\n return {\n type: \"Polygon\",\n coordinates: [\n X(X0).concat(\n Y(Y1).slice(1),\n X(X1).reverse().slice(1),\n Y(Y0).reverse().slice(1))\n ]\n };\n };\n\n graticule.extent = function(_) {\n if (!arguments.length) return graticule.extentMinor();\n return graticule.extentMajor(_).extentMinor(_);\n };\n\n graticule.extentMajor = function(_) {\n if (!arguments.length) return [[X0, Y0], [X1, Y1]];\n X0 = +_[0][0], X1 = +_[1][0];\n Y0 = +_[0][1], Y1 = +_[1][1];\n if (X0 > X1) _ = X0, X0 = X1, X1 = _;\n if (Y0 > Y1) _ = Y0, Y0 = Y1, Y1 = _;\n return graticule.precision(precision);\n };\n\n graticule.extentMinor = function(_) {\n if (!arguments.length) return [[x0, y0], [x1, y1]];\n x0 = +_[0][0], x1 = +_[1][0];\n y0 = +_[0][1], y1 = +_[1][1];\n if (x0 > x1) _ = x0, x0 = x1, x1 = _;\n if (y0 > y1) _ = y0, y0 = y1, y1 = _;\n return graticule.precision(precision);\n };\n\n graticule.step = function(_) {\n if (!arguments.length) return graticule.stepMinor();\n return graticule.stepMajor(_).stepMinor(_);\n };\n\n graticule.stepMajor = function(_) {\n if (!arguments.length) return [DX, DY];\n DX = +_[0], DY = +_[1];\n return graticule;\n };\n\n graticule.stepMinor = function(_) {\n if (!arguments.length) return [dx, dy];\n dx = +_[0], dy = +_[1];\n return graticule;\n };\n\n graticule.precision = function(_) {\n if (!arguments.length) return precision;\n precision = +_;\n x = graticuleX(y0, y1, 90);\n y = graticuleY(x0, x1, precision);\n X = graticuleX(Y0, Y1, 90);\n Y = graticuleY(X0, X1, precision);\n return graticule;\n };\n\n return graticule\n .extentMajor([[-180, -90 + epsilon$2], [180, 90 - epsilon$2]])\n .extentMinor([[-180, -80 - epsilon$2], [180, 80 + epsilon$2]]);\n}\n\nfunction graticule10() {\n return graticule()();\n}\n\nvar interpolate$1 = function(a, b) {\n var x0 = a[0] * radians,\n y0 = a[1] * radians,\n x1 = b[0] * radians,\n y1 = b[1] * radians,\n cy0 = cos$1(y0),\n sy0 = sin$1(y0),\n cy1 = cos$1(y1),\n sy1 = sin$1(y1),\n kx0 = cy0 * cos$1(x0),\n ky0 = cy0 * sin$1(x0),\n kx1 = cy1 * cos$1(x1),\n ky1 = cy1 * sin$1(x1),\n d = 2 * asin(sqrt(haversin(y1 - y0) + cy0 * cy1 * haversin(x1 - x0))),\n k = sin$1(d);\n\n var interpolate = d ? function(t) {\n var B = sin$1(t *= d) / k,\n A = sin$1(d - t) / k,\n x = A * kx0 + B * kx1,\n y = A * ky0 + B * ky1,\n z = A * sy0 + B * sy1;\n return [\n atan2(y, x) * degrees$1,\n atan2(z, sqrt(x * x + y * y)) * degrees$1\n ];\n } : function() {\n return [x0 * degrees$1, y0 * degrees$1];\n };\n\n interpolate.distance = d;\n\n return interpolate;\n};\n\nvar identity$4 = function(x) {\n return x;\n};\n\nvar areaSum$1 = adder();\nvar areaRingSum$1 = adder();\nvar x00;\nvar y00;\nvar x0$1;\nvar y0$1;\n\nvar areaStream$1 = {\n point: noop$1,\n lineStart: noop$1,\n lineEnd: noop$1,\n polygonStart: function() {\n areaStream$1.lineStart = areaRingStart$1;\n areaStream$1.lineEnd = areaRingEnd$1;\n },\n polygonEnd: function() {\n areaStream$1.lineStart = areaStream$1.lineEnd = areaStream$1.point = noop$1;\n areaSum$1.add(abs(areaRingSum$1));\n areaRingSum$1.reset();\n },\n result: function() {\n var area = areaSum$1 / 2;\n areaSum$1.reset();\n return area;\n }\n};\n\nfunction areaRingStart$1() {\n areaStream$1.point = areaPointFirst$1;\n}\n\nfunction areaPointFirst$1(x, y) {\n areaStream$1.point = areaPoint$1;\n x00 = x0$1 = x, y00 = y0$1 = y;\n}\n\nfunction areaPoint$1(x, y) {\n areaRingSum$1.add(y0$1 * x - x0$1 * y);\n x0$1 = x, y0$1 = y;\n}\n\nfunction areaRingEnd$1() {\n areaPoint$1(x00, y00);\n}\n\nvar x0$2 = Infinity;\nvar y0$2 = x0$2;\nvar x1 = -x0$2;\nvar y1 = x1;\n\nvar boundsStream$1 = {\n point: boundsPoint$1,\n lineStart: noop$1,\n lineEnd: noop$1,\n polygonStart: noop$1,\n polygonEnd: noop$1,\n result: function() {\n var bounds = [[x0$2, y0$2], [x1, y1]];\n x1 = y1 = -(y0$2 = x0$2 = Infinity);\n return bounds;\n }\n};\n\nfunction boundsPoint$1(x, y) {\n if (x < x0$2) x0$2 = x;\n if (x > x1) x1 = x;\n if (y < y0$2) y0$2 = y;\n if (y > y1) y1 = y;\n}\n\n// TODO Enforce positive area for exterior, negative area for interior?\n\nvar X0$1 = 0;\nvar Y0$1 = 0;\nvar Z0$1 = 0;\nvar X1$1 = 0;\nvar Y1$1 = 0;\nvar Z1$1 = 0;\nvar X2$1 = 0;\nvar Y2$1 = 0;\nvar Z2$1 = 0;\nvar x00$1;\nvar y00$1;\nvar x0$3;\nvar y0$3;\n\nvar centroidStream$1 = {\n point: centroidPoint$1,\n lineStart: centroidLineStart$1,\n lineEnd: centroidLineEnd$1,\n polygonStart: function() {\n centroidStream$1.lineStart = centroidRingStart$1;\n centroidStream$1.lineEnd = centroidRingEnd$1;\n },\n polygonEnd: function() {\n centroidStream$1.point = centroidPoint$1;\n centroidStream$1.lineStart = centroidLineStart$1;\n centroidStream$1.lineEnd = centroidLineEnd$1;\n },\n result: function() {\n var centroid = Z2$1 ? [X2$1 / Z2$1, Y2$1 / Z2$1]\n : Z1$1 ? [X1$1 / Z1$1, Y1$1 / Z1$1]\n : Z0$1 ? [X0$1 / Z0$1, Y0$1 / Z0$1]\n : [NaN, NaN];\n X0$1 = Y0$1 = Z0$1 =\n X1$1 = Y1$1 = Z1$1 =\n X2$1 = Y2$1 = Z2$1 = 0;\n return centroid;\n }\n};\n\nfunction centroidPoint$1(x, y) {\n X0$1 += x;\n Y0$1 += y;\n ++Z0$1;\n}\n\nfunction centroidLineStart$1() {\n centroidStream$1.point = centroidPointFirstLine;\n}\n\nfunction centroidPointFirstLine(x, y) {\n centroidStream$1.point = centroidPointLine;\n centroidPoint$1(x0$3 = x, y0$3 = y);\n}\n\nfunction centroidPointLine(x, y) {\n var dx = x - x0$3, dy = y - y0$3, z = sqrt(dx * dx + dy * dy);\n X1$1 += z * (x0$3 + x) / 2;\n Y1$1 += z * (y0$3 + y) / 2;\n Z1$1 += z;\n centroidPoint$1(x0$3 = x, y0$3 = y);\n}\n\nfunction centroidLineEnd$1() {\n centroidStream$1.point = centroidPoint$1;\n}\n\nfunction centroidRingStart$1() {\n centroidStream$1.point = centroidPointFirstRing;\n}\n\nfunction centroidRingEnd$1() {\n centroidPointRing(x00$1, y00$1);\n}\n\nfunction centroidPointFirstRing(x, y) {\n centroidStream$1.point = centroidPointRing;\n centroidPoint$1(x00$1 = x0$3 = x, y00$1 = y0$3 = y);\n}\n\nfunction centroidPointRing(x, y) {\n var dx = x - x0$3,\n dy = y - y0$3,\n z = sqrt(dx * dx + dy * dy);\n\n X1$1 += z * (x0$3 + x) / 2;\n Y1$1 += z * (y0$3 + y) / 2;\n Z1$1 += z;\n\n z = y0$3 * x - x0$3 * y;\n X2$1 += z * (x0$3 + x);\n Y2$1 += z * (y0$3 + y);\n Z2$1 += z * 3;\n centroidPoint$1(x0$3 = x, y0$3 = y);\n}\n\nfunction PathContext(context) {\n this._context = context;\n}\n\nPathContext.prototype = {\n _radius: 4.5,\n pointRadius: function(_) {\n return this._radius = _, this;\n },\n polygonStart: function() {\n this._line = 0;\n },\n polygonEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._point = 0;\n },\n lineEnd: function() {\n if (this._line === 0) this._context.closePath();\n this._point = NaN;\n },\n point: function(x, y) {\n switch (this._point) {\n case 0: {\n this._context.moveTo(x, y);\n this._point = 1;\n break;\n }\n case 1: {\n this._context.lineTo(x, y);\n break;\n }\n default: {\n this._context.moveTo(x + this._radius, y);\n this._context.arc(x, y, this._radius, 0, tau$3);\n break;\n }\n }\n },\n result: noop$1\n};\n\nvar lengthSum$1 = adder();\nvar lengthRing;\nvar x00$2;\nvar y00$2;\nvar x0$4;\nvar y0$4;\n\nvar lengthStream$1 = {\n point: noop$1,\n lineStart: function() {\n lengthStream$1.point = lengthPointFirst$1;\n },\n lineEnd: function() {\n if (lengthRing) lengthPoint$1(x00$2, y00$2);\n lengthStream$1.point = noop$1;\n },\n polygonStart: function() {\n lengthRing = true;\n },\n polygonEnd: function() {\n lengthRing = null;\n },\n result: function() {\n var length = +lengthSum$1;\n lengthSum$1.reset();\n return length;\n }\n};\n\nfunction lengthPointFirst$1(x, y) {\n lengthStream$1.point = lengthPoint$1;\n x00$2 = x0$4 = x, y00$2 = y0$4 = y;\n}\n\nfunction lengthPoint$1(x, y) {\n x0$4 -= x, y0$4 -= y;\n lengthSum$1.add(sqrt(x0$4 * x0$4 + y0$4 * y0$4));\n x0$4 = x, y0$4 = y;\n}\n\nfunction PathString() {\n this._string = [];\n}\n\nPathString.prototype = {\n _circle: circle$1(4.5),\n pointRadius: function(_) {\n return this._circle = circle$1(_), this;\n },\n polygonStart: function() {\n this._line = 0;\n },\n polygonEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._point = 0;\n },\n lineEnd: function() {\n if (this._line === 0) this._string.push(\"Z\");\n this._point = NaN;\n },\n point: function(x, y) {\n switch (this._point) {\n case 0: {\n this._string.push(\"M\", x, \",\", y);\n this._point = 1;\n break;\n }\n case 1: {\n this._string.push(\"L\", x, \",\", y);\n break;\n }\n default: {\n this._string.push(\"M\", x, \",\", y, this._circle);\n break;\n }\n }\n },\n result: function() {\n if (this._string.length) {\n var result = this._string.join(\"\");\n this._string = [];\n return result;\n }\n }\n};\n\nfunction circle$1(radius) {\n return \"m0,\" + radius\n + \"a\" + radius + \",\" + radius + \" 0 1,1 0,\" + -2 * radius\n + \"a\" + radius + \",\" + radius + \" 0 1,1 0,\" + 2 * radius\n + \"z\";\n}\n\nvar index$1 = function(projection, context) {\n var pointRadius = 4.5,\n projectionStream,\n contextStream;\n\n function path(object) {\n if (object) {\n if (typeof pointRadius === \"function\") contextStream.pointRadius(+pointRadius.apply(this, arguments));\n geoStream(object, projectionStream(contextStream));\n }\n return contextStream.result();\n }\n\n path.area = function(object) {\n geoStream(object, projectionStream(areaStream$1));\n return areaStream$1.result();\n };\n\n path.measure = function(object) {\n geoStream(object, projectionStream(lengthStream$1));\n return lengthStream$1.result();\n };\n\n path.bounds = function(object) {\n geoStream(object, projectionStream(boundsStream$1));\n return boundsStream$1.result();\n };\n\n path.centroid = function(object) {\n geoStream(object, projectionStream(centroidStream$1));\n return centroidStream$1.result();\n };\n\n path.projection = function(_) {\n return arguments.length ? (projectionStream = _ == null ? (projection = null, identity$4) : (projection = _).stream, path) : projection;\n };\n\n path.context = function(_) {\n if (!arguments.length) return context;\n contextStream = _ == null ? (context = null, new PathString) : new PathContext(context = _);\n if (typeof pointRadius !== \"function\") contextStream.pointRadius(pointRadius);\n return path;\n };\n\n path.pointRadius = function(_) {\n if (!arguments.length) return pointRadius;\n pointRadius = typeof _ === \"function\" ? _ : (contextStream.pointRadius(+_), +_);\n return path;\n };\n\n return path.projection(projection).context(context);\n};\n\nvar sum$1 = adder();\n\nvar polygonContains = function(polygon, point) {\n var lambda = point[0],\n phi = point[1],\n normal = [sin$1(lambda), -cos$1(lambda), 0],\n angle = 0,\n winding = 0;\n\n sum$1.reset();\n\n for (var i = 0, n = polygon.length; i < n; ++i) {\n if (!(m = (ring = polygon[i]).length)) continue;\n var ring,\n m,\n point0 = ring[m - 1],\n lambda0 = point0[0],\n phi0 = point0[1] / 2 + quarterPi,\n sinPhi0 = sin$1(phi0),\n cosPhi0 = cos$1(phi0);\n\n for (var j = 0; j < m; ++j, lambda0 = lambda1, sinPhi0 = sinPhi1, cosPhi0 = cosPhi1, point0 = point1) {\n var point1 = ring[j],\n lambda1 = point1[0],\n phi1 = point1[1] / 2 + quarterPi,\n sinPhi1 = sin$1(phi1),\n cosPhi1 = cos$1(phi1),\n delta = lambda1 - lambda0,\n sign$$1 = delta >= 0 ? 1 : -1,\n absDelta = sign$$1 * delta,\n antimeridian = absDelta > pi$3,\n k = sinPhi0 * sinPhi1;\n\n sum$1.add(atan2(k * sign$$1 * sin$1(absDelta), cosPhi0 * cosPhi1 + k * cos$1(absDelta)));\n angle += antimeridian ? delta + sign$$1 * tau$3 : delta;\n\n // Are the longitudes either side of the point’s meridian (lambda),\n // and are the latitudes smaller than the parallel (phi)?\n if (antimeridian ^ lambda0 >= lambda ^ lambda1 >= lambda) {\n var arc = cartesianCross(cartesian(point0), cartesian(point1));\n cartesianNormalizeInPlace(arc);\n var intersection = cartesianCross(normal, arc);\n cartesianNormalizeInPlace(intersection);\n var phiArc = (antimeridian ^ delta >= 0 ? -1 : 1) * asin(intersection[2]);\n if (phi > phiArc || phi === phiArc && (arc[0] || arc[1])) {\n winding += antimeridian ^ delta >= 0 ? 1 : -1;\n }\n }\n }\n }\n\n // First, determine whether the South pole is inside or outside:\n //\n // It is inside if:\n // * the polygon winds around it in a clockwise direction.\n // * the polygon does not (cumulatively) wind around it, but has a negative\n // (counter-clockwise) area.\n //\n // Second, count the (signed) number of times a segment crosses a lambda\n // from the point to the South pole. If it is zero, then the point is the\n // same side as the South pole.\n\n return (angle < -epsilon$2 || angle < epsilon$2 && sum$1 < -epsilon$2) ^ (winding & 1);\n};\n\nvar clip = function(pointVisible, clipLine, interpolate, start) {\n return function(rotate, sink) {\n var line = clipLine(sink),\n rotatedStart = rotate.invert(start[0], start[1]),\n ringBuffer = clipBuffer(),\n ringSink = clipLine(ringBuffer),\n polygonStarted = false,\n polygon,\n segments,\n ring;\n\n var clip = {\n point: point,\n lineStart: lineStart,\n lineEnd: lineEnd,\n polygonStart: function() {\n clip.point = pointRing;\n clip.lineStart = ringStart;\n clip.lineEnd = ringEnd;\n segments = [];\n polygon = [];\n },\n polygonEnd: function() {\n clip.point = point;\n clip.lineStart = lineStart;\n clip.lineEnd = lineEnd;\n segments = merge(segments);\n var startInside = polygonContains(polygon, rotatedStart);\n if (segments.length) {\n if (!polygonStarted) sink.polygonStart(), polygonStarted = true;\n clipPolygon(segments, compareIntersection, startInside, interpolate, sink);\n } else if (startInside) {\n if (!polygonStarted) sink.polygonStart(), polygonStarted = true;\n sink.lineStart();\n interpolate(null, null, 1, sink);\n sink.lineEnd();\n }\n if (polygonStarted) sink.polygonEnd(), polygonStarted = false;\n segments = polygon = null;\n },\n sphere: function() {\n sink.polygonStart();\n sink.lineStart();\n interpolate(null, null, 1, sink);\n sink.lineEnd();\n sink.polygonEnd();\n }\n };\n\n function point(lambda, phi) {\n var point = rotate(lambda, phi);\n if (pointVisible(lambda = point[0], phi = point[1])) sink.point(lambda, phi);\n }\n\n function pointLine(lambda, phi) {\n var point = rotate(lambda, phi);\n line.point(point[0], point[1]);\n }\n\n function lineStart() {\n clip.point = pointLine;\n line.lineStart();\n }\n\n function lineEnd() {\n clip.point = point;\n line.lineEnd();\n }\n\n function pointRing(lambda, phi) {\n ring.push([lambda, phi]);\n var point = rotate(lambda, phi);\n ringSink.point(point[0], point[1]);\n }\n\n function ringStart() {\n ringSink.lineStart();\n ring = [];\n }\n\n function ringEnd() {\n pointRing(ring[0][0], ring[0][1]);\n ringSink.lineEnd();\n\n var clean = ringSink.clean(),\n ringSegments = ringBuffer.result(),\n i, n = ringSegments.length, m,\n segment,\n point;\n\n ring.pop();\n polygon.push(ring);\n ring = null;\n\n if (!n) return;\n\n // No intersections.\n if (clean & 1) {\n segment = ringSegments[0];\n if ((m = segment.length - 1) > 0) {\n if (!polygonStarted) sink.polygonStart(), polygonStarted = true;\n sink.lineStart();\n for (i = 0; i < m; ++i) sink.point((point = segment[i])[0], point[1]);\n sink.lineEnd();\n }\n return;\n }\n\n // Rejoin connected segments.\n // TODO reuse ringBuffer.rejoin()?\n if (n > 1 && clean & 2) ringSegments.push(ringSegments.pop().concat(ringSegments.shift()));\n\n segments.push(ringSegments.filter(validSegment));\n }\n\n return clip;\n };\n};\n\nfunction validSegment(segment) {\n return segment.length > 1;\n}\n\n// Intersections are sorted along the clip edge. For both antimeridian cutting\n// and circle clipping, the same comparison is used.\nfunction compareIntersection(a, b) {\n return ((a = a.x)[0] < 0 ? a[1] - halfPi$2 - epsilon$2 : halfPi$2 - a[1])\n - ((b = b.x)[0] < 0 ? b[1] - halfPi$2 - epsilon$2 : halfPi$2 - b[1]);\n}\n\nvar clipAntimeridian = clip(\n function() { return true; },\n clipAntimeridianLine,\n clipAntimeridianInterpolate,\n [-pi$3, -halfPi$2]\n);\n\n// Takes a line and cuts into visible segments. Return values: 0 - there were\n// intersections or the line was empty; 1 - no intersections; 2 - there were\n// intersections, and the first and last segments should be rejoined.\nfunction clipAntimeridianLine(stream) {\n var lambda0 = NaN,\n phi0 = NaN,\n sign0 = NaN,\n clean; // no intersections\n\n return {\n lineStart: function() {\n stream.lineStart();\n clean = 1;\n },\n point: function(lambda1, phi1) {\n var sign1 = lambda1 > 0 ? pi$3 : -pi$3,\n delta = abs(lambda1 - lambda0);\n if (abs(delta - pi$3) < epsilon$2) { // line crosses a pole\n stream.point(lambda0, phi0 = (phi0 + phi1) / 2 > 0 ? halfPi$2 : -halfPi$2);\n stream.point(sign0, phi0);\n stream.lineEnd();\n stream.lineStart();\n stream.point(sign1, phi0);\n stream.point(lambda1, phi0);\n clean = 0;\n } else if (sign0 !== sign1 && delta >= pi$3) { // line crosses antimeridian\n if (abs(lambda0 - sign0) < epsilon$2) lambda0 -= sign0 * epsilon$2; // handle degeneracies\n if (abs(lambda1 - sign1) < epsilon$2) lambda1 -= sign1 * epsilon$2;\n phi0 = clipAntimeridianIntersect(lambda0, phi0, lambda1, phi1);\n stream.point(sign0, phi0);\n stream.lineEnd();\n stream.lineStart();\n stream.point(sign1, phi0);\n clean = 0;\n }\n stream.point(lambda0 = lambda1, phi0 = phi1);\n sign0 = sign1;\n },\n lineEnd: function() {\n stream.lineEnd();\n lambda0 = phi0 = NaN;\n },\n clean: function() {\n return 2 - clean; // if intersections, rejoin first and last segments\n }\n };\n}\n\nfunction clipAntimeridianIntersect(lambda0, phi0, lambda1, phi1) {\n var cosPhi0,\n cosPhi1,\n sinLambda0Lambda1 = sin$1(lambda0 - lambda1);\n return abs(sinLambda0Lambda1) > epsilon$2\n ? atan((sin$1(phi0) * (cosPhi1 = cos$1(phi1)) * sin$1(lambda1)\n - sin$1(phi1) * (cosPhi0 = cos$1(phi0)) * sin$1(lambda0))\n / (cosPhi0 * cosPhi1 * sinLambda0Lambda1))\n : (phi0 + phi1) / 2;\n}\n\nfunction clipAntimeridianInterpolate(from, to, direction, stream) {\n var phi;\n if (from == null) {\n phi = direction * halfPi$2;\n stream.point(-pi$3, phi);\n stream.point(0, phi);\n stream.point(pi$3, phi);\n stream.point(pi$3, 0);\n stream.point(pi$3, -phi);\n stream.point(0, -phi);\n stream.point(-pi$3, -phi);\n stream.point(-pi$3, 0);\n stream.point(-pi$3, phi);\n } else if (abs(from[0] - to[0]) > epsilon$2) {\n var lambda = from[0] < to[0] ? pi$3 : -pi$3;\n phi = direction * lambda / 2;\n stream.point(-lambda, phi);\n stream.point(0, phi);\n stream.point(lambda, phi);\n } else {\n stream.point(to[0], to[1]);\n }\n}\n\nvar clipCircle = function(radius, delta) {\n var cr = cos$1(radius),\n smallRadius = cr > 0,\n notHemisphere = abs(cr) > epsilon$2; // TODO optimise for this common case\n\n function interpolate(from, to, direction, stream) {\n circleStream(stream, radius, delta, direction, from, to);\n }\n\n function visible(lambda, phi) {\n return cos$1(lambda) * cos$1(phi) > cr;\n }\n\n // Takes a line and cuts into visible segments. Return values used for polygon\n // clipping: 0 - there were intersections or the line was empty; 1 - no\n // intersections 2 - there were intersections, and the first and last segments\n // should be rejoined.\n function clipLine(stream) {\n var point0, // previous point\n c0, // code for previous point\n v0, // visibility of previous point\n v00, // visibility of first point\n clean; // no intersections\n return {\n lineStart: function() {\n v00 = v0 = false;\n clean = 1;\n },\n point: function(lambda, phi) {\n var point1 = [lambda, phi],\n point2,\n v = visible(lambda, phi),\n c = smallRadius\n ? v ? 0 : code(lambda, phi)\n : v ? code(lambda + (lambda < 0 ? pi$3 : -pi$3), phi) : 0;\n if (!point0 && (v00 = v0 = v)) stream.lineStart();\n // Handle degeneracies.\n // TODO ignore if not clipping polygons.\n if (v !== v0) {\n point2 = intersect(point0, point1);\n if (pointEqual(point0, point2) || pointEqual(point1, point2)) {\n point1[0] += epsilon$2;\n point1[1] += epsilon$2;\n v = visible(point1[0], point1[1]);\n }\n }\n if (v !== v0) {\n clean = 0;\n if (v) {\n // outside going in\n stream.lineStart();\n point2 = intersect(point1, point0);\n stream.point(point2[0], point2[1]);\n } else {\n // inside going out\n point2 = intersect(point0, point1);\n stream.point(point2[0], point2[1]);\n stream.lineEnd();\n }\n point0 = point2;\n } else if (notHemisphere && point0 && smallRadius ^ v) {\n var t;\n // If the codes for two points are different, or are both zero,\n // and there this segment intersects with the small circle.\n if (!(c & c0) && (t = intersect(point1, point0, true))) {\n clean = 0;\n if (smallRadius) {\n stream.lineStart();\n stream.point(t[0][0], t[0][1]);\n stream.point(t[1][0], t[1][1]);\n stream.lineEnd();\n } else {\n stream.point(t[1][0], t[1][1]);\n stream.lineEnd();\n stream.lineStart();\n stream.point(t[0][0], t[0][1]);\n }\n }\n }\n if (v && (!point0 || !pointEqual(point0, point1))) {\n stream.point(point1[0], point1[1]);\n }\n point0 = point1, v0 = v, c0 = c;\n },\n lineEnd: function() {\n if (v0) stream.lineEnd();\n point0 = null;\n },\n // Rejoin first and last segments if there were intersections and the first\n // and last points were visible.\n clean: function() {\n return clean | ((v00 && v0) << 1);\n }\n };\n }\n\n // Intersects the great circle between a and b with the clip circle.\n function intersect(a, b, two) {\n var pa = cartesian(a),\n pb = cartesian(b);\n\n // We have two planes, n1.p = d1 and n2.p = d2.\n // Find intersection line p(t) = c1 n1 + c2 n2 + t (n1 ⨯ n2).\n var n1 = [1, 0, 0], // normal\n n2 = cartesianCross(pa, pb),\n n2n2 = cartesianDot(n2, n2),\n n1n2 = n2[0], // cartesianDot(n1, n2),\n determinant = n2n2 - n1n2 * n1n2;\n\n // Two polar points.\n if (!determinant) return !two && a;\n\n var c1 = cr * n2n2 / determinant,\n c2 = -cr * n1n2 / determinant,\n n1xn2 = cartesianCross(n1, n2),\n A = cartesianScale(n1, c1),\n B = cartesianScale(n2, c2);\n cartesianAddInPlace(A, B);\n\n // Solve |p(t)|^2 = 1.\n var u = n1xn2,\n w = cartesianDot(A, u),\n uu = cartesianDot(u, u),\n t2 = w * w - uu * (cartesianDot(A, A) - 1);\n\n if (t2 < 0) return;\n\n var t = sqrt(t2),\n q = cartesianScale(u, (-w - t) / uu);\n cartesianAddInPlace(q, A);\n q = spherical(q);\n\n if (!two) return q;\n\n // Two intersection points.\n var lambda0 = a[0],\n lambda1 = b[0],\n phi0 = a[1],\n phi1 = b[1],\n z;\n\n if (lambda1 < lambda0) z = lambda0, lambda0 = lambda1, lambda1 = z;\n\n var delta = lambda1 - lambda0,\n polar = abs(delta - pi$3) < epsilon$2,\n meridian = polar || delta < epsilon$2;\n\n if (!polar && phi1 < phi0) z = phi0, phi0 = phi1, phi1 = z;\n\n // Check that the first point is between a and b.\n if (meridian\n ? polar\n ? phi0 + phi1 > 0 ^ q[1] < (abs(q[0] - lambda0) < epsilon$2 ? phi0 : phi1)\n : phi0 <= q[1] && q[1] <= phi1\n : delta > pi$3 ^ (lambda0 <= q[0] && q[0] <= lambda1)) {\n var q1 = cartesianScale(u, (-w + t) / uu);\n cartesianAddInPlace(q1, A);\n return [q, spherical(q1)];\n }\n }\n\n // Generates a 4-bit vector representing the location of a point relative to\n // the small circle's bounding box.\n function code(lambda, phi) {\n var r = smallRadius ? radius : pi$3 - radius,\n code = 0;\n if (lambda < -r) code |= 1; // left\n else if (lambda > r) code |= 2; // right\n if (phi < -r) code |= 4; // below\n else if (phi > r) code |= 8; // above\n return code;\n }\n\n return clip(visible, clipLine, interpolate, smallRadius ? [0, -radius] : [-pi$3, radius - pi$3]);\n};\n\nvar transform = function(methods) {\n return {\n stream: transformer(methods)\n };\n};\n\nfunction transformer(methods) {\n return function(stream) {\n var s = new TransformStream;\n for (var key in methods) s[key] = methods[key];\n s.stream = stream;\n return s;\n };\n}\n\nfunction TransformStream() {}\n\nTransformStream.prototype = {\n constructor: TransformStream,\n point: function(x, y) { this.stream.point(x, y); },\n sphere: function() { this.stream.sphere(); },\n lineStart: function() { this.stream.lineStart(); },\n lineEnd: function() { this.stream.lineEnd(); },\n polygonStart: function() { this.stream.polygonStart(); },\n polygonEnd: function() { this.stream.polygonEnd(); }\n};\n\nfunction fitExtent(projection, extent, object) {\n var w = extent[1][0] - extent[0][0],\n h = extent[1][1] - extent[0][1],\n clip = projection.clipExtent && projection.clipExtent();\n\n projection\n .scale(150)\n .translate([0, 0]);\n\n if (clip != null) projection.clipExtent(null);\n\n geoStream(object, projection.stream(boundsStream$1));\n\n var b = boundsStream$1.result(),\n k = Math.min(w / (b[1][0] - b[0][0]), h / (b[1][1] - b[0][1])),\n x = +extent[0][0] + (w - k * (b[1][0] + b[0][0])) / 2,\n y = +extent[0][1] + (h - k * (b[1][1] + b[0][1])) / 2;\n\n if (clip != null) projection.clipExtent(clip);\n\n return projection\n .scale(k * 150)\n .translate([x, y]);\n}\n\nfunction fitSize(projection, size, object) {\n return fitExtent(projection, [[0, 0], size], object);\n}\n\nvar maxDepth = 16;\nvar cosMinDistance = cos$1(30 * radians); // cos(minimum angular distance)\n\nvar resample = function(project, delta2) {\n return +delta2 ? resample$1(project, delta2) : resampleNone(project);\n};\n\nfunction resampleNone(project) {\n return transformer({\n point: function(x, y) {\n x = project(x, y);\n this.stream.point(x[0], x[1]);\n }\n });\n}\n\nfunction resample$1(project, delta2) {\n\n function resampleLineTo(x0, y0, lambda0, a0, b0, c0, x1, y1, lambda1, a1, b1, c1, depth, stream) {\n var dx = x1 - x0,\n dy = y1 - y0,\n d2 = dx * dx + dy * dy;\n if (d2 > 4 * delta2 && depth--) {\n var a = a0 + a1,\n b = b0 + b1,\n c = c0 + c1,\n m = sqrt(a * a + b * b + c * c),\n phi2 = asin(c /= m),\n lambda2 = abs(abs(c) - 1) < epsilon$2 || abs(lambda0 - lambda1) < epsilon$2 ? (lambda0 + lambda1) / 2 : atan2(b, a),\n p = project(lambda2, phi2),\n x2 = p[0],\n y2 = p[1],\n dx2 = x2 - x0,\n dy2 = y2 - y0,\n dz = dy * dx2 - dx * dy2;\n if (dz * dz / d2 > delta2 // perpendicular projected distance\n || abs((dx * dx2 + dy * dy2) / d2 - 0.5) > 0.3 // midpoint close to an end\n || a0 * a1 + b0 * b1 + c0 * c1 < cosMinDistance) { // angular distance\n resampleLineTo(x0, y0, lambda0, a0, b0, c0, x2, y2, lambda2, a /= m, b /= m, c, depth, stream);\n stream.point(x2, y2);\n resampleLineTo(x2, y2, lambda2, a, b, c, x1, y1, lambda1, a1, b1, c1, depth, stream);\n }\n }\n }\n return function(stream) {\n var lambda00, x00, y00, a00, b00, c00, // first point\n lambda0, x0, y0, a0, b0, c0; // previous point\n\n var resampleStream = {\n point: point,\n lineStart: lineStart,\n lineEnd: lineEnd,\n polygonStart: function() { stream.polygonStart(); resampleStream.lineStart = ringStart; },\n polygonEnd: function() { stream.polygonEnd(); resampleStream.lineStart = lineStart; }\n };\n\n function point(x, y) {\n x = project(x, y);\n stream.point(x[0], x[1]);\n }\n\n function lineStart() {\n x0 = NaN;\n resampleStream.point = linePoint;\n stream.lineStart();\n }\n\n function linePoint(lambda, phi) {\n var c = cartesian([lambda, phi]), p = project(lambda, phi);\n resampleLineTo(x0, y0, lambda0, a0, b0, c0, x0 = p[0], y0 = p[1], lambda0 = lambda, a0 = c[0], b0 = c[1], c0 = c[2], maxDepth, stream);\n stream.point(x0, y0);\n }\n\n function lineEnd() {\n resampleStream.point = point;\n stream.lineEnd();\n }\n\n function ringStart() {\n lineStart();\n resampleStream.point = ringPoint;\n resampleStream.lineEnd = ringEnd;\n }\n\n function ringPoint(lambda, phi) {\n linePoint(lambda00 = lambda, phi), x00 = x0, y00 = y0, a00 = a0, b00 = b0, c00 = c0;\n resampleStream.point = linePoint;\n }\n\n function ringEnd() {\n resampleLineTo(x0, y0, lambda0, a0, b0, c0, x00, y00, lambda00, a00, b00, c00, maxDepth, stream);\n resampleStream.lineEnd = lineEnd;\n lineEnd();\n }\n\n return resampleStream;\n };\n}\n\nvar transformRadians = transformer({\n point: function(x, y) {\n this.stream.point(x * radians, y * radians);\n }\n});\n\nfunction projection(project) {\n return projectionMutator(function() { return project; })();\n}\n\nfunction projectionMutator(projectAt) {\n var project,\n k = 150, // scale\n x = 480, y = 250, // translate\n dx, dy, lambda = 0, phi = 0, // center\n deltaLambda = 0, deltaPhi = 0, deltaGamma = 0, rotate, projectRotate, // rotate\n theta = null, preclip = clipAntimeridian, // clip angle\n x0 = null, y0, x1, y1, postclip = identity$4, // clip extent\n delta2 = 0.5, projectResample = resample(projectTransform, delta2), // precision\n cache,\n cacheStream;\n\n function projection(point) {\n point = projectRotate(point[0] * radians, point[1] * radians);\n return [point[0] * k + dx, dy - point[1] * k];\n }\n\n function invert(point) {\n point = projectRotate.invert((point[0] - dx) / k, (dy - point[1]) / k);\n return point && [point[0] * degrees$1, point[1] * degrees$1];\n }\n\n function projectTransform(x, y) {\n return x = project(x, y), [x[0] * k + dx, dy - x[1] * k];\n }\n\n projection.stream = function(stream) {\n return cache && cacheStream === stream ? cache : cache = transformRadians(preclip(rotate, projectResample(postclip(cacheStream = stream))));\n };\n\n projection.clipAngle = function(_) {\n return arguments.length ? (preclip = +_ ? clipCircle(theta = _ * radians, 6 * radians) : (theta = null, clipAntimeridian), reset()) : theta * degrees$1;\n };\n\n projection.clipExtent = function(_) {\n return arguments.length ? (postclip = _ == null ? (x0 = y0 = x1 = y1 = null, identity$4) : clipExtent(x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], y1 = +_[1][1]), reset()) : x0 == null ? null : [[x0, y0], [x1, y1]];\n };\n\n projection.scale = function(_) {\n return arguments.length ? (k = +_, recenter()) : k;\n };\n\n projection.translate = function(_) {\n return arguments.length ? (x = +_[0], y = +_[1], recenter()) : [x, y];\n };\n\n projection.center = function(_) {\n return arguments.length ? (lambda = _[0] % 360 * radians, phi = _[1] % 360 * radians, recenter()) : [lambda * degrees$1, phi * degrees$1];\n };\n\n projection.rotate = function(_) {\n return arguments.length ? (deltaLambda = _[0] % 360 * radians, deltaPhi = _[1] % 360 * radians, deltaGamma = _.length > 2 ? _[2] % 360 * radians : 0, recenter()) : [deltaLambda * degrees$1, deltaPhi * degrees$1, deltaGamma * degrees$1];\n };\n\n projection.precision = function(_) {\n return arguments.length ? (projectResample = resample(projectTransform, delta2 = _ * _), reset()) : sqrt(delta2);\n };\n\n projection.fitExtent = function(extent, object) {\n return fitExtent(projection, extent, object);\n };\n\n projection.fitSize = function(size, object) {\n return fitSize(projection, size, object);\n };\n\n function recenter() {\n projectRotate = compose(rotate = rotateRadians(deltaLambda, deltaPhi, deltaGamma), project);\n var center = project(lambda, phi);\n dx = x - center[0] * k;\n dy = y + center[1] * k;\n return reset();\n }\n\n function reset() {\n cache = cacheStream = null;\n return projection;\n }\n\n return function() {\n project = projectAt.apply(this, arguments);\n projection.invert = project.invert && invert;\n return recenter();\n };\n}\n\nfunction conicProjection(projectAt) {\n var phi0 = 0,\n phi1 = pi$3 / 3,\n m = projectionMutator(projectAt),\n p = m(phi0, phi1);\n\n p.parallels = function(_) {\n return arguments.length ? m(phi0 = _[0] * radians, phi1 = _[1] * radians) : [phi0 * degrees$1, phi1 * degrees$1];\n };\n\n return p;\n}\n\nfunction cylindricalEqualAreaRaw(phi0) {\n var cosPhi0 = cos$1(phi0);\n\n function forward(lambda, phi) {\n return [lambda * cosPhi0, sin$1(phi) / cosPhi0];\n }\n\n forward.invert = function(x, y) {\n return [x / cosPhi0, asin(y * cosPhi0)];\n };\n\n return forward;\n}\n\nfunction conicEqualAreaRaw(y0, y1) {\n var sy0 = sin$1(y0), n = (sy0 + sin$1(y1)) / 2;\n\n // Are the parallels symmetrical around the Equator?\n if (abs(n) < epsilon$2) return cylindricalEqualAreaRaw(y0);\n\n var c = 1 + sy0 * (2 * n - sy0), r0 = sqrt(c) / n;\n\n function project(x, y) {\n var r = sqrt(c - 2 * n * sin$1(y)) / n;\n return [r * sin$1(x *= n), r0 - r * cos$1(x)];\n }\n\n project.invert = function(x, y) {\n var r0y = r0 - y;\n return [atan2(x, abs(r0y)) / n * sign(r0y), asin((c - (x * x + r0y * r0y) * n * n) / (2 * n))];\n };\n\n return project;\n}\n\nvar conicEqualArea = function() {\n return conicProjection(conicEqualAreaRaw)\n .scale(155.424)\n .center([0, 33.6442]);\n};\n\nvar albers = function() {\n return conicEqualArea()\n .parallels([29.5, 45.5])\n .scale(1070)\n .translate([480, 250])\n .rotate([96, 0])\n .center([-0.6, 38.7]);\n};\n\n// The projections must have mutually exclusive clip regions on the sphere,\n// as this will avoid emitting interleaving lines and polygons.\nfunction multiplex(streams) {\n var n = streams.length;\n return {\n point: function(x, y) { var i = -1; while (++i < n) streams[i].point(x, y); },\n sphere: function() { var i = -1; while (++i < n) streams[i].sphere(); },\n lineStart: function() { var i = -1; while (++i < n) streams[i].lineStart(); },\n lineEnd: function() { var i = -1; while (++i < n) streams[i].lineEnd(); },\n polygonStart: function() { var i = -1; while (++i < n) streams[i].polygonStart(); },\n polygonEnd: function() { var i = -1; while (++i < n) streams[i].polygonEnd(); }\n };\n}\n\n// A composite projection for the United States, configured by default for\n// 960×500. The projection also works quite well at 960×600 if you change the\n// scale to 1285 and adjust the translate accordingly. The set of standard\n// parallels for each region comes from USGS, which is published here:\n// http://egsc.usgs.gov/isb/pubs/MapProjections/projections.html#albers\nvar albersUsa = function() {\n var cache,\n cacheStream,\n lower48 = albers(), lower48Point,\n alaska = conicEqualArea().rotate([154, 0]).center([-2, 58.5]).parallels([55, 65]), alaskaPoint, // EPSG:3338\n hawaii = conicEqualArea().rotate([157, 0]).center([-3, 19.9]).parallels([8, 18]), hawaiiPoint, // ESRI:102007\n point, pointStream = {point: function(x, y) { point = [x, y]; }};\n\n function albersUsa(coordinates) {\n var x = coordinates[0], y = coordinates[1];\n return point = null,\n (lower48Point.point(x, y), point)\n || (alaskaPoint.point(x, y), point)\n || (hawaiiPoint.point(x, y), point);\n }\n\n albersUsa.invert = function(coordinates) {\n var k = lower48.scale(),\n t = lower48.translate(),\n x = (coordinates[0] - t[0]) / k,\n y = (coordinates[1] - t[1]) / k;\n return (y >= 0.120 && y < 0.234 && x >= -0.425 && x < -0.214 ? alaska\n : y >= 0.166 && y < 0.234 && x >= -0.214 && x < -0.115 ? hawaii\n : lower48).invert(coordinates);\n };\n\n albersUsa.stream = function(stream) {\n return cache && cacheStream === stream ? cache : cache = multiplex([lower48.stream(cacheStream = stream), alaska.stream(stream), hawaii.stream(stream)]);\n };\n\n albersUsa.precision = function(_) {\n if (!arguments.length) return lower48.precision();\n lower48.precision(_), alaska.precision(_), hawaii.precision(_);\n return reset();\n };\n\n albersUsa.scale = function(_) {\n if (!arguments.length) return lower48.scale();\n lower48.scale(_), alaska.scale(_ * 0.35), hawaii.scale(_);\n return albersUsa.translate(lower48.translate());\n };\n\n albersUsa.translate = function(_) {\n if (!arguments.length) return lower48.translate();\n var k = lower48.scale(), x = +_[0], y = +_[1];\n\n lower48Point = lower48\n .translate(_)\n .clipExtent([[x - 0.455 * k, y - 0.238 * k], [x + 0.455 * k, y + 0.238 * k]])\n .stream(pointStream);\n\n alaskaPoint = alaska\n .translate([x - 0.307 * k, y + 0.201 * k])\n .clipExtent([[x - 0.425 * k + epsilon$2, y + 0.120 * k + epsilon$2], [x - 0.214 * k - epsilon$2, y + 0.234 * k - epsilon$2]])\n .stream(pointStream);\n\n hawaiiPoint = hawaii\n .translate([x - 0.205 * k, y + 0.212 * k])\n .clipExtent([[x - 0.214 * k + epsilon$2, y + 0.166 * k + epsilon$2], [x - 0.115 * k - epsilon$2, y + 0.234 * k - epsilon$2]])\n .stream(pointStream);\n\n return reset();\n };\n\n albersUsa.fitExtent = function(extent, object) {\n return fitExtent(albersUsa, extent, object);\n };\n\n albersUsa.fitSize = function(size, object) {\n return fitSize(albersUsa, size, object);\n };\n\n function reset() {\n cache = cacheStream = null;\n return albersUsa;\n }\n\n return albersUsa.scale(1070);\n};\n\nfunction azimuthalRaw(scale) {\n return function(x, y) {\n var cx = cos$1(x),\n cy = cos$1(y),\n k = scale(cx * cy);\n return [\n k * cy * sin$1(x),\n k * sin$1(y)\n ];\n }\n}\n\nfunction azimuthalInvert(angle) {\n return function(x, y) {\n var z = sqrt(x * x + y * y),\n c = angle(z),\n sc = sin$1(c),\n cc = cos$1(c);\n return [\n atan2(x * sc, z * cc),\n asin(z && y * sc / z)\n ];\n }\n}\n\nvar azimuthalEqualAreaRaw = azimuthalRaw(function(cxcy) {\n return sqrt(2 / (1 + cxcy));\n});\n\nazimuthalEqualAreaRaw.invert = azimuthalInvert(function(z) {\n return 2 * asin(z / 2);\n});\n\nvar azimuthalEqualArea = function() {\n return projection(azimuthalEqualAreaRaw)\n .scale(124.75)\n .clipAngle(180 - 1e-3);\n};\n\nvar azimuthalEquidistantRaw = azimuthalRaw(function(c) {\n return (c = acos(c)) && c / sin$1(c);\n});\n\nazimuthalEquidistantRaw.invert = azimuthalInvert(function(z) {\n return z;\n});\n\nvar azimuthalEquidistant = function() {\n return projection(azimuthalEquidistantRaw)\n .scale(79.4188)\n .clipAngle(180 - 1e-3);\n};\n\nfunction mercatorRaw(lambda, phi) {\n return [lambda, log(tan((halfPi$2 + phi) / 2))];\n}\n\nmercatorRaw.invert = function(x, y) {\n return [x, 2 * atan(exp(y)) - halfPi$2];\n};\n\nvar mercator = function() {\n return mercatorProjection(mercatorRaw)\n .scale(961 / tau$3);\n};\n\nfunction mercatorProjection(project) {\n var m = projection(project),\n scale = m.scale,\n translate = m.translate,\n clipExtent = m.clipExtent,\n clipAuto;\n\n m.scale = function(_) {\n return arguments.length ? (scale(_), clipAuto && m.clipExtent(null), m) : scale();\n };\n\n m.translate = function(_) {\n return arguments.length ? (translate(_), clipAuto && m.clipExtent(null), m) : translate();\n };\n\n m.clipExtent = function(_) {\n if (!arguments.length) return clipAuto ? null : clipExtent();\n if (clipAuto = _ == null) {\n var k = pi$3 * scale(),\n t = translate();\n _ = [[t[0] - k, t[1] - k], [t[0] + k, t[1] + k]];\n }\n clipExtent(_);\n return m;\n };\n\n return m.clipExtent(null);\n}\n\nfunction tany(y) {\n return tan((halfPi$2 + y) / 2);\n}\n\nfunction conicConformalRaw(y0, y1) {\n var cy0 = cos$1(y0),\n n = y0 === y1 ? sin$1(y0) : log(cy0 / cos$1(y1)) / log(tany(y1) / tany(y0)),\n f = cy0 * pow(tany(y0), n) / n;\n\n if (!n) return mercatorRaw;\n\n function project(x, y) {\n if (f > 0) { if (y < -halfPi$2 + epsilon$2) y = -halfPi$2 + epsilon$2; }\n else { if (y > halfPi$2 - epsilon$2) y = halfPi$2 - epsilon$2; }\n var r = f / pow(tany(y), n);\n return [r * sin$1(n * x), f - r * cos$1(n * x)];\n }\n\n project.invert = function(x, y) {\n var fy = f - y, r = sign(n) * sqrt(x * x + fy * fy);\n return [atan2(x, abs(fy)) / n * sign(fy), 2 * atan(pow(f / r, 1 / n)) - halfPi$2];\n };\n\n return project;\n}\n\nvar conicConformal = function() {\n return conicProjection(conicConformalRaw)\n .scale(109.5)\n .parallels([30, 30]);\n};\n\nfunction equirectangularRaw(lambda, phi) {\n return [lambda, phi];\n}\n\nequirectangularRaw.invert = equirectangularRaw;\n\nvar equirectangular = function() {\n return projection(equirectangularRaw)\n .scale(152.63);\n};\n\nfunction conicEquidistantRaw(y0, y1) {\n var cy0 = cos$1(y0),\n n = y0 === y1 ? sin$1(y0) : (cy0 - cos$1(y1)) / (y1 - y0),\n g = cy0 / n + y0;\n\n if (abs(n) < epsilon$2) return equirectangularRaw;\n\n function project(x, y) {\n var gy = g - y, nx = n * x;\n return [gy * sin$1(nx), g - gy * cos$1(nx)];\n }\n\n project.invert = function(x, y) {\n var gy = g - y;\n return [atan2(x, abs(gy)) / n * sign(gy), g - sign(n) * sqrt(x * x + gy * gy)];\n };\n\n return project;\n}\n\nvar conicEquidistant = function() {\n return conicProjection(conicEquidistantRaw)\n .scale(131.154)\n .center([0, 13.9389]);\n};\n\nfunction gnomonicRaw(x, y) {\n var cy = cos$1(y), k = cos$1(x) * cy;\n return [cy * sin$1(x) / k, sin$1(y) / k];\n}\n\ngnomonicRaw.invert = azimuthalInvert(atan);\n\nvar gnomonic = function() {\n return projection(gnomonicRaw)\n .scale(144.049)\n .clipAngle(60);\n};\n\nfunction scaleTranslate(kx, ky, tx, ty) {\n return kx === 1 && ky === 1 && tx === 0 && ty === 0 ? identity$4 : transformer({\n point: function(x, y) {\n this.stream.point(x * kx + tx, y * ky + ty);\n }\n });\n}\n\nvar identity$5 = function() {\n var k = 1, tx = 0, ty = 0, sx = 1, sy = 1, transform = identity$4, // scale, translate and reflect\n x0 = null, y0, x1, y1, clip = identity$4, // clip extent\n cache,\n cacheStream,\n projection;\n\n function reset() {\n cache = cacheStream = null;\n return projection;\n }\n\n return projection = {\n stream: function(stream) {\n return cache && cacheStream === stream ? cache : cache = transform(clip(cacheStream = stream));\n },\n clipExtent: function(_) {\n return arguments.length ? (clip = _ == null ? (x0 = y0 = x1 = y1 = null, identity$4) : clipExtent(x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], y1 = +_[1][1]), reset()) : x0 == null ? null : [[x0, y0], [x1, y1]];\n },\n scale: function(_) {\n return arguments.length ? (transform = scaleTranslate((k = +_) * sx, k * sy, tx, ty), reset()) : k;\n },\n translate: function(_) {\n return arguments.length ? (transform = scaleTranslate(k * sx, k * sy, tx = +_[0], ty = +_[1]), reset()) : [tx, ty];\n },\n reflectX: function(_) {\n return arguments.length ? (transform = scaleTranslate(k * (sx = _ ? -1 : 1), k * sy, tx, ty), reset()) : sx < 0;\n },\n reflectY: function(_) {\n return arguments.length ? (transform = scaleTranslate(k * sx, k * (sy = _ ? -1 : 1), tx, ty), reset()) : sy < 0;\n },\n fitExtent: function(extent, object) {\n return fitExtent(projection, extent, object);\n },\n fitSize: function(size, object) {\n return fitSize(projection, size, object);\n }\n };\n};\n\nfunction orthographicRaw(x, y) {\n return [cos$1(y) * sin$1(x), sin$1(y)];\n}\n\northographicRaw.invert = azimuthalInvert(asin);\n\nvar orthographic = function() {\n return projection(orthographicRaw)\n .scale(249.5)\n .clipAngle(90 + epsilon$2);\n};\n\nfunction stereographicRaw(x, y) {\n var cy = cos$1(y), k = 1 + cos$1(x) * cy;\n return [cy * sin$1(x) / k, sin$1(y) / k];\n}\n\nstereographicRaw.invert = azimuthalInvert(function(z) {\n return 2 * atan(z);\n});\n\nvar stereographic = function() {\n return projection(stereographicRaw)\n .scale(250)\n .clipAngle(142);\n};\n\nfunction transverseMercatorRaw(lambda, phi) {\n return [log(tan((halfPi$2 + phi) / 2)), -lambda];\n}\n\ntransverseMercatorRaw.invert = function(x, y) {\n return [-y, 2 * atan(exp(x)) - halfPi$2];\n};\n\nvar transverseMercator = function() {\n var m = mercatorProjection(transverseMercatorRaw),\n center = m.center,\n rotate = m.rotate;\n\n m.center = function(_) {\n return arguments.length ? center([-_[1], _[0]]) : (_ = center(), [_[1], -_[0]]);\n };\n\n m.rotate = function(_) {\n return arguments.length ? rotate([_[0], _[1], _.length > 2 ? _[2] + 90 : 90]) : (_ = rotate(), [_[0], _[1], _[2] - 90]);\n };\n\n return rotate([0, 0, 90])\n .scale(159.155);\n};\n\nfunction defaultSeparation(a, b) {\n return a.parent === b.parent ? 1 : 2;\n}\n\nfunction meanX(children) {\n return children.reduce(meanXReduce, 0) / children.length;\n}\n\nfunction meanXReduce(x, c) {\n return x + c.x;\n}\n\nfunction maxY(children) {\n return 1 + children.reduce(maxYReduce, 0);\n}\n\nfunction maxYReduce(y, c) {\n return Math.max(y, c.y);\n}\n\nfunction leafLeft(node) {\n var children;\n while (children = node.children) node = children[0];\n return node;\n}\n\nfunction leafRight(node) {\n var children;\n while (children = node.children) node = children[children.length - 1];\n return node;\n}\n\nvar cluster = function() {\n var separation = defaultSeparation,\n dx = 1,\n dy = 1,\n nodeSize = false;\n\n function cluster(root) {\n var previousNode,\n x = 0;\n\n // First walk, computing the initial x & y values.\n root.eachAfter(function(node) {\n var children = node.children;\n if (children) {\n node.x = meanX(children);\n node.y = maxY(children);\n } else {\n node.x = previousNode ? x += separation(node, previousNode) : 0;\n node.y = 0;\n previousNode = node;\n }\n });\n\n var left = leafLeft(root),\n right = leafRight(root),\n x0 = left.x - separation(left, right) / 2,\n x1 = right.x + separation(right, left) / 2;\n\n // Second walk, normalizing x & y to the desired size.\n return root.eachAfter(nodeSize ? function(node) {\n node.x = (node.x - root.x) * dx;\n node.y = (root.y - node.y) * dy;\n } : function(node) {\n node.x = (node.x - x0) / (x1 - x0) * dx;\n node.y = (1 - (root.y ? node.y / root.y : 1)) * dy;\n });\n }\n\n cluster.separation = function(x) {\n return arguments.length ? (separation = x, cluster) : separation;\n };\n\n cluster.size = function(x) {\n return arguments.length ? (nodeSize = false, dx = +x[0], dy = +x[1], cluster) : (nodeSize ? null : [dx, dy]);\n };\n\n cluster.nodeSize = function(x) {\n return arguments.length ? (nodeSize = true, dx = +x[0], dy = +x[1], cluster) : (nodeSize ? [dx, dy] : null);\n };\n\n return cluster;\n};\n\nfunction count(node) {\n var sum = 0,\n children = node.children,\n i = children && children.length;\n if (!i) sum = 1;\n else while (--i >= 0) sum += children[i].value;\n node.value = sum;\n}\n\nvar node_count = function() {\n return this.eachAfter(count);\n};\n\nvar node_each = function(callback) {\n var node = this, current, next = [node], children, i, n;\n do {\n current = next.reverse(), next = [];\n while (node = current.pop()) {\n callback(node), children = node.children;\n if (children) for (i = 0, n = children.length; i < n; ++i) {\n next.push(children[i]);\n }\n }\n } while (next.length);\n return this;\n};\n\nvar node_eachBefore = function(callback) {\n var node = this, nodes = [node], children, i;\n while (node = nodes.pop()) {\n callback(node), children = node.children;\n if (children) for (i = children.length - 1; i >= 0; --i) {\n nodes.push(children[i]);\n }\n }\n return this;\n};\n\nvar node_eachAfter = function(callback) {\n var node = this, nodes = [node], next = [], children, i, n;\n while (node = nodes.pop()) {\n next.push(node), children = node.children;\n if (children) for (i = 0, n = children.length; i < n; ++i) {\n nodes.push(children[i]);\n }\n }\n while (node = next.pop()) {\n callback(node);\n }\n return this;\n};\n\nvar node_sum = function(value) {\n return this.eachAfter(function(node) {\n var sum = +value(node.data) || 0,\n children = node.children,\n i = children && children.length;\n while (--i >= 0) sum += children[i].value;\n node.value = sum;\n });\n};\n\nvar node_sort = function(compare) {\n return this.eachBefore(function(node) {\n if (node.children) {\n node.children.sort(compare);\n }\n });\n};\n\nvar node_path = function(end) {\n var start = this,\n ancestor = leastCommonAncestor(start, end),\n nodes = [start];\n while (start !== ancestor) {\n start = start.parent;\n nodes.push(start);\n }\n var k = nodes.length;\n while (end !== ancestor) {\n nodes.splice(k, 0, end);\n end = end.parent;\n }\n return nodes;\n};\n\nfunction leastCommonAncestor(a, b) {\n if (a === b) return a;\n var aNodes = a.ancestors(),\n bNodes = b.ancestors(),\n c = null;\n a = aNodes.pop();\n b = bNodes.pop();\n while (a === b) {\n c = a;\n a = aNodes.pop();\n b = bNodes.pop();\n }\n return c;\n}\n\nvar node_ancestors = function() {\n var node = this, nodes = [node];\n while (node = node.parent) {\n nodes.push(node);\n }\n return nodes;\n};\n\nvar node_descendants = function() {\n var nodes = [];\n this.each(function(node) {\n nodes.push(node);\n });\n return nodes;\n};\n\nvar node_leaves = function() {\n var leaves = [];\n this.eachBefore(function(node) {\n if (!node.children) {\n leaves.push(node);\n }\n });\n return leaves;\n};\n\nvar node_links = function() {\n var root = this, links = [];\n root.each(function(node) {\n if (node !== root) { // Don’t include the root’s parent, if any.\n links.push({source: node.parent, target: node});\n }\n });\n return links;\n};\n\nfunction hierarchy(data, children) {\n var root = new Node(data),\n valued = +data.value && (root.value = data.value),\n node,\n nodes = [root],\n child,\n childs,\n i,\n n;\n\n if (children == null) children = defaultChildren;\n\n while (node = nodes.pop()) {\n if (valued) node.value = +node.data.value;\n if ((childs = children(node.data)) && (n = childs.length)) {\n node.children = new Array(n);\n for (i = n - 1; i >= 0; --i) {\n nodes.push(child = node.children[i] = new Node(childs[i]));\n child.parent = node;\n child.depth = node.depth + 1;\n }\n }\n }\n\n return root.eachBefore(computeHeight);\n}\n\nfunction node_copy() {\n return hierarchy(this).eachBefore(copyData);\n}\n\nfunction defaultChildren(d) {\n return d.children;\n}\n\nfunction copyData(node) {\n node.data = node.data.data;\n}\n\nfunction computeHeight(node) {\n var height = 0;\n do node.height = height;\n while ((node = node.parent) && (node.height < ++height));\n}\n\nfunction Node(data) {\n this.data = data;\n this.depth =\n this.height = 0;\n this.parent = null;\n}\n\nNode.prototype = hierarchy.prototype = {\n constructor: Node,\n count: node_count,\n each: node_each,\n eachAfter: node_eachAfter,\n eachBefore: node_eachBefore,\n sum: node_sum,\n sort: node_sort,\n path: node_path,\n ancestors: node_ancestors,\n descendants: node_descendants,\n leaves: node_leaves,\n links: node_links,\n copy: node_copy\n};\n\nfunction Node$2(value) {\n this._ = value;\n this.next = null;\n}\n\nvar shuffle$1 = function(array) {\n var i,\n n = (array = array.slice()).length,\n head = null,\n node = head;\n\n while (n) {\n var next = new Node$2(array[n - 1]);\n if (node) node = node.next = next;\n else node = head = next;\n array[i] = array[--n];\n }\n\n return {\n head: head,\n tail: node\n };\n};\n\nvar enclose = function(circles) {\n return encloseN(shuffle$1(circles), []);\n};\n\nfunction encloses(a, b) {\n var dx = b.x - a.x,\n dy = b.y - a.y,\n dr = a.r - b.r;\n return dr * dr + 1e-6 > dx * dx + dy * dy;\n}\n\n// Returns the smallest circle that contains circles L and intersects circles B.\nfunction encloseN(L, B) {\n var circle,\n l0 = null,\n l1 = L.head,\n l2,\n p1;\n\n switch (B.length) {\n case 1: circle = enclose1(B[0]); break;\n case 2: circle = enclose2(B[0], B[1]); break;\n case 3: circle = enclose3(B[0], B[1], B[2]); break;\n }\n\n while (l1) {\n p1 = l1._, l2 = l1.next;\n if (!circle || !encloses(circle, p1)) {\n\n // Temporarily truncate L before l1.\n if (l0) L.tail = l0, l0.next = null;\n else L.head = L.tail = null;\n\n B.push(p1);\n circle = encloseN(L, B); // Note: reorders L!\n B.pop();\n\n // Move l1 to the front of L and reconnect the truncated list L.\n if (L.head) l1.next = L.head, L.head = l1;\n else l1.next = null, L.head = L.tail = l1;\n l0 = L.tail, l0.next = l2;\n\n } else {\n l0 = l1;\n }\n l1 = l2;\n }\n\n L.tail = l0;\n return circle;\n}\n\nfunction enclose1(a) {\n return {\n x: a.x,\n y: a.y,\n r: a.r\n };\n}\n\nfunction enclose2(a, b) {\n var x1 = a.x, y1 = a.y, r1 = a.r,\n x2 = b.x, y2 = b.y, r2 = b.r,\n x21 = x2 - x1, y21 = y2 - y1, r21 = r2 - r1,\n l = Math.sqrt(x21 * x21 + y21 * y21);\n return {\n x: (x1 + x2 + x21 / l * r21) / 2,\n y: (y1 + y2 + y21 / l * r21) / 2,\n r: (l + r1 + r2) / 2\n };\n}\n\nfunction enclose3(a, b, c) {\n var x1 = a.x, y1 = a.y, r1 = a.r,\n x2 = b.x, y2 = b.y, r2 = b.r,\n x3 = c.x, y3 = c.y, r3 = c.r,\n a2 = 2 * (x1 - x2),\n b2 = 2 * (y1 - y2),\n c2 = 2 * (r2 - r1),\n d2 = x1 * x1 + y1 * y1 - r1 * r1 - x2 * x2 - y2 * y2 + r2 * r2,\n a3 = 2 * (x1 - x3),\n b3 = 2 * (y1 - y3),\n c3 = 2 * (r3 - r1),\n d3 = x1 * x1 + y1 * y1 - r1 * r1 - x3 * x3 - y3 * y3 + r3 * r3,\n ab = a3 * b2 - a2 * b3,\n xa = (b2 * d3 - b3 * d2) / ab - x1,\n xb = (b3 * c2 - b2 * c3) / ab,\n ya = (a3 * d2 - a2 * d3) / ab - y1,\n yb = (a2 * c3 - a3 * c2) / ab,\n A = xb * xb + yb * yb - 1,\n B = 2 * (xa * xb + ya * yb + r1),\n C = xa * xa + ya * ya - r1 * r1,\n r = (-B - Math.sqrt(B * B - 4 * A * C)) / (2 * A);\n return {\n x: xa + xb * r + x1,\n y: ya + yb * r + y1,\n r: r\n };\n}\n\nfunction place(a, b, c) {\n var ax = a.x,\n ay = a.y,\n da = b.r + c.r,\n db = a.r + c.r,\n dx = b.x - ax,\n dy = b.y - ay,\n dc = dx * dx + dy * dy;\n if (dc) {\n var x = 0.5 + ((db *= db) - (da *= da)) / (2 * dc),\n y = Math.sqrt(Math.max(0, 2 * da * (db + dc) - (db -= dc) * db - da * da)) / (2 * dc);\n c.x = ax + x * dx + y * dy;\n c.y = ay + x * dy - y * dx;\n } else {\n c.x = ax + db;\n c.y = ay;\n }\n}\n\nfunction intersects(a, b) {\n var dx = b.x - a.x,\n dy = b.y - a.y,\n dr = a.r + b.r;\n return dr * dr - 1e-6 > dx * dx + dy * dy;\n}\n\nfunction distance1(a, b) {\n var l = a._.r;\n while (a !== b) l += 2 * (a = a.next)._.r;\n return l - b._.r;\n}\n\nfunction distance2(node, x, y) {\n var a = node._,\n b = node.next._,\n ab = a.r + b.r,\n dx = (a.x * b.r + b.x * a.r) / ab - x,\n dy = (a.y * b.r + b.y * a.r) / ab - y;\n return dx * dx + dy * dy;\n}\n\nfunction Node$1(circle) {\n this._ = circle;\n this.next = null;\n this.previous = null;\n}\n\nfunction packEnclose(circles) {\n if (!(n = circles.length)) return 0;\n\n var a, b, c, n;\n\n // Place the first circle.\n a = circles[0], a.x = 0, a.y = 0;\n if (!(n > 1)) return a.r;\n\n // Place the second circle.\n b = circles[1], a.x = -b.r, b.x = a.r, b.y = 0;\n if (!(n > 2)) return a.r + b.r;\n\n // Place the third circle.\n place(b, a, c = circles[2]);\n\n // Initialize the weighted centroid.\n var aa = a.r * a.r,\n ba = b.r * b.r,\n ca = c.r * c.r,\n oa = aa + ba + ca,\n ox = aa * a.x + ba * b.x + ca * c.x,\n oy = aa * a.y + ba * b.y + ca * c.y,\n cx, cy, i, j, k, sj, sk;\n\n // Initialize the front-chain using the first three circles a, b and c.\n a = new Node$1(a), b = new Node$1(b), c = new Node$1(c);\n a.next = c.previous = b;\n b.next = a.previous = c;\n c.next = b.previous = a;\n\n // Attempt to place each remaining circle…\n pack: for (i = 3; i < n; ++i) {\n place(a._, b._, c = circles[i]), c = new Node$1(c);\n\n // Find the closest intersecting circle on the front-chain, if any.\n // “Closeness” is determined by linear distance along the front-chain.\n // “Ahead” or “behind” is likewise determined by linear distance.\n j = b.next, k = a.previous, sj = b._.r, sk = a._.r;\n do {\n if (sj <= sk) {\n if (intersects(j._, c._)) {\n if (sj + a._.r + b._.r > distance1(j, b)) a = j; else b = j;\n a.next = b, b.previous = a, --i;\n continue pack;\n }\n sj += j._.r, j = j.next;\n } else {\n if (intersects(k._, c._)) {\n if (distance1(a, k) > sk + a._.r + b._.r) a = k; else b = k;\n a.next = b, b.previous = a, --i;\n continue pack;\n }\n sk += k._.r, k = k.previous;\n }\n } while (j !== k.next);\n\n // Success! Insert the new circle c between a and b.\n c.previous = a, c.next = b, a.next = b.previous = b = c;\n\n // Update the weighted centroid.\n oa += ca = c._.r * c._.r;\n ox += ca * c._.x;\n oy += ca * c._.y;\n\n // Compute the new closest circle pair to the centroid.\n aa = distance2(a, cx = ox / oa, cy = oy / oa);\n while ((c = c.next) !== b) {\n if ((ca = distance2(c, cx, cy)) < aa) {\n a = c, aa = ca;\n }\n }\n b = a.next;\n }\n\n // Compute the enclosing circle of the front chain.\n a = [b._], c = b; while ((c = c.next) !== b) a.push(c._); c = enclose(a);\n\n // Translate the circles to put the enclosing circle around the origin.\n for (i = 0; i < n; ++i) a = circles[i], a.x -= c.x, a.y -= c.y;\n\n return c.r;\n}\n\nvar siblings = function(circles) {\n packEnclose(circles);\n return circles;\n};\n\nfunction optional(f) {\n return f == null ? null : required(f);\n}\n\nfunction required(f) {\n if (typeof f !== \"function\") throw new Error;\n return f;\n}\n\nfunction constantZero() {\n return 0;\n}\n\nvar constant$8 = function(x) {\n return function() {\n return x;\n };\n};\n\nfunction defaultRadius$1(d) {\n return Math.sqrt(d.value);\n}\n\nvar index$2 = function() {\n var radius = null,\n dx = 1,\n dy = 1,\n padding = constantZero;\n\n function pack(root) {\n root.x = dx / 2, root.y = dy / 2;\n if (radius) {\n root.eachBefore(radiusLeaf(radius))\n .eachAfter(packChildren(padding, 0.5))\n .eachBefore(translateChild(1));\n } else {\n root.eachBefore(radiusLeaf(defaultRadius$1))\n .eachAfter(packChildren(constantZero, 1))\n .eachAfter(packChildren(padding, root.r / Math.min(dx, dy)))\n .eachBefore(translateChild(Math.min(dx, dy) / (2 * root.r)));\n }\n return root;\n }\n\n pack.radius = function(x) {\n return arguments.length ? (radius = optional(x), pack) : radius;\n };\n\n pack.size = function(x) {\n return arguments.length ? (dx = +x[0], dy = +x[1], pack) : [dx, dy];\n };\n\n pack.padding = function(x) {\n return arguments.length ? (padding = typeof x === \"function\" ? x : constant$8(+x), pack) : padding;\n };\n\n return pack;\n};\n\nfunction radiusLeaf(radius) {\n return function(node) {\n if (!node.children) {\n node.r = Math.max(0, +radius(node) || 0);\n }\n };\n}\n\nfunction packChildren(padding, k) {\n return function(node) {\n if (children = node.children) {\n var children,\n i,\n n = children.length,\n r = padding(node) * k || 0,\n e;\n\n if (r) for (i = 0; i < n; ++i) children[i].r += r;\n e = packEnclose(children);\n if (r) for (i = 0; i < n; ++i) children[i].r -= r;\n node.r = e + r;\n }\n };\n}\n\nfunction translateChild(k) {\n return function(node) {\n var parent = node.parent;\n node.r *= k;\n if (parent) {\n node.x = parent.x + k * node.x;\n node.y = parent.y + k * node.y;\n }\n };\n}\n\nvar roundNode = function(node) {\n node.x0 = Math.round(node.x0);\n node.y0 = Math.round(node.y0);\n node.x1 = Math.round(node.x1);\n node.y1 = Math.round(node.y1);\n};\n\nvar treemapDice = function(parent, x0, y0, x1, y1) {\n var nodes = parent.children,\n node,\n i = -1,\n n = nodes.length,\n k = parent.value && (x1 - x0) / parent.value;\n\n while (++i < n) {\n node = nodes[i], node.y0 = y0, node.y1 = y1;\n node.x0 = x0, node.x1 = x0 += node.value * k;\n }\n};\n\nvar partition = function() {\n var dx = 1,\n dy = 1,\n padding = 0,\n round = false;\n\n function partition(root) {\n var n = root.height + 1;\n root.x0 =\n root.y0 = padding;\n root.x1 = dx;\n root.y1 = dy / n;\n root.eachBefore(positionNode(dy, n));\n if (round) root.eachBefore(roundNode);\n return root;\n }\n\n function positionNode(dy, n) {\n return function(node) {\n if (node.children) {\n treemapDice(node, node.x0, dy * (node.depth + 1) / n, node.x1, dy * (node.depth + 2) / n);\n }\n var x0 = node.x0,\n y0 = node.y0,\n x1 = node.x1 - padding,\n y1 = node.y1 - padding;\n if (x1 < x0) x0 = x1 = (x0 + x1) / 2;\n if (y1 < y0) y0 = y1 = (y0 + y1) / 2;\n node.x0 = x0;\n node.y0 = y0;\n node.x1 = x1;\n node.y1 = y1;\n };\n }\n\n partition.round = function(x) {\n return arguments.length ? (round = !!x, partition) : round;\n };\n\n partition.size = function(x) {\n return arguments.length ? (dx = +x[0], dy = +x[1], partition) : [dx, dy];\n };\n\n partition.padding = function(x) {\n return arguments.length ? (padding = +x, partition) : padding;\n };\n\n return partition;\n};\n\nvar keyPrefix$1 = \"$\";\nvar preroot = {depth: -1};\nvar ambiguous = {};\n\nfunction defaultId(d) {\n return d.id;\n}\n\nfunction defaultParentId(d) {\n return d.parentId;\n}\n\nvar stratify = function() {\n var id = defaultId,\n parentId = defaultParentId;\n\n function stratify(data) {\n var d,\n i,\n n = data.length,\n root,\n parent,\n node,\n nodes = new Array(n),\n nodeId,\n nodeKey,\n nodeByKey = {};\n\n for (i = 0; i < n; ++i) {\n d = data[i], node = nodes[i] = new Node(d);\n if ((nodeId = id(d, i, data)) != null && (nodeId += \"\")) {\n nodeKey = keyPrefix$1 + (node.id = nodeId);\n nodeByKey[nodeKey] = nodeKey in nodeByKey ? ambiguous : node;\n }\n }\n\n for (i = 0; i < n; ++i) {\n node = nodes[i], nodeId = parentId(data[i], i, data);\n if (nodeId == null || !(nodeId += \"\")) {\n if (root) throw new Error(\"multiple roots\");\n root = node;\n } else {\n parent = nodeByKey[keyPrefix$1 + nodeId];\n if (!parent) throw new Error(\"missing: \" + nodeId);\n if (parent === ambiguous) throw new Error(\"ambiguous: \" + nodeId);\n if (parent.children) parent.children.push(node);\n else parent.children = [node];\n node.parent = parent;\n }\n }\n\n if (!root) throw new Error(\"no root\");\n root.parent = preroot;\n root.eachBefore(function(node) { node.depth = node.parent.depth + 1; --n; }).eachBefore(computeHeight);\n root.parent = null;\n if (n > 0) throw new Error(\"cycle\");\n\n return root;\n }\n\n stratify.id = function(x) {\n return arguments.length ? (id = required(x), stratify) : id;\n };\n\n stratify.parentId = function(x) {\n return arguments.length ? (parentId = required(x), stratify) : parentId;\n };\n\n return stratify;\n};\n\nfunction defaultSeparation$1(a, b) {\n return a.parent === b.parent ? 1 : 2;\n}\n\n// function radialSeparation(a, b) {\n// return (a.parent === b.parent ? 1 : 2) / a.depth;\n// }\n\n// This function is used to traverse the left contour of a subtree (or\n// subforest). It returns the successor of v on this contour. This successor is\n// either given by the leftmost child of v or by the thread of v. The function\n// returns null if and only if v is on the highest level of its subtree.\nfunction nextLeft(v) {\n var children = v.children;\n return children ? children[0] : v.t;\n}\n\n// This function works analogously to nextLeft.\nfunction nextRight(v) {\n var children = v.children;\n return children ? children[children.length - 1] : v.t;\n}\n\n// Shifts the current subtree rooted at w+. This is done by increasing\n// prelim(w+) and mod(w+) by shift.\nfunction moveSubtree(wm, wp, shift) {\n var change = shift / (wp.i - wm.i);\n wp.c -= change;\n wp.s += shift;\n wm.c += change;\n wp.z += shift;\n wp.m += shift;\n}\n\n// All other shifts, applied to the smaller subtrees between w- and w+, are\n// performed by this function. To prepare the shifts, we have to adjust\n// change(w+), shift(w+), and change(w-).\nfunction executeShifts(v) {\n var shift = 0,\n change = 0,\n children = v.children,\n i = children.length,\n w;\n while (--i >= 0) {\n w = children[i];\n w.z += shift;\n w.m += shift;\n shift += w.s + (change += w.c);\n }\n}\n\n// If vi-’s ancestor is a sibling of v, returns vi-’s ancestor. Otherwise,\n// returns the specified (default) ancestor.\nfunction nextAncestor(vim, v, ancestor) {\n return vim.a.parent === v.parent ? vim.a : ancestor;\n}\n\nfunction TreeNode(node, i) {\n this._ = node;\n this.parent = null;\n this.children = null;\n this.A = null; // default ancestor\n this.a = this; // ancestor\n this.z = 0; // prelim\n this.m = 0; // mod\n this.c = 0; // change\n this.s = 0; // shift\n this.t = null; // thread\n this.i = i; // number\n}\n\nTreeNode.prototype = Object.create(Node.prototype);\n\nfunction treeRoot(root) {\n var tree = new TreeNode(root, 0),\n node,\n nodes = [tree],\n child,\n children,\n i,\n n;\n\n while (node = nodes.pop()) {\n if (children = node._.children) {\n node.children = new Array(n = children.length);\n for (i = n - 1; i >= 0; --i) {\n nodes.push(child = node.children[i] = new TreeNode(children[i], i));\n child.parent = node;\n }\n }\n }\n\n (tree.parent = new TreeNode(null, 0)).children = [tree];\n return tree;\n}\n\n// Node-link tree diagram using the Reingold-Tilford \"tidy\" algorithm\nvar tree = function() {\n var separation = defaultSeparation$1,\n dx = 1,\n dy = 1,\n nodeSize = null;\n\n function tree(root) {\n var t = treeRoot(root);\n\n // Compute the layout using Buchheim et al.’s algorithm.\n t.eachAfter(firstWalk), t.parent.m = -t.z;\n t.eachBefore(secondWalk);\n\n // If a fixed node size is specified, scale x and y.\n if (nodeSize) root.eachBefore(sizeNode);\n\n // If a fixed tree size is specified, scale x and y based on the extent.\n // Compute the left-most, right-most, and depth-most nodes for extents.\n else {\n var left = root,\n right = root,\n bottom = root;\n root.eachBefore(function(node) {\n if (node.x < left.x) left = node;\n if (node.x > right.x) right = node;\n if (node.depth > bottom.depth) bottom = node;\n });\n var s = left === right ? 1 : separation(left, right) / 2,\n tx = s - left.x,\n kx = dx / (right.x + s + tx),\n ky = dy / (bottom.depth || 1);\n root.eachBefore(function(node) {\n node.x = (node.x + tx) * kx;\n node.y = node.depth * ky;\n });\n }\n\n return root;\n }\n\n // Computes a preliminary x-coordinate for v. Before that, FIRST WALK is\n // applied recursively to the children of v, as well as the function\n // APPORTION. After spacing out the children by calling EXECUTE SHIFTS, the\n // node v is placed to the midpoint of its outermost children.\n function firstWalk(v) {\n var children = v.children,\n siblings = v.parent.children,\n w = v.i ? siblings[v.i - 1] : null;\n if (children) {\n executeShifts(v);\n var midpoint = (children[0].z + children[children.length - 1].z) / 2;\n if (w) {\n v.z = w.z + separation(v._, w._);\n v.m = v.z - midpoint;\n } else {\n v.z = midpoint;\n }\n } else if (w) {\n v.z = w.z + separation(v._, w._);\n }\n v.parent.A = apportion(v, w, v.parent.A || siblings[0]);\n }\n\n // Computes all real x-coordinates by summing up the modifiers recursively.\n function secondWalk(v) {\n v._.x = v.z + v.parent.m;\n v.m += v.parent.m;\n }\n\n // The core of the algorithm. Here, a new subtree is combined with the\n // previous subtrees. Threads are used to traverse the inside and outside\n // contours of the left and right subtree up to the highest common level. The\n // vertices used for the traversals are vi+, vi-, vo-, and vo+, where the\n // superscript o means outside and i means inside, the subscript - means left\n // subtree and + means right subtree. For summing up the modifiers along the\n // contour, we use respective variables si+, si-, so-, and so+. Whenever two\n // nodes of the inside contours conflict, we compute the left one of the\n // greatest uncommon ancestors using the function ANCESTOR and call MOVE\n // SUBTREE to shift the subtree and prepare the shifts of smaller subtrees.\n // Finally, we add a new thread (if necessary).\n function apportion(v, w, ancestor) {\n if (w) {\n var vip = v,\n vop = v,\n vim = w,\n vom = vip.parent.children[0],\n sip = vip.m,\n sop = vop.m,\n sim = vim.m,\n som = vom.m,\n shift;\n while (vim = nextRight(vim), vip = nextLeft(vip), vim && vip) {\n vom = nextLeft(vom);\n vop = nextRight(vop);\n vop.a = v;\n shift = vim.z + sim - vip.z - sip + separation(vim._, vip._);\n if (shift > 0) {\n moveSubtree(nextAncestor(vim, v, ancestor), v, shift);\n sip += shift;\n sop += shift;\n }\n sim += vim.m;\n sip += vip.m;\n som += vom.m;\n sop += vop.m;\n }\n if (vim && !nextRight(vop)) {\n vop.t = vim;\n vop.m += sim - sop;\n }\n if (vip && !nextLeft(vom)) {\n vom.t = vip;\n vom.m += sip - som;\n ancestor = v;\n }\n }\n return ancestor;\n }\n\n function sizeNode(node) {\n node.x *= dx;\n node.y = node.depth * dy;\n }\n\n tree.separation = function(x) {\n return arguments.length ? (separation = x, tree) : separation;\n };\n\n tree.size = function(x) {\n return arguments.length ? (nodeSize = false, dx = +x[0], dy = +x[1], tree) : (nodeSize ? null : [dx, dy]);\n };\n\n tree.nodeSize = function(x) {\n return arguments.length ? (nodeSize = true, dx = +x[0], dy = +x[1], tree) : (nodeSize ? [dx, dy] : null);\n };\n\n return tree;\n};\n\nvar treemapSlice = function(parent, x0, y0, x1, y1) {\n var nodes = parent.children,\n node,\n i = -1,\n n = nodes.length,\n k = parent.value && (y1 - y0) / parent.value;\n\n while (++i < n) {\n node = nodes[i], node.x0 = x0, node.x1 = x1;\n node.y0 = y0, node.y1 = y0 += node.value * k;\n }\n};\n\nvar phi = (1 + Math.sqrt(5)) / 2;\n\nfunction squarifyRatio(ratio, parent, x0, y0, x1, y1) {\n var rows = [],\n nodes = parent.children,\n row,\n nodeValue,\n i0 = 0,\n i1 = 0,\n n = nodes.length,\n dx, dy,\n value = parent.value,\n sumValue,\n minValue,\n maxValue,\n newRatio,\n minRatio,\n alpha,\n beta;\n\n while (i0 < n) {\n dx = x1 - x0, dy = y1 - y0;\n\n // Find the next non-empty node.\n do sumValue = nodes[i1++].value; while (!sumValue && i1 < n);\n minValue = maxValue = sumValue;\n alpha = Math.max(dy / dx, dx / dy) / (value * ratio);\n beta = sumValue * sumValue * alpha;\n minRatio = Math.max(maxValue / beta, beta / minValue);\n\n // Keep adding nodes while the aspect ratio maintains or improves.\n for (; i1 < n; ++i1) {\n sumValue += nodeValue = nodes[i1].value;\n if (nodeValue < minValue) minValue = nodeValue;\n if (nodeValue > maxValue) maxValue = nodeValue;\n beta = sumValue * sumValue * alpha;\n newRatio = Math.max(maxValue / beta, beta / minValue);\n if (newRatio > minRatio) { sumValue -= nodeValue; break; }\n minRatio = newRatio;\n }\n\n // Position and record the row orientation.\n rows.push(row = {value: sumValue, dice: dx < dy, children: nodes.slice(i0, i1)});\n if (row.dice) treemapDice(row, x0, y0, x1, value ? y0 += dy * sumValue / value : y1);\n else treemapSlice(row, x0, y0, value ? x0 += dx * sumValue / value : x1, y1);\n value -= sumValue, i0 = i1;\n }\n\n return rows;\n}\n\nvar squarify = ((function custom(ratio) {\n\n function squarify(parent, x0, y0, x1, y1) {\n squarifyRatio(ratio, parent, x0, y0, x1, y1);\n }\n\n squarify.ratio = function(x) {\n return custom((x = +x) > 1 ? x : 1);\n };\n\n return squarify;\n}))(phi);\n\nvar index$3 = function() {\n var tile = squarify,\n round = false,\n dx = 1,\n dy = 1,\n paddingStack = [0],\n paddingInner = constantZero,\n paddingTop = constantZero,\n paddingRight = constantZero,\n paddingBottom = constantZero,\n paddingLeft = constantZero;\n\n function treemap(root) {\n root.x0 =\n root.y0 = 0;\n root.x1 = dx;\n root.y1 = dy;\n root.eachBefore(positionNode);\n paddingStack = [0];\n if (round) root.eachBefore(roundNode);\n return root;\n }\n\n function positionNode(node) {\n var p = paddingStack[node.depth],\n x0 = node.x0 + p,\n y0 = node.y0 + p,\n x1 = node.x1 - p,\n y1 = node.y1 - p;\n if (x1 < x0) x0 = x1 = (x0 + x1) / 2;\n if (y1 < y0) y0 = y1 = (y0 + y1) / 2;\n node.x0 = x0;\n node.y0 = y0;\n node.x1 = x1;\n node.y1 = y1;\n if (node.children) {\n p = paddingStack[node.depth + 1] = paddingInner(node) / 2;\n x0 += paddingLeft(node) - p;\n y0 += paddingTop(node) - p;\n x1 -= paddingRight(node) - p;\n y1 -= paddingBottom(node) - p;\n if (x1 < x0) x0 = x1 = (x0 + x1) / 2;\n if (y1 < y0) y0 = y1 = (y0 + y1) / 2;\n tile(node, x0, y0, x1, y1);\n }\n }\n\n treemap.round = function(x) {\n return arguments.length ? (round = !!x, treemap) : round;\n };\n\n treemap.size = function(x) {\n return arguments.length ? (dx = +x[0], dy = +x[1], treemap) : [dx, dy];\n };\n\n treemap.tile = function(x) {\n return arguments.length ? (tile = required(x), treemap) : tile;\n };\n\n treemap.padding = function(x) {\n return arguments.length ? treemap.paddingInner(x).paddingOuter(x) : treemap.paddingInner();\n };\n\n treemap.paddingInner = function(x) {\n return arguments.length ? (paddingInner = typeof x === \"function\" ? x : constant$8(+x), treemap) : paddingInner;\n };\n\n treemap.paddingOuter = function(x) {\n return arguments.length ? treemap.paddingTop(x).paddingRight(x).paddingBottom(x).paddingLeft(x) : treemap.paddingTop();\n };\n\n treemap.paddingTop = function(x) {\n return arguments.length ? (paddingTop = typeof x === \"function\" ? x : constant$8(+x), treemap) : paddingTop;\n };\n\n treemap.paddingRight = function(x) {\n return arguments.length ? (paddingRight = typeof x === \"function\" ? x : constant$8(+x), treemap) : paddingRight;\n };\n\n treemap.paddingBottom = function(x) {\n return arguments.length ? (paddingBottom = typeof x === \"function\" ? x : constant$8(+x), treemap) : paddingBottom;\n };\n\n treemap.paddingLeft = function(x) {\n return arguments.length ? (paddingLeft = typeof x === \"function\" ? x : constant$8(+x), treemap) : paddingLeft;\n };\n\n return treemap;\n};\n\nvar binary = function(parent, x0, y0, x1, y1) {\n var nodes = parent.children,\n i, n = nodes.length,\n sum, sums = new Array(n + 1);\n\n for (sums[0] = sum = i = 0; i < n; ++i) {\n sums[i + 1] = sum += nodes[i].value;\n }\n\n partition(0, n, parent.value, x0, y0, x1, y1);\n\n function partition(i, j, value, x0, y0, x1, y1) {\n if (i >= j - 1) {\n var node = nodes[i];\n node.x0 = x0, node.y0 = y0;\n node.x1 = x1, node.y1 = y1;\n return;\n }\n\n var valueOffset = sums[i],\n valueTarget = (value / 2) + valueOffset,\n k = i + 1,\n hi = j - 1;\n\n while (k < hi) {\n var mid = k + hi >>> 1;\n if (sums[mid] < valueTarget) k = mid + 1;\n else hi = mid;\n }\n\n var valueLeft = sums[k] - valueOffset,\n valueRight = value - valueLeft;\n\n if ((y1 - y0) > (x1 - x0)) {\n var yk = (y0 * valueRight + y1 * valueLeft) / value;\n partition(i, k, valueLeft, x0, y0, x1, yk);\n partition(k, j, valueRight, x0, yk, x1, y1);\n } else {\n var xk = (x0 * valueRight + x1 * valueLeft) / value;\n partition(i, k, valueLeft, x0, y0, xk, y1);\n partition(k, j, valueRight, xk, y0, x1, y1);\n }\n }\n};\n\nvar sliceDice = function(parent, x0, y0, x1, y1) {\n (parent.depth & 1 ? treemapSlice : treemapDice)(parent, x0, y0, x1, y1);\n};\n\nvar resquarify = ((function custom(ratio) {\n\n function resquarify(parent, x0, y0, x1, y1) {\n if ((rows = parent._squarify) && (rows.ratio === ratio)) {\n var rows,\n row,\n nodes,\n i,\n j = -1,\n n,\n m = rows.length,\n value = parent.value;\n\n while (++j < m) {\n row = rows[j], nodes = row.children;\n for (i = row.value = 0, n = nodes.length; i < n; ++i) row.value += nodes[i].value;\n if (row.dice) treemapDice(row, x0, y0, x1, y0 += (y1 - y0) * row.value / value);\n else treemapSlice(row, x0, y0, x0 += (x1 - x0) * row.value / value, y1);\n value -= row.value;\n }\n } else {\n parent._squarify = rows = squarifyRatio(ratio, parent, x0, y0, x1, y1);\n rows.ratio = ratio;\n }\n }\n\n resquarify.ratio = function(x) {\n return custom((x = +x) > 1 ? x : 1);\n };\n\n return resquarify;\n}))(phi);\n\nvar area$1 = function(polygon) {\n var i = -1,\n n = polygon.length,\n a,\n b = polygon[n - 1],\n area = 0;\n\n while (++i < n) {\n a = b;\n b = polygon[i];\n area += a[1] * b[0] - a[0] * b[1];\n }\n\n return area / 2;\n};\n\nvar centroid$1 = function(polygon) {\n var i = -1,\n n = polygon.length,\n x = 0,\n y = 0,\n a,\n b = polygon[n - 1],\n c,\n k = 0;\n\n while (++i < n) {\n a = b;\n b = polygon[i];\n k += c = a[0] * b[1] - b[0] * a[1];\n x += (a[0] + b[0]) * c;\n y += (a[1] + b[1]) * c;\n }\n\n return k *= 3, [x / k, y / k];\n};\n\n// Returns the 2D cross product of AB and AC vectors, i.e., the z-component of\n// the 3D cross product in a quadrant I Cartesian coordinate system (+x is\n// right, +y is up). Returns a positive value if ABC is counter-clockwise,\n// negative if clockwise, and zero if the points are collinear.\nvar cross = function(a, b, c) {\n return (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0]);\n};\n\nfunction lexicographicOrder(a, b) {\n return a[0] - b[0] || a[1] - b[1];\n}\n\n// Computes the upper convex hull per the monotone chain algorithm.\n// Assumes points.length >= 3, is sorted by x, unique in y.\n// Returns an array of indices into points in left-to-right order.\nfunction computeUpperHullIndexes(points) {\n var n = points.length,\n indexes = [0, 1],\n size = 2;\n\n for (var i = 2; i < n; ++i) {\n while (size > 1 && cross(points[indexes[size - 2]], points[indexes[size - 1]], points[i]) <= 0) --size;\n indexes[size++] = i;\n }\n\n return indexes.slice(0, size); // remove popped points\n}\n\nvar hull = function(points) {\n if ((n = points.length) < 3) return null;\n\n var i,\n n,\n sortedPoints = new Array(n),\n flippedPoints = new Array(n);\n\n for (i = 0; i < n; ++i) sortedPoints[i] = [+points[i][0], +points[i][1], i];\n sortedPoints.sort(lexicographicOrder);\n for (i = 0; i < n; ++i) flippedPoints[i] = [sortedPoints[i][0], -sortedPoints[i][1]];\n\n var upperIndexes = computeUpperHullIndexes(sortedPoints),\n lowerIndexes = computeUpperHullIndexes(flippedPoints);\n\n // Construct the hull polygon, removing possible duplicate endpoints.\n var skipLeft = lowerIndexes[0] === upperIndexes[0],\n skipRight = lowerIndexes[lowerIndexes.length - 1] === upperIndexes[upperIndexes.length - 1],\n hull = [];\n\n // Add upper hull in right-to-l order.\n // Then add lower hull in left-to-right order.\n for (i = upperIndexes.length - 1; i >= 0; --i) hull.push(points[sortedPoints[upperIndexes[i]][2]]);\n for (i = +skipLeft; i < lowerIndexes.length - skipRight; ++i) hull.push(points[sortedPoints[lowerIndexes[i]][2]]);\n\n return hull;\n};\n\nvar contains = function(polygon, point) {\n var n = polygon.length,\n p = polygon[n - 1],\n x = point[0], y = point[1],\n x0 = p[0], y0 = p[1],\n x1, y1,\n inside = false;\n\n for (var i = 0; i < n; ++i) {\n p = polygon[i], x1 = p[0], y1 = p[1];\n if (((y1 > y) !== (y0 > y)) && (x < (x0 - x1) * (y - y1) / (y0 - y1) + x1)) inside = !inside;\n x0 = x1, y0 = y1;\n }\n\n return inside;\n};\n\nvar length$2 = function(polygon) {\n var i = -1,\n n = polygon.length,\n b = polygon[n - 1],\n xa,\n ya,\n xb = b[0],\n yb = b[1],\n perimeter = 0;\n\n while (++i < n) {\n xa = xb;\n ya = yb;\n b = polygon[i];\n xb = b[0];\n yb = b[1];\n xa -= xb;\n ya -= yb;\n perimeter += Math.sqrt(xa * xa + ya * ya);\n }\n\n return perimeter;\n};\n\nvar slice$3 = [].slice;\n\nvar noabort = {};\n\nfunction Queue(size) {\n if (!(size >= 1)) throw new Error;\n this._size = size;\n this._call =\n this._error = null;\n this._tasks = [];\n this._data = [];\n this._waiting =\n this._active =\n this._ended =\n this._start = 0; // inside a synchronous task callback?\n}\n\nQueue.prototype = queue.prototype = {\n constructor: Queue,\n defer: function(callback) {\n if (typeof callback !== \"function\" || this._call) throw new Error;\n if (this._error != null) return this;\n var t = slice$3.call(arguments, 1);\n t.push(callback);\n ++this._waiting, this._tasks.push(t);\n poke$1(this);\n return this;\n },\n abort: function() {\n if (this._error == null) abort(this, new Error(\"abort\"));\n return this;\n },\n await: function(callback) {\n if (typeof callback !== \"function\" || this._call) throw new Error;\n this._call = function(error, results) { callback.apply(null, [error].concat(results)); };\n maybeNotify(this);\n return this;\n },\n awaitAll: function(callback) {\n if (typeof callback !== \"function\" || this._call) throw new Error;\n this._call = callback;\n maybeNotify(this);\n return this;\n }\n};\n\nfunction poke$1(q) {\n if (!q._start) {\n try { start$1(q); } // let the current task complete\n catch (e) {\n if (q._tasks[q._ended + q._active - 1]) abort(q, e); // task errored synchronously\n else if (!q._data) throw e; // await callback errored synchronously\n }\n }\n}\n\nfunction start$1(q) {\n while (q._start = q._waiting && q._active < q._size) {\n var i = q._ended + q._active,\n t = q._tasks[i],\n j = t.length - 1,\n c = t[j];\n t[j] = end(q, i);\n --q._waiting, ++q._active;\n t = c.apply(null, t);\n if (!q._tasks[i]) continue; // task finished synchronously\n q._tasks[i] = t || noabort;\n }\n}\n\nfunction end(q, i) {\n return function(e, r) {\n if (!q._tasks[i]) return; // ignore multiple callbacks\n --q._active, ++q._ended;\n q._tasks[i] = null;\n if (q._error != null) return; // ignore secondary errors\n if (e != null) {\n abort(q, e);\n } else {\n q._data[i] = r;\n if (q._waiting) poke$1(q);\n else maybeNotify(q);\n }\n };\n}\n\nfunction abort(q, e) {\n var i = q._tasks.length, t;\n q._error = e; // ignore active callbacks\n q._data = undefined; // allow gc\n q._waiting = NaN; // prevent starting\n\n while (--i >= 0) {\n if (t = q._tasks[i]) {\n q._tasks[i] = null;\n if (t.abort) {\n try { t.abort(); }\n catch (e) { /* ignore */ }\n }\n }\n }\n\n q._active = NaN; // allow notification\n maybeNotify(q);\n}\n\nfunction maybeNotify(q) {\n if (!q._active && q._call) {\n var d = q._data;\n q._data = undefined; // allow gc\n q._call(q._error, d);\n }\n}\n\nfunction queue(concurrency) {\n return new Queue(arguments.length ? +concurrency : Infinity);\n}\n\nvar uniform = function(min, max) {\n min = min == null ? 0 : +min;\n max = max == null ? 1 : +max;\n if (arguments.length === 1) max = min, min = 0;\n else max -= min;\n return function() {\n return Math.random() * max + min;\n };\n};\n\nvar normal = function(mu, sigma) {\n var x, r;\n mu = mu == null ? 0 : +mu;\n sigma = sigma == null ? 1 : +sigma;\n return function() {\n var y;\n\n // If available, use the second previously-generated uniform random.\n if (x != null) y = x, x = null;\n\n // Otherwise, generate a new x and y.\n else do {\n x = Math.random() * 2 - 1;\n y = Math.random() * 2 - 1;\n r = x * x + y * y;\n } while (!r || r > 1);\n\n return mu + sigma * y * Math.sqrt(-2 * Math.log(r) / r);\n };\n};\n\nvar logNormal = function() {\n var randomNormal = normal.apply(this, arguments);\n return function() {\n return Math.exp(randomNormal());\n };\n};\n\nvar irwinHall = function(n) {\n return function() {\n for (var sum = 0, i = 0; i < n; ++i) sum += Math.random();\n return sum;\n };\n};\n\nvar bates = function(n) {\n var randomIrwinHall = irwinHall(n);\n return function() {\n return randomIrwinHall() / n;\n };\n};\n\nvar exponential$1 = function(lambda) {\n return function() {\n return -Math.log(1 - Math.random()) / lambda;\n };\n};\n\nvar request = function(url, callback) {\n var request,\n event = dispatch(\"beforesend\", \"progress\", \"load\", \"error\"),\n mimeType,\n headers = map$1(),\n xhr = new XMLHttpRequest,\n user = null,\n password = null,\n response,\n responseType,\n timeout = 0;\n\n // If IE does not support CORS, use XDomainRequest.\n if (typeof XDomainRequest !== \"undefined\"\n && !(\"withCredentials\" in xhr)\n && /^(http(s)?:)?\\/\\//.test(url)) xhr = new XDomainRequest;\n\n \"onload\" in xhr\n ? xhr.onload = xhr.onerror = xhr.ontimeout = respond\n : xhr.onreadystatechange = function(o) { xhr.readyState > 3 && respond(o); };\n\n function respond(o) {\n var status = xhr.status, result;\n if (!status && hasResponse(xhr)\n || status >= 200 && status < 300\n || status === 304) {\n if (response) {\n try {\n result = response.call(request, xhr);\n } catch (e) {\n event.call(\"error\", request, e);\n return;\n }\n } else {\n result = xhr;\n }\n event.call(\"load\", request, result);\n } else {\n event.call(\"error\", request, o);\n }\n }\n\n xhr.onprogress = function(e) {\n event.call(\"progress\", request, e);\n };\n\n request = {\n header: function(name, value) {\n name = (name + \"\").toLowerCase();\n if (arguments.length < 2) return headers.get(name);\n if (value == null) headers.remove(name);\n else headers.set(name, value + \"\");\n return request;\n },\n\n // If mimeType is non-null and no Accept header is set, a default is used.\n mimeType: function(value) {\n if (!arguments.length) return mimeType;\n mimeType = value == null ? null : value + \"\";\n return request;\n },\n\n // Specifies what type the response value should take;\n // for instance, arraybuffer, blob, document, or text.\n responseType: function(value) {\n if (!arguments.length) return responseType;\n responseType = value;\n return request;\n },\n\n timeout: function(value) {\n if (!arguments.length) return timeout;\n timeout = +value;\n return request;\n },\n\n user: function(value) {\n return arguments.length < 1 ? user : (user = value == null ? null : value + \"\", request);\n },\n\n password: function(value) {\n return arguments.length < 1 ? password : (password = value == null ? null : value + \"\", request);\n },\n\n // Specify how to convert the response content to a specific type;\n // changes the callback value on \"load\" events.\n response: function(value) {\n response = value;\n return request;\n },\n\n // Alias for send(\"GET\", …).\n get: function(data, callback) {\n return request.send(\"GET\", data, callback);\n },\n\n // Alias for send(\"POST\", …).\n post: function(data, callback) {\n return request.send(\"POST\", data, callback);\n },\n\n // If callback is non-null, it will be used for error and load events.\n send: function(method, data, callback) {\n xhr.open(method, url, true, user, password);\n if (mimeType != null && !headers.has(\"accept\")) headers.set(\"accept\", mimeType + \",*/*\");\n if (xhr.setRequestHeader) headers.each(function(value, name) { xhr.setRequestHeader(name, value); });\n if (mimeType != null && xhr.overrideMimeType) xhr.overrideMimeType(mimeType);\n if (responseType != null) xhr.responseType = responseType;\n if (timeout > 0) xhr.timeout = timeout;\n if (callback == null && typeof data === \"function\") callback = data, data = null;\n if (callback != null && callback.length === 1) callback = fixCallback(callback);\n if (callback != null) request.on(\"error\", callback).on(\"load\", function(xhr) { callback(null, xhr); });\n event.call(\"beforesend\", request, xhr);\n xhr.send(data == null ? null : data);\n return request;\n },\n\n abort: function() {\n xhr.abort();\n return request;\n },\n\n on: function() {\n var value = event.on.apply(event, arguments);\n return value === event ? request : value;\n }\n };\n\n if (callback != null) {\n if (typeof callback !== \"function\") throw new Error(\"invalid callback: \" + callback);\n return request.get(callback);\n }\n\n return request;\n};\n\nfunction fixCallback(callback) {\n return function(error, xhr) {\n callback(error == null ? xhr : null);\n };\n}\n\nfunction hasResponse(xhr) {\n var type = xhr.responseType;\n return type && type !== \"text\"\n ? xhr.response // null on error\n : xhr.responseText; // \"\" on error\n}\n\nvar type$1 = function(defaultMimeType, response) {\n return function(url, callback) {\n var r = request(url).mimeType(defaultMimeType).response(response);\n if (callback != null) {\n if (typeof callback !== \"function\") throw new Error(\"invalid callback: \" + callback);\n return r.get(callback);\n }\n return r;\n };\n};\n\nvar html = type$1(\"text/html\", function(xhr) {\n return document.createRange().createContextualFragment(xhr.responseText);\n});\n\nvar json = type$1(\"application/json\", function(xhr) {\n return JSON.parse(xhr.responseText);\n});\n\nvar text = type$1(\"text/plain\", function(xhr) {\n return xhr.responseText;\n});\n\nvar xml = type$1(\"application/xml\", function(xhr) {\n var xml = xhr.responseXML;\n if (!xml) throw new Error(\"parse error\");\n return xml;\n});\n\nvar dsv$1 = function(defaultMimeType, parse) {\n return function(url, row, callback) {\n if (arguments.length < 3) callback = row, row = null;\n var r = request(url).mimeType(defaultMimeType);\n r.row = function(_) { return arguments.length ? r.response(responseOf(parse, row = _)) : row; };\n r.row(row);\n return callback ? r.get(callback) : r;\n };\n};\n\nfunction responseOf(parse, row) {\n return function(request$$1) {\n return parse(request$$1.responseText, row);\n };\n}\n\nvar csv$1 = dsv$1(\"text/csv\", csvParse);\n\nvar tsv$1 = dsv$1(\"text/tab-separated-values\", tsvParse);\n\nvar array$2 = Array.prototype;\n\nvar map$3 = array$2.map;\nvar slice$4 = array$2.slice;\n\nvar implicit = {name: \"implicit\"};\n\nfunction ordinal(range) {\n var index = map$1(),\n domain = [],\n unknown = implicit;\n\n range = range == null ? [] : slice$4.call(range);\n\n function scale(d) {\n var key = d + \"\", i = index.get(key);\n if (!i) {\n if (unknown !== implicit) return unknown;\n index.set(key, i = domain.push(d));\n }\n return range[(i - 1) % range.length];\n }\n\n scale.domain = function(_) {\n if (!arguments.length) return domain.slice();\n domain = [], index = map$1();\n var i = -1, n = _.length, d, key;\n while (++i < n) if (!index.has(key = (d = _[i]) + \"\")) index.set(key, domain.push(d));\n return scale;\n };\n\n scale.range = function(_) {\n return arguments.length ? (range = slice$4.call(_), scale) : range.slice();\n };\n\n scale.unknown = function(_) {\n return arguments.length ? (unknown = _, scale) : unknown;\n };\n\n scale.copy = function() {\n return ordinal()\n .domain(domain)\n .range(range)\n .unknown(unknown);\n };\n\n return scale;\n}\n\nfunction band() {\n var scale = ordinal().unknown(undefined),\n domain = scale.domain,\n ordinalRange = scale.range,\n range$$1 = [0, 1],\n step,\n bandwidth,\n round = false,\n paddingInner = 0,\n paddingOuter = 0,\n align = 0.5;\n\n delete scale.unknown;\n\n function rescale() {\n var n = domain().length,\n reverse = range$$1[1] < range$$1[0],\n start = range$$1[reverse - 0],\n stop = range$$1[1 - reverse];\n step = (stop - start) / Math.max(1, n - paddingInner + paddingOuter * 2);\n if (round) step = Math.floor(step);\n start += (stop - start - step * (n - paddingInner)) * align;\n bandwidth = step * (1 - paddingInner);\n if (round) start = Math.round(start), bandwidth = Math.round(bandwidth);\n var values = sequence(n).map(function(i) { return start + step * i; });\n return ordinalRange(reverse ? values.reverse() : values);\n }\n\n scale.domain = function(_) {\n return arguments.length ? (domain(_), rescale()) : domain();\n };\n\n scale.range = function(_) {\n return arguments.length ? (range$$1 = [+_[0], +_[1]], rescale()) : range$$1.slice();\n };\n\n scale.rangeRound = function(_) {\n return range$$1 = [+_[0], +_[1]], round = true, rescale();\n };\n\n scale.bandwidth = function() {\n return bandwidth;\n };\n\n scale.step = function() {\n return step;\n };\n\n scale.round = function(_) {\n return arguments.length ? (round = !!_, rescale()) : round;\n };\n\n scale.padding = function(_) {\n return arguments.length ? (paddingInner = paddingOuter = Math.max(0, Math.min(1, _)), rescale()) : paddingInner;\n };\n\n scale.paddingInner = function(_) {\n return arguments.length ? (paddingInner = Math.max(0, Math.min(1, _)), rescale()) : paddingInner;\n };\n\n scale.paddingOuter = function(_) {\n return arguments.length ? (paddingOuter = Math.max(0, Math.min(1, _)), rescale()) : paddingOuter;\n };\n\n scale.align = function(_) {\n return arguments.length ? (align = Math.max(0, Math.min(1, _)), rescale()) : align;\n };\n\n scale.copy = function() {\n return band()\n .domain(domain())\n .range(range$$1)\n .round(round)\n .paddingInner(paddingInner)\n .paddingOuter(paddingOuter)\n .align(align);\n };\n\n return rescale();\n}\n\nfunction pointish(scale) {\n var copy = scale.copy;\n\n scale.padding = scale.paddingOuter;\n delete scale.paddingInner;\n delete scale.paddingOuter;\n\n scale.copy = function() {\n return pointish(copy());\n };\n\n return scale;\n}\n\nfunction point$1() {\n return pointish(band().paddingInner(1));\n}\n\nvar constant$9 = function(x) {\n return function() {\n return x;\n };\n};\n\nvar number$1 = function(x) {\n return +x;\n};\n\nvar unit = [0, 1];\n\nfunction deinterpolateLinear(a, b) {\n return (b -= (a = +a))\n ? function(x) { return (x - a) / b; }\n : constant$9(b);\n}\n\nfunction deinterpolateClamp(deinterpolate) {\n return function(a, b) {\n var d = deinterpolate(a = +a, b = +b);\n return function(x) { return x <= a ? 0 : x >= b ? 1 : d(x); };\n };\n}\n\nfunction reinterpolateClamp(reinterpolate) {\n return function(a, b) {\n var r = reinterpolate(a = +a, b = +b);\n return function(t) { return t <= 0 ? a : t >= 1 ? b : r(t); };\n };\n}\n\nfunction bimap(domain, range$$1, deinterpolate, reinterpolate) {\n var d0 = domain[0], d1 = domain[1], r0 = range$$1[0], r1 = range$$1[1];\n if (d1 < d0) d0 = deinterpolate(d1, d0), r0 = reinterpolate(r1, r0);\n else d0 = deinterpolate(d0, d1), r0 = reinterpolate(r0, r1);\n return function(x) { return r0(d0(x)); };\n}\n\nfunction polymap(domain, range$$1, deinterpolate, reinterpolate) {\n var j = Math.min(domain.length, range$$1.length) - 1,\n d = new Array(j),\n r = new Array(j),\n i = -1;\n\n // Reverse descending domains.\n if (domain[j] < domain[0]) {\n domain = domain.slice().reverse();\n range$$1 = range$$1.slice().reverse();\n }\n\n while (++i < j) {\n d[i] = deinterpolate(domain[i], domain[i + 1]);\n r[i] = reinterpolate(range$$1[i], range$$1[i + 1]);\n }\n\n return function(x) {\n var i = bisectRight(domain, x, 1, j) - 1;\n return r[i](d[i](x));\n };\n}\n\nfunction copy(source, target) {\n return target\n .domain(source.domain())\n .range(source.range())\n .interpolate(source.interpolate())\n .clamp(source.clamp());\n}\n\n// deinterpolate(a, b)(x) takes a domain value x in [a,b] and returns the corresponding parameter t in [0,1].\n// reinterpolate(a, b)(t) takes a parameter t in [0,1] and returns the corresponding domain value x in [a,b].\nfunction continuous(deinterpolate, reinterpolate) {\n var domain = unit,\n range$$1 = unit,\n interpolate$$1 = interpolateValue,\n clamp = false,\n piecewise,\n output,\n input;\n\n function rescale() {\n piecewise = Math.min(domain.length, range$$1.length) > 2 ? polymap : bimap;\n output = input = null;\n return scale;\n }\n\n function scale(x) {\n return (output || (output = piecewise(domain, range$$1, clamp ? deinterpolateClamp(deinterpolate) : deinterpolate, interpolate$$1)))(+x);\n }\n\n scale.invert = function(y) {\n return (input || (input = piecewise(range$$1, domain, deinterpolateLinear, clamp ? reinterpolateClamp(reinterpolate) : reinterpolate)))(+y);\n };\n\n scale.domain = function(_) {\n return arguments.length ? (domain = map$3.call(_, number$1), rescale()) : domain.slice();\n };\n\n scale.range = function(_) {\n return arguments.length ? (range$$1 = slice$4.call(_), rescale()) : range$$1.slice();\n };\n\n scale.rangeRound = function(_) {\n return range$$1 = slice$4.call(_), interpolate$$1 = interpolateRound, rescale();\n };\n\n scale.clamp = function(_) {\n return arguments.length ? (clamp = !!_, rescale()) : clamp;\n };\n\n scale.interpolate = function(_) {\n return arguments.length ? (interpolate$$1 = _, rescale()) : interpolate$$1;\n };\n\n return rescale();\n}\n\nvar tickFormat = function(domain, count, specifier) {\n var start = domain[0],\n stop = domain[domain.length - 1],\n step = tickStep(start, stop, count == null ? 10 : count),\n precision;\n specifier = formatSpecifier(specifier == null ? \",f\" : specifier);\n switch (specifier.type) {\n case \"s\": {\n var value = Math.max(Math.abs(start), Math.abs(stop));\n if (specifier.precision == null && !isNaN(precision = precisionPrefix(step, value))) specifier.precision = precision;\n return exports.formatPrefix(specifier, value);\n }\n case \"\":\n case \"e\":\n case \"g\":\n case \"p\":\n case \"r\": {\n if (specifier.precision == null && !isNaN(precision = precisionRound(step, Math.max(Math.abs(start), Math.abs(stop))))) specifier.precision = precision - (specifier.type === \"e\");\n break;\n }\n case \"f\":\n case \"%\": {\n if (specifier.precision == null && !isNaN(precision = precisionFixed(step))) specifier.precision = precision - (specifier.type === \"%\") * 2;\n break;\n }\n }\n return exports.format(specifier);\n};\n\nfunction linearish(scale) {\n var domain = scale.domain;\n\n scale.ticks = function(count) {\n var d = domain();\n return ticks(d[0], d[d.length - 1], count == null ? 10 : count);\n };\n\n scale.tickFormat = function(count, specifier) {\n return tickFormat(domain(), count, specifier);\n };\n\n scale.nice = function(count) {\n var d = domain(),\n i = d.length - 1,\n n = count == null ? 10 : count,\n start = d[0],\n stop = d[i],\n step = tickStep(start, stop, n);\n\n if (step) {\n step = tickStep(Math.floor(start / step) * step, Math.ceil(stop / step) * step, n);\n d[0] = Math.floor(start / step) * step;\n d[i] = Math.ceil(stop / step) * step;\n domain(d);\n }\n\n return scale;\n };\n\n return scale;\n}\n\nfunction linear$2() {\n var scale = continuous(deinterpolateLinear, reinterpolate);\n\n scale.copy = function() {\n return copy(scale, linear$2());\n };\n\n return linearish(scale);\n}\n\nfunction identity$6() {\n var domain = [0, 1];\n\n function scale(x) {\n return +x;\n }\n\n scale.invert = scale;\n\n scale.domain = scale.range = function(_) {\n return arguments.length ? (domain = map$3.call(_, number$1), scale) : domain.slice();\n };\n\n scale.copy = function() {\n return identity$6().domain(domain);\n };\n\n return linearish(scale);\n}\n\nvar nice = function(domain, interval) {\n domain = domain.slice();\n\n var i0 = 0,\n i1 = domain.length - 1,\n x0 = domain[i0],\n x1 = domain[i1],\n t;\n\n if (x1 < x0) {\n t = i0, i0 = i1, i1 = t;\n t = x0, x0 = x1, x1 = t;\n }\n\n domain[i0] = interval.floor(x0);\n domain[i1] = interval.ceil(x1);\n return domain;\n};\n\nfunction deinterpolate(a, b) {\n return (b = Math.log(b / a))\n ? function(x) { return Math.log(x / a) / b; }\n : constant$9(b);\n}\n\nfunction reinterpolate$1(a, b) {\n return a < 0\n ? function(t) { return -Math.pow(-b, t) * Math.pow(-a, 1 - t); }\n : function(t) { return Math.pow(b, t) * Math.pow(a, 1 - t); };\n}\n\nfunction pow10(x) {\n return isFinite(x) ? +(\"1e\" + x) : x < 0 ? 0 : x;\n}\n\nfunction powp(base) {\n return base === 10 ? pow10\n : base === Math.E ? Math.exp\n : function(x) { return Math.pow(base, x); };\n}\n\nfunction logp(base) {\n return base === Math.E ? Math.log\n : base === 10 && Math.log10\n || base === 2 && Math.log2\n || (base = Math.log(base), function(x) { return Math.log(x) / base; });\n}\n\nfunction reflect(f) {\n return function(x) {\n return -f(-x);\n };\n}\n\nfunction log$1() {\n var scale = continuous(deinterpolate, reinterpolate$1).domain([1, 10]),\n domain = scale.domain,\n base = 10,\n logs = logp(10),\n pows = powp(10);\n\n function rescale() {\n logs = logp(base), pows = powp(base);\n if (domain()[0] < 0) logs = reflect(logs), pows = reflect(pows);\n return scale;\n }\n\n scale.base = function(_) {\n return arguments.length ? (base = +_, rescale()) : base;\n };\n\n scale.domain = function(_) {\n return arguments.length ? (domain(_), rescale()) : domain();\n };\n\n scale.ticks = function(count) {\n var d = domain(),\n u = d[0],\n v = d[d.length - 1],\n r;\n\n if (r = v < u) i = u, u = v, v = i;\n\n var i = logs(u),\n j = logs(v),\n p,\n k,\n t,\n n = count == null ? 10 : +count,\n z = [];\n\n if (!(base % 1) && j - i < n) {\n i = Math.round(i) - 1, j = Math.round(j) + 1;\n if (u > 0) for (; i < j; ++i) {\n for (k = 1, p = pows(i); k < base; ++k) {\n t = p * k;\n if (t < u) continue;\n if (t > v) break;\n z.push(t);\n }\n } else for (; i < j; ++i) {\n for (k = base - 1, p = pows(i); k >= 1; --k) {\n t = p * k;\n if (t < u) continue;\n if (t > v) break;\n z.push(t);\n }\n }\n } else {\n z = ticks(i, j, Math.min(j - i, n)).map(pows);\n }\n\n return r ? z.reverse() : z;\n };\n\n scale.tickFormat = function(count, specifier) {\n if (specifier == null) specifier = base === 10 ? \".0e\" : \",\";\n if (typeof specifier !== \"function\") specifier = exports.format(specifier);\n if (count === Infinity) return specifier;\n if (count == null) count = 10;\n var k = Math.max(1, base * count / scale.ticks().length); // TODO fast estimate?\n return function(d) {\n var i = d / pows(Math.round(logs(d)));\n if (i * base < base - 0.5) i *= base;\n return i <= k ? specifier(d) : \"\";\n };\n };\n\n scale.nice = function() {\n return domain(nice(domain(), {\n floor: function(x) { return pows(Math.floor(logs(x))); },\n ceil: function(x) { return pows(Math.ceil(logs(x))); }\n }));\n };\n\n scale.copy = function() {\n return copy(scale, log$1().base(base));\n };\n\n return scale;\n}\n\nfunction raise$1(x, exponent) {\n return x < 0 ? -Math.pow(-x, exponent) : Math.pow(x, exponent);\n}\n\nfunction pow$1() {\n var exponent = 1,\n scale = continuous(deinterpolate, reinterpolate),\n domain = scale.domain;\n\n function deinterpolate(a, b) {\n return (b = raise$1(b, exponent) - (a = raise$1(a, exponent)))\n ? function(x) { return (raise$1(x, exponent) - a) / b; }\n : constant$9(b);\n }\n\n function reinterpolate(a, b) {\n b = raise$1(b, exponent) - (a = raise$1(a, exponent));\n return function(t) { return raise$1(a + b * t, 1 / exponent); };\n }\n\n scale.exponent = function(_) {\n return arguments.length ? (exponent = +_, domain(domain())) : exponent;\n };\n\n scale.copy = function() {\n return copy(scale, pow$1().exponent(exponent));\n };\n\n return linearish(scale);\n}\n\nfunction sqrt$1() {\n return pow$1().exponent(0.5);\n}\n\nfunction quantile$$1() {\n var domain = [],\n range$$1 = [],\n thresholds = [];\n\n function rescale() {\n var i = 0, n = Math.max(1, range$$1.length);\n thresholds = new Array(n - 1);\n while (++i < n) thresholds[i - 1] = threshold(domain, i / n);\n return scale;\n }\n\n function scale(x) {\n if (!isNaN(x = +x)) return range$$1[bisectRight(thresholds, x)];\n }\n\n scale.invertExtent = function(y) {\n var i = range$$1.indexOf(y);\n return i < 0 ? [NaN, NaN] : [\n i > 0 ? thresholds[i - 1] : domain[0],\n i < thresholds.length ? thresholds[i] : domain[domain.length - 1]\n ];\n };\n\n scale.domain = function(_) {\n if (!arguments.length) return domain.slice();\n domain = [];\n for (var i = 0, n = _.length, d; i < n; ++i) if (d = _[i], d != null && !isNaN(d = +d)) domain.push(d);\n domain.sort(ascending);\n return rescale();\n };\n\n scale.range = function(_) {\n return arguments.length ? (range$$1 = slice$4.call(_), rescale()) : range$$1.slice();\n };\n\n scale.quantiles = function() {\n return thresholds.slice();\n };\n\n scale.copy = function() {\n return quantile$$1()\n .domain(domain)\n .range(range$$1);\n };\n\n return scale;\n}\n\nfunction quantize$1() {\n var x0 = 0,\n x1 = 1,\n n = 1,\n domain = [0.5],\n range$$1 = [0, 1];\n\n function scale(x) {\n if (x <= x) return range$$1[bisectRight(domain, x, 0, n)];\n }\n\n function rescale() {\n var i = -1;\n domain = new Array(n);\n while (++i < n) domain[i] = ((i + 1) * x1 - (i - n) * x0) / (n + 1);\n return scale;\n }\n\n scale.domain = function(_) {\n return arguments.length ? (x0 = +_[0], x1 = +_[1], rescale()) : [x0, x1];\n };\n\n scale.range = function(_) {\n return arguments.length ? (n = (range$$1 = slice$4.call(_)).length - 1, rescale()) : range$$1.slice();\n };\n\n scale.invertExtent = function(y) {\n var i = range$$1.indexOf(y);\n return i < 0 ? [NaN, NaN]\n : i < 1 ? [x0, domain[0]]\n : i >= n ? [domain[n - 1], x1]\n : [domain[i - 1], domain[i]];\n };\n\n scale.copy = function() {\n return quantize$1()\n .domain([x0, x1])\n .range(range$$1);\n };\n\n return linearish(scale);\n}\n\nfunction threshold$1() {\n var domain = [0.5],\n range$$1 = [0, 1],\n n = 1;\n\n function scale(x) {\n if (x <= x) return range$$1[bisectRight(domain, x, 0, n)];\n }\n\n scale.domain = function(_) {\n return arguments.length ? (domain = slice$4.call(_), n = Math.min(domain.length, range$$1.length - 1), scale) : domain.slice();\n };\n\n scale.range = function(_) {\n return arguments.length ? (range$$1 = slice$4.call(_), n = Math.min(domain.length, range$$1.length - 1), scale) : range$$1.slice();\n };\n\n scale.invertExtent = function(y) {\n var i = range$$1.indexOf(y);\n return [domain[i - 1], domain[i]];\n };\n\n scale.copy = function() {\n return threshold$1()\n .domain(domain)\n .range(range$$1);\n };\n\n return scale;\n}\n\nvar t0$1 = new Date;\nvar t1$1 = new Date;\n\nfunction newInterval(floori, offseti, count, field) {\n\n function interval(date) {\n return floori(date = new Date(+date)), date;\n }\n\n interval.floor = interval;\n\n interval.ceil = function(date) {\n return floori(date = new Date(date - 1)), offseti(date, 1), floori(date), date;\n };\n\n interval.round = function(date) {\n var d0 = interval(date),\n d1 = interval.ceil(date);\n return date - d0 < d1 - date ? d0 : d1;\n };\n\n interval.offset = function(date, step) {\n return offseti(date = new Date(+date), step == null ? 1 : Math.floor(step)), date;\n };\n\n interval.range = function(start, stop, step) {\n var range = [];\n start = interval.ceil(start);\n step = step == null ? 1 : Math.floor(step);\n if (!(start < stop) || !(step > 0)) return range; // also handles Invalid Date\n do range.push(new Date(+start)); while (offseti(start, step), floori(start), start < stop)\n return range;\n };\n\n interval.filter = function(test) {\n return newInterval(function(date) {\n if (date >= date) while (floori(date), !test(date)) date.setTime(date - 1);\n }, function(date, step) {\n if (date >= date) while (--step >= 0) while (offseti(date, 1), !test(date)) {} // eslint-disable-line no-empty\n });\n };\n\n if (count) {\n interval.count = function(start, end) {\n t0$1.setTime(+start), t1$1.setTime(+end);\n floori(t0$1), floori(t1$1);\n return Math.floor(count(t0$1, t1$1));\n };\n\n interval.every = function(step) {\n step = Math.floor(step);\n return !isFinite(step) || !(step > 0) ? null\n : !(step > 1) ? interval\n : interval.filter(field\n ? function(d) { return field(d) % step === 0; }\n : function(d) { return interval.count(0, d) % step === 0; });\n };\n }\n\n return interval;\n}\n\nvar millisecond = newInterval(function() {\n // noop\n}, function(date, step) {\n date.setTime(+date + step);\n}, function(start, end) {\n return end - start;\n});\n\n// An optimized implementation for this simple case.\nmillisecond.every = function(k) {\n k = Math.floor(k);\n if (!isFinite(k) || !(k > 0)) return null;\n if (!(k > 1)) return millisecond;\n return newInterval(function(date) {\n date.setTime(Math.floor(date / k) * k);\n }, function(date, step) {\n date.setTime(+date + step * k);\n }, function(start, end) {\n return (end - start) / k;\n });\n};\n\nvar milliseconds = millisecond.range;\n\nvar durationSecond$1 = 1e3;\nvar durationMinute$1 = 6e4;\nvar durationHour$1 = 36e5;\nvar durationDay$1 = 864e5;\nvar durationWeek$1 = 6048e5;\n\nvar second = newInterval(function(date) {\n date.setTime(Math.floor(date / durationSecond$1) * durationSecond$1);\n}, function(date, step) {\n date.setTime(+date + step * durationSecond$1);\n}, function(start, end) {\n return (end - start) / durationSecond$1;\n}, function(date) {\n return date.getUTCSeconds();\n});\n\nvar seconds = second.range;\n\nvar minute = newInterval(function(date) {\n date.setTime(Math.floor(date / durationMinute$1) * durationMinute$1);\n}, function(date, step) {\n date.setTime(+date + step * durationMinute$1);\n}, function(start, end) {\n return (end - start) / durationMinute$1;\n}, function(date) {\n return date.getMinutes();\n});\n\nvar minutes = minute.range;\n\nvar hour = newInterval(function(date) {\n var offset = date.getTimezoneOffset() * durationMinute$1 % durationHour$1;\n if (offset < 0) offset += durationHour$1;\n date.setTime(Math.floor((+date - offset) / durationHour$1) * durationHour$1 + offset);\n}, function(date, step) {\n date.setTime(+date + step * durationHour$1);\n}, function(start, end) {\n return (end - start) / durationHour$1;\n}, function(date) {\n return date.getHours();\n});\n\nvar hours = hour.range;\n\nvar day = newInterval(function(date) {\n date.setHours(0, 0, 0, 0);\n}, function(date, step) {\n date.setDate(date.getDate() + step);\n}, function(start, end) {\n return (end - start - (end.getTimezoneOffset() - start.getTimezoneOffset()) * durationMinute$1) / durationDay$1;\n}, function(date) {\n return date.getDate() - 1;\n});\n\nvar days = day.range;\n\nfunction weekday(i) {\n return newInterval(function(date) {\n date.setDate(date.getDate() - (date.getDay() + 7 - i) % 7);\n date.setHours(0, 0, 0, 0);\n }, function(date, step) {\n date.setDate(date.getDate() + step * 7);\n }, function(start, end) {\n return (end - start - (end.getTimezoneOffset() - start.getTimezoneOffset()) * durationMinute$1) / durationWeek$1;\n });\n}\n\nvar sunday = weekday(0);\nvar monday = weekday(1);\nvar tuesday = weekday(2);\nvar wednesday = weekday(3);\nvar thursday = weekday(4);\nvar friday = weekday(5);\nvar saturday = weekday(6);\n\nvar sundays = sunday.range;\nvar mondays = monday.range;\nvar tuesdays = tuesday.range;\nvar wednesdays = wednesday.range;\nvar thursdays = thursday.range;\nvar fridays = friday.range;\nvar saturdays = saturday.range;\n\nvar month = newInterval(function(date) {\n date.setDate(1);\n date.setHours(0, 0, 0, 0);\n}, function(date, step) {\n date.setMonth(date.getMonth() + step);\n}, function(start, end) {\n return end.getMonth() - start.getMonth() + (end.getFullYear() - start.getFullYear()) * 12;\n}, function(date) {\n return date.getMonth();\n});\n\nvar months = month.range;\n\nvar year = newInterval(function(date) {\n date.setMonth(0, 1);\n date.setHours(0, 0, 0, 0);\n}, function(date, step) {\n date.setFullYear(date.getFullYear() + step);\n}, function(start, end) {\n return end.getFullYear() - start.getFullYear();\n}, function(date) {\n return date.getFullYear();\n});\n\n// An optimized implementation for this simple case.\nyear.every = function(k) {\n return !isFinite(k = Math.floor(k)) || !(k > 0) ? null : newInterval(function(date) {\n date.setFullYear(Math.floor(date.getFullYear() / k) * k);\n date.setMonth(0, 1);\n date.setHours(0, 0, 0, 0);\n }, function(date, step) {\n date.setFullYear(date.getFullYear() + step * k);\n });\n};\n\nvar years = year.range;\n\nvar utcMinute = newInterval(function(date) {\n date.setUTCSeconds(0, 0);\n}, function(date, step) {\n date.setTime(+date + step * durationMinute$1);\n}, function(start, end) {\n return (end - start) / durationMinute$1;\n}, function(date) {\n return date.getUTCMinutes();\n});\n\nvar utcMinutes = utcMinute.range;\n\nvar utcHour = newInterval(function(date) {\n date.setUTCMinutes(0, 0, 0);\n}, function(date, step) {\n date.setTime(+date + step * durationHour$1);\n}, function(start, end) {\n return (end - start) / durationHour$1;\n}, function(date) {\n return date.getUTCHours();\n});\n\nvar utcHours = utcHour.range;\n\nvar utcDay = newInterval(function(date) {\n date.setUTCHours(0, 0, 0, 0);\n}, function(date, step) {\n date.setUTCDate(date.getUTCDate() + step);\n}, function(start, end) {\n return (end - start) / durationDay$1;\n}, function(date) {\n return date.getUTCDate() - 1;\n});\n\nvar utcDays = utcDay.range;\n\nfunction utcWeekday(i) {\n return newInterval(function(date) {\n date.setUTCDate(date.getUTCDate() - (date.getUTCDay() + 7 - i) % 7);\n date.setUTCHours(0, 0, 0, 0);\n }, function(date, step) {\n date.setUTCDate(date.getUTCDate() + step * 7);\n }, function(start, end) {\n return (end - start) / durationWeek$1;\n });\n}\n\nvar utcSunday = utcWeekday(0);\nvar utcMonday = utcWeekday(1);\nvar utcTuesday = utcWeekday(2);\nvar utcWednesday = utcWeekday(3);\nvar utcThursday = utcWeekday(4);\nvar utcFriday = utcWeekday(5);\nvar utcSaturday = utcWeekday(6);\n\nvar utcSundays = utcSunday.range;\nvar utcMondays = utcMonday.range;\nvar utcTuesdays = utcTuesday.range;\nvar utcWednesdays = utcWednesday.range;\nvar utcThursdays = utcThursday.range;\nvar utcFridays = utcFriday.range;\nvar utcSaturdays = utcSaturday.range;\n\nvar utcMonth = newInterval(function(date) {\n date.setUTCDate(1);\n date.setUTCHours(0, 0, 0, 0);\n}, function(date, step) {\n date.setUTCMonth(date.getUTCMonth() + step);\n}, function(start, end) {\n return end.getUTCMonth() - start.getUTCMonth() + (end.getUTCFullYear() - start.getUTCFullYear()) * 12;\n}, function(date) {\n return date.getUTCMonth();\n});\n\nvar utcMonths = utcMonth.range;\n\nvar utcYear = newInterval(function(date) {\n date.setUTCMonth(0, 1);\n date.setUTCHours(0, 0, 0, 0);\n}, function(date, step) {\n date.setUTCFullYear(date.getUTCFullYear() + step);\n}, function(start, end) {\n return end.getUTCFullYear() - start.getUTCFullYear();\n}, function(date) {\n return date.getUTCFullYear();\n});\n\n// An optimized implementation for this simple case.\nutcYear.every = function(k) {\n return !isFinite(k = Math.floor(k)) || !(k > 0) ? null : newInterval(function(date) {\n date.setUTCFullYear(Math.floor(date.getUTCFullYear() / k) * k);\n date.setUTCMonth(0, 1);\n date.setUTCHours(0, 0, 0, 0);\n }, function(date, step) {\n date.setUTCFullYear(date.getUTCFullYear() + step * k);\n });\n};\n\nvar utcYears = utcYear.range;\n\nfunction localDate(d) {\n if (0 <= d.y && d.y < 100) {\n var date = new Date(-1, d.m, d.d, d.H, d.M, d.S, d.L);\n date.setFullYear(d.y);\n return date;\n }\n return new Date(d.y, d.m, d.d, d.H, d.M, d.S, d.L);\n}\n\nfunction utcDate(d) {\n if (0 <= d.y && d.y < 100) {\n var date = new Date(Date.UTC(-1, d.m, d.d, d.H, d.M, d.S, d.L));\n date.setUTCFullYear(d.y);\n return date;\n }\n return new Date(Date.UTC(d.y, d.m, d.d, d.H, d.M, d.S, d.L));\n}\n\nfunction newYear(y) {\n return {y: y, m: 0, d: 1, H: 0, M: 0, S: 0, L: 0};\n}\n\nfunction formatLocale$1(locale) {\n var locale_dateTime = locale.dateTime,\n locale_date = locale.date,\n locale_time = locale.time,\n locale_periods = locale.periods,\n locale_weekdays = locale.days,\n locale_shortWeekdays = locale.shortDays,\n locale_months = locale.months,\n locale_shortMonths = locale.shortMonths;\n\n var periodRe = formatRe(locale_periods),\n periodLookup = formatLookup(locale_periods),\n weekdayRe = formatRe(locale_weekdays),\n weekdayLookup = formatLookup(locale_weekdays),\n shortWeekdayRe = formatRe(locale_shortWeekdays),\n shortWeekdayLookup = formatLookup(locale_shortWeekdays),\n monthRe = formatRe(locale_months),\n monthLookup = formatLookup(locale_months),\n shortMonthRe = formatRe(locale_shortMonths),\n shortMonthLookup = formatLookup(locale_shortMonths);\n\n var formats = {\n \"a\": formatShortWeekday,\n \"A\": formatWeekday,\n \"b\": formatShortMonth,\n \"B\": formatMonth,\n \"c\": null,\n \"d\": formatDayOfMonth,\n \"e\": formatDayOfMonth,\n \"H\": formatHour24,\n \"I\": formatHour12,\n \"j\": formatDayOfYear,\n \"L\": formatMilliseconds,\n \"m\": formatMonthNumber,\n \"M\": formatMinutes,\n \"p\": formatPeriod,\n \"S\": formatSeconds,\n \"U\": formatWeekNumberSunday,\n \"w\": formatWeekdayNumber,\n \"W\": formatWeekNumberMonday,\n \"x\": null,\n \"X\": null,\n \"y\": formatYear,\n \"Y\": formatFullYear,\n \"Z\": formatZone,\n \"%\": formatLiteralPercent\n };\n\n var utcFormats = {\n \"a\": formatUTCShortWeekday,\n \"A\": formatUTCWeekday,\n \"b\": formatUTCShortMonth,\n \"B\": formatUTCMonth,\n \"c\": null,\n \"d\": formatUTCDayOfMonth,\n \"e\": formatUTCDayOfMonth,\n \"H\": formatUTCHour24,\n \"I\": formatUTCHour12,\n \"j\": formatUTCDayOfYear,\n \"L\": formatUTCMilliseconds,\n \"m\": formatUTCMonthNumber,\n \"M\": formatUTCMinutes,\n \"p\": formatUTCPeriod,\n \"S\": formatUTCSeconds,\n \"U\": formatUTCWeekNumberSunday,\n \"w\": formatUTCWeekdayNumber,\n \"W\": formatUTCWeekNumberMonday,\n \"x\": null,\n \"X\": null,\n \"y\": formatUTCYear,\n \"Y\": formatUTCFullYear,\n \"Z\": formatUTCZone,\n \"%\": formatLiteralPercent\n };\n\n var parses = {\n \"a\": parseShortWeekday,\n \"A\": parseWeekday,\n \"b\": parseShortMonth,\n \"B\": parseMonth,\n \"c\": parseLocaleDateTime,\n \"d\": parseDayOfMonth,\n \"e\": parseDayOfMonth,\n \"H\": parseHour24,\n \"I\": parseHour24,\n \"j\": parseDayOfYear,\n \"L\": parseMilliseconds,\n \"m\": parseMonthNumber,\n \"M\": parseMinutes,\n \"p\": parsePeriod,\n \"S\": parseSeconds,\n \"U\": parseWeekNumberSunday,\n \"w\": parseWeekdayNumber,\n \"W\": parseWeekNumberMonday,\n \"x\": parseLocaleDate,\n \"X\": parseLocaleTime,\n \"y\": parseYear,\n \"Y\": parseFullYear,\n \"Z\": parseZone,\n \"%\": parseLiteralPercent\n };\n\n // These recursive directive definitions must be deferred.\n formats.x = newFormat(locale_date, formats);\n formats.X = newFormat(locale_time, formats);\n formats.c = newFormat(locale_dateTime, formats);\n utcFormats.x = newFormat(locale_date, utcFormats);\n utcFormats.X = newFormat(locale_time, utcFormats);\n utcFormats.c = newFormat(locale_dateTime, utcFormats);\n\n function newFormat(specifier, formats) {\n return function(date) {\n var string = [],\n i = -1,\n j = 0,\n n = specifier.length,\n c,\n pad,\n format;\n\n if (!(date instanceof Date)) date = new Date(+date);\n\n while (++i < n) {\n if (specifier.charCodeAt(i) === 37) {\n string.push(specifier.slice(j, i));\n if ((pad = pads[c = specifier.charAt(++i)]) != null) c = specifier.charAt(++i);\n else pad = c === \"e\" ? \" \" : \"0\";\n if (format = formats[c]) c = format(date, pad);\n string.push(c);\n j = i + 1;\n }\n }\n\n string.push(specifier.slice(j, i));\n return string.join(\"\");\n };\n }\n\n function newParse(specifier, newDate) {\n return function(string) {\n var d = newYear(1900),\n i = parseSpecifier(d, specifier, string += \"\", 0);\n if (i != string.length) return null;\n\n // The am-pm flag is 0 for AM, and 1 for PM.\n if (\"p\" in d) d.H = d.H % 12 + d.p * 12;\n\n // Convert day-of-week and week-of-year to day-of-year.\n if (\"W\" in d || \"U\" in d) {\n if (!(\"w\" in d)) d.w = \"W\" in d ? 1 : 0;\n var day$$1 = \"Z\" in d ? utcDate(newYear(d.y)).getUTCDay() : newDate(newYear(d.y)).getDay();\n d.m = 0;\n d.d = \"W\" in d ? (d.w + 6) % 7 + d.W * 7 - (day$$1 + 5) % 7 : d.w + d.U * 7 - (day$$1 + 6) % 7;\n }\n\n // If a time zone is specified, all fields are interpreted as UTC and then\n // offset according to the specified time zone.\n if (\"Z\" in d) {\n d.H += d.Z / 100 | 0;\n d.M += d.Z % 100;\n return utcDate(d);\n }\n\n // Otherwise, all fields are in local time.\n return newDate(d);\n };\n }\n\n function parseSpecifier(d, specifier, string, j) {\n var i = 0,\n n = specifier.length,\n m = string.length,\n c,\n parse;\n\n while (i < n) {\n if (j >= m) return -1;\n c = specifier.charCodeAt(i++);\n if (c === 37) {\n c = specifier.charAt(i++);\n parse = parses[c in pads ? specifier.charAt(i++) : c];\n if (!parse || ((j = parse(d, string, j)) < 0)) return -1;\n } else if (c != string.charCodeAt(j++)) {\n return -1;\n }\n }\n\n return j;\n }\n\n function parsePeriod(d, string, i) {\n var n = periodRe.exec(string.slice(i));\n return n ? (d.p = periodLookup[n[0].toLowerCase()], i + n[0].length) : -1;\n }\n\n function parseShortWeekday(d, string, i) {\n var n = shortWeekdayRe.exec(string.slice(i));\n return n ? (d.w = shortWeekdayLookup[n[0].toLowerCase()], i + n[0].length) : -1;\n }\n\n function parseWeekday(d, string, i) {\n var n = weekdayRe.exec(string.slice(i));\n return n ? (d.w = weekdayLookup[n[0].toLowerCase()], i + n[0].length) : -1;\n }\n\n function parseShortMonth(d, string, i) {\n var n = shortMonthRe.exec(string.slice(i));\n return n ? (d.m = shortMonthLookup[n[0].toLowerCase()], i + n[0].length) : -1;\n }\n\n function parseMonth(d, string, i) {\n var n = monthRe.exec(string.slice(i));\n return n ? (d.m = monthLookup[n[0].toLowerCase()], i + n[0].length) : -1;\n }\n\n function parseLocaleDateTime(d, string, i) {\n return parseSpecifier(d, locale_dateTime, string, i);\n }\n\n function parseLocaleDate(d, string, i) {\n return parseSpecifier(d, locale_date, string, i);\n }\n\n function parseLocaleTime(d, string, i) {\n return parseSpecifier(d, locale_time, string, i);\n }\n\n function formatShortWeekday(d) {\n return locale_shortWeekdays[d.getDay()];\n }\n\n function formatWeekday(d) {\n return locale_weekdays[d.getDay()];\n }\n\n function formatShortMonth(d) {\n return locale_shortMonths[d.getMonth()];\n }\n\n function formatMonth(d) {\n return locale_months[d.getMonth()];\n }\n\n function formatPeriod(d) {\n return locale_periods[+(d.getHours() >= 12)];\n }\n\n function formatUTCShortWeekday(d) {\n return locale_shortWeekdays[d.getUTCDay()];\n }\n\n function formatUTCWeekday(d) {\n return locale_weekdays[d.getUTCDay()];\n }\n\n function formatUTCShortMonth(d) {\n return locale_shortMonths[d.getUTCMonth()];\n }\n\n function formatUTCMonth(d) {\n return locale_months[d.getUTCMonth()];\n }\n\n function formatUTCPeriod(d) {\n return locale_periods[+(d.getUTCHours() >= 12)];\n }\n\n return {\n format: function(specifier) {\n var f = newFormat(specifier += \"\", formats);\n f.toString = function() { return specifier; };\n return f;\n },\n parse: function(specifier) {\n var p = newParse(specifier += \"\", localDate);\n p.toString = function() { return specifier; };\n return p;\n },\n utcFormat: function(specifier) {\n var f = newFormat(specifier += \"\", utcFormats);\n f.toString = function() { return specifier; };\n return f;\n },\n utcParse: function(specifier) {\n var p = newParse(specifier, utcDate);\n p.toString = function() { return specifier; };\n return p;\n }\n };\n}\n\nvar pads = {\"-\": \"\", \"_\": \" \", \"0\": \"0\"};\nvar numberRe = /^\\s*\\d+/;\nvar percentRe = /^%/;\nvar requoteRe = /[\\\\\\^\\$\\*\\+\\?\\|\\[\\]\\(\\)\\.\\{\\}]/g;\n\nfunction pad(value, fill, width) {\n var sign = value < 0 ? \"-\" : \"\",\n string = (sign ? -value : value) + \"\",\n length = string.length;\n return sign + (length < width ? new Array(width - length + 1).join(fill) + string : string);\n}\n\nfunction requote(s) {\n return s.replace(requoteRe, \"\\\\$&\");\n}\n\nfunction formatRe(names) {\n return new RegExp(\"^(?:\" + names.map(requote).join(\"|\") + \")\", \"i\");\n}\n\nfunction formatLookup(names) {\n var map = {}, i = -1, n = names.length;\n while (++i < n) map[names[i].toLowerCase()] = i;\n return map;\n}\n\nfunction parseWeekdayNumber(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 1));\n return n ? (d.w = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseWeekNumberSunday(d, string, i) {\n var n = numberRe.exec(string.slice(i));\n return n ? (d.U = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseWeekNumberMonday(d, string, i) {\n var n = numberRe.exec(string.slice(i));\n return n ? (d.W = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseFullYear(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 4));\n return n ? (d.y = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseYear(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 2));\n return n ? (d.y = +n[0] + (+n[0] > 68 ? 1900 : 2000), i + n[0].length) : -1;\n}\n\nfunction parseZone(d, string, i) {\n var n = /^(Z)|([+-]\\d\\d)(?:\\:?(\\d\\d))?/.exec(string.slice(i, i + 6));\n return n ? (d.Z = n[1] ? 0 : -(n[2] + (n[3] || \"00\")), i + n[0].length) : -1;\n}\n\nfunction parseMonthNumber(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 2));\n return n ? (d.m = n[0] - 1, i + n[0].length) : -1;\n}\n\nfunction parseDayOfMonth(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 2));\n return n ? (d.d = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseDayOfYear(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 3));\n return n ? (d.m = 0, d.d = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseHour24(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 2));\n return n ? (d.H = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseMinutes(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 2));\n return n ? (d.M = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseSeconds(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 2));\n return n ? (d.S = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseMilliseconds(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 3));\n return n ? (d.L = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseLiteralPercent(d, string, i) {\n var n = percentRe.exec(string.slice(i, i + 1));\n return n ? i + n[0].length : -1;\n}\n\nfunction formatDayOfMonth(d, p) {\n return pad(d.getDate(), p, 2);\n}\n\nfunction formatHour24(d, p) {\n return pad(d.getHours(), p, 2);\n}\n\nfunction formatHour12(d, p) {\n return pad(d.getHours() % 12 || 12, p, 2);\n}\n\nfunction formatDayOfYear(d, p) {\n return pad(1 + day.count(year(d), d), p, 3);\n}\n\nfunction formatMilliseconds(d, p) {\n return pad(d.getMilliseconds(), p, 3);\n}\n\nfunction formatMonthNumber(d, p) {\n return pad(d.getMonth() + 1, p, 2);\n}\n\nfunction formatMinutes(d, p) {\n return pad(d.getMinutes(), p, 2);\n}\n\nfunction formatSeconds(d, p) {\n return pad(d.getSeconds(), p, 2);\n}\n\nfunction formatWeekNumberSunday(d, p) {\n return pad(sunday.count(year(d), d), p, 2);\n}\n\nfunction formatWeekdayNumber(d) {\n return d.getDay();\n}\n\nfunction formatWeekNumberMonday(d, p) {\n return pad(monday.count(year(d), d), p, 2);\n}\n\nfunction formatYear(d, p) {\n return pad(d.getFullYear() % 100, p, 2);\n}\n\nfunction formatFullYear(d, p) {\n return pad(d.getFullYear() % 10000, p, 4);\n}\n\nfunction formatZone(d) {\n var z = d.getTimezoneOffset();\n return (z > 0 ? \"-\" : (z *= -1, \"+\"))\n + pad(z / 60 | 0, \"0\", 2)\n + pad(z % 60, \"0\", 2);\n}\n\nfunction formatUTCDayOfMonth(d, p) {\n return pad(d.getUTCDate(), p, 2);\n}\n\nfunction formatUTCHour24(d, p) {\n return pad(d.getUTCHours(), p, 2);\n}\n\nfunction formatUTCHour12(d, p) {\n return pad(d.getUTCHours() % 12 || 12, p, 2);\n}\n\nfunction formatUTCDayOfYear(d, p) {\n return pad(1 + utcDay.count(utcYear(d), d), p, 3);\n}\n\nfunction formatUTCMilliseconds(d, p) {\n return pad(d.getUTCMilliseconds(), p, 3);\n}\n\nfunction formatUTCMonthNumber(d, p) {\n return pad(d.getUTCMonth() + 1, p, 2);\n}\n\nfunction formatUTCMinutes(d, p) {\n return pad(d.getUTCMinutes(), p, 2);\n}\n\nfunction formatUTCSeconds(d, p) {\n return pad(d.getUTCSeconds(), p, 2);\n}\n\nfunction formatUTCWeekNumberSunday(d, p) {\n return pad(utcSunday.count(utcYear(d), d), p, 2);\n}\n\nfunction formatUTCWeekdayNumber(d) {\n return d.getUTCDay();\n}\n\nfunction formatUTCWeekNumberMonday(d, p) {\n return pad(utcMonday.count(utcYear(d), d), p, 2);\n}\n\nfunction formatUTCYear(d, p) {\n return pad(d.getUTCFullYear() % 100, p, 2);\n}\n\nfunction formatUTCFullYear(d, p) {\n return pad(d.getUTCFullYear() % 10000, p, 4);\n}\n\nfunction formatUTCZone() {\n return \"+0000\";\n}\n\nfunction formatLiteralPercent() {\n return \"%\";\n}\n\nvar locale$2;\n\n\n\n\n\ndefaultLocale$1({\n dateTime: \"%x, %X\",\n date: \"%-m/%-d/%Y\",\n time: \"%-I:%M:%S %p\",\n periods: [\"AM\", \"PM\"],\n days: [\"Sunday\", \"Monday\", \"Tuesday\", \"Wednesday\", \"Thursday\", \"Friday\", \"Saturday\"],\n shortDays: [\"Sun\", \"Mon\", \"Tue\", \"Wed\", \"Thu\", \"Fri\", \"Sat\"],\n months: [\"January\", \"February\", \"March\", \"April\", \"May\", \"June\", \"July\", \"August\", \"September\", \"October\", \"November\", \"December\"],\n shortMonths: [\"Jan\", \"Feb\", \"Mar\", \"Apr\", \"May\", \"Jun\", \"Jul\", \"Aug\", \"Sep\", \"Oct\", \"Nov\", \"Dec\"]\n});\n\nfunction defaultLocale$1(definition) {\n locale$2 = formatLocale$1(definition);\n exports.timeFormat = locale$2.format;\n exports.timeParse = locale$2.parse;\n exports.utcFormat = locale$2.utcFormat;\n exports.utcParse = locale$2.utcParse;\n return locale$2;\n}\n\nvar isoSpecifier = \"%Y-%m-%dT%H:%M:%S.%LZ\";\n\nfunction formatIsoNative(date) {\n return date.toISOString();\n}\n\nvar formatIso = Date.prototype.toISOString\n ? formatIsoNative\n : exports.utcFormat(isoSpecifier);\n\nfunction parseIsoNative(string) {\n var date = new Date(string);\n return isNaN(date) ? null : date;\n}\n\nvar parseIso = +new Date(\"2000-01-01T00:00:00.000Z\")\n ? parseIsoNative\n : exports.utcParse(isoSpecifier);\n\nvar durationSecond = 1000;\nvar durationMinute = durationSecond * 60;\nvar durationHour = durationMinute * 60;\nvar durationDay = durationHour * 24;\nvar durationWeek = durationDay * 7;\nvar durationMonth = durationDay * 30;\nvar durationYear = durationDay * 365;\n\nfunction date$1(t) {\n return new Date(t);\n}\n\nfunction number$2(t) {\n return t instanceof Date ? +t : +new Date(+t);\n}\n\nfunction calendar(year$$1, month$$1, week, day$$1, hour$$1, minute$$1, second$$1, millisecond$$1, format) {\n var scale = continuous(deinterpolateLinear, reinterpolate),\n invert = scale.invert,\n domain = scale.domain;\n\n var formatMillisecond = format(\".%L\"),\n formatSecond = format(\":%S\"),\n formatMinute = format(\"%I:%M\"),\n formatHour = format(\"%I %p\"),\n formatDay = format(\"%a %d\"),\n formatWeek = format(\"%b %d\"),\n formatMonth = format(\"%B\"),\n formatYear = format(\"%Y\");\n\n var tickIntervals = [\n [second$$1, 1, durationSecond],\n [second$$1, 5, 5 * durationSecond],\n [second$$1, 15, 15 * durationSecond],\n [second$$1, 30, 30 * durationSecond],\n [minute$$1, 1, durationMinute],\n [minute$$1, 5, 5 * durationMinute],\n [minute$$1, 15, 15 * durationMinute],\n [minute$$1, 30, 30 * durationMinute],\n [ hour$$1, 1, durationHour ],\n [ hour$$1, 3, 3 * durationHour ],\n [ hour$$1, 6, 6 * durationHour ],\n [ hour$$1, 12, 12 * durationHour ],\n [ day$$1, 1, durationDay ],\n [ day$$1, 2, 2 * durationDay ],\n [ week, 1, durationWeek ],\n [ month$$1, 1, durationMonth ],\n [ month$$1, 3, 3 * durationMonth ],\n [ year$$1, 1, durationYear ]\n ];\n\n function tickFormat(date) {\n return (second$$1(date) < date ? formatMillisecond\n : minute$$1(date) < date ? formatSecond\n : hour$$1(date) < date ? formatMinute\n : day$$1(date) < date ? formatHour\n : month$$1(date) < date ? (week(date) < date ? formatDay : formatWeek)\n : year$$1(date) < date ? formatMonth\n : formatYear)(date);\n }\n\n function tickInterval(interval, start, stop, step) {\n if (interval == null) interval = 10;\n\n // If a desired tick count is specified, pick a reasonable tick interval\n // based on the extent of the domain and a rough estimate of tick size.\n // Otherwise, assume interval is already a time interval and use it.\n if (typeof interval === \"number\") {\n var target = Math.abs(stop - start) / interval,\n i = bisector(function(i) { return i[2]; }).right(tickIntervals, target);\n if (i === tickIntervals.length) {\n step = tickStep(start / durationYear, stop / durationYear, interval);\n interval = year$$1;\n } else if (i) {\n i = tickIntervals[target / tickIntervals[i - 1][2] < tickIntervals[i][2] / target ? i - 1 : i];\n step = i[1];\n interval = i[0];\n } else {\n step = tickStep(start, stop, interval);\n interval = millisecond$$1;\n }\n }\n\n return step == null ? interval : interval.every(step);\n }\n\n scale.invert = function(y) {\n return new Date(invert(y));\n };\n\n scale.domain = function(_) {\n return arguments.length ? domain(map$3.call(_, number$2)) : domain().map(date$1);\n };\n\n scale.ticks = function(interval, step) {\n var d = domain(),\n t0 = d[0],\n t1 = d[d.length - 1],\n r = t1 < t0,\n t;\n if (r) t = t0, t0 = t1, t1 = t;\n t = tickInterval(interval, t0, t1, step);\n t = t ? t.range(t0, t1 + 1) : []; // inclusive stop\n return r ? t.reverse() : t;\n };\n\n scale.tickFormat = function(count, specifier) {\n return specifier == null ? tickFormat : format(specifier);\n };\n\n scale.nice = function(interval, step) {\n var d = domain();\n return (interval = tickInterval(interval, d[0], d[d.length - 1], step))\n ? domain(nice(d, interval))\n : scale;\n };\n\n scale.copy = function() {\n return copy(scale, calendar(year$$1, month$$1, week, day$$1, hour$$1, minute$$1, second$$1, millisecond$$1, format));\n };\n\n return scale;\n}\n\nvar time = function() {\n return calendar(year, month, sunday, day, hour, minute, second, millisecond, exports.timeFormat).domain([new Date(2000, 0, 1), new Date(2000, 0, 2)]);\n};\n\nvar utcTime = function() {\n return calendar(utcYear, utcMonth, utcSunday, utcDay, utcHour, utcMinute, second, millisecond, exports.utcFormat).domain([Date.UTC(2000, 0, 1), Date.UTC(2000, 0, 2)]);\n};\n\nvar colors = function(s) {\n return s.match(/.{6}/g).map(function(x) {\n return \"#\" + x;\n });\n};\n\nvar category10 = colors(\"1f77b4ff7f0e2ca02cd627289467bd8c564be377c27f7f7fbcbd2217becf\");\n\nvar category20b = colors(\"393b795254a36b6ecf9c9ede6379398ca252b5cf6bcedb9c8c6d31bd9e39e7ba52e7cb94843c39ad494ad6616be7969c7b4173a55194ce6dbdde9ed6\");\n\nvar category20c = colors(\"3182bd6baed69ecae1c6dbefe6550dfd8d3cfdae6bfdd0a231a35474c476a1d99bc7e9c0756bb19e9ac8bcbddcdadaeb636363969696bdbdbdd9d9d9\");\n\nvar category20 = colors(\"1f77b4aec7e8ff7f0effbb782ca02c98df8ad62728ff98969467bdc5b0d58c564bc49c94e377c2f7b6d27f7f7fc7c7c7bcbd22dbdb8d17becf9edae5\");\n\nvar cubehelix$3 = cubehelixLong(cubehelix(300, 0.5, 0.0), cubehelix(-240, 0.5, 1.0));\n\nvar warm = cubehelixLong(cubehelix(-100, 0.75, 0.35), cubehelix(80, 1.50, 0.8));\n\nvar cool = cubehelixLong(cubehelix(260, 0.75, 0.35), cubehelix(80, 1.50, 0.8));\n\nvar rainbow = cubehelix();\n\nvar rainbow$1 = function(t) {\n if (t < 0 || t > 1) t -= Math.floor(t);\n var ts = Math.abs(t - 0.5);\n rainbow.h = 360 * t - 100;\n rainbow.s = 1.5 - 1.5 * ts;\n rainbow.l = 0.8 - 0.9 * ts;\n return rainbow + \"\";\n};\n\nfunction ramp(range) {\n var n = range.length;\n return function(t) {\n return range[Math.max(0, Math.min(n - 1, Math.floor(t * n)))];\n };\n}\n\nvar viridis = ramp(colors(\"44015444025645045745055946075a46085c460a5d460b5e470d60470e6147106347116447136548146748166848176948186a481a6c481b6d481c6e481d6f481f70482071482173482374482475482576482677482878482979472a7a472c7a472d7b472e7c472f7d46307e46327e46337f463480453581453781453882443983443a83443b84433d84433e85423f854240864241864142874144874045884046883f47883f48893e49893e4a893e4c8a3d4d8a3d4e8a3c4f8a3c508b3b518b3b528b3a538b3a548c39558c39568c38588c38598c375a8c375b8d365c8d365d8d355e8d355f8d34608d34618d33628d33638d32648e32658e31668e31678e31688e30698e306a8e2f6b8e2f6c8e2e6d8e2e6e8e2e6f8e2d708e2d718e2c718e2c728e2c738e2b748e2b758e2a768e2a778e2a788e29798e297a8e297b8e287c8e287d8e277e8e277f8e27808e26818e26828e26828e25838e25848e25858e24868e24878e23888e23898e238a8d228b8d228c8d228d8d218e8d218f8d21908d21918c20928c20928c20938c1f948c1f958b1f968b1f978b1f988b1f998a1f9a8a1e9b8a1e9c891e9d891f9e891f9f881fa0881fa1881fa1871fa28720a38620a48621a58521a68522a78522a88423a98324aa8325ab8225ac8226ad8127ad8128ae8029af7f2ab07f2cb17e2db27d2eb37c2fb47c31b57b32b67a34b67935b77937b87838b9773aba763bbb753dbc743fbc7340bd7242be7144bf7046c06f48c16e4ac16d4cc26c4ec36b50c46a52c56954c56856c66758c7655ac8645cc8635ec96260ca6063cb5f65cb5e67cc5c69cd5b6ccd5a6ece5870cf5773d05675d05477d1537ad1517cd2507fd34e81d34d84d44b86d54989d5488bd6468ed64590d74393d74195d84098d83e9bd93c9dd93ba0da39a2da37a5db36a8db34aadc32addc30b0dd2fb2dd2db5de2bb8de29bade28bddf26c0df25c2df23c5e021c8e020cae11fcde11dd0e11cd2e21bd5e21ad8e219dae319dde318dfe318e2e418e5e419e7e419eae51aece51befe51cf1e51df4e61ef6e620f8e621fbe723fde725\"));\n\nvar magma = ramp(colors(\"00000401000501010601010802010902020b02020d03030f03031204041405041606051806051a07061c08071e0907200a08220b09240c09260d0a290e0b2b100b2d110c2f120d31130d34140e36150e38160f3b180f3d19103f1a10421c10441d11471e114920114b21114e22115024125325125527125829115a2a115c2c115f2d11612f116331116533106734106936106b38106c390f6e3b0f703d0f713f0f72400f74420f75440f764510774710784910784a10794c117a4e117b4f127b51127c52137c54137d56147d57157e59157e5a167e5c167f5d177f5f187f601880621980641a80651a80671b80681c816a1c816b1d816d1d816e1e81701f81721f817320817521817621817822817922827b23827c23827e24828025828125818326818426818627818827818928818b29818c29818e2a81902a81912b81932b80942c80962c80982d80992d809b2e7f9c2e7f9e2f7fa02f7fa1307ea3307ea5317ea6317da8327daa337dab337cad347cae347bb0357bb2357bb3367ab5367ab73779b83779ba3878bc3978bd3977bf3a77c03a76c23b75c43c75c53c74c73d73c83e73ca3e72cc3f71cd4071cf4070d0416fd2426fd3436ed5446dd6456cd8456cd9466bdb476adc4869de4968df4a68e04c67e24d66e34e65e44f64e55064e75263e85362e95462ea5661eb5760ec5860ed5a5fee5b5eef5d5ef05f5ef1605df2625df2645cf3655cf4675cf4695cf56b5cf66c5cf66e5cf7705cf7725cf8745cf8765cf9785df9795df97b5dfa7d5efa7f5efa815ffb835ffb8560fb8761fc8961fc8a62fc8c63fc8e64fc9065fd9266fd9467fd9668fd9869fd9a6afd9b6bfe9d6cfe9f6dfea16efea36ffea571fea772fea973feaa74feac76feae77feb078feb27afeb47bfeb67cfeb77efeb97ffebb81febd82febf84fec185fec287fec488fec68afec88cfeca8dfecc8ffecd90fecf92fed194fed395fed597fed799fed89afdda9cfddc9efddea0fde0a1fde2a3fde3a5fde5a7fde7a9fde9aafdebacfcecaefceeb0fcf0b2fcf2b4fcf4b6fcf6b8fcf7b9fcf9bbfcfbbdfcfdbf\"));\n\nvar inferno = ramp(colors(\"00000401000501010601010802010a02020c02020e03021004031204031405041706041907051b08051d09061f0a07220b07240c08260d08290e092b10092d110a30120a32140b34150b37160b39180c3c190c3e1b0c411c0c431e0c451f0c48210c4a230c4c240c4f260c51280b53290b552b0b572d0b592f0a5b310a5c320a5e340a5f3609613809623909633b09643d09653e0966400a67420a68440a68450a69470b6a490b6a4a0c6b4c0c6b4d0d6c4f0d6c510e6c520e6d540f6d550f6d57106e59106e5a116e5c126e5d126e5f136e61136e62146e64156e65156e67166e69166e6a176e6c186e6d186e6f196e71196e721a6e741a6e751b6e771c6d781c6d7a1d6d7c1d6d7d1e6d7f1e6c801f6c82206c84206b85216b87216b88226a8a226a8c23698d23698f24699025689225689326679526679727669827669a28659b29649d29649f2a63a02a63a22b62a32c61a52c60a62d60a82e5fa92e5eab2f5ead305dae305cb0315bb1325ab3325ab43359b63458b73557b93556ba3655bc3754bd3853bf3952c03a51c13a50c33b4fc43c4ec63d4dc73e4cc83f4bca404acb4149cc4248ce4347cf4446d04545d24644d34743d44842d54a41d74b3fd84c3ed94d3dda4e3cdb503bdd513ade5238df5337e05536e15635e25734e35933e45a31e55c30e65d2fe75e2ee8602de9612bea632aeb6429eb6628ec6726ed6925ee6a24ef6c23ef6e21f06f20f1711ff1731df2741cf3761bf37819f47918f57b17f57d15f67e14f68013f78212f78410f8850ff8870ef8890cf98b0bf98c0af98e09fa9008fa9207fa9407fb9606fb9706fb9906fb9b06fb9d07fc9f07fca108fca309fca50afca60cfca80dfcaa0ffcac11fcae12fcb014fcb216fcb418fbb61afbb81dfbba1ffbbc21fbbe23fac026fac228fac42afac62df9c72ff9c932f9cb35f8cd37f8cf3af7d13df7d340f6d543f6d746f5d949f5db4cf4dd4ff4df53f4e156f3e35af3e55df2e661f2e865f2ea69f1ec6df1ed71f1ef75f1f179f2f27df2f482f3f586f3f68af4f88ef5f992f6fa96f8fb9af9fc9dfafda1fcffa4\"));\n\nvar plasma = ramp(colors(\"0d088710078813078916078a19068c1b068d1d068e20068f2206902406912605912805922a05932c05942e05952f059631059733059735049837049938049a3a049a3c049b3e049c3f049c41049d43039e44039e46039f48039f4903a04b03a14c02a14e02a25002a25102a35302a35502a45601a45801a45901a55b01a55c01a65e01a66001a66100a76300a76400a76600a76700a86900a86a00a86c00a86e00a86f00a87100a87201a87401a87501a87701a87801a87a02a87b02a87d03a87e03a88004a88104a78305a78405a78606a68707a68808a68a09a58b0aa58d0ba58e0ca48f0da4910ea3920fa39410a29511a19613a19814a099159f9a169f9c179e9d189d9e199da01a9ca11b9ba21d9aa31e9aa51f99a62098a72197a82296aa2395ab2494ac2694ad2793ae2892b02991b12a90b22b8fb32c8eb42e8db52f8cb6308bb7318ab83289ba3388bb3488bc3587bd3786be3885bf3984c03a83c13b82c23c81c33d80c43e7fc5407ec6417dc7427cc8437bc9447aca457acb4679cc4778cc4977cd4a76ce4b75cf4c74d04d73d14e72d24f71d35171d45270d5536fd5546ed6556dd7566cd8576bd9586ada5a6ada5b69db5c68dc5d67dd5e66de5f65de6164df6263e06363e16462e26561e26660e3685fe4695ee56a5de56b5de66c5ce76e5be76f5ae87059e97158e97257ea7457eb7556eb7655ec7754ed7953ed7a52ee7b51ef7c51ef7e50f07f4ff0804ef1814df1834cf2844bf3854bf3874af48849f48948f58b47f58c46f68d45f68f44f79044f79143f79342f89441f89540f9973ff9983ef99a3efa9b3dfa9c3cfa9e3bfb9f3afba139fba238fca338fca537fca636fca835fca934fdab33fdac33fdae32fdaf31fdb130fdb22ffdb42ffdb52efeb72dfeb82cfeba2cfebb2bfebd2afebe2afec029fdc229fdc328fdc527fdc627fdc827fdca26fdcb26fccd25fcce25fcd025fcd225fbd324fbd524fbd724fad824fada24f9dc24f9dd25f8df25f8e125f7e225f7e425f6e626f6e826f5e926f5eb27f4ed27f3ee27f3f027f2f227f1f426f1f525f0f724f0f921\"));\n\nfunction sequential(interpolator) {\n var x0 = 0,\n x1 = 1,\n clamp = false;\n\n function scale(x) {\n var t = (x - x0) / (x1 - x0);\n return interpolator(clamp ? Math.max(0, Math.min(1, t)) : t);\n }\n\n scale.domain = function(_) {\n return arguments.length ? (x0 = +_[0], x1 = +_[1], scale) : [x0, x1];\n };\n\n scale.clamp = function(_) {\n return arguments.length ? (clamp = !!_, scale) : clamp;\n };\n\n scale.interpolator = function(_) {\n return arguments.length ? (interpolator = _, scale) : interpolator;\n };\n\n scale.copy = function() {\n return sequential(interpolator).domain([x0, x1]).clamp(clamp);\n };\n\n return linearish(scale);\n}\n\nvar constant$10 = function(x) {\n return function constant() {\n return x;\n };\n};\n\nvar epsilon$3 = 1e-12;\nvar pi$4 = Math.PI;\nvar halfPi$3 = pi$4 / 2;\nvar tau$4 = 2 * pi$4;\n\nfunction arcInnerRadius(d) {\n return d.innerRadius;\n}\n\nfunction arcOuterRadius(d) {\n return d.outerRadius;\n}\n\nfunction arcStartAngle(d) {\n return d.startAngle;\n}\n\nfunction arcEndAngle(d) {\n return d.endAngle;\n}\n\nfunction arcPadAngle(d) {\n return d && d.padAngle; // Note: optional!\n}\n\nfunction asin$1(x) {\n return x >= 1 ? halfPi$3 : x <= -1 ? -halfPi$3 : Math.asin(x);\n}\n\nfunction intersect(x0, y0, x1, y1, x2, y2, x3, y3) {\n var x10 = x1 - x0, y10 = y1 - y0,\n x32 = x3 - x2, y32 = y3 - y2,\n t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / (y32 * x10 - x32 * y10);\n return [x0 + t * x10, y0 + t * y10];\n}\n\n// Compute perpendicular offset line of length rc.\n// http://mathworld.wolfram.com/Circle-LineIntersection.html\nfunction cornerTangents(x0, y0, x1, y1, r1, rc, cw) {\n var x01 = x0 - x1,\n y01 = y0 - y1,\n lo = (cw ? rc : -rc) / Math.sqrt(x01 * x01 + y01 * y01),\n ox = lo * y01,\n oy = -lo * x01,\n x11 = x0 + ox,\n y11 = y0 + oy,\n x10 = x1 + ox,\n y10 = y1 + oy,\n x00 = (x11 + x10) / 2,\n y00 = (y11 + y10) / 2,\n dx = x10 - x11,\n dy = y10 - y11,\n d2 = dx * dx + dy * dy,\n r = r1 - rc,\n D = x11 * y10 - x10 * y11,\n d = (dy < 0 ? -1 : 1) * Math.sqrt(Math.max(0, r * r * d2 - D * D)),\n cx0 = (D * dy - dx * d) / d2,\n cy0 = (-D * dx - dy * d) / d2,\n cx1 = (D * dy + dx * d) / d2,\n cy1 = (-D * dx + dy * d) / d2,\n dx0 = cx0 - x00,\n dy0 = cy0 - y00,\n dx1 = cx1 - x00,\n dy1 = cy1 - y00;\n\n // Pick the closer of the two intersection points.\n // TODO Is there a faster way to determine which intersection to use?\n if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) cx0 = cx1, cy0 = cy1;\n\n return {\n cx: cx0,\n cy: cy0,\n x01: -ox,\n y01: -oy,\n x11: cx0 * (r1 / r - 1),\n y11: cy0 * (r1 / r - 1)\n };\n}\n\nvar arc = function() {\n var innerRadius = arcInnerRadius,\n outerRadius = arcOuterRadius,\n cornerRadius = constant$10(0),\n padRadius = null,\n startAngle = arcStartAngle,\n endAngle = arcEndAngle,\n padAngle = arcPadAngle,\n context = null;\n\n function arc() {\n var buffer,\n r,\n r0 = +innerRadius.apply(this, arguments),\n r1 = +outerRadius.apply(this, arguments),\n a0 = startAngle.apply(this, arguments) - halfPi$3,\n a1 = endAngle.apply(this, arguments) - halfPi$3,\n da = Math.abs(a1 - a0),\n cw = a1 > a0;\n\n if (!context) context = buffer = path();\n\n // Ensure that the outer radius is always larger than the inner radius.\n if (r1 < r0) r = r1, r1 = r0, r0 = r;\n\n // Is it a point?\n if (!(r1 > epsilon$3)) context.moveTo(0, 0);\n\n // Or is it a circle or annulus?\n else if (da > tau$4 - epsilon$3) {\n context.moveTo(r1 * Math.cos(a0), r1 * Math.sin(a0));\n context.arc(0, 0, r1, a0, a1, !cw);\n if (r0 > epsilon$3) {\n context.moveTo(r0 * Math.cos(a1), r0 * Math.sin(a1));\n context.arc(0, 0, r0, a1, a0, cw);\n }\n }\n\n // Or is it a circular or annular sector?\n else {\n var a01 = a0,\n a11 = a1,\n a00 = a0,\n a10 = a1,\n da0 = da,\n da1 = da,\n ap = padAngle.apply(this, arguments) / 2,\n rp = (ap > epsilon$3) && (padRadius ? +padRadius.apply(this, arguments) : Math.sqrt(r0 * r0 + r1 * r1)),\n rc = Math.min(Math.abs(r1 - r0) / 2, +cornerRadius.apply(this, arguments)),\n rc0 = rc,\n rc1 = rc,\n t0,\n t1;\n\n // Apply padding? Note that since r1 ≥ r0, da1 ≥ da0.\n if (rp > epsilon$3) {\n var p0 = asin$1(rp / r0 * Math.sin(ap)),\n p1 = asin$1(rp / r1 * Math.sin(ap));\n if ((da0 -= p0 * 2) > epsilon$3) p0 *= (cw ? 1 : -1), a00 += p0, a10 -= p0;\n else da0 = 0, a00 = a10 = (a0 + a1) / 2;\n if ((da1 -= p1 * 2) > epsilon$3) p1 *= (cw ? 1 : -1), a01 += p1, a11 -= p1;\n else da1 = 0, a01 = a11 = (a0 + a1) / 2;\n }\n\n var x01 = r1 * Math.cos(a01),\n y01 = r1 * Math.sin(a01),\n x10 = r0 * Math.cos(a10),\n y10 = r0 * Math.sin(a10);\n\n // Apply rounded corners?\n if (rc > epsilon$3) {\n var x11 = r1 * Math.cos(a11),\n y11 = r1 * Math.sin(a11),\n x00 = r0 * Math.cos(a00),\n y00 = r0 * Math.sin(a00);\n\n // Restrict the corner radius according to the sector angle.\n if (da < pi$4) {\n var oc = da0 > epsilon$3 ? intersect(x01, y01, x00, y00, x11, y11, x10, y10) : [x10, y10],\n ax = x01 - oc[0],\n ay = y01 - oc[1],\n bx = x11 - oc[0],\n by = y11 - oc[1],\n kc = 1 / Math.sin(Math.acos((ax * bx + ay * by) / (Math.sqrt(ax * ax + ay * ay) * Math.sqrt(bx * bx + by * by))) / 2),\n lc = Math.sqrt(oc[0] * oc[0] + oc[1] * oc[1]);\n rc0 = Math.min(rc, (r0 - lc) / (kc - 1));\n rc1 = Math.min(rc, (r1 - lc) / (kc + 1));\n }\n }\n\n // Is the sector collapsed to a line?\n if (!(da1 > epsilon$3)) context.moveTo(x01, y01);\n\n // Does the sector’s outer ring have rounded corners?\n else if (rc1 > epsilon$3) {\n t0 = cornerTangents(x00, y00, x01, y01, r1, rc1, cw);\n t1 = cornerTangents(x11, y11, x10, y10, r1, rc1, cw);\n\n context.moveTo(t0.cx + t0.x01, t0.cy + t0.y01);\n\n // Have the corners merged?\n if (rc1 < rc) context.arc(t0.cx, t0.cy, rc1, Math.atan2(t0.y01, t0.x01), Math.atan2(t1.y01, t1.x01), !cw);\n\n // Otherwise, draw the two corners and the ring.\n else {\n context.arc(t0.cx, t0.cy, rc1, Math.atan2(t0.y01, t0.x01), Math.atan2(t0.y11, t0.x11), !cw);\n context.arc(0, 0, r1, Math.atan2(t0.cy + t0.y11, t0.cx + t0.x11), Math.atan2(t1.cy + t1.y11, t1.cx + t1.x11), !cw);\n context.arc(t1.cx, t1.cy, rc1, Math.atan2(t1.y11, t1.x11), Math.atan2(t1.y01, t1.x01), !cw);\n }\n }\n\n // Or is the outer ring just a circular arc?\n else context.moveTo(x01, y01), context.arc(0, 0, r1, a01, a11, !cw);\n\n // Is there no inner ring, and it’s a circular sector?\n // Or perhaps it’s an annular sector collapsed due to padding?\n if (!(r0 > epsilon$3) || !(da0 > epsilon$3)) context.lineTo(x10, y10);\n\n // Does the sector’s inner ring (or point) have rounded corners?\n else if (rc0 > epsilon$3) {\n t0 = cornerTangents(x10, y10, x11, y11, r0, -rc0, cw);\n t1 = cornerTangents(x01, y01, x00, y00, r0, -rc0, cw);\n\n context.lineTo(t0.cx + t0.x01, t0.cy + t0.y01);\n\n // Have the corners merged?\n if (rc0 < rc) context.arc(t0.cx, t0.cy, rc0, Math.atan2(t0.y01, t0.x01), Math.atan2(t1.y01, t1.x01), !cw);\n\n // Otherwise, draw the two corners and the ring.\n else {\n context.arc(t0.cx, t0.cy, rc0, Math.atan2(t0.y01, t0.x01), Math.atan2(t0.y11, t0.x11), !cw);\n context.arc(0, 0, r0, Math.atan2(t0.cy + t0.y11, t0.cx + t0.x11), Math.atan2(t1.cy + t1.y11, t1.cx + t1.x11), cw);\n context.arc(t1.cx, t1.cy, rc0, Math.atan2(t1.y11, t1.x11), Math.atan2(t1.y01, t1.x01), !cw);\n }\n }\n\n // Or is the inner ring just a circular arc?\n else context.arc(0, 0, r0, a10, a00, cw);\n }\n\n context.closePath();\n\n if (buffer) return context = null, buffer + \"\" || null;\n }\n\n arc.centroid = function() {\n var r = (+innerRadius.apply(this, arguments) + +outerRadius.apply(this, arguments)) / 2,\n a = (+startAngle.apply(this, arguments) + +endAngle.apply(this, arguments)) / 2 - pi$4 / 2;\n return [Math.cos(a) * r, Math.sin(a) * r];\n };\n\n arc.innerRadius = function(_) {\n return arguments.length ? (innerRadius = typeof _ === \"function\" ? _ : constant$10(+_), arc) : innerRadius;\n };\n\n arc.outerRadius = function(_) {\n return arguments.length ? (outerRadius = typeof _ === \"function\" ? _ : constant$10(+_), arc) : outerRadius;\n };\n\n arc.cornerRadius = function(_) {\n return arguments.length ? (cornerRadius = typeof _ === \"function\" ? _ : constant$10(+_), arc) : cornerRadius;\n };\n\n arc.padRadius = function(_) {\n return arguments.length ? (padRadius = _ == null ? null : typeof _ === \"function\" ? _ : constant$10(+_), arc) : padRadius;\n };\n\n arc.startAngle = function(_) {\n return arguments.length ? (startAngle = typeof _ === \"function\" ? _ : constant$10(+_), arc) : startAngle;\n };\n\n arc.endAngle = function(_) {\n return arguments.length ? (endAngle = typeof _ === \"function\" ? _ : constant$10(+_), arc) : endAngle;\n };\n\n arc.padAngle = function(_) {\n return arguments.length ? (padAngle = typeof _ === \"function\" ? _ : constant$10(+_), arc) : padAngle;\n };\n\n arc.context = function(_) {\n return arguments.length ? ((context = _ == null ? null : _), arc) : context;\n };\n\n return arc;\n};\n\nfunction Linear(context) {\n this._context = context;\n}\n\nLinear.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._point = 0;\n },\n lineEnd: function() {\n if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;\n case 1: this._point = 2; // proceed\n default: this._context.lineTo(x, y); break;\n }\n }\n};\n\nvar curveLinear = function(context) {\n return new Linear(context);\n};\n\nfunction x$3(p) {\n return p[0];\n}\n\nfunction y$3(p) {\n return p[1];\n}\n\nvar line = function() {\n var x$$1 = x$3,\n y$$1 = y$3,\n defined = constant$10(true),\n context = null,\n curve = curveLinear,\n output = null;\n\n function line(data) {\n var i,\n n = data.length,\n d,\n defined0 = false,\n buffer;\n\n if (context == null) output = curve(buffer = path());\n\n for (i = 0; i <= n; ++i) {\n if (!(i < n && defined(d = data[i], i, data)) === defined0) {\n if (defined0 = !defined0) output.lineStart();\n else output.lineEnd();\n }\n if (defined0) output.point(+x$$1(d, i, data), +y$$1(d, i, data));\n }\n\n if (buffer) return output = null, buffer + \"\" || null;\n }\n\n line.x = function(_) {\n return arguments.length ? (x$$1 = typeof _ === \"function\" ? _ : constant$10(+_), line) : x$$1;\n };\n\n line.y = function(_) {\n return arguments.length ? (y$$1 = typeof _ === \"function\" ? _ : constant$10(+_), line) : y$$1;\n };\n\n line.defined = function(_) {\n return arguments.length ? (defined = typeof _ === \"function\" ? _ : constant$10(!!_), line) : defined;\n };\n\n line.curve = function(_) {\n return arguments.length ? (curve = _, context != null && (output = curve(context)), line) : curve;\n };\n\n line.context = function(_) {\n return arguments.length ? (_ == null ? context = output = null : output = curve(context = _), line) : context;\n };\n\n return line;\n};\n\nvar area$2 = function() {\n var x0 = x$3,\n x1 = null,\n y0 = constant$10(0),\n y1 = y$3,\n defined = constant$10(true),\n context = null,\n curve = curveLinear,\n output = null;\n\n function area(data) {\n var i,\n j,\n k,\n n = data.length,\n d,\n defined0 = false,\n buffer,\n x0z = new Array(n),\n y0z = new Array(n);\n\n if (context == null) output = curve(buffer = path());\n\n for (i = 0; i <= n; ++i) {\n if (!(i < n && defined(d = data[i], i, data)) === defined0) {\n if (defined0 = !defined0) {\n j = i;\n output.areaStart();\n output.lineStart();\n } else {\n output.lineEnd();\n output.lineStart();\n for (k = i - 1; k >= j; --k) {\n output.point(x0z[k], y0z[k]);\n }\n output.lineEnd();\n output.areaEnd();\n }\n }\n if (defined0) {\n x0z[i] = +x0(d, i, data), y0z[i] = +y0(d, i, data);\n output.point(x1 ? +x1(d, i, data) : x0z[i], y1 ? +y1(d, i, data) : y0z[i]);\n }\n }\n\n if (buffer) return output = null, buffer + \"\" || null;\n }\n\n function arealine() {\n return line().defined(defined).curve(curve).context(context);\n }\n\n area.x = function(_) {\n return arguments.length ? (x0 = typeof _ === \"function\" ? _ : constant$10(+_), x1 = null, area) : x0;\n };\n\n area.x0 = function(_) {\n return arguments.length ? (x0 = typeof _ === \"function\" ? _ : constant$10(+_), area) : x0;\n };\n\n area.x1 = function(_) {\n return arguments.length ? (x1 = _ == null ? null : typeof _ === \"function\" ? _ : constant$10(+_), area) : x1;\n };\n\n area.y = function(_) {\n return arguments.length ? (y0 = typeof _ === \"function\" ? _ : constant$10(+_), y1 = null, area) : y0;\n };\n\n area.y0 = function(_) {\n return arguments.length ? (y0 = typeof _ === \"function\" ? _ : constant$10(+_), area) : y0;\n };\n\n area.y1 = function(_) {\n return arguments.length ? (y1 = _ == null ? null : typeof _ === \"function\" ? _ : constant$10(+_), area) : y1;\n };\n\n area.lineX0 =\n area.lineY0 = function() {\n return arealine().x(x0).y(y0);\n };\n\n area.lineY1 = function() {\n return arealine().x(x0).y(y1);\n };\n\n area.lineX1 = function() {\n return arealine().x(x1).y(y0);\n };\n\n area.defined = function(_) {\n return arguments.length ? (defined = typeof _ === \"function\" ? _ : constant$10(!!_), area) : defined;\n };\n\n area.curve = function(_) {\n return arguments.length ? (curve = _, context != null && (output = curve(context)), area) : curve;\n };\n\n area.context = function(_) {\n return arguments.length ? (_ == null ? context = output = null : output = curve(context = _), area) : context;\n };\n\n return area;\n};\n\nvar descending$1 = function(a, b) {\n return b < a ? -1 : b > a ? 1 : b >= a ? 0 : NaN;\n};\n\nvar identity$7 = function(d) {\n return d;\n};\n\nvar pie = function() {\n var value = identity$7,\n sortValues = descending$1,\n sort = null,\n startAngle = constant$10(0),\n endAngle = constant$10(tau$4),\n padAngle = constant$10(0);\n\n function pie(data) {\n var i,\n n = data.length,\n j,\n k,\n sum = 0,\n index = new Array(n),\n arcs = new Array(n),\n a0 = +startAngle.apply(this, arguments),\n da = Math.min(tau$4, Math.max(-tau$4, endAngle.apply(this, arguments) - a0)),\n a1,\n p = Math.min(Math.abs(da) / n, padAngle.apply(this, arguments)),\n pa = p * (da < 0 ? -1 : 1),\n v;\n\n for (i = 0; i < n; ++i) {\n if ((v = arcs[index[i] = i] = +value(data[i], i, data)) > 0) {\n sum += v;\n }\n }\n\n // Optionally sort the arcs by previously-computed values or by data.\n if (sortValues != null) index.sort(function(i, j) { return sortValues(arcs[i], arcs[j]); });\n else if (sort != null) index.sort(function(i, j) { return sort(data[i], data[j]); });\n\n // Compute the arcs! They are stored in the original data's order.\n for (i = 0, k = sum ? (da - n * pa) / sum : 0; i < n; ++i, a0 = a1) {\n j = index[i], v = arcs[j], a1 = a0 + (v > 0 ? v * k : 0) + pa, arcs[j] = {\n data: data[j],\n index: i,\n value: v,\n startAngle: a0,\n endAngle: a1,\n padAngle: p\n };\n }\n\n return arcs;\n }\n\n pie.value = function(_) {\n return arguments.length ? (value = typeof _ === \"function\" ? _ : constant$10(+_), pie) : value;\n };\n\n pie.sortValues = function(_) {\n return arguments.length ? (sortValues = _, sort = null, pie) : sortValues;\n };\n\n pie.sort = function(_) {\n return arguments.length ? (sort = _, sortValues = null, pie) : sort;\n };\n\n pie.startAngle = function(_) {\n return arguments.length ? (startAngle = typeof _ === \"function\" ? _ : constant$10(+_), pie) : startAngle;\n };\n\n pie.endAngle = function(_) {\n return arguments.length ? (endAngle = typeof _ === \"function\" ? _ : constant$10(+_), pie) : endAngle;\n };\n\n pie.padAngle = function(_) {\n return arguments.length ? (padAngle = typeof _ === \"function\" ? _ : constant$10(+_), pie) : padAngle;\n };\n\n return pie;\n};\n\nvar curveRadialLinear = curveRadial(curveLinear);\n\nfunction Radial(curve) {\n this._curve = curve;\n}\n\nRadial.prototype = {\n areaStart: function() {\n this._curve.areaStart();\n },\n areaEnd: function() {\n this._curve.areaEnd();\n },\n lineStart: function() {\n this._curve.lineStart();\n },\n lineEnd: function() {\n this._curve.lineEnd();\n },\n point: function(a, r) {\n this._curve.point(r * Math.sin(a), r * -Math.cos(a));\n }\n};\n\nfunction curveRadial(curve) {\n\n function radial(context) {\n return new Radial(curve(context));\n }\n\n radial._curve = curve;\n\n return radial;\n}\n\nfunction radialLine(l) {\n var c = l.curve;\n\n l.angle = l.x, delete l.x;\n l.radius = l.y, delete l.y;\n\n l.curve = function(_) {\n return arguments.length ? c(curveRadial(_)) : c()._curve;\n };\n\n return l;\n}\n\nvar radialLine$1 = function() {\n return radialLine(line().curve(curveRadialLinear));\n};\n\nvar radialArea = function() {\n var a = area$2().curve(curveRadialLinear),\n c = a.curve,\n x0 = a.lineX0,\n x1 = a.lineX1,\n y0 = a.lineY0,\n y1 = a.lineY1;\n\n a.angle = a.x, delete a.x;\n a.startAngle = a.x0, delete a.x0;\n a.endAngle = a.x1, delete a.x1;\n a.radius = a.y, delete a.y;\n a.innerRadius = a.y0, delete a.y0;\n a.outerRadius = a.y1, delete a.y1;\n a.lineStartAngle = function() { return radialLine(x0()); }, delete a.lineX0;\n a.lineEndAngle = function() { return radialLine(x1()); }, delete a.lineX1;\n a.lineInnerRadius = function() { return radialLine(y0()); }, delete a.lineY0;\n a.lineOuterRadius = function() { return radialLine(y1()); }, delete a.lineY1;\n\n a.curve = function(_) {\n return arguments.length ? c(curveRadial(_)) : c()._curve;\n };\n\n return a;\n};\n\nvar circle$2 = {\n draw: function(context, size) {\n var r = Math.sqrt(size / pi$4);\n context.moveTo(r, 0);\n context.arc(0, 0, r, 0, tau$4);\n }\n};\n\nvar cross$1 = {\n draw: function(context, size) {\n var r = Math.sqrt(size / 5) / 2;\n context.moveTo(-3 * r, -r);\n context.lineTo(-r, -r);\n context.lineTo(-r, -3 * r);\n context.lineTo(r, -3 * r);\n context.lineTo(r, -r);\n context.lineTo(3 * r, -r);\n context.lineTo(3 * r, r);\n context.lineTo(r, r);\n context.lineTo(r, 3 * r);\n context.lineTo(-r, 3 * r);\n context.lineTo(-r, r);\n context.lineTo(-3 * r, r);\n context.closePath();\n }\n};\n\nvar tan30 = Math.sqrt(1 / 3);\nvar tan30_2 = tan30 * 2;\n\nvar diamond = {\n draw: function(context, size) {\n var y = Math.sqrt(size / tan30_2),\n x = y * tan30;\n context.moveTo(0, -y);\n context.lineTo(x, 0);\n context.lineTo(0, y);\n context.lineTo(-x, 0);\n context.closePath();\n }\n};\n\nvar ka = 0.89081309152928522810;\nvar kr = Math.sin(pi$4 / 10) / Math.sin(7 * pi$4 / 10);\nvar kx = Math.sin(tau$4 / 10) * kr;\nvar ky = -Math.cos(tau$4 / 10) * kr;\n\nvar star = {\n draw: function(context, size) {\n var r = Math.sqrt(size * ka),\n x = kx * r,\n y = ky * r;\n context.moveTo(0, -r);\n context.lineTo(x, y);\n for (var i = 1; i < 5; ++i) {\n var a = tau$4 * i / 5,\n c = Math.cos(a),\n s = Math.sin(a);\n context.lineTo(s * r, -c * r);\n context.lineTo(c * x - s * y, s * x + c * y);\n }\n context.closePath();\n }\n};\n\nvar square = {\n draw: function(context, size) {\n var w = Math.sqrt(size),\n x = -w / 2;\n context.rect(x, x, w, w);\n }\n};\n\nvar sqrt3 = Math.sqrt(3);\n\nvar triangle = {\n draw: function(context, size) {\n var y = -Math.sqrt(size / (sqrt3 * 3));\n context.moveTo(0, y * 2);\n context.lineTo(-sqrt3 * y, -y);\n context.lineTo(sqrt3 * y, -y);\n context.closePath();\n }\n};\n\nvar c = -0.5;\nvar s = Math.sqrt(3) / 2;\nvar k = 1 / Math.sqrt(12);\nvar a = (k / 2 + 1) * 3;\n\nvar wye = {\n draw: function(context, size) {\n var r = Math.sqrt(size / a),\n x0 = r / 2,\n y0 = r * k,\n x1 = x0,\n y1 = r * k + r,\n x2 = -x1,\n y2 = y1;\n context.moveTo(x0, y0);\n context.lineTo(x1, y1);\n context.lineTo(x2, y2);\n context.lineTo(c * x0 - s * y0, s * x0 + c * y0);\n context.lineTo(c * x1 - s * y1, s * x1 + c * y1);\n context.lineTo(c * x2 - s * y2, s * x2 + c * y2);\n context.lineTo(c * x0 + s * y0, c * y0 - s * x0);\n context.lineTo(c * x1 + s * y1, c * y1 - s * x1);\n context.lineTo(c * x2 + s * y2, c * y2 - s * x2);\n context.closePath();\n }\n};\n\nvar symbols = [\n circle$2,\n cross$1,\n diamond,\n square,\n star,\n triangle,\n wye\n];\n\nvar symbol = function() {\n var type = constant$10(circle$2),\n size = constant$10(64),\n context = null;\n\n function symbol() {\n var buffer;\n if (!context) context = buffer = path();\n type.apply(this, arguments).draw(context, +size.apply(this, arguments));\n if (buffer) return context = null, buffer + \"\" || null;\n }\n\n symbol.type = function(_) {\n return arguments.length ? (type = typeof _ === \"function\" ? _ : constant$10(_), symbol) : type;\n };\n\n symbol.size = function(_) {\n return arguments.length ? (size = typeof _ === \"function\" ? _ : constant$10(+_), symbol) : size;\n };\n\n symbol.context = function(_) {\n return arguments.length ? (context = _ == null ? null : _, symbol) : context;\n };\n\n return symbol;\n};\n\nvar noop$2 = function() {};\n\nfunction point$2(that, x, y) {\n that._context.bezierCurveTo(\n (2 * that._x0 + that._x1) / 3,\n (2 * that._y0 + that._y1) / 3,\n (that._x0 + 2 * that._x1) / 3,\n (that._y0 + 2 * that._y1) / 3,\n (that._x0 + 4 * that._x1 + x) / 6,\n (that._y0 + 4 * that._y1 + y) / 6\n );\n}\n\nfunction Basis(context) {\n this._context = context;\n}\n\nBasis.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x0 = this._x1 =\n this._y0 = this._y1 = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n switch (this._point) {\n case 3: point$2(this, this._x1, this._y1); // proceed\n case 2: this._context.lineTo(this._x1, this._y1); break;\n }\n if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;\n case 1: this._point = 2; break;\n case 2: this._point = 3; this._context.lineTo((5 * this._x0 + this._x1) / 6, (5 * this._y0 + this._y1) / 6); // proceed\n default: point$2(this, x, y); break;\n }\n this._x0 = this._x1, this._x1 = x;\n this._y0 = this._y1, this._y1 = y;\n }\n};\n\nvar basis$2 = function(context) {\n return new Basis(context);\n};\n\nfunction BasisClosed(context) {\n this._context = context;\n}\n\nBasisClosed.prototype = {\n areaStart: noop$2,\n areaEnd: noop$2,\n lineStart: function() {\n this._x0 = this._x1 = this._x2 = this._x3 = this._x4 =\n this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n switch (this._point) {\n case 1: {\n this._context.moveTo(this._x2, this._y2);\n this._context.closePath();\n break;\n }\n case 2: {\n this._context.moveTo((this._x2 + 2 * this._x3) / 3, (this._y2 + 2 * this._y3) / 3);\n this._context.lineTo((this._x3 + 2 * this._x2) / 3, (this._y3 + 2 * this._y2) / 3);\n this._context.closePath();\n break;\n }\n case 3: {\n this.point(this._x2, this._y2);\n this.point(this._x3, this._y3);\n this.point(this._x4, this._y4);\n break;\n }\n }\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; this._x2 = x, this._y2 = y; break;\n case 1: this._point = 2; this._x3 = x, this._y3 = y; break;\n case 2: this._point = 3; this._x4 = x, this._y4 = y; this._context.moveTo((this._x0 + 4 * this._x1 + x) / 6, (this._y0 + 4 * this._y1 + y) / 6); break;\n default: point$2(this, x, y); break;\n }\n this._x0 = this._x1, this._x1 = x;\n this._y0 = this._y1, this._y1 = y;\n }\n};\n\nvar basisClosed$1 = function(context) {\n return new BasisClosed(context);\n};\n\nfunction BasisOpen(context) {\n this._context = context;\n}\n\nBasisOpen.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x0 = this._x1 =\n this._y0 = this._y1 = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; break;\n case 1: this._point = 2; break;\n case 2: this._point = 3; var x0 = (this._x0 + 4 * this._x1 + x) / 6, y0 = (this._y0 + 4 * this._y1 + y) / 6; this._line ? this._context.lineTo(x0, y0) : this._context.moveTo(x0, y0); break;\n case 3: this._point = 4; // proceed\n default: point$2(this, x, y); break;\n }\n this._x0 = this._x1, this._x1 = x;\n this._y0 = this._y1, this._y1 = y;\n }\n};\n\nvar basisOpen = function(context) {\n return new BasisOpen(context);\n};\n\nfunction Bundle(context, beta) {\n this._basis = new Basis(context);\n this._beta = beta;\n}\n\nBundle.prototype = {\n lineStart: function() {\n this._x = [];\n this._y = [];\n this._basis.lineStart();\n },\n lineEnd: function() {\n var x = this._x,\n y = this._y,\n j = x.length - 1;\n\n if (j > 0) {\n var x0 = x[0],\n y0 = y[0],\n dx = x[j] - x0,\n dy = y[j] - y0,\n i = -1,\n t;\n\n while (++i <= j) {\n t = i / j;\n this._basis.point(\n this._beta * x[i] + (1 - this._beta) * (x0 + t * dx),\n this._beta * y[i] + (1 - this._beta) * (y0 + t * dy)\n );\n }\n }\n\n this._x = this._y = null;\n this._basis.lineEnd();\n },\n point: function(x, y) {\n this._x.push(+x);\n this._y.push(+y);\n }\n};\n\nvar bundle = ((function custom(beta) {\n\n function bundle(context) {\n return beta === 1 ? new Basis(context) : new Bundle(context, beta);\n }\n\n bundle.beta = function(beta) {\n return custom(+beta);\n };\n\n return bundle;\n}))(0.85);\n\nfunction point$3(that, x, y) {\n that._context.bezierCurveTo(\n that._x1 + that._k * (that._x2 - that._x0),\n that._y1 + that._k * (that._y2 - that._y0),\n that._x2 + that._k * (that._x1 - x),\n that._y2 + that._k * (that._y1 - y),\n that._x2,\n that._y2\n );\n}\n\nfunction Cardinal(context, tension) {\n this._context = context;\n this._k = (1 - tension) / 6;\n}\n\nCardinal.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x0 = this._x1 = this._x2 =\n this._y0 = this._y1 = this._y2 = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n switch (this._point) {\n case 2: this._context.lineTo(this._x2, this._y2); break;\n case 3: point$3(this, this._x1, this._y1); break;\n }\n if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;\n case 1: this._point = 2; this._x1 = x, this._y1 = y; break;\n case 2: this._point = 3; // proceed\n default: point$3(this, x, y); break;\n }\n this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;\n this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;\n }\n};\n\nvar cardinal = ((function custom(tension) {\n\n function cardinal(context) {\n return new Cardinal(context, tension);\n }\n\n cardinal.tension = function(tension) {\n return custom(+tension);\n };\n\n return cardinal;\n}))(0);\n\nfunction CardinalClosed(context, tension) {\n this._context = context;\n this._k = (1 - tension) / 6;\n}\n\nCardinalClosed.prototype = {\n areaStart: noop$2,\n areaEnd: noop$2,\n lineStart: function() {\n this._x0 = this._x1 = this._x2 = this._x3 = this._x4 = this._x5 =\n this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = this._y5 = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n switch (this._point) {\n case 1: {\n this._context.moveTo(this._x3, this._y3);\n this._context.closePath();\n break;\n }\n case 2: {\n this._context.lineTo(this._x3, this._y3);\n this._context.closePath();\n break;\n }\n case 3: {\n this.point(this._x3, this._y3);\n this.point(this._x4, this._y4);\n this.point(this._x5, this._y5);\n break;\n }\n }\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; this._x3 = x, this._y3 = y; break;\n case 1: this._point = 2; this._context.moveTo(this._x4 = x, this._y4 = y); break;\n case 2: this._point = 3; this._x5 = x, this._y5 = y; break;\n default: point$3(this, x, y); break;\n }\n this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;\n this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;\n }\n};\n\nvar cardinalClosed = ((function custom(tension) {\n\n function cardinal(context) {\n return new CardinalClosed(context, tension);\n }\n\n cardinal.tension = function(tension) {\n return custom(+tension);\n };\n\n return cardinal;\n}))(0);\n\nfunction CardinalOpen(context, tension) {\n this._context = context;\n this._k = (1 - tension) / 6;\n}\n\nCardinalOpen.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x0 = this._x1 = this._x2 =\n this._y0 = this._y1 = this._y2 = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; break;\n case 1: this._point = 2; break;\n case 2: this._point = 3; this._line ? this._context.lineTo(this._x2, this._y2) : this._context.moveTo(this._x2, this._y2); break;\n case 3: this._point = 4; // proceed\n default: point$3(this, x, y); break;\n }\n this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;\n this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;\n }\n};\n\nvar cardinalOpen = ((function custom(tension) {\n\n function cardinal(context) {\n return new CardinalOpen(context, tension);\n }\n\n cardinal.tension = function(tension) {\n return custom(+tension);\n };\n\n return cardinal;\n}))(0);\n\nfunction point$4(that, x, y) {\n var x1 = that._x1,\n y1 = that._y1,\n x2 = that._x2,\n y2 = that._y2;\n\n if (that._l01_a > epsilon$3) {\n var a = 2 * that._l01_2a + 3 * that._l01_a * that._l12_a + that._l12_2a,\n n = 3 * that._l01_a * (that._l01_a + that._l12_a);\n x1 = (x1 * a - that._x0 * that._l12_2a + that._x2 * that._l01_2a) / n;\n y1 = (y1 * a - that._y0 * that._l12_2a + that._y2 * that._l01_2a) / n;\n }\n\n if (that._l23_a > epsilon$3) {\n var b = 2 * that._l23_2a + 3 * that._l23_a * that._l12_a + that._l12_2a,\n m = 3 * that._l23_a * (that._l23_a + that._l12_a);\n x2 = (x2 * b + that._x1 * that._l23_2a - x * that._l12_2a) / m;\n y2 = (y2 * b + that._y1 * that._l23_2a - y * that._l12_2a) / m;\n }\n\n that._context.bezierCurveTo(x1, y1, x2, y2, that._x2, that._y2);\n}\n\nfunction CatmullRom(context, alpha) {\n this._context = context;\n this._alpha = alpha;\n}\n\nCatmullRom.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x0 = this._x1 = this._x2 =\n this._y0 = this._y1 = this._y2 = NaN;\n this._l01_a = this._l12_a = this._l23_a =\n this._l01_2a = this._l12_2a = this._l23_2a =\n this._point = 0;\n },\n lineEnd: function() {\n switch (this._point) {\n case 2: this._context.lineTo(this._x2, this._y2); break;\n case 3: this.point(this._x2, this._y2); break;\n }\n if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n\n if (this._point) {\n var x23 = this._x2 - x,\n y23 = this._y2 - y;\n this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha));\n }\n\n switch (this._point) {\n case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;\n case 1: this._point = 2; break;\n case 2: this._point = 3; // proceed\n default: point$4(this, x, y); break;\n }\n\n this._l01_a = this._l12_a, this._l12_a = this._l23_a;\n this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;\n this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;\n this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;\n }\n};\n\nvar catmullRom = ((function custom(alpha) {\n\n function catmullRom(context) {\n return alpha ? new CatmullRom(context, alpha) : new Cardinal(context, 0);\n }\n\n catmullRom.alpha = function(alpha) {\n return custom(+alpha);\n };\n\n return catmullRom;\n}))(0.5);\n\nfunction CatmullRomClosed(context, alpha) {\n this._context = context;\n this._alpha = alpha;\n}\n\nCatmullRomClosed.prototype = {\n areaStart: noop$2,\n areaEnd: noop$2,\n lineStart: function() {\n this._x0 = this._x1 = this._x2 = this._x3 = this._x4 = this._x5 =\n this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = this._y5 = NaN;\n this._l01_a = this._l12_a = this._l23_a =\n this._l01_2a = this._l12_2a = this._l23_2a =\n this._point = 0;\n },\n lineEnd: function() {\n switch (this._point) {\n case 1: {\n this._context.moveTo(this._x3, this._y3);\n this._context.closePath();\n break;\n }\n case 2: {\n this._context.lineTo(this._x3, this._y3);\n this._context.closePath();\n break;\n }\n case 3: {\n this.point(this._x3, this._y3);\n this.point(this._x4, this._y4);\n this.point(this._x5, this._y5);\n break;\n }\n }\n },\n point: function(x, y) {\n x = +x, y = +y;\n\n if (this._point) {\n var x23 = this._x2 - x,\n y23 = this._y2 - y;\n this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha));\n }\n\n switch (this._point) {\n case 0: this._point = 1; this._x3 = x, this._y3 = y; break;\n case 1: this._point = 2; this._context.moveTo(this._x4 = x, this._y4 = y); break;\n case 2: this._point = 3; this._x5 = x, this._y5 = y; break;\n default: point$4(this, x, y); break;\n }\n\n this._l01_a = this._l12_a, this._l12_a = this._l23_a;\n this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;\n this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;\n this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;\n }\n};\n\nvar catmullRomClosed = ((function custom(alpha) {\n\n function catmullRom(context) {\n return alpha ? new CatmullRomClosed(context, alpha) : new CardinalClosed(context, 0);\n }\n\n catmullRom.alpha = function(alpha) {\n return custom(+alpha);\n };\n\n return catmullRom;\n}))(0.5);\n\nfunction CatmullRomOpen(context, alpha) {\n this._context = context;\n this._alpha = alpha;\n}\n\nCatmullRomOpen.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x0 = this._x1 = this._x2 =\n this._y0 = this._y1 = this._y2 = NaN;\n this._l01_a = this._l12_a = this._l23_a =\n this._l01_2a = this._l12_2a = this._l23_2a =\n this._point = 0;\n },\n lineEnd: function() {\n if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n\n if (this._point) {\n var x23 = this._x2 - x,\n y23 = this._y2 - y;\n this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha));\n }\n\n switch (this._point) {\n case 0: this._point = 1; break;\n case 1: this._point = 2; break;\n case 2: this._point = 3; this._line ? this._context.lineTo(this._x2, this._y2) : this._context.moveTo(this._x2, this._y2); break;\n case 3: this._point = 4; // proceed\n default: point$4(this, x, y); break;\n }\n\n this._l01_a = this._l12_a, this._l12_a = this._l23_a;\n this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;\n this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;\n this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;\n }\n};\n\nvar catmullRomOpen = ((function custom(alpha) {\n\n function catmullRom(context) {\n return alpha ? new CatmullRomOpen(context, alpha) : new CardinalOpen(context, 0);\n }\n\n catmullRom.alpha = function(alpha) {\n return custom(+alpha);\n };\n\n return catmullRom;\n}))(0.5);\n\nfunction LinearClosed(context) {\n this._context = context;\n}\n\nLinearClosed.prototype = {\n areaStart: noop$2,\n areaEnd: noop$2,\n lineStart: function() {\n this._point = 0;\n },\n lineEnd: function() {\n if (this._point) this._context.closePath();\n },\n point: function(x, y) {\n x = +x, y = +y;\n if (this._point) this._context.lineTo(x, y);\n else this._point = 1, this._context.moveTo(x, y);\n }\n};\n\nvar linearClosed = function(context) {\n return new LinearClosed(context);\n};\n\nfunction sign$1(x) {\n return x < 0 ? -1 : 1;\n}\n\n// Calculate the slopes of the tangents (Hermite-type interpolation) based on\n// the following paper: Steffen, M. 1990. A Simple Method for Monotonic\n// Interpolation in One Dimension. Astronomy and Astrophysics, Vol. 239, NO.\n// NOV(II), P. 443, 1990.\nfunction slope3(that, x2, y2) {\n var h0 = that._x1 - that._x0,\n h1 = x2 - that._x1,\n s0 = (that._y1 - that._y0) / (h0 || h1 < 0 && -0),\n s1 = (y2 - that._y1) / (h1 || h0 < 0 && -0),\n p = (s0 * h1 + s1 * h0) / (h0 + h1);\n return (sign$1(s0) + sign$1(s1)) * Math.min(Math.abs(s0), Math.abs(s1), 0.5 * Math.abs(p)) || 0;\n}\n\n// Calculate a one-sided slope.\nfunction slope2(that, t) {\n var h = that._x1 - that._x0;\n return h ? (3 * (that._y1 - that._y0) / h - t) / 2 : t;\n}\n\n// According to https://en.wikipedia.org/wiki/Cubic_Hermite_spline#Representations\n// \"you can express cubic Hermite interpolation in terms of cubic Bézier curves\n// with respect to the four values p0, p0 + m0 / 3, p1 - m1 / 3, p1\".\nfunction point$5(that, t0, t1) {\n var x0 = that._x0,\n y0 = that._y0,\n x1 = that._x1,\n y1 = that._y1,\n dx = (x1 - x0) / 3;\n that._context.bezierCurveTo(x0 + dx, y0 + dx * t0, x1 - dx, y1 - dx * t1, x1, y1);\n}\n\nfunction MonotoneX(context) {\n this._context = context;\n}\n\nMonotoneX.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x0 = this._x1 =\n this._y0 = this._y1 =\n this._t0 = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n switch (this._point) {\n case 2: this._context.lineTo(this._x1, this._y1); break;\n case 3: point$5(this, this._t0, slope2(this, this._t0)); break;\n }\n if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n var t1 = NaN;\n\n x = +x, y = +y;\n if (x === this._x1 && y === this._y1) return; // Ignore coincident points.\n switch (this._point) {\n case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;\n case 1: this._point = 2; break;\n case 2: this._point = 3; point$5(this, slope2(this, t1 = slope3(this, x, y)), t1); break;\n default: point$5(this, this._t0, t1 = slope3(this, x, y)); break;\n }\n\n this._x0 = this._x1, this._x1 = x;\n this._y0 = this._y1, this._y1 = y;\n this._t0 = t1;\n }\n};\n\nfunction MonotoneY(context) {\n this._context = new ReflectContext(context);\n}\n\n(MonotoneY.prototype = Object.create(MonotoneX.prototype)).point = function(x, y) {\n MonotoneX.prototype.point.call(this, y, x);\n};\n\nfunction ReflectContext(context) {\n this._context = context;\n}\n\nReflectContext.prototype = {\n moveTo: function(x, y) { this._context.moveTo(y, x); },\n closePath: function() { this._context.closePath(); },\n lineTo: function(x, y) { this._context.lineTo(y, x); },\n bezierCurveTo: function(x1, y1, x2, y2, x, y) { this._context.bezierCurveTo(y1, x1, y2, x2, y, x); }\n};\n\nfunction monotoneX(context) {\n return new MonotoneX(context);\n}\n\nfunction monotoneY(context) {\n return new MonotoneY(context);\n}\n\nfunction Natural(context) {\n this._context = context;\n}\n\nNatural.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x = [];\n this._y = [];\n },\n lineEnd: function() {\n var x = this._x,\n y = this._y,\n n = x.length;\n\n if (n) {\n this._line ? this._context.lineTo(x[0], y[0]) : this._context.moveTo(x[0], y[0]);\n if (n === 2) {\n this._context.lineTo(x[1], y[1]);\n } else {\n var px = controlPoints(x),\n py = controlPoints(y);\n for (var i0 = 0, i1 = 1; i1 < n; ++i0, ++i1) {\n this._context.bezierCurveTo(px[0][i0], py[0][i0], px[1][i0], py[1][i0], x[i1], y[i1]);\n }\n }\n }\n\n if (this._line || (this._line !== 0 && n === 1)) this._context.closePath();\n this._line = 1 - this._line;\n this._x = this._y = null;\n },\n point: function(x, y) {\n this._x.push(+x);\n this._y.push(+y);\n }\n};\n\n// See https://www.particleincell.com/2012/bezier-splines/ for derivation.\nfunction controlPoints(x) {\n var i,\n n = x.length - 1,\n m,\n a = new Array(n),\n b = new Array(n),\n r = new Array(n);\n a[0] = 0, b[0] = 2, r[0] = x[0] + 2 * x[1];\n for (i = 1; i < n - 1; ++i) a[i] = 1, b[i] = 4, r[i] = 4 * x[i] + 2 * x[i + 1];\n a[n - 1] = 2, b[n - 1] = 7, r[n - 1] = 8 * x[n - 1] + x[n];\n for (i = 1; i < n; ++i) m = a[i] / b[i - 1], b[i] -= m, r[i] -= m * r[i - 1];\n a[n - 1] = r[n - 1] / b[n - 1];\n for (i = n - 2; i >= 0; --i) a[i] = (r[i] - a[i + 1]) / b[i];\n b[n - 1] = (x[n] + a[n - 1]) / 2;\n for (i = 0; i < n - 1; ++i) b[i] = 2 * x[i + 1] - a[i + 1];\n return [a, b];\n}\n\nvar natural = function(context) {\n return new Natural(context);\n};\n\nfunction Step(context, t) {\n this._context = context;\n this._t = t;\n}\n\nStep.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x = this._y = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n if (0 < this._t && this._t < 1 && this._point === 2) this._context.lineTo(this._x, this._y);\n if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();\n if (this._line >= 0) this._t = 1 - this._t, this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;\n case 1: this._point = 2; // proceed\n default: {\n if (this._t <= 0) {\n this._context.lineTo(this._x, y);\n this._context.lineTo(x, y);\n } else {\n var x1 = this._x * (1 - this._t) + x * this._t;\n this._context.lineTo(x1, this._y);\n this._context.lineTo(x1, y);\n }\n break;\n }\n }\n this._x = x, this._y = y;\n }\n};\n\nvar step = function(context) {\n return new Step(context, 0.5);\n};\n\nfunction stepBefore(context) {\n return new Step(context, 0);\n}\n\nfunction stepAfter(context) {\n return new Step(context, 1);\n}\n\nvar slice$5 = Array.prototype.slice;\n\nvar none$1 = function(series, order) {\n if (!((n = series.length) > 1)) return;\n for (var i = 1, s0, s1 = series[order[0]], n, m = s1.length; i < n; ++i) {\n s0 = s1, s1 = series[order[i]];\n for (var j = 0; j < m; ++j) {\n s1[j][1] += s1[j][0] = isNaN(s0[j][1]) ? s0[j][0] : s0[j][1];\n }\n }\n};\n\nvar none$2 = function(series) {\n var n = series.length, o = new Array(n);\n while (--n >= 0) o[n] = n;\n return o;\n};\n\nfunction stackValue(d, key) {\n return d[key];\n}\n\nvar stack = function() {\n var keys = constant$10([]),\n order = none$2,\n offset = none$1,\n value = stackValue;\n\n function stack(data) {\n var kz = keys.apply(this, arguments),\n i,\n m = data.length,\n n = kz.length,\n sz = new Array(n),\n oz;\n\n for (i = 0; i < n; ++i) {\n for (var ki = kz[i], si = sz[i] = new Array(m), j = 0, sij; j < m; ++j) {\n si[j] = sij = [0, +value(data[j], ki, j, data)];\n sij.data = data[j];\n }\n si.key = ki;\n }\n\n for (i = 0, oz = order(sz); i < n; ++i) {\n sz[oz[i]].index = i;\n }\n\n offset(sz, oz);\n return sz;\n }\n\n stack.keys = function(_) {\n return arguments.length ? (keys = typeof _ === \"function\" ? _ : constant$10(slice$5.call(_)), stack) : keys;\n };\n\n stack.value = function(_) {\n return arguments.length ? (value = typeof _ === \"function\" ? _ : constant$10(+_), stack) : value;\n };\n\n stack.order = function(_) {\n return arguments.length ? (order = _ == null ? none$2 : typeof _ === \"function\" ? _ : constant$10(slice$5.call(_)), stack) : order;\n };\n\n stack.offset = function(_) {\n return arguments.length ? (offset = _ == null ? none$1 : _, stack) : offset;\n };\n\n return stack;\n};\n\nvar expand = function(series, order) {\n if (!((n = series.length) > 0)) return;\n for (var i, n, j = 0, m = series[0].length, y; j < m; ++j) {\n for (y = i = 0; i < n; ++i) y += series[i][j][1] || 0;\n if (y) for (i = 0; i < n; ++i) series[i][j][1] /= y;\n }\n none$1(series, order);\n};\n\nvar silhouette = function(series, order) {\n if (!((n = series.length) > 0)) return;\n for (var j = 0, s0 = series[order[0]], n, m = s0.length; j < m; ++j) {\n for (var i = 0, y = 0; i < n; ++i) y += series[i][j][1] || 0;\n s0[j][1] += s0[j][0] = -y / 2;\n }\n none$1(series, order);\n};\n\nvar wiggle = function(series, order) {\n if (!((n = series.length) > 0) || !((m = (s0 = series[order[0]]).length) > 0)) return;\n for (var y = 0, j = 1, s0, m, n; j < m; ++j) {\n for (var i = 0, s1 = 0, s2 = 0; i < n; ++i) {\n var si = series[order[i]],\n sij0 = si[j][1] || 0,\n sij1 = si[j - 1][1] || 0,\n s3 = (sij0 - sij1) / 2;\n for (var k = 0; k < i; ++k) {\n var sk = series[order[k]],\n skj0 = sk[j][1] || 0,\n skj1 = sk[j - 1][1] || 0;\n s3 += skj0 - skj1;\n }\n s1 += sij0, s2 += s3 * sij0;\n }\n s0[j - 1][1] += s0[j - 1][0] = y;\n if (s1) y -= s2 / s1;\n }\n s0[j - 1][1] += s0[j - 1][0] = y;\n none$1(series, order);\n};\n\nvar ascending$2 = function(series) {\n var sums = series.map(sum$2);\n return none$2(series).sort(function(a, b) { return sums[a] - sums[b]; });\n};\n\nfunction sum$2(series) {\n var s = 0, i = -1, n = series.length, v;\n while (++i < n) if (v = +series[i][1]) s += v;\n return s;\n}\n\nvar descending$2 = function(series) {\n return ascending$2(series).reverse();\n};\n\nvar insideOut = function(series) {\n var n = series.length,\n i,\n j,\n sums = series.map(sum$2),\n order = none$2(series).sort(function(a, b) { return sums[b] - sums[a]; }),\n top = 0,\n bottom = 0,\n tops = [],\n bottoms = [];\n\n for (i = 0; i < n; ++i) {\n j = order[i];\n if (top < bottom) {\n top += sums[j];\n tops.push(j);\n } else {\n bottom += sums[j];\n bottoms.push(j);\n }\n }\n\n return bottoms.reverse().concat(tops);\n};\n\nvar reverse = function(series) {\n return none$2(series).reverse();\n};\n\nvar constant$11 = function(x) {\n return function() {\n return x;\n };\n};\n\nfunction x$4(d) {\n return d[0];\n}\n\nfunction y$4(d) {\n return d[1];\n}\n\nfunction RedBlackTree() {\n this._ = null; // root node\n}\n\nfunction RedBlackNode(node) {\n node.U = // parent node\n node.C = // color - true for red, false for black\n node.L = // left node\n node.R = // right node\n node.P = // previous node\n node.N = null; // next node\n}\n\nRedBlackTree.prototype = {\n constructor: RedBlackTree,\n\n insert: function(after, node) {\n var parent, grandpa, uncle;\n\n if (after) {\n node.P = after;\n node.N = after.N;\n if (after.N) after.N.P = node;\n after.N = node;\n if (after.R) {\n after = after.R;\n while (after.L) after = after.L;\n after.L = node;\n } else {\n after.R = node;\n }\n parent = after;\n } else if (this._) {\n after = RedBlackFirst(this._);\n node.P = null;\n node.N = after;\n after.P = after.L = node;\n parent = after;\n } else {\n node.P = node.N = null;\n this._ = node;\n parent = null;\n }\n node.L = node.R = null;\n node.U = parent;\n node.C = true;\n\n after = node;\n while (parent && parent.C) {\n grandpa = parent.U;\n if (parent === grandpa.L) {\n uncle = grandpa.R;\n if (uncle && uncle.C) {\n parent.C = uncle.C = false;\n grandpa.C = true;\n after = grandpa;\n } else {\n if (after === parent.R) {\n RedBlackRotateLeft(this, parent);\n after = parent;\n parent = after.U;\n }\n parent.C = false;\n grandpa.C = true;\n RedBlackRotateRight(this, grandpa);\n }\n } else {\n uncle = grandpa.L;\n if (uncle && uncle.C) {\n parent.C = uncle.C = false;\n grandpa.C = true;\n after = grandpa;\n } else {\n if (after === parent.L) {\n RedBlackRotateRight(this, parent);\n after = parent;\n parent = after.U;\n }\n parent.C = false;\n grandpa.C = true;\n RedBlackRotateLeft(this, grandpa);\n }\n }\n parent = after.U;\n }\n this._.C = false;\n },\n\n remove: function(node) {\n if (node.N) node.N.P = node.P;\n if (node.P) node.P.N = node.N;\n node.N = node.P = null;\n\n var parent = node.U,\n sibling,\n left = node.L,\n right = node.R,\n next,\n red;\n\n if (!left) next = right;\n else if (!right) next = left;\n else next = RedBlackFirst(right);\n\n if (parent) {\n if (parent.L === node) parent.L = next;\n else parent.R = next;\n } else {\n this._ = next;\n }\n\n if (left && right) {\n red = next.C;\n next.C = node.C;\n next.L = left;\n left.U = next;\n if (next !== right) {\n parent = next.U;\n next.U = node.U;\n node = next.R;\n parent.L = node;\n next.R = right;\n right.U = next;\n } else {\n next.U = parent;\n parent = next;\n node = next.R;\n }\n } else {\n red = node.C;\n node = next;\n }\n\n if (node) node.U = parent;\n if (red) return;\n if (node && node.C) { node.C = false; return; }\n\n do {\n if (node === this._) break;\n if (node === parent.L) {\n sibling = parent.R;\n if (sibling.C) {\n sibling.C = false;\n parent.C = true;\n RedBlackRotateLeft(this, parent);\n sibling = parent.R;\n }\n if ((sibling.L && sibling.L.C)\n || (sibling.R && sibling.R.C)) {\n if (!sibling.R || !sibling.R.C) {\n sibling.L.C = false;\n sibling.C = true;\n RedBlackRotateRight(this, sibling);\n sibling = parent.R;\n }\n sibling.C = parent.C;\n parent.C = sibling.R.C = false;\n RedBlackRotateLeft(this, parent);\n node = this._;\n break;\n }\n } else {\n sibling = parent.L;\n if (sibling.C) {\n sibling.C = false;\n parent.C = true;\n RedBlackRotateRight(this, parent);\n sibling = parent.L;\n }\n if ((sibling.L && sibling.L.C)\n || (sibling.R && sibling.R.C)) {\n if (!sibling.L || !sibling.L.C) {\n sibling.R.C = false;\n sibling.C = true;\n RedBlackRotateLeft(this, sibling);\n sibling = parent.L;\n }\n sibling.C = parent.C;\n parent.C = sibling.L.C = false;\n RedBlackRotateRight(this, parent);\n node = this._;\n break;\n }\n }\n sibling.C = true;\n node = parent;\n parent = parent.U;\n } while (!node.C);\n\n if (node) node.C = false;\n }\n};\n\nfunction RedBlackRotateLeft(tree, node) {\n var p = node,\n q = node.R,\n parent = p.U;\n\n if (parent) {\n if (parent.L === p) parent.L = q;\n else parent.R = q;\n } else {\n tree._ = q;\n }\n\n q.U = parent;\n p.U = q;\n p.R = q.L;\n if (p.R) p.R.U = p;\n q.L = p;\n}\n\nfunction RedBlackRotateRight(tree, node) {\n var p = node,\n q = node.L,\n parent = p.U;\n\n if (parent) {\n if (parent.L === p) parent.L = q;\n else parent.R = q;\n } else {\n tree._ = q;\n }\n\n q.U = parent;\n p.U = q;\n p.L = q.R;\n if (p.L) p.L.U = p;\n q.R = p;\n}\n\nfunction RedBlackFirst(node) {\n while (node.L) node = node.L;\n return node;\n}\n\nfunction createEdge(left, right, v0, v1) {\n var edge = [null, null],\n index = edges.push(edge) - 1;\n edge.left = left;\n edge.right = right;\n if (v0) setEdgeEnd(edge, left, right, v0);\n if (v1) setEdgeEnd(edge, right, left, v1);\n cells[left.index].halfedges.push(index);\n cells[right.index].halfedges.push(index);\n return edge;\n}\n\nfunction createBorderEdge(left, v0, v1) {\n var edge = [v0, v1];\n edge.left = left;\n return edge;\n}\n\nfunction setEdgeEnd(edge, left, right, vertex) {\n if (!edge[0] && !edge[1]) {\n edge[0] = vertex;\n edge.left = left;\n edge.right = right;\n } else if (edge.left === right) {\n edge[1] = vertex;\n } else {\n edge[0] = vertex;\n }\n}\n\n// Liang–Barsky line clipping.\nfunction clipEdge(edge, x0, y0, x1, y1) {\n var a = edge[0],\n b = edge[1],\n ax = a[0],\n ay = a[1],\n bx = b[0],\n by = b[1],\n t0 = 0,\n t1 = 1,\n dx = bx - ax,\n dy = by - ay,\n r;\n\n r = x0 - ax;\n if (!dx && r > 0) return;\n r /= dx;\n if (dx < 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n } else if (dx > 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n }\n\n r = x1 - ax;\n if (!dx && r < 0) return;\n r /= dx;\n if (dx < 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n } else if (dx > 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n }\n\n r = y0 - ay;\n if (!dy && r > 0) return;\n r /= dy;\n if (dy < 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n } else if (dy > 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n }\n\n r = y1 - ay;\n if (!dy && r < 0) return;\n r /= dy;\n if (dy < 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n } else if (dy > 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n }\n\n if (!(t0 > 0) && !(t1 < 1)) return true; // TODO Better check?\n\n if (t0 > 0) edge[0] = [ax + t0 * dx, ay + t0 * dy];\n if (t1 < 1) edge[1] = [ax + t1 * dx, ay + t1 * dy];\n return true;\n}\n\nfunction connectEdge(edge, x0, y0, x1, y1) {\n var v1 = edge[1];\n if (v1) return true;\n\n var v0 = edge[0],\n left = edge.left,\n right = edge.right,\n lx = left[0],\n ly = left[1],\n rx = right[0],\n ry = right[1],\n fx = (lx + rx) / 2,\n fy = (ly + ry) / 2,\n fm,\n fb;\n\n if (ry === ly) {\n if (fx < x0 || fx >= x1) return;\n if (lx > rx) {\n if (!v0) v0 = [fx, y0];\n else if (v0[1] >= y1) return;\n v1 = [fx, y1];\n } else {\n if (!v0) v0 = [fx, y1];\n else if (v0[1] < y0) return;\n v1 = [fx, y0];\n }\n } else {\n fm = (lx - rx) / (ry - ly);\n fb = fy - fm * fx;\n if (fm < -1 || fm > 1) {\n if (lx > rx) {\n if (!v0) v0 = [(y0 - fb) / fm, y0];\n else if (v0[1] >= y1) return;\n v1 = [(y1 - fb) / fm, y1];\n } else {\n if (!v0) v0 = [(y1 - fb) / fm, y1];\n else if (v0[1] < y0) return;\n v1 = [(y0 - fb) / fm, y0];\n }\n } else {\n if (ly < ry) {\n if (!v0) v0 = [x0, fm * x0 + fb];\n else if (v0[0] >= x1) return;\n v1 = [x1, fm * x1 + fb];\n } else {\n if (!v0) v0 = [x1, fm * x1 + fb];\n else if (v0[0] < x0) return;\n v1 = [x0, fm * x0 + fb];\n }\n }\n }\n\n edge[0] = v0;\n edge[1] = v1;\n return true;\n}\n\nfunction clipEdges(x0, y0, x1, y1) {\n var i = edges.length,\n edge;\n\n while (i--) {\n if (!connectEdge(edge = edges[i], x0, y0, x1, y1)\n || !clipEdge(edge, x0, y0, x1, y1)\n || !(Math.abs(edge[0][0] - edge[1][0]) > epsilon$4\n || Math.abs(edge[0][1] - edge[1][1]) > epsilon$4)) {\n delete edges[i];\n }\n }\n}\n\nfunction createCell(site) {\n return cells[site.index] = {\n site: site,\n halfedges: []\n };\n}\n\nfunction cellHalfedgeAngle(cell, edge) {\n var site = cell.site,\n va = edge.left,\n vb = edge.right;\n if (site === vb) vb = va, va = site;\n if (vb) return Math.atan2(vb[1] - va[1], vb[0] - va[0]);\n if (site === va) va = edge[1], vb = edge[0];\n else va = edge[0], vb = edge[1];\n return Math.atan2(va[0] - vb[0], vb[1] - va[1]);\n}\n\nfunction cellHalfedgeStart(cell, edge) {\n return edge[+(edge.left !== cell.site)];\n}\n\nfunction cellHalfedgeEnd(cell, edge) {\n return edge[+(edge.left === cell.site)];\n}\n\nfunction sortCellHalfedges() {\n for (var i = 0, n = cells.length, cell, halfedges, j, m; i < n; ++i) {\n if ((cell = cells[i]) && (m = (halfedges = cell.halfedges).length)) {\n var index = new Array(m),\n array = new Array(m);\n for (j = 0; j < m; ++j) index[j] = j, array[j] = cellHalfedgeAngle(cell, edges[halfedges[j]]);\n index.sort(function(i, j) { return array[j] - array[i]; });\n for (j = 0; j < m; ++j) array[j] = halfedges[index[j]];\n for (j = 0; j < m; ++j) halfedges[j] = array[j];\n }\n }\n}\n\nfunction clipCells(x0, y0, x1, y1) {\n var nCells = cells.length,\n iCell,\n cell,\n site,\n iHalfedge,\n halfedges,\n nHalfedges,\n start,\n startX,\n startY,\n end,\n endX,\n endY,\n cover = true;\n\n for (iCell = 0; iCell < nCells; ++iCell) {\n if (cell = cells[iCell]) {\n site = cell.site;\n halfedges = cell.halfedges;\n iHalfedge = halfedges.length;\n\n // Remove any dangling clipped edges.\n while (iHalfedge--) {\n if (!edges[halfedges[iHalfedge]]) {\n halfedges.splice(iHalfedge, 1);\n }\n }\n\n // Insert any border edges as necessary.\n iHalfedge = 0, nHalfedges = halfedges.length;\n while (iHalfedge < nHalfedges) {\n end = cellHalfedgeEnd(cell, edges[halfedges[iHalfedge]]), endX = end[0], endY = end[1];\n start = cellHalfedgeStart(cell, edges[halfedges[++iHalfedge % nHalfedges]]), startX = start[0], startY = start[1];\n if (Math.abs(endX - startX) > epsilon$4 || Math.abs(endY - startY) > epsilon$4) {\n halfedges.splice(iHalfedge, 0, edges.push(createBorderEdge(site, end,\n Math.abs(endX - x0) < epsilon$4 && y1 - endY > epsilon$4 ? [x0, Math.abs(startX - x0) < epsilon$4 ? startY : y1]\n : Math.abs(endY - y1) < epsilon$4 && x1 - endX > epsilon$4 ? [Math.abs(startY - y1) < epsilon$4 ? startX : x1, y1]\n : Math.abs(endX - x1) < epsilon$4 && endY - y0 > epsilon$4 ? [x1, Math.abs(startX - x1) < epsilon$4 ? startY : y0]\n : Math.abs(endY - y0) < epsilon$4 && endX - x0 > epsilon$4 ? [Math.abs(startY - y0) < epsilon$4 ? startX : x0, y0]\n : null)) - 1);\n ++nHalfedges;\n }\n }\n\n if (nHalfedges) cover = false;\n }\n }\n\n // If there weren’t any edges, have the closest site cover the extent.\n // It doesn’t matter which corner of the extent we measure!\n if (cover) {\n var dx, dy, d2, dc = Infinity;\n\n for (iCell = 0, cover = null; iCell < nCells; ++iCell) {\n if (cell = cells[iCell]) {\n site = cell.site;\n dx = site[0] - x0;\n dy = site[1] - y0;\n d2 = dx * dx + dy * dy;\n if (d2 < dc) dc = d2, cover = cell;\n }\n }\n\n if (cover) {\n var v00 = [x0, y0], v01 = [x0, y1], v11 = [x1, y1], v10 = [x1, y0];\n cover.halfedges.push(\n edges.push(createBorderEdge(site = cover.site, v00, v01)) - 1,\n edges.push(createBorderEdge(site, v01, v11)) - 1,\n edges.push(createBorderEdge(site, v11, v10)) - 1,\n edges.push(createBorderEdge(site, v10, v00)) - 1\n );\n }\n }\n\n // Lastly delete any cells with no edges; these were entirely clipped.\n for (iCell = 0; iCell < nCells; ++iCell) {\n if (cell = cells[iCell]) {\n if (!cell.halfedges.length) {\n delete cells[iCell];\n }\n }\n }\n}\n\nvar circlePool = [];\n\nvar firstCircle;\n\nfunction Circle() {\n RedBlackNode(this);\n this.x =\n this.y =\n this.arc =\n this.site =\n this.cy = null;\n}\n\nfunction attachCircle(arc) {\n var lArc = arc.P,\n rArc = arc.N;\n\n if (!lArc || !rArc) return;\n\n var lSite = lArc.site,\n cSite = arc.site,\n rSite = rArc.site;\n\n if (lSite === rSite) return;\n\n var bx = cSite[0],\n by = cSite[1],\n ax = lSite[0] - bx,\n ay = lSite[1] - by,\n cx = rSite[0] - bx,\n cy = rSite[1] - by;\n\n var d = 2 * (ax * cy - ay * cx);\n if (d >= -epsilon2$2) return;\n\n var ha = ax * ax + ay * ay,\n hc = cx * cx + cy * cy,\n x = (cy * ha - ay * hc) / d,\n y = (ax * hc - cx * ha) / d;\n\n var circle = circlePool.pop() || new Circle;\n circle.arc = arc;\n circle.site = cSite;\n circle.x = x + bx;\n circle.y = (circle.cy = y + by) + Math.sqrt(x * x + y * y); // y bottom\n\n arc.circle = circle;\n\n var before = null,\n node = circles._;\n\n while (node) {\n if (circle.y < node.y || (circle.y === node.y && circle.x <= node.x)) {\n if (node.L) node = node.L;\n else { before = node.P; break; }\n } else {\n if (node.R) node = node.R;\n else { before = node; break; }\n }\n }\n\n circles.insert(before, circle);\n if (!before) firstCircle = circle;\n}\n\nfunction detachCircle(arc) {\n var circle = arc.circle;\n if (circle) {\n if (!circle.P) firstCircle = circle.N;\n circles.remove(circle);\n circlePool.push(circle);\n RedBlackNode(circle);\n arc.circle = null;\n }\n}\n\nvar beachPool = [];\n\nfunction Beach() {\n RedBlackNode(this);\n this.edge =\n this.site =\n this.circle = null;\n}\n\nfunction createBeach(site) {\n var beach = beachPool.pop() || new Beach;\n beach.site = site;\n return beach;\n}\n\nfunction detachBeach(beach) {\n detachCircle(beach);\n beaches.remove(beach);\n beachPool.push(beach);\n RedBlackNode(beach);\n}\n\nfunction removeBeach(beach) {\n var circle = beach.circle,\n x = circle.x,\n y = circle.cy,\n vertex = [x, y],\n previous = beach.P,\n next = beach.N,\n disappearing = [beach];\n\n detachBeach(beach);\n\n var lArc = previous;\n while (lArc.circle\n && Math.abs(x - lArc.circle.x) < epsilon$4\n && Math.abs(y - lArc.circle.cy) < epsilon$4) {\n previous = lArc.P;\n disappearing.unshift(lArc);\n detachBeach(lArc);\n lArc = previous;\n }\n\n disappearing.unshift(lArc);\n detachCircle(lArc);\n\n var rArc = next;\n while (rArc.circle\n && Math.abs(x - rArc.circle.x) < epsilon$4\n && Math.abs(y - rArc.circle.cy) < epsilon$4) {\n next = rArc.N;\n disappearing.push(rArc);\n detachBeach(rArc);\n rArc = next;\n }\n\n disappearing.push(rArc);\n detachCircle(rArc);\n\n var nArcs = disappearing.length,\n iArc;\n for (iArc = 1; iArc < nArcs; ++iArc) {\n rArc = disappearing[iArc];\n lArc = disappearing[iArc - 1];\n setEdgeEnd(rArc.edge, lArc.site, rArc.site, vertex);\n }\n\n lArc = disappearing[0];\n rArc = disappearing[nArcs - 1];\n rArc.edge = createEdge(lArc.site, rArc.site, null, vertex);\n\n attachCircle(lArc);\n attachCircle(rArc);\n}\n\nfunction addBeach(site) {\n var x = site[0],\n directrix = site[1],\n lArc,\n rArc,\n dxl,\n dxr,\n node = beaches._;\n\n while (node) {\n dxl = leftBreakPoint(node, directrix) - x;\n if (dxl > epsilon$4) node = node.L; else {\n dxr = x - rightBreakPoint(node, directrix);\n if (dxr > epsilon$4) {\n if (!node.R) {\n lArc = node;\n break;\n }\n node = node.R;\n } else {\n if (dxl > -epsilon$4) {\n lArc = node.P;\n rArc = node;\n } else if (dxr > -epsilon$4) {\n lArc = node;\n rArc = node.N;\n } else {\n lArc = rArc = node;\n }\n break;\n }\n }\n }\n\n createCell(site);\n var newArc = createBeach(site);\n beaches.insert(lArc, newArc);\n\n if (!lArc && !rArc) return;\n\n if (lArc === rArc) {\n detachCircle(lArc);\n rArc = createBeach(lArc.site);\n beaches.insert(newArc, rArc);\n newArc.edge = rArc.edge = createEdge(lArc.site, newArc.site);\n attachCircle(lArc);\n attachCircle(rArc);\n return;\n }\n\n if (!rArc) { // && lArc\n newArc.edge = createEdge(lArc.site, newArc.site);\n return;\n }\n\n // else lArc !== rArc\n detachCircle(lArc);\n detachCircle(rArc);\n\n var lSite = lArc.site,\n ax = lSite[0],\n ay = lSite[1],\n bx = site[0] - ax,\n by = site[1] - ay,\n rSite = rArc.site,\n cx = rSite[0] - ax,\n cy = rSite[1] - ay,\n d = 2 * (bx * cy - by * cx),\n hb = bx * bx + by * by,\n hc = cx * cx + cy * cy,\n vertex = [(cy * hb - by * hc) / d + ax, (bx * hc - cx * hb) / d + ay];\n\n setEdgeEnd(rArc.edge, lSite, rSite, vertex);\n newArc.edge = createEdge(lSite, site, null, vertex);\n rArc.edge = createEdge(site, rSite, null, vertex);\n attachCircle(lArc);\n attachCircle(rArc);\n}\n\nfunction leftBreakPoint(arc, directrix) {\n var site = arc.site,\n rfocx = site[0],\n rfocy = site[1],\n pby2 = rfocy - directrix;\n\n if (!pby2) return rfocx;\n\n var lArc = arc.P;\n if (!lArc) return -Infinity;\n\n site = lArc.site;\n var lfocx = site[0],\n lfocy = site[1],\n plby2 = lfocy - directrix;\n\n if (!plby2) return lfocx;\n\n var hl = lfocx - rfocx,\n aby2 = 1 / pby2 - 1 / plby2,\n b = hl / plby2;\n\n if (aby2) return (-b + Math.sqrt(b * b - 2 * aby2 * (hl * hl / (-2 * plby2) - lfocy + plby2 / 2 + rfocy - pby2 / 2))) / aby2 + rfocx;\n\n return (rfocx + lfocx) / 2;\n}\n\nfunction rightBreakPoint(arc, directrix) {\n var rArc = arc.N;\n if (rArc) return leftBreakPoint(rArc, directrix);\n var site = arc.site;\n return site[1] === directrix ? site[0] : Infinity;\n}\n\nvar epsilon$4 = 1e-6;\nvar epsilon2$2 = 1e-12;\nvar beaches;\nvar cells;\nvar circles;\nvar edges;\n\nfunction triangleArea(a, b, c) {\n return (a[0] - c[0]) * (b[1] - a[1]) - (a[0] - b[0]) * (c[1] - a[1]);\n}\n\nfunction lexicographic(a, b) {\n return b[1] - a[1]\n || b[0] - a[0];\n}\n\nfunction Diagram(sites, extent) {\n var site = sites.sort(lexicographic).pop(),\n x,\n y,\n circle;\n\n edges = [];\n cells = new Array(sites.length);\n beaches = new RedBlackTree;\n circles = new RedBlackTree;\n\n while (true) {\n circle = firstCircle;\n if (site && (!circle || site[1] < circle.y || (site[1] === circle.y && site[0] < circle.x))) {\n if (site[0] !== x || site[1] !== y) {\n addBeach(site);\n x = site[0], y = site[1];\n }\n site = sites.pop();\n } else if (circle) {\n removeBeach(circle.arc);\n } else {\n break;\n }\n }\n\n sortCellHalfedges();\n\n if (extent) {\n var x0 = +extent[0][0],\n y0 = +extent[0][1],\n x1 = +extent[1][0],\n y1 = +extent[1][1];\n clipEdges(x0, y0, x1, y1);\n clipCells(x0, y0, x1, y1);\n }\n\n this.edges = edges;\n this.cells = cells;\n\n beaches =\n circles =\n edges =\n cells = null;\n}\n\nDiagram.prototype = {\n constructor: Diagram,\n\n polygons: function() {\n var edges = this.edges;\n\n return this.cells.map(function(cell) {\n var polygon = cell.halfedges.map(function(i) { return cellHalfedgeStart(cell, edges[i]); });\n polygon.data = cell.site.data;\n return polygon;\n });\n },\n\n triangles: function() {\n var triangles = [],\n edges = this.edges;\n\n this.cells.forEach(function(cell, i) {\n if (!(m = (halfedges = cell.halfedges).length)) return;\n var site = cell.site,\n halfedges,\n j = -1,\n m,\n s0,\n e1 = edges[halfedges[m - 1]],\n s1 = e1.left === site ? e1.right : e1.left;\n\n while (++j < m) {\n s0 = s1;\n e1 = edges[halfedges[j]];\n s1 = e1.left === site ? e1.right : e1.left;\n if (s0 && s1 && i < s0.index && i < s1.index && triangleArea(site, s0, s1) < 0) {\n triangles.push([site.data, s0.data, s1.data]);\n }\n }\n });\n\n return triangles;\n },\n\n links: function() {\n return this.edges.filter(function(edge) {\n return edge.right;\n }).map(function(edge) {\n return {\n source: edge.left.data,\n target: edge.right.data\n };\n });\n },\n\n find: function(x, y, radius) {\n var that = this, i0, i1 = that._found || 0, n = that.cells.length, cell;\n\n // Use the previously-found cell, or start with an arbitrary one.\n while (!(cell = that.cells[i1])) if (++i1 >= n) return null;\n var dx = x - cell.site[0], dy = y - cell.site[1], d2 = dx * dx + dy * dy;\n\n // Traverse the half-edges to find a closer cell, if any.\n do {\n cell = that.cells[i0 = i1], i1 = null;\n cell.halfedges.forEach(function(e) {\n var edge = that.edges[e], v = edge.left;\n if ((v === cell.site || !v) && !(v = edge.right)) return;\n var vx = x - v[0], vy = y - v[1], v2 = vx * vx + vy * vy;\n if (v2 < d2) d2 = v2, i1 = v.index;\n });\n } while (i1 !== null);\n\n that._found = i0;\n\n return radius == null || d2 <= radius * radius ? cell.site : null;\n }\n};\n\nvar voronoi = function() {\n var x$$1 = x$4,\n y$$1 = y$4,\n extent = null;\n\n function voronoi(data) {\n return new Diagram(data.map(function(d, i) {\n var s = [Math.round(x$$1(d, i, data) / epsilon$4) * epsilon$4, Math.round(y$$1(d, i, data) / epsilon$4) * epsilon$4];\n s.index = i;\n s.data = d;\n return s;\n }), extent);\n }\n\n voronoi.polygons = function(data) {\n return voronoi(data).polygons();\n };\n\n voronoi.links = function(data) {\n return voronoi(data).links();\n };\n\n voronoi.triangles = function(data) {\n return voronoi(data).triangles();\n };\n\n voronoi.x = function(_) {\n return arguments.length ? (x$$1 = typeof _ === \"function\" ? _ : constant$11(+_), voronoi) : x$$1;\n };\n\n voronoi.y = function(_) {\n return arguments.length ? (y$$1 = typeof _ === \"function\" ? _ : constant$11(+_), voronoi) : y$$1;\n };\n\n voronoi.extent = function(_) {\n return arguments.length ? (extent = _ == null ? null : [[+_[0][0], +_[0][1]], [+_[1][0], +_[1][1]]], voronoi) : extent && [[extent[0][0], extent[0][1]], [extent[1][0], extent[1][1]]];\n };\n\n voronoi.size = function(_) {\n return arguments.length ? (extent = _ == null ? null : [[0, 0], [+_[0], +_[1]]], voronoi) : extent && [extent[1][0] - extent[0][0], extent[1][1] - extent[0][1]];\n };\n\n return voronoi;\n};\n\nvar constant$12 = function(x) {\n return function() {\n return x;\n };\n};\n\nfunction ZoomEvent(target, type, transform) {\n this.target = target;\n this.type = type;\n this.transform = transform;\n}\n\nfunction Transform(k, x, y) {\n this.k = k;\n this.x = x;\n this.y = y;\n}\n\nTransform.prototype = {\n constructor: Transform,\n scale: function(k) {\n return k === 1 ? this : new Transform(this.k * k, this.x, this.y);\n },\n translate: function(x, y) {\n return x === 0 & y === 0 ? this : new Transform(this.k, this.x + this.k * x, this.y + this.k * y);\n },\n apply: function(point) {\n return [point[0] * this.k + this.x, point[1] * this.k + this.y];\n },\n applyX: function(x) {\n return x * this.k + this.x;\n },\n applyY: function(y) {\n return y * this.k + this.y;\n },\n invert: function(location) {\n return [(location[0] - this.x) / this.k, (location[1] - this.y) / this.k];\n },\n invertX: function(x) {\n return (x - this.x) / this.k;\n },\n invertY: function(y) {\n return (y - this.y) / this.k;\n },\n rescaleX: function(x) {\n return x.copy().domain(x.range().map(this.invertX, this).map(x.invert, x));\n },\n rescaleY: function(y) {\n return y.copy().domain(y.range().map(this.invertY, this).map(y.invert, y));\n },\n toString: function() {\n return \"translate(\" + this.x + \",\" + this.y + \") scale(\" + this.k + \")\";\n }\n};\n\nvar identity$8 = new Transform(1, 0, 0);\n\ntransform$1.prototype = Transform.prototype;\n\nfunction transform$1(node) {\n return node.__zoom || identity$8;\n}\n\nfunction nopropagation$2() {\n exports.event.stopImmediatePropagation();\n}\n\nvar noevent$2 = function() {\n exports.event.preventDefault();\n exports.event.stopImmediatePropagation();\n};\n\n// Ignore right-click, since that should open the context menu.\nfunction defaultFilter$2() {\n return !exports.event.button;\n}\n\nfunction defaultExtent$1() {\n var e = this, w, h;\n if (e instanceof SVGElement) {\n e = e.ownerSVGElement || e;\n w = e.width.baseVal.value;\n h = e.height.baseVal.value;\n } else {\n w = e.clientWidth;\n h = e.clientHeight;\n }\n return [[0, 0], [w, h]];\n}\n\nfunction defaultTransform() {\n return this.__zoom || identity$8;\n}\n\nvar zoom = function() {\n var filter = defaultFilter$2,\n extent = defaultExtent$1,\n k0 = 0,\n k1 = Infinity,\n x0 = -k1,\n x1 = k1,\n y0 = x0,\n y1 = x1,\n duration = 250,\n interpolate$$1 = interpolateZoom,\n gestures = [],\n listeners = dispatch(\"start\", \"zoom\", \"end\"),\n touchstarting,\n touchending,\n touchDelay = 500,\n wheelDelay = 150;\n\n function zoom(selection$$1) {\n selection$$1\n .on(\"wheel.zoom\", wheeled)\n .on(\"mousedown.zoom\", mousedowned)\n .on(\"dblclick.zoom\", dblclicked)\n .on(\"touchstart.zoom\", touchstarted)\n .on(\"touchmove.zoom\", touchmoved)\n .on(\"touchend.zoom touchcancel.zoom\", touchended)\n .style(\"-webkit-tap-highlight-color\", \"rgba(0,0,0,0)\")\n .property(\"__zoom\", defaultTransform);\n }\n\n zoom.transform = function(collection, transform) {\n var selection$$1 = collection.selection ? collection.selection() : collection;\n selection$$1.property(\"__zoom\", defaultTransform);\n if (collection !== selection$$1) {\n schedule(collection, transform);\n } else {\n selection$$1.interrupt().each(function() {\n gesture(this, arguments)\n .start()\n .zoom(null, typeof transform === \"function\" ? transform.apply(this, arguments) : transform)\n .end();\n });\n }\n };\n\n zoom.scaleBy = function(selection$$1, k) {\n zoom.scaleTo(selection$$1, function() {\n var k0 = this.__zoom.k,\n k1 = typeof k === \"function\" ? k.apply(this, arguments) : k;\n return k0 * k1;\n });\n };\n\n zoom.scaleTo = function(selection$$1, k) {\n zoom.transform(selection$$1, function() {\n var e = extent.apply(this, arguments),\n t0 = this.__zoom,\n p0 = centroid(e),\n p1 = t0.invert(p0),\n k1 = typeof k === \"function\" ? k.apply(this, arguments) : k;\n return constrain(translate(scale(t0, k1), p0, p1), e);\n });\n };\n\n zoom.translateBy = function(selection$$1, x, y) {\n zoom.transform(selection$$1, function() {\n return constrain(this.__zoom.translate(\n typeof x === \"function\" ? x.apply(this, arguments) : x,\n typeof y === \"function\" ? y.apply(this, arguments) : y\n ), extent.apply(this, arguments));\n });\n };\n\n function scale(transform, k) {\n k = Math.max(k0, Math.min(k1, k));\n return k === transform.k ? transform : new Transform(k, transform.x, transform.y);\n }\n\n function translate(transform, p0, p1) {\n var x = p0[0] - p1[0] * transform.k, y = p0[1] - p1[1] * transform.k;\n return x === transform.x && y === transform.y ? transform : new Transform(transform.k, x, y);\n }\n\n function constrain(transform, extent) {\n var dx0 = transform.invertX(extent[0][0]) - x0,\n dx1 = transform.invertX(extent[1][0]) - x1,\n dy0 = transform.invertY(extent[0][1]) - y0,\n dy1 = transform.invertY(extent[1][1]) - y1;\n return transform.translate(\n dx1 > dx0 ? (dx0 + dx1) / 2 : Math.min(0, dx0) || Math.max(0, dx1),\n dy1 > dy0 ? (dy0 + dy1) / 2 : Math.min(0, dy0) || Math.max(0, dy1)\n );\n }\n\n function centroid(extent) {\n return [(+extent[0][0] + +extent[1][0]) / 2, (+extent[0][1] + +extent[1][1]) / 2];\n }\n\n function schedule(transition$$1, transform, center) {\n transition$$1\n .on(\"start.zoom\", function() { gesture(this, arguments).start(); })\n .on(\"interrupt.zoom end.zoom\", function() { gesture(this, arguments).end(); })\n .tween(\"zoom\", function() {\n var that = this,\n args = arguments,\n g = gesture(that, args),\n e = extent.apply(that, args),\n p = center || centroid(e),\n w = Math.max(e[1][0] - e[0][0], e[1][1] - e[0][1]),\n a = that.__zoom,\n b = typeof transform === \"function\" ? transform.apply(that, args) : transform,\n i = interpolate$$1(a.invert(p).concat(w / a.k), b.invert(p).concat(w / b.k));\n return function(t) {\n if (t === 1) t = b; // Avoid rounding error on end.\n else { var l = i(t), k = w / l[2]; t = new Transform(k, p[0] - l[0] * k, p[1] - l[1] * k); }\n g.zoom(null, t);\n };\n });\n }\n\n function gesture(that, args) {\n for (var i = 0, n = gestures.length, g; i < n; ++i) {\n if ((g = gestures[i]).that === that) {\n return g;\n }\n }\n return new Gesture(that, args);\n }\n\n function Gesture(that, args) {\n this.that = that;\n this.args = args;\n this.index = -1;\n this.active = 0;\n this.extent = extent.apply(that, args);\n }\n\n Gesture.prototype = {\n start: function() {\n if (++this.active === 1) {\n this.index = gestures.push(this) - 1;\n this.emit(\"start\");\n }\n return this;\n },\n zoom: function(key, transform) {\n if (this.mouse && key !== \"mouse\") this.mouse[1] = transform.invert(this.mouse[0]);\n if (this.touch0 && key !== \"touch\") this.touch0[1] = transform.invert(this.touch0[0]);\n if (this.touch1 && key !== \"touch\") this.touch1[1] = transform.invert(this.touch1[0]);\n this.that.__zoom = transform;\n this.emit(\"zoom\");\n return this;\n },\n end: function() {\n if (--this.active === 0) {\n gestures.splice(this.index, 1);\n this.index = -1;\n this.emit(\"end\");\n }\n return this;\n },\n emit: function(type) {\n customEvent(new ZoomEvent(zoom, type, this.that.__zoom), listeners.apply, listeners, [type, this.that, this.args]);\n }\n };\n\n function wheeled() {\n if (!filter.apply(this, arguments)) return;\n var g = gesture(this, arguments),\n t = this.__zoom,\n k = Math.max(k0, Math.min(k1, t.k * Math.pow(2, -exports.event.deltaY * (exports.event.deltaMode ? 120 : 1) / 500))),\n p = mouse(this);\n\n // If the mouse is in the same location as before, reuse it.\n // If there were recent wheel events, reset the wheel idle timeout.\n if (g.wheel) {\n if (g.mouse[0][0] !== p[0] || g.mouse[0][1] !== p[1]) {\n g.mouse[1] = t.invert(g.mouse[0] = p);\n }\n clearTimeout(g.wheel);\n }\n\n // If this wheel event won’t trigger a transform change, ignore it.\n else if (t.k === k) return;\n\n // Otherwise, capture the mouse point and location at the start.\n else {\n g.mouse = [p, t.invert(p)];\n interrupt(this);\n g.start();\n }\n\n noevent$2();\n g.wheel = setTimeout(wheelidled, wheelDelay);\n g.zoom(\"mouse\", constrain(translate(scale(t, k), g.mouse[0], g.mouse[1]), g.extent));\n\n function wheelidled() {\n g.wheel = null;\n g.end();\n }\n }\n\n function mousedowned() {\n if (touchending || !filter.apply(this, arguments)) return;\n var g = gesture(this, arguments),\n v = select(exports.event.view).on(\"mousemove.zoom\", mousemoved, true).on(\"mouseup.zoom\", mouseupped, true),\n p = mouse(this);\n\n dragDisable(exports.event.view);\n nopropagation$2();\n g.mouse = [p, this.__zoom.invert(p)];\n interrupt(this);\n g.start();\n\n function mousemoved() {\n noevent$2();\n g.moved = true;\n g.zoom(\"mouse\", constrain(translate(g.that.__zoom, g.mouse[0] = mouse(g.that), g.mouse[1]), g.extent));\n }\n\n function mouseupped() {\n v.on(\"mousemove.zoom mouseup.zoom\", null);\n yesdrag(exports.event.view, g.moved);\n noevent$2();\n g.end();\n }\n }\n\n function dblclicked() {\n if (!filter.apply(this, arguments)) return;\n var t0 = this.__zoom,\n p0 = mouse(this),\n p1 = t0.invert(p0),\n k1 = t0.k * (exports.event.shiftKey ? 0.5 : 2),\n t1 = constrain(translate(scale(t0, k1), p0, p1), extent.apply(this, arguments));\n\n noevent$2();\n if (duration > 0) select(this).transition().duration(duration).call(schedule, t1, p0);\n else select(this).call(zoom.transform, t1);\n }\n\n function touchstarted() {\n if (!filter.apply(this, arguments)) return;\n var g = gesture(this, arguments),\n touches$$1 = exports.event.changedTouches,\n started,\n n = touches$$1.length, i, t, p;\n\n nopropagation$2();\n for (i = 0; i < n; ++i) {\n t = touches$$1[i], p = touch(this, touches$$1, t.identifier);\n p = [p, this.__zoom.invert(p), t.identifier];\n if (!g.touch0) g.touch0 = p, started = true;\n else if (!g.touch1) g.touch1 = p;\n }\n\n // If this is a dbltap, reroute to the (optional) dblclick.zoom handler.\n if (touchstarting) {\n touchstarting = clearTimeout(touchstarting);\n if (!g.touch1) {\n g.end();\n p = select(this).on(\"dblclick.zoom\");\n if (p) p.apply(this, arguments);\n return;\n }\n }\n\n if (started) {\n touchstarting = setTimeout(function() { touchstarting = null; }, touchDelay);\n interrupt(this);\n g.start();\n }\n }\n\n function touchmoved() {\n var g = gesture(this, arguments),\n touches$$1 = exports.event.changedTouches,\n n = touches$$1.length, i, t, p, l;\n\n noevent$2();\n if (touchstarting) touchstarting = clearTimeout(touchstarting);\n for (i = 0; i < n; ++i) {\n t = touches$$1[i], p = touch(this, touches$$1, t.identifier);\n if (g.touch0 && g.touch0[2] === t.identifier) g.touch0[0] = p;\n else if (g.touch1 && g.touch1[2] === t.identifier) g.touch1[0] = p;\n }\n t = g.that.__zoom;\n if (g.touch1) {\n var p0 = g.touch0[0], l0 = g.touch0[1],\n p1 = g.touch1[0], l1 = g.touch1[1],\n dp = (dp = p1[0] - p0[0]) * dp + (dp = p1[1] - p0[1]) * dp,\n dl = (dl = l1[0] - l0[0]) * dl + (dl = l1[1] - l0[1]) * dl;\n t = scale(t, Math.sqrt(dp / dl));\n p = [(p0[0] + p1[0]) / 2, (p0[1] + p1[1]) / 2];\n l = [(l0[0] + l1[0]) / 2, (l0[1] + l1[1]) / 2];\n }\n else if (g.touch0) p = g.touch0[0], l = g.touch0[1];\n else return;\n g.zoom(\"touch\", constrain(translate(t, p, l), g.extent));\n }\n\n function touchended() {\n var g = gesture(this, arguments),\n touches$$1 = exports.event.changedTouches,\n n = touches$$1.length, i, t;\n\n nopropagation$2();\n if (touchending) clearTimeout(touchending);\n touchending = setTimeout(function() { touchending = null; }, touchDelay);\n for (i = 0; i < n; ++i) {\n t = touches$$1[i];\n if (g.touch0 && g.touch0[2] === t.identifier) delete g.touch0;\n else if (g.touch1 && g.touch1[2] === t.identifier) delete g.touch1;\n }\n if (g.touch1 && !g.touch0) g.touch0 = g.touch1, delete g.touch1;\n if (!g.touch0) g.end();\n }\n\n zoom.filter = function(_) {\n return arguments.length ? (filter = typeof _ === \"function\" ? _ : constant$12(!!_), zoom) : filter;\n };\n\n zoom.extent = function(_) {\n return arguments.length ? (extent = typeof _ === \"function\" ? _ : constant$12([[+_[0][0], +_[0][1]], [+_[1][0], +_[1][1]]]), zoom) : extent;\n };\n\n zoom.scaleExtent = function(_) {\n return arguments.length ? (k0 = +_[0], k1 = +_[1], zoom) : [k0, k1];\n };\n\n zoom.translateExtent = function(_) {\n return arguments.length ? (x0 = +_[0][0], x1 = +_[1][0], y0 = +_[0][1], y1 = +_[1][1], zoom) : [[x0, y0], [x1, y1]];\n };\n\n zoom.duration = function(_) {\n return arguments.length ? (duration = +_, zoom) : duration;\n };\n\n zoom.interpolate = function(_) {\n return arguments.length ? (interpolate$$1 = _, zoom) : interpolate$$1;\n };\n\n zoom.on = function() {\n var value = listeners.on.apply(listeners, arguments);\n return value === listeners ? zoom : value;\n };\n\n return zoom;\n};\n\nexports.version = version;\nexports.bisect = bisectRight;\nexports.bisectRight = bisectRight;\nexports.bisectLeft = bisectLeft;\nexports.ascending = ascending;\nexports.bisector = bisector;\nexports.descending = descending;\nexports.deviation = deviation;\nexports.extent = extent;\nexports.histogram = histogram;\nexports.thresholdFreedmanDiaconis = freedmanDiaconis;\nexports.thresholdScott = scott;\nexports.thresholdSturges = sturges;\nexports.max = max;\nexports.mean = mean;\nexports.median = median;\nexports.merge = merge;\nexports.min = min;\nexports.pairs = pairs;\nexports.permute = permute;\nexports.quantile = threshold;\nexports.range = sequence;\nexports.scan = scan;\nexports.shuffle = shuffle;\nexports.sum = sum;\nexports.ticks = ticks;\nexports.tickStep = tickStep;\nexports.transpose = transpose;\nexports.variance = variance;\nexports.zip = zip;\nexports.axisTop = axisTop;\nexports.axisRight = axisRight;\nexports.axisBottom = axisBottom;\nexports.axisLeft = axisLeft;\nexports.brush = brush;\nexports.brushX = brushX;\nexports.brushY = brushY;\nexports.brushSelection = brushSelection;\nexports.chord = chord;\nexports.ribbon = ribbon;\nexports.nest = nest;\nexports.set = set$2;\nexports.map = map$1;\nexports.keys = keys;\nexports.values = values;\nexports.entries = entries;\nexports.color = color;\nexports.rgb = rgb;\nexports.hsl = hsl;\nexports.lab = lab;\nexports.hcl = hcl;\nexports.cubehelix = cubehelix;\nexports.dispatch = dispatch;\nexports.drag = drag;\nexports.dragDisable = dragDisable;\nexports.dragEnable = yesdrag;\nexports.dsvFormat = dsv;\nexports.csvParse = csvParse;\nexports.csvParseRows = csvParseRows;\nexports.csvFormat = csvFormat;\nexports.csvFormatRows = csvFormatRows;\nexports.tsvParse = tsvParse;\nexports.tsvParseRows = tsvParseRows;\nexports.tsvFormat = tsvFormat;\nexports.tsvFormatRows = tsvFormatRows;\nexports.easeLinear = linear$1;\nexports.easeQuad = quadInOut;\nexports.easeQuadIn = quadIn;\nexports.easeQuadOut = quadOut;\nexports.easeQuadInOut = quadInOut;\nexports.easeCubic = cubicInOut;\nexports.easeCubicIn = cubicIn;\nexports.easeCubicOut = cubicOut;\nexports.easeCubicInOut = cubicInOut;\nexports.easePoly = polyInOut;\nexports.easePolyIn = polyIn;\nexports.easePolyOut = polyOut;\nexports.easePolyInOut = polyInOut;\nexports.easeSin = sinInOut;\nexports.easeSinIn = sinIn;\nexports.easeSinOut = sinOut;\nexports.easeSinInOut = sinInOut;\nexports.easeExp = expInOut;\nexports.easeExpIn = expIn;\nexports.easeExpOut = expOut;\nexports.easeExpInOut = expInOut;\nexports.easeCircle = circleInOut;\nexports.easeCircleIn = circleIn;\nexports.easeCircleOut = circleOut;\nexports.easeCircleInOut = circleInOut;\nexports.easeBounce = bounceOut;\nexports.easeBounceIn = bounceIn;\nexports.easeBounceOut = bounceOut;\nexports.easeBounceInOut = bounceInOut;\nexports.easeBack = backInOut;\nexports.easeBackIn = backIn;\nexports.easeBackOut = backOut;\nexports.easeBackInOut = backInOut;\nexports.easeElastic = elasticOut;\nexports.easeElasticIn = elasticIn;\nexports.easeElasticOut = elasticOut;\nexports.easeElasticInOut = elasticInOut;\nexports.forceCenter = center$1;\nexports.forceCollide = collide;\nexports.forceLink = link;\nexports.forceManyBody = manyBody;\nexports.forceSimulation = simulation;\nexports.forceX = x$2;\nexports.forceY = y$2;\nexports.formatDefaultLocale = defaultLocale;\nexports.formatLocale = formatLocale;\nexports.formatSpecifier = formatSpecifier;\nexports.precisionFixed = precisionFixed;\nexports.precisionPrefix = precisionPrefix;\nexports.precisionRound = precisionRound;\nexports.geoArea = area;\nexports.geoBounds = bounds;\nexports.geoCentroid = centroid;\nexports.geoCircle = circle;\nexports.geoClipExtent = extent$1;\nexports.geoDistance = distance;\nexports.geoGraticule = graticule;\nexports.geoGraticule10 = graticule10;\nexports.geoInterpolate = interpolate$1;\nexports.geoLength = length$1;\nexports.geoPath = index$1;\nexports.geoAlbers = albers;\nexports.geoAlbersUsa = albersUsa;\nexports.geoAzimuthalEqualArea = azimuthalEqualArea;\nexports.geoAzimuthalEqualAreaRaw = azimuthalEqualAreaRaw;\nexports.geoAzimuthalEquidistant = azimuthalEquidistant;\nexports.geoAzimuthalEquidistantRaw = azimuthalEquidistantRaw;\nexports.geoConicConformal = conicConformal;\nexports.geoConicConformalRaw = conicConformalRaw;\nexports.geoConicEqualArea = conicEqualArea;\nexports.geoConicEqualAreaRaw = conicEqualAreaRaw;\nexports.geoConicEquidistant = conicEquidistant;\nexports.geoConicEquidistantRaw = conicEquidistantRaw;\nexports.geoEquirectangular = equirectangular;\nexports.geoEquirectangularRaw = equirectangularRaw;\nexports.geoGnomonic = gnomonic;\nexports.geoGnomonicRaw = gnomonicRaw;\nexports.geoIdentity = identity$5;\nexports.geoProjection = projection;\nexports.geoProjectionMutator = projectionMutator;\nexports.geoMercator = mercator;\nexports.geoMercatorRaw = mercatorRaw;\nexports.geoOrthographic = orthographic;\nexports.geoOrthographicRaw = orthographicRaw;\nexports.geoStereographic = stereographic;\nexports.geoStereographicRaw = stereographicRaw;\nexports.geoTransverseMercator = transverseMercator;\nexports.geoTransverseMercatorRaw = transverseMercatorRaw;\nexports.geoRotation = rotation;\nexports.geoStream = geoStream;\nexports.geoTransform = transform;\nexports.cluster = cluster;\nexports.hierarchy = hierarchy;\nexports.pack = index$2;\nexports.packSiblings = siblings;\nexports.packEnclose = enclose;\nexports.partition = partition;\nexports.stratify = stratify;\nexports.tree = tree;\nexports.treemap = index$3;\nexports.treemapBinary = binary;\nexports.treemapDice = treemapDice;\nexports.treemapSlice = treemapSlice;\nexports.treemapSliceDice = sliceDice;\nexports.treemapSquarify = squarify;\nexports.treemapResquarify = resquarify;\nexports.interpolate = interpolateValue;\nexports.interpolateArray = array$1;\nexports.interpolateBasis = basis$1;\nexports.interpolateBasisClosed = basisClosed;\nexports.interpolateDate = date;\nexports.interpolateNumber = reinterpolate;\nexports.interpolateObject = object;\nexports.interpolateRound = interpolateRound;\nexports.interpolateString = interpolateString;\nexports.interpolateTransformCss = interpolateTransformCss;\nexports.interpolateTransformSvg = interpolateTransformSvg;\nexports.interpolateZoom = interpolateZoom;\nexports.interpolateRgb = interpolateRgb;\nexports.interpolateRgbBasis = rgbBasis;\nexports.interpolateRgbBasisClosed = rgbBasisClosed;\nexports.interpolateHsl = hsl$2;\nexports.interpolateHslLong = hslLong;\nexports.interpolateLab = lab$1;\nexports.interpolateHcl = hcl$2;\nexports.interpolateHclLong = hclLong;\nexports.interpolateCubehelix = cubehelix$2;\nexports.interpolateCubehelixLong = cubehelixLong;\nexports.quantize = quantize;\nexports.path = path;\nexports.polygonArea = area$1;\nexports.polygonCentroid = centroid$1;\nexports.polygonHull = hull;\nexports.polygonContains = contains;\nexports.polygonLength = length$2;\nexports.quadtree = quadtree;\nexports.queue = queue;\nexports.randomUniform = uniform;\nexports.randomNormal = normal;\nexports.randomLogNormal = logNormal;\nexports.randomBates = bates;\nexports.randomIrwinHall = irwinHall;\nexports.randomExponential = exponential$1;\nexports.request = request;\nexports.html = html;\nexports.json = json;\nexports.text = text;\nexports.xml = xml;\nexports.csv = csv$1;\nexports.tsv = tsv$1;\nexports.scaleBand = band;\nexports.scalePoint = point$1;\nexports.scaleIdentity = identity$6;\nexports.scaleLinear = linear$2;\nexports.scaleLog = log$1;\nexports.scaleOrdinal = ordinal;\nexports.scaleImplicit = implicit;\nexports.scalePow = pow$1;\nexports.scaleSqrt = sqrt$1;\nexports.scaleQuantile = quantile$$1;\nexports.scaleQuantize = quantize$1;\nexports.scaleThreshold = threshold$1;\nexports.scaleTime = time;\nexports.scaleUtc = utcTime;\nexports.schemeCategory10 = category10;\nexports.schemeCategory20b = category20b;\nexports.schemeCategory20c = category20c;\nexports.schemeCategory20 = category20;\nexports.interpolateCubehelixDefault = cubehelix$3;\nexports.interpolateRainbow = rainbow$1;\nexports.interpolateWarm = warm;\nexports.interpolateCool = cool;\nexports.interpolateViridis = viridis;\nexports.interpolateMagma = magma;\nexports.interpolateInferno = inferno;\nexports.interpolatePlasma = plasma;\nexports.scaleSequential = sequential;\nexports.creator = creator;\nexports.local = local$1;\nexports.matcher = matcher$1;\nexports.mouse = mouse;\nexports.namespace = namespace;\nexports.namespaces = namespaces;\nexports.select = select;\nexports.selectAll = selectAll;\nexports.selection = selection;\nexports.selector = selector;\nexports.selectorAll = selectorAll;\nexports.touch = touch;\nexports.touches = touches;\nexports.window = window;\nexports.customEvent = customEvent;\nexports.arc = arc;\nexports.area = area$2;\nexports.line = line;\nexports.pie = pie;\nexports.radialArea = radialArea;\nexports.radialLine = radialLine$1;\nexports.symbol = symbol;\nexports.symbols = symbols;\nexports.symbolCircle = circle$2;\nexports.symbolCross = cross$1;\nexports.symbolDiamond = diamond;\nexports.symbolSquare = square;\nexports.symbolStar = star;\nexports.symbolTriangle = triangle;\nexports.symbolWye = wye;\nexports.curveBasisClosed = basisClosed$1;\nexports.curveBasisOpen = basisOpen;\nexports.curveBasis = basis$2;\nexports.curveBundle = bundle;\nexports.curveCardinalClosed = cardinalClosed;\nexports.curveCardinalOpen = cardinalOpen;\nexports.curveCardinal = cardinal;\nexports.curveCatmullRomClosed = catmullRomClosed;\nexports.curveCatmullRomOpen = catmullRomOpen;\nexports.curveCatmullRom = catmullRom;\nexports.curveLinearClosed = linearClosed;\nexports.curveLinear = curveLinear;\nexports.curveMonotoneX = monotoneX;\nexports.curveMonotoneY = monotoneY;\nexports.curveNatural = natural;\nexports.curveStep = step;\nexports.curveStepAfter = stepAfter;\nexports.curveStepBefore = stepBefore;\nexports.stack = stack;\nexports.stackOffsetExpand = expand;\nexports.stackOffsetNone = none$1;\nexports.stackOffsetSilhouette = silhouette;\nexports.stackOffsetWiggle = wiggle;\nexports.stackOrderAscending = ascending$2;\nexports.stackOrderDescending = descending$2;\nexports.stackOrderInsideOut = insideOut;\nexports.stackOrderNone = none$2;\nexports.stackOrderReverse = reverse;\nexports.timeInterval = newInterval;\nexports.timeMillisecond = millisecond;\nexports.timeMilliseconds = milliseconds;\nexports.utcMillisecond = millisecond;\nexports.utcMilliseconds = milliseconds;\nexports.timeSecond = second;\nexports.timeSeconds = seconds;\nexports.utcSecond = second;\nexports.utcSeconds = seconds;\nexports.timeMinute = minute;\nexports.timeMinutes = minutes;\nexports.timeHour = hour;\nexports.timeHours = hours;\nexports.timeDay = day;\nexports.timeDays = days;\nexports.timeWeek = sunday;\nexports.timeWeeks = sundays;\nexports.timeSunday = sunday;\nexports.timeSundays = sundays;\nexports.timeMonday = monday;\nexports.timeMondays = mondays;\nexports.timeTuesday = tuesday;\nexports.timeTuesdays = tuesdays;\nexports.timeWednesday = wednesday;\nexports.timeWednesdays = wednesdays;\nexports.timeThursday = thursday;\nexports.timeThursdays = thursdays;\nexports.timeFriday = friday;\nexports.timeFridays = fridays;\nexports.timeSaturday = saturday;\nexports.timeSaturdays = saturdays;\nexports.timeMonth = month;\nexports.timeMonths = months;\nexports.timeYear = year;\nexports.timeYears = years;\nexports.utcMinute = utcMinute;\nexports.utcMinutes = utcMinutes;\nexports.utcHour = utcHour;\nexports.utcHours = utcHours;\nexports.utcDay = utcDay;\nexports.utcDays = utcDays;\nexports.utcWeek = utcSunday;\nexports.utcWeeks = utcSundays;\nexports.utcSunday = utcSunday;\nexports.utcSundays = utcSundays;\nexports.utcMonday = utcMonday;\nexports.utcMondays = utcMondays;\nexports.utcTuesday = utcTuesday;\nexports.utcTuesdays = utcTuesdays;\nexports.utcWednesday = utcWednesday;\nexports.utcWednesdays = utcWednesdays;\nexports.utcThursday = utcThursday;\nexports.utcThursdays = utcThursdays;\nexports.utcFriday = utcFriday;\nexports.utcFridays = utcFridays;\nexports.utcSaturday = utcSaturday;\nexports.utcSaturdays = utcSaturdays;\nexports.utcMonth = utcMonth;\nexports.utcMonths = utcMonths;\nexports.utcYear = utcYear;\nexports.utcYears = utcYears;\nexports.timeFormatDefaultLocale = defaultLocale$1;\nexports.timeFormatLocale = formatLocale$1;\nexports.isoFormat = formatIso;\nexports.isoParse = parseIso;\nexports.now = now;\nexports.timer = timer;\nexports.timerFlush = timerFlush;\nexports.timeout = timeout$1;\nexports.interval = interval$1;\nexports.transition = transition;\nexports.active = active;\nexports.interrupt = interrupt;\nexports.voronoi = voronoi;\nexports.zoom = zoom;\nexports.zoomTransform = transform$1;\nexports.zoomIdentity = identity$8;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n\n\n/***/ }),\n/* 9 */,\n/* 10 */\n/***/ (function(module, exports) {\n\nvar core = module.exports = {version: '2.4.0'};\nif(typeof __e == 'number')__e = core; // eslint-disable-line no-undef\n\n/***/ }),\n/* 11 */\n/***/ (function(module, exports) {\n\n// 7.2.1 RequireObjectCoercible(argument)\nmodule.exports = function(it){\n if(it == undefined)throw TypeError(\"Can't call method on \" + it);\n return it;\n};\n\n/***/ }),\n/* 12 */\n/***/ (function(module, exports) {\n\nmodule.exports = function(it){\n return typeof it === 'object' ? it !== null : typeof it === 'function';\n};\n\n/***/ }),\n/* 13 */\n/***/ (function(module, exports) {\n\nmodule.exports = {};\n\n/***/ }),\n/* 14 */\n/***/ (function(module, exports) {\n\nmodule.exports = function(bitmap, value){\n return {\n enumerable : !(bitmap & 1),\n configurable: !(bitmap & 2),\n writable : !(bitmap & 4),\n value : value\n };\n};\n\n/***/ }),\n/* 15 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar shared = __webpack_require__(25)('keys')\n , uid = __webpack_require__(29);\nmodule.exports = function(key){\n return shared[key] || (shared[key] = uid(key));\n};\n\n/***/ }),\n/* 16 */\n/***/ (function(module, exports) {\n\n// 7.1.4 ToInteger\nvar ceil = Math.ceil\n , floor = Math.floor;\nmodule.exports = function(it){\n return isNaN(it = +it) ? 0 : (it > 0 ? floor : ceil)(it);\n};\n\n/***/ }),\n/* 17 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n/* WEBPACK VAR INJECTION */(function(global) {/*!\n * Vue.js v2.1.10\n * (c) 2014-2017 Evan You\n * Released under the MIT License.\n */\n\n\n/* */\n\n/**\n * Convert a value to a string that is actually rendered.\n */\nfunction _toString (val) {\n return val == null\n ? ''\n : typeof val === 'object'\n ? JSON.stringify(val, null, 2)\n : String(val)\n}\n\n/**\n * Convert a input value to a number for persistence.\n * If the conversion fails, return original string.\n */\nfunction toNumber (val) {\n var n = parseFloat(val);\n return isNaN(n) ? val : n\n}\n\n/**\n * Make a map and return a function for checking if a key\n * is in that map.\n */\nfunction makeMap (\n str,\n expectsLowerCase\n) {\n var map = Object.create(null);\n var list = str.split(',');\n for (var i = 0; i < list.length; i++) {\n map[list[i]] = true;\n }\n return expectsLowerCase\n ? function (val) { return map[val.toLowerCase()]; }\n : function (val) { return map[val]; }\n}\n\n/**\n * Check if a tag is a built-in tag.\n */\nvar isBuiltInTag = makeMap('slot,component', true);\n\n/**\n * Remove an item from an array\n */\nfunction remove$1 (arr, item) {\n if (arr.length) {\n var index = arr.indexOf(item);\n if (index > -1) {\n return arr.splice(index, 1)\n }\n }\n}\n\n/**\n * Check whether the object has the property.\n */\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nfunction hasOwn (obj, key) {\n return hasOwnProperty.call(obj, key)\n}\n\n/**\n * Check if value is primitive\n */\nfunction isPrimitive (value) {\n return typeof value === 'string' || typeof value === 'number'\n}\n\n/**\n * Create a cached version of a pure function.\n */\nfunction cached (fn) {\n var cache = Object.create(null);\n return (function cachedFn (str) {\n var hit = cache[str];\n return hit || (cache[str] = fn(str))\n })\n}\n\n/**\n * Camelize a hyphen-delimited string.\n */\nvar camelizeRE = /-(\\w)/g;\nvar camelize = cached(function (str) {\n return str.replace(camelizeRE, function (_, c) { return c ? c.toUpperCase() : ''; })\n});\n\n/**\n * Capitalize a string.\n */\nvar capitalize = cached(function (str) {\n return str.charAt(0).toUpperCase() + str.slice(1)\n});\n\n/**\n * Hyphenate a camelCase string.\n */\nvar hyphenateRE = /([^-])([A-Z])/g;\nvar hyphenate = cached(function (str) {\n return str\n .replace(hyphenateRE, '$1-$2')\n .replace(hyphenateRE, '$1-$2')\n .toLowerCase()\n});\n\n/**\n * Simple bind, faster than native\n */\nfunction bind$1 (fn, ctx) {\n function boundFn (a) {\n var l = arguments.length;\n return l\n ? l > 1\n ? fn.apply(ctx, arguments)\n : fn.call(ctx, a)\n : fn.call(ctx)\n }\n // record original fn length\n boundFn._length = fn.length;\n return boundFn\n}\n\n/**\n * Convert an Array-like object to a real Array.\n */\nfunction toArray (list, start) {\n start = start || 0;\n var i = list.length - start;\n var ret = new Array(i);\n while (i--) {\n ret[i] = list[i + start];\n }\n return ret\n}\n\n/**\n * Mix properties into target object.\n */\nfunction extend (to, _from) {\n for (var key in _from) {\n to[key] = _from[key];\n }\n return to\n}\n\n/**\n * Quick object check - this is primarily used to tell\n * Objects from primitive values when we know the value\n * is a JSON-compliant type.\n */\nfunction isObject (obj) {\n return obj !== null && typeof obj === 'object'\n}\n\n/**\n * Strict object type check. Only returns true\n * for plain JavaScript objects.\n */\nvar toString = Object.prototype.toString;\nvar OBJECT_STRING = '[object Object]';\nfunction isPlainObject (obj) {\n return toString.call(obj) === OBJECT_STRING\n}\n\n/**\n * Merge an Array of Objects into a single Object.\n */\nfunction toObject (arr) {\n var res = {};\n for (var i = 0; i < arr.length; i++) {\n if (arr[i]) {\n extend(res, arr[i]);\n }\n }\n return res\n}\n\n/**\n * Perform no operation.\n */\nfunction noop () {}\n\n/**\n * Always return false.\n */\nvar no = function () { return false; };\n\n/**\n * Return same value\n */\nvar identity = function (_) { return _; };\n\n/**\n * Generate a static keys string from compiler modules.\n */\nfunction genStaticKeys (modules) {\n return modules.reduce(function (keys, m) {\n return keys.concat(m.staticKeys || [])\n }, []).join(',')\n}\n\n/**\n * Check if two values are loosely equal - that is,\n * if they are plain objects, do they have the same shape?\n */\nfunction looseEqual (a, b) {\n var isObjectA = isObject(a);\n var isObjectB = isObject(b);\n if (isObjectA && isObjectB) {\n return JSON.stringify(a) === JSON.stringify(b)\n } else if (!isObjectA && !isObjectB) {\n return String(a) === String(b)\n } else {\n return false\n }\n}\n\nfunction looseIndexOf (arr, val) {\n for (var i = 0; i < arr.length; i++) {\n if (looseEqual(arr[i], val)) { return i }\n }\n return -1\n}\n\n/* */\n\nvar config = {\n /**\n * Option merge strategies (used in core/util/options)\n */\n optionMergeStrategies: Object.create(null),\n\n /**\n * Whether to suppress warnings.\n */\n silent: false,\n\n /**\n * Whether to enable devtools\n */\n devtools: \"production\" !== 'production',\n\n /**\n * Error handler for watcher errors\n */\n errorHandler: null,\n\n /**\n * Ignore certain custom elements\n */\n ignoredElements: [],\n\n /**\n * Custom user key aliases for v-on\n */\n keyCodes: Object.create(null),\n\n /**\n * Check if a tag is reserved so that it cannot be registered as a\n * component. This is platform-dependent and may be overwritten.\n */\n isReservedTag: no,\n\n /**\n * Check if a tag is an unknown element.\n * Platform-dependent.\n */\n isUnknownElement: no,\n\n /**\n * Get the namespace of an element\n */\n getTagNamespace: noop,\n\n /**\n * Parse the real tag name for the specific platform.\n */\n parsePlatformTagName: identity,\n\n /**\n * Check if an attribute must be bound using property, e.g. value\n * Platform-dependent.\n */\n mustUseProp: no,\n\n /**\n * List of asset types that a component can own.\n */\n _assetTypes: [\n 'component',\n 'directive',\n 'filter'\n ],\n\n /**\n * List of lifecycle hooks.\n */\n _lifecycleHooks: [\n 'beforeCreate',\n 'created',\n 'beforeMount',\n 'mounted',\n 'beforeUpdate',\n 'updated',\n 'beforeDestroy',\n 'destroyed',\n 'activated',\n 'deactivated'\n ],\n\n /**\n * Max circular updates allowed in a scheduler flush cycle.\n */\n _maxUpdateCount: 100\n};\n\n/* */\n\n/**\n * Check if a string starts with $ or _\n */\nfunction isReserved (str) {\n var c = (str + '').charCodeAt(0);\n return c === 0x24 || c === 0x5F\n}\n\n/**\n * Define a property.\n */\nfunction def (obj, key, val, enumerable) {\n Object.defineProperty(obj, key, {\n value: val,\n enumerable: !!enumerable,\n writable: true,\n configurable: true\n });\n}\n\n/**\n * Parse simple path.\n */\nvar bailRE = /[^\\w.$]/;\nfunction parsePath (path) {\n if (bailRE.test(path)) {\n return\n } else {\n var segments = path.split('.');\n return function (obj) {\n for (var i = 0; i < segments.length; i++) {\n if (!obj) { return }\n obj = obj[segments[i]];\n }\n return obj\n }\n }\n}\n\n/* */\n/* globals MutationObserver */\n\n// can we use __proto__?\nvar hasProto = '__proto__' in {};\n\n// Browser environment sniffing\nvar inBrowser = typeof window !== 'undefined';\nvar UA = inBrowser && window.navigator.userAgent.toLowerCase();\nvar isIE = UA && /msie|trident/.test(UA);\nvar isIE9 = UA && UA.indexOf('msie 9.0') > 0;\nvar isEdge = UA && UA.indexOf('edge/') > 0;\nvar isAndroid = UA && UA.indexOf('android') > 0;\nvar isIOS = UA && /iphone|ipad|ipod|ios/.test(UA);\n\n// this needs to be lazy-evaled because vue may be required before\n// vue-server-renderer can set VUE_ENV\nvar _isServer;\nvar isServerRendering = function () {\n if (_isServer === undefined) {\n /* istanbul ignore if */\n if (!inBrowser && typeof global !== 'undefined') {\n // detect presence of vue-server-renderer and avoid\n // Webpack shimming the process\n _isServer = global['process'].env.VUE_ENV === 'server';\n } else {\n _isServer = false;\n }\n }\n return _isServer\n};\n\n// detect devtools\nvar devtools = inBrowser && window.__VUE_DEVTOOLS_GLOBAL_HOOK__;\n\n/* istanbul ignore next */\nfunction isNative (Ctor) {\n return /native code/.test(Ctor.toString())\n}\n\n/**\n * Defer a task to execute it asynchronously.\n */\nvar nextTick = (function () {\n var callbacks = [];\n var pending = false;\n var timerFunc;\n\n function nextTickHandler () {\n pending = false;\n var copies = callbacks.slice(0);\n callbacks.length = 0;\n for (var i = 0; i < copies.length; i++) {\n copies[i]();\n }\n }\n\n // the nextTick behavior leverages the microtask queue, which can be accessed\n // via either native Promise.then or MutationObserver.\n // MutationObserver has wider support, however it is seriously bugged in\n // UIWebView in iOS >= 9.3.3 when triggered in touch event handlers. It\n // completely stops working after triggering a few times... so, if native\n // Promise is available, we will use it:\n /* istanbul ignore if */\n if (typeof Promise !== 'undefined' && isNative(Promise)) {\n var p = Promise.resolve();\n var logError = function (err) { console.error(err); };\n timerFunc = function () {\n p.then(nextTickHandler).catch(logError);\n // in problematic UIWebViews, Promise.then doesn't completely break, but\n // it can get stuck in a weird state where callbacks are pushed into the\n // microtask queue but the queue isn't being flushed, until the browser\n // needs to do some other work, e.g. handle a timer. Therefore we can\n // \"force\" the microtask queue to be flushed by adding an empty timer.\n if (isIOS) { setTimeout(noop); }\n };\n } else if (typeof MutationObserver !== 'undefined' && (\n isNative(MutationObserver) ||\n // PhantomJS and iOS 7.x\n MutationObserver.toString() === '[object MutationObserverConstructor]'\n )) {\n // use MutationObserver where native Promise is not available,\n // e.g. PhantomJS IE11, iOS7, Android 4.4\n var counter = 1;\n var observer = new MutationObserver(nextTickHandler);\n var textNode = document.createTextNode(String(counter));\n observer.observe(textNode, {\n characterData: true\n });\n timerFunc = function () {\n counter = (counter + 1) % 2;\n textNode.data = String(counter);\n };\n } else {\n // fallback to setTimeout\n /* istanbul ignore next */\n timerFunc = function () {\n setTimeout(nextTickHandler, 0);\n };\n }\n\n return function queueNextTick (cb, ctx) {\n var _resolve;\n callbacks.push(function () {\n if (cb) { cb.call(ctx); }\n if (_resolve) { _resolve(ctx); }\n });\n if (!pending) {\n pending = true;\n timerFunc();\n }\n if (!cb && typeof Promise !== 'undefined') {\n return new Promise(function (resolve) {\n _resolve = resolve;\n })\n }\n }\n})();\n\nvar _Set;\n/* istanbul ignore if */\nif (typeof Set !== 'undefined' && isNative(Set)) {\n // use native Set when available.\n _Set = Set;\n} else {\n // a non-standard Set polyfill that only works with primitive keys.\n _Set = (function () {\n function Set () {\n this.set = Object.create(null);\n }\n Set.prototype.has = function has (key) {\n return this.set[key] === true\n };\n Set.prototype.add = function add (key) {\n this.set[key] = true;\n };\n Set.prototype.clear = function clear () {\n this.set = Object.create(null);\n };\n\n return Set;\n }());\n}\n\nvar warn = noop;\nvar formatComponentName;\n\nif (false) {\n var hasConsole = typeof console !== 'undefined';\n\n warn = function (msg, vm) {\n if (hasConsole && (!config.silent)) {\n console.error(\"[Vue warn]: \" + msg + \" \" + (\n vm ? formatLocation(formatComponentName(vm)) : ''\n ));\n }\n };\n\n formatComponentName = function (vm) {\n if (vm.$root === vm) {\n return 'root instance'\n }\n var name = vm._isVue\n ? vm.$options.name || vm.$options._componentTag\n : vm.name;\n return (\n (name ? (\"component <\" + name + \">\") : \"anonymous component\") +\n (vm._isVue && vm.$options.__file ? (\" at \" + (vm.$options.__file)) : '')\n )\n };\n\n var formatLocation = function (str) {\n if (str === 'anonymous component') {\n str += \" - use the \\\"name\\\" option for better debugging messages.\";\n }\n return (\"\\n(found in \" + str + \")\")\n };\n}\n\n/* */\n\n\nvar uid$1 = 0;\n\n/**\n * A dep is an observable that can have multiple\n * directives subscribing to it.\n */\nvar Dep = function Dep () {\n this.id = uid$1++;\n this.subs = [];\n};\n\nDep.prototype.addSub = function addSub (sub) {\n this.subs.push(sub);\n};\n\nDep.prototype.removeSub = function removeSub (sub) {\n remove$1(this.subs, sub);\n};\n\nDep.prototype.depend = function depend () {\n if (Dep.target) {\n Dep.target.addDep(this);\n }\n};\n\nDep.prototype.notify = function notify () {\n // stablize the subscriber list first\n var subs = this.subs.slice();\n for (var i = 0, l = subs.length; i < l; i++) {\n subs[i].update();\n }\n};\n\n// the current target watcher being evaluated.\n// this is globally unique because there could be only one\n// watcher being evaluated at any time.\nDep.target = null;\nvar targetStack = [];\n\nfunction pushTarget (_target) {\n if (Dep.target) { targetStack.push(Dep.target); }\n Dep.target = _target;\n}\n\nfunction popTarget () {\n Dep.target = targetStack.pop();\n}\n\n/*\n * not type checking this file because flow doesn't play well with\n * dynamically accessing methods on Array prototype\n */\n\nvar arrayProto = Array.prototype;\nvar arrayMethods = Object.create(arrayProto);[\n 'push',\n 'pop',\n 'shift',\n 'unshift',\n 'splice',\n 'sort',\n 'reverse'\n]\n.forEach(function (method) {\n // cache original method\n var original = arrayProto[method];\n def(arrayMethods, method, function mutator () {\n var arguments$1 = arguments;\n\n // avoid leaking arguments:\n // http://jsperf.com/closure-with-arguments\n var i = arguments.length;\n var args = new Array(i);\n while (i--) {\n args[i] = arguments$1[i];\n }\n var result = original.apply(this, args);\n var ob = this.__ob__;\n var inserted;\n switch (method) {\n case 'push':\n inserted = args;\n break\n case 'unshift':\n inserted = args;\n break\n case 'splice':\n inserted = args.slice(2);\n break\n }\n if (inserted) { ob.observeArray(inserted); }\n // notify change\n ob.dep.notify();\n return result\n });\n});\n\n/* */\n\nvar arrayKeys = Object.getOwnPropertyNames(arrayMethods);\n\n/**\n * By default, when a reactive property is set, the new value is\n * also converted to become reactive. However when passing down props,\n * we don't want to force conversion because the value may be a nested value\n * under a frozen data structure. Converting it would defeat the optimization.\n */\nvar observerState = {\n shouldConvert: true,\n isSettingProps: false\n};\n\n/**\n * Observer class that are attached to each observed\n * object. Once attached, the observer converts target\n * object's property keys into getter/setters that\n * collect dependencies and dispatches updates.\n */\nvar Observer = function Observer (value) {\n this.value = value;\n this.dep = new Dep();\n this.vmCount = 0;\n def(value, '__ob__', this);\n if (Array.isArray(value)) {\n var augment = hasProto\n ? protoAugment\n : copyAugment;\n augment(value, arrayMethods, arrayKeys);\n this.observeArray(value);\n } else {\n this.walk(value);\n }\n};\n\n/**\n * Walk through each property and convert them into\n * getter/setters. This method should only be called when\n * value type is Object.\n */\nObserver.prototype.walk = function walk (obj) {\n var keys = Object.keys(obj);\n for (var i = 0; i < keys.length; i++) {\n defineReactive$$1(obj, keys[i], obj[keys[i]]);\n }\n};\n\n/**\n * Observe a list of Array items.\n */\nObserver.prototype.observeArray = function observeArray (items) {\n for (var i = 0, l = items.length; i < l; i++) {\n observe(items[i]);\n }\n};\n\n// helpers\n\n/**\n * Augment an target Object or Array by intercepting\n * the prototype chain using __proto__\n */\nfunction protoAugment (target, src) {\n /* eslint-disable no-proto */\n target.__proto__ = src;\n /* eslint-enable no-proto */\n}\n\n/**\n * Augment an target Object or Array by defining\n * hidden properties.\n */\n/* istanbul ignore next */\nfunction copyAugment (target, src, keys) {\n for (var i = 0, l = keys.length; i < l; i++) {\n var key = keys[i];\n def(target, key, src[key]);\n }\n}\n\n/**\n * Attempt to create an observer instance for a value,\n * returns the new observer if successfully observed,\n * or the existing observer if the value already has one.\n */\nfunction observe (value, asRootData) {\n if (!isObject(value)) {\n return\n }\n var ob;\n if (hasOwn(value, '__ob__') && value.__ob__ instanceof Observer) {\n ob = value.__ob__;\n } else if (\n observerState.shouldConvert &&\n !isServerRendering() &&\n (Array.isArray(value) || isPlainObject(value)) &&\n Object.isExtensible(value) &&\n !value._isVue\n ) {\n ob = new Observer(value);\n }\n if (asRootData && ob) {\n ob.vmCount++;\n }\n return ob\n}\n\n/**\n * Define a reactive property on an Object.\n */\nfunction defineReactive$$1 (\n obj,\n key,\n val,\n customSetter\n) {\n var dep = new Dep();\n\n var property = Object.getOwnPropertyDescriptor(obj, key);\n if (property && property.configurable === false) {\n return\n }\n\n // cater for pre-defined getter/setters\n var getter = property && property.get;\n var setter = property && property.set;\n\n var childOb = observe(val);\n Object.defineProperty(obj, key, {\n enumerable: true,\n configurable: true,\n get: function reactiveGetter () {\n var value = getter ? getter.call(obj) : val;\n if (Dep.target) {\n dep.depend();\n if (childOb) {\n childOb.dep.depend();\n }\n if (Array.isArray(value)) {\n dependArray(value);\n }\n }\n return value\n },\n set: function reactiveSetter (newVal) {\n var value = getter ? getter.call(obj) : val;\n /* eslint-disable no-self-compare */\n if (newVal === value || (newVal !== newVal && value !== value)) {\n return\n }\n /* eslint-enable no-self-compare */\n if (false) {\n customSetter();\n }\n if (setter) {\n setter.call(obj, newVal);\n } else {\n val = newVal;\n }\n childOb = observe(newVal);\n dep.notify();\n }\n });\n}\n\n/**\n * Set a property on an object. Adds the new property and\n * triggers change notification if the property doesn't\n * already exist.\n */\nfunction set$1 (obj, key, val) {\n if (Array.isArray(obj)) {\n obj.length = Math.max(obj.length, key);\n obj.splice(key, 1, val);\n return val\n }\n if (hasOwn(obj, key)) {\n obj[key] = val;\n return\n }\n var ob = obj.__ob__;\n if (obj._isVue || (ob && ob.vmCount)) {\n \"production\" !== 'production' && warn(\n 'Avoid adding reactive properties to a Vue instance or its root $data ' +\n 'at runtime - declare it upfront in the data option.'\n );\n return\n }\n if (!ob) {\n obj[key] = val;\n return\n }\n defineReactive$$1(ob.value, key, val);\n ob.dep.notify();\n return val\n}\n\n/**\n * Delete a property and trigger change if necessary.\n */\nfunction del (obj, key) {\n var ob = obj.__ob__;\n if (obj._isVue || (ob && ob.vmCount)) {\n \"production\" !== 'production' && warn(\n 'Avoid deleting properties on a Vue instance or its root $data ' +\n '- just set it to null.'\n );\n return\n }\n if (!hasOwn(obj, key)) {\n return\n }\n delete obj[key];\n if (!ob) {\n return\n }\n ob.dep.notify();\n}\n\n/**\n * Collect dependencies on array elements when the array is touched, since\n * we cannot intercept array element access like property getters.\n */\nfunction dependArray (value) {\n for (var e = (void 0), i = 0, l = value.length; i < l; i++) {\n e = value[i];\n e && e.__ob__ && e.__ob__.dep.depend();\n if (Array.isArray(e)) {\n dependArray(e);\n }\n }\n}\n\n/* */\n\n/**\n * Option overwriting strategies are functions that handle\n * how to merge a parent option value and a child option\n * value into the final value.\n */\nvar strats = config.optionMergeStrategies;\n\n/**\n * Options with restrictions\n */\nif (false) {\n strats.el = strats.propsData = function (parent, child, vm, key) {\n if (!vm) {\n warn(\n \"option \\\"\" + key + \"\\\" can only be used during instance \" +\n 'creation with the `new` keyword.'\n );\n }\n return defaultStrat(parent, child)\n };\n}\n\n/**\n * Helper that recursively merges two data objects together.\n */\nfunction mergeData (to, from) {\n if (!from) { return to }\n var key, toVal, fromVal;\n var keys = Object.keys(from);\n for (var i = 0; i < keys.length; i++) {\n key = keys[i];\n toVal = to[key];\n fromVal = from[key];\n if (!hasOwn(to, key)) {\n set$1(to, key, fromVal);\n } else if (isPlainObject(toVal) && isPlainObject(fromVal)) {\n mergeData(toVal, fromVal);\n }\n }\n return to\n}\n\n/**\n * Data\n */\nstrats.data = function (\n parentVal,\n childVal,\n vm\n) {\n if (!vm) {\n // in a Vue.extend merge, both should be functions\n if (!childVal) {\n return parentVal\n }\n if (typeof childVal !== 'function') {\n \"production\" !== 'production' && warn(\n 'The \"data\" option should be a function ' +\n 'that returns a per-instance value in component ' +\n 'definitions.',\n vm\n );\n return parentVal\n }\n if (!parentVal) {\n return childVal\n }\n // when parentVal & childVal are both present,\n // we need to return a function that returns the\n // merged result of both functions... no need to\n // check if parentVal is a function here because\n // it has to be a function to pass previous merges.\n return function mergedDataFn () {\n return mergeData(\n childVal.call(this),\n parentVal.call(this)\n )\n }\n } else if (parentVal || childVal) {\n return function mergedInstanceDataFn () {\n // instance merge\n var instanceData = typeof childVal === 'function'\n ? childVal.call(vm)\n : childVal;\n var defaultData = typeof parentVal === 'function'\n ? parentVal.call(vm)\n : undefined;\n if (instanceData) {\n return mergeData(instanceData, defaultData)\n } else {\n return defaultData\n }\n }\n }\n};\n\n/**\n * Hooks and param attributes are merged as arrays.\n */\nfunction mergeHook (\n parentVal,\n childVal\n) {\n return childVal\n ? parentVal\n ? parentVal.concat(childVal)\n : Array.isArray(childVal)\n ? childVal\n : [childVal]\n : parentVal\n}\n\nconfig._lifecycleHooks.forEach(function (hook) {\n strats[hook] = mergeHook;\n});\n\n/**\n * Assets\n *\n * When a vm is present (instance creation), we need to do\n * a three-way merge between constructor options, instance\n * options and parent options.\n */\nfunction mergeAssets (parentVal, childVal) {\n var res = Object.create(parentVal || null);\n return childVal\n ? extend(res, childVal)\n : res\n}\n\nconfig._assetTypes.forEach(function (type) {\n strats[type + 's'] = mergeAssets;\n});\n\n/**\n * Watchers.\n *\n * Watchers hashes should not overwrite one\n * another, so we merge them as arrays.\n */\nstrats.watch = function (parentVal, childVal) {\n /* istanbul ignore if */\n if (!childVal) { return parentVal }\n if (!parentVal) { return childVal }\n var ret = {};\n extend(ret, parentVal);\n for (var key in childVal) {\n var parent = ret[key];\n var child = childVal[key];\n if (parent && !Array.isArray(parent)) {\n parent = [parent];\n }\n ret[key] = parent\n ? parent.concat(child)\n : [child];\n }\n return ret\n};\n\n/**\n * Other object hashes.\n */\nstrats.props =\nstrats.methods =\nstrats.computed = function (parentVal, childVal) {\n if (!childVal) { return parentVal }\n if (!parentVal) { return childVal }\n var ret = Object.create(null);\n extend(ret, parentVal);\n extend(ret, childVal);\n return ret\n};\n\n/**\n * Default strategy.\n */\nvar defaultStrat = function (parentVal, childVal) {\n return childVal === undefined\n ? parentVal\n : childVal\n};\n\n/**\n * Validate component names\n */\nfunction checkComponents (options) {\n for (var key in options.components) {\n var lower = key.toLowerCase();\n if (isBuiltInTag(lower) || config.isReservedTag(lower)) {\n warn(\n 'Do not use built-in or reserved HTML elements as component ' +\n 'id: ' + key\n );\n }\n }\n}\n\n/**\n * Ensure all props option syntax are normalized into the\n * Object-based format.\n */\nfunction normalizeProps (options) {\n var props = options.props;\n if (!props) { return }\n var res = {};\n var i, val, name;\n if (Array.isArray(props)) {\n i = props.length;\n while (i--) {\n val = props[i];\n if (typeof val === 'string') {\n name = camelize(val);\n res[name] = { type: null };\n } else if (false) {\n warn('props must be strings when using array syntax.');\n }\n }\n } else if (isPlainObject(props)) {\n for (var key in props) {\n val = props[key];\n name = camelize(key);\n res[name] = isPlainObject(val)\n ? val\n : { type: val };\n }\n }\n options.props = res;\n}\n\n/**\n * Normalize raw function directives into object format.\n */\nfunction normalizeDirectives (options) {\n var dirs = options.directives;\n if (dirs) {\n for (var key in dirs) {\n var def = dirs[key];\n if (typeof def === 'function') {\n dirs[key] = { bind: def, update: def };\n }\n }\n }\n}\n\n/**\n * Merge two option objects into a new one.\n * Core utility used in both instantiation and inheritance.\n */\nfunction mergeOptions (\n parent,\n child,\n vm\n) {\n if (false) {\n checkComponents(child);\n }\n normalizeProps(child);\n normalizeDirectives(child);\n var extendsFrom = child.extends;\n if (extendsFrom) {\n parent = typeof extendsFrom === 'function'\n ? mergeOptions(parent, extendsFrom.options, vm)\n : mergeOptions(parent, extendsFrom, vm);\n }\n if (child.mixins) {\n for (var i = 0, l = child.mixins.length; i < l; i++) {\n var mixin = child.mixins[i];\n if (mixin.prototype instanceof Vue$3) {\n mixin = mixin.options;\n }\n parent = mergeOptions(parent, mixin, vm);\n }\n }\n var options = {};\n var key;\n for (key in parent) {\n mergeField(key);\n }\n for (key in child) {\n if (!hasOwn(parent, key)) {\n mergeField(key);\n }\n }\n function mergeField (key) {\n var strat = strats[key] || defaultStrat;\n options[key] = strat(parent[key], child[key], vm, key);\n }\n return options\n}\n\n/**\n * Resolve an asset.\n * This function is used because child instances need access\n * to assets defined in its ancestor chain.\n */\nfunction resolveAsset (\n options,\n type,\n id,\n warnMissing\n) {\n /* istanbul ignore if */\n if (typeof id !== 'string') {\n return\n }\n var assets = options[type];\n // check local registration variations first\n if (hasOwn(assets, id)) { return assets[id] }\n var camelizedId = camelize(id);\n if (hasOwn(assets, camelizedId)) { return assets[camelizedId] }\n var PascalCaseId = capitalize(camelizedId);\n if (hasOwn(assets, PascalCaseId)) { return assets[PascalCaseId] }\n // fallback to prototype chain\n var res = assets[id] || assets[camelizedId] || assets[PascalCaseId];\n if (false) {\n warn(\n 'Failed to resolve ' + type.slice(0, -1) + ': ' + id,\n options\n );\n }\n return res\n}\n\n/* */\n\nfunction validateProp (\n key,\n propOptions,\n propsData,\n vm\n) {\n var prop = propOptions[key];\n var absent = !hasOwn(propsData, key);\n var value = propsData[key];\n // handle boolean props\n if (isType(Boolean, prop.type)) {\n if (absent && !hasOwn(prop, 'default')) {\n value = false;\n } else if (!isType(String, prop.type) && (value === '' || value === hyphenate(key))) {\n value = true;\n }\n }\n // check default value\n if (value === undefined) {\n value = getPropDefaultValue(vm, prop, key);\n // since the default value is a fresh copy,\n // make sure to observe it.\n var prevShouldConvert = observerState.shouldConvert;\n observerState.shouldConvert = true;\n observe(value);\n observerState.shouldConvert = prevShouldConvert;\n }\n if (false) {\n assertProp(prop, key, value, vm, absent);\n }\n return value\n}\n\n/**\n * Get the default value of a prop.\n */\nfunction getPropDefaultValue (vm, prop, key) {\n // no default, return undefined\n if (!hasOwn(prop, 'default')) {\n return undefined\n }\n var def = prop.default;\n // warn against non-factory defaults for Object & Array\n if (isObject(def)) {\n \"production\" !== 'production' && warn(\n 'Invalid default value for prop \"' + key + '\": ' +\n 'Props with type Object/Array must use a factory function ' +\n 'to return the default value.',\n vm\n );\n }\n // the raw prop value was also undefined from previous render,\n // return previous default value to avoid unnecessary watcher trigger\n if (vm && vm.$options.propsData &&\n vm.$options.propsData[key] === undefined &&\n vm[key] !== undefined) {\n return vm[key]\n }\n // call factory function for non-Function types\n return typeof def === 'function' && prop.type !== Function\n ? def.call(vm)\n : def\n}\n\n/**\n * Assert whether a prop is valid.\n */\nfunction assertProp (\n prop,\n name,\n value,\n vm,\n absent\n) {\n if (prop.required && absent) {\n warn(\n 'Missing required prop: \"' + name + '\"',\n vm\n );\n return\n }\n if (value == null && !prop.required) {\n return\n }\n var type = prop.type;\n var valid = !type || type === true;\n var expectedTypes = [];\n if (type) {\n if (!Array.isArray(type)) {\n type = [type];\n }\n for (var i = 0; i < type.length && !valid; i++) {\n var assertedType = assertType(value, type[i]);\n expectedTypes.push(assertedType.expectedType || '');\n valid = assertedType.valid;\n }\n }\n if (!valid) {\n warn(\n 'Invalid prop: type check failed for prop \"' + name + '\".' +\n ' Expected ' + expectedTypes.map(capitalize).join(', ') +\n ', got ' + Object.prototype.toString.call(value).slice(8, -1) + '.',\n vm\n );\n return\n }\n var validator = prop.validator;\n if (validator) {\n if (!validator(value)) {\n warn(\n 'Invalid prop: custom validator check failed for prop \"' + name + '\".',\n vm\n );\n }\n }\n}\n\n/**\n * Assert the type of a value\n */\nfunction assertType (value, type) {\n var valid;\n var expectedType = getType(type);\n if (expectedType === 'String') {\n valid = typeof value === (expectedType = 'string');\n } else if (expectedType === 'Number') {\n valid = typeof value === (expectedType = 'number');\n } else if (expectedType === 'Boolean') {\n valid = typeof value === (expectedType = 'boolean');\n } else if (expectedType === 'Function') {\n valid = typeof value === (expectedType = 'function');\n } else if (expectedType === 'Object') {\n valid = isPlainObject(value);\n } else if (expectedType === 'Array') {\n valid = Array.isArray(value);\n } else {\n valid = value instanceof type;\n }\n return {\n valid: valid,\n expectedType: expectedType\n }\n}\n\n/**\n * Use function string name to check built-in types,\n * because a simple equality check will fail when running\n * across different vms / iframes.\n */\nfunction getType (fn) {\n var match = fn && fn.toString().match(/^\\s*function (\\w+)/);\n return match && match[1]\n}\n\nfunction isType (type, fn) {\n if (!Array.isArray(fn)) {\n return getType(fn) === getType(type)\n }\n for (var i = 0, len = fn.length; i < len; i++) {\n if (getType(fn[i]) === getType(type)) {\n return true\n }\n }\n /* istanbul ignore next */\n return false\n}\n\n\n\nvar util = Object.freeze({\n\tdefineReactive: defineReactive$$1,\n\t_toString: _toString,\n\ttoNumber: toNumber,\n\tmakeMap: makeMap,\n\tisBuiltInTag: isBuiltInTag,\n\tremove: remove$1,\n\thasOwn: hasOwn,\n\tisPrimitive: isPrimitive,\n\tcached: cached,\n\tcamelize: camelize,\n\tcapitalize: capitalize,\n\thyphenate: hyphenate,\n\tbind: bind$1,\n\ttoArray: toArray,\n\textend: extend,\n\tisObject: isObject,\n\tisPlainObject: isPlainObject,\n\ttoObject: toObject,\n\tnoop: noop,\n\tno: no,\n\tidentity: identity,\n\tgenStaticKeys: genStaticKeys,\n\tlooseEqual: looseEqual,\n\tlooseIndexOf: looseIndexOf,\n\tisReserved: isReserved,\n\tdef: def,\n\tparsePath: parsePath,\n\thasProto: hasProto,\n\tinBrowser: inBrowser,\n\tUA: UA,\n\tisIE: isIE,\n\tisIE9: isIE9,\n\tisEdge: isEdge,\n\tisAndroid: isAndroid,\n\tisIOS: isIOS,\n\tisServerRendering: isServerRendering,\n\tdevtools: devtools,\n\tnextTick: nextTick,\n\tget _Set () { return _Set; },\n\tmergeOptions: mergeOptions,\n\tresolveAsset: resolveAsset,\n\tget warn () { return warn; },\n\tget formatComponentName () { return formatComponentName; },\n\tvalidateProp: validateProp\n});\n\n/* not type checking this file because flow doesn't play well with Proxy */\n\nvar initProxy;\n\nif (false) {\n var allowedGlobals = makeMap(\n 'Infinity,undefined,NaN,isFinite,isNaN,' +\n 'parseFloat,parseInt,decodeURI,decodeURIComponent,encodeURI,encodeURIComponent,' +\n 'Math,Number,Date,Array,Object,Boolean,String,RegExp,Map,Set,JSON,Intl,' +\n 'require' // for Webpack/Browserify\n );\n\n var warnNonPresent = function (target, key) {\n warn(\n \"Property or method \\\"\" + key + \"\\\" is not defined on the instance but \" +\n \"referenced during render. Make sure to declare reactive data \" +\n \"properties in the data option.\",\n target\n );\n };\n\n var hasProxy =\n typeof Proxy !== 'undefined' &&\n Proxy.toString().match(/native code/);\n\n if (hasProxy) {\n var isBuiltInModifier = makeMap('stop,prevent,self,ctrl,shift,alt,meta');\n config.keyCodes = new Proxy(config.keyCodes, {\n set: function set (target, key, value) {\n if (isBuiltInModifier(key)) {\n warn((\"Avoid overwriting built-in modifier in config.keyCodes: .\" + key));\n return false\n } else {\n target[key] = value;\n return true\n }\n }\n });\n }\n\n var hasHandler = {\n has: function has (target, key) {\n var has = key in target;\n var isAllowed = allowedGlobals(key) || key.charAt(0) === '_';\n if (!has && !isAllowed) {\n warnNonPresent(target, key);\n }\n return has || !isAllowed\n }\n };\n\n var getHandler = {\n get: function get (target, key) {\n if (typeof key === 'string' && !(key in target)) {\n warnNonPresent(target, key);\n }\n return target[key]\n }\n };\n\n initProxy = function initProxy (vm) {\n if (hasProxy) {\n // determine which proxy handler to use\n var options = vm.$options;\n var handlers = options.render && options.render._withStripped\n ? getHandler\n : hasHandler;\n vm._renderProxy = new Proxy(vm, handlers);\n } else {\n vm._renderProxy = vm;\n }\n };\n}\n\n/* */\n\nvar VNode = function VNode (\n tag,\n data,\n children,\n text,\n elm,\n context,\n componentOptions\n) {\n this.tag = tag;\n this.data = data;\n this.children = children;\n this.text = text;\n this.elm = elm;\n this.ns = undefined;\n this.context = context;\n this.functionalContext = undefined;\n this.key = data && data.key;\n this.componentOptions = componentOptions;\n this.componentInstance = undefined;\n this.parent = undefined;\n this.raw = false;\n this.isStatic = false;\n this.isRootInsert = true;\n this.isComment = false;\n this.isCloned = false;\n this.isOnce = false;\n};\n\nvar prototypeAccessors = { child: {} };\n\n// DEPRECATED: alias for componentInstance for backwards compat.\n/* istanbul ignore next */\nprototypeAccessors.child.get = function () {\n return this.componentInstance\n};\n\nObject.defineProperties( VNode.prototype, prototypeAccessors );\n\nvar createEmptyVNode = function () {\n var node = new VNode();\n node.text = '';\n node.isComment = true;\n return node\n};\n\nfunction createTextVNode (val) {\n return new VNode(undefined, undefined, undefined, String(val))\n}\n\n// optimized shallow clone\n// used for static nodes and slot nodes because they may be reused across\n// multiple renders, cloning them avoids errors when DOM manipulations rely\n// on their elm reference.\nfunction cloneVNode (vnode) {\n var cloned = new VNode(\n vnode.tag,\n vnode.data,\n vnode.children,\n vnode.text,\n vnode.elm,\n vnode.context,\n vnode.componentOptions\n );\n cloned.ns = vnode.ns;\n cloned.isStatic = vnode.isStatic;\n cloned.key = vnode.key;\n cloned.isCloned = true;\n return cloned\n}\n\nfunction cloneVNodes (vnodes) {\n var res = new Array(vnodes.length);\n for (var i = 0; i < vnodes.length; i++) {\n res[i] = cloneVNode(vnodes[i]);\n }\n return res\n}\n\n/* */\n\nvar hooks = { init: init, prepatch: prepatch, insert: insert, destroy: destroy$1 };\nvar hooksToMerge = Object.keys(hooks);\n\nfunction createComponent (\n Ctor,\n data,\n context,\n children,\n tag\n) {\n if (!Ctor) {\n return\n }\n\n var baseCtor = context.$options._base;\n if (isObject(Ctor)) {\n Ctor = baseCtor.extend(Ctor);\n }\n\n if (typeof Ctor !== 'function') {\n if (false) {\n warn((\"Invalid Component definition: \" + (String(Ctor))), context);\n }\n return\n }\n\n // async component\n if (!Ctor.cid) {\n if (Ctor.resolved) {\n Ctor = Ctor.resolved;\n } else {\n Ctor = resolveAsyncComponent(Ctor, baseCtor, function () {\n // it's ok to queue this on every render because\n // $forceUpdate is buffered by the scheduler.\n context.$forceUpdate();\n });\n if (!Ctor) {\n // return nothing if this is indeed an async component\n // wait for the callback to trigger parent update.\n return\n }\n }\n }\n\n // resolve constructor options in case global mixins are applied after\n // component constructor creation\n resolveConstructorOptions(Ctor);\n\n data = data || {};\n\n // extract props\n var propsData = extractProps(data, Ctor);\n\n // functional component\n if (Ctor.options.functional) {\n return createFunctionalComponent(Ctor, propsData, data, context, children)\n }\n\n // extract listeners, since these needs to be treated as\n // child component listeners instead of DOM listeners\n var listeners = data.on;\n // replace with listeners with .native modifier\n data.on = data.nativeOn;\n\n if (Ctor.options.abstract) {\n // abstract components do not keep anything\n // other than props & listeners\n data = {};\n }\n\n // merge component management hooks onto the placeholder node\n mergeHooks(data);\n\n // return a placeholder vnode\n var name = Ctor.options.name || tag;\n var vnode = new VNode(\n (\"vue-component-\" + (Ctor.cid) + (name ? (\"-\" + name) : '')),\n data, undefined, undefined, undefined, context,\n { Ctor: Ctor, propsData: propsData, listeners: listeners, tag: tag, children: children }\n );\n return vnode\n}\n\nfunction createFunctionalComponent (\n Ctor,\n propsData,\n data,\n context,\n children\n) {\n var props = {};\n var propOptions = Ctor.options.props;\n if (propOptions) {\n for (var key in propOptions) {\n props[key] = validateProp(key, propOptions, propsData);\n }\n }\n // ensure the createElement function in functional components\n // gets a unique context - this is necessary for correct named slot check\n var _context = Object.create(context);\n var h = function (a, b, c, d) { return createElement(_context, a, b, c, d, true); };\n var vnode = Ctor.options.render.call(null, h, {\n props: props,\n data: data,\n parent: context,\n children: children,\n slots: function () { return resolveSlots(children, context); }\n });\n if (vnode instanceof VNode) {\n vnode.functionalContext = context;\n if (data.slot) {\n (vnode.data || (vnode.data = {})).slot = data.slot;\n }\n }\n return vnode\n}\n\nfunction createComponentInstanceForVnode (\n vnode, // we know it's MountedComponentVNode but flow doesn't\n parent, // activeInstance in lifecycle state\n parentElm,\n refElm\n) {\n var vnodeComponentOptions = vnode.componentOptions;\n var options = {\n _isComponent: true,\n parent: parent,\n propsData: vnodeComponentOptions.propsData,\n _componentTag: vnodeComponentOptions.tag,\n _parentVnode: vnode,\n _parentListeners: vnodeComponentOptions.listeners,\n _renderChildren: vnodeComponentOptions.children,\n _parentElm: parentElm || null,\n _refElm: refElm || null\n };\n // check inline-template render functions\n var inlineTemplate = vnode.data.inlineTemplate;\n if (inlineTemplate) {\n options.render = inlineTemplate.render;\n options.staticRenderFns = inlineTemplate.staticRenderFns;\n }\n return new vnodeComponentOptions.Ctor(options)\n}\n\nfunction init (\n vnode,\n hydrating,\n parentElm,\n refElm\n) {\n if (!vnode.componentInstance || vnode.componentInstance._isDestroyed) {\n var child = vnode.componentInstance = createComponentInstanceForVnode(\n vnode,\n activeInstance,\n parentElm,\n refElm\n );\n child.$mount(hydrating ? vnode.elm : undefined, hydrating);\n } else if (vnode.data.keepAlive) {\n // kept-alive components, treat as a patch\n var mountedNode = vnode; // work around flow\n prepatch(mountedNode, mountedNode);\n }\n}\n\nfunction prepatch (\n oldVnode,\n vnode\n) {\n var options = vnode.componentOptions;\n var child = vnode.componentInstance = oldVnode.componentInstance;\n child._updateFromParent(\n options.propsData, // updated props\n options.listeners, // updated listeners\n vnode, // new parent vnode\n options.children // new children\n );\n}\n\nfunction insert (vnode) {\n if (!vnode.componentInstance._isMounted) {\n vnode.componentInstance._isMounted = true;\n callHook(vnode.componentInstance, 'mounted');\n }\n if (vnode.data.keepAlive) {\n vnode.componentInstance._inactive = false;\n callHook(vnode.componentInstance, 'activated');\n }\n}\n\nfunction destroy$1 (vnode) {\n if (!vnode.componentInstance._isDestroyed) {\n if (!vnode.data.keepAlive) {\n vnode.componentInstance.$destroy();\n } else {\n vnode.componentInstance._inactive = true;\n callHook(vnode.componentInstance, 'deactivated');\n }\n }\n}\n\nfunction resolveAsyncComponent (\n factory,\n baseCtor,\n cb\n) {\n if (factory.requested) {\n // pool callbacks\n factory.pendingCallbacks.push(cb);\n } else {\n factory.requested = true;\n var cbs = factory.pendingCallbacks = [cb];\n var sync = true;\n\n var resolve = function (res) {\n if (isObject(res)) {\n res = baseCtor.extend(res);\n }\n // cache resolved\n factory.resolved = res;\n // invoke callbacks only if this is not a synchronous resolve\n // (async resolves are shimmed as synchronous during SSR)\n if (!sync) {\n for (var i = 0, l = cbs.length; i < l; i++) {\n cbs[i](res);\n }\n }\n };\n\n var reject = function (reason) {\n \"production\" !== 'production' && warn(\n \"Failed to resolve async component: \" + (String(factory)) +\n (reason ? (\"\\nReason: \" + reason) : '')\n );\n };\n\n var res = factory(resolve, reject);\n\n // handle promise\n if (res && typeof res.then === 'function' && !factory.resolved) {\n res.then(resolve, reject);\n }\n\n sync = false;\n // return in case resolved synchronously\n return factory.resolved\n }\n}\n\nfunction extractProps (data, Ctor) {\n // we are only extracting raw values here.\n // validation and default values are handled in the child\n // component itself.\n var propOptions = Ctor.options.props;\n if (!propOptions) {\n return\n }\n var res = {};\n var attrs = data.attrs;\n var props = data.props;\n var domProps = data.domProps;\n if (attrs || props || domProps) {\n for (var key in propOptions) {\n var altKey = hyphenate(key);\n checkProp(res, props, key, altKey, true) ||\n checkProp(res, attrs, key, altKey) ||\n checkProp(res, domProps, key, altKey);\n }\n }\n return res\n}\n\nfunction checkProp (\n res,\n hash,\n key,\n altKey,\n preserve\n) {\n if (hash) {\n if (hasOwn(hash, key)) {\n res[key] = hash[key];\n if (!preserve) {\n delete hash[key];\n }\n return true\n } else if (hasOwn(hash, altKey)) {\n res[key] = hash[altKey];\n if (!preserve) {\n delete hash[altKey];\n }\n return true\n }\n }\n return false\n}\n\nfunction mergeHooks (data) {\n if (!data.hook) {\n data.hook = {};\n }\n for (var i = 0; i < hooksToMerge.length; i++) {\n var key = hooksToMerge[i];\n var fromParent = data.hook[key];\n var ours = hooks[key];\n data.hook[key] = fromParent ? mergeHook$1(ours, fromParent) : ours;\n }\n}\n\nfunction mergeHook$1 (one, two) {\n return function (a, b, c, d) {\n one(a, b, c, d);\n two(a, b, c, d);\n }\n}\n\n/* */\n\nfunction mergeVNodeHook (def, hookKey, hook, key) {\n key = key + hookKey;\n var injectedHash = def.__injected || (def.__injected = {});\n if (!injectedHash[key]) {\n injectedHash[key] = true;\n var oldHook = def[hookKey];\n if (oldHook) {\n def[hookKey] = function () {\n oldHook.apply(this, arguments);\n hook.apply(this, arguments);\n };\n } else {\n def[hookKey] = hook;\n }\n }\n}\n\n/* */\n\nvar normalizeEvent = cached(function (name) {\n var once = name.charAt(0) === '~'; // Prefixed last, checked first\n name = once ? name.slice(1) : name;\n var capture = name.charAt(0) === '!';\n name = capture ? name.slice(1) : name;\n return {\n name: name,\n once: once,\n capture: capture\n }\n});\n\nfunction createEventHandle (fn) {\n var handle = {\n fn: fn,\n invoker: function () {\n var arguments$1 = arguments;\n\n var fn = handle.fn;\n if (Array.isArray(fn)) {\n for (var i = 0; i < fn.length; i++) {\n fn[i].apply(null, arguments$1);\n }\n } else {\n fn.apply(null, arguments);\n }\n }\n };\n return handle\n}\n\nfunction updateListeners (\n on,\n oldOn,\n add,\n remove$$1,\n vm\n) {\n var name, cur, old, event;\n for (name in on) {\n cur = on[name];\n old = oldOn[name];\n event = normalizeEvent(name);\n if (!cur) {\n \"production\" !== 'production' && warn(\n \"Invalid handler for event \\\"\" + (event.name) + \"\\\": got \" + String(cur),\n vm\n );\n } else if (!old) {\n if (!cur.invoker) {\n cur = on[name] = createEventHandle(cur);\n }\n add(event.name, cur.invoker, event.once, event.capture);\n } else if (cur !== old) {\n old.fn = cur;\n on[name] = old;\n }\n }\n for (name in oldOn) {\n if (!on[name]) {\n event = normalizeEvent(name);\n remove$$1(event.name, oldOn[name].invoker, event.capture);\n }\n }\n}\n\n/* */\n\n// The template compiler attempts to minimize the need for normalization by\n// statically analyzing the template at compile time.\n//\n// For plain HTML markup, normalization can be completely skipped because the\n// generated render function is guaranteed to return Array<VNode>. There are\n// two cases where extra normalization is needed:\n\n// 1. When the children contains components - because a functional component\n// may return an Array instead of a single root. In this case, just a simple\n// nomralization is needed - if any child is an Array, we flatten the whole\n// thing with Array.prototype.concat. It is guaranteed to be only 1-level deep\n// because functional components already normalize their own children.\nfunction simpleNormalizeChildren (children) {\n for (var i = 0; i < children.length; i++) {\n if (Array.isArray(children[i])) {\n return Array.prototype.concat.apply([], children)\n }\n }\n return children\n}\n\n// 2. When the children contains constrcuts that always generated nested Arrays,\n// e.g. <template>, <slot>, v-for, or when the children is provided by user\n// with hand-written render functions / JSX. In such cases a full normalization\n// is needed to cater to all possible types of children values.\nfunction normalizeChildren (children) {\n return isPrimitive(children)\n ? [createTextVNode(children)]\n : Array.isArray(children)\n ? normalizeArrayChildren(children)\n : undefined\n}\n\nfunction normalizeArrayChildren (children, nestedIndex) {\n var res = [];\n var i, c, last;\n for (i = 0; i < children.length; i++) {\n c = children[i];\n if (c == null || typeof c === 'boolean') { continue }\n last = res[res.length - 1];\n // nested\n if (Array.isArray(c)) {\n res.push.apply(res, normalizeArrayChildren(c, ((nestedIndex || '') + \"_\" + i)));\n } else if (isPrimitive(c)) {\n if (last && last.text) {\n last.text += String(c);\n } else if (c !== '') {\n // convert primitive to vnode\n res.push(createTextVNode(c));\n }\n } else {\n if (c.text && last && last.text) {\n res[res.length - 1] = createTextVNode(last.text + c.text);\n } else {\n // default key for nested array children (likely generated by v-for)\n if (c.tag && c.key == null && nestedIndex != null) {\n c.key = \"__vlist\" + nestedIndex + \"_\" + i + \"__\";\n }\n res.push(c);\n }\n }\n }\n return res\n}\n\n/* */\n\nfunction getFirstComponentChild (children) {\n return children && children.filter(function (c) { return c && c.componentOptions; })[0]\n}\n\n/* */\n\nvar SIMPLE_NORMALIZE = 1;\nvar ALWAYS_NORMALIZE = 2;\n\n// wrapper function for providing a more flexible interface\n// without getting yelled at by flow\nfunction createElement (\n context,\n tag,\n data,\n children,\n normalizationType,\n alwaysNormalize\n) {\n if (Array.isArray(data) || isPrimitive(data)) {\n normalizationType = children;\n children = data;\n data = undefined;\n }\n if (alwaysNormalize) { normalizationType = ALWAYS_NORMALIZE; }\n return _createElement(context, tag, data, children, normalizationType)\n}\n\nfunction _createElement (\n context,\n tag,\n data,\n children,\n normalizationType\n) {\n if (data && data.__ob__) {\n \"production\" !== 'production' && warn(\n \"Avoid using observed data object as vnode data: \" + (JSON.stringify(data)) + \"\\n\" +\n 'Always create fresh vnode data objects in each render!',\n context\n );\n return createEmptyVNode()\n }\n if (!tag) {\n // in case of component :is set to falsy value\n return createEmptyVNode()\n }\n // support single function children as default scoped slot\n if (Array.isArray(children) &&\n typeof children[0] === 'function') {\n data = data || {};\n data.scopedSlots = { default: children[0] };\n children.length = 0;\n }\n if (normalizationType === ALWAYS_NORMALIZE) {\n children = normalizeChildren(children);\n } else if (normalizationType === SIMPLE_NORMALIZE) {\n children = simpleNormalizeChildren(children);\n }\n var vnode, ns;\n if (typeof tag === 'string') {\n var Ctor;\n ns = config.getTagNamespace(tag);\n if (config.isReservedTag(tag)) {\n // platform built-in elements\n vnode = new VNode(\n config.parsePlatformTagName(tag), data, children,\n undefined, undefined, context\n );\n } else if ((Ctor = resolveAsset(context.$options, 'components', tag))) {\n // component\n vnode = createComponent(Ctor, data, context, children, tag);\n } else {\n // unknown or unlisted namespaced elements\n // check at runtime because it may get assigned a namespace when its\n // parent normalizes children\n vnode = new VNode(\n tag, data, children,\n undefined, undefined, context\n );\n }\n } else {\n // direct component options / constructor\n vnode = createComponent(tag, data, context, children);\n }\n if (vnode) {\n if (ns) { applyNS(vnode, ns); }\n return vnode\n } else {\n return createEmptyVNode()\n }\n}\n\nfunction applyNS (vnode, ns) {\n vnode.ns = ns;\n if (vnode.tag === 'foreignObject') {\n // use default namespace inside foreignObject\n return\n }\n if (vnode.children) {\n for (var i = 0, l = vnode.children.length; i < l; i++) {\n var child = vnode.children[i];\n if (child.tag && !child.ns) {\n applyNS(child, ns);\n }\n }\n }\n}\n\n/* */\n\nfunction initRender (vm) {\n vm.$vnode = null; // the placeholder node in parent tree\n vm._vnode = null; // the root of the child tree\n vm._staticTrees = null;\n var parentVnode = vm.$options._parentVnode;\n var renderContext = parentVnode && parentVnode.context;\n vm.$slots = resolveSlots(vm.$options._renderChildren, renderContext);\n vm.$scopedSlots = {};\n // bind the createElement fn to this instance\n // so that we get proper render context inside it.\n // args order: tag, data, children, normalizationType, alwaysNormalize\n // internal version is used by render functions compiled from templates\n vm._c = function (a, b, c, d) { return createElement(vm, a, b, c, d, false); };\n // normalization is always applied for the public version, used in\n // user-written render functions.\n vm.$createElement = function (a, b, c, d) { return createElement(vm, a, b, c, d, true); };\n}\n\nfunction renderMixin (Vue) {\n Vue.prototype.$nextTick = function (fn) {\n return nextTick(fn, this)\n };\n\n Vue.prototype._render = function () {\n var vm = this;\n var ref = vm.$options;\n var render = ref.render;\n var staticRenderFns = ref.staticRenderFns;\n var _parentVnode = ref._parentVnode;\n\n if (vm._isMounted) {\n // clone slot nodes on re-renders\n for (var key in vm.$slots) {\n vm.$slots[key] = cloneVNodes(vm.$slots[key]);\n }\n }\n\n if (_parentVnode && _parentVnode.data.scopedSlots) {\n vm.$scopedSlots = _parentVnode.data.scopedSlots;\n }\n\n if (staticRenderFns && !vm._staticTrees) {\n vm._staticTrees = [];\n }\n // set parent vnode. this allows render functions to have access\n // to the data on the placeholder node.\n vm.$vnode = _parentVnode;\n // render self\n var vnode;\n try {\n vnode = render.call(vm._renderProxy, vm.$createElement);\n } catch (e) {\n /* istanbul ignore else */\n if (config.errorHandler) {\n config.errorHandler.call(null, e, vm);\n } else {\n if (false) {\n warn((\"Error when rendering \" + (formatComponentName(vm)) + \":\"));\n }\n throw e\n }\n // return previous vnode to prevent render error causing blank component\n vnode = vm._vnode;\n }\n // return empty vnode in case the render function errored out\n if (!(vnode instanceof VNode)) {\n if (false) {\n warn(\n 'Multiple root nodes returned from render function. Render function ' +\n 'should return a single root node.',\n vm\n );\n }\n vnode = createEmptyVNode();\n }\n // set parent\n vnode.parent = _parentVnode;\n return vnode\n };\n\n // toString for mustaches\n Vue.prototype._s = _toString;\n // convert text to vnode\n Vue.prototype._v = createTextVNode;\n // number conversion\n Vue.prototype._n = toNumber;\n // empty vnode\n Vue.prototype._e = createEmptyVNode;\n // loose equal\n Vue.prototype._q = looseEqual;\n // loose indexOf\n Vue.prototype._i = looseIndexOf;\n\n // render static tree by index\n Vue.prototype._m = function renderStatic (\n index,\n isInFor\n ) {\n var tree = this._staticTrees[index];\n // if has already-rendered static tree and not inside v-for,\n // we can reuse the same tree by doing a shallow clone.\n if (tree && !isInFor) {\n return Array.isArray(tree)\n ? cloneVNodes(tree)\n : cloneVNode(tree)\n }\n // otherwise, render a fresh tree.\n tree = this._staticTrees[index] = this.$options.staticRenderFns[index].call(this._renderProxy);\n markStatic(tree, (\"__static__\" + index), false);\n return tree\n };\n\n // mark node as static (v-once)\n Vue.prototype._o = function markOnce (\n tree,\n index,\n key\n ) {\n markStatic(tree, (\"__once__\" + index + (key ? (\"_\" + key) : \"\")), true);\n return tree\n };\n\n function markStatic (tree, key, isOnce) {\n if (Array.isArray(tree)) {\n for (var i = 0; i < tree.length; i++) {\n if (tree[i] && typeof tree[i] !== 'string') {\n markStaticNode(tree[i], (key + \"_\" + i), isOnce);\n }\n }\n } else {\n markStaticNode(tree, key, isOnce);\n }\n }\n\n function markStaticNode (node, key, isOnce) {\n node.isStatic = true;\n node.key = key;\n node.isOnce = isOnce;\n }\n\n // filter resolution helper\n Vue.prototype._f = function resolveFilter (id) {\n return resolveAsset(this.$options, 'filters', id, true) || identity\n };\n\n // render v-for\n Vue.prototype._l = function renderList (\n val,\n render\n ) {\n var ret, i, l, keys, key;\n if (Array.isArray(val) || typeof val === 'string') {\n ret = new Array(val.length);\n for (i = 0, l = val.length; i < l; i++) {\n ret[i] = render(val[i], i);\n }\n } else if (typeof val === 'number') {\n ret = new Array(val);\n for (i = 0; i < val; i++) {\n ret[i] = render(i + 1, i);\n }\n } else if (isObject(val)) {\n keys = Object.keys(val);\n ret = new Array(keys.length);\n for (i = 0, l = keys.length; i < l; i++) {\n key = keys[i];\n ret[i] = render(val[key], key, i);\n }\n }\n return ret\n };\n\n // renderSlot\n Vue.prototype._t = function (\n name,\n fallback,\n props,\n bindObject\n ) {\n var scopedSlotFn = this.$scopedSlots[name];\n if (scopedSlotFn) { // scoped slot\n props = props || {};\n if (bindObject) {\n extend(props, bindObject);\n }\n return scopedSlotFn(props) || fallback\n } else {\n var slotNodes = this.$slots[name];\n // warn duplicate slot usage\n if (slotNodes && \"production\" !== 'production') {\n slotNodes._rendered && warn(\n \"Duplicate presence of slot \\\"\" + name + \"\\\" found in the same render tree \" +\n \"- this will likely cause render errors.\",\n this\n );\n slotNodes._rendered = true;\n }\n return slotNodes || fallback\n }\n };\n\n // apply v-bind object\n Vue.prototype._b = function bindProps (\n data,\n tag,\n value,\n asProp\n ) {\n if (value) {\n if (!isObject(value)) {\n \"production\" !== 'production' && warn(\n 'v-bind without argument expects an Object or Array value',\n this\n );\n } else {\n if (Array.isArray(value)) {\n value = toObject(value);\n }\n for (var key in value) {\n if (key === 'class' || key === 'style') {\n data[key] = value[key];\n } else {\n var type = data.attrs && data.attrs.type;\n var hash = asProp || config.mustUseProp(tag, type, key)\n ? data.domProps || (data.domProps = {})\n : data.attrs || (data.attrs = {});\n hash[key] = value[key];\n }\n }\n }\n }\n return data\n };\n\n // check v-on keyCodes\n Vue.prototype._k = function checkKeyCodes (\n eventKeyCode,\n key,\n builtInAlias\n ) {\n var keyCodes = config.keyCodes[key] || builtInAlias;\n if (Array.isArray(keyCodes)) {\n return keyCodes.indexOf(eventKeyCode) === -1\n } else {\n return keyCodes !== eventKeyCode\n }\n };\n}\n\nfunction resolveSlots (\n children,\n context\n) {\n var slots = {};\n if (!children) {\n return slots\n }\n var defaultSlot = [];\n var name, child;\n for (var i = 0, l = children.length; i < l; i++) {\n child = children[i];\n // named slots should only be respected if the vnode was rendered in the\n // same context.\n if ((child.context === context || child.functionalContext === context) &&\n child.data && (name = child.data.slot)) {\n var slot = (slots[name] || (slots[name] = []));\n if (child.tag === 'template') {\n slot.push.apply(slot, child.children);\n } else {\n slot.push(child);\n }\n } else {\n defaultSlot.push(child);\n }\n }\n // ignore single whitespace\n if (defaultSlot.length && !(\n defaultSlot.length === 1 &&\n (defaultSlot[0].text === ' ' || defaultSlot[0].isComment)\n )) {\n slots.default = defaultSlot;\n }\n return slots\n}\n\n/* */\n\nfunction initEvents (vm) {\n vm._events = Object.create(null);\n vm._hasHookEvent = false;\n // init parent attached events\n var listeners = vm.$options._parentListeners;\n if (listeners) {\n updateComponentListeners(vm, listeners);\n }\n}\n\nvar target;\n\nfunction add$1 (event, fn, once) {\n if (once) {\n target.$once(event, fn);\n } else {\n target.$on(event, fn);\n }\n}\n\nfunction remove$2 (event, fn) {\n target.$off(event, fn);\n}\n\nfunction updateComponentListeners (\n vm,\n listeners,\n oldListeners\n) {\n target = vm;\n updateListeners(listeners, oldListeners || {}, add$1, remove$2, vm);\n}\n\nfunction eventsMixin (Vue) {\n var hookRE = /^hook:/;\n Vue.prototype.$on = function (event, fn) {\n var vm = this;(vm._events[event] || (vm._events[event] = [])).push(fn);\n // optimize hook:event cost by using a boolean flag marked at registration\n // instead of a hash lookup\n if (hookRE.test(event)) {\n vm._hasHookEvent = true;\n }\n return vm\n };\n\n Vue.prototype.$once = function (event, fn) {\n var vm = this;\n function on () {\n vm.$off(event, on);\n fn.apply(vm, arguments);\n }\n on.fn = fn;\n vm.$on(event, on);\n return vm\n };\n\n Vue.prototype.$off = function (event, fn) {\n var vm = this;\n // all\n if (!arguments.length) {\n vm._events = Object.create(null);\n return vm\n }\n // specific event\n var cbs = vm._events[event];\n if (!cbs) {\n return vm\n }\n if (arguments.length === 1) {\n vm._events[event] = null;\n return vm\n }\n // specific handler\n var cb;\n var i = cbs.length;\n while (i--) {\n cb = cbs[i];\n if (cb === fn || cb.fn === fn) {\n cbs.splice(i, 1);\n break\n }\n }\n return vm\n };\n\n Vue.prototype.$emit = function (event) {\n var vm = this;\n var cbs = vm._events[event];\n if (cbs) {\n cbs = cbs.length > 1 ? toArray(cbs) : cbs;\n var args = toArray(arguments, 1);\n for (var i = 0, l = cbs.length; i < l; i++) {\n cbs[i].apply(vm, args);\n }\n }\n return vm\n };\n}\n\n/* */\n\nvar activeInstance = null;\n\nfunction initLifecycle (vm) {\n var options = vm.$options;\n\n // locate first non-abstract parent\n var parent = options.parent;\n if (parent && !options.abstract) {\n while (parent.$options.abstract && parent.$parent) {\n parent = parent.$parent;\n }\n parent.$children.push(vm);\n }\n\n vm.$parent = parent;\n vm.$root = parent ? parent.$root : vm;\n\n vm.$children = [];\n vm.$refs = {};\n\n vm._watcher = null;\n vm._inactive = false;\n vm._isMounted = false;\n vm._isDestroyed = false;\n vm._isBeingDestroyed = false;\n}\n\nfunction lifecycleMixin (Vue) {\n Vue.prototype._mount = function (\n el,\n hydrating\n ) {\n var vm = this;\n vm.$el = el;\n if (!vm.$options.render) {\n vm.$options.render = createEmptyVNode;\n if (false) {\n /* istanbul ignore if */\n if (vm.$options.template && vm.$options.template.charAt(0) !== '#') {\n warn(\n 'You are using the runtime-only build of Vue where the template ' +\n 'option is not available. Either pre-compile the templates into ' +\n 'render functions, or use the compiler-included build.',\n vm\n );\n } else {\n warn(\n 'Failed to mount component: template or render function not defined.',\n vm\n );\n }\n }\n }\n callHook(vm, 'beforeMount');\n vm._watcher = new Watcher(vm, function updateComponent () {\n vm._update(vm._render(), hydrating);\n }, noop);\n hydrating = false;\n // manually mounted instance, call mounted on self\n // mounted is called for render-created child components in its inserted hook\n if (vm.$vnode == null) {\n vm._isMounted = true;\n callHook(vm, 'mounted');\n }\n return vm\n };\n\n Vue.prototype._update = function (vnode, hydrating) {\n var vm = this;\n if (vm._isMounted) {\n callHook(vm, 'beforeUpdate');\n }\n var prevEl = vm.$el;\n var prevVnode = vm._vnode;\n var prevActiveInstance = activeInstance;\n activeInstance = vm;\n vm._vnode = vnode;\n // Vue.prototype.__patch__ is injected in entry points\n // based on the rendering backend used.\n if (!prevVnode) {\n // initial render\n vm.$el = vm.__patch__(\n vm.$el, vnode, hydrating, false /* removeOnly */,\n vm.$options._parentElm,\n vm.$options._refElm\n );\n } else {\n // updates\n vm.$el = vm.__patch__(prevVnode, vnode);\n }\n activeInstance = prevActiveInstance;\n // update __vue__ reference\n if (prevEl) {\n prevEl.__vue__ = null;\n }\n if (vm.$el) {\n vm.$el.__vue__ = vm;\n }\n // if parent is an HOC, update its $el as well\n if (vm.$vnode && vm.$parent && vm.$vnode === vm.$parent._vnode) {\n vm.$parent.$el = vm.$el;\n }\n // updated hook is called by the scheduler to ensure that children are\n // updated in a parent's updated hook.\n };\n\n Vue.prototype._updateFromParent = function (\n propsData,\n listeners,\n parentVnode,\n renderChildren\n ) {\n var vm = this;\n var hasChildren = !!(vm.$options._renderChildren || renderChildren);\n vm.$options._parentVnode = parentVnode;\n vm.$vnode = parentVnode; // update vm's placeholder node without re-render\n if (vm._vnode) { // update child tree's parent\n vm._vnode.parent = parentVnode;\n }\n vm.$options._renderChildren = renderChildren;\n // update props\n if (propsData && vm.$options.props) {\n observerState.shouldConvert = false;\n if (false) {\n observerState.isSettingProps = true;\n }\n var propKeys = vm.$options._propKeys || [];\n for (var i = 0; i < propKeys.length; i++) {\n var key = propKeys[i];\n vm[key] = validateProp(key, vm.$options.props, propsData, vm);\n }\n observerState.shouldConvert = true;\n if (false) {\n observerState.isSettingProps = false;\n }\n vm.$options.propsData = propsData;\n }\n // update listeners\n if (listeners) {\n var oldListeners = vm.$options._parentListeners;\n vm.$options._parentListeners = listeners;\n updateComponentListeners(vm, listeners, oldListeners);\n }\n // resolve slots + force update if has children\n if (hasChildren) {\n vm.$slots = resolveSlots(renderChildren, parentVnode.context);\n vm.$forceUpdate();\n }\n };\n\n Vue.prototype.$forceUpdate = function () {\n var vm = this;\n if (vm._watcher) {\n vm._watcher.update();\n }\n };\n\n Vue.prototype.$destroy = function () {\n var vm = this;\n if (vm._isBeingDestroyed) {\n return\n }\n callHook(vm, 'beforeDestroy');\n vm._isBeingDestroyed = true;\n // remove self from parent\n var parent = vm.$parent;\n if (parent && !parent._isBeingDestroyed && !vm.$options.abstract) {\n remove$1(parent.$children, vm);\n }\n // teardown watchers\n if (vm._watcher) {\n vm._watcher.teardown();\n }\n var i = vm._watchers.length;\n while (i--) {\n vm._watchers[i].teardown();\n }\n // remove reference from data ob\n // frozen object may not have observer.\n if (vm._data.__ob__) {\n vm._data.__ob__.vmCount--;\n }\n // call the last hook...\n vm._isDestroyed = true;\n callHook(vm, 'destroyed');\n // turn off all instance listeners.\n vm.$off();\n // remove __vue__ reference\n if (vm.$el) {\n vm.$el.__vue__ = null;\n }\n // invoke destroy hooks on current rendered tree\n vm.__patch__(vm._vnode, null);\n };\n}\n\nfunction callHook (vm, hook) {\n var handlers = vm.$options[hook];\n if (handlers) {\n for (var i = 0, j = handlers.length; i < j; i++) {\n handlers[i].call(vm);\n }\n }\n if (vm._hasHookEvent) {\n vm.$emit('hook:' + hook);\n }\n}\n\n/* */\n\n\nvar queue = [];\nvar has$1 = {};\nvar circular = {};\nvar waiting = false;\nvar flushing = false;\nvar index = 0;\n\n/**\n * Reset the scheduler's state.\n */\nfunction resetSchedulerState () {\n queue.length = 0;\n has$1 = {};\n if (false) {\n circular = {};\n }\n waiting = flushing = false;\n}\n\n/**\n * Flush both queues and run the watchers.\n */\nfunction flushSchedulerQueue () {\n flushing = true;\n var watcher, id, vm;\n\n // Sort queue before flush.\n // This ensures that:\n // 1. Components are updated from parent to child. (because parent is always\n // created before the child)\n // 2. A component's user watchers are run before its render watcher (because\n // user watchers are created before the render watcher)\n // 3. If a component is destroyed during a parent component's watcher run,\n // its watchers can be skipped.\n queue.sort(function (a, b) { return a.id - b.id; });\n\n // do not cache length because more watchers might be pushed\n // as we run existing watchers\n for (index = 0; index < queue.length; index++) {\n watcher = queue[index];\n id = watcher.id;\n has$1[id] = null;\n watcher.run();\n // in dev build, check and stop circular updates.\n if (false) {\n circular[id] = (circular[id] || 0) + 1;\n if (circular[id] > config._maxUpdateCount) {\n warn(\n 'You may have an infinite update loop ' + (\n watcher.user\n ? (\"in watcher with expression \\\"\" + (watcher.expression) + \"\\\"\")\n : \"in a component render function.\"\n ),\n watcher.vm\n );\n break\n }\n }\n }\n\n // call updated hooks\n index = queue.length;\n while (index--) {\n watcher = queue[index];\n vm = watcher.vm;\n if (vm._watcher === watcher && vm._isMounted) {\n callHook(vm, 'updated');\n }\n }\n\n // devtool hook\n /* istanbul ignore if */\n if (devtools && config.devtools) {\n devtools.emit('flush');\n }\n\n resetSchedulerState();\n}\n\n/**\n * Push a watcher into the watcher queue.\n * Jobs with duplicate IDs will be skipped unless it's\n * pushed when the queue is being flushed.\n */\nfunction queueWatcher (watcher) {\n var id = watcher.id;\n if (has$1[id] == null) {\n has$1[id] = true;\n if (!flushing) {\n queue.push(watcher);\n } else {\n // if already flushing, splice the watcher based on its id\n // if already past its id, it will be run next immediately.\n var i = queue.length - 1;\n while (i >= 0 && queue[i].id > watcher.id) {\n i--;\n }\n queue.splice(Math.max(i, index) + 1, 0, watcher);\n }\n // queue the flush\n if (!waiting) {\n waiting = true;\n nextTick(flushSchedulerQueue);\n }\n }\n}\n\n/* */\n\nvar uid$2 = 0;\n\n/**\n * A watcher parses an expression, collects dependencies,\n * and fires callback when the expression value changes.\n * This is used for both the $watch() api and directives.\n */\nvar Watcher = function Watcher (\n vm,\n expOrFn,\n cb,\n options\n) {\n this.vm = vm;\n vm._watchers.push(this);\n // options\n if (options) {\n this.deep = !!options.deep;\n this.user = !!options.user;\n this.lazy = !!options.lazy;\n this.sync = !!options.sync;\n } else {\n this.deep = this.user = this.lazy = this.sync = false;\n }\n this.cb = cb;\n this.id = ++uid$2; // uid for batching\n this.active = true;\n this.dirty = this.lazy; // for lazy watchers\n this.deps = [];\n this.newDeps = [];\n this.depIds = new _Set();\n this.newDepIds = new _Set();\n this.expression = false\n ? expOrFn.toString()\n : '';\n // parse expression for getter\n if (typeof expOrFn === 'function') {\n this.getter = expOrFn;\n } else {\n this.getter = parsePath(expOrFn);\n if (!this.getter) {\n this.getter = function () {};\n \"production\" !== 'production' && warn(\n \"Failed watching path: \\\"\" + expOrFn + \"\\\" \" +\n 'Watcher only accepts simple dot-delimited paths. ' +\n 'For full control, use a function instead.',\n vm\n );\n }\n }\n this.value = this.lazy\n ? undefined\n : this.get();\n};\n\n/**\n * Evaluate the getter, and re-collect dependencies.\n */\nWatcher.prototype.get = function get () {\n pushTarget(this);\n var value = this.getter.call(this.vm, this.vm);\n // \"touch\" every property so they are all tracked as\n // dependencies for deep watching\n if (this.deep) {\n traverse(value);\n }\n popTarget();\n this.cleanupDeps();\n return value\n};\n\n/**\n * Add a dependency to this directive.\n */\nWatcher.prototype.addDep = function addDep (dep) {\n var id = dep.id;\n if (!this.newDepIds.has(id)) {\n this.newDepIds.add(id);\n this.newDeps.push(dep);\n if (!this.depIds.has(id)) {\n dep.addSub(this);\n }\n }\n};\n\n/**\n * Clean up for dependency collection.\n */\nWatcher.prototype.cleanupDeps = function cleanupDeps () {\n var this$1 = this;\n\n var i = this.deps.length;\n while (i--) {\n var dep = this$1.deps[i];\n if (!this$1.newDepIds.has(dep.id)) {\n dep.removeSub(this$1);\n }\n }\n var tmp = this.depIds;\n this.depIds = this.newDepIds;\n this.newDepIds = tmp;\n this.newDepIds.clear();\n tmp = this.deps;\n this.deps = this.newDeps;\n this.newDeps = tmp;\n this.newDeps.length = 0;\n};\n\n/**\n * Subscriber interface.\n * Will be called when a dependency changes.\n */\nWatcher.prototype.update = function update () {\n /* istanbul ignore else */\n if (this.lazy) {\n this.dirty = true;\n } else if (this.sync) {\n this.run();\n } else {\n queueWatcher(this);\n }\n};\n\n/**\n * Scheduler job interface.\n * Will be called by the scheduler.\n */\nWatcher.prototype.run = function run () {\n if (this.active) {\n var value = this.get();\n if (\n value !== this.value ||\n // Deep watchers and watchers on Object/Arrays should fire even\n // when the value is the same, because the value may\n // have mutated.\n isObject(value) ||\n this.deep\n ) {\n // set new value\n var oldValue = this.value;\n this.value = value;\n if (this.user) {\n try {\n this.cb.call(this.vm, value, oldValue);\n } catch (e) {\n /* istanbul ignore else */\n if (config.errorHandler) {\n config.errorHandler.call(null, e, this.vm);\n } else {\n \"production\" !== 'production' && warn(\n (\"Error in watcher \\\"\" + (this.expression) + \"\\\"\"),\n this.vm\n );\n throw e\n }\n }\n } else {\n this.cb.call(this.vm, value, oldValue);\n }\n }\n }\n};\n\n/**\n * Evaluate the value of the watcher.\n * This only gets called for lazy watchers.\n */\nWatcher.prototype.evaluate = function evaluate () {\n this.value = this.get();\n this.dirty = false;\n};\n\n/**\n * Depend on all deps collected by this watcher.\n */\nWatcher.prototype.depend = function depend () {\n var this$1 = this;\n\n var i = this.deps.length;\n while (i--) {\n this$1.deps[i].depend();\n }\n};\n\n/**\n * Remove self from all dependencies' subscriber list.\n */\nWatcher.prototype.teardown = function teardown () {\n var this$1 = this;\n\n if (this.active) {\n // remove self from vm's watcher list\n // this is a somewhat expensive operation so we skip it\n // if the vm is being destroyed.\n if (!this.vm._isBeingDestroyed) {\n remove$1(this.vm._watchers, this);\n }\n var i = this.deps.length;\n while (i--) {\n this$1.deps[i].removeSub(this$1);\n }\n this.active = false;\n }\n};\n\n/**\n * Recursively traverse an object to evoke all converted\n * getters, so that every nested property inside the object\n * is collected as a \"deep\" dependency.\n */\nvar seenObjects = new _Set();\nfunction traverse (val) {\n seenObjects.clear();\n _traverse(val, seenObjects);\n}\n\nfunction _traverse (val, seen) {\n var i, keys;\n var isA = Array.isArray(val);\n if ((!isA && !isObject(val)) || !Object.isExtensible(val)) {\n return\n }\n if (val.__ob__) {\n var depId = val.__ob__.dep.id;\n if (seen.has(depId)) {\n return\n }\n seen.add(depId);\n }\n if (isA) {\n i = val.length;\n while (i--) { _traverse(val[i], seen); }\n } else {\n keys = Object.keys(val);\n i = keys.length;\n while (i--) { _traverse(val[keys[i]], seen); }\n }\n}\n\n/* */\n\nfunction initState (vm) {\n vm._watchers = [];\n var opts = vm.$options;\n if (opts.props) { initProps(vm, opts.props); }\n if (opts.methods) { initMethods(vm, opts.methods); }\n if (opts.data) {\n initData(vm);\n } else {\n observe(vm._data = {}, true /* asRootData */);\n }\n if (opts.computed) { initComputed(vm, opts.computed); }\n if (opts.watch) { initWatch(vm, opts.watch); }\n}\n\nvar isReservedProp = { key: 1, ref: 1, slot: 1 };\n\nfunction initProps (vm, props) {\n var propsData = vm.$options.propsData || {};\n var keys = vm.$options._propKeys = Object.keys(props);\n var isRoot = !vm.$parent;\n // root instance props should be converted\n observerState.shouldConvert = isRoot;\n var loop = function ( i ) {\n var key = keys[i];\n /* istanbul ignore else */\n if (false) {\n if (isReservedProp[key]) {\n warn(\n (\"\\\"\" + key + \"\\\" is a reserved attribute and cannot be used as component prop.\"),\n vm\n );\n }\n defineReactive$$1(vm, key, validateProp(key, props, propsData, vm), function () {\n if (vm.$parent && !observerState.isSettingProps) {\n warn(\n \"Avoid mutating a prop directly since the value will be \" +\n \"overwritten whenever the parent component re-renders. \" +\n \"Instead, use a data or computed property based on the prop's \" +\n \"value. Prop being mutated: \\\"\" + key + \"\\\"\",\n vm\n );\n }\n });\n } else {\n defineReactive$$1(vm, key, validateProp(key, props, propsData, vm));\n }\n };\n\n for (var i = 0; i < keys.length; i++) loop( i );\n observerState.shouldConvert = true;\n}\n\nfunction initData (vm) {\n var data = vm.$options.data;\n data = vm._data = typeof data === 'function'\n ? data.call(vm)\n : data || {};\n if (!isPlainObject(data)) {\n data = {};\n \"production\" !== 'production' && warn(\n 'data functions should return an object:\\n' +\n 'https://vuejs.org/v2/guide/components.html#data-Must-Be-a-Function',\n vm\n );\n }\n // proxy data on instance\n var keys = Object.keys(data);\n var props = vm.$options.props;\n var i = keys.length;\n while (i--) {\n if (props && hasOwn(props, keys[i])) {\n \"production\" !== 'production' && warn(\n \"The data property \\\"\" + (keys[i]) + \"\\\" is already declared as a prop. \" +\n \"Use prop default value instead.\",\n vm\n );\n } else {\n proxy(vm, keys[i]);\n }\n }\n // observe data\n observe(data, true /* asRootData */);\n}\n\nvar computedSharedDefinition = {\n enumerable: true,\n configurable: true,\n get: noop,\n set: noop\n};\n\nfunction initComputed (vm, computed) {\n for (var key in computed) {\n /* istanbul ignore if */\n if (false) {\n warn(\n \"existing instance property \\\"\" + key + \"\\\" will be \" +\n \"overwritten by a computed property with the same name.\",\n vm\n );\n }\n var userDef = computed[key];\n if (typeof userDef === 'function') {\n computedSharedDefinition.get = makeComputedGetter(userDef, vm);\n computedSharedDefinition.set = noop;\n } else {\n computedSharedDefinition.get = userDef.get\n ? userDef.cache !== false\n ? makeComputedGetter(userDef.get, vm)\n : bind$1(userDef.get, vm)\n : noop;\n computedSharedDefinition.set = userDef.set\n ? bind$1(userDef.set, vm)\n : noop;\n }\n Object.defineProperty(vm, key, computedSharedDefinition);\n }\n}\n\nfunction makeComputedGetter (getter, owner) {\n var watcher = new Watcher(owner, getter, noop, {\n lazy: true\n });\n return function computedGetter () {\n if (watcher.dirty) {\n watcher.evaluate();\n }\n if (Dep.target) {\n watcher.depend();\n }\n return watcher.value\n }\n}\n\nfunction initMethods (vm, methods) {\n for (var key in methods) {\n vm[key] = methods[key] == null ? noop : bind$1(methods[key], vm);\n if (false) {\n warn(\n \"method \\\"\" + key + \"\\\" has an undefined value in the component definition. \" +\n \"Did you reference the function correctly?\",\n vm\n );\n }\n }\n}\n\nfunction initWatch (vm, watch) {\n for (var key in watch) {\n var handler = watch[key];\n if (Array.isArray(handler)) {\n for (var i = 0; i < handler.length; i++) {\n createWatcher(vm, key, handler[i]);\n }\n } else {\n createWatcher(vm, key, handler);\n }\n }\n}\n\nfunction createWatcher (vm, key, handler) {\n var options;\n if (isPlainObject(handler)) {\n options = handler;\n handler = handler.handler;\n }\n if (typeof handler === 'string') {\n handler = vm[handler];\n }\n vm.$watch(key, handler, options);\n}\n\nfunction stateMixin (Vue) {\n // flow somehow has problems with directly declared definition object\n // when using Object.defineProperty, so we have to procedurally build up\n // the object here.\n var dataDef = {};\n dataDef.get = function () {\n return this._data\n };\n if (false) {\n dataDef.set = function (newData) {\n warn(\n 'Avoid replacing instance root $data. ' +\n 'Use nested data properties instead.',\n this\n );\n };\n }\n Object.defineProperty(Vue.prototype, '$data', dataDef);\n\n Vue.prototype.$set = set$1;\n Vue.prototype.$delete = del;\n\n Vue.prototype.$watch = function (\n expOrFn,\n cb,\n options\n ) {\n var vm = this;\n options = options || {};\n options.user = true;\n var watcher = new Watcher(vm, expOrFn, cb, options);\n if (options.immediate) {\n cb.call(vm, watcher.value);\n }\n return function unwatchFn () {\n watcher.teardown();\n }\n };\n}\n\nfunction proxy (vm, key) {\n if (!isReserved(key)) {\n Object.defineProperty(vm, key, {\n configurable: true,\n enumerable: true,\n get: function proxyGetter () {\n return vm._data[key]\n },\n set: function proxySetter (val) {\n vm._data[key] = val;\n }\n });\n }\n}\n\n/* */\n\nvar uid = 0;\n\nfunction initMixin (Vue) {\n Vue.prototype._init = function (options) {\n var vm = this;\n // a uid\n vm._uid = uid++;\n // a flag to avoid this being observed\n vm._isVue = true;\n // merge options\n if (options && options._isComponent) {\n // optimize internal component instantiation\n // since dynamic options merging is pretty slow, and none of the\n // internal component options needs special treatment.\n initInternalComponent(vm, options);\n } else {\n vm.$options = mergeOptions(\n resolveConstructorOptions(vm.constructor),\n options || {},\n vm\n );\n }\n /* istanbul ignore else */\n if (false) {\n initProxy(vm);\n } else {\n vm._renderProxy = vm;\n }\n // expose real self\n vm._self = vm;\n initLifecycle(vm);\n initEvents(vm);\n initRender(vm);\n callHook(vm, 'beforeCreate');\n initState(vm);\n callHook(vm, 'created');\n if (vm.$options.el) {\n vm.$mount(vm.$options.el);\n }\n };\n}\n\nfunction initInternalComponent (vm, options) {\n var opts = vm.$options = Object.create(vm.constructor.options);\n // doing this because it's faster than dynamic enumeration.\n opts.parent = options.parent;\n opts.propsData = options.propsData;\n opts._parentVnode = options._parentVnode;\n opts._parentListeners = options._parentListeners;\n opts._renderChildren = options._renderChildren;\n opts._componentTag = options._componentTag;\n opts._parentElm = options._parentElm;\n opts._refElm = options._refElm;\n if (options.render) {\n opts.render = options.render;\n opts.staticRenderFns = options.staticRenderFns;\n }\n}\n\nfunction resolveConstructorOptions (Ctor) {\n var options = Ctor.options;\n if (Ctor.super) {\n var superOptions = Ctor.super.options;\n var cachedSuperOptions = Ctor.superOptions;\n var extendOptions = Ctor.extendOptions;\n if (superOptions !== cachedSuperOptions) {\n // super option changed\n Ctor.superOptions = superOptions;\n extendOptions.render = options.render;\n extendOptions.staticRenderFns = options.staticRenderFns;\n extendOptions._scopeId = options._scopeId;\n options = Ctor.options = mergeOptions(superOptions, extendOptions);\n if (options.name) {\n options.components[options.name] = Ctor;\n }\n }\n }\n return options\n}\n\nfunction Vue$3 (options) {\n if (false) {\n warn('Vue is a constructor and should be called with the `new` keyword');\n }\n this._init(options);\n}\n\ninitMixin(Vue$3);\nstateMixin(Vue$3);\neventsMixin(Vue$3);\nlifecycleMixin(Vue$3);\nrenderMixin(Vue$3);\n\n/* */\n\nfunction initUse (Vue) {\n Vue.use = function (plugin) {\n /* istanbul ignore if */\n if (plugin.installed) {\n return\n }\n // additional parameters\n var args = toArray(arguments, 1);\n args.unshift(this);\n if (typeof plugin.install === 'function') {\n plugin.install.apply(plugin, args);\n } else {\n plugin.apply(null, args);\n }\n plugin.installed = true;\n return this\n };\n}\n\n/* */\n\nfunction initMixin$1 (Vue) {\n Vue.mixin = function (mixin) {\n this.options = mergeOptions(this.options, mixin);\n };\n}\n\n/* */\n\nfunction initExtend (Vue) {\n /**\n * Each instance constructor, including Vue, has a unique\n * cid. This enables us to create wrapped \"child\n * constructors\" for prototypal inheritance and cache them.\n */\n Vue.cid = 0;\n var cid = 1;\n\n /**\n * Class inheritance\n */\n Vue.extend = function (extendOptions) {\n extendOptions = extendOptions || {};\n var Super = this;\n var SuperId = Super.cid;\n var cachedCtors = extendOptions._Ctor || (extendOptions._Ctor = {});\n if (cachedCtors[SuperId]) {\n return cachedCtors[SuperId]\n }\n var name = extendOptions.name || Super.options.name;\n if (false) {\n if (!/^[a-zA-Z][\\w-]*$/.test(name)) {\n warn(\n 'Invalid component name: \"' + name + '\". Component names ' +\n 'can only contain alphanumeric characters and the hyphen, ' +\n 'and must start with a letter.'\n );\n }\n }\n var Sub = function VueComponent (options) {\n this._init(options);\n };\n Sub.prototype = Object.create(Super.prototype);\n Sub.prototype.constructor = Sub;\n Sub.cid = cid++;\n Sub.options = mergeOptions(\n Super.options,\n extendOptions\n );\n Sub['super'] = Super;\n // allow further extension/mixin/plugin usage\n Sub.extend = Super.extend;\n Sub.mixin = Super.mixin;\n Sub.use = Super.use;\n // create asset registers, so extended classes\n // can have their private assets too.\n config._assetTypes.forEach(function (type) {\n Sub[type] = Super[type];\n });\n // enable recursive self-lookup\n if (name) {\n Sub.options.components[name] = Sub;\n }\n // keep a reference to the super options at extension time.\n // later at instantiation we can check if Super's options have\n // been updated.\n Sub.superOptions = Super.options;\n Sub.extendOptions = extendOptions;\n // cache constructor\n cachedCtors[SuperId] = Sub;\n return Sub\n };\n}\n\n/* */\n\nfunction initAssetRegisters (Vue) {\n /**\n * Create asset registration methods.\n */\n config._assetTypes.forEach(function (type) {\n Vue[type] = function (\n id,\n definition\n ) {\n if (!definition) {\n return this.options[type + 's'][id]\n } else {\n /* istanbul ignore if */\n if (false) {\n if (type === 'component' && config.isReservedTag(id)) {\n warn(\n 'Do not use built-in or reserved HTML elements as component ' +\n 'id: ' + id\n );\n }\n }\n if (type === 'component' && isPlainObject(definition)) {\n definition.name = definition.name || id;\n definition = this.options._base.extend(definition);\n }\n if (type === 'directive' && typeof definition === 'function') {\n definition = { bind: definition, update: definition };\n }\n this.options[type + 's'][id] = definition;\n return definition\n }\n };\n });\n}\n\n/* */\n\nvar patternTypes = [String, RegExp];\n\nfunction getComponentName (opts) {\n return opts && (opts.Ctor.options.name || opts.tag)\n}\n\nfunction matches (pattern, name) {\n if (typeof pattern === 'string') {\n return pattern.split(',').indexOf(name) > -1\n } else {\n return pattern.test(name)\n }\n}\n\nfunction pruneCache (cache, filter) {\n for (var key in cache) {\n var cachedNode = cache[key];\n if (cachedNode) {\n var name = getComponentName(cachedNode.componentOptions);\n if (name && !filter(name)) {\n pruneCacheEntry(cachedNode);\n cache[key] = null;\n }\n }\n }\n}\n\nfunction pruneCacheEntry (vnode) {\n if (vnode) {\n if (!vnode.componentInstance._inactive) {\n callHook(vnode.componentInstance, 'deactivated');\n }\n vnode.componentInstance.$destroy();\n }\n}\n\nvar KeepAlive = {\n name: 'keep-alive',\n abstract: true,\n\n props: {\n include: patternTypes,\n exclude: patternTypes\n },\n\n created: function created () {\n this.cache = Object.create(null);\n },\n\n destroyed: function destroyed () {\n var this$1 = this;\n\n for (var key in this.cache) {\n pruneCacheEntry(this$1.cache[key]);\n }\n },\n\n watch: {\n include: function include (val) {\n pruneCache(this.cache, function (name) { return matches(val, name); });\n },\n exclude: function exclude (val) {\n pruneCache(this.cache, function (name) { return !matches(val, name); });\n }\n },\n\n render: function render () {\n var vnode = getFirstComponentChild(this.$slots.default);\n var componentOptions = vnode && vnode.componentOptions;\n if (componentOptions) {\n // check pattern\n var name = getComponentName(componentOptions);\n if (name && (\n (this.include && !matches(this.include, name)) ||\n (this.exclude && matches(this.exclude, name))\n )) {\n return vnode\n }\n var key = vnode.key == null\n // same constructor may get registered as different local components\n // so cid alone is not enough (#3269)\n ? componentOptions.Ctor.cid + (componentOptions.tag ? (\"::\" + (componentOptions.tag)) : '')\n : vnode.key;\n if (this.cache[key]) {\n vnode.componentInstance = this.cache[key].componentInstance;\n } else {\n this.cache[key] = vnode;\n }\n vnode.data.keepAlive = true;\n }\n return vnode\n }\n};\n\nvar builtInComponents = {\n KeepAlive: KeepAlive\n};\n\n/* */\n\nfunction initGlobalAPI (Vue) {\n // config\n var configDef = {};\n configDef.get = function () { return config; };\n if (false) {\n configDef.set = function () {\n warn(\n 'Do not replace the Vue.config object, set individual fields instead.'\n );\n };\n }\n Object.defineProperty(Vue, 'config', configDef);\n Vue.util = util;\n Vue.set = set$1;\n Vue.delete = del;\n Vue.nextTick = nextTick;\n\n Vue.options = Object.create(null);\n config._assetTypes.forEach(function (type) {\n Vue.options[type + 's'] = Object.create(null);\n });\n\n // this is used to identify the \"base\" constructor to extend all plain-object\n // components with in Weex's multi-instance scenarios.\n Vue.options._base = Vue;\n\n extend(Vue.options.components, builtInComponents);\n\n initUse(Vue);\n initMixin$1(Vue);\n initExtend(Vue);\n initAssetRegisters(Vue);\n}\n\ninitGlobalAPI(Vue$3);\n\nObject.defineProperty(Vue$3.prototype, '$isServer', {\n get: isServerRendering\n});\n\nVue$3.version = '2.1.10';\n\n/* */\n\n// attributes that should be using props for binding\nvar acceptValue = makeMap('input,textarea,option,select');\nvar mustUseProp = function (tag, type, attr) {\n return (\n (attr === 'value' && acceptValue(tag)) && type !== 'button' ||\n (attr === 'selected' && tag === 'option') ||\n (attr === 'checked' && tag === 'input') ||\n (attr === 'muted' && tag === 'video')\n )\n};\n\nvar isEnumeratedAttr = makeMap('contenteditable,draggable,spellcheck');\n\nvar isBooleanAttr = makeMap(\n 'allowfullscreen,async,autofocus,autoplay,checked,compact,controls,declare,' +\n 'default,defaultchecked,defaultmuted,defaultselected,defer,disabled,' +\n 'enabled,formnovalidate,hidden,indeterminate,inert,ismap,itemscope,loop,multiple,' +\n 'muted,nohref,noresize,noshade,novalidate,nowrap,open,pauseonexit,readonly,' +\n 'required,reversed,scoped,seamless,selected,sortable,translate,' +\n 'truespeed,typemustmatch,visible'\n);\n\nvar xlinkNS = 'http://www.w3.org/1999/xlink';\n\nvar isXlink = function (name) {\n return name.charAt(5) === ':' && name.slice(0, 5) === 'xlink'\n};\n\nvar getXlinkProp = function (name) {\n return isXlink(name) ? name.slice(6, name.length) : ''\n};\n\nvar isFalsyAttrValue = function (val) {\n return val == null || val === false\n};\n\n/* */\n\nfunction genClassForVnode (vnode) {\n var data = vnode.data;\n var parentNode = vnode;\n var childNode = vnode;\n while (childNode.componentInstance) {\n childNode = childNode.componentInstance._vnode;\n if (childNode.data) {\n data = mergeClassData(childNode.data, data);\n }\n }\n while ((parentNode = parentNode.parent)) {\n if (parentNode.data) {\n data = mergeClassData(data, parentNode.data);\n }\n }\n return genClassFromData(data)\n}\n\nfunction mergeClassData (child, parent) {\n return {\n staticClass: concat(child.staticClass, parent.staticClass),\n class: child.class\n ? [child.class, parent.class]\n : parent.class\n }\n}\n\nfunction genClassFromData (data) {\n var dynamicClass = data.class;\n var staticClass = data.staticClass;\n if (staticClass || dynamicClass) {\n return concat(staticClass, stringifyClass(dynamicClass))\n }\n /* istanbul ignore next */\n return ''\n}\n\nfunction concat (a, b) {\n return a ? b ? (a + ' ' + b) : a : (b || '')\n}\n\nfunction stringifyClass (value) {\n var res = '';\n if (!value) {\n return res\n }\n if (typeof value === 'string') {\n return value\n }\n if (Array.isArray(value)) {\n var stringified;\n for (var i = 0, l = value.length; i < l; i++) {\n if (value[i]) {\n if ((stringified = stringifyClass(value[i]))) {\n res += stringified + ' ';\n }\n }\n }\n return res.slice(0, -1)\n }\n if (isObject(value)) {\n for (var key in value) {\n if (value[key]) { res += key + ' '; }\n }\n return res.slice(0, -1)\n }\n /* istanbul ignore next */\n return res\n}\n\n/* */\n\nvar namespaceMap = {\n svg: 'http://www.w3.org/2000/svg',\n math: 'http://www.w3.org/1998/Math/MathML'\n};\n\nvar isHTMLTag = makeMap(\n 'html,body,base,head,link,meta,style,title,' +\n 'address,article,aside,footer,header,h1,h2,h3,h4,h5,h6,hgroup,nav,section,' +\n 'div,dd,dl,dt,figcaption,figure,hr,img,li,main,ol,p,pre,ul,' +\n 'a,b,abbr,bdi,bdo,br,cite,code,data,dfn,em,i,kbd,mark,q,rp,rt,rtc,ruby,' +\n 's,samp,small,span,strong,sub,sup,time,u,var,wbr,area,audio,map,track,video,' +\n 'embed,object,param,source,canvas,script,noscript,del,ins,' +\n 'caption,col,colgroup,table,thead,tbody,td,th,tr,' +\n 'button,datalist,fieldset,form,input,label,legend,meter,optgroup,option,' +\n 'output,progress,select,textarea,' +\n 'details,dialog,menu,menuitem,summary,' +\n 'content,element,shadow,template'\n);\n\n// this map is intentionally selective, only covering SVG elements that may\n// contain child elements.\nvar isSVG = makeMap(\n 'svg,animate,circle,clippath,cursor,defs,desc,ellipse,filter,' +\n 'font-face,g,glyph,image,line,marker,mask,missing-glyph,path,pattern,' +\n 'polygon,polyline,rect,switch,symbol,text,textpath,tspan,use,view',\n true\n);\n\nvar isPreTag = function (tag) { return tag === 'pre'; };\n\nvar isReservedTag = function (tag) {\n return isHTMLTag(tag) || isSVG(tag)\n};\n\nfunction getTagNamespace (tag) {\n if (isSVG(tag)) {\n return 'svg'\n }\n // basic support for MathML\n // note it doesn't support other MathML elements being component roots\n if (tag === 'math') {\n return 'math'\n }\n}\n\nvar unknownElementCache = Object.create(null);\nfunction isUnknownElement (tag) {\n /* istanbul ignore if */\n if (!inBrowser) {\n return true\n }\n if (isReservedTag(tag)) {\n return false\n }\n tag = tag.toLowerCase();\n /* istanbul ignore if */\n if (unknownElementCache[tag] != null) {\n return unknownElementCache[tag]\n }\n var el = document.createElement(tag);\n if (tag.indexOf('-') > -1) {\n // http://stackoverflow.com/a/28210364/1070244\n return (unknownElementCache[tag] = (\n el.constructor === window.HTMLUnknownElement ||\n el.constructor === window.HTMLElement\n ))\n } else {\n return (unknownElementCache[tag] = /HTMLUnknownElement/.test(el.toString()))\n }\n}\n\n/* */\n\n/**\n * Query an element selector if it's not an element already.\n */\nfunction query (el) {\n if (typeof el === 'string') {\n var selector = el;\n el = document.querySelector(el);\n if (!el) {\n \"production\" !== 'production' && warn(\n 'Cannot find element: ' + selector\n );\n return document.createElement('div')\n }\n }\n return el\n}\n\n/* */\n\nfunction createElement$1 (tagName, vnode) {\n var elm = document.createElement(tagName);\n if (tagName !== 'select') {\n return elm\n }\n if (vnode.data && vnode.data.attrs && 'multiple' in vnode.data.attrs) {\n elm.setAttribute('multiple', 'multiple');\n }\n return elm\n}\n\nfunction createElementNS (namespace, tagName) {\n return document.createElementNS(namespaceMap[namespace], tagName)\n}\n\nfunction createTextNode (text) {\n return document.createTextNode(text)\n}\n\nfunction createComment (text) {\n return document.createComment(text)\n}\n\nfunction insertBefore (parentNode, newNode, referenceNode) {\n parentNode.insertBefore(newNode, referenceNode);\n}\n\nfunction removeChild (node, child) {\n node.removeChild(child);\n}\n\nfunction appendChild (node, child) {\n node.appendChild(child);\n}\n\nfunction parentNode (node) {\n return node.parentNode\n}\n\nfunction nextSibling (node) {\n return node.nextSibling\n}\n\nfunction tagName (node) {\n return node.tagName\n}\n\nfunction setTextContent (node, text) {\n node.textContent = text;\n}\n\nfunction setAttribute (node, key, val) {\n node.setAttribute(key, val);\n}\n\n\nvar nodeOps = Object.freeze({\n\tcreateElement: createElement$1,\n\tcreateElementNS: createElementNS,\n\tcreateTextNode: createTextNode,\n\tcreateComment: createComment,\n\tinsertBefore: insertBefore,\n\tremoveChild: removeChild,\n\tappendChild: appendChild,\n\tparentNode: parentNode,\n\tnextSibling: nextSibling,\n\ttagName: tagName,\n\tsetTextContent: setTextContent,\n\tsetAttribute: setAttribute\n});\n\n/* */\n\nvar ref = {\n create: function create (_, vnode) {\n registerRef(vnode);\n },\n update: function update (oldVnode, vnode) {\n if (oldVnode.data.ref !== vnode.data.ref) {\n registerRef(oldVnode, true);\n registerRef(vnode);\n }\n },\n destroy: function destroy (vnode) {\n registerRef(vnode, true);\n }\n};\n\nfunction registerRef (vnode, isRemoval) {\n var key = vnode.data.ref;\n if (!key) { return }\n\n var vm = vnode.context;\n var ref = vnode.componentInstance || vnode.elm;\n var refs = vm.$refs;\n if (isRemoval) {\n if (Array.isArray(refs[key])) {\n remove$1(refs[key], ref);\n } else if (refs[key] === ref) {\n refs[key] = undefined;\n }\n } else {\n if (vnode.data.refInFor) {\n if (Array.isArray(refs[key]) && refs[key].indexOf(ref) < 0) {\n refs[key].push(ref);\n } else {\n refs[key] = [ref];\n }\n } else {\n refs[key] = ref;\n }\n }\n}\n\n/**\n * Virtual DOM patching algorithm based on Snabbdom by\n * Simon Friis Vindum (@paldepind)\n * Licensed under the MIT License\n * https://github.com/paldepind/snabbdom/blob/master/LICENSE\n *\n * modified by Evan You (@yyx990803)\n *\n\n/*\n * Not type-checking this because this file is perf-critical and the cost\n * of making flow understand it is not worth it.\n */\n\nvar emptyNode = new VNode('', {}, []);\n\nvar hooks$1 = ['create', 'activate', 'update', 'remove', 'destroy'];\n\nfunction isUndef (s) {\n return s == null\n}\n\nfunction isDef (s) {\n return s != null\n}\n\nfunction sameVnode (vnode1, vnode2) {\n return (\n vnode1.key === vnode2.key &&\n vnode1.tag === vnode2.tag &&\n vnode1.isComment === vnode2.isComment &&\n !vnode1.data === !vnode2.data\n )\n}\n\nfunction createKeyToOldIdx (children, beginIdx, endIdx) {\n var i, key;\n var map = {};\n for (i = beginIdx; i <= endIdx; ++i) {\n key = children[i].key;\n if (isDef(key)) { map[key] = i; }\n }\n return map\n}\n\nfunction createPatchFunction (backend) {\n var i, j;\n var cbs = {};\n\n var modules = backend.modules;\n var nodeOps = backend.nodeOps;\n\n for (i = 0; i < hooks$1.length; ++i) {\n cbs[hooks$1[i]] = [];\n for (j = 0; j < modules.length; ++j) {\n if (modules[j][hooks$1[i]] !== undefined) { cbs[hooks$1[i]].push(modules[j][hooks$1[i]]); }\n }\n }\n\n function emptyNodeAt (elm) {\n return new VNode(nodeOps.tagName(elm).toLowerCase(), {}, [], undefined, elm)\n }\n\n function createRmCb (childElm, listeners) {\n function remove$$1 () {\n if (--remove$$1.listeners === 0) {\n removeNode(childElm);\n }\n }\n remove$$1.listeners = listeners;\n return remove$$1\n }\n\n function removeNode (el) {\n var parent = nodeOps.parentNode(el);\n // element may have already been removed due to v-html / v-text\n if (parent) {\n nodeOps.removeChild(parent, el);\n }\n }\n\n var inPre = 0;\n function createElm (vnode, insertedVnodeQueue, parentElm, refElm, nested) {\n vnode.isRootInsert = !nested; // for transition enter check\n if (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) {\n return\n }\n\n var data = vnode.data;\n var children = vnode.children;\n var tag = vnode.tag;\n if (isDef(tag)) {\n if (false) {\n if (data && data.pre) {\n inPre++;\n }\n if (\n !inPre &&\n !vnode.ns &&\n !(config.ignoredElements.length && config.ignoredElements.indexOf(tag) > -1) &&\n config.isUnknownElement(tag)\n ) {\n warn(\n 'Unknown custom element: <' + tag + '> - did you ' +\n 'register the component correctly? For recursive components, ' +\n 'make sure to provide the \"name\" option.',\n vnode.context\n );\n }\n }\n vnode.elm = vnode.ns\n ? nodeOps.createElementNS(vnode.ns, tag)\n : nodeOps.createElement(tag, vnode);\n setScope(vnode);\n\n /* istanbul ignore if */\n {\n createChildren(vnode, children, insertedVnodeQueue);\n if (isDef(data)) {\n invokeCreateHooks(vnode, insertedVnodeQueue);\n }\n insert(parentElm, vnode.elm, refElm);\n }\n\n if (false) {\n inPre--;\n }\n } else if (vnode.isComment) {\n vnode.elm = nodeOps.createComment(vnode.text);\n insert(parentElm, vnode.elm, refElm);\n } else {\n vnode.elm = nodeOps.createTextNode(vnode.text);\n insert(parentElm, vnode.elm, refElm);\n }\n }\n\n function createComponent (vnode, insertedVnodeQueue, parentElm, refElm) {\n var i = vnode.data;\n if (isDef(i)) {\n var isReactivated = isDef(vnode.componentInstance) && i.keepAlive;\n if (isDef(i = i.hook) && isDef(i = i.init)) {\n i(vnode, false /* hydrating */, parentElm, refElm);\n }\n // after calling the init hook, if the vnode is a child component\n // it should've created a child instance and mounted it. the child\n // component also has set the placeholder vnode's elm.\n // in that case we can just return the element and be done.\n if (isDef(vnode.componentInstance)) {\n initComponent(vnode, insertedVnodeQueue);\n if (isReactivated) {\n reactivateComponent(vnode, insertedVnodeQueue, parentElm, refElm);\n }\n return true\n }\n }\n }\n\n function initComponent (vnode, insertedVnodeQueue) {\n if (vnode.data.pendingInsert) {\n insertedVnodeQueue.push.apply(insertedVnodeQueue, vnode.data.pendingInsert);\n }\n vnode.elm = vnode.componentInstance.$el;\n if (isPatchable(vnode)) {\n invokeCreateHooks(vnode, insertedVnodeQueue);\n setScope(vnode);\n } else {\n // empty component root.\n // skip all element-related modules except for ref (#3455)\n registerRef(vnode);\n // make sure to invoke the insert hook\n insertedVnodeQueue.push(vnode);\n }\n }\n\n function reactivateComponent (vnode, insertedVnodeQueue, parentElm, refElm) {\n var i;\n // hack for #4339: a reactivated component with inner transition\n // does not trigger because the inner node's created hooks are not called\n // again. It's not ideal to involve module-specific logic in here but\n // there doesn't seem to be a better way to do it.\n var innerNode = vnode;\n while (innerNode.componentInstance) {\n innerNode = innerNode.componentInstance._vnode;\n if (isDef(i = innerNode.data) && isDef(i = i.transition)) {\n for (i = 0; i < cbs.activate.length; ++i) {\n cbs.activate[i](emptyNode, innerNode);\n }\n insertedVnodeQueue.push(innerNode);\n break\n }\n }\n // unlike a newly created component,\n // a reactivated keep-alive component doesn't insert itself\n insert(parentElm, vnode.elm, refElm);\n }\n\n function insert (parent, elm, ref) {\n if (parent) {\n if (ref) {\n nodeOps.insertBefore(parent, elm, ref);\n } else {\n nodeOps.appendChild(parent, elm);\n }\n }\n }\n\n function createChildren (vnode, children, insertedVnodeQueue) {\n if (Array.isArray(children)) {\n for (var i = 0; i < children.length; ++i) {\n createElm(children[i], insertedVnodeQueue, vnode.elm, null, true);\n }\n } else if (isPrimitive(vnode.text)) {\n nodeOps.appendChild(vnode.elm, nodeOps.createTextNode(vnode.text));\n }\n }\n\n function isPatchable (vnode) {\n while (vnode.componentInstance) {\n vnode = vnode.componentInstance._vnode;\n }\n return isDef(vnode.tag)\n }\n\n function invokeCreateHooks (vnode, insertedVnodeQueue) {\n for (var i$1 = 0; i$1 < cbs.create.length; ++i$1) {\n cbs.create[i$1](emptyNode, vnode);\n }\n i = vnode.data.hook; // Reuse variable\n if (isDef(i)) {\n if (i.create) { i.create(emptyNode, vnode); }\n if (i.insert) { insertedVnodeQueue.push(vnode); }\n }\n }\n\n // set scope id attribute for scoped CSS.\n // this is implemented as a special case to avoid the overhead\n // of going through the normal attribute patching process.\n function setScope (vnode) {\n var i;\n if (isDef(i = vnode.context) && isDef(i = i.$options._scopeId)) {\n nodeOps.setAttribute(vnode.elm, i, '');\n }\n if (isDef(i = activeInstance) &&\n i !== vnode.context &&\n isDef(i = i.$options._scopeId)) {\n nodeOps.setAttribute(vnode.elm, i, '');\n }\n }\n\n function addVnodes (parentElm, refElm, vnodes, startIdx, endIdx, insertedVnodeQueue) {\n for (; startIdx <= endIdx; ++startIdx) {\n createElm(vnodes[startIdx], insertedVnodeQueue, parentElm, refElm);\n }\n }\n\n function invokeDestroyHook (vnode) {\n var i, j;\n var data = vnode.data;\n if (isDef(data)) {\n if (isDef(i = data.hook) && isDef(i = i.destroy)) { i(vnode); }\n for (i = 0; i < cbs.destroy.length; ++i) { cbs.destroy[i](vnode); }\n }\n if (isDef(i = vnode.children)) {\n for (j = 0; j < vnode.children.length; ++j) {\n invokeDestroyHook(vnode.children[j]);\n }\n }\n }\n\n function removeVnodes (parentElm, vnodes, startIdx, endIdx) {\n for (; startIdx <= endIdx; ++startIdx) {\n var ch = vnodes[startIdx];\n if (isDef(ch)) {\n if (isDef(ch.tag)) {\n removeAndInvokeRemoveHook(ch);\n invokeDestroyHook(ch);\n } else { // Text node\n removeNode(ch.elm);\n }\n }\n }\n }\n\n function removeAndInvokeRemoveHook (vnode, rm) {\n if (rm || isDef(vnode.data)) {\n var listeners = cbs.remove.length + 1;\n if (!rm) {\n // directly removing\n rm = createRmCb(vnode.elm, listeners);\n } else {\n // we have a recursively passed down rm callback\n // increase the listeners count\n rm.listeners += listeners;\n }\n // recursively invoke hooks on child component root node\n if (isDef(i = vnode.componentInstance) && isDef(i = i._vnode) && isDef(i.data)) {\n removeAndInvokeRemoveHook(i, rm);\n }\n for (i = 0; i < cbs.remove.length; ++i) {\n cbs.remove[i](vnode, rm);\n }\n if (isDef(i = vnode.data.hook) && isDef(i = i.remove)) {\n i(vnode, rm);\n } else {\n rm();\n }\n } else {\n removeNode(vnode.elm);\n }\n }\n\n function updateChildren (parentElm, oldCh, newCh, insertedVnodeQueue, removeOnly) {\n var oldStartIdx = 0;\n var newStartIdx = 0;\n var oldEndIdx = oldCh.length - 1;\n var oldStartVnode = oldCh[0];\n var oldEndVnode = oldCh[oldEndIdx];\n var newEndIdx = newCh.length - 1;\n var newStartVnode = newCh[0];\n var newEndVnode = newCh[newEndIdx];\n var oldKeyToIdx, idxInOld, elmToMove, refElm;\n\n // removeOnly is a special flag used only by <transition-group>\n // to ensure removed elements stay in correct relative positions\n // during leaving transitions\n var canMove = !removeOnly;\n\n while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {\n if (isUndef(oldStartVnode)) {\n oldStartVnode = oldCh[++oldStartIdx]; // Vnode has been moved left\n } else if (isUndef(oldEndVnode)) {\n oldEndVnode = oldCh[--oldEndIdx];\n } else if (sameVnode(oldStartVnode, newStartVnode)) {\n patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue);\n oldStartVnode = oldCh[++oldStartIdx];\n newStartVnode = newCh[++newStartIdx];\n } else if (sameVnode(oldEndVnode, newEndVnode)) {\n patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue);\n oldEndVnode = oldCh[--oldEndIdx];\n newEndVnode = newCh[--newEndIdx];\n } else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right\n patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue);\n canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm));\n oldStartVnode = oldCh[++oldStartIdx];\n newEndVnode = newCh[--newEndIdx];\n } else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left\n patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue);\n canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm);\n oldEndVnode = oldCh[--oldEndIdx];\n newStartVnode = newCh[++newStartIdx];\n } else {\n if (isUndef(oldKeyToIdx)) { oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx); }\n idxInOld = isDef(newStartVnode.key) ? oldKeyToIdx[newStartVnode.key] : null;\n if (isUndef(idxInOld)) { // New element\n createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm);\n newStartVnode = newCh[++newStartIdx];\n } else {\n elmToMove = oldCh[idxInOld];\n /* istanbul ignore if */\n if (false) {\n warn(\n 'It seems there are duplicate keys that is causing an update error. ' +\n 'Make sure each v-for item has a unique key.'\n );\n }\n if (sameVnode(elmToMove, newStartVnode)) {\n patchVnode(elmToMove, newStartVnode, insertedVnodeQueue);\n oldCh[idxInOld] = undefined;\n canMove && nodeOps.insertBefore(parentElm, newStartVnode.elm, oldStartVnode.elm);\n newStartVnode = newCh[++newStartIdx];\n } else {\n // same key but different element. treat as new element\n createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm);\n newStartVnode = newCh[++newStartIdx];\n }\n }\n }\n }\n if (oldStartIdx > oldEndIdx) {\n refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm;\n addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue);\n } else if (newStartIdx > newEndIdx) {\n removeVnodes(parentElm, oldCh, oldStartIdx, oldEndIdx);\n }\n }\n\n function patchVnode (oldVnode, vnode, insertedVnodeQueue, removeOnly) {\n if (oldVnode === vnode) {\n return\n }\n // reuse element for static trees.\n // note we only do this if the vnode is cloned -\n // if the new node is not cloned it means the render functions have been\n // reset by the hot-reload-api and we need to do a proper re-render.\n if (vnode.isStatic &&\n oldVnode.isStatic &&\n vnode.key === oldVnode.key &&\n (vnode.isCloned || vnode.isOnce)) {\n vnode.elm = oldVnode.elm;\n vnode.componentInstance = oldVnode.componentInstance;\n return\n }\n var i;\n var data = vnode.data;\n var hasData = isDef(data);\n if (hasData && isDef(i = data.hook) && isDef(i = i.prepatch)) {\n i(oldVnode, vnode);\n }\n var elm = vnode.elm = oldVnode.elm;\n var oldCh = oldVnode.children;\n var ch = vnode.children;\n if (hasData && isPatchable(vnode)) {\n for (i = 0; i < cbs.update.length; ++i) { cbs.update[i](oldVnode, vnode); }\n if (isDef(i = data.hook) && isDef(i = i.update)) { i(oldVnode, vnode); }\n }\n if (isUndef(vnode.text)) {\n if (isDef(oldCh) && isDef(ch)) {\n if (oldCh !== ch) { updateChildren(elm, oldCh, ch, insertedVnodeQueue, removeOnly); }\n } else if (isDef(ch)) {\n if (isDef(oldVnode.text)) { nodeOps.setTextContent(elm, ''); }\n addVnodes(elm, null, ch, 0, ch.length - 1, insertedVnodeQueue);\n } else if (isDef(oldCh)) {\n removeVnodes(elm, oldCh, 0, oldCh.length - 1);\n } else if (isDef(oldVnode.text)) {\n nodeOps.setTextContent(elm, '');\n }\n } else if (oldVnode.text !== vnode.text) {\n nodeOps.setTextContent(elm, vnode.text);\n }\n if (hasData) {\n if (isDef(i = data.hook) && isDef(i = i.postpatch)) { i(oldVnode, vnode); }\n }\n }\n\n function invokeInsertHook (vnode, queue, initial) {\n // delay insert hooks for component root nodes, invoke them after the\n // element is really inserted\n if (initial && vnode.parent) {\n vnode.parent.data.pendingInsert = queue;\n } else {\n for (var i = 0; i < queue.length; ++i) {\n queue[i].data.hook.insert(queue[i]);\n }\n }\n }\n\n var bailed = false;\n // list of modules that can skip create hook during hydration because they\n // are already rendered on the client or has no need for initialization\n var isRenderedModule = makeMap('attrs,style,class,staticClass,staticStyle,key');\n\n // Note: this is a browser-only function so we can assume elms are DOM nodes.\n function hydrate (elm, vnode, insertedVnodeQueue) {\n if (false) {\n if (!assertNodeMatch(elm, vnode)) {\n return false\n }\n }\n vnode.elm = elm;\n var tag = vnode.tag;\n var data = vnode.data;\n var children = vnode.children;\n if (isDef(data)) {\n if (isDef(i = data.hook) && isDef(i = i.init)) { i(vnode, true /* hydrating */); }\n if (isDef(i = vnode.componentInstance)) {\n // child component. it should have hydrated its own tree.\n initComponent(vnode, insertedVnodeQueue);\n return true\n }\n }\n if (isDef(tag)) {\n if (isDef(children)) {\n // empty element, allow client to pick up and populate children\n if (!elm.hasChildNodes()) {\n createChildren(vnode, children, insertedVnodeQueue);\n } else {\n var childrenMatch = true;\n var childNode = elm.firstChild;\n for (var i$1 = 0; i$1 < children.length; i$1++) {\n if (!childNode || !hydrate(childNode, children[i$1], insertedVnodeQueue)) {\n childrenMatch = false;\n break\n }\n childNode = childNode.nextSibling;\n }\n // if childNode is not null, it means the actual childNodes list is\n // longer than the virtual children list.\n if (!childrenMatch || childNode) {\n if (false) {\n bailed = true;\n console.warn('Parent: ', elm);\n console.warn('Mismatching childNodes vs. VNodes: ', elm.childNodes, children);\n }\n return false\n }\n }\n }\n if (isDef(data)) {\n for (var key in data) {\n if (!isRenderedModule(key)) {\n invokeCreateHooks(vnode, insertedVnodeQueue);\n break\n }\n }\n }\n } else if (elm.data !== vnode.text) {\n elm.data = vnode.text;\n }\n return true\n }\n\n function assertNodeMatch (node, vnode) {\n if (vnode.tag) {\n return (\n vnode.tag.indexOf('vue-component') === 0 ||\n vnode.tag.toLowerCase() === (node.tagName && node.tagName.toLowerCase())\n )\n } else {\n return node.nodeType === (vnode.isComment ? 8 : 3)\n }\n }\n\n return function patch (oldVnode, vnode, hydrating, removeOnly, parentElm, refElm) {\n if (!vnode) {\n if (oldVnode) { invokeDestroyHook(oldVnode); }\n return\n }\n\n var isInitialPatch = false;\n var insertedVnodeQueue = [];\n\n if (!oldVnode) {\n // empty mount (likely as component), create new root element\n isInitialPatch = true;\n createElm(vnode, insertedVnodeQueue, parentElm, refElm);\n } else {\n var isRealElement = isDef(oldVnode.nodeType);\n if (!isRealElement && sameVnode(oldVnode, vnode)) {\n // patch existing root node\n patchVnode(oldVnode, vnode, insertedVnodeQueue, removeOnly);\n } else {\n if (isRealElement) {\n // mounting to a real element\n // check if this is server-rendered content and if we can perform\n // a successful hydration.\n if (oldVnode.nodeType === 1 && oldVnode.hasAttribute('server-rendered')) {\n oldVnode.removeAttribute('server-rendered');\n hydrating = true;\n }\n if (hydrating) {\n if (hydrate(oldVnode, vnode, insertedVnodeQueue)) {\n invokeInsertHook(vnode, insertedVnodeQueue, true);\n return oldVnode\n } else if (false) {\n warn(\n 'The client-side rendered virtual DOM tree is not matching ' +\n 'server-rendered content. This is likely caused by incorrect ' +\n 'HTML markup, for example nesting block-level elements inside ' +\n '<p>, or missing <tbody>. Bailing hydration and performing ' +\n 'full client-side render.'\n );\n }\n }\n // either not server-rendered, or hydration failed.\n // create an empty node and replace it\n oldVnode = emptyNodeAt(oldVnode);\n }\n // replacing existing element\n var oldElm = oldVnode.elm;\n var parentElm$1 = nodeOps.parentNode(oldElm);\n createElm(\n vnode,\n insertedVnodeQueue,\n // extremely rare edge case: do not insert if old element is in a\n // leaving transition. Only happens when combining transition +\n // keep-alive + HOCs. (#4590)\n oldElm._leaveCb ? null : parentElm$1,\n nodeOps.nextSibling(oldElm)\n );\n\n if (vnode.parent) {\n // component root element replaced.\n // update parent placeholder node element, recursively\n var ancestor = vnode.parent;\n while (ancestor) {\n ancestor.elm = vnode.elm;\n ancestor = ancestor.parent;\n }\n if (isPatchable(vnode)) {\n for (var i = 0; i < cbs.create.length; ++i) {\n cbs.create[i](emptyNode, vnode.parent);\n }\n }\n }\n\n if (parentElm$1 !== null) {\n removeVnodes(parentElm$1, [oldVnode], 0, 0);\n } else if (isDef(oldVnode.tag)) {\n invokeDestroyHook(oldVnode);\n }\n }\n }\n\n invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch);\n return vnode.elm\n }\n}\n\n/* */\n\nvar directives = {\n create: updateDirectives,\n update: updateDirectives,\n destroy: function unbindDirectives (vnode) {\n updateDirectives(vnode, emptyNode);\n }\n};\n\nfunction updateDirectives (oldVnode, vnode) {\n if (oldVnode.data.directives || vnode.data.directives) {\n _update(oldVnode, vnode);\n }\n}\n\nfunction _update (oldVnode, vnode) {\n var isCreate = oldVnode === emptyNode;\n var isDestroy = vnode === emptyNode;\n var oldDirs = normalizeDirectives$1(oldVnode.data.directives, oldVnode.context);\n var newDirs = normalizeDirectives$1(vnode.data.directives, vnode.context);\n\n var dirsWithInsert = [];\n var dirsWithPostpatch = [];\n\n var key, oldDir, dir;\n for (key in newDirs) {\n oldDir = oldDirs[key];\n dir = newDirs[key];\n if (!oldDir) {\n // new directive, bind\n callHook$1(dir, 'bind', vnode, oldVnode);\n if (dir.def && dir.def.inserted) {\n dirsWithInsert.push(dir);\n }\n } else {\n // existing directive, update\n dir.oldValue = oldDir.value;\n callHook$1(dir, 'update', vnode, oldVnode);\n if (dir.def && dir.def.componentUpdated) {\n dirsWithPostpatch.push(dir);\n }\n }\n }\n\n if (dirsWithInsert.length) {\n var callInsert = function () {\n for (var i = 0; i < dirsWithInsert.length; i++) {\n callHook$1(dirsWithInsert[i], 'inserted', vnode, oldVnode);\n }\n };\n if (isCreate) {\n mergeVNodeHook(vnode.data.hook || (vnode.data.hook = {}), 'insert', callInsert, 'dir-insert');\n } else {\n callInsert();\n }\n }\n\n if (dirsWithPostpatch.length) {\n mergeVNodeHook(vnode.data.hook || (vnode.data.hook = {}), 'postpatch', function () {\n for (var i = 0; i < dirsWithPostpatch.length; i++) {\n callHook$1(dirsWithPostpatch[i], 'componentUpdated', vnode, oldVnode);\n }\n }, 'dir-postpatch');\n }\n\n if (!isCreate) {\n for (key in oldDirs) {\n if (!newDirs[key]) {\n // no longer present, unbind\n callHook$1(oldDirs[key], 'unbind', oldVnode, oldVnode, isDestroy);\n }\n }\n }\n}\n\nvar emptyModifiers = Object.create(null);\n\nfunction normalizeDirectives$1 (\n dirs,\n vm\n) {\n var res = Object.create(null);\n if (!dirs) {\n return res\n }\n var i, dir;\n for (i = 0; i < dirs.length; i++) {\n dir = dirs[i];\n if (!dir.modifiers) {\n dir.modifiers = emptyModifiers;\n }\n res[getRawDirName(dir)] = dir;\n dir.def = resolveAsset(vm.$options, 'directives', dir.name, true);\n }\n return res\n}\n\nfunction getRawDirName (dir) {\n return dir.rawName || ((dir.name) + \".\" + (Object.keys(dir.modifiers || {}).join('.')))\n}\n\nfunction callHook$1 (dir, hook, vnode, oldVnode, isDestroy) {\n var fn = dir.def && dir.def[hook];\n if (fn) {\n fn(vnode.elm, dir, vnode, oldVnode, isDestroy);\n }\n}\n\nvar baseModules = [\n ref,\n directives\n];\n\n/* */\n\nfunction updateAttrs (oldVnode, vnode) {\n if (!oldVnode.data.attrs && !vnode.data.attrs) {\n return\n }\n var key, cur, old;\n var elm = vnode.elm;\n var oldAttrs = oldVnode.data.attrs || {};\n var attrs = vnode.data.attrs || {};\n // clone observed objects, as the user probably wants to mutate it\n if (attrs.__ob__) {\n attrs = vnode.data.attrs = extend({}, attrs);\n }\n\n for (key in attrs) {\n cur = attrs[key];\n old = oldAttrs[key];\n if (old !== cur) {\n setAttr(elm, key, cur);\n }\n }\n // #4391: in IE9, setting type can reset value for input[type=radio]\n /* istanbul ignore if */\n if (isIE9 && attrs.value !== oldAttrs.value) {\n setAttr(elm, 'value', attrs.value);\n }\n for (key in oldAttrs) {\n if (attrs[key] == null) {\n if (isXlink(key)) {\n elm.removeAttributeNS(xlinkNS, getXlinkProp(key));\n } else if (!isEnumeratedAttr(key)) {\n elm.removeAttribute(key);\n }\n }\n }\n}\n\nfunction setAttr (el, key, value) {\n if (isBooleanAttr(key)) {\n // set attribute for blank value\n // e.g. <option disabled>Select one</option>\n if (isFalsyAttrValue(value)) {\n el.removeAttribute(key);\n } else {\n el.setAttribute(key, key);\n }\n } else if (isEnumeratedAttr(key)) {\n el.setAttribute(key, isFalsyAttrValue(value) || value === 'false' ? 'false' : 'true');\n } else if (isXlink(key)) {\n if (isFalsyAttrValue(value)) {\n el.removeAttributeNS(xlinkNS, getXlinkProp(key));\n } else {\n el.setAttributeNS(xlinkNS, key, value);\n }\n } else {\n if (isFalsyAttrValue(value)) {\n el.removeAttribute(key);\n } else {\n el.setAttribute(key, value);\n }\n }\n}\n\nvar attrs = {\n create: updateAttrs,\n update: updateAttrs\n};\n\n/* */\n\nfunction updateClass (oldVnode, vnode) {\n var el = vnode.elm;\n var data = vnode.data;\n var oldData = oldVnode.data;\n if (!data.staticClass && !data.class &&\n (!oldData || (!oldData.staticClass && !oldData.class))) {\n return\n }\n\n var cls = genClassForVnode(vnode);\n\n // handle transition classes\n var transitionClass = el._transitionClasses;\n if (transitionClass) {\n cls = concat(cls, stringifyClass(transitionClass));\n }\n\n // set the class\n if (cls !== el._prevClass) {\n el.setAttribute('class', cls);\n el._prevClass = cls;\n }\n}\n\nvar klass = {\n create: updateClass,\n update: updateClass\n};\n\n/* */\n\nvar target$1;\n\nfunction add$2 (\n event,\n handler,\n once,\n capture\n) {\n if (once) {\n var oldHandler = handler;\n var _target = target$1; // save current target element in closure\n handler = function (ev) {\n remove$3(event, handler, capture, _target);\n arguments.length === 1\n ? oldHandler(ev)\n : oldHandler.apply(null, arguments);\n };\n }\n target$1.addEventListener(event, handler, capture);\n}\n\nfunction remove$3 (\n event,\n handler,\n capture,\n _target\n) {\n (_target || target$1).removeEventListener(event, handler, capture);\n}\n\nfunction updateDOMListeners (oldVnode, vnode) {\n if (!oldVnode.data.on && !vnode.data.on) {\n return\n }\n var on = vnode.data.on || {};\n var oldOn = oldVnode.data.on || {};\n target$1 = vnode.elm;\n updateListeners(on, oldOn, add$2, remove$3, vnode.context);\n}\n\nvar events = {\n create: updateDOMListeners,\n update: updateDOMListeners\n};\n\n/* */\n\nfunction updateDOMProps (oldVnode, vnode) {\n if (!oldVnode.data.domProps && !vnode.data.domProps) {\n return\n }\n var key, cur;\n var elm = vnode.elm;\n var oldProps = oldVnode.data.domProps || {};\n var props = vnode.data.domProps || {};\n // clone observed objects, as the user probably wants to mutate it\n if (props.__ob__) {\n props = vnode.data.domProps = extend({}, props);\n }\n\n for (key in oldProps) {\n if (props[key] == null) {\n elm[key] = '';\n }\n }\n for (key in props) {\n cur = props[key];\n // ignore children if the node has textContent or innerHTML,\n // as these will throw away existing DOM nodes and cause removal errors\n // on subsequent patches (#3360)\n if (key === 'textContent' || key === 'innerHTML') {\n if (vnode.children) { vnode.children.length = 0; }\n if (cur === oldProps[key]) { continue }\n }\n\n if (key === 'value') {\n // store value as _value as well since\n // non-string values will be stringified\n elm._value = cur;\n // avoid resetting cursor position when value is the same\n var strCur = cur == null ? '' : String(cur);\n if (shouldUpdateValue(elm, vnode, strCur)) {\n elm.value = strCur;\n }\n } else {\n elm[key] = cur;\n }\n }\n}\n\n// check platforms/web/util/attrs.js acceptValue\n\n\nfunction shouldUpdateValue (\n elm,\n vnode,\n checkVal\n) {\n return (!elm.composing && (\n vnode.tag === 'option' ||\n isDirty(elm, checkVal) ||\n isInputChanged(vnode, checkVal)\n ))\n}\n\nfunction isDirty (elm, checkVal) {\n // return true when textbox (.number and .trim) loses focus and its value is not equal to the updated value\n return document.activeElement !== elm && elm.value !== checkVal\n}\n\nfunction isInputChanged (vnode, newVal) {\n var value = vnode.elm.value;\n var modifiers = vnode.elm._vModifiers; // injected by v-model runtime\n if ((modifiers && modifiers.number) || vnode.elm.type === 'number') {\n return toNumber(value) !== toNumber(newVal)\n }\n if (modifiers && modifiers.trim) {\n return value.trim() !== newVal.trim()\n }\n return value !== newVal\n}\n\nvar domProps = {\n create: updateDOMProps,\n update: updateDOMProps\n};\n\n/* */\n\nvar parseStyleText = cached(function (cssText) {\n var res = {};\n var listDelimiter = /;(?![^(]*\\))/g;\n var propertyDelimiter = /:(.+)/;\n cssText.split(listDelimiter).forEach(function (item) {\n if (item) {\n var tmp = item.split(propertyDelimiter);\n tmp.length > 1 && (res[tmp[0].trim()] = tmp[1].trim());\n }\n });\n return res\n});\n\n// merge static and dynamic style data on the same vnode\nfunction normalizeStyleData (data) {\n var style = normalizeStyleBinding(data.style);\n // static style is pre-processed into an object during compilation\n // and is always a fresh object, so it's safe to merge into it\n return data.staticStyle\n ? extend(data.staticStyle, style)\n : style\n}\n\n// normalize possible array / string values into Object\nfunction normalizeStyleBinding (bindingStyle) {\n if (Array.isArray(bindingStyle)) {\n return toObject(bindingStyle)\n }\n if (typeof bindingStyle === 'string') {\n return parseStyleText(bindingStyle)\n }\n return bindingStyle\n}\n\n/**\n * parent component style should be after child's\n * so that parent component's style could override it\n */\nfunction getStyle (vnode, checkChild) {\n var res = {};\n var styleData;\n\n if (checkChild) {\n var childNode = vnode;\n while (childNode.componentInstance) {\n childNode = childNode.componentInstance._vnode;\n if (childNode.data && (styleData = normalizeStyleData(childNode.data))) {\n extend(res, styleData);\n }\n }\n }\n\n if ((styleData = normalizeStyleData(vnode.data))) {\n extend(res, styleData);\n }\n\n var parentNode = vnode;\n while ((parentNode = parentNode.parent)) {\n if (parentNode.data && (styleData = normalizeStyleData(parentNode.data))) {\n extend(res, styleData);\n }\n }\n return res\n}\n\n/* */\n\nvar cssVarRE = /^--/;\nvar importantRE = /\\s*!important$/;\nvar setProp = function (el, name, val) {\n /* istanbul ignore if */\n if (cssVarRE.test(name)) {\n el.style.setProperty(name, val);\n } else if (importantRE.test(val)) {\n el.style.setProperty(name, val.replace(importantRE, ''), 'important');\n } else {\n el.style[normalize(name)] = val;\n }\n};\n\nvar prefixes = ['Webkit', 'Moz', 'ms'];\n\nvar testEl;\nvar normalize = cached(function (prop) {\n testEl = testEl || document.createElement('div');\n prop = camelize(prop);\n if (prop !== 'filter' && (prop in testEl.style)) {\n return prop\n }\n var upper = prop.charAt(0).toUpperCase() + prop.slice(1);\n for (var i = 0; i < prefixes.length; i++) {\n var prefixed = prefixes[i] + upper;\n if (prefixed in testEl.style) {\n return prefixed\n }\n }\n});\n\nfunction updateStyle (oldVnode, vnode) {\n var data = vnode.data;\n var oldData = oldVnode.data;\n\n if (!data.staticStyle && !data.style &&\n !oldData.staticStyle && !oldData.style) {\n return\n }\n\n var cur, name;\n var el = vnode.elm;\n var oldStaticStyle = oldVnode.data.staticStyle;\n var oldStyleBinding = oldVnode.data.style || {};\n\n // if static style exists, stylebinding already merged into it when doing normalizeStyleData\n var oldStyle = oldStaticStyle || oldStyleBinding;\n\n var style = normalizeStyleBinding(vnode.data.style) || {};\n\n vnode.data.style = style.__ob__ ? extend({}, style) : style;\n\n var newStyle = getStyle(vnode, true);\n\n for (name in oldStyle) {\n if (newStyle[name] == null) {\n setProp(el, name, '');\n }\n }\n for (name in newStyle) {\n cur = newStyle[name];\n if (cur !== oldStyle[name]) {\n // ie9 setting to null has no effect, must use empty string\n setProp(el, name, cur == null ? '' : cur);\n }\n }\n}\n\nvar style = {\n create: updateStyle,\n update: updateStyle\n};\n\n/* */\n\n/**\n * Add class with compatibility for SVG since classList is not supported on\n * SVG elements in IE\n */\nfunction addClass (el, cls) {\n /* istanbul ignore if */\n if (!cls || !cls.trim()) {\n return\n }\n\n /* istanbul ignore else */\n if (el.classList) {\n if (cls.indexOf(' ') > -1) {\n cls.split(/\\s+/).forEach(function (c) { return el.classList.add(c); });\n } else {\n el.classList.add(cls);\n }\n } else {\n var cur = ' ' + el.getAttribute('class') + ' ';\n if (cur.indexOf(' ' + cls + ' ') < 0) {\n el.setAttribute('class', (cur + cls).trim());\n }\n }\n}\n\n/**\n * Remove class with compatibility for SVG since classList is not supported on\n * SVG elements in IE\n */\nfunction removeClass (el, cls) {\n /* istanbul ignore if */\n if (!cls || !cls.trim()) {\n return\n }\n\n /* istanbul ignore else */\n if (el.classList) {\n if (cls.indexOf(' ') > -1) {\n cls.split(/\\s+/).forEach(function (c) { return el.classList.remove(c); });\n } else {\n el.classList.remove(cls);\n }\n } else {\n var cur = ' ' + el.getAttribute('class') + ' ';\n var tar = ' ' + cls + ' ';\n while (cur.indexOf(tar) >= 0) {\n cur = cur.replace(tar, ' ');\n }\n el.setAttribute('class', cur.trim());\n }\n}\n\n/* */\n\nvar hasTransition = inBrowser && !isIE9;\nvar TRANSITION = 'transition';\nvar ANIMATION = 'animation';\n\n// Transition property/event sniffing\nvar transitionProp = 'transition';\nvar transitionEndEvent = 'transitionend';\nvar animationProp = 'animation';\nvar animationEndEvent = 'animationend';\nif (hasTransition) {\n /* istanbul ignore if */\n if (window.ontransitionend === undefined &&\n window.onwebkittransitionend !== undefined) {\n transitionProp = 'WebkitTransition';\n transitionEndEvent = 'webkitTransitionEnd';\n }\n if (window.onanimationend === undefined &&\n window.onwebkitanimationend !== undefined) {\n animationProp = 'WebkitAnimation';\n animationEndEvent = 'webkitAnimationEnd';\n }\n}\n\n// binding to window is necessary to make hot reload work in IE in strict mode\nvar raf = inBrowser && window.requestAnimationFrame\n ? window.requestAnimationFrame.bind(window)\n : setTimeout;\n\nfunction nextFrame (fn) {\n raf(function () {\n raf(fn);\n });\n}\n\nfunction addTransitionClass (el, cls) {\n (el._transitionClasses || (el._transitionClasses = [])).push(cls);\n addClass(el, cls);\n}\n\nfunction removeTransitionClass (el, cls) {\n if (el._transitionClasses) {\n remove$1(el._transitionClasses, cls);\n }\n removeClass(el, cls);\n}\n\nfunction whenTransitionEnds (\n el,\n expectedType,\n cb\n) {\n var ref = getTransitionInfo(el, expectedType);\n var type = ref.type;\n var timeout = ref.timeout;\n var propCount = ref.propCount;\n if (!type) { return cb() }\n var event = type === TRANSITION ? transitionEndEvent : animationEndEvent;\n var ended = 0;\n var end = function () {\n el.removeEventListener(event, onEnd);\n cb();\n };\n var onEnd = function (e) {\n if (e.target === el) {\n if (++ended >= propCount) {\n end();\n }\n }\n };\n setTimeout(function () {\n if (ended < propCount) {\n end();\n }\n }, timeout + 1);\n el.addEventListener(event, onEnd);\n}\n\nvar transformRE = /\\b(transform|all)(,|$)/;\n\nfunction getTransitionInfo (el, expectedType) {\n var styles = window.getComputedStyle(el);\n var transitioneDelays = styles[transitionProp + 'Delay'].split(', ');\n var transitionDurations = styles[transitionProp + 'Duration'].split(', ');\n var transitionTimeout = getTimeout(transitioneDelays, transitionDurations);\n var animationDelays = styles[animationProp + 'Delay'].split(', ');\n var animationDurations = styles[animationProp + 'Duration'].split(', ');\n var animationTimeout = getTimeout(animationDelays, animationDurations);\n\n var type;\n var timeout = 0;\n var propCount = 0;\n /* istanbul ignore if */\n if (expectedType === TRANSITION) {\n if (transitionTimeout > 0) {\n type = TRANSITION;\n timeout = transitionTimeout;\n propCount = transitionDurations.length;\n }\n } else if (expectedType === ANIMATION) {\n if (animationTimeout > 0) {\n type = ANIMATION;\n timeout = animationTimeout;\n propCount = animationDurations.length;\n }\n } else {\n timeout = Math.max(transitionTimeout, animationTimeout);\n type = timeout > 0\n ? transitionTimeout > animationTimeout\n ? TRANSITION\n : ANIMATION\n : null;\n propCount = type\n ? type === TRANSITION\n ? transitionDurations.length\n : animationDurations.length\n : 0;\n }\n var hasTransform =\n type === TRANSITION &&\n transformRE.test(styles[transitionProp + 'Property']);\n return {\n type: type,\n timeout: timeout,\n propCount: propCount,\n hasTransform: hasTransform\n }\n}\n\nfunction getTimeout (delays, durations) {\n /* istanbul ignore next */\n while (delays.length < durations.length) {\n delays = delays.concat(delays);\n }\n\n return Math.max.apply(null, durations.map(function (d, i) {\n return toMs(d) + toMs(delays[i])\n }))\n}\n\nfunction toMs (s) {\n return Number(s.slice(0, -1)) * 1000\n}\n\n/* */\n\nfunction enter (vnode, toggleDisplay) {\n var el = vnode.elm;\n\n // call leave callback now\n if (el._leaveCb) {\n el._leaveCb.cancelled = true;\n el._leaveCb();\n }\n\n var data = resolveTransition(vnode.data.transition);\n if (!data) {\n return\n }\n\n /* istanbul ignore if */\n if (el._enterCb || el.nodeType !== 1) {\n return\n }\n\n var css = data.css;\n var type = data.type;\n var enterClass = data.enterClass;\n var enterToClass = data.enterToClass;\n var enterActiveClass = data.enterActiveClass;\n var appearClass = data.appearClass;\n var appearToClass = data.appearToClass;\n var appearActiveClass = data.appearActiveClass;\n var beforeEnter = data.beforeEnter;\n var enter = data.enter;\n var afterEnter = data.afterEnter;\n var enterCancelled = data.enterCancelled;\n var beforeAppear = data.beforeAppear;\n var appear = data.appear;\n var afterAppear = data.afterAppear;\n var appearCancelled = data.appearCancelled;\n\n // activeInstance will always be the <transition> component managing this\n // transition. One edge case to check is when the <transition> is placed\n // as the root node of a child component. In that case we need to check\n // <transition>'s parent for appear check.\n var context = activeInstance;\n var transitionNode = activeInstance.$vnode;\n while (transitionNode && transitionNode.parent) {\n transitionNode = transitionNode.parent;\n context = transitionNode.context;\n }\n\n var isAppear = !context._isMounted || !vnode.isRootInsert;\n\n if (isAppear && !appear && appear !== '') {\n return\n }\n\n var startClass = isAppear ? appearClass : enterClass;\n var activeClass = isAppear ? appearActiveClass : enterActiveClass;\n var toClass = isAppear ? appearToClass : enterToClass;\n var beforeEnterHook = isAppear ? (beforeAppear || beforeEnter) : beforeEnter;\n var enterHook = isAppear ? (typeof appear === 'function' ? appear : enter) : enter;\n var afterEnterHook = isAppear ? (afterAppear || afterEnter) : afterEnter;\n var enterCancelledHook = isAppear ? (appearCancelled || enterCancelled) : enterCancelled;\n\n var expectsCSS = css !== false && !isIE9;\n var userWantsControl =\n enterHook &&\n // enterHook may be a bound method which exposes\n // the length of original fn as _length\n (enterHook._length || enterHook.length) > 1;\n\n var cb = el._enterCb = once(function () {\n if (expectsCSS) {\n removeTransitionClass(el, toClass);\n removeTransitionClass(el, activeClass);\n }\n if (cb.cancelled) {\n if (expectsCSS) {\n removeTransitionClass(el, startClass);\n }\n enterCancelledHook && enterCancelledHook(el);\n } else {\n afterEnterHook && afterEnterHook(el);\n }\n el._enterCb = null;\n });\n\n if (!vnode.data.show) {\n // remove pending leave element on enter by injecting an insert hook\n mergeVNodeHook(vnode.data.hook || (vnode.data.hook = {}), 'insert', function () {\n var parent = el.parentNode;\n var pendingNode = parent && parent._pending && parent._pending[vnode.key];\n if (pendingNode &&\n pendingNode.tag === vnode.tag &&\n pendingNode.elm._leaveCb) {\n pendingNode.elm._leaveCb();\n }\n enterHook && enterHook(el, cb);\n }, 'transition-insert');\n }\n\n // start enter transition\n beforeEnterHook && beforeEnterHook(el);\n if (expectsCSS) {\n addTransitionClass(el, startClass);\n addTransitionClass(el, activeClass);\n nextFrame(function () {\n addTransitionClass(el, toClass);\n removeTransitionClass(el, startClass);\n if (!cb.cancelled && !userWantsControl) {\n whenTransitionEnds(el, type, cb);\n }\n });\n }\n\n if (vnode.data.show) {\n toggleDisplay && toggleDisplay();\n enterHook && enterHook(el, cb);\n }\n\n if (!expectsCSS && !userWantsControl) {\n cb();\n }\n}\n\nfunction leave (vnode, rm) {\n var el = vnode.elm;\n\n // call enter callback now\n if (el._enterCb) {\n el._enterCb.cancelled = true;\n el._enterCb();\n }\n\n var data = resolveTransition(vnode.data.transition);\n if (!data) {\n return rm()\n }\n\n /* istanbul ignore if */\n if (el._leaveCb || el.nodeType !== 1) {\n return\n }\n\n var css = data.css;\n var type = data.type;\n var leaveClass = data.leaveClass;\n var leaveToClass = data.leaveToClass;\n var leaveActiveClass = data.leaveActiveClass;\n var beforeLeave = data.beforeLeave;\n var leave = data.leave;\n var afterLeave = data.afterLeave;\n var leaveCancelled = data.leaveCancelled;\n var delayLeave = data.delayLeave;\n\n var expectsCSS = css !== false && !isIE9;\n var userWantsControl =\n leave &&\n // leave hook may be a bound method which exposes\n // the length of original fn as _length\n (leave._length || leave.length) > 1;\n\n var cb = el._leaveCb = once(function () {\n if (el.parentNode && el.parentNode._pending) {\n el.parentNode._pending[vnode.key] = null;\n }\n if (expectsCSS) {\n removeTransitionClass(el, leaveToClass);\n removeTransitionClass(el, leaveActiveClass);\n }\n if (cb.cancelled) {\n if (expectsCSS) {\n removeTransitionClass(el, leaveClass);\n }\n leaveCancelled && leaveCancelled(el);\n } else {\n rm();\n afterLeave && afterLeave(el);\n }\n el._leaveCb = null;\n });\n\n if (delayLeave) {\n delayLeave(performLeave);\n } else {\n performLeave();\n }\n\n function performLeave () {\n // the delayed leave may have already been cancelled\n if (cb.cancelled) {\n return\n }\n // record leaving element\n if (!vnode.data.show) {\n (el.parentNode._pending || (el.parentNode._pending = {}))[vnode.key] = vnode;\n }\n beforeLeave && beforeLeave(el);\n if (expectsCSS) {\n addTransitionClass(el, leaveClass);\n addTransitionClass(el, leaveActiveClass);\n nextFrame(function () {\n addTransitionClass(el, leaveToClass);\n removeTransitionClass(el, leaveClass);\n if (!cb.cancelled && !userWantsControl) {\n whenTransitionEnds(el, type, cb);\n }\n });\n }\n leave && leave(el, cb);\n if (!expectsCSS && !userWantsControl) {\n cb();\n }\n }\n}\n\nfunction resolveTransition (def$$1) {\n if (!def$$1) {\n return\n }\n /* istanbul ignore else */\n if (typeof def$$1 === 'object') {\n var res = {};\n if (def$$1.css !== false) {\n extend(res, autoCssTransition(def$$1.name || 'v'));\n }\n extend(res, def$$1);\n return res\n } else if (typeof def$$1 === 'string') {\n return autoCssTransition(def$$1)\n }\n}\n\nvar autoCssTransition = cached(function (name) {\n return {\n enterClass: (name + \"-enter\"),\n leaveClass: (name + \"-leave\"),\n appearClass: (name + \"-enter\"),\n enterToClass: (name + \"-enter-to\"),\n leaveToClass: (name + \"-leave-to\"),\n appearToClass: (name + \"-enter-to\"),\n enterActiveClass: (name + \"-enter-active\"),\n leaveActiveClass: (name + \"-leave-active\"),\n appearActiveClass: (name + \"-enter-active\")\n }\n});\n\nfunction once (fn) {\n var called = false;\n return function () {\n if (!called) {\n called = true;\n fn();\n }\n }\n}\n\nfunction _enter (_, vnode) {\n if (!vnode.data.show) {\n enter(vnode);\n }\n}\n\nvar transition = inBrowser ? {\n create: _enter,\n activate: _enter,\n remove: function remove (vnode, rm) {\n /* istanbul ignore else */\n if (!vnode.data.show) {\n leave(vnode, rm);\n } else {\n rm();\n }\n }\n} : {};\n\nvar platformModules = [\n attrs,\n klass,\n events,\n domProps,\n style,\n transition\n];\n\n/* */\n\n// the directive module should be applied last, after all\n// built-in modules have been applied.\nvar modules = platformModules.concat(baseModules);\n\nvar patch$1 = createPatchFunction({ nodeOps: nodeOps, modules: modules });\n\n/**\n * Not type checking this file because flow doesn't like attaching\n * properties to Elements.\n */\n\nvar modelableTagRE = /^input|select|textarea|vue-component-[0-9]+(-[0-9a-zA-Z_-]*)?$/;\n\n/* istanbul ignore if */\nif (isIE9) {\n // http://www.matts411.com/post/internet-explorer-9-oninput/\n document.addEventListener('selectionchange', function () {\n var el = document.activeElement;\n if (el && el.vmodel) {\n trigger(el, 'input');\n }\n });\n}\n\nvar model = {\n inserted: function inserted (el, binding, vnode) {\n if (false) {\n if (!modelableTagRE.test(vnode.tag)) {\n warn(\n \"v-model is not supported on element type: <\" + (vnode.tag) + \">. \" +\n 'If you are working with contenteditable, it\\'s recommended to ' +\n 'wrap a library dedicated for that purpose inside a custom component.',\n vnode.context\n );\n }\n }\n if (vnode.tag === 'select') {\n var cb = function () {\n setSelected(el, binding, vnode.context);\n };\n cb();\n /* istanbul ignore if */\n if (isIE || isEdge) {\n setTimeout(cb, 0);\n }\n } else if (vnode.tag === 'textarea' || el.type === 'text') {\n el._vModifiers = binding.modifiers;\n if (!binding.modifiers.lazy) {\n if (!isAndroid) {\n el.addEventListener('compositionstart', onCompositionStart);\n el.addEventListener('compositionend', onCompositionEnd);\n }\n /* istanbul ignore if */\n if (isIE9) {\n el.vmodel = true;\n }\n }\n }\n },\n componentUpdated: function componentUpdated (el, binding, vnode) {\n if (vnode.tag === 'select') {\n setSelected(el, binding, vnode.context);\n // in case the options rendered by v-for have changed,\n // it's possible that the value is out-of-sync with the rendered options.\n // detect such cases and filter out values that no longer has a matching\n // option in the DOM.\n var needReset = el.multiple\n ? binding.value.some(function (v) { return hasNoMatchingOption(v, el.options); })\n : binding.value !== binding.oldValue && hasNoMatchingOption(binding.value, el.options);\n if (needReset) {\n trigger(el, 'change');\n }\n }\n }\n};\n\nfunction setSelected (el, binding, vm) {\n var value = binding.value;\n var isMultiple = el.multiple;\n if (isMultiple && !Array.isArray(value)) {\n \"production\" !== 'production' && warn(\n \"<select multiple v-model=\\\"\" + (binding.expression) + \"\\\"> \" +\n \"expects an Array value for its binding, but got \" + (Object.prototype.toString.call(value).slice(8, -1)),\n vm\n );\n return\n }\n var selected, option;\n for (var i = 0, l = el.options.length; i < l; i++) {\n option = el.options[i];\n if (isMultiple) {\n selected = looseIndexOf(value, getValue(option)) > -1;\n if (option.selected !== selected) {\n option.selected = selected;\n }\n } else {\n if (looseEqual(getValue(option), value)) {\n if (el.selectedIndex !== i) {\n el.selectedIndex = i;\n }\n return\n }\n }\n }\n if (!isMultiple) {\n el.selectedIndex = -1;\n }\n}\n\nfunction hasNoMatchingOption (value, options) {\n for (var i = 0, l = options.length; i < l; i++) {\n if (looseEqual(getValue(options[i]), value)) {\n return false\n }\n }\n return true\n}\n\nfunction getValue (option) {\n return '_value' in option\n ? option._value\n : option.value\n}\n\nfunction onCompositionStart (e) {\n e.target.composing = true;\n}\n\nfunction onCompositionEnd (e) {\n e.target.composing = false;\n trigger(e.target, 'input');\n}\n\nfunction trigger (el, type) {\n var e = document.createEvent('HTMLEvents');\n e.initEvent(type, true, true);\n el.dispatchEvent(e);\n}\n\n/* */\n\n// recursively search for possible transition defined inside the component root\nfunction locateNode (vnode) {\n return vnode.componentInstance && (!vnode.data || !vnode.data.transition)\n ? locateNode(vnode.componentInstance._vnode)\n : vnode\n}\n\nvar show = {\n bind: function bind (el, ref, vnode) {\n var value = ref.value;\n\n vnode = locateNode(vnode);\n var transition = vnode.data && vnode.data.transition;\n var originalDisplay = el.__vOriginalDisplay =\n el.style.display === 'none' ? '' : el.style.display;\n if (value && transition && !isIE9) {\n vnode.data.show = true;\n enter(vnode, function () {\n el.style.display = originalDisplay;\n });\n } else {\n el.style.display = value ? originalDisplay : 'none';\n }\n },\n\n update: function update (el, ref, vnode) {\n var value = ref.value;\n var oldValue = ref.oldValue;\n\n /* istanbul ignore if */\n if (value === oldValue) { return }\n vnode = locateNode(vnode);\n var transition = vnode.data && vnode.data.transition;\n if (transition && !isIE9) {\n vnode.data.show = true;\n if (value) {\n enter(vnode, function () {\n el.style.display = el.__vOriginalDisplay;\n });\n } else {\n leave(vnode, function () {\n el.style.display = 'none';\n });\n }\n } else {\n el.style.display = value ? el.__vOriginalDisplay : 'none';\n }\n },\n\n unbind: function unbind (\n el,\n binding,\n vnode,\n oldVnode,\n isDestroy\n ) {\n if (!isDestroy) {\n el.style.display = el.__vOriginalDisplay;\n }\n }\n};\n\nvar platformDirectives = {\n model: model,\n show: show\n};\n\n/* */\n\n// Provides transition support for a single element/component.\n// supports transition mode (out-in / in-out)\n\nvar transitionProps = {\n name: String,\n appear: Boolean,\n css: Boolean,\n mode: String,\n type: String,\n enterClass: String,\n leaveClass: String,\n enterToClass: String,\n leaveToClass: String,\n enterActiveClass: String,\n leaveActiveClass: String,\n appearClass: String,\n appearActiveClass: String,\n appearToClass: String\n};\n\n// in case the child is also an abstract component, e.g. <keep-alive>\n// we want to recursively retrieve the real component to be rendered\nfunction getRealChild (vnode) {\n var compOptions = vnode && vnode.componentOptions;\n if (compOptions && compOptions.Ctor.options.abstract) {\n return getRealChild(getFirstComponentChild(compOptions.children))\n } else {\n return vnode\n }\n}\n\nfunction extractTransitionData (comp) {\n var data = {};\n var options = comp.$options;\n // props\n for (var key in options.propsData) {\n data[key] = comp[key];\n }\n // events.\n // extract listeners and pass them directly to the transition methods\n var listeners = options._parentListeners;\n for (var key$1 in listeners) {\n data[camelize(key$1)] = listeners[key$1].fn;\n }\n return data\n}\n\nfunction placeholder (h, rawChild) {\n return /\\d-keep-alive$/.test(rawChild.tag)\n ? h('keep-alive')\n : null\n}\n\nfunction hasParentTransition (vnode) {\n while ((vnode = vnode.parent)) {\n if (vnode.data.transition) {\n return true\n }\n }\n}\n\nfunction isSameChild (child, oldChild) {\n return oldChild.key === child.key && oldChild.tag === child.tag\n}\n\nvar Transition = {\n name: 'transition',\n props: transitionProps,\n abstract: true,\n\n render: function render (h) {\n var this$1 = this;\n\n var children = this.$slots.default;\n if (!children) {\n return\n }\n\n // filter out text nodes (possible whitespaces)\n children = children.filter(function (c) { return c.tag; });\n /* istanbul ignore if */\n if (!children.length) {\n return\n }\n\n // warn multiple elements\n if (false) {\n warn(\n '<transition> can only be used on a single element. Use ' +\n '<transition-group> for lists.',\n this.$parent\n );\n }\n\n var mode = this.mode;\n\n // warn invalid mode\n if (false) {\n warn(\n 'invalid <transition> mode: ' + mode,\n this.$parent\n );\n }\n\n var rawChild = children[0];\n\n // if this is a component root node and the component's\n // parent container node also has transition, skip.\n if (hasParentTransition(this.$vnode)) {\n return rawChild\n }\n\n // apply transition data to child\n // use getRealChild() to ignore abstract components e.g. keep-alive\n var child = getRealChild(rawChild);\n /* istanbul ignore if */\n if (!child) {\n return rawChild\n }\n\n if (this._leaving) {\n return placeholder(h, rawChild)\n }\n\n // ensure a key that is unique to the vnode type and to this transition\n // component instance. This key will be used to remove pending leaving nodes\n // during entering.\n var id = \"__transition-\" + (this._uid) + \"-\";\n var key = child.key = child.key == null\n ? id + child.tag\n : isPrimitive(child.key)\n ? (String(child.key).indexOf(id) === 0 ? child.key : id + child.key)\n : child.key;\n var data = (child.data || (child.data = {})).transition = extractTransitionData(this);\n var oldRawChild = this._vnode;\n var oldChild = getRealChild(oldRawChild);\n\n // mark v-show\n // so that the transition module can hand over the control to the directive\n if (child.data.directives && child.data.directives.some(function (d) { return d.name === 'show'; })) {\n child.data.show = true;\n }\n\n if (oldChild && oldChild.data && !isSameChild(child, oldChild)) {\n // replace old child transition data with fresh one\n // important for dynamic transitions!\n var oldData = oldChild && (oldChild.data.transition = extend({}, data));\n // handle transition mode\n if (mode === 'out-in') {\n // return placeholder node and queue update when leave finishes\n this._leaving = true;\n mergeVNodeHook(oldData, 'afterLeave', function () {\n this$1._leaving = false;\n this$1.$forceUpdate();\n }, key);\n return placeholder(h, rawChild)\n } else if (mode === 'in-out') {\n var delayedLeave;\n var performLeave = function () { delayedLeave(); };\n mergeVNodeHook(data, 'afterEnter', performLeave, key);\n mergeVNodeHook(data, 'enterCancelled', performLeave, key);\n mergeVNodeHook(oldData, 'delayLeave', function (leave) {\n delayedLeave = leave;\n }, key);\n }\n }\n\n return rawChild\n }\n};\n\n/* */\n\n// Provides transition support for list items.\n// supports move transitions using the FLIP technique.\n\n// Because the vdom's children update algorithm is \"unstable\" - i.e.\n// it doesn't guarantee the relative positioning of removed elements,\n// we force transition-group to update its children into two passes:\n// in the first pass, we remove all nodes that need to be removed,\n// triggering their leaving transition; in the second pass, we insert/move\n// into the final disired state. This way in the second pass removed\n// nodes will remain where they should be.\n\nvar props = extend({\n tag: String,\n moveClass: String\n}, transitionProps);\n\ndelete props.mode;\n\nvar TransitionGroup = {\n props: props,\n\n render: function render (h) {\n var tag = this.tag || this.$vnode.data.tag || 'span';\n var map = Object.create(null);\n var prevChildren = this.prevChildren = this.children;\n var rawChildren = this.$slots.default || [];\n var children = this.children = [];\n var transitionData = extractTransitionData(this);\n\n for (var i = 0; i < rawChildren.length; i++) {\n var c = rawChildren[i];\n if (c.tag) {\n if (c.key != null && String(c.key).indexOf('__vlist') !== 0) {\n children.push(c);\n map[c.key] = c\n ;(c.data || (c.data = {})).transition = transitionData;\n } else if (false) {\n var opts = c.componentOptions;\n var name = opts\n ? (opts.Ctor.options.name || opts.tag)\n : c.tag;\n warn((\"<transition-group> children must be keyed: <\" + name + \">\"));\n }\n }\n }\n\n if (prevChildren) {\n var kept = [];\n var removed = [];\n for (var i$1 = 0; i$1 < prevChildren.length; i$1++) {\n var c$1 = prevChildren[i$1];\n c$1.data.transition = transitionData;\n c$1.data.pos = c$1.elm.getBoundingClientRect();\n if (map[c$1.key]) {\n kept.push(c$1);\n } else {\n removed.push(c$1);\n }\n }\n this.kept = h(tag, null, kept);\n this.removed = removed;\n }\n\n return h(tag, null, children)\n },\n\n beforeUpdate: function beforeUpdate () {\n // force removing pass\n this.__patch__(\n this._vnode,\n this.kept,\n false, // hydrating\n true // removeOnly (!important, avoids unnecessary moves)\n );\n this._vnode = this.kept;\n },\n\n updated: function updated () {\n var children = this.prevChildren;\n var moveClass = this.moveClass || ((this.name || 'v') + '-move');\n if (!children.length || !this.hasMove(children[0].elm, moveClass)) {\n return\n }\n\n // we divide the work into three loops to avoid mixing DOM reads and writes\n // in each iteration - which helps prevent layout thrashing.\n children.forEach(callPendingCbs);\n children.forEach(recordPosition);\n children.forEach(applyTranslation);\n\n // force reflow to put everything in position\n var f = document.body.offsetHeight; // eslint-disable-line\n\n children.forEach(function (c) {\n if (c.data.moved) {\n var el = c.elm;\n var s = el.style;\n addTransitionClass(el, moveClass);\n s.transform = s.WebkitTransform = s.transitionDuration = '';\n el.addEventListener(transitionEndEvent, el._moveCb = function cb (e) {\n if (!e || /transform$/.test(e.propertyName)) {\n el.removeEventListener(transitionEndEvent, cb);\n el._moveCb = null;\n removeTransitionClass(el, moveClass);\n }\n });\n }\n });\n },\n\n methods: {\n hasMove: function hasMove (el, moveClass) {\n /* istanbul ignore if */\n if (!hasTransition) {\n return false\n }\n if (this._hasMove != null) {\n return this._hasMove\n }\n addTransitionClass(el, moveClass);\n var info = getTransitionInfo(el);\n removeTransitionClass(el, moveClass);\n return (this._hasMove = info.hasTransform)\n }\n }\n};\n\nfunction callPendingCbs (c) {\n /* istanbul ignore if */\n if (c.elm._moveCb) {\n c.elm._moveCb();\n }\n /* istanbul ignore if */\n if (c.elm._enterCb) {\n c.elm._enterCb();\n }\n}\n\nfunction recordPosition (c) {\n c.data.newPos = c.elm.getBoundingClientRect();\n}\n\nfunction applyTranslation (c) {\n var oldPos = c.data.pos;\n var newPos = c.data.newPos;\n var dx = oldPos.left - newPos.left;\n var dy = oldPos.top - newPos.top;\n if (dx || dy) {\n c.data.moved = true;\n var s = c.elm.style;\n s.transform = s.WebkitTransform = \"translate(\" + dx + \"px,\" + dy + \"px)\";\n s.transitionDuration = '0s';\n }\n}\n\nvar platformComponents = {\n Transition: Transition,\n TransitionGroup: TransitionGroup\n};\n\n/* */\n\n// install platform specific utils\nVue$3.config.isUnknownElement = isUnknownElement;\nVue$3.config.isReservedTag = isReservedTag;\nVue$3.config.getTagNamespace = getTagNamespace;\nVue$3.config.mustUseProp = mustUseProp;\n\n// install platform runtime directives & components\nextend(Vue$3.options.directives, platformDirectives);\nextend(Vue$3.options.components, platformComponents);\n\n// install platform patch function\nVue$3.prototype.__patch__ = inBrowser ? patch$1 : noop;\n\n// wrap mount\nVue$3.prototype.$mount = function (\n el,\n hydrating\n) {\n el = el && inBrowser ? query(el) : undefined;\n return this._mount(el, hydrating)\n};\n\nif (false) {\n console[console.info ? 'info' : 'log'](\n \"You are running Vue in development mode.\\n\" +\n \"Make sure to turn on production mode when deploying for production.\\n\" +\n \"See more tips at https://vuejs.org/guide/deployment.html\"\n );\n}\n\n// devtools global hook\n/* istanbul ignore next */\nsetTimeout(function () {\n if (config.devtools) {\n if (devtools) {\n devtools.emit('init', Vue$3);\n } else if (\n false\n ) {\n console[console.info ? 'info' : 'log'](\n 'Download the Vue Devtools extension for a better development experience:\\n' +\n 'https://github.com/vuejs/vue-devtools'\n );\n }\n }\n}, 0);\n\n/* */\n\n// check whether current browser encodes a char inside attribute values\nfunction shouldDecode (content, encoded) {\n var div = document.createElement('div');\n div.innerHTML = \"<div a=\\\"\" + content + \"\\\">\";\n return div.innerHTML.indexOf(encoded) > 0\n}\n\n// #3663\n// IE encodes newlines inside attribute values while other browsers don't\nvar shouldDecodeNewlines = inBrowser ? shouldDecode('\\n', '&#10;') : false;\n\n/* */\n\nvar decoder;\n\nfunction decode (html) {\n decoder = decoder || document.createElement('div');\n decoder.innerHTML = html;\n return decoder.textContent\n}\n\n/* */\n\nvar isUnaryTag = makeMap(\n 'area,base,br,col,embed,frame,hr,img,input,isindex,keygen,' +\n 'link,meta,param,source,track,wbr',\n true\n);\n\n// Elements that you can, intentionally, leave open\n// (and which close themselves)\nvar canBeLeftOpenTag = makeMap(\n 'colgroup,dd,dt,li,options,p,td,tfoot,th,thead,tr,source',\n true\n);\n\n// HTML5 tags https://html.spec.whatwg.org/multipage/indices.html#elements-3\n// Phrasing Content https://html.spec.whatwg.org/multipage/dom.html#phrasing-content\nvar isNonPhrasingTag = makeMap(\n 'address,article,aside,base,blockquote,body,caption,col,colgroup,dd,' +\n 'details,dialog,div,dl,dt,fieldset,figcaption,figure,footer,form,' +\n 'h1,h2,h3,h4,h5,h6,head,header,hgroup,hr,html,legend,li,menuitem,meta,' +\n 'optgroup,option,param,rp,rt,source,style,summary,tbody,td,tfoot,th,thead,' +\n 'title,tr,track',\n true\n);\n\n/**\n * Not type-checking this file because it's mostly vendor code.\n */\n\n/*!\n * HTML Parser By John Resig (ejohn.org)\n * Modified by Juriy \"kangax\" Zaytsev\n * Original code by Erik Arvidsson, Mozilla Public License\n * http://erik.eae.net/simplehtmlparser/simplehtmlparser.js\n */\n\n// Regular Expressions for parsing tags and attributes\nvar singleAttrIdentifier = /([^\\s\"'<>/=]+)/;\nvar singleAttrAssign = /(?:=)/;\nvar singleAttrValues = [\n // attr value double quotes\n /\"([^\"]*)\"+/.source,\n // attr value, single quotes\n /'([^']*)'+/.source,\n // attr value, no quotes\n /([^\\s\"'=<>`]+)/.source\n];\nvar attribute = new RegExp(\n '^\\\\s*' + singleAttrIdentifier.source +\n '(?:\\\\s*(' + singleAttrAssign.source + ')' +\n '\\\\s*(?:' + singleAttrValues.join('|') + '))?'\n);\n\n// could use https://www.w3.org/TR/1999/REC-xml-names-19990114/#NT-QName\n// but for Vue templates we can enforce a simple charset\nvar ncname = '[a-zA-Z_][\\\\w\\\\-\\\\.]*';\nvar qnameCapture = '((?:' + ncname + '\\\\:)?' + ncname + ')';\nvar startTagOpen = new RegExp('^<' + qnameCapture);\nvar startTagClose = /^\\s*(\\/?)>/;\nvar endTag = new RegExp('^<\\\\/' + qnameCapture + '[^>]*>');\nvar doctype = /^<!DOCTYPE [^>]+>/i;\nvar comment = /^<!--/;\nvar conditionalComment = /^<!\\[/;\n\nvar IS_REGEX_CAPTURING_BROKEN = false;\n'x'.replace(/x(.)?/g, function (m, g) {\n IS_REGEX_CAPTURING_BROKEN = g === '';\n});\n\n// Special Elements (can contain anything)\nvar isScriptOrStyle = makeMap('script,style', true);\nvar reCache = {};\n\nvar ltRE = /&lt;/g;\nvar gtRE = /&gt;/g;\nvar nlRE = /&#10;/g;\nvar ampRE = /&amp;/g;\nvar quoteRE = /&quot;/g;\n\nfunction decodeAttr (value, shouldDecodeNewlines) {\n if (shouldDecodeNewlines) {\n value = value.replace(nlRE, '\\n');\n }\n return value\n .replace(ltRE, '<')\n .replace(gtRE, '>')\n .replace(ampRE, '&')\n .replace(quoteRE, '\"')\n}\n\nfunction parseHTML (html, options) {\n var stack = [];\n var expectHTML = options.expectHTML;\n var isUnaryTag$$1 = options.isUnaryTag || no;\n var index = 0;\n var last, lastTag;\n while (html) {\n last = html;\n // Make sure we're not in a script or style element\n if (!lastTag || !isScriptOrStyle(lastTag)) {\n var textEnd = html.indexOf('<');\n if (textEnd === 0) {\n // Comment:\n if (comment.test(html)) {\n var commentEnd = html.indexOf('-->');\n\n if (commentEnd >= 0) {\n advance(commentEnd + 3);\n continue\n }\n }\n\n // http://en.wikipedia.org/wiki/Conditional_comment#Downlevel-revealed_conditional_comment\n if (conditionalComment.test(html)) {\n var conditionalEnd = html.indexOf(']>');\n\n if (conditionalEnd >= 0) {\n advance(conditionalEnd + 2);\n continue\n }\n }\n\n // Doctype:\n var doctypeMatch = html.match(doctype);\n if (doctypeMatch) {\n advance(doctypeMatch[0].length);\n continue\n }\n\n // End tag:\n var endTagMatch = html.match(endTag);\n if (endTagMatch) {\n var curIndex = index;\n advance(endTagMatch[0].length);\n parseEndTag(endTagMatch[1], curIndex, index);\n continue\n }\n\n // Start tag:\n var startTagMatch = parseStartTag();\n if (startTagMatch) {\n handleStartTag(startTagMatch);\n continue\n }\n }\n\n var text = (void 0), rest$1 = (void 0), next = (void 0);\n if (textEnd > 0) {\n rest$1 = html.slice(textEnd);\n while (\n !endTag.test(rest$1) &&\n !startTagOpen.test(rest$1) &&\n !comment.test(rest$1) &&\n !conditionalComment.test(rest$1)\n ) {\n // < in plain text, be forgiving and treat it as text\n next = rest$1.indexOf('<', 1);\n if (next < 0) { break }\n textEnd += next;\n rest$1 = html.slice(textEnd);\n }\n text = html.substring(0, textEnd);\n advance(textEnd);\n }\n\n if (textEnd < 0) {\n text = html;\n html = '';\n }\n\n if (options.chars && text) {\n options.chars(text);\n }\n } else {\n var stackedTag = lastTag.toLowerCase();\n var reStackedTag = reCache[stackedTag] || (reCache[stackedTag] = new RegExp('([\\\\s\\\\S]*?)(</' + stackedTag + '[^>]*>)', 'i'));\n var endTagLength = 0;\n var rest = html.replace(reStackedTag, function (all, text, endTag) {\n endTagLength = endTag.length;\n if (stackedTag !== 'script' && stackedTag !== 'style' && stackedTag !== 'noscript') {\n text = text\n .replace(/<!--([\\s\\S]*?)-->/g, '$1')\n .replace(/<!\\[CDATA\\[([\\s\\S]*?)]]>/g, '$1');\n }\n if (options.chars) {\n options.chars(text);\n }\n return ''\n });\n index += html.length - rest.length;\n html = rest;\n parseEndTag(stackedTag, index - endTagLength, index);\n }\n\n if (html === last && options.chars) {\n options.chars(html);\n break\n }\n }\n\n // Clean up any remaining tags\n parseEndTag();\n\n function advance (n) {\n index += n;\n html = html.substring(n);\n }\n\n function parseStartTag () {\n var start = html.match(startTagOpen);\n if (start) {\n var match = {\n tagName: start[1],\n attrs: [],\n start: index\n };\n advance(start[0].length);\n var end, attr;\n while (!(end = html.match(startTagClose)) && (attr = html.match(attribute))) {\n advance(attr[0].length);\n match.attrs.push(attr);\n }\n if (end) {\n match.unarySlash = end[1];\n advance(end[0].length);\n match.end = index;\n return match\n }\n }\n }\n\n function handleStartTag (match) {\n var tagName = match.tagName;\n var unarySlash = match.unarySlash;\n\n if (expectHTML) {\n if (lastTag === 'p' && isNonPhrasingTag(tagName)) {\n parseEndTag(lastTag);\n }\n if (canBeLeftOpenTag(tagName) && lastTag === tagName) {\n parseEndTag(tagName);\n }\n }\n\n var unary = isUnaryTag$$1(tagName) || tagName === 'html' && lastTag === 'head' || !!unarySlash;\n\n var l = match.attrs.length;\n var attrs = new Array(l);\n for (var i = 0; i < l; i++) {\n var args = match.attrs[i];\n // hackish work around FF bug https://bugzilla.mozilla.org/show_bug.cgi?id=369778\n if (IS_REGEX_CAPTURING_BROKEN && args[0].indexOf('\"\"') === -1) {\n if (args[3] === '') { delete args[3]; }\n if (args[4] === '') { delete args[4]; }\n if (args[5] === '') { delete args[5]; }\n }\n var value = args[3] || args[4] || args[5] || '';\n attrs[i] = {\n name: args[1],\n value: decodeAttr(\n value,\n options.shouldDecodeNewlines\n )\n };\n }\n\n if (!unary) {\n stack.push({ tag: tagName, lowerCasedTag: tagName.toLowerCase(), attrs: attrs });\n lastTag = tagName;\n unarySlash = '';\n }\n\n if (options.start) {\n options.start(tagName, attrs, unary, match.start, match.end);\n }\n }\n\n function parseEndTag (tagName, start, end) {\n var pos, lowerCasedTagName;\n if (start == null) { start = index; }\n if (end == null) { end = index; }\n\n if (tagName) {\n lowerCasedTagName = tagName.toLowerCase();\n }\n\n // Find the closest opened tag of the same type\n if (tagName) {\n for (pos = stack.length - 1; pos >= 0; pos--) {\n if (stack[pos].lowerCasedTag === lowerCasedTagName) {\n break\n }\n }\n } else {\n // If no tag name is provided, clean shop\n pos = 0;\n }\n\n if (pos >= 0) {\n // Close all the open elements, up the stack\n for (var i = stack.length - 1; i >= pos; i--) {\n if (options.end) {\n options.end(stack[i].tag, start, end);\n }\n }\n\n // Remove the open elements from the stack\n stack.length = pos;\n lastTag = pos && stack[pos - 1].tag;\n } else if (lowerCasedTagName === 'br') {\n if (options.start) {\n options.start(tagName, [], true, start, end);\n }\n } else if (lowerCasedTagName === 'p') {\n if (options.start) {\n options.start(tagName, [], false, start, end);\n }\n if (options.end) {\n options.end(tagName, start, end);\n }\n }\n }\n}\n\n/* */\n\nfunction parseFilters (exp) {\n var inSingle = false;\n var inDouble = false;\n var inTemplateString = false;\n var inRegex = false;\n var curly = 0;\n var square = 0;\n var paren = 0;\n var lastFilterIndex = 0;\n var c, prev, i, expression, filters;\n\n for (i = 0; i < exp.length; i++) {\n prev = c;\n c = exp.charCodeAt(i);\n if (inSingle) {\n if (c === 0x27 && prev !== 0x5C) { inSingle = false; }\n } else if (inDouble) {\n if (c === 0x22 && prev !== 0x5C) { inDouble = false; }\n } else if (inTemplateString) {\n if (c === 0x60 && prev !== 0x5C) { inTemplateString = false; }\n } else if (inRegex) {\n if (c === 0x2f && prev !== 0x5C) { inRegex = false; }\n } else if (\n c === 0x7C && // pipe\n exp.charCodeAt(i + 1) !== 0x7C &&\n exp.charCodeAt(i - 1) !== 0x7C &&\n !curly && !square && !paren\n ) {\n if (expression === undefined) {\n // first filter, end of expression\n lastFilterIndex = i + 1;\n expression = exp.slice(0, i).trim();\n } else {\n pushFilter();\n }\n } else {\n switch (c) {\n case 0x22: inDouble = true; break // \"\n case 0x27: inSingle = true; break // '\n case 0x60: inTemplateString = true; break // `\n case 0x28: paren++; break // (\n case 0x29: paren--; break // )\n case 0x5B: square++; break // [\n case 0x5D: square--; break // ]\n case 0x7B: curly++; break // {\n case 0x7D: curly--; break // }\n }\n if (c === 0x2f) { // /\n var j = i - 1;\n var p = (void 0);\n // find first non-whitespace prev char\n for (; j >= 0; j--) {\n p = exp.charAt(j);\n if (p !== ' ') { break }\n }\n if (!p || !/[\\w$]/.test(p)) {\n inRegex = true;\n }\n }\n }\n }\n\n if (expression === undefined) {\n expression = exp.slice(0, i).trim();\n } else if (lastFilterIndex !== 0) {\n pushFilter();\n }\n\n function pushFilter () {\n (filters || (filters = [])).push(exp.slice(lastFilterIndex, i).trim());\n lastFilterIndex = i + 1;\n }\n\n if (filters) {\n for (i = 0; i < filters.length; i++) {\n expression = wrapFilter(expression, filters[i]);\n }\n }\n\n return expression\n}\n\nfunction wrapFilter (exp, filter) {\n var i = filter.indexOf('(');\n if (i < 0) {\n // _f: resolveFilter\n return (\"_f(\\\"\" + filter + \"\\\")(\" + exp + \")\")\n } else {\n var name = filter.slice(0, i);\n var args = filter.slice(i + 1);\n return (\"_f(\\\"\" + name + \"\\\")(\" + exp + \",\" + args)\n }\n}\n\n/* */\n\nvar defaultTagRE = /\\{\\{((?:.|\\n)+?)\\}\\}/g;\nvar regexEscapeRE = /[-.*+?^${}()|[\\]\\/\\\\]/g;\n\nvar buildRegex = cached(function (delimiters) {\n var open = delimiters[0].replace(regexEscapeRE, '\\\\$&');\n var close = delimiters[1].replace(regexEscapeRE, '\\\\$&');\n return new RegExp(open + '((?:.|\\\\n)+?)' + close, 'g')\n});\n\nfunction parseText (\n text,\n delimiters\n) {\n var tagRE = delimiters ? buildRegex(delimiters) : defaultTagRE;\n if (!tagRE.test(text)) {\n return\n }\n var tokens = [];\n var lastIndex = tagRE.lastIndex = 0;\n var match, index;\n while ((match = tagRE.exec(text))) {\n index = match.index;\n // push text token\n if (index > lastIndex) {\n tokens.push(JSON.stringify(text.slice(lastIndex, index)));\n }\n // tag token\n var exp = parseFilters(match[1].trim());\n tokens.push((\"_s(\" + exp + \")\"));\n lastIndex = index + match[0].length;\n }\n if (lastIndex < text.length) {\n tokens.push(JSON.stringify(text.slice(lastIndex)));\n }\n return tokens.join('+')\n}\n\n/* */\n\nfunction baseWarn (msg) {\n console.error((\"[Vue parser]: \" + msg));\n}\n\nfunction pluckModuleFunction (\n modules,\n key\n) {\n return modules\n ? modules.map(function (m) { return m[key]; }).filter(function (_) { return _; })\n : []\n}\n\nfunction addProp (el, name, value) {\n (el.props || (el.props = [])).push({ name: name, value: value });\n}\n\nfunction addAttr (el, name, value) {\n (el.attrs || (el.attrs = [])).push({ name: name, value: value });\n}\n\nfunction addDirective (\n el,\n name,\n rawName,\n value,\n arg,\n modifiers\n) {\n (el.directives || (el.directives = [])).push({ name: name, rawName: rawName, value: value, arg: arg, modifiers: modifiers });\n}\n\nfunction addHandler (\n el,\n name,\n value,\n modifiers,\n important\n) {\n // check capture modifier\n if (modifiers && modifiers.capture) {\n delete modifiers.capture;\n name = '!' + name; // mark the event as captured\n }\n if (modifiers && modifiers.once) {\n delete modifiers.once;\n name = '~' + name; // mark the event as once\n }\n var events;\n if (modifiers && modifiers.native) {\n delete modifiers.native;\n events = el.nativeEvents || (el.nativeEvents = {});\n } else {\n events = el.events || (el.events = {});\n }\n var newHandler = { value: value, modifiers: modifiers };\n var handlers = events[name];\n /* istanbul ignore if */\n if (Array.isArray(handlers)) {\n important ? handlers.unshift(newHandler) : handlers.push(newHandler);\n } else if (handlers) {\n events[name] = important ? [newHandler, handlers] : [handlers, newHandler];\n } else {\n events[name] = newHandler;\n }\n}\n\nfunction getBindingAttr (\n el,\n name,\n getStatic\n) {\n var dynamicValue =\n getAndRemoveAttr(el, ':' + name) ||\n getAndRemoveAttr(el, 'v-bind:' + name);\n if (dynamicValue != null) {\n return parseFilters(dynamicValue)\n } else if (getStatic !== false) {\n var staticValue = getAndRemoveAttr(el, name);\n if (staticValue != null) {\n return JSON.stringify(staticValue)\n }\n }\n}\n\nfunction getAndRemoveAttr (el, name) {\n var val;\n if ((val = el.attrsMap[name]) != null) {\n var list = el.attrsList;\n for (var i = 0, l = list.length; i < l; i++) {\n if (list[i].name === name) {\n list.splice(i, 1);\n break\n }\n }\n }\n return val\n}\n\nvar len;\nvar str;\nvar chr;\nvar index$1;\nvar expressionPos;\nvar expressionEndPos;\n\n/**\n * parse directive model to do the array update transform. a[idx] = val => $$a.splice($$idx, 1, val)\n *\n * for loop possible cases:\n *\n * - test\n * - test[idx]\n * - test[test1[idx]]\n * - test[\"a\"][idx]\n * - xxx.test[a[a].test1[idx]]\n * - test.xxx.a[\"asa\"][test1[idx]]\n *\n */\n\nfunction parseModel (val) {\n str = val;\n len = str.length;\n index$1 = expressionPos = expressionEndPos = 0;\n\n if (val.indexOf('[') < 0 || val.lastIndexOf(']') < len - 1) {\n return {\n exp: val,\n idx: null\n }\n }\n\n while (!eof()) {\n chr = next();\n /* istanbul ignore if */\n if (isStringStart(chr)) {\n parseString(chr);\n } else if (chr === 0x5B) {\n parseBracket(chr);\n }\n }\n\n return {\n exp: val.substring(0, expressionPos),\n idx: val.substring(expressionPos + 1, expressionEndPos)\n }\n}\n\nfunction next () {\n return str.charCodeAt(++index$1)\n}\n\nfunction eof () {\n return index$1 >= len\n}\n\nfunction isStringStart (chr) {\n return chr === 0x22 || chr === 0x27\n}\n\nfunction parseBracket (chr) {\n var inBracket = 1;\n expressionPos = index$1;\n while (!eof()) {\n chr = next();\n if (isStringStart(chr)) {\n parseString(chr);\n continue\n }\n if (chr === 0x5B) { inBracket++; }\n if (chr === 0x5D) { inBracket--; }\n if (inBracket === 0) {\n expressionEndPos = index$1;\n break\n }\n }\n}\n\nfunction parseString (chr) {\n var stringQuote = chr;\n while (!eof()) {\n chr = next();\n if (chr === stringQuote) {\n break\n }\n }\n}\n\n/* */\n\nvar dirRE = /^v-|^@|^:/;\nvar forAliasRE = /(.*?)\\s+(?:in|of)\\s+(.*)/;\nvar forIteratorRE = /\\((\\{[^}]*\\}|[^,]*),([^,]*)(?:,([^,]*))?\\)/;\nvar bindRE = /^:|^v-bind:/;\nvar onRE = /^@|^v-on:/;\nvar argRE = /:(.*)$/;\nvar modifierRE = /\\.[^.]+/g;\n\nvar decodeHTMLCached = cached(decode);\n\n// configurable state\nvar warn$1;\nvar platformGetTagNamespace;\nvar platformMustUseProp;\nvar platformIsPreTag;\nvar preTransforms;\nvar transforms;\nvar postTransforms;\nvar delimiters;\n\n/**\n * Convert HTML string to AST.\n */\nfunction parse (\n template,\n options\n) {\n warn$1 = options.warn || baseWarn;\n platformGetTagNamespace = options.getTagNamespace || no;\n platformMustUseProp = options.mustUseProp || no;\n platformIsPreTag = options.isPreTag || no;\n preTransforms = pluckModuleFunction(options.modules, 'preTransformNode');\n transforms = pluckModuleFunction(options.modules, 'transformNode');\n postTransforms = pluckModuleFunction(options.modules, 'postTransformNode');\n delimiters = options.delimiters;\n var stack = [];\n var preserveWhitespace = options.preserveWhitespace !== false;\n var root;\n var currentParent;\n var inVPre = false;\n var inPre = false;\n var warned = false;\n parseHTML(template, {\n expectHTML: options.expectHTML,\n isUnaryTag: options.isUnaryTag,\n shouldDecodeNewlines: options.shouldDecodeNewlines,\n start: function start (tag, attrs, unary) {\n // check namespace.\n // inherit parent ns if there is one\n var ns = (currentParent && currentParent.ns) || platformGetTagNamespace(tag);\n\n // handle IE svg bug\n /* istanbul ignore if */\n if (isIE && ns === 'svg') {\n attrs = guardIESVGBug(attrs);\n }\n\n var element = {\n type: 1,\n tag: tag,\n attrsList: attrs,\n attrsMap: makeAttrsMap(attrs),\n parent: currentParent,\n children: []\n };\n if (ns) {\n element.ns = ns;\n }\n\n if (isForbiddenTag(element) && !isServerRendering()) {\n element.forbidden = true;\n \"production\" !== 'production' && warn$1(\n 'Templates should only be responsible for mapping the state to the ' +\n 'UI. Avoid placing tags with side-effects in your templates, such as ' +\n \"<\" + tag + \">\" + ', as they will not be parsed.'\n );\n }\n\n // apply pre-transforms\n for (var i = 0; i < preTransforms.length; i++) {\n preTransforms[i](element, options);\n }\n\n if (!inVPre) {\n processPre(element);\n if (element.pre) {\n inVPre = true;\n }\n }\n if (platformIsPreTag(element.tag)) {\n inPre = true;\n }\n if (inVPre) {\n processRawAttrs(element);\n } else {\n processFor(element);\n processIf(element);\n processOnce(element);\n processKey(element);\n\n // determine whether this is a plain element after\n // removing structural attributes\n element.plain = !element.key && !attrs.length;\n\n processRef(element);\n processSlot(element);\n processComponent(element);\n for (var i$1 = 0; i$1 < transforms.length; i$1++) {\n transforms[i$1](element, options);\n }\n processAttrs(element);\n }\n\n function checkRootConstraints (el) {\n if (false) {\n if (el.tag === 'slot' || el.tag === 'template') {\n warned = true;\n warn$1(\n \"Cannot use <\" + (el.tag) + \"> as component root element because it may \" +\n 'contain multiple nodes:\\n' + template\n );\n }\n if (el.attrsMap.hasOwnProperty('v-for')) {\n warned = true;\n warn$1(\n 'Cannot use v-for on stateful component root element because ' +\n 'it renders multiple elements:\\n' + template\n );\n }\n }\n }\n\n // tree management\n if (!root) {\n root = element;\n checkRootConstraints(root);\n } else if (!stack.length) {\n // allow root elements with v-if, v-else-if and v-else\n if (root.if && (element.elseif || element.else)) {\n checkRootConstraints(element);\n addIfCondition(root, {\n exp: element.elseif,\n block: element\n });\n } else if (false) {\n warned = true;\n warn$1(\n \"Component template should contain exactly one root element:\" +\n \"\\n\\n\" + template + \"\\n\\n\" +\n \"If you are using v-if on multiple elements, \" +\n \"use v-else-if to chain them instead.\"\n );\n }\n }\n if (currentParent && !element.forbidden) {\n if (element.elseif || element.else) {\n processIfConditions(element, currentParent);\n } else if (element.slotScope) { // scoped slot\n currentParent.plain = false;\n var name = element.slotTarget || 'default';(currentParent.scopedSlots || (currentParent.scopedSlots = {}))[name] = element;\n } else {\n currentParent.children.push(element);\n element.parent = currentParent;\n }\n }\n if (!unary) {\n currentParent = element;\n stack.push(element);\n }\n // apply post-transforms\n for (var i$2 = 0; i$2 < postTransforms.length; i$2++) {\n postTransforms[i$2](element, options);\n }\n },\n\n end: function end () {\n // remove trailing whitespace\n var element = stack[stack.length - 1];\n var lastNode = element.children[element.children.length - 1];\n if (lastNode && lastNode.type === 3 && lastNode.text === ' ') {\n element.children.pop();\n }\n // pop stack\n stack.length -= 1;\n currentParent = stack[stack.length - 1];\n // check pre state\n if (element.pre) {\n inVPre = false;\n }\n if (platformIsPreTag(element.tag)) {\n inPre = false;\n }\n },\n\n chars: function chars (text) {\n if (!currentParent) {\n if (false) {\n warned = true;\n warn$1(\n 'Component template requires a root element, rather than just text:\\n\\n' + template\n );\n }\n return\n }\n // IE textarea placeholder bug\n /* istanbul ignore if */\n if (isIE &&\n currentParent.tag === 'textarea' &&\n currentParent.attrsMap.placeholder === text) {\n return\n }\n var children = currentParent.children;\n text = inPre || text.trim()\n ? decodeHTMLCached(text)\n // only preserve whitespace if its not right after a starting tag\n : preserveWhitespace && children.length ? ' ' : '';\n if (text) {\n var expression;\n if (!inVPre && text !== ' ' && (expression = parseText(text, delimiters))) {\n children.push({\n type: 2,\n expression: expression,\n text: text\n });\n } else if (text !== ' ' || children[children.length - 1].text !== ' ') {\n currentParent.children.push({\n type: 3,\n text: text\n });\n }\n }\n }\n });\n return root\n}\n\nfunction processPre (el) {\n if (getAndRemoveAttr(el, 'v-pre') != null) {\n el.pre = true;\n }\n}\n\nfunction processRawAttrs (el) {\n var l = el.attrsList.length;\n if (l) {\n var attrs = el.attrs = new Array(l);\n for (var i = 0; i < l; i++) {\n attrs[i] = {\n name: el.attrsList[i].name,\n value: JSON.stringify(el.attrsList[i].value)\n };\n }\n } else if (!el.pre) {\n // non root node in pre blocks with no attributes\n el.plain = true;\n }\n}\n\nfunction processKey (el) {\n var exp = getBindingAttr(el, 'key');\n if (exp) {\n if (false) {\n warn$1(\"<template> cannot be keyed. Place the key on real elements instead.\");\n }\n el.key = exp;\n }\n}\n\nfunction processRef (el) {\n var ref = getBindingAttr(el, 'ref');\n if (ref) {\n el.ref = ref;\n el.refInFor = checkInFor(el);\n }\n}\n\nfunction processFor (el) {\n var exp;\n if ((exp = getAndRemoveAttr(el, 'v-for'))) {\n var inMatch = exp.match(forAliasRE);\n if (!inMatch) {\n \"production\" !== 'production' && warn$1(\n (\"Invalid v-for expression: \" + exp)\n );\n return\n }\n el.for = inMatch[2].trim();\n var alias = inMatch[1].trim();\n var iteratorMatch = alias.match(forIteratorRE);\n if (iteratorMatch) {\n el.alias = iteratorMatch[1].trim();\n el.iterator1 = iteratorMatch[2].trim();\n if (iteratorMatch[3]) {\n el.iterator2 = iteratorMatch[3].trim();\n }\n } else {\n el.alias = alias;\n }\n }\n}\n\nfunction processIf (el) {\n var exp = getAndRemoveAttr(el, 'v-if');\n if (exp) {\n el.if = exp;\n addIfCondition(el, {\n exp: exp,\n block: el\n });\n } else {\n if (getAndRemoveAttr(el, 'v-else') != null) {\n el.else = true;\n }\n var elseif = getAndRemoveAttr(el, 'v-else-if');\n if (elseif) {\n el.elseif = elseif;\n }\n }\n}\n\nfunction processIfConditions (el, parent) {\n var prev = findPrevElement(parent.children);\n if (prev && prev.if) {\n addIfCondition(prev, {\n exp: el.elseif,\n block: el\n });\n } else if (false) {\n warn$1(\n \"v-\" + (el.elseif ? ('else-if=\"' + el.elseif + '\"') : 'else') + \" \" +\n \"used on element <\" + (el.tag) + \"> without corresponding v-if.\"\n );\n }\n}\n\nfunction findPrevElement (children) {\n var i = children.length;\n while (i--) {\n if (children[i].type === 1) {\n return children[i]\n } else {\n if (false) {\n warn$1(\n \"text \\\"\" + (children[i].text.trim()) + \"\\\" between v-if and v-else(-if) \" +\n \"will be ignored.\"\n );\n }\n children.pop();\n }\n }\n}\n\nfunction addIfCondition (el, condition) {\n if (!el.ifConditions) {\n el.ifConditions = [];\n }\n el.ifConditions.push(condition);\n}\n\nfunction processOnce (el) {\n var once = getAndRemoveAttr(el, 'v-once');\n if (once != null) {\n el.once = true;\n }\n}\n\nfunction processSlot (el) {\n if (el.tag === 'slot') {\n el.slotName = getBindingAttr(el, 'name');\n if (false) {\n warn$1(\n \"`key` does not work on <slot> because slots are abstract outlets \" +\n \"and can possibly expand into multiple elements. \" +\n \"Use the key on a wrapping element instead.\"\n );\n }\n } else {\n var slotTarget = getBindingAttr(el, 'slot');\n if (slotTarget) {\n el.slotTarget = slotTarget === '\"\"' ? '\"default\"' : slotTarget;\n }\n if (el.tag === 'template') {\n el.slotScope = getAndRemoveAttr(el, 'scope');\n }\n }\n}\n\nfunction processComponent (el) {\n var binding;\n if ((binding = getBindingAttr(el, 'is'))) {\n el.component = binding;\n }\n if (getAndRemoveAttr(el, 'inline-template') != null) {\n el.inlineTemplate = true;\n }\n}\n\nfunction processAttrs (el) {\n var list = el.attrsList;\n var i, l, name, rawName, value, arg, modifiers, isProp;\n for (i = 0, l = list.length; i < l; i++) {\n name = rawName = list[i].name;\n value = list[i].value;\n if (dirRE.test(name)) {\n // mark element as dynamic\n el.hasBindings = true;\n // modifiers\n modifiers = parseModifiers(name);\n if (modifiers) {\n name = name.replace(modifierRE, '');\n }\n if (bindRE.test(name)) { // v-bind\n name = name.replace(bindRE, '');\n value = parseFilters(value);\n isProp = false;\n if (modifiers) {\n if (modifiers.prop) {\n isProp = true;\n name = camelize(name);\n if (name === 'innerHtml') { name = 'innerHTML'; }\n }\n if (modifiers.camel) {\n name = camelize(name);\n }\n }\n if (isProp || platformMustUseProp(el.tag, el.attrsMap.type, name)) {\n addProp(el, name, value);\n } else {\n addAttr(el, name, value);\n }\n } else if (onRE.test(name)) { // v-on\n name = name.replace(onRE, '');\n addHandler(el, name, value, modifiers);\n } else { // normal directives\n name = name.replace(dirRE, '');\n // parse arg\n var argMatch = name.match(argRE);\n if (argMatch && (arg = argMatch[1])) {\n name = name.slice(0, -(arg.length + 1));\n }\n addDirective(el, name, rawName, value, arg, modifiers);\n if (false) {\n checkForAliasModel(el, value);\n }\n }\n } else {\n // literal attribute\n if (false) {\n var expression = parseText(value, delimiters);\n if (expression) {\n warn$1(\n name + \"=\\\"\" + value + \"\\\": \" +\n 'Interpolation inside attributes has been removed. ' +\n 'Use v-bind or the colon shorthand instead. For example, ' +\n 'instead of <div id=\"{{ val }}\">, use <div :id=\"val\">.'\n );\n }\n }\n addAttr(el, name, JSON.stringify(value));\n }\n }\n}\n\nfunction checkInFor (el) {\n var parent = el;\n while (parent) {\n if (parent.for !== undefined) {\n return true\n }\n parent = parent.parent;\n }\n return false\n}\n\nfunction parseModifiers (name) {\n var match = name.match(modifierRE);\n if (match) {\n var ret = {};\n match.forEach(function (m) { ret[m.slice(1)] = true; });\n return ret\n }\n}\n\nfunction makeAttrsMap (attrs) {\n var map = {};\n for (var i = 0, l = attrs.length; i < l; i++) {\n if (false) {\n warn$1('duplicate attribute: ' + attrs[i].name);\n }\n map[attrs[i].name] = attrs[i].value;\n }\n return map\n}\n\nfunction isForbiddenTag (el) {\n return (\n el.tag === 'style' ||\n (el.tag === 'script' && (\n !el.attrsMap.type ||\n el.attrsMap.type === 'text/javascript'\n ))\n )\n}\n\nvar ieNSBug = /^xmlns:NS\\d+/;\nvar ieNSPrefix = /^NS\\d+:/;\n\n/* istanbul ignore next */\nfunction guardIESVGBug (attrs) {\n var res = [];\n for (var i = 0; i < attrs.length; i++) {\n var attr = attrs[i];\n if (!ieNSBug.test(attr.name)) {\n attr.name = attr.name.replace(ieNSPrefix, '');\n res.push(attr);\n }\n }\n return res\n}\n\nfunction checkForAliasModel (el, value) {\n var _el = el;\n while (_el) {\n if (_el.for && _el.alias === value) {\n warn$1(\n \"<\" + (el.tag) + \" v-model=\\\"\" + value + \"\\\">: \" +\n \"You are binding v-model directly to a v-for iteration alias. \" +\n \"This will not be able to modify the v-for source array because \" +\n \"writing to the alias is like modifying a function local variable. \" +\n \"Consider using an array of objects and use v-model on an object property instead.\"\n );\n }\n _el = _el.parent;\n }\n}\n\n/* */\n\nvar isStaticKey;\nvar isPlatformReservedTag;\n\nvar genStaticKeysCached = cached(genStaticKeys$1);\n\n/**\n * Goal of the optimizer: walk the generated template AST tree\n * and detect sub-trees that are purely static, i.e. parts of\n * the DOM that never needs to change.\n *\n * Once we detect these sub-trees, we can:\n *\n * 1. Hoist them into constants, so that we no longer need to\n * create fresh nodes for them on each re-render;\n * 2. Completely skip them in the patching process.\n */\nfunction optimize (root, options) {\n if (!root) { return }\n isStaticKey = genStaticKeysCached(options.staticKeys || '');\n isPlatformReservedTag = options.isReservedTag || no;\n // first pass: mark all non-static nodes.\n markStatic(root);\n // second pass: mark static roots.\n markStaticRoots(root, false);\n}\n\nfunction genStaticKeys$1 (keys) {\n return makeMap(\n 'type,tag,attrsList,attrsMap,plain,parent,children,attrs' +\n (keys ? ',' + keys : '')\n )\n}\n\nfunction markStatic (node) {\n node.static = isStatic(node);\n if (node.type === 1) {\n // do not make component slot content static. this avoids\n // 1. components not able to mutate slot nodes\n // 2. static slot content fails for hot-reloading\n if (\n !isPlatformReservedTag(node.tag) &&\n node.tag !== 'slot' &&\n node.attrsMap['inline-template'] == null\n ) {\n return\n }\n for (var i = 0, l = node.children.length; i < l; i++) {\n var child = node.children[i];\n markStatic(child);\n if (!child.static) {\n node.static = false;\n }\n }\n }\n}\n\nfunction markStaticRoots (node, isInFor) {\n if (node.type === 1) {\n if (node.static || node.once) {\n node.staticInFor = isInFor;\n }\n // For a node to qualify as a static root, it should have children that\n // are not just static text. Otherwise the cost of hoisting out will\n // outweigh the benefits and it's better off to just always render it fresh.\n if (node.static && node.children.length && !(\n node.children.length === 1 &&\n node.children[0].type === 3\n )) {\n node.staticRoot = true;\n return\n } else {\n node.staticRoot = false;\n }\n if (node.children) {\n for (var i = 0, l = node.children.length; i < l; i++) {\n markStaticRoots(node.children[i], isInFor || !!node.for);\n }\n }\n if (node.ifConditions) {\n walkThroughConditionsBlocks(node.ifConditions, isInFor);\n }\n }\n}\n\nfunction walkThroughConditionsBlocks (conditionBlocks, isInFor) {\n for (var i = 1, len = conditionBlocks.length; i < len; i++) {\n markStaticRoots(conditionBlocks[i].block, isInFor);\n }\n}\n\nfunction isStatic (node) {\n if (node.type === 2) { // expression\n return false\n }\n if (node.type === 3) { // text\n return true\n }\n return !!(node.pre || (\n !node.hasBindings && // no dynamic bindings\n !node.if && !node.for && // not v-if or v-for or v-else\n !isBuiltInTag(node.tag) && // not a built-in\n isPlatformReservedTag(node.tag) && // not a component\n !isDirectChildOfTemplateFor(node) &&\n Object.keys(node).every(isStaticKey)\n ))\n}\n\nfunction isDirectChildOfTemplateFor (node) {\n while (node.parent) {\n node = node.parent;\n if (node.tag !== 'template') {\n return false\n }\n if (node.for) {\n return true\n }\n }\n return false\n}\n\n/* */\n\nvar fnExpRE = /^\\s*([\\w$_]+|\\([^)]*?\\))\\s*=>|^function\\s*\\(/;\nvar simplePathRE = /^\\s*[A-Za-z_$][\\w$]*(?:\\.[A-Za-z_$][\\w$]*|\\['.*?']|\\[\".*?\"]|\\[\\d+]|\\[[A-Za-z_$][\\w$]*])*\\s*$/;\n\n// keyCode aliases\nvar keyCodes = {\n esc: 27,\n tab: 9,\n enter: 13,\n space: 32,\n up: 38,\n left: 37,\n right: 39,\n down: 40,\n 'delete': [8, 46]\n};\n\nvar modifierCode = {\n stop: '$event.stopPropagation();',\n prevent: '$event.preventDefault();',\n self: 'if($event.target !== $event.currentTarget)return;',\n ctrl: 'if(!$event.ctrlKey)return;',\n shift: 'if(!$event.shiftKey)return;',\n alt: 'if(!$event.altKey)return;',\n meta: 'if(!$event.metaKey)return;'\n};\n\nfunction genHandlers (events, native) {\n var res = native ? 'nativeOn:{' : 'on:{';\n for (var name in events) {\n res += \"\\\"\" + name + \"\\\":\" + (genHandler(name, events[name])) + \",\";\n }\n return res.slice(0, -1) + '}'\n}\n\nfunction genHandler (\n name,\n handler\n) {\n if (!handler) {\n return 'function(){}'\n } else if (Array.isArray(handler)) {\n return (\"[\" + (handler.map(function (handler) { return genHandler(name, handler); }).join(',')) + \"]\")\n } else if (!handler.modifiers) {\n return fnExpRE.test(handler.value) || simplePathRE.test(handler.value)\n ? handler.value\n : (\"function($event){\" + (handler.value) + \"}\")\n } else {\n var code = '';\n var keys = [];\n for (var key in handler.modifiers) {\n if (modifierCode[key]) {\n code += modifierCode[key];\n } else {\n keys.push(key);\n }\n }\n if (keys.length) {\n code = genKeyFilter(keys) + code;\n }\n var handlerCode = simplePathRE.test(handler.value)\n ? handler.value + '($event)'\n : handler.value;\n return 'function($event){' + code + handlerCode + '}'\n }\n}\n\nfunction genKeyFilter (keys) {\n return (\"if(\" + (keys.map(genFilterCode).join('&&')) + \")return;\")\n}\n\nfunction genFilterCode (key) {\n var keyVal = parseInt(key, 10);\n if (keyVal) {\n return (\"$event.keyCode!==\" + keyVal)\n }\n var alias = keyCodes[key];\n return (\"_k($event.keyCode,\" + (JSON.stringify(key)) + (alias ? ',' + JSON.stringify(alias) : '') + \")\")\n}\n\n/* */\n\nfunction bind$2 (el, dir) {\n el.wrapData = function (code) {\n return (\"_b(\" + code + \",'\" + (el.tag) + \"',\" + (dir.value) + (dir.modifiers && dir.modifiers.prop ? ',true' : '') + \")\")\n };\n}\n\n/* */\n\nvar baseDirectives = {\n bind: bind$2,\n cloak: noop\n};\n\n/* */\n\n// configurable state\nvar warn$2;\nvar transforms$1;\nvar dataGenFns;\nvar platformDirectives$1;\nvar isPlatformReservedTag$1;\nvar staticRenderFns;\nvar onceCount;\nvar currentOptions;\n\nfunction generate (\n ast,\n options\n) {\n // save previous staticRenderFns so generate calls can be nested\n var prevStaticRenderFns = staticRenderFns;\n var currentStaticRenderFns = staticRenderFns = [];\n var prevOnceCount = onceCount;\n onceCount = 0;\n currentOptions = options;\n warn$2 = options.warn || baseWarn;\n transforms$1 = pluckModuleFunction(options.modules, 'transformCode');\n dataGenFns = pluckModuleFunction(options.modules, 'genData');\n platformDirectives$1 = options.directives || {};\n isPlatformReservedTag$1 = options.isReservedTag || no;\n var code = ast ? genElement(ast) : '_c(\"div\")';\n staticRenderFns = prevStaticRenderFns;\n onceCount = prevOnceCount;\n return {\n render: (\"with(this){return \" + code + \"}\"),\n staticRenderFns: currentStaticRenderFns\n }\n}\n\nfunction genElement (el) {\n if (el.staticRoot && !el.staticProcessed) {\n return genStatic(el)\n } else if (el.once && !el.onceProcessed) {\n return genOnce(el)\n } else if (el.for && !el.forProcessed) {\n return genFor(el)\n } else if (el.if && !el.ifProcessed) {\n return genIf(el)\n } else if (el.tag === 'template' && !el.slotTarget) {\n return genChildren(el) || 'void 0'\n } else if (el.tag === 'slot') {\n return genSlot(el)\n } else {\n // component or element\n var code;\n if (el.component) {\n code = genComponent(el.component, el);\n } else {\n var data = el.plain ? undefined : genData(el);\n\n var children = el.inlineTemplate ? null : genChildren(el, true);\n code = \"_c('\" + (el.tag) + \"'\" + (data ? (\",\" + data) : '') + (children ? (\",\" + children) : '') + \")\";\n }\n // module transforms\n for (var i = 0; i < transforms$1.length; i++) {\n code = transforms$1[i](el, code);\n }\n return code\n }\n}\n\n// hoist static sub-trees out\nfunction genStatic (el) {\n el.staticProcessed = true;\n staticRenderFns.push((\"with(this){return \" + (genElement(el)) + \"}\"));\n return (\"_m(\" + (staticRenderFns.length - 1) + (el.staticInFor ? ',true' : '') + \")\")\n}\n\n// v-once\nfunction genOnce (el) {\n el.onceProcessed = true;\n if (el.if && !el.ifProcessed) {\n return genIf(el)\n } else if (el.staticInFor) {\n var key = '';\n var parent = el.parent;\n while (parent) {\n if (parent.for) {\n key = parent.key;\n break\n }\n parent = parent.parent;\n }\n if (!key) {\n \"production\" !== 'production' && warn$2(\n \"v-once can only be used inside v-for that is keyed. \"\n );\n return genElement(el)\n }\n return (\"_o(\" + (genElement(el)) + \",\" + (onceCount++) + (key ? (\",\" + key) : \"\") + \")\")\n } else {\n return genStatic(el)\n }\n}\n\nfunction genIf (el) {\n el.ifProcessed = true; // avoid recursion\n return genIfConditions(el.ifConditions.slice())\n}\n\nfunction genIfConditions (conditions) {\n if (!conditions.length) {\n return '_e()'\n }\n\n var condition = conditions.shift();\n if (condition.exp) {\n return (\"(\" + (condition.exp) + \")?\" + (genTernaryExp(condition.block)) + \":\" + (genIfConditions(conditions)))\n } else {\n return (\"\" + (genTernaryExp(condition.block)))\n }\n\n // v-if with v-once should generate code like (a)?_m(0):_m(1)\n function genTernaryExp (el) {\n return el.once ? genOnce(el) : genElement(el)\n }\n}\n\nfunction genFor (el) {\n var exp = el.for;\n var alias = el.alias;\n var iterator1 = el.iterator1 ? (\",\" + (el.iterator1)) : '';\n var iterator2 = el.iterator2 ? (\",\" + (el.iterator2)) : '';\n el.forProcessed = true; // avoid recursion\n return \"_l((\" + exp + \"),\" +\n \"function(\" + alias + iterator1 + iterator2 + \"){\" +\n \"return \" + (genElement(el)) +\n '})'\n}\n\nfunction genData (el) {\n var data = '{';\n\n // directives first.\n // directives may mutate the el's other properties before they are generated.\n var dirs = genDirectives(el);\n if (dirs) { data += dirs + ','; }\n\n // key\n if (el.key) {\n data += \"key:\" + (el.key) + \",\";\n }\n // ref\n if (el.ref) {\n data += \"ref:\" + (el.ref) + \",\";\n }\n if (el.refInFor) {\n data += \"refInFor:true,\";\n }\n // pre\n if (el.pre) {\n data += \"pre:true,\";\n }\n // record original tag name for components using \"is\" attribute\n if (el.component) {\n data += \"tag:\\\"\" + (el.tag) + \"\\\",\";\n }\n // module data generation functions\n for (var i = 0; i < dataGenFns.length; i++) {\n data += dataGenFns[i](el);\n }\n // attributes\n if (el.attrs) {\n data += \"attrs:{\" + (genProps(el.attrs)) + \"},\";\n }\n // DOM props\n if (el.props) {\n data += \"domProps:{\" + (genProps(el.props)) + \"},\";\n }\n // event handlers\n if (el.events) {\n data += (genHandlers(el.events)) + \",\";\n }\n if (el.nativeEvents) {\n data += (genHandlers(el.nativeEvents, true)) + \",\";\n }\n // slot target\n if (el.slotTarget) {\n data += \"slot:\" + (el.slotTarget) + \",\";\n }\n // scoped slots\n if (el.scopedSlots) {\n data += (genScopedSlots(el.scopedSlots)) + \",\";\n }\n // inline-template\n if (el.inlineTemplate) {\n var inlineTemplate = genInlineTemplate(el);\n if (inlineTemplate) {\n data += inlineTemplate + \",\";\n }\n }\n data = data.replace(/,$/, '') + '}';\n // v-bind data wrap\n if (el.wrapData) {\n data = el.wrapData(data);\n }\n return data\n}\n\nfunction genDirectives (el) {\n var dirs = el.directives;\n if (!dirs) { return }\n var res = 'directives:[';\n var hasRuntime = false;\n var i, l, dir, needRuntime;\n for (i = 0, l = dirs.length; i < l; i++) {\n dir = dirs[i];\n needRuntime = true;\n var gen = platformDirectives$1[dir.name] || baseDirectives[dir.name];\n if (gen) {\n // compile-time directive that manipulates AST.\n // returns true if it also needs a runtime counterpart.\n needRuntime = !!gen(el, dir, warn$2);\n }\n if (needRuntime) {\n hasRuntime = true;\n res += \"{name:\\\"\" + (dir.name) + \"\\\",rawName:\\\"\" + (dir.rawName) + \"\\\"\" + (dir.value ? (\",value:(\" + (dir.value) + \"),expression:\" + (JSON.stringify(dir.value))) : '') + (dir.arg ? (\",arg:\\\"\" + (dir.arg) + \"\\\"\") : '') + (dir.modifiers ? (\",modifiers:\" + (JSON.stringify(dir.modifiers))) : '') + \"},\";\n }\n }\n if (hasRuntime) {\n return res.slice(0, -1) + ']'\n }\n}\n\nfunction genInlineTemplate (el) {\n var ast = el.children[0];\n if (false) {\n warn$2('Inline-template components must have exactly one child element.');\n }\n if (ast.type === 1) {\n var inlineRenderFns = generate(ast, currentOptions);\n return (\"inlineTemplate:{render:function(){\" + (inlineRenderFns.render) + \"},staticRenderFns:[\" + (inlineRenderFns.staticRenderFns.map(function (code) { return (\"function(){\" + code + \"}\"); }).join(',')) + \"]}\")\n }\n}\n\nfunction genScopedSlots (slots) {\n return (\"scopedSlots:{\" + (Object.keys(slots).map(function (key) { return genScopedSlot(key, slots[key]); }).join(',')) + \"}\")\n}\n\nfunction genScopedSlot (key, el) {\n return key + \":function(\" + (String(el.attrsMap.scope)) + \"){\" +\n \"return \" + (el.tag === 'template'\n ? genChildren(el) || 'void 0'\n : genElement(el)) + \"}\"\n}\n\nfunction genChildren (el, checkSkip) {\n var children = el.children;\n if (children.length) {\n var el$1 = children[0];\n // optimize single v-for\n if (children.length === 1 &&\n el$1.for &&\n el$1.tag !== 'template' &&\n el$1.tag !== 'slot') {\n return genElement(el$1)\n }\n var normalizationType = getNormalizationType(children);\n return (\"[\" + (children.map(genNode).join(',')) + \"]\" + (checkSkip\n ? normalizationType ? (\",\" + normalizationType) : ''\n : ''))\n }\n}\n\n// determine the normalization needed for the children array.\n// 0: no normalization needed\n// 1: simple normalization needed (possible 1-level deep nested array)\n// 2: full normalization needed\nfunction getNormalizationType (children) {\n var res = 0;\n for (var i = 0; i < children.length; i++) {\n var el = children[i];\n if (el.type !== 1) {\n continue\n }\n if (needsNormalization(el) ||\n (el.ifConditions && el.ifConditions.some(function (c) { return needsNormalization(c.block); }))) {\n res = 2;\n break\n }\n if (maybeComponent(el) ||\n (el.ifConditions && el.ifConditions.some(function (c) { return maybeComponent(c.block); }))) {\n res = 1;\n }\n }\n return res\n}\n\nfunction needsNormalization (el) {\n return el.for !== undefined || el.tag === 'template' || el.tag === 'slot'\n}\n\nfunction maybeComponent (el) {\n return !isPlatformReservedTag$1(el.tag)\n}\n\nfunction genNode (node) {\n if (node.type === 1) {\n return genElement(node)\n } else {\n return genText(node)\n }\n}\n\nfunction genText (text) {\n return (\"_v(\" + (text.type === 2\n ? text.expression // no need for () because already wrapped in _s()\n : transformSpecialNewlines(JSON.stringify(text.text))) + \")\")\n}\n\nfunction genSlot (el) {\n var slotName = el.slotName || '\"default\"';\n var children = genChildren(el);\n var res = \"_t(\" + slotName + (children ? (\",\" + children) : '');\n var attrs = el.attrs && (\"{\" + (el.attrs.map(function (a) { return ((camelize(a.name)) + \":\" + (a.value)); }).join(',')) + \"}\");\n var bind$$1 = el.attrsMap['v-bind'];\n if ((attrs || bind$$1) && !children) {\n res += \",null\";\n }\n if (attrs) {\n res += \",\" + attrs;\n }\n if (bind$$1) {\n res += (attrs ? '' : ',null') + \",\" + bind$$1;\n }\n return res + ')'\n}\n\n// componentName is el.component, take it as argument to shun flow's pessimistic refinement\nfunction genComponent (componentName, el) {\n var children = el.inlineTemplate ? null : genChildren(el, true);\n return (\"_c(\" + componentName + \",\" + (genData(el)) + (children ? (\",\" + children) : '') + \")\")\n}\n\nfunction genProps (props) {\n var res = '';\n for (var i = 0; i < props.length; i++) {\n var prop = props[i];\n res += \"\\\"\" + (prop.name) + \"\\\":\" + (transformSpecialNewlines(prop.value)) + \",\";\n }\n return res.slice(0, -1)\n}\n\n// #3895, #4268\nfunction transformSpecialNewlines (text) {\n return text\n .replace(/\\u2028/g, '\\\\u2028')\n .replace(/\\u2029/g, '\\\\u2029')\n}\n\n/* */\n\n/**\n * Compile a template.\n */\nfunction compile$1 (\n template,\n options\n) {\n var ast = parse(template.trim(), options);\n optimize(ast, options);\n var code = generate(ast, options);\n return {\n ast: ast,\n render: code.render,\n staticRenderFns: code.staticRenderFns\n }\n}\n\n/* */\n\n// operators like typeof, instanceof and in are allowed\nvar prohibitedKeywordRE = new RegExp('\\\\b' + (\n 'do,if,for,let,new,try,var,case,else,with,await,break,catch,class,const,' +\n 'super,throw,while,yield,delete,export,import,return,switch,default,' +\n 'extends,finally,continue,debugger,function,arguments'\n).split(',').join('\\\\b|\\\\b') + '\\\\b');\n// check valid identifier for v-for\nvar identRE = /[A-Za-z_$][\\w$]*/;\n// strip strings in expressions\nvar stripStringRE = /'(?:[^'\\\\]|\\\\.)*'|\"(?:[^\"\\\\]|\\\\.)*\"|`(?:[^`\\\\]|\\\\.)*\\$\\{|\\}(?:[^`\\\\]|\\\\.)*`|`(?:[^`\\\\]|\\\\.)*`/g;\n\n// detect problematic expressions in a template\nfunction detectErrors (ast) {\n var errors = [];\n if (ast) {\n checkNode(ast, errors);\n }\n return errors\n}\n\nfunction checkNode (node, errors) {\n if (node.type === 1) {\n for (var name in node.attrsMap) {\n if (dirRE.test(name)) {\n var value = node.attrsMap[name];\n if (value) {\n if (name === 'v-for') {\n checkFor(node, (\"v-for=\\\"\" + value + \"\\\"\"), errors);\n } else {\n checkExpression(value, (name + \"=\\\"\" + value + \"\\\"\"), errors);\n }\n }\n }\n }\n if (node.children) {\n for (var i = 0; i < node.children.length; i++) {\n checkNode(node.children[i], errors);\n }\n }\n } else if (node.type === 2) {\n checkExpression(node.expression, node.text, errors);\n }\n}\n\nfunction checkFor (node, text, errors) {\n checkExpression(node.for || '', text, errors);\n checkIdentifier(node.alias, 'v-for alias', text, errors);\n checkIdentifier(node.iterator1, 'v-for iterator', text, errors);\n checkIdentifier(node.iterator2, 'v-for iterator', text, errors);\n}\n\nfunction checkIdentifier (ident, type, text, errors) {\n if (typeof ident === 'string' && !identRE.test(ident)) {\n errors.push((\"- invalid \" + type + \" \\\"\" + ident + \"\\\" in expression: \" + text));\n }\n}\n\nfunction checkExpression (exp, text, errors) {\n try {\n new Function((\"return \" + exp));\n } catch (e) {\n var keywordMatch = exp.replace(stripStringRE, '').match(prohibitedKeywordRE);\n if (keywordMatch) {\n errors.push(\n \"- avoid using JavaScript keyword as property name: \" +\n \"\\\"\" + (keywordMatch[0]) + \"\\\" in expression \" + text\n );\n } else {\n errors.push((\"- invalid expression: \" + text));\n }\n }\n}\n\n/* */\n\nfunction transformNode (el, options) {\n var warn = options.warn || baseWarn;\n var staticClass = getAndRemoveAttr(el, 'class');\n if (false) {\n var expression = parseText(staticClass, options.delimiters);\n if (expression) {\n warn(\n \"class=\\\"\" + staticClass + \"\\\": \" +\n 'Interpolation inside attributes has been removed. ' +\n 'Use v-bind or the colon shorthand instead. For example, ' +\n 'instead of <div class=\"{{ val }}\">, use <div :class=\"val\">.'\n );\n }\n }\n if (staticClass) {\n el.staticClass = JSON.stringify(staticClass);\n }\n var classBinding = getBindingAttr(el, 'class', false /* getStatic */);\n if (classBinding) {\n el.classBinding = classBinding;\n }\n}\n\nfunction genData$1 (el) {\n var data = '';\n if (el.staticClass) {\n data += \"staticClass:\" + (el.staticClass) + \",\";\n }\n if (el.classBinding) {\n data += \"class:\" + (el.classBinding) + \",\";\n }\n return data\n}\n\nvar klass$1 = {\n staticKeys: ['staticClass'],\n transformNode: transformNode,\n genData: genData$1\n};\n\n/* */\n\nfunction transformNode$1 (el, options) {\n var warn = options.warn || baseWarn;\n var staticStyle = getAndRemoveAttr(el, 'style');\n if (staticStyle) {\n /* istanbul ignore if */\n if (false) {\n var expression = parseText(staticStyle, options.delimiters);\n if (expression) {\n warn(\n \"style=\\\"\" + staticStyle + \"\\\": \" +\n 'Interpolation inside attributes has been removed. ' +\n 'Use v-bind or the colon shorthand instead. For example, ' +\n 'instead of <div style=\"{{ val }}\">, use <div :style=\"val\">.'\n );\n }\n }\n el.staticStyle = JSON.stringify(parseStyleText(staticStyle));\n }\n\n var styleBinding = getBindingAttr(el, 'style', false /* getStatic */);\n if (styleBinding) {\n el.styleBinding = styleBinding;\n }\n}\n\nfunction genData$2 (el) {\n var data = '';\n if (el.staticStyle) {\n data += \"staticStyle:\" + (el.staticStyle) + \",\";\n }\n if (el.styleBinding) {\n data += \"style:(\" + (el.styleBinding) + \"),\";\n }\n return data\n}\n\nvar style$1 = {\n staticKeys: ['staticStyle'],\n transformNode: transformNode$1,\n genData: genData$2\n};\n\nvar modules$1 = [\n klass$1,\n style$1\n];\n\n/* */\n\nvar warn$3;\n\nfunction model$1 (\n el,\n dir,\n _warn\n) {\n warn$3 = _warn;\n var value = dir.value;\n var modifiers = dir.modifiers;\n var tag = el.tag;\n var type = el.attrsMap.type;\n if (false) {\n var dynamicType = el.attrsMap['v-bind:type'] || el.attrsMap[':type'];\n if (tag === 'input' && dynamicType) {\n warn$3(\n \"<input :type=\\\"\" + dynamicType + \"\\\" v-model=\\\"\" + value + \"\\\">:\\n\" +\n \"v-model does not support dynamic input types. Use v-if branches instead.\"\n );\n }\n }\n if (tag === 'select') {\n genSelect(el, value, modifiers);\n } else if (tag === 'input' && type === 'checkbox') {\n genCheckboxModel(el, value, modifiers);\n } else if (tag === 'input' && type === 'radio') {\n genRadioModel(el, value, modifiers);\n } else {\n genDefaultModel(el, value, modifiers);\n }\n // ensure runtime directive metadata\n return true\n}\n\nfunction genCheckboxModel (\n el,\n value,\n modifiers\n) {\n if (false) {\n warn$3(\n \"<\" + (el.tag) + \" v-model=\\\"\" + value + \"\\\" checked>:\\n\" +\n \"inline checked attributes will be ignored when using v-model. \" +\n 'Declare initial values in the component\\'s data option instead.'\n );\n }\n var number = modifiers && modifiers.number;\n var valueBinding = getBindingAttr(el, 'value') || 'null';\n var trueValueBinding = getBindingAttr(el, 'true-value') || 'true';\n var falseValueBinding = getBindingAttr(el, 'false-value') || 'false';\n addProp(el, 'checked',\n \"Array.isArray(\" + value + \")\" +\n \"?_i(\" + value + \",\" + valueBinding + \")>-1\" + (\n trueValueBinding === 'true'\n ? (\":(\" + value + \")\")\n : (\":_q(\" + value + \",\" + trueValueBinding + \")\")\n )\n );\n addHandler(el, 'click',\n \"var $$a=\" + value + \",\" +\n '$$el=$event.target,' +\n \"$$c=$$el.checked?(\" + trueValueBinding + \"):(\" + falseValueBinding + \");\" +\n 'if(Array.isArray($$a)){' +\n \"var $$v=\" + (number ? '_n(' + valueBinding + ')' : valueBinding) + \",\" +\n '$$i=_i($$a,$$v);' +\n \"if($$c){$$i<0&&(\" + value + \"=$$a.concat($$v))}\" +\n \"else{$$i>-1&&(\" + value + \"=$$a.slice(0,$$i).concat($$a.slice($$i+1)))}\" +\n \"}else{\" + value + \"=$$c}\",\n null, true\n );\n}\n\nfunction genRadioModel (\n el,\n value,\n modifiers\n) {\n if (false) {\n warn$3(\n \"<\" + (el.tag) + \" v-model=\\\"\" + value + \"\\\" checked>:\\n\" +\n \"inline checked attributes will be ignored when using v-model. \" +\n 'Declare initial values in the component\\'s data option instead.'\n );\n }\n var number = modifiers && modifiers.number;\n var valueBinding = getBindingAttr(el, 'value') || 'null';\n valueBinding = number ? (\"_n(\" + valueBinding + \")\") : valueBinding;\n addProp(el, 'checked', (\"_q(\" + value + \",\" + valueBinding + \")\"));\n addHandler(el, 'click', genAssignmentCode(value, valueBinding), null, true);\n}\n\nfunction genDefaultModel (\n el,\n value,\n modifiers\n) {\n if (false) {\n if (el.tag === 'input' && el.attrsMap.value) {\n warn$3(\n \"<\" + (el.tag) + \" v-model=\\\"\" + value + \"\\\" value=\\\"\" + (el.attrsMap.value) + \"\\\">:\\n\" +\n 'inline value attributes will be ignored when using v-model. ' +\n 'Declare initial values in the component\\'s data option instead.'\n );\n }\n if (el.tag === 'textarea' && el.children.length) {\n warn$3(\n \"<textarea v-model=\\\"\" + value + \"\\\">:\\n\" +\n 'inline content inside <textarea> will be ignored when using v-model. ' +\n 'Declare initial values in the component\\'s data option instead.'\n );\n }\n }\n\n var type = el.attrsMap.type;\n var ref = modifiers || {};\n var lazy = ref.lazy;\n var number = ref.number;\n var trim = ref.trim;\n var event = lazy || (isIE && type === 'range') ? 'change' : 'input';\n var needCompositionGuard = !lazy && type !== 'range';\n var isNative = el.tag === 'input' || el.tag === 'textarea';\n\n var valueExpression = isNative\n ? (\"$event.target.value\" + (trim ? '.trim()' : ''))\n : trim ? \"(typeof $event === 'string' ? $event.trim() : $event)\" : \"$event\";\n valueExpression = number || type === 'number'\n ? (\"_n(\" + valueExpression + \")\")\n : valueExpression;\n\n var code = genAssignmentCode(value, valueExpression);\n if (isNative && needCompositionGuard) {\n code = \"if($event.target.composing)return;\" + code;\n }\n\n // inputs with type=\"file\" are read only and setting the input's\n // value will throw an error.\n if (false) {\n warn$3(\n \"<\" + (el.tag) + \" v-model=\\\"\" + value + \"\\\" type=\\\"file\\\">:\\n\" +\n \"File inputs are read only. Use a v-on:change listener instead.\"\n );\n }\n\n addProp(el, 'value', isNative ? (\"_s(\" + value + \")\") : (\"(\" + value + \")\"));\n addHandler(el, event, code, null, true);\n if (trim || number || type === 'number') {\n addHandler(el, 'blur', '$forceUpdate()');\n }\n}\n\nfunction genSelect (\n el,\n value,\n modifiers\n) {\n if (false) {\n el.children.some(checkOptionWarning);\n }\n\n var number = modifiers && modifiers.number;\n var assignment = \"Array.prototype.filter\" +\n \".call($event.target.options,function(o){return o.selected})\" +\n \".map(function(o){var val = \\\"_value\\\" in o ? o._value : o.value;\" +\n \"return \" + (number ? '_n(val)' : 'val') + \"})\" +\n (el.attrsMap.multiple == null ? '[0]' : '');\n\n var code = genAssignmentCode(value, assignment);\n addHandler(el, 'change', code, null, true);\n}\n\nfunction checkOptionWarning (option) {\n if (option.type === 1 &&\n option.tag === 'option' &&\n option.attrsMap.selected != null) {\n warn$3(\n \"<select v-model=\\\"\" + (option.parent.attrsMap['v-model']) + \"\\\">:\\n\" +\n 'inline selected attributes on <option> will be ignored when using v-model. ' +\n 'Declare initial values in the component\\'s data option instead.'\n );\n return true\n }\n return false\n}\n\nfunction genAssignmentCode (value, assignment) {\n var modelRs = parseModel(value);\n if (modelRs.idx === null) {\n return (value + \"=\" + assignment)\n } else {\n return \"var $$exp = \" + (modelRs.exp) + \", $$idx = \" + (modelRs.idx) + \";\" +\n \"if (!Array.isArray($$exp)){\" +\n value + \"=\" + assignment + \"}\" +\n \"else{$$exp.splice($$idx, 1, \" + assignment + \")}\"\n }\n}\n\n/* */\n\nfunction text (el, dir) {\n if (dir.value) {\n addProp(el, 'textContent', (\"_s(\" + (dir.value) + \")\"));\n }\n}\n\n/* */\n\nfunction html (el, dir) {\n if (dir.value) {\n addProp(el, 'innerHTML', (\"_s(\" + (dir.value) + \")\"));\n }\n}\n\nvar directives$1 = {\n model: model$1,\n text: text,\n html: html\n};\n\n/* */\n\nvar cache = Object.create(null);\n\nvar baseOptions = {\n expectHTML: true,\n modules: modules$1,\n staticKeys: genStaticKeys(modules$1),\n directives: directives$1,\n isReservedTag: isReservedTag,\n isUnaryTag: isUnaryTag,\n mustUseProp: mustUseProp,\n getTagNamespace: getTagNamespace,\n isPreTag: isPreTag\n};\n\nfunction compile$$1 (\n template,\n options\n) {\n options = options\n ? extend(extend({}, baseOptions), options)\n : baseOptions;\n return compile$1(template, options)\n}\n\nfunction compileToFunctions (\n template,\n options,\n vm\n) {\n var _warn = (options && options.warn) || warn;\n // detect possible CSP restriction\n /* istanbul ignore if */\n if (false) {\n try {\n new Function('return 1');\n } catch (e) {\n if (e.toString().match(/unsafe-eval|CSP/)) {\n _warn(\n 'It seems you are using the standalone build of Vue.js in an ' +\n 'environment with Content Security Policy that prohibits unsafe-eval. ' +\n 'The template compiler cannot work in this environment. Consider ' +\n 'relaxing the policy to allow unsafe-eval or pre-compiling your ' +\n 'templates into render functions.'\n );\n }\n }\n }\n var key = options && options.delimiters\n ? String(options.delimiters) + template\n : template;\n if (cache[key]) {\n return cache[key]\n }\n var res = {};\n var compiled = compile$$1(template, options);\n res.render = makeFunction(compiled.render);\n var l = compiled.staticRenderFns.length;\n res.staticRenderFns = new Array(l);\n for (var i = 0; i < l; i++) {\n res.staticRenderFns[i] = makeFunction(compiled.staticRenderFns[i]);\n }\n if (false) {\n if (res.render === noop || res.staticRenderFns.some(function (fn) { return fn === noop; })) {\n _warn(\n \"failed to compile template:\\n\\n\" + template + \"\\n\\n\" +\n detectErrors(compiled.ast).join('\\n') +\n '\\n\\n',\n vm\n );\n }\n }\n return (cache[key] = res)\n}\n\nfunction makeFunction (code) {\n try {\n return new Function(code)\n } catch (e) {\n return noop\n }\n}\n\n/* */\n\nvar idToTemplate = cached(function (id) {\n var el = query(id);\n return el && el.innerHTML\n});\n\nvar mount = Vue$3.prototype.$mount;\nVue$3.prototype.$mount = function (\n el,\n hydrating\n) {\n el = el && query(el);\n\n /* istanbul ignore if */\n if (el === document.body || el === document.documentElement) {\n \"production\" !== 'production' && warn(\n \"Do not mount Vue to <html> or <body> - mount to normal elements instead.\"\n );\n return this\n }\n\n var options = this.$options;\n // resolve template/el and convert to render function\n if (!options.render) {\n var template = options.template;\n if (template) {\n if (typeof template === 'string') {\n if (template.charAt(0) === '#') {\n template = idToTemplate(template);\n /* istanbul ignore if */\n if (false) {\n warn(\n (\"Template element not found or is empty: \" + (options.template)),\n this\n );\n }\n }\n } else if (template.nodeType) {\n template = template.innerHTML;\n } else {\n if (false) {\n warn('invalid template option:' + template, this);\n }\n return this\n }\n } else if (el) {\n template = getOuterHTML(el);\n }\n if (template) {\n var ref = compileToFunctions(template, {\n warn: warn,\n shouldDecodeNewlines: shouldDecodeNewlines,\n delimiters: options.delimiters\n }, this);\n var render = ref.render;\n var staticRenderFns = ref.staticRenderFns;\n options.render = render;\n options.staticRenderFns = staticRenderFns;\n }\n }\n return mount.call(this, el, hydrating)\n};\n\n/**\n * Get outerHTML of elements, taking care\n * of SVG elements in IE as well.\n */\nfunction getOuterHTML (el) {\n if (el.outerHTML) {\n return el.outerHTML\n } else {\n var container = document.createElement('div');\n container.appendChild(el.cloneNode(true));\n return container.innerHTML\n }\n}\n\nVue$3.compile = compileToFunctions;\n\nmodule.exports = Vue$3;\n\n/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(90)))\n\n/***/ }),\n/* 18 */\n/***/ (function(module, exports) {\n\nvar toString = {}.toString;\n\nmodule.exports = function(it){\n return toString.call(it).slice(8, -1);\n};\n\n/***/ }),\n/* 19 */\n/***/ (function(module, exports, __webpack_require__) {\n\n// optional / simple context binding\nvar aFunction = __webpack_require__(43);\nmodule.exports = function(fn, that, length){\n aFunction(fn);\n if(that === undefined)return fn;\n switch(length){\n case 1: return function(a){\n return fn.call(that, a);\n };\n case 2: return function(a, b){\n return fn.call(that, a, b);\n };\n case 3: return function(a, b, c){\n return fn.call(that, a, b, c);\n };\n }\n return function(/* ...args */){\n return fn.apply(that, arguments);\n };\n};\n\n/***/ }),\n/* 20 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar isObject = __webpack_require__(12)\n , document = __webpack_require__(2).document\n // in old IE typeof document.createElement is 'object'\n , is = isObject(document) && isObject(document.createElement);\nmodule.exports = function(it){\n return is ? document.createElement(it) : {};\n};\n\n/***/ }),\n/* 21 */\n/***/ (function(module, exports) {\n\n// IE 8- don't enum bug keys\nmodule.exports = (\n 'constructor,hasOwnProperty,isPrototypeOf,propertyIsEnumerable,toLocaleString,toString,valueOf'\n).split(',');\n\n/***/ }),\n/* 22 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar global = __webpack_require__(2)\n , core = __webpack_require__(10)\n , ctx = __webpack_require__(19)\n , hide = __webpack_require__(6)\n , PROTOTYPE = 'prototype';\n\nvar $export = function(type, name, source){\n var IS_FORCED = type & $export.F\n , IS_GLOBAL = type & $export.G\n , IS_STATIC = type & $export.S\n , IS_PROTO = type & $export.P\n , IS_BIND = type & $export.B\n , IS_WRAP = type & $export.W\n , exports = IS_GLOBAL ? core : core[name] || (core[name] = {})\n , expProto = exports[PROTOTYPE]\n , target = IS_GLOBAL ? global : IS_STATIC ? global[name] : (global[name] || {})[PROTOTYPE]\n , key, own, out;\n if(IS_GLOBAL)source = name;\n for(key in source){\n // contains in native\n own = !IS_FORCED && target && target[key] !== undefined;\n if(own && key in exports)continue;\n // export native or passed\n out = own ? target[key] : source[key];\n // prevent global pollution for namespaces\n exports[key] = IS_GLOBAL && typeof target[key] != 'function' ? source[key]\n // bind timers to global for call from export context\n : IS_BIND && own ? ctx(out, global)\n // wrap global constructors for prevent change them in library\n : IS_WRAP && target[key] == out ? (function(C){\n var F = function(a, b, c){\n if(this instanceof C){\n switch(arguments.length){\n case 0: return new C;\n case 1: return new C(a);\n case 2: return new C(a, b);\n } return new C(a, b, c);\n } return C.apply(this, arguments);\n };\n F[PROTOTYPE] = C[PROTOTYPE];\n return F;\n // make static versions for prototype methods\n })(out) : IS_PROTO && typeof out == 'function' ? ctx(Function.call, out) : out;\n // export proto methods to core.%CONSTRUCTOR%.methods.%NAME%\n if(IS_PROTO){\n (exports.virtual || (exports.virtual = {}))[key] = out;\n // export proto methods to core.%CONSTRUCTOR%.prototype.%NAME%\n if(type & $export.R && expProto && !expProto[key])hide(expProto, key, out);\n }\n }\n};\n// type bitmap\n$export.F = 1; // forced\n$export.G = 2; // global\n$export.S = 4; // static\n$export.P = 8; // proto\n$export.B = 16; // bind\n$export.W = 32; // wrap\n$export.U = 64; // safe\n$export.R = 128; // real proto method for `library` \nmodule.exports = $export;\n\n/***/ }),\n/* 23 */\n/***/ (function(module, exports) {\n\nmodule.exports = function(exec){\n try {\n return !!exec();\n } catch(e){\n return true;\n }\n};\n\n/***/ }),\n/* 24 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar def = __webpack_require__(7).f\n , has = __webpack_require__(5)\n , TAG = __webpack_require__(0)('toStringTag');\n\nmodule.exports = function(it, tag, stat){\n if(it && !has(it = stat ? it : it.prototype, TAG))def(it, TAG, {configurable: true, value: tag});\n};\n\n/***/ }),\n/* 25 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar global = __webpack_require__(2)\n , SHARED = '__core-js_shared__'\n , store = global[SHARED] || (global[SHARED] = {});\nmodule.exports = function(key){\n return store[key] || (store[key] = {});\n};\n\n/***/ }),\n/* 26 */\n/***/ (function(module, exports, __webpack_require__) {\n\n// to indexed object, toObject with fallback for non-array-like ES3 strings\nvar IObject = __webpack_require__(49)\n , defined = __webpack_require__(11);\nmodule.exports = function(it){\n return IObject(defined(it));\n};\n\n/***/ }),\n/* 27 */\n/***/ (function(module, exports, __webpack_require__) {\n\n// 7.1.15 ToLength\nvar toInteger = __webpack_require__(16)\n , min = Math.min;\nmodule.exports = function(it){\n return it > 0 ? min(toInteger(it), 0x1fffffffffffff) : 0; // pow(2, 53) - 1 == 9007199254740991\n};\n\n/***/ }),\n/* 28 */\n/***/ (function(module, exports, __webpack_require__) {\n\n// 7.1.13 ToObject(argument)\nvar defined = __webpack_require__(11);\nmodule.exports = function(it){\n return Object(defined(it));\n};\n\n/***/ }),\n/* 29 */\n/***/ (function(module, exports) {\n\nvar id = 0\n , px = Math.random();\nmodule.exports = function(key){\n return 'Symbol('.concat(key === undefined ? '' : key, ')_', (++id + px).toString(36));\n};\n\n/***/ }),\n/* 30 */,\n/* 31 */,\n/* 32 */,\n/* 33 */,\n/* 34 */,\n/* 35 */,\n/* 36 */,\n/* 37 */,\n/* 38 */,\n/* 39 */,\n/* 40 */\n/***/ (function(module, exports, __webpack_require__) {\n\nmodule.exports = { \"default\": __webpack_require__(42), __esModule: true };\n\n/***/ }),\n/* 41 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\n\nexports.__esModule = true;\n\nvar _from = __webpack_require__(40);\n\nvar _from2 = _interopRequireDefault(_from);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nexports.default = function (arr) {\n if (Array.isArray(arr)) {\n for (var i = 0, arr2 = Array(arr.length); i < arr.length; i++) {\n arr2[i] = arr[i];\n }\n\n return arr2;\n } else {\n return (0, _from2.default)(arr);\n }\n};\n\n/***/ }),\n/* 42 */\n/***/ (function(module, exports, __webpack_require__) {\n\n__webpack_require__(67);\n__webpack_require__(66);\nmodule.exports = __webpack_require__(10).Array.from;\n\n/***/ }),\n/* 43 */\n/***/ (function(module, exports) {\n\nmodule.exports = function(it){\n if(typeof it != 'function')throw TypeError(it + ' is not a function!');\n return it;\n};\n\n/***/ }),\n/* 44 */\n/***/ (function(module, exports, __webpack_require__) {\n\n// false -> Array#indexOf\n// true -> Array#includes\nvar toIObject = __webpack_require__(26)\n , toLength = __webpack_require__(27)\n , toIndex = __webpack_require__(63);\nmodule.exports = function(IS_INCLUDES){\n return function($this, el, fromIndex){\n var O = toIObject($this)\n , length = toLength(O.length)\n , index = toIndex(fromIndex, length)\n , value;\n // Array#includes uses SameValueZero equality algorithm\n if(IS_INCLUDES && el != el)while(length > index){\n value = O[index++];\n if(value != value)return true;\n // Array#toIndex ignores holes, Array#includes - not\n } else for(;length > index; index++)if(IS_INCLUDES || index in O){\n if(O[index] === el)return IS_INCLUDES || index || 0;\n } return !IS_INCLUDES && -1;\n };\n};\n\n/***/ }),\n/* 45 */\n/***/ (function(module, exports, __webpack_require__) {\n\n// getting tag from 19.1.3.6 Object.prototype.toString()\nvar cof = __webpack_require__(18)\n , TAG = __webpack_require__(0)('toStringTag')\n // ES3 wrong here\n , ARG = cof(function(){ return arguments; }()) == 'Arguments';\n\n// fallback for IE11 Script Access Denied error\nvar tryGet = function(it, key){\n try {\n return it[key];\n } catch(e){ /* empty */ }\n};\n\nmodule.exports = function(it){\n var O, T, B;\n return it === undefined ? 'Undefined' : it === null ? 'Null'\n // @@toStringTag case\n : typeof (T = tryGet(O = Object(it), TAG)) == 'string' ? T\n // builtinTag case\n : ARG ? cof(O)\n // ES3 arguments fallback\n : (B = cof(O)) == 'Object' && typeof O.callee == 'function' ? 'Arguments' : B;\n};\n\n/***/ }),\n/* 46 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\nvar $defineProperty = __webpack_require__(7)\n , createDesc = __webpack_require__(14);\n\nmodule.exports = function(object, index, value){\n if(index in object)$defineProperty.f(object, index, createDesc(0, value));\n else object[index] = value;\n};\n\n/***/ }),\n/* 47 */\n/***/ (function(module, exports, __webpack_require__) {\n\nmodule.exports = __webpack_require__(2).document && document.documentElement;\n\n/***/ }),\n/* 48 */\n/***/ (function(module, exports, __webpack_require__) {\n\nmodule.exports = !__webpack_require__(4) && !__webpack_require__(23)(function(){\n return Object.defineProperty(__webpack_require__(20)('div'), 'a', {get: function(){ return 7; }}).a != 7;\n});\n\n/***/ }),\n/* 49 */\n/***/ (function(module, exports, __webpack_require__) {\n\n// fallback for non-array-like ES3 and non-enumerable old V8 strings\nvar cof = __webpack_require__(18);\nmodule.exports = Object('z').propertyIsEnumerable(0) ? Object : function(it){\n return cof(it) == 'String' ? it.split('') : Object(it);\n};\n\n/***/ }),\n/* 50 */\n/***/ (function(module, exports, __webpack_require__) {\n\n// check on default Array iterator\nvar Iterators = __webpack_require__(13)\n , ITERATOR = __webpack_require__(0)('iterator')\n , ArrayProto = Array.prototype;\n\nmodule.exports = function(it){\n return it !== undefined && (Iterators.Array === it || ArrayProto[ITERATOR] === it);\n};\n\n/***/ }),\n/* 51 */\n/***/ (function(module, exports, __webpack_require__) {\n\n// call something on iterator step with safe closing on error\nvar anObject = __webpack_require__(3);\nmodule.exports = function(iterator, fn, value, entries){\n try {\n return entries ? fn(anObject(value)[0], value[1]) : fn(value);\n // 7.4.6 IteratorClose(iterator, completion)\n } catch(e){\n var ret = iterator['return'];\n if(ret !== undefined)anObject(ret.call(iterator));\n throw e;\n }\n};\n\n/***/ }),\n/* 52 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\nvar create = __webpack_require__(56)\n , descriptor = __webpack_require__(14)\n , setToStringTag = __webpack_require__(24)\n , IteratorPrototype = {};\n\n// 25.1.2.1.1 %IteratorPrototype%[@@iterator]()\n__webpack_require__(6)(IteratorPrototype, __webpack_require__(0)('iterator'), function(){ return this; });\n\nmodule.exports = function(Constructor, NAME, next){\n Constructor.prototype = create(IteratorPrototype, {next: descriptor(1, next)});\n setToStringTag(Constructor, NAME + ' Iterator');\n};\n\n/***/ }),\n/* 53 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\nvar LIBRARY = __webpack_require__(55)\n , $export = __webpack_require__(22)\n , redefine = __webpack_require__(61)\n , hide = __webpack_require__(6)\n , has = __webpack_require__(5)\n , Iterators = __webpack_require__(13)\n , $iterCreate = __webpack_require__(52)\n , setToStringTag = __webpack_require__(24)\n , getPrototypeOf = __webpack_require__(58)\n , ITERATOR = __webpack_require__(0)('iterator')\n , BUGGY = !([].keys && 'next' in [].keys()) // Safari has buggy iterators w/o `next`\n , FF_ITERATOR = '@@iterator'\n , KEYS = 'keys'\n , VALUES = 'values';\n\nvar returnThis = function(){ return this; };\n\nmodule.exports = function(Base, NAME, Constructor, next, DEFAULT, IS_SET, FORCED){\n $iterCreate(Constructor, NAME, next);\n var getMethod = function(kind){\n if(!BUGGY && kind in proto)return proto[kind];\n switch(kind){\n case KEYS: return function keys(){ return new Constructor(this, kind); };\n case VALUES: return function values(){ return new Constructor(this, kind); };\n } return function entries(){ return new Constructor(this, kind); };\n };\n var TAG = NAME + ' Iterator'\n , DEF_VALUES = DEFAULT == VALUES\n , VALUES_BUG = false\n , proto = Base.prototype\n , $native = proto[ITERATOR] || proto[FF_ITERATOR] || DEFAULT && proto[DEFAULT]\n , $default = $native || getMethod(DEFAULT)\n , $entries = DEFAULT ? !DEF_VALUES ? $default : getMethod('entries') : undefined\n , $anyNative = NAME == 'Array' ? proto.entries || $native : $native\n , methods, key, IteratorPrototype;\n // Fix native\n if($anyNative){\n IteratorPrototype = getPrototypeOf($anyNative.call(new Base));\n if(IteratorPrototype !== Object.prototype){\n // Set @@toStringTag to native iterators\n setToStringTag(IteratorPrototype, TAG, true);\n // fix for some old engines\n if(!LIBRARY && !has(IteratorPrototype, ITERATOR))hide(IteratorPrototype, ITERATOR, returnThis);\n }\n }\n // fix Array#{values, @@iterator}.name in V8 / FF\n if(DEF_VALUES && $native && $native.name !== VALUES){\n VALUES_BUG = true;\n $default = function values(){ return $native.call(this); };\n }\n // Define iterator\n if((!LIBRARY || FORCED) && (BUGGY || VALUES_BUG || !proto[ITERATOR])){\n hide(proto, ITERATOR, $default);\n }\n // Plug for library\n Iterators[NAME] = $default;\n Iterators[TAG] = returnThis;\n if(DEFAULT){\n methods = {\n values: DEF_VALUES ? $default : getMethod(VALUES),\n keys: IS_SET ? $default : getMethod(KEYS),\n entries: $entries\n };\n if(FORCED)for(key in methods){\n if(!(key in proto))redefine(proto, key, methods[key]);\n } else $export($export.P + $export.F * (BUGGY || VALUES_BUG), NAME, methods);\n }\n return methods;\n};\n\n/***/ }),\n/* 54 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar ITERATOR = __webpack_require__(0)('iterator')\n , SAFE_CLOSING = false;\n\ntry {\n var riter = [7][ITERATOR]();\n riter['return'] = function(){ SAFE_CLOSING = true; };\n Array.from(riter, function(){ throw 2; });\n} catch(e){ /* empty */ }\n\nmodule.exports = function(exec, skipClosing){\n if(!skipClosing && !SAFE_CLOSING)return false;\n var safe = false;\n try {\n var arr = [7]\n , iter = arr[ITERATOR]();\n iter.next = function(){ return {done: safe = true}; };\n arr[ITERATOR] = function(){ return iter; };\n exec(arr);\n } catch(e){ /* empty */ }\n return safe;\n};\n\n/***/ }),\n/* 55 */\n/***/ (function(module, exports) {\n\nmodule.exports = true;\n\n/***/ }),\n/* 56 */\n/***/ (function(module, exports, __webpack_require__) {\n\n// 19.1.2.2 / 15.2.3.5 Object.create(O [, Properties])\nvar anObject = __webpack_require__(3)\n , dPs = __webpack_require__(57)\n , enumBugKeys = __webpack_require__(21)\n , IE_PROTO = __webpack_require__(15)('IE_PROTO')\n , Empty = function(){ /* empty */ }\n , PROTOTYPE = 'prototype';\n\n// Create object with fake `null` prototype: use iframe Object with cleared prototype\nvar createDict = function(){\n // Thrash, waste and sodomy: IE GC bug\n var iframe = __webpack_require__(20)('iframe')\n , i = enumBugKeys.length\n , lt = '<'\n , gt = '>'\n , iframeDocument;\n iframe.style.display = 'none';\n __webpack_require__(47).appendChild(iframe);\n iframe.src = 'javascript:'; // eslint-disable-line no-script-url\n // createDict = iframe.contentWindow.Object;\n // html.removeChild(iframe);\n iframeDocument = iframe.contentWindow.document;\n iframeDocument.open();\n iframeDocument.write(lt + 'script' + gt + 'document.F=Object' + lt + '/script' + gt);\n iframeDocument.close();\n createDict = iframeDocument.F;\n while(i--)delete createDict[PROTOTYPE][enumBugKeys[i]];\n return createDict();\n};\n\nmodule.exports = Object.create || function create(O, Properties){\n var result;\n if(O !== null){\n Empty[PROTOTYPE] = anObject(O);\n result = new Empty;\n Empty[PROTOTYPE] = null;\n // add \"__proto__\" for Object.getPrototypeOf polyfill\n result[IE_PROTO] = O;\n } else result = createDict();\n return Properties === undefined ? result : dPs(result, Properties);\n};\n\n\n/***/ }),\n/* 57 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar dP = __webpack_require__(7)\n , anObject = __webpack_require__(3)\n , getKeys = __webpack_require__(60);\n\nmodule.exports = __webpack_require__(4) ? Object.defineProperties : function defineProperties(O, Properties){\n anObject(O);\n var keys = getKeys(Properties)\n , length = keys.length\n , i = 0\n , P;\n while(length > i)dP.f(O, P = keys[i++], Properties[P]);\n return O;\n};\n\n/***/ }),\n/* 58 */\n/***/ (function(module, exports, __webpack_require__) {\n\n// 19.1.2.9 / 15.2.3.2 Object.getPrototypeOf(O)\nvar has = __webpack_require__(5)\n , toObject = __webpack_require__(28)\n , IE_PROTO = __webpack_require__(15)('IE_PROTO')\n , ObjectProto = Object.prototype;\n\nmodule.exports = Object.getPrototypeOf || function(O){\n O = toObject(O);\n if(has(O, IE_PROTO))return O[IE_PROTO];\n if(typeof O.constructor == 'function' && O instanceof O.constructor){\n return O.constructor.prototype;\n } return O instanceof Object ? ObjectProto : null;\n};\n\n/***/ }),\n/* 59 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar has = __webpack_require__(5)\n , toIObject = __webpack_require__(26)\n , arrayIndexOf = __webpack_require__(44)(false)\n , IE_PROTO = __webpack_require__(15)('IE_PROTO');\n\nmodule.exports = function(object, names){\n var O = toIObject(object)\n , i = 0\n , result = []\n , key;\n for(key in O)if(key != IE_PROTO)has(O, key) && result.push(key);\n // Don't enum bug & hidden keys\n while(names.length > i)if(has(O, key = names[i++])){\n ~arrayIndexOf(result, key) || result.push(key);\n }\n return result;\n};\n\n/***/ }),\n/* 60 */\n/***/ (function(module, exports, __webpack_require__) {\n\n// 19.1.2.14 / 15.2.3.14 Object.keys(O)\nvar $keys = __webpack_require__(59)\n , enumBugKeys = __webpack_require__(21);\n\nmodule.exports = Object.keys || function keys(O){\n return $keys(O, enumBugKeys);\n};\n\n/***/ }),\n/* 61 */\n/***/ (function(module, exports, __webpack_require__) {\n\nmodule.exports = __webpack_require__(6);\n\n/***/ }),\n/* 62 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar toInteger = __webpack_require__(16)\n , defined = __webpack_require__(11);\n// true -> String#at\n// false -> String#codePointAt\nmodule.exports = function(TO_STRING){\n return function(that, pos){\n var s = String(defined(that))\n , i = toInteger(pos)\n , l = s.length\n , a, b;\n if(i < 0 || i >= l)return TO_STRING ? '' : undefined;\n a = s.charCodeAt(i);\n return a < 0xd800 || a > 0xdbff || i + 1 === l || (b = s.charCodeAt(i + 1)) < 0xdc00 || b > 0xdfff\n ? TO_STRING ? s.charAt(i) : a\n : TO_STRING ? s.slice(i, i + 2) : (a - 0xd800 << 10) + (b - 0xdc00) + 0x10000;\n };\n};\n\n/***/ }),\n/* 63 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar toInteger = __webpack_require__(16)\n , max = Math.max\n , min = Math.min;\nmodule.exports = function(index, length){\n index = toInteger(index);\n return index < 0 ? max(index + length, 0) : min(index, length);\n};\n\n/***/ }),\n/* 64 */\n/***/ (function(module, exports, __webpack_require__) {\n\n// 7.1.1 ToPrimitive(input [, PreferredType])\nvar isObject = __webpack_require__(12);\n// instead of the ES6 spec version, we didn't implement @@toPrimitive case\n// and the second argument - flag - preferred type is a string\nmodule.exports = function(it, S){\n if(!isObject(it))return it;\n var fn, val;\n if(S && typeof (fn = it.toString) == 'function' && !isObject(val = fn.call(it)))return val;\n if(typeof (fn = it.valueOf) == 'function' && !isObject(val = fn.call(it)))return val;\n if(!S && typeof (fn = it.toString) == 'function' && !isObject(val = fn.call(it)))return val;\n throw TypeError(\"Can't convert object to primitive value\");\n};\n\n/***/ }),\n/* 65 */\n/***/ (function(module, exports, __webpack_require__) {\n\nvar classof = __webpack_require__(45)\n , ITERATOR = __webpack_require__(0)('iterator')\n , Iterators = __webpack_require__(13);\nmodule.exports = __webpack_require__(10).getIteratorMethod = function(it){\n if(it != undefined)return it[ITERATOR]\n || it['@@iterator']\n || Iterators[classof(it)];\n};\n\n/***/ }),\n/* 66 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\nvar ctx = __webpack_require__(19)\n , $export = __webpack_require__(22)\n , toObject = __webpack_require__(28)\n , call = __webpack_require__(51)\n , isArrayIter = __webpack_require__(50)\n , toLength = __webpack_require__(27)\n , createProperty = __webpack_require__(46)\n , getIterFn = __webpack_require__(65);\n\n$export($export.S + $export.F * !__webpack_require__(54)(function(iter){ Array.from(iter); }), 'Array', {\n // 22.1.2.1 Array.from(arrayLike, mapfn = undefined, thisArg = undefined)\n from: function from(arrayLike/*, mapfn = undefined, thisArg = undefined*/){\n var O = toObject(arrayLike)\n , C = typeof this == 'function' ? this : Array\n , aLen = arguments.length\n , mapfn = aLen > 1 ? arguments[1] : undefined\n , mapping = mapfn !== undefined\n , index = 0\n , iterFn = getIterFn(O)\n , length, result, step, iterator;\n if(mapping)mapfn = ctx(mapfn, aLen > 2 ? arguments[2] : undefined, 2);\n // if object isn't iterable or it's array with default iterator - use simple case\n if(iterFn != undefined && !(C == Array && isArrayIter(iterFn))){\n for(iterator = iterFn.call(O), result = new C; !(step = iterator.next()).done; index++){\n createProperty(result, index, mapping ? call(iterator, mapfn, [step.value, index], true) : step.value);\n }\n } else {\n length = toLength(O.length);\n for(result = new C(length); length > index; index++){\n createProperty(result, index, mapping ? mapfn(O[index], index) : O[index]);\n }\n }\n result.length = index;\n return result;\n }\n});\n\n\n/***/ }),\n/* 67 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n\nvar $at = __webpack_require__(62)(true);\n\n// 21.1.3.27 String.prototype[@@iterator]()\n__webpack_require__(53)(String, 'String', function(iterated){\n this._t = String(iterated); // target\n this._i = 0; // next index\n// 21.1.5.2.1 %StringIteratorPrototype%.next()\n}, function(){\n var O = this._t\n , index = this._i\n , point;\n if(index >= O.length)return {value: undefined, done: true};\n point = $at(O, index);\n this._i += point.length;\n return {value: point, done: false};\n});\n\n/***/ }),\n/* 68 */,\n/* 69 */,\n/* 70 */,\n/* 71 */,\n/* 72 */,\n/* 73 */,\n/* 74 */,\n/* 75 */,\n/* 76 */,\n/* 77 */,\n/* 78 */,\n/* 79 */,\n/* 80 */,\n/* 81 */,\n/* 82 */,\n/* 83 */,\n/* 84 */,\n/* 85 */,\n/* 86 */,\n/* 87 */,\n/* 88 */\n/***/ (function(module, exports, __webpack_require__) {\n\n\"use strict\";\n/**\n * vue-router v2.2.1\n * (c) 2017 Evan You\n * @license MIT\n */\n\n\n/* */\n\nfunction assert (condition, message) {\n if (!condition) {\n throw new Error((\"[vue-router] \" + message))\n }\n}\n\nfunction warn (condition, message) {\n if (!condition) {\n typeof console !== 'undefined' && console.warn((\"[vue-router] \" + message));\n }\n}\n\nvar View = {\n name: 'router-view',\n functional: true,\n props: {\n name: {\n type: String,\n default: 'default'\n }\n },\n render: function render (h, ref) {\n var props = ref.props;\n var children = ref.children;\n var parent = ref.parent;\n var data = ref.data;\n\n data.routerView = true;\n\n var name = props.name;\n var route = parent.$route;\n var cache = parent._routerViewCache || (parent._routerViewCache = {});\n\n // determine current view depth, also check to see if the tree\n // has been toggled inactive but kept-alive.\n var depth = 0;\n var inactive = false;\n while (parent) {\n if (parent.$vnode && parent.$vnode.data.routerView) {\n depth++;\n }\n if (parent._inactive) {\n inactive = true;\n }\n parent = parent.$parent;\n }\n data.routerViewDepth = depth;\n\n // render previous view if the tree is inactive and kept-alive\n if (inactive) {\n return h(cache[name], data, children)\n }\n\n var matched = route.matched[depth];\n // render empty node if no matched route\n if (!matched) {\n cache[name] = null;\n return h()\n }\n\n var component = cache[name] = matched.components[name];\n\n // inject instance registration hooks\n var hooks = data.hook || (data.hook = {});\n hooks.init = function (vnode) {\n matched.instances[name] = vnode.child;\n };\n hooks.prepatch = function (oldVnode, vnode) {\n matched.instances[name] = vnode.child;\n };\n hooks.destroy = function (vnode) {\n if (matched.instances[name] === vnode.child) {\n matched.instances[name] = undefined;\n }\n };\n\n // resolve props\n data.props = resolveProps(route, matched.props && matched.props[name]);\n\n return h(component, data, children)\n }\n};\n\nfunction resolveProps (route, config) {\n switch (typeof config) {\n case 'undefined':\n return\n case 'object':\n return config\n case 'function':\n return config(route)\n case 'boolean':\n return config ? route.params : undefined\n default:\n warn(false, (\"props in \\\"\" + (route.path) + \"\\\" is a \" + (typeof config) + \", expecting an object, function or boolean.\"));\n }\n}\n\n/* */\n\nvar encodeReserveRE = /[!'()*]/g;\nvar encodeReserveReplacer = function (c) { return '%' + c.charCodeAt(0).toString(16); };\nvar commaRE = /%2C/g;\n\n// fixed encodeURIComponent which is more comformant to RFC3986:\n// - escapes [!'()*]\n// - preserve commas\nvar encode = function (str) { return encodeURIComponent(str)\n .replace(encodeReserveRE, encodeReserveReplacer)\n .replace(commaRE, ','); };\n\nvar decode = decodeURIComponent;\n\nfunction resolveQuery (\n query,\n extraQuery\n) {\n if ( extraQuery === void 0 ) extraQuery = {};\n\n if (query) {\n var parsedQuery;\n try {\n parsedQuery = parseQuery(query);\n } catch (e) {\n \"production\" !== 'production' && warn(false, e.message);\n parsedQuery = {};\n }\n for (var key in extraQuery) {\n parsedQuery[key] = extraQuery[key];\n }\n return parsedQuery\n } else {\n return extraQuery\n }\n}\n\nfunction parseQuery (query) {\n var res = {};\n\n query = query.trim().replace(/^(\\?|#|&)/, '');\n\n if (!query) {\n return res\n }\n\n query.split('&').forEach(function (param) {\n var parts = param.replace(/\\+/g, ' ').split('=');\n var key = decode(parts.shift());\n var val = parts.length > 0\n ? decode(parts.join('='))\n : null;\n\n if (res[key] === undefined) {\n res[key] = val;\n } else if (Array.isArray(res[key])) {\n res[key].push(val);\n } else {\n res[key] = [res[key], val];\n }\n });\n\n return res\n}\n\nfunction stringifyQuery (obj) {\n var res = obj ? Object.keys(obj).map(function (key) {\n var val = obj[key];\n\n if (val === undefined) {\n return ''\n }\n\n if (val === null) {\n return encode(key)\n }\n\n if (Array.isArray(val)) {\n var result = [];\n val.slice().forEach(function (val2) {\n if (val2 === undefined) {\n return\n }\n if (val2 === null) {\n result.push(encode(key));\n } else {\n result.push(encode(key) + '=' + encode(val2));\n }\n });\n return result.join('&')\n }\n\n return encode(key) + '=' + encode(val)\n }).filter(function (x) { return x.length > 0; }).join('&') : null;\n return res ? (\"?\" + res) : ''\n}\n\n/* */\n\nvar trailingSlashRE = /\\/?$/;\n\nfunction createRoute (\n record,\n location,\n redirectedFrom\n) {\n var route = {\n name: location.name || (record && record.name),\n meta: (record && record.meta) || {},\n path: location.path || '/',\n hash: location.hash || '',\n query: location.query || {},\n params: location.params || {},\n fullPath: getFullPath(location),\n matched: record ? formatMatch(record) : []\n };\n if (redirectedFrom) {\n route.redirectedFrom = getFullPath(redirectedFrom);\n }\n return Object.freeze(route)\n}\n\n// the starting route that represents the initial state\nvar START = createRoute(null, {\n path: '/'\n});\n\nfunction formatMatch (record) {\n var res = [];\n while (record) {\n res.unshift(record);\n record = record.parent;\n }\n return res\n}\n\nfunction getFullPath (ref) {\n var path = ref.path;\n var query = ref.query; if ( query === void 0 ) query = {};\n var hash = ref.hash; if ( hash === void 0 ) hash = '';\n\n return (path || '/') + stringifyQuery(query) + hash\n}\n\nfunction isSameRoute (a, b) {\n if (b === START) {\n return a === b\n } else if (!b) {\n return false\n } else if (a.path && b.path) {\n return (\n a.path.replace(trailingSlashRE, '') === b.path.replace(trailingSlashRE, '') &&\n a.hash === b.hash &&\n isObjectEqual(a.query, b.query)\n )\n } else if (a.name && b.name) {\n return (\n a.name === b.name &&\n a.hash === b.hash &&\n isObjectEqual(a.query, b.query) &&\n isObjectEqual(a.params, b.params)\n )\n } else {\n return false\n }\n}\n\nfunction isObjectEqual (a, b) {\n if ( a === void 0 ) a = {};\n if ( b === void 0 ) b = {};\n\n var aKeys = Object.keys(a);\n var bKeys = Object.keys(b);\n if (aKeys.length !== bKeys.length) {\n return false\n }\n return aKeys.every(function (key) { return String(a[key]) === String(b[key]); })\n}\n\nfunction isIncludedRoute (current, target) {\n return (\n current.path.replace(trailingSlashRE, '/').indexOf(\n target.path.replace(trailingSlashRE, '/')\n ) === 0 &&\n (!target.hash || current.hash === target.hash) &&\n queryIncludes(current.query, target.query)\n )\n}\n\nfunction queryIncludes (current, target) {\n for (var key in target) {\n if (!(key in current)) {\n return false\n }\n }\n return true\n}\n\n/* */\n\n// work around weird flow bug\nvar toTypes = [String, Object];\nvar eventTypes = [String, Array];\n\nvar Link = {\n name: 'router-link',\n props: {\n to: {\n type: toTypes,\n required: true\n },\n tag: {\n type: String,\n default: 'a'\n },\n exact: Boolean,\n append: Boolean,\n replace: Boolean,\n activeClass: String,\n event: {\n type: eventTypes,\n default: 'click'\n }\n },\n render: function render (h) {\n var this$1 = this;\n\n var router = this.$router;\n var current = this.$route;\n var ref = router.resolve(this.to, current, this.append);\n var location = ref.location;\n var route = ref.route;\n var href = ref.href;\n var classes = {};\n var activeClass = this.activeClass || router.options.linkActiveClass || 'router-link-active';\n var compareTarget = location.path ? createRoute(null, location) : route;\n classes[activeClass] = this.exact\n ? isSameRoute(current, compareTarget)\n : isIncludedRoute(current, compareTarget);\n\n var handler = function (e) {\n if (guardEvent(e)) {\n if (this$1.replace) {\n router.replace(location);\n } else {\n router.push(location);\n }\n }\n };\n\n var on = { click: guardEvent };\n if (Array.isArray(this.event)) {\n this.event.forEach(function (e) { on[e] = handler; });\n } else {\n on[this.event] = handler;\n }\n\n var data = {\n class: classes\n };\n\n if (this.tag === 'a') {\n data.on = on;\n data.attrs = { href: href };\n } else {\n // find the first <a> child and apply listener and href\n var a = findAnchor(this.$slots.default);\n if (a) {\n // in case the <a> is a static node\n a.isStatic = false;\n var extend = _Vue.util.extend;\n var aData = a.data = extend({}, a.data);\n aData.on = on;\n var aAttrs = a.data.attrs = extend({}, a.data.attrs);\n aAttrs.href = href;\n } else {\n // doesn't have <a> child, apply listener to self\n data.on = on;\n }\n }\n\n return h(this.tag, data, this.$slots.default)\n }\n};\n\nfunction guardEvent (e) {\n // don't redirect with control keys\n if (e.metaKey || e.ctrlKey || e.shiftKey) { return }\n // don't redirect when preventDefault called\n if (e.defaultPrevented) { return }\n // don't redirect on right click\n if (e.button !== undefined && e.button !== 0) { return }\n // don't redirect if `target=\"_blank\"`\n if (e.target && e.target.getAttribute) {\n var target = e.target.getAttribute('target');\n if (/\\b_blank\\b/i.test(target)) { return }\n }\n // this may be a Weex event which doesn't have this method\n if (e.preventDefault) {\n e.preventDefault();\n }\n return true\n}\n\nfunction findAnchor (children) {\n if (children) {\n var child;\n for (var i = 0; i < children.length; i++) {\n child = children[i];\n if (child.tag === 'a') {\n return child\n }\n if (child.children && (child = findAnchor(child.children))) {\n return child\n }\n }\n }\n}\n\nvar _Vue;\n\nfunction install (Vue) {\n if (install.installed) { return }\n install.installed = true;\n\n _Vue = Vue;\n\n Object.defineProperty(Vue.prototype, '$router', {\n get: function get () { return this.$root._router }\n });\n\n Object.defineProperty(Vue.prototype, '$route', {\n get: function get () { return this.$root._route }\n });\n\n Vue.mixin({\n beforeCreate: function beforeCreate () {\n if (this.$options.router) {\n this._router = this.$options.router;\n this._router.init(this);\n Vue.util.defineReactive(this, '_route', this._router.history.current);\n }\n }\n });\n\n Vue.component('router-view', View);\n Vue.component('router-link', Link);\n\n var strats = Vue.config.optionMergeStrategies;\n // use the same hook merging strategy for route hooks\n strats.beforeRouteEnter = strats.beforeRouteLeave = strats.created;\n}\n\n/* */\n\nvar inBrowser = typeof window !== 'undefined';\n\n/* */\n\nfunction resolvePath (\n relative,\n base,\n append\n) {\n if (relative.charAt(0) === '/') {\n return relative\n }\n\n if (relative.charAt(0) === '?' || relative.charAt(0) === '#') {\n return base + relative\n }\n\n var stack = base.split('/');\n\n // remove trailing segment if:\n // - not appending\n // - appending to trailing slash (last segment is empty)\n if (!append || !stack[stack.length - 1]) {\n stack.pop();\n }\n\n // resolve relative path\n var segments = relative.replace(/^\\//, '').split('/');\n for (var i = 0; i < segments.length; i++) {\n var segment = segments[i];\n if (segment === '.') {\n continue\n } else if (segment === '..') {\n stack.pop();\n } else {\n stack.push(segment);\n }\n }\n\n // ensure leading slash\n if (stack[0] !== '') {\n stack.unshift('');\n }\n\n return stack.join('/')\n}\n\nfunction parsePath (path) {\n var hash = '';\n var query = '';\n\n var hashIndex = path.indexOf('#');\n if (hashIndex >= 0) {\n hash = path.slice(hashIndex);\n path = path.slice(0, hashIndex);\n }\n\n var queryIndex = path.indexOf('?');\n if (queryIndex >= 0) {\n query = path.slice(queryIndex + 1);\n path = path.slice(0, queryIndex);\n }\n\n return {\n path: path,\n query: query,\n hash: hash\n }\n}\n\nfunction cleanPath (path) {\n return path.replace(/\\/\\//g, '/')\n}\n\n/* */\n\nfunction createRouteMap (\n routes,\n oldPathMap,\n oldNameMap\n) {\n var pathMap = oldPathMap || Object.create(null);\n var nameMap = oldNameMap || Object.create(null);\n\n routes.forEach(function (route) {\n addRouteRecord(pathMap, nameMap, route);\n });\n\n return {\n pathMap: pathMap,\n nameMap: nameMap\n }\n}\n\nfunction addRouteRecord (\n pathMap,\n nameMap,\n route,\n parent,\n matchAs\n) {\n var path = route.path;\n var name = route.name;\n if (false) {\n assert(path != null, \"\\\"path\\\" is required in a route configuration.\");\n assert(\n typeof route.component !== 'string',\n \"route config \\\"component\\\" for path: \" + (String(path || name)) + \" cannot be a \" +\n \"string id. Use an actual component instead.\"\n );\n }\n\n var record = {\n path: normalizePath(path, parent),\n components: route.components || { default: route.component },\n instances: {},\n name: name,\n parent: parent,\n matchAs: matchAs,\n redirect: route.redirect,\n beforeEnter: route.beforeEnter,\n meta: route.meta || {},\n props: route.props == null\n ? {}\n : route.components\n ? route.props\n : { default: route.props }\n };\n\n if (route.children) {\n // Warn if route is named and has a default child route.\n // If users navigate to this route by name, the default child will\n // not be rendered (GH Issue #629)\n if (false) {\n if (route.name && route.children.some(function (child) { return /^\\/?$/.test(child.path); })) {\n warn(\n false,\n \"Named Route '\" + (route.name) + \"' has a default child route. \" +\n \"When navigating to this named route (:to=\\\"{name: '\" + (route.name) + \"'\\\"), \" +\n \"the default child route will not be rendered. Remove the name from \" +\n \"this route and use the name of the default child route for named \" +\n \"links instead.\"\n );\n }\n }\n route.children.forEach(function (child) {\n var childMatchAs = matchAs\n ? cleanPath((matchAs + \"/\" + (child.path)))\n : undefined;\n addRouteRecord(pathMap, nameMap, child, record, childMatchAs);\n });\n }\n\n if (route.alias !== undefined) {\n if (Array.isArray(route.alias)) {\n route.alias.forEach(function (alias) {\n var aliasRoute = {\n path: alias,\n children: route.children\n };\n addRouteRecord(pathMap, nameMap, aliasRoute, parent, record.path);\n });\n } else {\n var aliasRoute = {\n path: route.alias,\n children: route.children\n };\n addRouteRecord(pathMap, nameMap, aliasRoute, parent, record.path);\n }\n }\n\n if (!pathMap[record.path]) {\n pathMap[record.path] = record;\n }\n\n if (name) {\n if (!nameMap[name]) {\n nameMap[name] = record;\n } else if (false) {\n warn(\n false,\n \"Duplicate named routes definition: \" +\n \"{ name: \\\"\" + name + \"\\\", path: \\\"\" + (record.path) + \"\\\" }\"\n );\n }\n }\n}\n\nfunction normalizePath (path, parent) {\n path = path.replace(/\\/$/, '');\n if (path[0] === '/') { return path }\n if (parent == null) { return path }\n return cleanPath(((parent.path) + \"/\" + path))\n}\n\nvar index$1 = Array.isArray || function (arr) {\n return Object.prototype.toString.call(arr) == '[object Array]';\n};\n\nvar isarray = index$1;\n\n/**\n * Expose `pathToRegexp`.\n */\nvar index = pathToRegexp;\nvar parse_1 = parse;\nvar compile_1 = compile;\nvar tokensToFunction_1 = tokensToFunction;\nvar tokensToRegExp_1 = tokensToRegExp;\n\n/**\n * The main path matching regexp utility.\n *\n * @type {RegExp}\n */\nvar PATH_REGEXP = new RegExp([\n // Match escaped characters that would otherwise appear in future matches.\n // This allows the user to escape special characters that won't transform.\n '(\\\\\\\\.)',\n // Match Express-style parameters and un-named parameters with a prefix\n // and optional suffixes. Matches appear as:\n //\n // \"/:test(\\\\d+)?\" => [\"/\", \"test\", \"\\d+\", undefined, \"?\", undefined]\n // \"/route(\\\\d+)\" => [undefined, undefined, undefined, \"\\d+\", undefined, undefined]\n // \"/*\" => [\"/\", undefined, undefined, undefined, undefined, \"*\"]\n '([\\\\/.])?(?:(?:\\\\:(\\\\w+)(?:\\\\(((?:\\\\\\\\.|[^\\\\\\\\()])+)\\\\))?|\\\\(((?:\\\\\\\\.|[^\\\\\\\\()])+)\\\\))([+*?])?|(\\\\*))'\n].join('|'), 'g');\n\n/**\n * Parse a string for the raw tokens.\n *\n * @param {string} str\n * @param {Object=} options\n * @return {!Array}\n */\nfunction parse (str, options) {\n var tokens = [];\n var key = 0;\n var index = 0;\n var path = '';\n var defaultDelimiter = options && options.delimiter || '/';\n var res;\n\n while ((res = PATH_REGEXP.exec(str)) != null) {\n var m = res[0];\n var escaped = res[1];\n var offset = res.index;\n path += str.slice(index, offset);\n index = offset + m.length;\n\n // Ignore already escaped sequences.\n if (escaped) {\n path += escaped[1];\n continue\n }\n\n var next = str[index];\n var prefix = res[2];\n var name = res[3];\n var capture = res[4];\n var group = res[5];\n var modifier = res[6];\n var asterisk = res[7];\n\n // Push the current path onto the tokens.\n if (path) {\n tokens.push(path);\n path = '';\n }\n\n var partial = prefix != null && next != null && next !== prefix;\n var repeat = modifier === '+' || modifier === '*';\n var optional = modifier === '?' || modifier === '*';\n var delimiter = res[2] || defaultDelimiter;\n var pattern = capture || group;\n\n tokens.push({\n name: name || key++,\n prefix: prefix || '',\n delimiter: delimiter,\n optional: optional,\n repeat: repeat,\n partial: partial,\n asterisk: !!asterisk,\n pattern: pattern ? escapeGroup(pattern) : (asterisk ? '.*' : '[^' + escapeString(delimiter) + ']+?')\n });\n }\n\n // Match any characters still remaining.\n if (index < str.length) {\n path += str.substr(index);\n }\n\n // If the path exists, push it onto the end.\n if (path) {\n tokens.push(path);\n }\n\n return tokens\n}\n\n/**\n * Compile a string to a template function for the path.\n *\n * @param {string} str\n * @param {Object=} options\n * @return {!function(Object=, Object=)}\n */\nfunction compile (str, options) {\n return tokensToFunction(parse(str, options))\n}\n\n/**\n * Prettier encoding of URI path segments.\n *\n * @param {string}\n * @return {string}\n */\nfunction encodeURIComponentPretty (str) {\n return encodeURI(str).replace(/[\\/?#]/g, function (c) {\n return '%' + c.charCodeAt(0).toString(16).toUpperCase()\n })\n}\n\n/**\n * Encode the asterisk parameter. Similar to `pretty`, but allows slashes.\n *\n * @param {string}\n * @return {string}\n */\nfunction encodeAsterisk (str) {\n return encodeURI(str).replace(/[?#]/g, function (c) {\n return '%' + c.charCodeAt(0).toString(16).toUpperCase()\n })\n}\n\n/**\n * Expose a method for transforming tokens into the path function.\n */\nfunction tokensToFunction (tokens) {\n // Compile all the tokens into regexps.\n var matches = new Array(tokens.length);\n\n // Compile all the patterns before compilation.\n for (var i = 0; i < tokens.length; i++) {\n if (typeof tokens[i] === 'object') {\n matches[i] = new RegExp('^(?:' + tokens[i].pattern + ')$');\n }\n }\n\n return function (obj, opts) {\n var path = '';\n var data = obj || {};\n var options = opts || {};\n var encode = options.pretty ? encodeURIComponentPretty : encodeURIComponent;\n\n for (var i = 0; i < tokens.length; i++) {\n var token = tokens[i];\n\n if (typeof token === 'string') {\n path += token;\n\n continue\n }\n\n var value = data[token.name];\n var segment;\n\n if (value == null) {\n if (token.optional) {\n // Prepend partial segment prefixes.\n if (token.partial) {\n path += token.prefix;\n }\n\n continue\n } else {\n throw new TypeError('Expected \"' + token.name + '\" to be defined')\n }\n }\n\n if (isarray(value)) {\n if (!token.repeat) {\n throw new TypeError('Expected \"' + token.name + '\" to not repeat, but received `' + JSON.stringify(value) + '`')\n }\n\n if (value.length === 0) {\n if (token.optional) {\n continue\n } else {\n throw new TypeError('Expected \"' + token.name + '\" to not be empty')\n }\n }\n\n for (var j = 0; j < value.length; j++) {\n segment = encode(value[j]);\n\n if (!matches[i].test(segment)) {\n throw new TypeError('Expected all \"' + token.name + '\" to match \"' + token.pattern + '\", but received `' + JSON.stringify(segment) + '`')\n }\n\n path += (j === 0 ? token.prefix : token.delimiter) + segment;\n }\n\n continue\n }\n\n segment = token.asterisk ? encodeAsterisk(value) : encode(value);\n\n if (!matches[i].test(segment)) {\n throw new TypeError('Expected \"' + token.name + '\" to match \"' + token.pattern + '\", but received \"' + segment + '\"')\n }\n\n path += token.prefix + segment;\n }\n\n return path\n }\n}\n\n/**\n * Escape a regular expression string.\n *\n * @param {string} str\n * @return {string}\n */\nfunction escapeString (str) {\n return str.replace(/([.+*?=^!:${}()[\\]|\\/\\\\])/g, '\\\\$1')\n}\n\n/**\n * Escape the capturing group by escaping special characters and meaning.\n *\n * @param {string} group\n * @return {string}\n */\nfunction escapeGroup (group) {\n return group.replace(/([=!:$\\/()])/g, '\\\\$1')\n}\n\n/**\n * Attach the keys as a property of the regexp.\n *\n * @param {!RegExp} re\n * @param {Array} keys\n * @return {!RegExp}\n */\nfunction attachKeys (re, keys) {\n re.keys = keys;\n return re\n}\n\n/**\n * Get the flags for a regexp from the options.\n *\n * @param {Object} options\n * @return {string}\n */\nfunction flags (options) {\n return options.sensitive ? '' : 'i'\n}\n\n/**\n * Pull out keys from a regexp.\n *\n * @param {!RegExp} path\n * @param {!Array} keys\n * @return {!RegExp}\n */\nfunction regexpToRegexp (path, keys) {\n // Use a negative lookahead to match only capturing groups.\n var groups = path.source.match(/\\((?!\\?)/g);\n\n if (groups) {\n for (var i = 0; i < groups.length; i++) {\n keys.push({\n name: i,\n prefix: null,\n delimiter: null,\n optional: false,\n repeat: false,\n partial: false,\n asterisk: false,\n pattern: null\n });\n }\n }\n\n return attachKeys(path, keys)\n}\n\n/**\n * Transform an array into a regexp.\n *\n * @param {!Array} path\n * @param {Array} keys\n * @param {!Object} options\n * @return {!RegExp}\n */\nfunction arrayToRegexp (path, keys, options) {\n var parts = [];\n\n for (var i = 0; i < path.length; i++) {\n parts.push(pathToRegexp(path[i], keys, options).source);\n }\n\n var regexp = new RegExp('(?:' + parts.join('|') + ')', flags(options));\n\n return attachKeys(regexp, keys)\n}\n\n/**\n * Create a path regexp from string input.\n *\n * @param {string} path\n * @param {!Array} keys\n * @param {!Object} options\n * @return {!RegExp}\n */\nfunction stringToRegexp (path, keys, options) {\n return tokensToRegExp(parse(path, options), keys, options)\n}\n\n/**\n * Expose a function for taking tokens and returning a RegExp.\n *\n * @param {!Array} tokens\n * @param {(Array|Object)=} keys\n * @param {Object=} options\n * @return {!RegExp}\n */\nfunction tokensToRegExp (tokens, keys, options) {\n if (!isarray(keys)) {\n options = /** @type {!Object} */ (keys || options);\n keys = [];\n }\n\n options = options || {};\n\n var strict = options.strict;\n var end = options.end !== false;\n var route = '';\n\n // Iterate over the tokens and create our regexp string.\n for (var i = 0; i < tokens.length; i++) {\n var token = tokens[i];\n\n if (typeof token === 'string') {\n route += escapeString(token);\n } else {\n var prefix = escapeString(token.prefix);\n var capture = '(?:' + token.pattern + ')';\n\n keys.push(token);\n\n if (token.repeat) {\n capture += '(?:' + prefix + capture + ')*';\n }\n\n if (token.optional) {\n if (!token.partial) {\n capture = '(?:' + prefix + '(' + capture + '))?';\n } else {\n capture = prefix + '(' + capture + ')?';\n }\n } else {\n capture = prefix + '(' + capture + ')';\n }\n\n route += capture;\n }\n }\n\n var delimiter = escapeString(options.delimiter || '/');\n var endsWithDelimiter = route.slice(-delimiter.length) === delimiter;\n\n // In non-strict mode we allow a slash at the end of match. If the path to\n // match already ends with a slash, we remove it for consistency. The slash\n // is valid at the end of a path match, not in the middle. This is important\n // in non-ending mode, where \"/test/\" shouldn't match \"/test//route\".\n if (!strict) {\n route = (endsWithDelimiter ? route.slice(0, -delimiter.length) : route) + '(?:' + delimiter + '(?=$))?';\n }\n\n if (end) {\n route += '$';\n } else {\n // In non-ending mode, we need the capturing groups to match as much as\n // possible by using a positive lookahead to the end or next path segment.\n route += strict && endsWithDelimiter ? '' : '(?=' + delimiter + '|$)';\n }\n\n return attachKeys(new RegExp('^' + route, flags(options)), keys)\n}\n\n/**\n * Normalize the given path string, returning a regular expression.\n *\n * An empty array can be passed in for the keys, which will hold the\n * placeholder key descriptions. For example, using `/user/:id`, `keys` will\n * contain `[{ name: 'id', delimiter: '/', optional: false, repeat: false }]`.\n *\n * @param {(string|RegExp|Array)} path\n * @param {(Array|Object)=} keys\n * @param {Object=} options\n * @return {!RegExp}\n */\nfunction pathToRegexp (path, keys, options) {\n if (!isarray(keys)) {\n options = /** @type {!Object} */ (keys || options);\n keys = [];\n }\n\n options = options || {};\n\n if (path instanceof RegExp) {\n return regexpToRegexp(path, /** @type {!Array} */ (keys))\n }\n\n if (isarray(path)) {\n return arrayToRegexp(/** @type {!Array} */ (path), /** @type {!Array} */ (keys), options)\n }\n\n return stringToRegexp(/** @type {string} */ (path), /** @type {!Array} */ (keys), options)\n}\n\nindex.parse = parse_1;\nindex.compile = compile_1;\nindex.tokensToFunction = tokensToFunction_1;\nindex.tokensToRegExp = tokensToRegExp_1;\n\n/* */\n\nvar regexpCache = Object.create(null);\n\nfunction getRouteRegex (path) {\n var hit = regexpCache[path];\n var keys, regexp;\n\n if (hit) {\n keys = hit.keys;\n regexp = hit.regexp;\n } else {\n keys = [];\n regexp = index(path, keys);\n regexpCache[path] = { keys: keys, regexp: regexp };\n }\n\n return { keys: keys, regexp: regexp }\n}\n\nvar regexpCompileCache = Object.create(null);\n\nfunction fillParams (\n path,\n params,\n routeMsg\n) {\n try {\n var filler =\n regexpCompileCache[path] ||\n (regexpCompileCache[path] = index.compile(path));\n return filler(params || {}, { pretty: true })\n } catch (e) {\n if (false) {\n warn(false, (\"missing param for \" + routeMsg + \": \" + (e.message)));\n }\n return ''\n }\n}\n\n/* */\n\nfunction normalizeLocation (\n raw,\n current,\n append\n) {\n var next = typeof raw === 'string' ? { path: raw } : raw;\n // named target\n if (next.name || next._normalized) {\n return next\n }\n\n // relative params\n if (!next.path && next.params && current) {\n next = assign({}, next);\n next._normalized = true;\n var params = assign(assign({}, current.params), next.params);\n if (current.name) {\n next.name = current.name;\n next.params = params;\n } else if (current.matched) {\n var rawPath = current.matched[current.matched.length - 1].path;\n next.path = fillParams(rawPath, params, (\"path \" + (current.path)));\n } else if (false) {\n warn(false, \"relative params navigation requires a current route.\");\n }\n return next\n }\n\n var parsedPath = parsePath(next.path || '');\n var basePath = (current && current.path) || '/';\n var path = parsedPath.path\n ? resolvePath(parsedPath.path, basePath, append || next.append)\n : (current && current.path) || '/';\n var query = resolveQuery(parsedPath.query, next.query);\n var hash = next.hash || parsedPath.hash;\n if (hash && hash.charAt(0) !== '#') {\n hash = \"#\" + hash;\n }\n\n return {\n _normalized: true,\n path: path,\n query: query,\n hash: hash\n }\n}\n\nfunction assign (a, b) {\n for (var key in b) {\n a[key] = b[key];\n }\n return a\n}\n\n/* */\n\nfunction createMatcher (routes) {\n var ref = createRouteMap(routes);\n var pathMap = ref.pathMap;\n var nameMap = ref.nameMap;\n\n function addRoutes (routes) {\n createRouteMap(routes, pathMap, nameMap);\n }\n\n function match (\n raw,\n currentRoute,\n redirectedFrom\n ) {\n var location = normalizeLocation(raw, currentRoute);\n var name = location.name;\n\n if (name) {\n var record = nameMap[name];\n if (false) {\n warn(record, (\"Route with name '\" + name + \"' does not exist\"));\n }\n var paramNames = getRouteRegex(record.path).keys\n .filter(function (key) { return !key.optional; })\n .map(function (key) { return key.name; });\n\n if (typeof location.params !== 'object') {\n location.params = {};\n }\n\n if (currentRoute && typeof currentRoute.params === 'object') {\n for (var key in currentRoute.params) {\n if (!(key in location.params) && paramNames.indexOf(key) > -1) {\n location.params[key] = currentRoute.params[key];\n }\n }\n }\n\n if (record) {\n location.path = fillParams(record.path, location.params, (\"named route \\\"\" + name + \"\\\"\"));\n return _createRoute(record, location, redirectedFrom)\n }\n } else if (location.path) {\n location.params = {};\n for (var path in pathMap) {\n if (matchRoute(path, location.params, location.path)) {\n return _createRoute(pathMap[path], location, redirectedFrom)\n }\n }\n }\n // no match\n return _createRoute(null, location)\n }\n\n function redirect (\n record,\n location\n ) {\n var originalRedirect = record.redirect;\n var redirect = typeof originalRedirect === 'function'\n ? originalRedirect(createRoute(record, location))\n : originalRedirect;\n\n if (typeof redirect === 'string') {\n redirect = { path: redirect };\n }\n\n if (!redirect || typeof redirect !== 'object') {\n \"production\" !== 'production' && warn(\n false, (\"invalid redirect option: \" + (JSON.stringify(redirect)))\n );\n return _createRoute(null, location)\n }\n\n var re = redirect;\n var name = re.name;\n var path = re.path;\n var query = location.query;\n var hash = location.hash;\n var params = location.params;\n query = re.hasOwnProperty('query') ? re.query : query;\n hash = re.hasOwnProperty('hash') ? re.hash : hash;\n params = re.hasOwnProperty('params') ? re.params : params;\n\n if (name) {\n // resolved named direct\n var targetRecord = nameMap[name];\n if (false) {\n assert(targetRecord, (\"redirect failed: named route \\\"\" + name + \"\\\" not found.\"));\n }\n return match({\n _normalized: true,\n name: name,\n query: query,\n hash: hash,\n params: params\n }, undefined, location)\n } else if (path) {\n // 1. resolve relative redirect\n var rawPath = resolveRecordPath(path, record);\n // 2. resolve params\n var resolvedPath = fillParams(rawPath, params, (\"redirect route with path \\\"\" + rawPath + \"\\\"\"));\n // 3. rematch with existing query and hash\n return match({\n _normalized: true,\n path: resolvedPath,\n query: query,\n hash: hash\n }, undefined, location)\n } else {\n warn(false, (\"invalid redirect option: \" + (JSON.stringify(redirect))));\n return _createRoute(null, location)\n }\n }\n\n function alias (\n record,\n location,\n matchAs\n ) {\n var aliasedPath = fillParams(matchAs, location.params, (\"aliased route with path \\\"\" + matchAs + \"\\\"\"));\n var aliasedMatch = match({\n _normalized: true,\n path: aliasedPath\n });\n if (aliasedMatch) {\n var matched = aliasedMatch.matched;\n var aliasedRecord = matched[matched.length - 1];\n location.params = aliasedMatch.params;\n return _createRoute(aliasedRecord, location)\n }\n return _createRoute(null, location)\n }\n\n function _createRoute (\n record,\n location,\n redirectedFrom\n ) {\n if (record && record.redirect) {\n return redirect(record, redirectedFrom || location)\n }\n if (record && record.matchAs) {\n return alias(record, location, record.matchAs)\n }\n return createRoute(record, location, redirectedFrom)\n }\n\n return {\n match: match,\n addRoutes: addRoutes\n }\n}\n\nfunction matchRoute (\n path,\n params,\n pathname\n) {\n var ref = getRouteRegex(path);\n var regexp = ref.regexp;\n var keys = ref.keys;\n var m = pathname.match(regexp);\n\n if (!m) {\n return false\n } else if (!params) {\n return true\n }\n\n for (var i = 1, len = m.length; i < len; ++i) {\n var key = keys[i - 1];\n var val = typeof m[i] === 'string' ? decodeURIComponent(m[i]) : m[i];\n if (key) { params[key.name] = val; }\n }\n\n return true\n}\n\nfunction resolveRecordPath (path, record) {\n return resolvePath(path, record.parent ? record.parent.path : '/', true)\n}\n\n/* */\n\n\nvar positionStore = Object.create(null);\n\nfunction setupScroll () {\n window.addEventListener('popstate', function (e) {\n saveScrollPosition();\n if (e.state && e.state.key) {\n setStateKey(e.state.key);\n }\n });\n}\n\nfunction handleScroll (\n router,\n to,\n from,\n isPop\n) {\n if (!router.app) {\n return\n }\n\n var behavior = router.options.scrollBehavior;\n if (!behavior) {\n return\n }\n\n if (false) {\n assert(typeof behavior === 'function', \"scrollBehavior must be a function\");\n }\n\n // wait until re-render finishes before scrolling\n router.app.$nextTick(function () {\n var position = getScrollPosition();\n var shouldScroll = behavior(to, from, isPop ? position : null);\n if (!shouldScroll) {\n return\n }\n var isObject = typeof shouldScroll === 'object';\n if (isObject && typeof shouldScroll.selector === 'string') {\n var el = document.querySelector(shouldScroll.selector);\n if (el) {\n position = getElementPosition(el);\n } else if (isValidPosition(shouldScroll)) {\n position = normalizePosition(shouldScroll);\n }\n } else if (isObject && isValidPosition(shouldScroll)) {\n position = normalizePosition(shouldScroll);\n }\n\n if (position) {\n window.scrollTo(position.x, position.y);\n }\n });\n}\n\nfunction saveScrollPosition () {\n var key = getStateKey();\n if (key) {\n positionStore[key] = {\n x: window.pageXOffset,\n y: window.pageYOffset\n };\n }\n}\n\nfunction getScrollPosition () {\n var key = getStateKey();\n if (key) {\n return positionStore[key]\n }\n}\n\nfunction getElementPosition (el) {\n var docRect = document.documentElement.getBoundingClientRect();\n var elRect = el.getBoundingClientRect();\n return {\n x: elRect.left - docRect.left,\n y: elRect.top - docRect.top\n }\n}\n\nfunction isValidPosition (obj) {\n return isNumber(obj.x) || isNumber(obj.y)\n}\n\nfunction normalizePosition (obj) {\n return {\n x: isNumber(obj.x) ? obj.x : window.pageXOffset,\n y: isNumber(obj.y) ? obj.y : window.pageYOffset\n }\n}\n\nfunction isNumber (v) {\n return typeof v === 'number'\n}\n\n/* */\n\nvar supportsPushState = inBrowser && (function () {\n var ua = window.navigator.userAgent;\n\n if (\n (ua.indexOf('Android 2.') !== -1 || ua.indexOf('Android 4.0') !== -1) &&\n ua.indexOf('Mobile Safari') !== -1 &&\n ua.indexOf('Chrome') === -1 &&\n ua.indexOf('Windows Phone') === -1\n ) {\n return false\n }\n\n return window.history && 'pushState' in window.history\n})();\n\n// use User Timing api (if present) for more accurate key precision\nvar Time = inBrowser && window.performance && window.performance.now\n ? window.performance\n : Date;\n\nvar _key = genKey();\n\nfunction genKey () {\n return Time.now().toFixed(3)\n}\n\nfunction getStateKey () {\n return _key\n}\n\nfunction setStateKey (key) {\n _key = key;\n}\n\nfunction pushState (url, replace) {\n saveScrollPosition();\n // try...catch the pushState call to get around Safari\n // DOM Exception 18 where it limits to 100 pushState calls\n var history = window.history;\n try {\n if (replace) {\n history.replaceState({ key: _key }, '', url);\n } else {\n _key = genKey();\n history.pushState({ key: _key }, '', url);\n }\n } catch (e) {\n window.location[replace ? 'replace' : 'assign'](url);\n }\n}\n\nfunction replaceState (url) {\n pushState(url, true);\n}\n\n/* */\n\nfunction runQueue (queue, fn, cb) {\n var step = function (index) {\n if (index >= queue.length) {\n cb();\n } else {\n if (queue[index]) {\n fn(queue[index], function () {\n step(index + 1);\n });\n } else {\n step(index + 1);\n }\n }\n };\n step(0);\n}\n\n/* */\n\n\nvar History = function History (router, base) {\n this.router = router;\n this.base = normalizeBase(base);\n // start with a route object that stands for \"nowhere\"\n this.current = START;\n this.pending = null;\n this.ready = false;\n this.readyCbs = [];\n};\n\nHistory.prototype.listen = function listen (cb) {\n this.cb = cb;\n};\n\nHistory.prototype.onReady = function onReady (cb) {\n if (this.ready) {\n cb();\n } else {\n this.readyCbs.push(cb);\n }\n};\n\nHistory.prototype.transitionTo = function transitionTo (location, onComplete, onAbort) {\n var this$1 = this;\n\n var route = this.router.match(location, this.current);\n this.confirmTransition(route, function () {\n this$1.updateRoute(route);\n onComplete && onComplete(route);\n this$1.ensureURL();\n\n // fire ready cbs once\n if (!this$1.ready) {\n this$1.ready = true;\n this$1.readyCbs.forEach(function (cb) {\n cb(route);\n });\n }\n }, onAbort);\n};\n\nHistory.prototype.confirmTransition = function confirmTransition (route, onComplete, onAbort) {\n var this$1 = this;\n\n var current = this.current;\n var abort = function () { onAbort && onAbort(); };\n if (\n isSameRoute(route, current) &&\n // in the case the route map has been dynamically appended to\n route.matched.length === current.matched.length\n ) {\n this.ensureURL();\n return abort()\n }\n\n var ref = resolveQueue(this.current.matched, route.matched);\n var updated = ref.updated;\n var deactivated = ref.deactivated;\n var activated = ref.activated;\n\n var queue = [].concat(\n // in-component leave guards\n extractLeaveGuards(deactivated),\n // global before hooks\n this.router.beforeHooks,\n // in-component update hooks\n extractUpdateHooks(updated),\n // in-config enter guards\n activated.map(function (m) { return m.beforeEnter; }),\n // async components\n resolveAsyncComponents(activated)\n );\n\n this.pending = route;\n var iterator = function (hook, next) {\n if (this$1.pending !== route) {\n return abort()\n }\n hook(route, current, function (to) {\n if (to === false) {\n // next(false) -> abort navigation, ensure current URL\n this$1.ensureURL(true);\n abort();\n } else if (typeof to === 'string' || typeof to === 'object') {\n // next('/') or next({ path: '/' }) -> redirect\n (typeof to === 'object' && to.replace) ? this$1.replace(to) : this$1.push(to);\n abort();\n } else {\n // confirm transition and pass on the value\n next(to);\n }\n });\n };\n\n runQueue(queue, iterator, function () {\n var postEnterCbs = [];\n var isValid = function () { return this$1.current === route; };\n var enterGuards = extractEnterGuards(activated, postEnterCbs, isValid);\n // wait until async components are resolved before\n // extracting in-component enter guards\n runQueue(enterGuards, iterator, function () {\n if (this$1.pending !== route) {\n return abort()\n }\n this$1.pending = null;\n onComplete(route);\n if (this$1.router.app) {\n this$1.router.app.$nextTick(function () {\n postEnterCbs.forEach(function (cb) { return cb(); });\n });\n }\n });\n });\n};\n\nHistory.prototype.updateRoute = function updateRoute (route) {\n var prev = this.current;\n this.current = route;\n this.cb && this.cb(route);\n this.router.afterHooks.forEach(function (hook) {\n hook && hook(route, prev);\n });\n};\n\nfunction normalizeBase (base) {\n if (!base) {\n if (inBrowser) {\n // respect <base> tag\n var baseEl = document.querySelector('base');\n base = baseEl ? baseEl.getAttribute('href') : '/';\n } else {\n base = '/';\n }\n }\n // make sure there's the starting slash\n if (base.charAt(0) !== '/') {\n base = '/' + base;\n }\n // remove trailing slash\n return base.replace(/\\/$/, '')\n}\n\nfunction resolveQueue (\n current,\n next\n) {\n var i;\n var max = Math.max(current.length, next.length);\n for (i = 0; i < max; i++) {\n if (current[i] !== next[i]) {\n break\n }\n }\n return {\n updated: next.slice(0, i),\n activated: next.slice(i),\n deactivated: current.slice(i)\n }\n}\n\nfunction extractGuards (\n records,\n name,\n bind,\n reverse\n) {\n var guards = flatMapComponents(records, function (def, instance, match, key) {\n var guard = extractGuard(def, name);\n if (guard) {\n return Array.isArray(guard)\n ? guard.map(function (guard) { return bind(guard, instance, match, key); })\n : bind(guard, instance, match, key)\n }\n });\n return flatten(reverse ? guards.reverse() : guards)\n}\n\nfunction extractGuard (\n def,\n key\n) {\n if (typeof def !== 'function') {\n // extend now so that global mixins are applied.\n def = _Vue.extend(def);\n }\n return def.options[key]\n}\n\nfunction extractLeaveGuards (deactivated) {\n return extractGuards(deactivated, 'beforeRouteLeave', bindGuard, true)\n}\n\nfunction extractUpdateHooks (updated) {\n return extractGuards(updated, 'beforeRouteUpdate', bindGuard)\n}\n\nfunction bindGuard (guard, instance) {\n return function boundRouteGuard () {\n return guard.apply(instance, arguments)\n }\n}\n\nfunction extractEnterGuards (\n activated,\n cbs,\n isValid\n) {\n return extractGuards(activated, 'beforeRouteEnter', function (guard, _, match, key) {\n return bindEnterGuard(guard, match, key, cbs, isValid)\n })\n}\n\nfunction bindEnterGuard (\n guard,\n match,\n key,\n cbs,\n isValid\n) {\n return function routeEnterGuard (to, from, next) {\n return guard(to, from, function (cb) {\n next(cb);\n if (typeof cb === 'function') {\n cbs.push(function () {\n // #750\n // if a router-view is wrapped with an out-in transition,\n // the instance may not have been registered at this time.\n // we will need to poll for registration until current route\n // is no longer valid.\n poll(cb, match.instances, key, isValid);\n });\n }\n })\n }\n}\n\nfunction poll (\n cb, // somehow flow cannot infer this is a function\n instances,\n key,\n isValid\n) {\n if (instances[key]) {\n cb(instances[key]);\n } else if (isValid()) {\n setTimeout(function () {\n poll(cb, instances, key, isValid);\n }, 16);\n }\n}\n\nfunction resolveAsyncComponents (matched) {\n return flatMapComponents(matched, function (def, _, match, key) {\n // if it's a function and doesn't have Vue options attached,\n // assume it's an async component resolve function.\n // we are not using Vue's default async resolving mechanism because\n // we want to halt the navigation until the incoming component has been\n // resolved.\n if (typeof def === 'function' && !def.options) {\n return function (to, from, next) {\n var resolve = once(function (resolvedDef) {\n match.components[key] = resolvedDef;\n next();\n });\n\n var reject = once(function (reason) {\n warn(false, (\"Failed to resolve async component \" + key + \": \" + reason));\n next(false);\n });\n\n var res = def(resolve, reject);\n if (res && typeof res.then === 'function') {\n res.then(resolve, reject);\n }\n }\n }\n })\n}\n\nfunction flatMapComponents (\n matched,\n fn\n) {\n return flatten(matched.map(function (m) {\n return Object.keys(m.components).map(function (key) { return fn(\n m.components[key],\n m.instances[key],\n m, key\n ); })\n }))\n}\n\nfunction flatten (arr) {\n return Array.prototype.concat.apply([], arr)\n}\n\n// in Webpack 2, require.ensure now also returns a Promise\n// so the resolve/reject functions may get called an extra time\n// if the user uses an arrow function shorthand that happens to\n// return that Promise.\nfunction once (fn) {\n var called = false;\n return function () {\n if (called) { return }\n called = true;\n return fn.apply(this, arguments)\n }\n}\n\n/* */\n\n\nvar HTML5History = (function (History$$1) {\n function HTML5History (router, base) {\n var this$1 = this;\n\n History$$1.call(this, router, base);\n\n var expectScroll = router.options.scrollBehavior;\n\n if (expectScroll) {\n setupScroll();\n }\n\n window.addEventListener('popstate', function (e) {\n this$1.transitionTo(getLocation(this$1.base), function (route) {\n if (expectScroll) {\n handleScroll(router, route, this$1.current, true);\n }\n });\n });\n }\n\n if ( History$$1 ) HTML5History.__proto__ = History$$1;\n HTML5History.prototype = Object.create( History$$1 && History$$1.prototype );\n HTML5History.prototype.constructor = HTML5History;\n\n HTML5History.prototype.go = function go (n) {\n window.history.go(n);\n };\n\n HTML5History.prototype.push = function push (location, onComplete, onAbort) {\n var this$1 = this;\n\n this.transitionTo(location, function (route) {\n pushState(cleanPath(this$1.base + route.fullPath));\n handleScroll(this$1.router, route, this$1.current, false);\n onComplete && onComplete(route);\n }, onAbort);\n };\n\n HTML5History.prototype.replace = function replace (location, onComplete, onAbort) {\n var this$1 = this;\n\n this.transitionTo(location, function (route) {\n replaceState(cleanPath(this$1.base + route.fullPath));\n handleScroll(this$1.router, route, this$1.current, false);\n onComplete && onComplete(route);\n }, onAbort);\n };\n\n HTML5History.prototype.ensureURL = function ensureURL (push) {\n if (getLocation(this.base) !== this.current.fullPath) {\n var current = cleanPath(this.base + this.current.fullPath);\n push ? pushState(current) : replaceState(current);\n }\n };\n\n HTML5History.prototype.getCurrentLocation = function getCurrentLocation () {\n return getLocation(this.base)\n };\n\n return HTML5History;\n}(History));\n\nfunction getLocation (base) {\n var path = window.location.pathname;\n if (base && path.indexOf(base) === 0) {\n path = path.slice(base.length);\n }\n return (path || '/') + window.location.search + window.location.hash\n}\n\n/* */\n\n\nvar HashHistory = (function (History$$1) {\n function HashHistory (router, base, fallback) {\n History$$1.call(this, router, base);\n // check history fallback deeplinking\n if (fallback && checkFallback(this.base)) {\n return\n }\n ensureSlash();\n }\n\n if ( History$$1 ) HashHistory.__proto__ = History$$1;\n HashHistory.prototype = Object.create( History$$1 && History$$1.prototype );\n HashHistory.prototype.constructor = HashHistory;\n\n // this is delayed until the app mounts\n // to avoid the hashchange listener being fired too early\n HashHistory.prototype.setupListeners = function setupListeners () {\n var this$1 = this;\n\n window.addEventListener('hashchange', function () {\n if (!ensureSlash()) {\n return\n }\n this$1.transitionTo(getHash(), function (route) {\n replaceHash(route.fullPath);\n });\n });\n };\n\n HashHistory.prototype.push = function push (location, onComplete, onAbort) {\n this.transitionTo(location, function (route) {\n pushHash(route.fullPath);\n onComplete && onComplete(route);\n }, onAbort);\n };\n\n HashHistory.prototype.replace = function replace (location, onComplete, onAbort) {\n this.transitionTo(location, function (route) {\n replaceHash(route.fullPath);\n onComplete && onComplete(route);\n }, onAbort);\n };\n\n HashHistory.prototype.go = function go (n) {\n window.history.go(n);\n };\n\n HashHistory.prototype.ensureURL = function ensureURL (push) {\n var current = this.current.fullPath;\n if (getHash() !== current) {\n push ? pushHash(current) : replaceHash(current);\n }\n };\n\n HashHistory.prototype.getCurrentLocation = function getCurrentLocation () {\n return getHash()\n };\n\n return HashHistory;\n}(History));\n\nfunction checkFallback (base) {\n var location = getLocation(base);\n if (!/^\\/#/.test(location)) {\n window.location.replace(\n cleanPath(base + '/#' + location)\n );\n return true\n }\n}\n\nfunction ensureSlash () {\n var path = getHash();\n if (path.charAt(0) === '/') {\n return true\n }\n replaceHash('/' + path);\n return false\n}\n\nfunction getHash () {\n // We can't use window.location.hash here because it's not\n // consistent across browsers - Firefox will pre-decode it!\n var href = window.location.href;\n var index = href.indexOf('#');\n return index === -1 ? '' : href.slice(index + 1)\n}\n\nfunction pushHash (path) {\n window.location.hash = path;\n}\n\nfunction replaceHash (path) {\n var i = window.location.href.indexOf('#');\n window.location.replace(\n window.location.href.slice(0, i >= 0 ? i : 0) + '#' + path\n );\n}\n\n/* */\n\n\nvar AbstractHistory = (function (History$$1) {\n function AbstractHistory (router, base) {\n History$$1.call(this, router, base);\n this.stack = [];\n this.index = -1;\n }\n\n if ( History$$1 ) AbstractHistory.__proto__ = History$$1;\n AbstractHistory.prototype = Object.create( History$$1 && History$$1.prototype );\n AbstractHistory.prototype.constructor = AbstractHistory;\n\n AbstractHistory.prototype.push = function push (location, onComplete, onAbort) {\n var this$1 = this;\n\n this.transitionTo(location, function (route) {\n this$1.stack = this$1.stack.slice(0, this$1.index + 1).concat(route);\n this$1.index++;\n onComplete && onComplete(route);\n }, onAbort);\n };\n\n AbstractHistory.prototype.replace = function replace (location, onComplete, onAbort) {\n var this$1 = this;\n\n this.transitionTo(location, function (route) {\n this$1.stack = this$1.stack.slice(0, this$1.index).concat(route);\n onComplete && onComplete(route);\n }, onAbort);\n };\n\n AbstractHistory.prototype.go = function go (n) {\n var this$1 = this;\n\n var targetIndex = this.index + n;\n if (targetIndex < 0 || targetIndex >= this.stack.length) {\n return\n }\n var route = this.stack[targetIndex];\n this.confirmTransition(route, function () {\n this$1.index = targetIndex;\n this$1.updateRoute(route);\n });\n };\n\n AbstractHistory.prototype.getCurrentLocation = function getCurrentLocation () {\n var current = this.stack[this.stack.length - 1];\n return current ? current.fullPath : '/'\n };\n\n AbstractHistory.prototype.ensureURL = function ensureURL () {\n // noop\n };\n\n return AbstractHistory;\n}(History));\n\n/* */\n\nvar VueRouter = function VueRouter (options) {\n if ( options === void 0 ) options = {};\n\n this.app = null;\n this.apps = [];\n this.options = options;\n this.beforeHooks = [];\n this.afterHooks = [];\n this.matcher = createMatcher(options.routes || []);\n\n var mode = options.mode || 'hash';\n this.fallback = mode === 'history' && !supportsPushState;\n if (this.fallback) {\n mode = 'hash';\n }\n if (!inBrowser) {\n mode = 'abstract';\n }\n this.mode = mode;\n\n switch (mode) {\n case 'history':\n this.history = new HTML5History(this, options.base);\n break\n case 'hash':\n this.history = new HashHistory(this, options.base, this.fallback);\n break\n case 'abstract':\n this.history = new AbstractHistory(this, options.base);\n break\n default:\n if (false) {\n assert(false, (\"invalid mode: \" + mode));\n }\n }\n};\n\nvar prototypeAccessors = { currentRoute: {} };\n\nVueRouter.prototype.match = function match (\n raw,\n current,\n redirectedFrom\n) {\n return this.matcher.match(raw, current, redirectedFrom)\n};\n\nprototypeAccessors.currentRoute.get = function () {\n return this.history && this.history.current\n};\n\nVueRouter.prototype.init = function init (app /* Vue component instance */) {\n var this$1 = this;\n\n \"production\" !== 'production' && assert(\n install.installed,\n \"not installed. Make sure to call `Vue.use(VueRouter)` \" +\n \"before creating root instance.\"\n );\n\n this.apps.push(app);\n\n // main app already initialized.\n if (this.app) {\n return\n }\n\n this.app = app;\n\n var history = this.history;\n\n if (history instanceof HTML5History) {\n history.transitionTo(history.getCurrentLocation());\n } else if (history instanceof HashHistory) {\n var setupHashListener = function () {\n history.setupListeners();\n };\n history.transitionTo(\n history.getCurrentLocation(),\n setupHashListener,\n setupHashListener\n );\n }\n\n history.listen(function (route) {\n this$1.apps.forEach(function (app) {\n app._route = route;\n });\n });\n};\n\nVueRouter.prototype.beforeEach = function beforeEach (fn) {\n this.beforeHooks.push(fn);\n};\n\nVueRouter.prototype.afterEach = function afterEach (fn) {\n this.afterHooks.push(fn);\n};\n\nVueRouter.prototype.onReady = function onReady (cb) {\n this.history.onReady(cb);\n};\n\nVueRouter.prototype.push = function push (location, onComplete, onAbort) {\n this.history.push(location, onComplete, onAbort);\n};\n\nVueRouter.prototype.replace = function replace (location, onComplete, onAbort) {\n this.history.replace(location, onComplete, onAbort);\n};\n\nVueRouter.prototype.go = function go (n) {\n this.history.go(n);\n};\n\nVueRouter.prototype.back = function back () {\n this.go(-1);\n};\n\nVueRouter.prototype.forward = function forward () {\n this.go(1);\n};\n\nVueRouter.prototype.getMatchedComponents = function getMatchedComponents (to) {\n var route = to\n ? this.resolve(to).route\n : this.currentRoute;\n if (!route) {\n return []\n }\n return [].concat.apply([], route.matched.map(function (m) {\n return Object.keys(m.components).map(function (key) {\n return m.components[key]\n })\n }))\n};\n\nVueRouter.prototype.resolve = function resolve (\n to,\n current,\n append\n) {\n var location = normalizeLocation(to, current || this.history.current, append);\n var route = this.match(location, current);\n var fullPath = route.redirectedFrom || route.fullPath;\n var base = this.history.base;\n var href = createHref(base, fullPath, this.mode);\n return {\n location: location,\n route: route,\n href: href,\n // for backwards compat\n normalizedTo: location,\n resolved: route\n }\n};\n\nVueRouter.prototype.addRoutes = function addRoutes (routes) {\n this.matcher.addRoutes(routes);\n if (this.history.current !== START) {\n this.history.transitionTo(this.history.getCurrentLocation());\n }\n};\n\nObject.defineProperties( VueRouter.prototype, prototypeAccessors );\n\nfunction createHref (base, fullPath, mode) {\n var path = mode === 'hash' ? '#' + fullPath : fullPath;\n return base ? cleanPath(base + '/' + path) : path\n}\n\nVueRouter.install = install;\nVueRouter.version = '2.2.1';\n\nif (inBrowser && window.Vue) {\n window.Vue.use(VueRouter);\n}\n\nmodule.exports = VueRouter;\n\n\n/***/ }),\n/* 89 */\n/***/ (function(module, exports) {\n\n/**\n * Translates the list format produced by css-loader into something\n * easier to manipulate.\n */\nmodule.exports = function listToStyles (parentId, list) {\n var styles = []\n var newStyles = {}\n for (var i = 0; i < list.length; i++) {\n var item = list[i]\n var id = item[0]\n var css = item[1]\n var media = item[2]\n var sourceMap = item[3]\n var part = {\n id: parentId + ':' + i,\n css: css,\n media: media,\n sourceMap: sourceMap\n }\n if (!newStyles[id]) {\n styles.push(newStyles[id] = { id: id, parts: [part] })\n } else {\n newStyles[id].parts.push(part)\n }\n }\n return styles\n}\n\n\n/***/ }),\n/* 90 */\n/***/ (function(module, exports) {\n\nvar g;\r\n\r\n// This works in non-strict mode\r\ng = (function() {\r\n\treturn this;\r\n})();\r\n\r\ntry {\r\n\t// This works if eval is allowed (see CSP)\r\n\tg = g || Function(\"return this\")() || (1,eval)(\"this\");\r\n} catch(e) {\r\n\t// This works if the window reference is available\r\n\tif(typeof window === \"object\")\r\n\t\tg = window;\r\n}\r\n\r\n// g can still be undefined, but nothing to do about it...\r\n// We return undefined, instead of nothing here, so it's\r\n// easier to handle this case. if(!global) { ...}\r\n\r\nmodule.exports = g;\r\n\n\n/***/ }),\n/* 91 */,\n/* 92 */\n/***/ (function(module, exports) {\n\n/*\r\n\tMIT License http://www.opensource.org/licenses/mit-license.php\r\n\tAuthor Tobias Koppers @sokra\r\n*/\r\n// css base code, injected by the css-loader\r\nmodule.exports = function() {\r\n\tvar list = [];\r\n\r\n\t// return the list of modules as css string\r\n\tlist.toString = function toString() {\r\n\t\tvar result = [];\r\n\t\tfor(var i = 0; i < this.length; i++) {\r\n\t\t\tvar item = this[i];\r\n\t\t\tif(item[2]) {\r\n\t\t\t\tresult.push(\"@media \" + item[2] + \"{\" + item[1] + \"}\");\r\n\t\t\t} else {\r\n\t\t\t\tresult.push(item[1]);\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn result.join(\"\");\r\n\t};\r\n\r\n\t// import a list of modules into the list\r\n\tlist.i = function(modules, mediaQuery) {\r\n\t\tif(typeof modules === \"string\")\r\n\t\t\tmodules = [[null, modules, \"\"]];\r\n\t\tvar alreadyImportedModules = {};\r\n\t\tfor(var i = 0; i < this.length; i++) {\r\n\t\t\tvar id = this[i][0];\r\n\t\t\tif(typeof id === \"number\")\r\n\t\t\t\talreadyImportedModules[id] = true;\r\n\t\t}\r\n\t\tfor(i = 0; i < modules.length; i++) {\r\n\t\t\tvar item = modules[i];\r\n\t\t\t// skip already imported module\r\n\t\t\t// this implementation is not 100% perfect for weird media query combinations\r\n\t\t\t// when a module is imported multiple times with different media queries.\r\n\t\t\t// I hope this will never occur (Hey this way we have smaller bundles)\r\n\t\t\tif(typeof item[0] !== \"number\" || !alreadyImportedModules[item[0]]) {\r\n\t\t\t\tif(mediaQuery && !item[2]) {\r\n\t\t\t\t\titem[2] = mediaQuery;\r\n\t\t\t\t} else if(mediaQuery) {\r\n\t\t\t\t\titem[2] = \"(\" + item[2] + \") and (\" + mediaQuery + \")\";\r\n\t\t\t\t}\r\n\t\t\t\tlist.push(item);\r\n\t\t\t}\r\n\t\t}\r\n\t};\r\n\treturn list;\r\n};\r\n\n\n/***/ }),\n/* 93 */\n/***/ (function(module, exports, __webpack_require__) {\n\n/*\n MIT License http://www.opensource.org/licenses/mit-license.php\n Author Tobias Koppers @sokra\n Modified by Evan You @yyx990803\n*/\n\nvar hasDocument = typeof document !== 'undefined'\n\nif (typeof DEBUG !== 'undefined' && DEBUG) {\n if (!hasDocument) {\n throw new Error(\n 'vue-style-loader cannot be used in a non-browser environment. ' +\n \"Use { target: 'node' } in your Webpack config to indicate a server-rendering environment.\"\n ) }\n}\n\nvar listToStyles = __webpack_require__(89)\n\n/*\ntype StyleObject = {\n id: number;\n parts: Array<StyleObjectPart>\n}\n\ntype StyleObjectPart = {\n css: string;\n media: string;\n sourceMap: ?string\n}\n*/\n\nvar stylesInDom = {/*\n [id: number]: {\n id: number,\n refs: number,\n parts: Array<(obj?: StyleObjectPart) => void>\n }\n*/}\n\nvar head = hasDocument && (document.head || document.getElementsByTagName('head')[0])\nvar singletonElement = null\nvar singletonCounter = 0\nvar isProduction = false\nvar noop = function () {}\n\n// Force single-tag solution on IE6-9, which has a hard limit on the # of <style>\n// tags it will allow on a page\nvar isOldIE = typeof navigator !== 'undefined' && /msie [6-9]\\b/.test(navigator.userAgent.toLowerCase())\n\nmodule.exports = function (parentId, list, _isProduction) {\n isProduction = _isProduction\n\n var styles = listToStyles(parentId, list)\n addStylesToDom(styles)\n\n return function update (newList) {\n var mayRemove = []\n for (var i = 0; i < styles.length; i++) {\n var item = styles[i]\n var domStyle = stylesInDom[item.id]\n domStyle.refs--\n mayRemove.push(domStyle)\n }\n if (newList) {\n styles = listToStyles(parentId, newList)\n addStylesToDom(styles)\n } else {\n styles = []\n }\n for (var i = 0; i < mayRemove.length; i++) {\n var domStyle = mayRemove[i]\n if (domStyle.refs === 0) {\n for (var j = 0; j < domStyle.parts.length; j++) {\n domStyle.parts[j]()\n }\n delete stylesInDom[domStyle.id]\n }\n }\n }\n}\n\nfunction addStylesToDom (styles /* Array<StyleObject> */) {\n for (var i = 0; i < styles.length; i++) {\n var item = styles[i]\n var domStyle = stylesInDom[item.id]\n if (domStyle) {\n domStyle.refs++\n for (var j = 0; j < domStyle.parts.length; j++) {\n domStyle.parts[j](item.parts[j])\n }\n for (; j < item.parts.length; j++) {\n domStyle.parts.push(addStyle(item.parts[j]))\n }\n if (domStyle.parts.length > item.parts.length) {\n domStyle.parts.length = item.parts.length\n }\n } else {\n var parts = []\n for (var j = 0; j < item.parts.length; j++) {\n parts.push(addStyle(item.parts[j]))\n }\n stylesInDom[item.id] = { id: item.id, refs: 1, parts: parts }\n }\n }\n}\n\nfunction listToStyles (parentId, list) {\n var styles = []\n var newStyles = {}\n for (var i = 0; i < list.length; i++) {\n var item = list[i]\n var id = item[0]\n var css = item[1]\n var media = item[2]\n var sourceMap = item[3]\n var part = { css: css, media: media, sourceMap: sourceMap }\n if (!newStyles[id]) {\n part.id = parentId + ':0'\n styles.push(newStyles[id] = { id: id, parts: [part] })\n } else {\n part.id = parentId + ':' + newStyles[id].parts.length\n newStyles[id].parts.push(part)\n }\n }\n return styles\n}\n\nfunction createStyleElement () {\n var styleElement = document.createElement('style')\n styleElement.type = 'text/css'\n head.appendChild(styleElement)\n return styleElement\n}\n\nfunction addStyle (obj /* StyleObjectPart */) {\n var update, remove\n var styleElement = document.querySelector('style[data-vue-ssr-id~=\"' + obj.id + '\"]')\n var hasSSR = styleElement != null\n\n // if in production mode and style is already provided by SSR,\n // simply do nothing.\n if (hasSSR && isProduction) {\n return noop\n }\n\n if (isOldIE) {\n // use singleton mode for IE9.\n var styleIndex = singletonCounter++\n styleElement = singletonElement || (singletonElement = createStyleElement())\n update = applyToSingletonTag.bind(null, styleElement, styleIndex, false)\n remove = applyToSingletonTag.bind(null, styleElement, styleIndex, true)\n } else {\n // use multi-style-tag mode in all other cases\n styleElement = styleElement || createStyleElement()\n update = applyToTag.bind(null, styleElement)\n remove = function () {\n styleElement.parentNode.removeChild(styleElement)\n }\n }\n\n if (!hasSSR) {\n update(obj)\n }\n\n return function updateStyle (newObj /* StyleObjectPart */) {\n if (newObj) {\n if (newObj.css === obj.css &&\n newObj.media === obj.media &&\n newObj.sourceMap === obj.sourceMap) {\n return\n }\n update(obj = newObj)\n } else {\n remove()\n }\n }\n}\n\nvar replaceText = (function () {\n var textStore = []\n\n return function (index, replacement) {\n textStore[index] = replacement\n return textStore.filter(Boolean).join('\\n')\n }\n})()\n\nfunction applyToSingletonTag (styleElement, index, remove, obj) {\n var css = remove ? '' : obj.css\n\n if (styleElement.styleSheet) {\n styleElement.styleSheet.cssText = replaceText(index, css)\n } else {\n var cssNode = document.createTextNode(css)\n var childNodes = styleElement.childNodes\n if (childNodes[index]) styleElement.removeChild(childNodes[index])\n if (childNodes.length) {\n styleElement.insertBefore(cssNode, childNodes[index])\n } else {\n styleElement.appendChild(cssNode)\n }\n }\n}\n\nfunction applyToTag (styleElement, obj) {\n var css = obj.css\n var media = obj.media\n var sourceMap = obj.sourceMap\n\n if (media) {\n styleElement.setAttribute('media', media)\n }\n\n if (sourceMap) {\n // https://developer.chrome.com/devtools/docs/javascript-debugging\n // this makes source maps inside style tags work properly in Chrome\n css += '\\n/*# sourceURL=' + sourceMap.sources[0] + ' */'\n // http://stackoverflow.com/a/26603875\n css += '\\n/*# sourceMappingURL=data:application/json;base64,' + btoa(unescape(encodeURIComponent(JSON.stringify(sourceMap)))) + ' */'\n }\n\n if (styleElement.styleSheet) {\n styleElement.styleSheet.cssText = css\n } else {\n while (styleElement.firstChild) {\n styleElement.removeChild(styleElement.firstChild)\n }\n styleElement.appendChild(document.createTextNode(css))\n }\n}\n\n\n/***/ })\n]);\n\n\n// WEBPACK FOOTER //\n// static/js/vendor.68e97f3128ceb6fa491d.js","var store = require('./_shared')('wks')\n , uid = require('./_uid')\n , Symbol = require('./_global').Symbol\n , USE_SYMBOL = typeof Symbol == 'function';\n\nvar $exports = module.exports = function(name){\n return store[name] || (store[name] =\n USE_SYMBOL && Symbol[name] || (USE_SYMBOL ? Symbol : uid)('Symbol.' + name));\n};\n\n$exports.store = store;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_wks.js\n// module id = 0\n// module chunks = 0","module.exports = function normalizeComponent (\n rawScriptExports,\n compiledTemplate,\n scopeId,\n cssModules\n) {\n var esModule\n var scriptExports = rawScriptExports = rawScriptExports || {}\n\n // ES6 modules interop\n var type = typeof rawScriptExports.default\n if (type === 'object' || type === 'function') {\n esModule = rawScriptExports\n scriptExports = rawScriptExports.default\n }\n\n // Vue.extend constructor export interop\n var options = typeof scriptExports === 'function'\n ? scriptExports.options\n : scriptExports\n\n // render functions\n if (compiledTemplate) {\n options.render = compiledTemplate.render\n options.staticRenderFns = compiledTemplate.staticRenderFns\n }\n\n // scopedId\n if (scopeId) {\n options._scopeId = scopeId\n }\n\n // inject cssModules\n if (cssModules) {\n var computed = options.computed || (options.computed = {})\n Object.keys(cssModules).forEach(function (key) {\n var module = cssModules[key]\n computed[key] = function () { return module }\n })\n }\n\n return {\n esModule: esModule,\n exports: scriptExports,\n options: options\n }\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/vue-loader/lib/component-normalizer.js\n// module id = 1\n// module chunks = 0","// https://github.com/zloirock/core-js/issues/86#issuecomment-115759028\nvar global = module.exports = typeof window != 'undefined' && window.Math == Math\n ? window : typeof self != 'undefined' && self.Math == Math ? self : Function('return this')();\nif(typeof __g == 'number')__g = global; // eslint-disable-line no-undef\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_global.js\n// module id = 2\n// module chunks = 0","var isObject = require('./_is-object');\nmodule.exports = function(it){\n if(!isObject(it))throw TypeError(it + ' is not an object!');\n return it;\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_an-object.js\n// module id = 3\n// module chunks = 0","// Thank's IE8 for his funny defineProperty\nmodule.exports = !require('./_fails')(function(){\n return Object.defineProperty({}, 'a', {get: function(){ return 7; }}).a != 7;\n});\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_descriptors.js\n// module id = 4\n// module chunks = 0","var hasOwnProperty = {}.hasOwnProperty;\nmodule.exports = function(it, key){\n return hasOwnProperty.call(it, key);\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_has.js\n// module id = 5\n// module chunks = 0","var dP = require('./_object-dp')\n , createDesc = require('./_property-desc');\nmodule.exports = require('./_descriptors') ? function(object, key, value){\n return dP.f(object, key, createDesc(1, value));\n} : function(object, key, value){\n object[key] = value;\n return object;\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_hide.js\n// module id = 6\n// module chunks = 0","var anObject = require('./_an-object')\n , IE8_DOM_DEFINE = require('./_ie8-dom-define')\n , toPrimitive = require('./_to-primitive')\n , dP = Object.defineProperty;\n\nexports.f = require('./_descriptors') ? Object.defineProperty : function defineProperty(O, P, Attributes){\n anObject(O);\n P = toPrimitive(P, true);\n anObject(Attributes);\n if(IE8_DOM_DEFINE)try {\n return dP(O, P, Attributes);\n } catch(e){ /* empty */ }\n if('get' in Attributes || 'set' in Attributes)throw TypeError('Accessors not supported!');\n if('value' in Attributes)O[P] = Attributes.value;\n return O;\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_object-dp.js\n// module id = 7\n// module chunks = 0","// https://d3js.org Version 4.6.0. Copyright 2017 Mike Bostock.\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :\n\ttypeof define === 'function' && define.amd ? define(['exports'], factory) :\n\t(factory((global.d3 = global.d3 || {})));\n}(this, (function (exports) { 'use strict';\n\nvar version = \"4.6.0\";\n\nvar ascending = function(a, b) {\n return a < b ? -1 : a > b ? 1 : a >= b ? 0 : NaN;\n};\n\nvar bisector = function(compare) {\n if (compare.length === 1) compare = ascendingComparator(compare);\n return {\n left: function(a, x, lo, hi) {\n if (lo == null) lo = 0;\n if (hi == null) hi = a.length;\n while (lo < hi) {\n var mid = lo + hi >>> 1;\n if (compare(a[mid], x) < 0) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n },\n right: function(a, x, lo, hi) {\n if (lo == null) lo = 0;\n if (hi == null) hi = a.length;\n while (lo < hi) {\n var mid = lo + hi >>> 1;\n if (compare(a[mid], x) > 0) hi = mid;\n else lo = mid + 1;\n }\n return lo;\n }\n };\n};\n\nfunction ascendingComparator(f) {\n return function(d, x) {\n return ascending(f(d), x);\n };\n}\n\nvar ascendingBisect = bisector(ascending);\nvar bisectRight = ascendingBisect.right;\nvar bisectLeft = ascendingBisect.left;\n\nvar descending = function(a, b) {\n return b < a ? -1 : b > a ? 1 : b >= a ? 0 : NaN;\n};\n\nvar number = function(x) {\n return x === null ? NaN : +x;\n};\n\nvar variance = function(array, f) {\n var n = array.length,\n m = 0,\n a,\n d,\n s = 0,\n i = -1,\n j = 0;\n\n if (f == null) {\n while (++i < n) {\n if (!isNaN(a = number(array[i]))) {\n d = a - m;\n m += d / ++j;\n s += d * (a - m);\n }\n }\n }\n\n else {\n while (++i < n) {\n if (!isNaN(a = number(f(array[i], i, array)))) {\n d = a - m;\n m += d / ++j;\n s += d * (a - m);\n }\n }\n }\n\n if (j > 1) return s / (j - 1);\n};\n\nvar deviation = function(array, f) {\n var v = variance(array, f);\n return v ? Math.sqrt(v) : v;\n};\n\nvar extent = function(array, f) {\n var i = -1,\n n = array.length,\n a,\n b,\n c;\n\n if (f == null) {\n while (++i < n) if ((b = array[i]) != null && b >= b) { a = c = b; break; }\n while (++i < n) if ((b = array[i]) != null) {\n if (a > b) a = b;\n if (c < b) c = b;\n }\n }\n\n else {\n while (++i < n) if ((b = f(array[i], i, array)) != null && b >= b) { a = c = b; break; }\n while (++i < n) if ((b = f(array[i], i, array)) != null) {\n if (a > b) a = b;\n if (c < b) c = b;\n }\n }\n\n return [a, c];\n};\n\nvar array = Array.prototype;\n\nvar slice = array.slice;\nvar map = array.map;\n\nvar constant = function(x) {\n return function() {\n return x;\n };\n};\n\nvar identity = function(x) {\n return x;\n};\n\nvar sequence = function(start, stop, step) {\n start = +start, stop = +stop, step = (n = arguments.length) < 2 ? (stop = start, start = 0, 1) : n < 3 ? 1 : +step;\n\n var i = -1,\n n = Math.max(0, Math.ceil((stop - start) / step)) | 0,\n range = new Array(n);\n\n while (++i < n) {\n range[i] = start + i * step;\n }\n\n return range;\n};\n\nvar e10 = Math.sqrt(50);\nvar e5 = Math.sqrt(10);\nvar e2 = Math.sqrt(2);\n\nvar ticks = function(start, stop, count) {\n var step = tickStep(start, stop, count);\n return sequence(\n Math.ceil(start / step) * step,\n Math.floor(stop / step) * step + step / 2, // inclusive\n step\n );\n};\n\nfunction tickStep(start, stop, count) {\n var step0 = Math.abs(stop - start) / Math.max(0, count),\n step1 = Math.pow(10, Math.floor(Math.log(step0) / Math.LN10)),\n error = step0 / step1;\n if (error >= e10) step1 *= 10;\n else if (error >= e5) step1 *= 5;\n else if (error >= e2) step1 *= 2;\n return stop < start ? -step1 : step1;\n}\n\nvar sturges = function(values) {\n return Math.ceil(Math.log(values.length) / Math.LN2) + 1;\n};\n\nvar histogram = function() {\n var value = identity,\n domain = extent,\n threshold = sturges;\n\n function histogram(data) {\n var i,\n n = data.length,\n x,\n values = new Array(n);\n\n for (i = 0; i < n; ++i) {\n values[i] = value(data[i], i, data);\n }\n\n var xz = domain(values),\n x0 = xz[0],\n x1 = xz[1],\n tz = threshold(values, x0, x1);\n\n // Convert number of thresholds into uniform thresholds.\n if (!Array.isArray(tz)) tz = ticks(x0, x1, tz);\n\n // Remove any thresholds outside the domain.\n var m = tz.length;\n while (tz[0] <= x0) tz.shift(), --m;\n while (tz[m - 1] >= x1) tz.pop(), --m;\n\n var bins = new Array(m + 1),\n bin;\n\n // Initialize bins.\n for (i = 0; i <= m; ++i) {\n bin = bins[i] = [];\n bin.x0 = i > 0 ? tz[i - 1] : x0;\n bin.x1 = i < m ? tz[i] : x1;\n }\n\n // Assign data to bins by value, ignoring any outside the domain.\n for (i = 0; i < n; ++i) {\n x = values[i];\n if (x0 <= x && x <= x1) {\n bins[bisectRight(tz, x, 0, m)].push(data[i]);\n }\n }\n\n return bins;\n }\n\n histogram.value = function(_) {\n return arguments.length ? (value = typeof _ === \"function\" ? _ : constant(_), histogram) : value;\n };\n\n histogram.domain = function(_) {\n return arguments.length ? (domain = typeof _ === \"function\" ? _ : constant([_[0], _[1]]), histogram) : domain;\n };\n\n histogram.thresholds = function(_) {\n return arguments.length ? (threshold = typeof _ === \"function\" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), histogram) : threshold;\n };\n\n return histogram;\n};\n\nvar threshold = function(array, p, f) {\n if (f == null) f = number;\n if (!(n = array.length)) return;\n if ((p = +p) <= 0 || n < 2) return +f(array[0], 0, array);\n if (p >= 1) return +f(array[n - 1], n - 1, array);\n var n,\n h = (n - 1) * p,\n i = Math.floor(h),\n a = +f(array[i], i, array),\n b = +f(array[i + 1], i + 1, array);\n return a + (b - a) * (h - i);\n};\n\nvar freedmanDiaconis = function(values, min, max) {\n values = map.call(values, number).sort(ascending);\n return Math.ceil((max - min) / (2 * (threshold(values, 0.75) - threshold(values, 0.25)) * Math.pow(values.length, -1 / 3)));\n};\n\nvar scott = function(values, min, max) {\n return Math.ceil((max - min) / (3.5 * deviation(values) * Math.pow(values.length, -1 / 3)));\n};\n\nvar max = function(array, f) {\n var i = -1,\n n = array.length,\n a,\n b;\n\n if (f == null) {\n while (++i < n) if ((b = array[i]) != null && b >= b) { a = b; break; }\n while (++i < n) if ((b = array[i]) != null && b > a) a = b;\n }\n\n else {\n while (++i < n) if ((b = f(array[i], i, array)) != null && b >= b) { a = b; break; }\n while (++i < n) if ((b = f(array[i], i, array)) != null && b > a) a = b;\n }\n\n return a;\n};\n\nvar mean = function(array, f) {\n var s = 0,\n n = array.length,\n a,\n i = -1,\n j = n;\n\n if (f == null) {\n while (++i < n) if (!isNaN(a = number(array[i]))) s += a; else --j;\n }\n\n else {\n while (++i < n) if (!isNaN(a = number(f(array[i], i, array)))) s += a; else --j;\n }\n\n if (j) return s / j;\n};\n\nvar median = function(array, f) {\n var numbers = [],\n n = array.length,\n a,\n i = -1;\n\n if (f == null) {\n while (++i < n) if (!isNaN(a = number(array[i]))) numbers.push(a);\n }\n\n else {\n while (++i < n) if (!isNaN(a = number(f(array[i], i, array)))) numbers.push(a);\n }\n\n return threshold(numbers.sort(ascending), 0.5);\n};\n\nvar merge = function(arrays) {\n var n = arrays.length,\n m,\n i = -1,\n j = 0,\n merged,\n array;\n\n while (++i < n) j += arrays[i].length;\n merged = new Array(j);\n\n while (--n >= 0) {\n array = arrays[n];\n m = array.length;\n while (--m >= 0) {\n merged[--j] = array[m];\n }\n }\n\n return merged;\n};\n\nvar min = function(array, f) {\n var i = -1,\n n = array.length,\n a,\n b;\n\n if (f == null) {\n while (++i < n) if ((b = array[i]) != null && b >= b) { a = b; break; }\n while (++i < n) if ((b = array[i]) != null && a > b) a = b;\n }\n\n else {\n while (++i < n) if ((b = f(array[i], i, array)) != null && b >= b) { a = b; break; }\n while (++i < n) if ((b = f(array[i], i, array)) != null && a > b) a = b;\n }\n\n return a;\n};\n\nvar pairs = function(array) {\n var i = 0, n = array.length - 1, p = array[0], pairs = new Array(n < 0 ? 0 : n);\n while (i < n) pairs[i] = [p, p = array[++i]];\n return pairs;\n};\n\nvar permute = function(array, indexes) {\n var i = indexes.length, permutes = new Array(i);\n while (i--) permutes[i] = array[indexes[i]];\n return permutes;\n};\n\nvar scan = function(array, compare) {\n if (!(n = array.length)) return;\n var i = 0,\n n,\n j = 0,\n xi,\n xj = array[j];\n\n if (!compare) compare = ascending;\n\n while (++i < n) if (compare(xi = array[i], xj) < 0 || compare(xj, xj) !== 0) xj = xi, j = i;\n\n if (compare(xj, xj) === 0) return j;\n};\n\nvar shuffle = function(array, i0, i1) {\n var m = (i1 == null ? array.length : i1) - (i0 = i0 == null ? 0 : +i0),\n t,\n i;\n\n while (m) {\n i = Math.random() * m-- | 0;\n t = array[m + i0];\n array[m + i0] = array[i + i0];\n array[i + i0] = t;\n }\n\n return array;\n};\n\nvar sum = function(array, f) {\n var s = 0,\n n = array.length,\n a,\n i = -1;\n\n if (f == null) {\n while (++i < n) if (a = +array[i]) s += a; // Note: zero and null are equivalent.\n }\n\n else {\n while (++i < n) if (a = +f(array[i], i, array)) s += a;\n }\n\n return s;\n};\n\nvar transpose = function(matrix) {\n if (!(n = matrix.length)) return [];\n for (var i = -1, m = min(matrix, length), transpose = new Array(m); ++i < m;) {\n for (var j = -1, n, row = transpose[i] = new Array(n); ++j < n;) {\n row[j] = matrix[j][i];\n }\n }\n return transpose;\n};\n\nfunction length(d) {\n return d.length;\n}\n\nvar zip = function() {\n return transpose(arguments);\n};\n\nvar slice$1 = Array.prototype.slice;\n\nvar identity$1 = function(x) {\n return x;\n};\n\nvar top = 1;\nvar right = 2;\nvar bottom = 3;\nvar left = 4;\nvar epsilon = 1e-6;\n\nfunction translateX(scale0, scale1, d) {\n var x = scale0(d);\n return \"translate(\" + (isFinite(x) ? x : scale1(d)) + \",0)\";\n}\n\nfunction translateY(scale0, scale1, d) {\n var y = scale0(d);\n return \"translate(0,\" + (isFinite(y) ? y : scale1(d)) + \")\";\n}\n\nfunction center(scale) {\n var offset = scale.bandwidth() / 2;\n if (scale.round()) offset = Math.round(offset);\n return function(d) {\n return scale(d) + offset;\n };\n}\n\nfunction entering() {\n return !this.__axis;\n}\n\nfunction axis(orient, scale) {\n var tickArguments = [],\n tickValues = null,\n tickFormat = null,\n tickSizeInner = 6,\n tickSizeOuter = 6,\n tickPadding = 3;\n\n function axis(context) {\n var values = tickValues == null ? (scale.ticks ? scale.ticks.apply(scale, tickArguments) : scale.domain()) : tickValues,\n format = tickFormat == null ? (scale.tickFormat ? scale.tickFormat.apply(scale, tickArguments) : identity$1) : tickFormat,\n spacing = Math.max(tickSizeInner, 0) + tickPadding,\n transform = orient === top || orient === bottom ? translateX : translateY,\n range = scale.range(),\n range0 = range[0] + 0.5,\n range1 = range[range.length - 1] + 0.5,\n position = (scale.bandwidth ? center : identity$1)(scale.copy()),\n selection = context.selection ? context.selection() : context,\n path = selection.selectAll(\".domain\").data([null]),\n tick = selection.selectAll(\".tick\").data(values, scale).order(),\n tickExit = tick.exit(),\n tickEnter = tick.enter().append(\"g\").attr(\"class\", \"tick\"),\n line = tick.select(\"line\"),\n text = tick.select(\"text\"),\n k = orient === top || orient === left ? -1 : 1,\n x, y = orient === left || orient === right ? (x = \"x\", \"y\") : (x = \"y\", \"x\");\n\n path = path.merge(path.enter().insert(\"path\", \".tick\")\n .attr(\"class\", \"domain\")\n .attr(\"stroke\", \"#000\"));\n\n tick = tick.merge(tickEnter);\n\n line = line.merge(tickEnter.append(\"line\")\n .attr(\"stroke\", \"#000\")\n .attr(x + \"2\", k * tickSizeInner)\n .attr(y + \"1\", 0.5)\n .attr(y + \"2\", 0.5));\n\n text = text.merge(tickEnter.append(\"text\")\n .attr(\"fill\", \"#000\")\n .attr(x, k * spacing)\n .attr(y, 0.5)\n .attr(\"dy\", orient === top ? \"0em\" : orient === bottom ? \"0.71em\" : \"0.32em\"));\n\n if (context !== selection) {\n path = path.transition(context);\n tick = tick.transition(context);\n line = line.transition(context);\n text = text.transition(context);\n\n tickExit = tickExit.transition(context)\n .attr(\"opacity\", epsilon)\n .attr(\"transform\", function(d) { return transform(position, this.parentNode.__axis || position, d); });\n\n tickEnter\n .attr(\"opacity\", epsilon)\n .attr(\"transform\", function(d) { return transform(this.parentNode.__axis || position, position, d); });\n }\n\n tickExit.remove();\n\n path\n .attr(\"d\", orient === left || orient == right\n ? \"M\" + k * tickSizeOuter + \",\" + range0 + \"H0.5V\" + range1 + \"H\" + k * tickSizeOuter\n : \"M\" + range0 + \",\" + k * tickSizeOuter + \"V0.5H\" + range1 + \"V\" + k * tickSizeOuter);\n\n tick\n .attr(\"opacity\", 1)\n .attr(\"transform\", function(d) { return transform(position, position, d); });\n\n line\n .attr(x + \"2\", k * tickSizeInner);\n\n text\n .attr(x, k * spacing)\n .text(format);\n\n selection.filter(entering)\n .attr(\"fill\", \"none\")\n .attr(\"font-size\", 10)\n .attr(\"font-family\", \"sans-serif\")\n .attr(\"text-anchor\", orient === right ? \"start\" : orient === left ? \"end\" : \"middle\");\n\n selection\n .each(function() { this.__axis = position; });\n }\n\n axis.scale = function(_) {\n return arguments.length ? (scale = _, axis) : scale;\n };\n\n axis.ticks = function() {\n return tickArguments = slice$1.call(arguments), axis;\n };\n\n axis.tickArguments = function(_) {\n return arguments.length ? (tickArguments = _ == null ? [] : slice$1.call(_), axis) : tickArguments.slice();\n };\n\n axis.tickValues = function(_) {\n return arguments.length ? (tickValues = _ == null ? null : slice$1.call(_), axis) : tickValues && tickValues.slice();\n };\n\n axis.tickFormat = function(_) {\n return arguments.length ? (tickFormat = _, axis) : tickFormat;\n };\n\n axis.tickSize = function(_) {\n return arguments.length ? (tickSizeInner = tickSizeOuter = +_, axis) : tickSizeInner;\n };\n\n axis.tickSizeInner = function(_) {\n return arguments.length ? (tickSizeInner = +_, axis) : tickSizeInner;\n };\n\n axis.tickSizeOuter = function(_) {\n return arguments.length ? (tickSizeOuter = +_, axis) : tickSizeOuter;\n };\n\n axis.tickPadding = function(_) {\n return arguments.length ? (tickPadding = +_, axis) : tickPadding;\n };\n\n return axis;\n}\n\nfunction axisTop(scale) {\n return axis(top, scale);\n}\n\nfunction axisRight(scale) {\n return axis(right, scale);\n}\n\nfunction axisBottom(scale) {\n return axis(bottom, scale);\n}\n\nfunction axisLeft(scale) {\n return axis(left, scale);\n}\n\nvar noop = {value: function() {}};\n\nfunction dispatch() {\n for (var i = 0, n = arguments.length, _ = {}, t; i < n; ++i) {\n if (!(t = arguments[i] + \"\") || (t in _)) throw new Error(\"illegal type: \" + t);\n _[t] = [];\n }\n return new Dispatch(_);\n}\n\nfunction Dispatch(_) {\n this._ = _;\n}\n\nfunction parseTypenames(typenames, types) {\n return typenames.trim().split(/^|\\s+/).map(function(t) {\n var name = \"\", i = t.indexOf(\".\");\n if (i >= 0) name = t.slice(i + 1), t = t.slice(0, i);\n if (t && !types.hasOwnProperty(t)) throw new Error(\"unknown type: \" + t);\n return {type: t, name: name};\n });\n}\n\nDispatch.prototype = dispatch.prototype = {\n constructor: Dispatch,\n on: function(typename, callback) {\n var _ = this._,\n T = parseTypenames(typename + \"\", _),\n t,\n i = -1,\n n = T.length;\n\n // If no callback was specified, return the callback of the given type and name.\n if (arguments.length < 2) {\n while (++i < n) if ((t = (typename = T[i]).type) && (t = get(_[t], typename.name))) return t;\n return;\n }\n\n // If a type was specified, set the callback for the given type and name.\n // Otherwise, if a null callback was specified, remove callbacks of the given name.\n if (callback != null && typeof callback !== \"function\") throw new Error(\"invalid callback: \" + callback);\n while (++i < n) {\n if (t = (typename = T[i]).type) _[t] = set(_[t], typename.name, callback);\n else if (callback == null) for (t in _) _[t] = set(_[t], typename.name, null);\n }\n\n return this;\n },\n copy: function() {\n var copy = {}, _ = this._;\n for (var t in _) copy[t] = _[t].slice();\n return new Dispatch(copy);\n },\n call: function(type, that) {\n if ((n = arguments.length - 2) > 0) for (var args = new Array(n), i = 0, n, t; i < n; ++i) args[i] = arguments[i + 2];\n if (!this._.hasOwnProperty(type)) throw new Error(\"unknown type: \" + type);\n for (t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args);\n },\n apply: function(type, that, args) {\n if (!this._.hasOwnProperty(type)) throw new Error(\"unknown type: \" + type);\n for (var t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args);\n }\n};\n\nfunction get(type, name) {\n for (var i = 0, n = type.length, c; i < n; ++i) {\n if ((c = type[i]).name === name) {\n return c.value;\n }\n }\n}\n\nfunction set(type, name, callback) {\n for (var i = 0, n = type.length; i < n; ++i) {\n if (type[i].name === name) {\n type[i] = noop, type = type.slice(0, i).concat(type.slice(i + 1));\n break;\n }\n }\n if (callback != null) type.push({name: name, value: callback});\n return type;\n}\n\nvar xhtml = \"http://www.w3.org/1999/xhtml\";\n\nvar namespaces = {\n svg: \"http://www.w3.org/2000/svg\",\n xhtml: xhtml,\n xlink: \"http://www.w3.org/1999/xlink\",\n xml: \"http://www.w3.org/XML/1998/namespace\",\n xmlns: \"http://www.w3.org/2000/xmlns/\"\n};\n\nvar namespace = function(name) {\n var prefix = name += \"\", i = prefix.indexOf(\":\");\n if (i >= 0 && (prefix = name.slice(0, i)) !== \"xmlns\") name = name.slice(i + 1);\n return namespaces.hasOwnProperty(prefix) ? {space: namespaces[prefix], local: name} : name;\n};\n\nfunction creatorInherit(name) {\n return function() {\n var document = this.ownerDocument,\n uri = this.namespaceURI;\n return uri === xhtml && document.documentElement.namespaceURI === xhtml\n ? document.createElement(name)\n : document.createElementNS(uri, name);\n };\n}\n\nfunction creatorFixed(fullname) {\n return function() {\n return this.ownerDocument.createElementNS(fullname.space, fullname.local);\n };\n}\n\nvar creator = function(name) {\n var fullname = namespace(name);\n return (fullname.local\n ? creatorFixed\n : creatorInherit)(fullname);\n};\n\nvar nextId = 0;\n\nfunction local$1() {\n return new Local;\n}\n\nfunction Local() {\n this._ = \"@\" + (++nextId).toString(36);\n}\n\nLocal.prototype = local$1.prototype = {\n constructor: Local,\n get: function(node) {\n var id = this._;\n while (!(id in node)) if (!(node = node.parentNode)) return;\n return node[id];\n },\n set: function(node, value) {\n return node[this._] = value;\n },\n remove: function(node) {\n return this._ in node && delete node[this._];\n },\n toString: function() {\n return this._;\n }\n};\n\nvar matcher = function(selector) {\n return function() {\n return this.matches(selector);\n };\n};\n\nif (typeof document !== \"undefined\") {\n var element = document.documentElement;\n if (!element.matches) {\n var vendorMatches = element.webkitMatchesSelector\n || element.msMatchesSelector\n || element.mozMatchesSelector\n || element.oMatchesSelector;\n matcher = function(selector) {\n return function() {\n return vendorMatches.call(this, selector);\n };\n };\n }\n}\n\nvar matcher$1 = matcher;\n\nvar filterEvents = {};\n\nexports.event = null;\n\nif (typeof document !== \"undefined\") {\n var element$1 = document.documentElement;\n if (!(\"onmouseenter\" in element$1)) {\n filterEvents = {mouseenter: \"mouseover\", mouseleave: \"mouseout\"};\n }\n}\n\nfunction filterContextListener(listener, index, group) {\n listener = contextListener(listener, index, group);\n return function(event) {\n var related = event.relatedTarget;\n if (!related || (related !== this && !(related.compareDocumentPosition(this) & 8))) {\n listener.call(this, event);\n }\n };\n}\n\nfunction contextListener(listener, index, group) {\n return function(event1) {\n var event0 = exports.event; // Events can be reentrant (e.g., focus).\n exports.event = event1;\n try {\n listener.call(this, this.__data__, index, group);\n } finally {\n exports.event = event0;\n }\n };\n}\n\nfunction parseTypenames$1(typenames) {\n return typenames.trim().split(/^|\\s+/).map(function(t) {\n var name = \"\", i = t.indexOf(\".\");\n if (i >= 0) name = t.slice(i + 1), t = t.slice(0, i);\n return {type: t, name: name};\n });\n}\n\nfunction onRemove(typename) {\n return function() {\n var on = this.__on;\n if (!on) return;\n for (var j = 0, i = -1, m = on.length, o; j < m; ++j) {\n if (o = on[j], (!typename.type || o.type === typename.type) && o.name === typename.name) {\n this.removeEventListener(o.type, o.listener, o.capture);\n } else {\n on[++i] = o;\n }\n }\n if (++i) on.length = i;\n else delete this.__on;\n };\n}\n\nfunction onAdd(typename, value, capture) {\n var wrap = filterEvents.hasOwnProperty(typename.type) ? filterContextListener : contextListener;\n return function(d, i, group) {\n var on = this.__on, o, listener = wrap(value, i, group);\n if (on) for (var j = 0, m = on.length; j < m; ++j) {\n if ((o = on[j]).type === typename.type && o.name === typename.name) {\n this.removeEventListener(o.type, o.listener, o.capture);\n this.addEventListener(o.type, o.listener = listener, o.capture = capture);\n o.value = value;\n return;\n }\n }\n this.addEventListener(typename.type, listener, capture);\n o = {type: typename.type, name: typename.name, value: value, listener: listener, capture: capture};\n if (!on) this.__on = [o];\n else on.push(o);\n };\n}\n\nvar selection_on = function(typename, value, capture) {\n var typenames = parseTypenames$1(typename + \"\"), i, n = typenames.length, t;\n\n if (arguments.length < 2) {\n var on = this.node().__on;\n if (on) for (var j = 0, m = on.length, o; j < m; ++j) {\n for (i = 0, o = on[j]; i < n; ++i) {\n if ((t = typenames[i]).type === o.type && t.name === o.name) {\n return o.value;\n }\n }\n }\n return;\n }\n\n on = value ? onAdd : onRemove;\n if (capture == null) capture = false;\n for (i = 0; i < n; ++i) this.each(on(typenames[i], value, capture));\n return this;\n};\n\nfunction customEvent(event1, listener, that, args) {\n var event0 = exports.event;\n event1.sourceEvent = exports.event;\n exports.event = event1;\n try {\n return listener.apply(that, args);\n } finally {\n exports.event = event0;\n }\n}\n\nvar sourceEvent = function() {\n var current = exports.event, source;\n while (source = current.sourceEvent) current = source;\n return current;\n};\n\nvar point = function(node, event) {\n var svg = node.ownerSVGElement || node;\n\n if (svg.createSVGPoint) {\n var point = svg.createSVGPoint();\n point.x = event.clientX, point.y = event.clientY;\n point = point.matrixTransform(node.getScreenCTM().inverse());\n return [point.x, point.y];\n }\n\n var rect = node.getBoundingClientRect();\n return [event.clientX - rect.left - node.clientLeft, event.clientY - rect.top - node.clientTop];\n};\n\nvar mouse = function(node) {\n var event = sourceEvent();\n if (event.changedTouches) event = event.changedTouches[0];\n return point(node, event);\n};\n\nfunction none() {}\n\nvar selector = function(selector) {\n return selector == null ? none : function() {\n return this.querySelector(selector);\n };\n};\n\nvar selection_select = function(select) {\n if (typeof select !== \"function\") select = selector(select);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = new Array(n), node, subnode, i = 0; i < n; ++i) {\n if ((node = group[i]) && (subnode = select.call(node, node.__data__, i, group))) {\n if (\"__data__\" in node) subnode.__data__ = node.__data__;\n subgroup[i] = subnode;\n }\n }\n }\n\n return new Selection(subgroups, this._parents);\n};\n\nfunction empty$1() {\n return [];\n}\n\nvar selectorAll = function(selector) {\n return selector == null ? empty$1 : function() {\n return this.querySelectorAll(selector);\n };\n};\n\nvar selection_selectAll = function(select) {\n if (typeof select !== \"function\") select = selectorAll(select);\n\n for (var groups = this._groups, m = groups.length, subgroups = [], parents = [], j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n subgroups.push(select.call(node, node.__data__, i, group));\n parents.push(node);\n }\n }\n }\n\n return new Selection(subgroups, parents);\n};\n\nvar selection_filter = function(match) {\n if (typeof match !== \"function\") match = matcher$1(match);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = [], node, i = 0; i < n; ++i) {\n if ((node = group[i]) && match.call(node, node.__data__, i, group)) {\n subgroup.push(node);\n }\n }\n }\n\n return new Selection(subgroups, this._parents);\n};\n\nvar sparse = function(update) {\n return new Array(update.length);\n};\n\nvar selection_enter = function() {\n return new Selection(this._enter || this._groups.map(sparse), this._parents);\n};\n\nfunction EnterNode(parent, datum) {\n this.ownerDocument = parent.ownerDocument;\n this.namespaceURI = parent.namespaceURI;\n this._next = null;\n this._parent = parent;\n this.__data__ = datum;\n}\n\nEnterNode.prototype = {\n constructor: EnterNode,\n appendChild: function(child) { return this._parent.insertBefore(child, this._next); },\n insertBefore: function(child, next) { return this._parent.insertBefore(child, next); },\n querySelector: function(selector) { return this._parent.querySelector(selector); },\n querySelectorAll: function(selector) { return this._parent.querySelectorAll(selector); }\n};\n\nvar constant$1 = function(x) {\n return function() {\n return x;\n };\n};\n\nvar keyPrefix = \"$\"; // Protect against keys like “__proto__”.\n\nfunction bindIndex(parent, group, enter, update, exit, data) {\n var i = 0,\n node,\n groupLength = group.length,\n dataLength = data.length;\n\n // Put any non-null nodes that fit into update.\n // Put any null nodes into enter.\n // Put any remaining data into enter.\n for (; i < dataLength; ++i) {\n if (node = group[i]) {\n node.__data__ = data[i];\n update[i] = node;\n } else {\n enter[i] = new EnterNode(parent, data[i]);\n }\n }\n\n // Put any non-null nodes that don’t fit into exit.\n for (; i < groupLength; ++i) {\n if (node = group[i]) {\n exit[i] = node;\n }\n }\n}\n\nfunction bindKey(parent, group, enter, update, exit, data, key) {\n var i,\n node,\n nodeByKeyValue = {},\n groupLength = group.length,\n dataLength = data.length,\n keyValues = new Array(groupLength),\n keyValue;\n\n // Compute the key for each node.\n // If multiple nodes have the same key, the duplicates are added to exit.\n for (i = 0; i < groupLength; ++i) {\n if (node = group[i]) {\n keyValues[i] = keyValue = keyPrefix + key.call(node, node.__data__, i, group);\n if (keyValue in nodeByKeyValue) {\n exit[i] = node;\n } else {\n nodeByKeyValue[keyValue] = node;\n }\n }\n }\n\n // Compute the key for each datum.\n // If there a node associated with this key, join and add it to update.\n // If there is not (or the key is a duplicate), add it to enter.\n for (i = 0; i < dataLength; ++i) {\n keyValue = keyPrefix + key.call(parent, data[i], i, data);\n if (node = nodeByKeyValue[keyValue]) {\n update[i] = node;\n node.__data__ = data[i];\n nodeByKeyValue[keyValue] = null;\n } else {\n enter[i] = new EnterNode(parent, data[i]);\n }\n }\n\n // Add any remaining nodes that were not bound to data to exit.\n for (i = 0; i < groupLength; ++i) {\n if ((node = group[i]) && (nodeByKeyValue[keyValues[i]] === node)) {\n exit[i] = node;\n }\n }\n}\n\nvar selection_data = function(value, key) {\n if (!value) {\n data = new Array(this.size()), j = -1;\n this.each(function(d) { data[++j] = d; });\n return data;\n }\n\n var bind = key ? bindKey : bindIndex,\n parents = this._parents,\n groups = this._groups;\n\n if (typeof value !== \"function\") value = constant$1(value);\n\n for (var m = groups.length, update = new Array(m), enter = new Array(m), exit = new Array(m), j = 0; j < m; ++j) {\n var parent = parents[j],\n group = groups[j],\n groupLength = group.length,\n data = value.call(parent, parent && parent.__data__, j, parents),\n dataLength = data.length,\n enterGroup = enter[j] = new Array(dataLength),\n updateGroup = update[j] = new Array(dataLength),\n exitGroup = exit[j] = new Array(groupLength);\n\n bind(parent, group, enterGroup, updateGroup, exitGroup, data, key);\n\n // Now connect the enter nodes to their following update node, such that\n // appendChild can insert the materialized enter node before this node,\n // rather than at the end of the parent node.\n for (var i0 = 0, i1 = 0, previous, next; i0 < dataLength; ++i0) {\n if (previous = enterGroup[i0]) {\n if (i0 >= i1) i1 = i0 + 1;\n while (!(next = updateGroup[i1]) && ++i1 < dataLength);\n previous._next = next || null;\n }\n }\n }\n\n update = new Selection(update, parents);\n update._enter = enter;\n update._exit = exit;\n return update;\n};\n\nvar selection_exit = function() {\n return new Selection(this._exit || this._groups.map(sparse), this._parents);\n};\n\nvar selection_merge = function(selection) {\n\n for (var groups0 = this._groups, groups1 = selection._groups, m0 = groups0.length, m1 = groups1.length, m = Math.min(m0, m1), merges = new Array(m0), j = 0; j < m; ++j) {\n for (var group0 = groups0[j], group1 = groups1[j], n = group0.length, merge = merges[j] = new Array(n), node, i = 0; i < n; ++i) {\n if (node = group0[i] || group1[i]) {\n merge[i] = node;\n }\n }\n }\n\n for (; j < m0; ++j) {\n merges[j] = groups0[j];\n }\n\n return new Selection(merges, this._parents);\n};\n\nvar selection_order = function() {\n\n for (var groups = this._groups, j = -1, m = groups.length; ++j < m;) {\n for (var group = groups[j], i = group.length - 1, next = group[i], node; --i >= 0;) {\n if (node = group[i]) {\n if (next && next !== node.nextSibling) next.parentNode.insertBefore(node, next);\n next = node;\n }\n }\n }\n\n return this;\n};\n\nvar selection_sort = function(compare) {\n if (!compare) compare = ascending$1;\n\n function compareNode(a, b) {\n return a && b ? compare(a.__data__, b.__data__) : !a - !b;\n }\n\n for (var groups = this._groups, m = groups.length, sortgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, sortgroup = sortgroups[j] = new Array(n), node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n sortgroup[i] = node;\n }\n }\n sortgroup.sort(compareNode);\n }\n\n return new Selection(sortgroups, this._parents).order();\n};\n\nfunction ascending$1(a, b) {\n return a < b ? -1 : a > b ? 1 : a >= b ? 0 : NaN;\n}\n\nvar selection_call = function() {\n var callback = arguments[0];\n arguments[0] = this;\n callback.apply(null, arguments);\n return this;\n};\n\nvar selection_nodes = function() {\n var nodes = new Array(this.size()), i = -1;\n this.each(function() { nodes[++i] = this; });\n return nodes;\n};\n\nvar selection_node = function() {\n\n for (var groups = this._groups, j = 0, m = groups.length; j < m; ++j) {\n for (var group = groups[j], i = 0, n = group.length; i < n; ++i) {\n var node = group[i];\n if (node) return node;\n }\n }\n\n return null;\n};\n\nvar selection_size = function() {\n var size = 0;\n this.each(function() { ++size; });\n return size;\n};\n\nvar selection_empty = function() {\n return !this.node();\n};\n\nvar selection_each = function(callback) {\n\n for (var groups = this._groups, j = 0, m = groups.length; j < m; ++j) {\n for (var group = groups[j], i = 0, n = group.length, node; i < n; ++i) {\n if (node = group[i]) callback.call(node, node.__data__, i, group);\n }\n }\n\n return this;\n};\n\nfunction attrRemove(name) {\n return function() {\n this.removeAttribute(name);\n };\n}\n\nfunction attrRemoveNS(fullname) {\n return function() {\n this.removeAttributeNS(fullname.space, fullname.local);\n };\n}\n\nfunction attrConstant(name, value) {\n return function() {\n this.setAttribute(name, value);\n };\n}\n\nfunction attrConstantNS(fullname, value) {\n return function() {\n this.setAttributeNS(fullname.space, fullname.local, value);\n };\n}\n\nfunction attrFunction(name, value) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) this.removeAttribute(name);\n else this.setAttribute(name, v);\n };\n}\n\nfunction attrFunctionNS(fullname, value) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) this.removeAttributeNS(fullname.space, fullname.local);\n else this.setAttributeNS(fullname.space, fullname.local, v);\n };\n}\n\nvar selection_attr = function(name, value) {\n var fullname = namespace(name);\n\n if (arguments.length < 2) {\n var node = this.node();\n return fullname.local\n ? node.getAttributeNS(fullname.space, fullname.local)\n : node.getAttribute(fullname);\n }\n\n return this.each((value == null\n ? (fullname.local ? attrRemoveNS : attrRemove) : (typeof value === \"function\"\n ? (fullname.local ? attrFunctionNS : attrFunction)\n : (fullname.local ? attrConstantNS : attrConstant)))(fullname, value));\n};\n\nvar window = function(node) {\n return (node.ownerDocument && node.ownerDocument.defaultView) // node is a Node\n || (node.document && node) // node is a Window\n || node.defaultView; // node is a Document\n};\n\nfunction styleRemove(name) {\n return function() {\n this.style.removeProperty(name);\n };\n}\n\nfunction styleConstant(name, value, priority) {\n return function() {\n this.style.setProperty(name, value, priority);\n };\n}\n\nfunction styleFunction(name, value, priority) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) this.style.removeProperty(name);\n else this.style.setProperty(name, v, priority);\n };\n}\n\nvar selection_style = function(name, value, priority) {\n var node;\n return arguments.length > 1\n ? this.each((value == null\n ? styleRemove : typeof value === \"function\"\n ? styleFunction\n : styleConstant)(name, value, priority == null ? \"\" : priority))\n : window(node = this.node())\n .getComputedStyle(node, null)\n .getPropertyValue(name);\n};\n\nfunction propertyRemove(name) {\n return function() {\n delete this[name];\n };\n}\n\nfunction propertyConstant(name, value) {\n return function() {\n this[name] = value;\n };\n}\n\nfunction propertyFunction(name, value) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) delete this[name];\n else this[name] = v;\n };\n}\n\nvar selection_property = function(name, value) {\n return arguments.length > 1\n ? this.each((value == null\n ? propertyRemove : typeof value === \"function\"\n ? propertyFunction\n : propertyConstant)(name, value))\n : this.node()[name];\n};\n\nfunction classArray(string) {\n return string.trim().split(/^|\\s+/);\n}\n\nfunction classList(node) {\n return node.classList || new ClassList(node);\n}\n\nfunction ClassList(node) {\n this._node = node;\n this._names = classArray(node.getAttribute(\"class\") || \"\");\n}\n\nClassList.prototype = {\n add: function(name) {\n var i = this._names.indexOf(name);\n if (i < 0) {\n this._names.push(name);\n this._node.setAttribute(\"class\", this._names.join(\" \"));\n }\n },\n remove: function(name) {\n var i = this._names.indexOf(name);\n if (i >= 0) {\n this._names.splice(i, 1);\n this._node.setAttribute(\"class\", this._names.join(\" \"));\n }\n },\n contains: function(name) {\n return this._names.indexOf(name) >= 0;\n }\n};\n\nfunction classedAdd(node, names) {\n var list = classList(node), i = -1, n = names.length;\n while (++i < n) list.add(names[i]);\n}\n\nfunction classedRemove(node, names) {\n var list = classList(node), i = -1, n = names.length;\n while (++i < n) list.remove(names[i]);\n}\n\nfunction classedTrue(names) {\n return function() {\n classedAdd(this, names);\n };\n}\n\nfunction classedFalse(names) {\n return function() {\n classedRemove(this, names);\n };\n}\n\nfunction classedFunction(names, value) {\n return function() {\n (value.apply(this, arguments) ? classedAdd : classedRemove)(this, names);\n };\n}\n\nvar selection_classed = function(name, value) {\n var names = classArray(name + \"\");\n\n if (arguments.length < 2) {\n var list = classList(this.node()), i = -1, n = names.length;\n while (++i < n) if (!list.contains(names[i])) return false;\n return true;\n }\n\n return this.each((typeof value === \"function\"\n ? classedFunction : value\n ? classedTrue\n : classedFalse)(names, value));\n};\n\nfunction textRemove() {\n this.textContent = \"\";\n}\n\nfunction textConstant(value) {\n return function() {\n this.textContent = value;\n };\n}\n\nfunction textFunction(value) {\n return function() {\n var v = value.apply(this, arguments);\n this.textContent = v == null ? \"\" : v;\n };\n}\n\nvar selection_text = function(value) {\n return arguments.length\n ? this.each(value == null\n ? textRemove : (typeof value === \"function\"\n ? textFunction\n : textConstant)(value))\n : this.node().textContent;\n};\n\nfunction htmlRemove() {\n this.innerHTML = \"\";\n}\n\nfunction htmlConstant(value) {\n return function() {\n this.innerHTML = value;\n };\n}\n\nfunction htmlFunction(value) {\n return function() {\n var v = value.apply(this, arguments);\n this.innerHTML = v == null ? \"\" : v;\n };\n}\n\nvar selection_html = function(value) {\n return arguments.length\n ? this.each(value == null\n ? htmlRemove : (typeof value === \"function\"\n ? htmlFunction\n : htmlConstant)(value))\n : this.node().innerHTML;\n};\n\nfunction raise() {\n if (this.nextSibling) this.parentNode.appendChild(this);\n}\n\nvar selection_raise = function() {\n return this.each(raise);\n};\n\nfunction lower() {\n if (this.previousSibling) this.parentNode.insertBefore(this, this.parentNode.firstChild);\n}\n\nvar selection_lower = function() {\n return this.each(lower);\n};\n\nvar selection_append = function(name) {\n var create = typeof name === \"function\" ? name : creator(name);\n return this.select(function() {\n return this.appendChild(create.apply(this, arguments));\n });\n};\n\nfunction constantNull() {\n return null;\n}\n\nvar selection_insert = function(name, before) {\n var create = typeof name === \"function\" ? name : creator(name),\n select = before == null ? constantNull : typeof before === \"function\" ? before : selector(before);\n return this.select(function() {\n return this.insertBefore(create.apply(this, arguments), select.apply(this, arguments) || null);\n });\n};\n\nfunction remove() {\n var parent = this.parentNode;\n if (parent) parent.removeChild(this);\n}\n\nvar selection_remove = function() {\n return this.each(remove);\n};\n\nvar selection_datum = function(value) {\n return arguments.length\n ? this.property(\"__data__\", value)\n : this.node().__data__;\n};\n\nfunction dispatchEvent(node, type, params) {\n var window$$1 = window(node),\n event = window$$1.CustomEvent;\n\n if (event) {\n event = new event(type, params);\n } else {\n event = window$$1.document.createEvent(\"Event\");\n if (params) event.initEvent(type, params.bubbles, params.cancelable), event.detail = params.detail;\n else event.initEvent(type, false, false);\n }\n\n node.dispatchEvent(event);\n}\n\nfunction dispatchConstant(type, params) {\n return function() {\n return dispatchEvent(this, type, params);\n };\n}\n\nfunction dispatchFunction(type, params) {\n return function() {\n return dispatchEvent(this, type, params.apply(this, arguments));\n };\n}\n\nvar selection_dispatch = function(type, params) {\n return this.each((typeof params === \"function\"\n ? dispatchFunction\n : dispatchConstant)(type, params));\n};\n\nvar root = [null];\n\nfunction Selection(groups, parents) {\n this._groups = groups;\n this._parents = parents;\n}\n\nfunction selection() {\n return new Selection([[document.documentElement]], root);\n}\n\nSelection.prototype = selection.prototype = {\n constructor: Selection,\n select: selection_select,\n selectAll: selection_selectAll,\n filter: selection_filter,\n data: selection_data,\n enter: selection_enter,\n exit: selection_exit,\n merge: selection_merge,\n order: selection_order,\n sort: selection_sort,\n call: selection_call,\n nodes: selection_nodes,\n node: selection_node,\n size: selection_size,\n empty: selection_empty,\n each: selection_each,\n attr: selection_attr,\n style: selection_style,\n property: selection_property,\n classed: selection_classed,\n text: selection_text,\n html: selection_html,\n raise: selection_raise,\n lower: selection_lower,\n append: selection_append,\n insert: selection_insert,\n remove: selection_remove,\n datum: selection_datum,\n on: selection_on,\n dispatch: selection_dispatch\n};\n\nvar select = function(selector) {\n return typeof selector === \"string\"\n ? new Selection([[document.querySelector(selector)]], [document.documentElement])\n : new Selection([[selector]], root);\n};\n\nvar selectAll = function(selector) {\n return typeof selector === \"string\"\n ? new Selection([document.querySelectorAll(selector)], [document.documentElement])\n : new Selection([selector == null ? [] : selector], root);\n};\n\nvar touch = function(node, touches, identifier) {\n if (arguments.length < 3) identifier = touches, touches = sourceEvent().changedTouches;\n\n for (var i = 0, n = touches ? touches.length : 0, touch; i < n; ++i) {\n if ((touch = touches[i]).identifier === identifier) {\n return point(node, touch);\n }\n }\n\n return null;\n};\n\nvar touches = function(node, touches) {\n if (touches == null) touches = sourceEvent().touches;\n\n for (var i = 0, n = touches ? touches.length : 0, points = new Array(n); i < n; ++i) {\n points[i] = point(node, touches[i]);\n }\n\n return points;\n};\n\nfunction nopropagation() {\n exports.event.stopImmediatePropagation();\n}\n\nvar noevent = function() {\n exports.event.preventDefault();\n exports.event.stopImmediatePropagation();\n};\n\nvar dragDisable = function(view) {\n var root = view.document.documentElement,\n selection$$1 = select(view).on(\"dragstart.drag\", noevent, true);\n if (\"onselectstart\" in root) {\n selection$$1.on(\"selectstart.drag\", noevent, true);\n } else {\n root.__noselect = root.style.MozUserSelect;\n root.style.MozUserSelect = \"none\";\n }\n};\n\nfunction yesdrag(view, noclick) {\n var root = view.document.documentElement,\n selection$$1 = select(view).on(\"dragstart.drag\", null);\n if (noclick) {\n selection$$1.on(\"click.drag\", noevent, true);\n setTimeout(function() { selection$$1.on(\"click.drag\", null); }, 0);\n }\n if (\"onselectstart\" in root) {\n selection$$1.on(\"selectstart.drag\", null);\n } else {\n root.style.MozUserSelect = root.__noselect;\n delete root.__noselect;\n }\n}\n\nvar constant$2 = function(x) {\n return function() {\n return x;\n };\n};\n\nfunction DragEvent(target, type, subject, id, active, x, y, dx, dy, dispatch) {\n this.target = target;\n this.type = type;\n this.subject = subject;\n this.identifier = id;\n this.active = active;\n this.x = x;\n this.y = y;\n this.dx = dx;\n this.dy = dy;\n this._ = dispatch;\n}\n\nDragEvent.prototype.on = function() {\n var value = this._.on.apply(this._, arguments);\n return value === this._ ? this : value;\n};\n\n// Ignore right-click, since that should open the context menu.\nfunction defaultFilter$1() {\n return !exports.event.button;\n}\n\nfunction defaultContainer() {\n return this.parentNode;\n}\n\nfunction defaultSubject(d) {\n return d == null ? {x: exports.event.x, y: exports.event.y} : d;\n}\n\nvar drag = function() {\n var filter = defaultFilter$1,\n container = defaultContainer,\n subject = defaultSubject,\n gestures = {},\n listeners = dispatch(\"start\", \"drag\", \"end\"),\n active = 0,\n mousemoving,\n touchending;\n\n function drag(selection$$1) {\n selection$$1\n .on(\"mousedown.drag\", mousedowned)\n .on(\"touchstart.drag\", touchstarted)\n .on(\"touchmove.drag\", touchmoved)\n .on(\"touchend.drag touchcancel.drag\", touchended)\n .style(\"-webkit-tap-highlight-color\", \"rgba(0,0,0,0)\");\n }\n\n function mousedowned() {\n if (touchending || !filter.apply(this, arguments)) return;\n var gesture = beforestart(\"mouse\", container.apply(this, arguments), mouse, this, arguments);\n if (!gesture) return;\n select(exports.event.view).on(\"mousemove.drag\", mousemoved, true).on(\"mouseup.drag\", mouseupped, true);\n dragDisable(exports.event.view);\n nopropagation();\n mousemoving = false;\n gesture(\"start\");\n }\n\n function mousemoved() {\n noevent();\n mousemoving = true;\n gestures.mouse(\"drag\");\n }\n\n function mouseupped() {\n select(exports.event.view).on(\"mousemove.drag mouseup.drag\", null);\n yesdrag(exports.event.view, mousemoving);\n noevent();\n gestures.mouse(\"end\");\n }\n\n function touchstarted() {\n if (!filter.apply(this, arguments)) return;\n var touches$$1 = exports.event.changedTouches,\n c = container.apply(this, arguments),\n n = touches$$1.length, i, gesture;\n\n for (i = 0; i < n; ++i) {\n if (gesture = beforestart(touches$$1[i].identifier, c, touch, this, arguments)) {\n nopropagation();\n gesture(\"start\");\n }\n }\n }\n\n function touchmoved() {\n var touches$$1 = exports.event.changedTouches,\n n = touches$$1.length, i, gesture;\n\n for (i = 0; i < n; ++i) {\n if (gesture = gestures[touches$$1[i].identifier]) {\n noevent();\n gesture(\"drag\");\n }\n }\n }\n\n function touchended() {\n var touches$$1 = exports.event.changedTouches,\n n = touches$$1.length, i, gesture;\n\n if (touchending) clearTimeout(touchending);\n touchending = setTimeout(function() { touchending = null; }, 500); // Ghost clicks are delayed!\n for (i = 0; i < n; ++i) {\n if (gesture = gestures[touches$$1[i].identifier]) {\n nopropagation();\n gesture(\"end\");\n }\n }\n }\n\n function beforestart(id, container, point, that, args) {\n var p = point(container, id), s, dx, dy,\n sublisteners = listeners.copy();\n\n if (!customEvent(new DragEvent(drag, \"beforestart\", s, id, active, p[0], p[1], 0, 0, sublisteners), function() {\n if ((exports.event.subject = s = subject.apply(that, args)) == null) return false;\n dx = s.x - p[0] || 0;\n dy = s.y - p[1] || 0;\n return true;\n })) return;\n\n return function gesture(type) {\n var p0 = p, n;\n switch (type) {\n case \"start\": gestures[id] = gesture, n = active++; break;\n case \"end\": delete gestures[id], --active; // nobreak\n case \"drag\": p = point(container, id), n = active; break;\n }\n customEvent(new DragEvent(drag, type, s, id, n, p[0] + dx, p[1] + dy, p[0] - p0[0], p[1] - p0[1], sublisteners), sublisteners.apply, sublisteners, [type, that, args]);\n };\n }\n\n drag.filter = function(_) {\n return arguments.length ? (filter = typeof _ === \"function\" ? _ : constant$2(!!_), drag) : filter;\n };\n\n drag.container = function(_) {\n return arguments.length ? (container = typeof _ === \"function\" ? _ : constant$2(_), drag) : container;\n };\n\n drag.subject = function(_) {\n return arguments.length ? (subject = typeof _ === \"function\" ? _ : constant$2(_), drag) : subject;\n };\n\n drag.on = function() {\n var value = listeners.on.apply(listeners, arguments);\n return value === listeners ? drag : value;\n };\n\n return drag;\n};\n\nvar define = function(constructor, factory, prototype) {\n constructor.prototype = factory.prototype = prototype;\n prototype.constructor = constructor;\n};\n\nfunction extend(parent, definition) {\n var prototype = Object.create(parent.prototype);\n for (var key in definition) prototype[key] = definition[key];\n return prototype;\n}\n\nfunction Color() {}\n\nvar darker = 0.7;\nvar brighter = 1 / darker;\n\nvar reI = \"\\\\s*([+-]?\\\\d+)\\\\s*\";\nvar reN = \"\\\\s*([+-]?\\\\d*\\\\.?\\\\d+(?:[eE][+-]?\\\\d+)?)\\\\s*\";\nvar reP = \"\\\\s*([+-]?\\\\d*\\\\.?\\\\d+(?:[eE][+-]?\\\\d+)?)%\\\\s*\";\nvar reHex3 = /^#([0-9a-f]{3})$/;\nvar reHex6 = /^#([0-9a-f]{6})$/;\nvar reRgbInteger = new RegExp(\"^rgb\\\\(\" + [reI, reI, reI] + \"\\\\)$\");\nvar reRgbPercent = new RegExp(\"^rgb\\\\(\" + [reP, reP, reP] + \"\\\\)$\");\nvar reRgbaInteger = new RegExp(\"^rgba\\\\(\" + [reI, reI, reI, reN] + \"\\\\)$\");\nvar reRgbaPercent = new RegExp(\"^rgba\\\\(\" + [reP, reP, reP, reN] + \"\\\\)$\");\nvar reHslPercent = new RegExp(\"^hsl\\\\(\" + [reN, reP, reP] + \"\\\\)$\");\nvar reHslaPercent = new RegExp(\"^hsla\\\\(\" + [reN, reP, reP, reN] + \"\\\\)$\");\n\nvar named = {\n aliceblue: 0xf0f8ff,\n antiquewhite: 0xfaebd7,\n aqua: 0x00ffff,\n aquamarine: 0x7fffd4,\n azure: 0xf0ffff,\n beige: 0xf5f5dc,\n bisque: 0xffe4c4,\n black: 0x000000,\n blanchedalmond: 0xffebcd,\n blue: 0x0000ff,\n blueviolet: 0x8a2be2,\n brown: 0xa52a2a,\n burlywood: 0xdeb887,\n cadetblue: 0x5f9ea0,\n chartreuse: 0x7fff00,\n chocolate: 0xd2691e,\n coral: 0xff7f50,\n cornflowerblue: 0x6495ed,\n cornsilk: 0xfff8dc,\n crimson: 0xdc143c,\n cyan: 0x00ffff,\n darkblue: 0x00008b,\n darkcyan: 0x008b8b,\n darkgoldenrod: 0xb8860b,\n darkgray: 0xa9a9a9,\n darkgreen: 0x006400,\n darkgrey: 0xa9a9a9,\n darkkhaki: 0xbdb76b,\n darkmagenta: 0x8b008b,\n darkolivegreen: 0x556b2f,\n darkorange: 0xff8c00,\n darkorchid: 0x9932cc,\n darkred: 0x8b0000,\n darksalmon: 0xe9967a,\n darkseagreen: 0x8fbc8f,\n darkslateblue: 0x483d8b,\n darkslategray: 0x2f4f4f,\n darkslategrey: 0x2f4f4f,\n darkturquoise: 0x00ced1,\n darkviolet: 0x9400d3,\n deeppink: 0xff1493,\n deepskyblue: 0x00bfff,\n dimgray: 0x696969,\n dimgrey: 0x696969,\n dodgerblue: 0x1e90ff,\n firebrick: 0xb22222,\n floralwhite: 0xfffaf0,\n forestgreen: 0x228b22,\n fuchsia: 0xff00ff,\n gainsboro: 0xdcdcdc,\n ghostwhite: 0xf8f8ff,\n gold: 0xffd700,\n goldenrod: 0xdaa520,\n gray: 0x808080,\n green: 0x008000,\n greenyellow: 0xadff2f,\n grey: 0x808080,\n honeydew: 0xf0fff0,\n hotpink: 0xff69b4,\n indianred: 0xcd5c5c,\n indigo: 0x4b0082,\n ivory: 0xfffff0,\n khaki: 0xf0e68c,\n lavender: 0xe6e6fa,\n lavenderblush: 0xfff0f5,\n lawngreen: 0x7cfc00,\n lemonchiffon: 0xfffacd,\n lightblue: 0xadd8e6,\n lightcoral: 0xf08080,\n lightcyan: 0xe0ffff,\n lightgoldenrodyellow: 0xfafad2,\n lightgray: 0xd3d3d3,\n lightgreen: 0x90ee90,\n lightgrey: 0xd3d3d3,\n lightpink: 0xffb6c1,\n lightsalmon: 0xffa07a,\n lightseagreen: 0x20b2aa,\n lightskyblue: 0x87cefa,\n lightslategray: 0x778899,\n lightslategrey: 0x778899,\n lightsteelblue: 0xb0c4de,\n lightyellow: 0xffffe0,\n lime: 0x00ff00,\n limegreen: 0x32cd32,\n linen: 0xfaf0e6,\n magenta: 0xff00ff,\n maroon: 0x800000,\n mediumaquamarine: 0x66cdaa,\n mediumblue: 0x0000cd,\n mediumorchid: 0xba55d3,\n mediumpurple: 0x9370db,\n mediumseagreen: 0x3cb371,\n mediumslateblue: 0x7b68ee,\n mediumspringgreen: 0x00fa9a,\n mediumturquoise: 0x48d1cc,\n mediumvioletred: 0xc71585,\n midnightblue: 0x191970,\n mintcream: 0xf5fffa,\n mistyrose: 0xffe4e1,\n moccasin: 0xffe4b5,\n navajowhite: 0xffdead,\n navy: 0x000080,\n oldlace: 0xfdf5e6,\n olive: 0x808000,\n olivedrab: 0x6b8e23,\n orange: 0xffa500,\n orangered: 0xff4500,\n orchid: 0xda70d6,\n palegoldenrod: 0xeee8aa,\n palegreen: 0x98fb98,\n paleturquoise: 0xafeeee,\n palevioletred: 0xdb7093,\n papayawhip: 0xffefd5,\n peachpuff: 0xffdab9,\n peru: 0xcd853f,\n pink: 0xffc0cb,\n plum: 0xdda0dd,\n powderblue: 0xb0e0e6,\n purple: 0x800080,\n rebeccapurple: 0x663399,\n red: 0xff0000,\n rosybrown: 0xbc8f8f,\n royalblue: 0x4169e1,\n saddlebrown: 0x8b4513,\n salmon: 0xfa8072,\n sandybrown: 0xf4a460,\n seagreen: 0x2e8b57,\n seashell: 0xfff5ee,\n sienna: 0xa0522d,\n silver: 0xc0c0c0,\n skyblue: 0x87ceeb,\n slateblue: 0x6a5acd,\n slategray: 0x708090,\n slategrey: 0x708090,\n snow: 0xfffafa,\n springgreen: 0x00ff7f,\n steelblue: 0x4682b4,\n tan: 0xd2b48c,\n teal: 0x008080,\n thistle: 0xd8bfd8,\n tomato: 0xff6347,\n turquoise: 0x40e0d0,\n violet: 0xee82ee,\n wheat: 0xf5deb3,\n white: 0xffffff,\n whitesmoke: 0xf5f5f5,\n yellow: 0xffff00,\n yellowgreen: 0x9acd32\n};\n\ndefine(Color, color, {\n displayable: function() {\n return this.rgb().displayable();\n },\n toString: function() {\n return this.rgb() + \"\";\n }\n});\n\nfunction color(format) {\n var m;\n format = (format + \"\").trim().toLowerCase();\n return (m = reHex3.exec(format)) ? (m = parseInt(m[1], 16), new Rgb((m >> 8 & 0xf) | (m >> 4 & 0x0f0), (m >> 4 & 0xf) | (m & 0xf0), ((m & 0xf) << 4) | (m & 0xf), 1)) // #f00\n : (m = reHex6.exec(format)) ? rgbn(parseInt(m[1], 16)) // #ff0000\n : (m = reRgbInteger.exec(format)) ? new Rgb(m[1], m[2], m[3], 1) // rgb(255, 0, 0)\n : (m = reRgbPercent.exec(format)) ? new Rgb(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, 1) // rgb(100%, 0%, 0%)\n : (m = reRgbaInteger.exec(format)) ? rgba(m[1], m[2], m[3], m[4]) // rgba(255, 0, 0, 1)\n : (m = reRgbaPercent.exec(format)) ? rgba(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, m[4]) // rgb(100%, 0%, 0%, 1)\n : (m = reHslPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, 1) // hsl(120, 50%, 50%)\n : (m = reHslaPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, m[4]) // hsla(120, 50%, 50%, 1)\n : named.hasOwnProperty(format) ? rgbn(named[format])\n : format === \"transparent\" ? new Rgb(NaN, NaN, NaN, 0)\n : null;\n}\n\nfunction rgbn(n) {\n return new Rgb(n >> 16 & 0xff, n >> 8 & 0xff, n & 0xff, 1);\n}\n\nfunction rgba(r, g, b, a) {\n if (a <= 0) r = g = b = NaN;\n return new Rgb(r, g, b, a);\n}\n\nfunction rgbConvert(o) {\n if (!(o instanceof Color)) o = color(o);\n if (!o) return new Rgb;\n o = o.rgb();\n return new Rgb(o.r, o.g, o.b, o.opacity);\n}\n\nfunction rgb(r, g, b, opacity) {\n return arguments.length === 1 ? rgbConvert(r) : new Rgb(r, g, b, opacity == null ? 1 : opacity);\n}\n\nfunction Rgb(r, g, b, opacity) {\n this.r = +r;\n this.g = +g;\n this.b = +b;\n this.opacity = +opacity;\n}\n\ndefine(Rgb, rgb, extend(Color, {\n brighter: function(k) {\n k = k == null ? brighter : Math.pow(brighter, k);\n return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity);\n },\n darker: function(k) {\n k = k == null ? darker : Math.pow(darker, k);\n return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity);\n },\n rgb: function() {\n return this;\n },\n displayable: function() {\n return (0 <= this.r && this.r <= 255)\n && (0 <= this.g && this.g <= 255)\n && (0 <= this.b && this.b <= 255)\n && (0 <= this.opacity && this.opacity <= 1);\n },\n toString: function() {\n var a = this.opacity; a = isNaN(a) ? 1 : Math.max(0, Math.min(1, a));\n return (a === 1 ? \"rgb(\" : \"rgba(\")\n + Math.max(0, Math.min(255, Math.round(this.r) || 0)) + \", \"\n + Math.max(0, Math.min(255, Math.round(this.g) || 0)) + \", \"\n + Math.max(0, Math.min(255, Math.round(this.b) || 0))\n + (a === 1 ? \")\" : \", \" + a + \")\");\n }\n}));\n\nfunction hsla(h, s, l, a) {\n if (a <= 0) h = s = l = NaN;\n else if (l <= 0 || l >= 1) h = s = NaN;\n else if (s <= 0) h = NaN;\n return new Hsl(h, s, l, a);\n}\n\nfunction hslConvert(o) {\n if (o instanceof Hsl) return new Hsl(o.h, o.s, o.l, o.opacity);\n if (!(o instanceof Color)) o = color(o);\n if (!o) return new Hsl;\n if (o instanceof Hsl) return o;\n o = o.rgb();\n var r = o.r / 255,\n g = o.g / 255,\n b = o.b / 255,\n min = Math.min(r, g, b),\n max = Math.max(r, g, b),\n h = NaN,\n s = max - min,\n l = (max + min) / 2;\n if (s) {\n if (r === max) h = (g - b) / s + (g < b) * 6;\n else if (g === max) h = (b - r) / s + 2;\n else h = (r - g) / s + 4;\n s /= l < 0.5 ? max + min : 2 - max - min;\n h *= 60;\n } else {\n s = l > 0 && l < 1 ? 0 : h;\n }\n return new Hsl(h, s, l, o.opacity);\n}\n\nfunction hsl(h, s, l, opacity) {\n return arguments.length === 1 ? hslConvert(h) : new Hsl(h, s, l, opacity == null ? 1 : opacity);\n}\n\nfunction Hsl(h, s, l, opacity) {\n this.h = +h;\n this.s = +s;\n this.l = +l;\n this.opacity = +opacity;\n}\n\ndefine(Hsl, hsl, extend(Color, {\n brighter: function(k) {\n k = k == null ? brighter : Math.pow(brighter, k);\n return new Hsl(this.h, this.s, this.l * k, this.opacity);\n },\n darker: function(k) {\n k = k == null ? darker : Math.pow(darker, k);\n return new Hsl(this.h, this.s, this.l * k, this.opacity);\n },\n rgb: function() {\n var h = this.h % 360 + (this.h < 0) * 360,\n s = isNaN(h) || isNaN(this.s) ? 0 : this.s,\n l = this.l,\n m2 = l + (l < 0.5 ? l : 1 - l) * s,\n m1 = 2 * l - m2;\n return new Rgb(\n hsl2rgb(h >= 240 ? h - 240 : h + 120, m1, m2),\n hsl2rgb(h, m1, m2),\n hsl2rgb(h < 120 ? h + 240 : h - 120, m1, m2),\n this.opacity\n );\n },\n displayable: function() {\n return (0 <= this.s && this.s <= 1 || isNaN(this.s))\n && (0 <= this.l && this.l <= 1)\n && (0 <= this.opacity && this.opacity <= 1);\n }\n}));\n\n/* From FvD 13.37, CSS Color Module Level 3 */\nfunction hsl2rgb(h, m1, m2) {\n return (h < 60 ? m1 + (m2 - m1) * h / 60\n : h < 180 ? m2\n : h < 240 ? m1 + (m2 - m1) * (240 - h) / 60\n : m1) * 255;\n}\n\nvar deg2rad = Math.PI / 180;\nvar rad2deg = 180 / Math.PI;\n\nvar Kn = 18;\nvar Xn = 0.950470;\nvar Yn = 1;\nvar Zn = 1.088830;\nvar t0 = 4 / 29;\nvar t1 = 6 / 29;\nvar t2 = 3 * t1 * t1;\nvar t3 = t1 * t1 * t1;\n\nfunction labConvert(o) {\n if (o instanceof Lab) return new Lab(o.l, o.a, o.b, o.opacity);\n if (o instanceof Hcl) {\n var h = o.h * deg2rad;\n return new Lab(o.l, Math.cos(h) * o.c, Math.sin(h) * o.c, o.opacity);\n }\n if (!(o instanceof Rgb)) o = rgbConvert(o);\n var b = rgb2xyz(o.r),\n a = rgb2xyz(o.g),\n l = rgb2xyz(o.b),\n x = xyz2lab((0.4124564 * b + 0.3575761 * a + 0.1804375 * l) / Xn),\n y = xyz2lab((0.2126729 * b + 0.7151522 * a + 0.0721750 * l) / Yn),\n z = xyz2lab((0.0193339 * b + 0.1191920 * a + 0.9503041 * l) / Zn);\n return new Lab(116 * y - 16, 500 * (x - y), 200 * (y - z), o.opacity);\n}\n\nfunction lab(l, a, b, opacity) {\n return arguments.length === 1 ? labConvert(l) : new Lab(l, a, b, opacity == null ? 1 : opacity);\n}\n\nfunction Lab(l, a, b, opacity) {\n this.l = +l;\n this.a = +a;\n this.b = +b;\n this.opacity = +opacity;\n}\n\ndefine(Lab, lab, extend(Color, {\n brighter: function(k) {\n return new Lab(this.l + Kn * (k == null ? 1 : k), this.a, this.b, this.opacity);\n },\n darker: function(k) {\n return new Lab(this.l - Kn * (k == null ? 1 : k), this.a, this.b, this.opacity);\n },\n rgb: function() {\n var y = (this.l + 16) / 116,\n x = isNaN(this.a) ? y : y + this.a / 500,\n z = isNaN(this.b) ? y : y - this.b / 200;\n y = Yn * lab2xyz(y);\n x = Xn * lab2xyz(x);\n z = Zn * lab2xyz(z);\n return new Rgb(\n xyz2rgb( 3.2404542 * x - 1.5371385 * y - 0.4985314 * z), // D65 -> sRGB\n xyz2rgb(-0.9692660 * x + 1.8760108 * y + 0.0415560 * z),\n xyz2rgb( 0.0556434 * x - 0.2040259 * y + 1.0572252 * z),\n this.opacity\n );\n }\n}));\n\nfunction xyz2lab(t) {\n return t > t3 ? Math.pow(t, 1 / 3) : t / t2 + t0;\n}\n\nfunction lab2xyz(t) {\n return t > t1 ? t * t * t : t2 * (t - t0);\n}\n\nfunction xyz2rgb(x) {\n return 255 * (x <= 0.0031308 ? 12.92 * x : 1.055 * Math.pow(x, 1 / 2.4) - 0.055);\n}\n\nfunction rgb2xyz(x) {\n return (x /= 255) <= 0.04045 ? x / 12.92 : Math.pow((x + 0.055) / 1.055, 2.4);\n}\n\nfunction hclConvert(o) {\n if (o instanceof Hcl) return new Hcl(o.h, o.c, o.l, o.opacity);\n if (!(o instanceof Lab)) o = labConvert(o);\n var h = Math.atan2(o.b, o.a) * rad2deg;\n return new Hcl(h < 0 ? h + 360 : h, Math.sqrt(o.a * o.a + o.b * o.b), o.l, o.opacity);\n}\n\nfunction hcl(h, c, l, opacity) {\n return arguments.length === 1 ? hclConvert(h) : new Hcl(h, c, l, opacity == null ? 1 : opacity);\n}\n\nfunction Hcl(h, c, l, opacity) {\n this.h = +h;\n this.c = +c;\n this.l = +l;\n this.opacity = +opacity;\n}\n\ndefine(Hcl, hcl, extend(Color, {\n brighter: function(k) {\n return new Hcl(this.h, this.c, this.l + Kn * (k == null ? 1 : k), this.opacity);\n },\n darker: function(k) {\n return new Hcl(this.h, this.c, this.l - Kn * (k == null ? 1 : k), this.opacity);\n },\n rgb: function() {\n return labConvert(this).rgb();\n }\n}));\n\nvar A = -0.14861;\nvar B = +1.78277;\nvar C = -0.29227;\nvar D = -0.90649;\nvar E = +1.97294;\nvar ED = E * D;\nvar EB = E * B;\nvar BC_DA = B * C - D * A;\n\nfunction cubehelixConvert(o) {\n if (o instanceof Cubehelix) return new Cubehelix(o.h, o.s, o.l, o.opacity);\n if (!(o instanceof Rgb)) o = rgbConvert(o);\n var r = o.r / 255,\n g = o.g / 255,\n b = o.b / 255,\n l = (BC_DA * b + ED * r - EB * g) / (BC_DA + ED - EB),\n bl = b - l,\n k = (E * (g - l) - C * bl) / D,\n s = Math.sqrt(k * k + bl * bl) / (E * l * (1 - l)), // NaN if l=0 or l=1\n h = s ? Math.atan2(k, bl) * rad2deg - 120 : NaN;\n return new Cubehelix(h < 0 ? h + 360 : h, s, l, o.opacity);\n}\n\nfunction cubehelix(h, s, l, opacity) {\n return arguments.length === 1 ? cubehelixConvert(h) : new Cubehelix(h, s, l, opacity == null ? 1 : opacity);\n}\n\nfunction Cubehelix(h, s, l, opacity) {\n this.h = +h;\n this.s = +s;\n this.l = +l;\n this.opacity = +opacity;\n}\n\ndefine(Cubehelix, cubehelix, extend(Color, {\n brighter: function(k) {\n k = k == null ? brighter : Math.pow(brighter, k);\n return new Cubehelix(this.h, this.s, this.l * k, this.opacity);\n },\n darker: function(k) {\n k = k == null ? darker : Math.pow(darker, k);\n return new Cubehelix(this.h, this.s, this.l * k, this.opacity);\n },\n rgb: function() {\n var h = isNaN(this.h) ? 0 : (this.h + 120) * deg2rad,\n l = +this.l,\n a = isNaN(this.s) ? 0 : this.s * l * (1 - l),\n cosh = Math.cos(h),\n sinh = Math.sin(h);\n return new Rgb(\n 255 * (l + a * (A * cosh + B * sinh)),\n 255 * (l + a * (C * cosh + D * sinh)),\n 255 * (l + a * (E * cosh)),\n this.opacity\n );\n }\n}));\n\nfunction basis(t1, v0, v1, v2, v3) {\n var t2 = t1 * t1, t3 = t2 * t1;\n return ((1 - 3 * t1 + 3 * t2 - t3) * v0\n + (4 - 6 * t2 + 3 * t3) * v1\n + (1 + 3 * t1 + 3 * t2 - 3 * t3) * v2\n + t3 * v3) / 6;\n}\n\nvar basis$1 = function(values) {\n var n = values.length - 1;\n return function(t) {\n var i = t <= 0 ? (t = 0) : t >= 1 ? (t = 1, n - 1) : Math.floor(t * n),\n v1 = values[i],\n v2 = values[i + 1],\n v0 = i > 0 ? values[i - 1] : 2 * v1 - v2,\n v3 = i < n - 1 ? values[i + 2] : 2 * v2 - v1;\n return basis((t - i / n) * n, v0, v1, v2, v3);\n };\n};\n\nvar basisClosed = function(values) {\n var n = values.length;\n return function(t) {\n var i = Math.floor(((t %= 1) < 0 ? ++t : t) * n),\n v0 = values[(i + n - 1) % n],\n v1 = values[i % n],\n v2 = values[(i + 1) % n],\n v3 = values[(i + 2) % n];\n return basis((t - i / n) * n, v0, v1, v2, v3);\n };\n};\n\nvar constant$3 = function(x) {\n return function() {\n return x;\n };\n};\n\nfunction linear(a, d) {\n return function(t) {\n return a + t * d;\n };\n}\n\nfunction exponential(a, b, y) {\n return a = Math.pow(a, y), b = Math.pow(b, y) - a, y = 1 / y, function(t) {\n return Math.pow(a + t * b, y);\n };\n}\n\nfunction hue(a, b) {\n var d = b - a;\n return d ? linear(a, d > 180 || d < -180 ? d - 360 * Math.round(d / 360) : d) : constant$3(isNaN(a) ? b : a);\n}\n\nfunction gamma(y) {\n return (y = +y) === 1 ? nogamma : function(a, b) {\n return b - a ? exponential(a, b, y) : constant$3(isNaN(a) ? b : a);\n };\n}\n\nfunction nogamma(a, b) {\n var d = b - a;\n return d ? linear(a, d) : constant$3(isNaN(a) ? b : a);\n}\n\nvar interpolateRgb = ((function rgbGamma(y) {\n var color$$1 = gamma(y);\n\n function rgb$$1(start, end) {\n var r = color$$1((start = rgb(start)).r, (end = rgb(end)).r),\n g = color$$1(start.g, end.g),\n b = color$$1(start.b, end.b),\n opacity = nogamma(start.opacity, end.opacity);\n return function(t) {\n start.r = r(t);\n start.g = g(t);\n start.b = b(t);\n start.opacity = opacity(t);\n return start + \"\";\n };\n }\n\n rgb$$1.gamma = rgbGamma;\n\n return rgb$$1;\n}))(1);\n\nfunction rgbSpline(spline) {\n return function(colors) {\n var n = colors.length,\n r = new Array(n),\n g = new Array(n),\n b = new Array(n),\n i, color$$1;\n for (i = 0; i < n; ++i) {\n color$$1 = rgb(colors[i]);\n r[i] = color$$1.r || 0;\n g[i] = color$$1.g || 0;\n b[i] = color$$1.b || 0;\n }\n r = spline(r);\n g = spline(g);\n b = spline(b);\n color$$1.opacity = 1;\n return function(t) {\n color$$1.r = r(t);\n color$$1.g = g(t);\n color$$1.b = b(t);\n return color$$1 + \"\";\n };\n };\n}\n\nvar rgbBasis = rgbSpline(basis$1);\nvar rgbBasisClosed = rgbSpline(basisClosed);\n\nvar array$1 = function(a, b) {\n var nb = b ? b.length : 0,\n na = a ? Math.min(nb, a.length) : 0,\n x = new Array(nb),\n c = new Array(nb),\n i;\n\n for (i = 0; i < na; ++i) x[i] = interpolateValue(a[i], b[i]);\n for (; i < nb; ++i) c[i] = b[i];\n\n return function(t) {\n for (i = 0; i < na; ++i) c[i] = x[i](t);\n return c;\n };\n};\n\nvar date = function(a, b) {\n var d = new Date;\n return a = +a, b -= a, function(t) {\n return d.setTime(a + b * t), d;\n };\n};\n\nvar reinterpolate = function(a, b) {\n return a = +a, b -= a, function(t) {\n return a + b * t;\n };\n};\n\nvar object = function(a, b) {\n var i = {},\n c = {},\n k;\n\n if (a === null || typeof a !== \"object\") a = {};\n if (b === null || typeof b !== \"object\") b = {};\n\n for (k in b) {\n if (k in a) {\n i[k] = interpolateValue(a[k], b[k]);\n } else {\n c[k] = b[k];\n }\n }\n\n return function(t) {\n for (k in i) c[k] = i[k](t);\n return c;\n };\n};\n\nvar reA = /[-+]?(?:\\d+\\.?\\d*|\\.?\\d+)(?:[eE][-+]?\\d+)?/g;\nvar reB = new RegExp(reA.source, \"g\");\n\nfunction zero(b) {\n return function() {\n return b;\n };\n}\n\nfunction one(b) {\n return function(t) {\n return b(t) + \"\";\n };\n}\n\nvar interpolateString = function(a, b) {\n var bi = reA.lastIndex = reB.lastIndex = 0, // scan index for next number in b\n am, // current match in a\n bm, // current match in b\n bs, // string preceding current number in b, if any\n i = -1, // index in s\n s = [], // string constants and placeholders\n q = []; // number interpolators\n\n // Coerce inputs to strings.\n a = a + \"\", b = b + \"\";\n\n // Interpolate pairs of numbers in a & b.\n while ((am = reA.exec(a))\n && (bm = reB.exec(b))) {\n if ((bs = bm.index) > bi) { // a string precedes the next number in b\n bs = b.slice(bi, bs);\n if (s[i]) s[i] += bs; // coalesce with previous string\n else s[++i] = bs;\n }\n if ((am = am[0]) === (bm = bm[0])) { // numbers in a & b match\n if (s[i]) s[i] += bm; // coalesce with previous string\n else s[++i] = bm;\n } else { // interpolate non-matching numbers\n s[++i] = null;\n q.push({i: i, x: reinterpolate(am, bm)});\n }\n bi = reB.lastIndex;\n }\n\n // Add remains of b.\n if (bi < b.length) {\n bs = b.slice(bi);\n if (s[i]) s[i] += bs; // coalesce with previous string\n else s[++i] = bs;\n }\n\n // Special optimization for only a single match.\n // Otherwise, interpolate each of the numbers and rejoin the string.\n return s.length < 2 ? (q[0]\n ? one(q[0].x)\n : zero(b))\n : (b = q.length, function(t) {\n for (var i = 0, o; i < b; ++i) s[(o = q[i]).i] = o.x(t);\n return s.join(\"\");\n });\n};\n\nvar interpolateValue = function(a, b) {\n var t = typeof b, c;\n return b == null || t === \"boolean\" ? constant$3(b)\n : (t === \"number\" ? reinterpolate\n : t === \"string\" ? ((c = color(b)) ? (b = c, interpolateRgb) : interpolateString)\n : b instanceof color ? interpolateRgb\n : b instanceof Date ? date\n : Array.isArray(b) ? array$1\n : isNaN(b) ? object\n : reinterpolate)(a, b);\n};\n\nvar interpolateRound = function(a, b) {\n return a = +a, b -= a, function(t) {\n return Math.round(a + b * t);\n };\n};\n\nvar degrees = 180 / Math.PI;\n\nvar identity$2 = {\n translateX: 0,\n translateY: 0,\n rotate: 0,\n skewX: 0,\n scaleX: 1,\n scaleY: 1\n};\n\nvar decompose = function(a, b, c, d, e, f) {\n var scaleX, scaleY, skewX;\n if (scaleX = Math.sqrt(a * a + b * b)) a /= scaleX, b /= scaleX;\n if (skewX = a * c + b * d) c -= a * skewX, d -= b * skewX;\n if (scaleY = Math.sqrt(c * c + d * d)) c /= scaleY, d /= scaleY, skewX /= scaleY;\n if (a * d < b * c) a = -a, b = -b, skewX = -skewX, scaleX = -scaleX;\n return {\n translateX: e,\n translateY: f,\n rotate: Math.atan2(b, a) * degrees,\n skewX: Math.atan(skewX) * degrees,\n scaleX: scaleX,\n scaleY: scaleY\n };\n};\n\nvar cssNode;\nvar cssRoot;\nvar cssView;\nvar svgNode;\n\nfunction parseCss(value) {\n if (value === \"none\") return identity$2;\n if (!cssNode) cssNode = document.createElement(\"DIV\"), cssRoot = document.documentElement, cssView = document.defaultView;\n cssNode.style.transform = value;\n value = cssView.getComputedStyle(cssRoot.appendChild(cssNode), null).getPropertyValue(\"transform\");\n cssRoot.removeChild(cssNode);\n value = value.slice(7, -1).split(\",\");\n return decompose(+value[0], +value[1], +value[2], +value[3], +value[4], +value[5]);\n}\n\nfunction parseSvg(value) {\n if (value == null) return identity$2;\n if (!svgNode) svgNode = document.createElementNS(\"http://www.w3.org/2000/svg\", \"g\");\n svgNode.setAttribute(\"transform\", value);\n if (!(value = svgNode.transform.baseVal.consolidate())) return identity$2;\n value = value.matrix;\n return decompose(value.a, value.b, value.c, value.d, value.e, value.f);\n}\n\nfunction interpolateTransform(parse, pxComma, pxParen, degParen) {\n\n function pop(s) {\n return s.length ? s.pop() + \" \" : \"\";\n }\n\n function translate(xa, ya, xb, yb, s, q) {\n if (xa !== xb || ya !== yb) {\n var i = s.push(\"translate(\", null, pxComma, null, pxParen);\n q.push({i: i - 4, x: reinterpolate(xa, xb)}, {i: i - 2, x: reinterpolate(ya, yb)});\n } else if (xb || yb) {\n s.push(\"translate(\" + xb + pxComma + yb + pxParen);\n }\n }\n\n function rotate(a, b, s, q) {\n if (a !== b) {\n if (a - b > 180) b += 360; else if (b - a > 180) a += 360; // shortest path\n q.push({i: s.push(pop(s) + \"rotate(\", null, degParen) - 2, x: reinterpolate(a, b)});\n } else if (b) {\n s.push(pop(s) + \"rotate(\" + b + degParen);\n }\n }\n\n function skewX(a, b, s, q) {\n if (a !== b) {\n q.push({i: s.push(pop(s) + \"skewX(\", null, degParen) - 2, x: reinterpolate(a, b)});\n } else if (b) {\n s.push(pop(s) + \"skewX(\" + b + degParen);\n }\n }\n\n function scale(xa, ya, xb, yb, s, q) {\n if (xa !== xb || ya !== yb) {\n var i = s.push(pop(s) + \"scale(\", null, \",\", null, \")\");\n q.push({i: i - 4, x: reinterpolate(xa, xb)}, {i: i - 2, x: reinterpolate(ya, yb)});\n } else if (xb !== 1 || yb !== 1) {\n s.push(pop(s) + \"scale(\" + xb + \",\" + yb + \")\");\n }\n }\n\n return function(a, b) {\n var s = [], // string constants and placeholders\n q = []; // number interpolators\n a = parse(a), b = parse(b);\n translate(a.translateX, a.translateY, b.translateX, b.translateY, s, q);\n rotate(a.rotate, b.rotate, s, q);\n skewX(a.skewX, b.skewX, s, q);\n scale(a.scaleX, a.scaleY, b.scaleX, b.scaleY, s, q);\n a = b = null; // gc\n return function(t) {\n var i = -1, n = q.length, o;\n while (++i < n) s[(o = q[i]).i] = o.x(t);\n return s.join(\"\");\n };\n };\n}\n\nvar interpolateTransformCss = interpolateTransform(parseCss, \"px, \", \"px)\", \"deg)\");\nvar interpolateTransformSvg = interpolateTransform(parseSvg, \", \", \")\", \")\");\n\nvar rho = Math.SQRT2;\nvar rho2 = 2;\nvar rho4 = 4;\nvar epsilon2 = 1e-12;\n\nfunction cosh(x) {\n return ((x = Math.exp(x)) + 1 / x) / 2;\n}\n\nfunction sinh(x) {\n return ((x = Math.exp(x)) - 1 / x) / 2;\n}\n\nfunction tanh(x) {\n return ((x = Math.exp(2 * x)) - 1) / (x + 1);\n}\n\n// p0 = [ux0, uy0, w0]\n// p1 = [ux1, uy1, w1]\nvar interpolateZoom = function(p0, p1) {\n var ux0 = p0[0], uy0 = p0[1], w0 = p0[2],\n ux1 = p1[0], uy1 = p1[1], w1 = p1[2],\n dx = ux1 - ux0,\n dy = uy1 - uy0,\n d2 = dx * dx + dy * dy,\n i,\n S;\n\n // Special case for u0 ≅ u1.\n if (d2 < epsilon2) {\n S = Math.log(w1 / w0) / rho;\n i = function(t) {\n return [\n ux0 + t * dx,\n uy0 + t * dy,\n w0 * Math.exp(rho * t * S)\n ];\n };\n }\n\n // General case.\n else {\n var d1 = Math.sqrt(d2),\n b0 = (w1 * w1 - w0 * w0 + rho4 * d2) / (2 * w0 * rho2 * d1),\n b1 = (w1 * w1 - w0 * w0 - rho4 * d2) / (2 * w1 * rho2 * d1),\n r0 = Math.log(Math.sqrt(b0 * b0 + 1) - b0),\n r1 = Math.log(Math.sqrt(b1 * b1 + 1) - b1);\n S = (r1 - r0) / rho;\n i = function(t) {\n var s = t * S,\n coshr0 = cosh(r0),\n u = w0 / (rho2 * d1) * (coshr0 * tanh(rho * s + r0) - sinh(r0));\n return [\n ux0 + u * dx,\n uy0 + u * dy,\n w0 * coshr0 / cosh(rho * s + r0)\n ];\n };\n }\n\n i.duration = S * 1000;\n\n return i;\n};\n\nfunction hsl$1(hue$$1) {\n return function(start, end) {\n var h = hue$$1((start = hsl(start)).h, (end = hsl(end)).h),\n s = nogamma(start.s, end.s),\n l = nogamma(start.l, end.l),\n opacity = nogamma(start.opacity, end.opacity);\n return function(t) {\n start.h = h(t);\n start.s = s(t);\n start.l = l(t);\n start.opacity = opacity(t);\n return start + \"\";\n };\n }\n}\n\nvar hsl$2 = hsl$1(hue);\nvar hslLong = hsl$1(nogamma);\n\nfunction lab$1(start, end) {\n var l = nogamma((start = lab(start)).l, (end = lab(end)).l),\n a = nogamma(start.a, end.a),\n b = nogamma(start.b, end.b),\n opacity = nogamma(start.opacity, end.opacity);\n return function(t) {\n start.l = l(t);\n start.a = a(t);\n start.b = b(t);\n start.opacity = opacity(t);\n return start + \"\";\n };\n}\n\nfunction hcl$1(hue$$1) {\n return function(start, end) {\n var h = hue$$1((start = hcl(start)).h, (end = hcl(end)).h),\n c = nogamma(start.c, end.c),\n l = nogamma(start.l, end.l),\n opacity = nogamma(start.opacity, end.opacity);\n return function(t) {\n start.h = h(t);\n start.c = c(t);\n start.l = l(t);\n start.opacity = opacity(t);\n return start + \"\";\n };\n }\n}\n\nvar hcl$2 = hcl$1(hue);\nvar hclLong = hcl$1(nogamma);\n\nfunction cubehelix$1(hue$$1) {\n return (function cubehelixGamma(y) {\n y = +y;\n\n function cubehelix$$1(start, end) {\n var h = hue$$1((start = cubehelix(start)).h, (end = cubehelix(end)).h),\n s = nogamma(start.s, end.s),\n l = nogamma(start.l, end.l),\n opacity = nogamma(start.opacity, end.opacity);\n return function(t) {\n start.h = h(t);\n start.s = s(t);\n start.l = l(Math.pow(t, y));\n start.opacity = opacity(t);\n return start + \"\";\n };\n }\n\n cubehelix$$1.gamma = cubehelixGamma;\n\n return cubehelix$$1;\n })(1);\n}\n\nvar cubehelix$2 = cubehelix$1(hue);\nvar cubehelixLong = cubehelix$1(nogamma);\n\nvar quantize = function(interpolator, n) {\n var samples = new Array(n);\n for (var i = 0; i < n; ++i) samples[i] = interpolator(i / (n - 1));\n return samples;\n};\n\nvar frame = 0;\nvar timeout = 0;\nvar interval = 0;\nvar pokeDelay = 1000;\nvar taskHead;\nvar taskTail;\nvar clockLast = 0;\nvar clockNow = 0;\nvar clockSkew = 0;\nvar clock = typeof performance === \"object\" && performance.now ? performance : Date;\nvar setFrame = typeof requestAnimationFrame === \"function\" ? requestAnimationFrame : function(f) { setTimeout(f, 17); };\n\nfunction now() {\n return clockNow || (setFrame(clearNow), clockNow = clock.now() + clockSkew);\n}\n\nfunction clearNow() {\n clockNow = 0;\n}\n\nfunction Timer() {\n this._call =\n this._time =\n this._next = null;\n}\n\nTimer.prototype = timer.prototype = {\n constructor: Timer,\n restart: function(callback, delay, time) {\n if (typeof callback !== \"function\") throw new TypeError(\"callback is not a function\");\n time = (time == null ? now() : +time) + (delay == null ? 0 : +delay);\n if (!this._next && taskTail !== this) {\n if (taskTail) taskTail._next = this;\n else taskHead = this;\n taskTail = this;\n }\n this._call = callback;\n this._time = time;\n sleep();\n },\n stop: function() {\n if (this._call) {\n this._call = null;\n this._time = Infinity;\n sleep();\n }\n }\n};\n\nfunction timer(callback, delay, time) {\n var t = new Timer;\n t.restart(callback, delay, time);\n return t;\n}\n\nfunction timerFlush() {\n now(); // Get the current time, if not already set.\n ++frame; // Pretend we’ve set an alarm, if we haven’t already.\n var t = taskHead, e;\n while (t) {\n if ((e = clockNow - t._time) >= 0) t._call.call(null, e);\n t = t._next;\n }\n --frame;\n}\n\nfunction wake() {\n clockNow = (clockLast = clock.now()) + clockSkew;\n frame = timeout = 0;\n try {\n timerFlush();\n } finally {\n frame = 0;\n nap();\n clockNow = 0;\n }\n}\n\nfunction poke() {\n var now = clock.now(), delay = now - clockLast;\n if (delay > pokeDelay) clockSkew -= delay, clockLast = now;\n}\n\nfunction nap() {\n var t0, t1 = taskHead, t2, time = Infinity;\n while (t1) {\n if (t1._call) {\n if (time > t1._time) time = t1._time;\n t0 = t1, t1 = t1._next;\n } else {\n t2 = t1._next, t1._next = null;\n t1 = t0 ? t0._next = t2 : taskHead = t2;\n }\n }\n taskTail = t0;\n sleep(time);\n}\n\nfunction sleep(time) {\n if (frame) return; // Soonest alarm already set, or will be.\n if (timeout) timeout = clearTimeout(timeout);\n var delay = time - clockNow;\n if (delay > 24) {\n if (time < Infinity) timeout = setTimeout(wake, delay);\n if (interval) interval = clearInterval(interval);\n } else {\n if (!interval) clockLast = clockNow, interval = setInterval(poke, pokeDelay);\n frame = 1, setFrame(wake);\n }\n}\n\nvar timeout$1 = function(callback, delay, time) {\n var t = new Timer;\n delay = delay == null ? 0 : +delay;\n t.restart(function(elapsed) {\n t.stop();\n callback(elapsed + delay);\n }, delay, time);\n return t;\n};\n\nvar interval$1 = function(callback, delay, time) {\n var t = new Timer, total = delay;\n if (delay == null) return t.restart(callback, delay, time), t;\n delay = +delay, time = time == null ? now() : +time;\n t.restart(function tick(elapsed) {\n elapsed += total;\n t.restart(tick, total += delay, time);\n callback(elapsed);\n }, delay, time);\n return t;\n};\n\nvar emptyOn = dispatch(\"start\", \"end\", \"interrupt\");\nvar emptyTween = [];\n\nvar CREATED = 0;\nvar SCHEDULED = 1;\nvar STARTING = 2;\nvar STARTED = 3;\nvar RUNNING = 4;\nvar ENDING = 5;\nvar ENDED = 6;\n\nvar schedule = function(node, name, id, index, group, timing) {\n var schedules = node.__transition;\n if (!schedules) node.__transition = {};\n else if (id in schedules) return;\n create(node, id, {\n name: name,\n index: index, // For context during callback.\n group: group, // For context during callback.\n on: emptyOn,\n tween: emptyTween,\n time: timing.time,\n delay: timing.delay,\n duration: timing.duration,\n ease: timing.ease,\n timer: null,\n state: CREATED\n });\n};\n\nfunction init(node, id) {\n var schedule = node.__transition;\n if (!schedule || !(schedule = schedule[id]) || schedule.state > CREATED) throw new Error(\"too late\");\n return schedule;\n}\n\nfunction set$1(node, id) {\n var schedule = node.__transition;\n if (!schedule || !(schedule = schedule[id]) || schedule.state > STARTING) throw new Error(\"too late\");\n return schedule;\n}\n\nfunction get$1(node, id) {\n var schedule = node.__transition;\n if (!schedule || !(schedule = schedule[id])) throw new Error(\"too late\");\n return schedule;\n}\n\nfunction create(node, id, self) {\n var schedules = node.__transition,\n tween;\n\n // Initialize the self timer when the transition is created.\n // Note the actual delay is not known until the first callback!\n schedules[id] = self;\n self.timer = timer(schedule, 0, self.time);\n\n function schedule(elapsed) {\n self.state = SCHEDULED;\n self.timer.restart(start, self.delay, self.time);\n\n // If the elapsed delay is less than our first sleep, start immediately.\n if (self.delay <= elapsed) start(elapsed - self.delay);\n }\n\n function start(elapsed) {\n var i, j, n, o;\n\n // If the state is not SCHEDULED, then we previously errored on start.\n if (self.state !== SCHEDULED) return stop();\n\n for (i in schedules) {\n o = schedules[i];\n if (o.name !== self.name) continue;\n\n // While this element already has a starting transition during this frame,\n // defer starting an interrupting transition until that transition has a\n // chance to tick (and possibly end); see d3/d3-transition#54!\n if (o.state === STARTED) return timeout$1(start);\n\n // Interrupt the active transition, if any.\n // Dispatch the interrupt event.\n if (o.state === RUNNING) {\n o.state = ENDED;\n o.timer.stop();\n o.on.call(\"interrupt\", node, node.__data__, o.index, o.group);\n delete schedules[i];\n }\n\n // Cancel any pre-empted transitions. No interrupt event is dispatched\n // because the cancelled transitions never started. Note that this also\n // removes this transition from the pending list!\n else if (+i < id) {\n o.state = ENDED;\n o.timer.stop();\n delete schedules[i];\n }\n }\n\n // Defer the first tick to end of the current frame; see d3/d3#1576.\n // Note the transition may be canceled after start and before the first tick!\n // Note this must be scheduled before the start event; see d3/d3-transition#16!\n // Assuming this is successful, subsequent callbacks go straight to tick.\n timeout$1(function() {\n if (self.state === STARTED) {\n self.state = RUNNING;\n self.timer.restart(tick, self.delay, self.time);\n tick(elapsed);\n }\n });\n\n // Dispatch the start event.\n // Note this must be done before the tween are initialized.\n self.state = STARTING;\n self.on.call(\"start\", node, node.__data__, self.index, self.group);\n if (self.state !== STARTING) return; // interrupted\n self.state = STARTED;\n\n // Initialize the tween, deleting null tween.\n tween = new Array(n = self.tween.length);\n for (i = 0, j = -1; i < n; ++i) {\n if (o = self.tween[i].value.call(node, node.__data__, self.index, self.group)) {\n tween[++j] = o;\n }\n }\n tween.length = j + 1;\n }\n\n function tick(elapsed) {\n var t = elapsed < self.duration ? self.ease.call(null, elapsed / self.duration) : (self.timer.restart(stop), self.state = ENDING, 1),\n i = -1,\n n = tween.length;\n\n while (++i < n) {\n tween[i].call(null, t);\n }\n\n // Dispatch the end event.\n if (self.state === ENDING) {\n self.on.call(\"end\", node, node.__data__, self.index, self.group);\n stop();\n }\n }\n\n function stop() {\n self.state = ENDED;\n self.timer.stop();\n delete schedules[id];\n for (var i in schedules) return; // eslint-disable-line no-unused-vars\n delete node.__transition;\n }\n}\n\nvar interrupt = function(node, name) {\n var schedules = node.__transition,\n schedule,\n active,\n empty = true,\n i;\n\n if (!schedules) return;\n\n name = name == null ? null : name + \"\";\n\n for (i in schedules) {\n if ((schedule = schedules[i]).name !== name) { empty = false; continue; }\n active = schedule.state > STARTING && schedule.state < ENDING;\n schedule.state = ENDED;\n schedule.timer.stop();\n if (active) schedule.on.call(\"interrupt\", node, node.__data__, schedule.index, schedule.group);\n delete schedules[i];\n }\n\n if (empty) delete node.__transition;\n};\n\nvar selection_interrupt = function(name) {\n return this.each(function() {\n interrupt(this, name);\n });\n};\n\nfunction tweenRemove(id, name) {\n var tween0, tween1;\n return function() {\n var schedule = set$1(this, id),\n tween = schedule.tween;\n\n // If this node shared tween with the previous node,\n // just assign the updated shared tween and we’re done!\n // Otherwise, copy-on-write.\n if (tween !== tween0) {\n tween1 = tween0 = tween;\n for (var i = 0, n = tween1.length; i < n; ++i) {\n if (tween1[i].name === name) {\n tween1 = tween1.slice();\n tween1.splice(i, 1);\n break;\n }\n }\n }\n\n schedule.tween = tween1;\n };\n}\n\nfunction tweenFunction(id, name, value) {\n var tween0, tween1;\n if (typeof value !== \"function\") throw new Error;\n return function() {\n var schedule = set$1(this, id),\n tween = schedule.tween;\n\n // If this node shared tween with the previous node,\n // just assign the updated shared tween and we’re done!\n // Otherwise, copy-on-write.\n if (tween !== tween0) {\n tween1 = (tween0 = tween).slice();\n for (var t = {name: name, value: value}, i = 0, n = tween1.length; i < n; ++i) {\n if (tween1[i].name === name) {\n tween1[i] = t;\n break;\n }\n }\n if (i === n) tween1.push(t);\n }\n\n schedule.tween = tween1;\n };\n}\n\nvar transition_tween = function(name, value) {\n var id = this._id;\n\n name += \"\";\n\n if (arguments.length < 2) {\n var tween = get$1(this.node(), id).tween;\n for (var i = 0, n = tween.length, t; i < n; ++i) {\n if ((t = tween[i]).name === name) {\n return t.value;\n }\n }\n return null;\n }\n\n return this.each((value == null ? tweenRemove : tweenFunction)(id, name, value));\n};\n\nfunction tweenValue(transition, name, value) {\n var id = transition._id;\n\n transition.each(function() {\n var schedule = set$1(this, id);\n (schedule.value || (schedule.value = {}))[name] = value.apply(this, arguments);\n });\n\n return function(node) {\n return get$1(node, id).value[name];\n };\n}\n\nvar interpolate$$1 = function(a, b) {\n var c;\n return (typeof b === \"number\" ? reinterpolate\n : b instanceof color ? interpolateRgb\n : (c = color(b)) ? (b = c, interpolateRgb)\n : interpolateString)(a, b);\n};\n\nfunction attrRemove$1(name) {\n return function() {\n this.removeAttribute(name);\n };\n}\n\nfunction attrRemoveNS$1(fullname) {\n return function() {\n this.removeAttributeNS(fullname.space, fullname.local);\n };\n}\n\nfunction attrConstant$1(name, interpolate$$1, value1) {\n var value00,\n interpolate0;\n return function() {\n var value0 = this.getAttribute(name);\n return value0 === value1 ? null\n : value0 === value00 ? interpolate0\n : interpolate0 = interpolate$$1(value00 = value0, value1);\n };\n}\n\nfunction attrConstantNS$1(fullname, interpolate$$1, value1) {\n var value00,\n interpolate0;\n return function() {\n var value0 = this.getAttributeNS(fullname.space, fullname.local);\n return value0 === value1 ? null\n : value0 === value00 ? interpolate0\n : interpolate0 = interpolate$$1(value00 = value0, value1);\n };\n}\n\nfunction attrFunction$1(name, interpolate$$1, value) {\n var value00,\n value10,\n interpolate0;\n return function() {\n var value0, value1 = value(this);\n if (value1 == null) return void this.removeAttribute(name);\n value0 = this.getAttribute(name);\n return value0 === value1 ? null\n : value0 === value00 && value1 === value10 ? interpolate0\n : interpolate0 = interpolate$$1(value00 = value0, value10 = value1);\n };\n}\n\nfunction attrFunctionNS$1(fullname, interpolate$$1, value) {\n var value00,\n value10,\n interpolate0;\n return function() {\n var value0, value1 = value(this);\n if (value1 == null) return void this.removeAttributeNS(fullname.space, fullname.local);\n value0 = this.getAttributeNS(fullname.space, fullname.local);\n return value0 === value1 ? null\n : value0 === value00 && value1 === value10 ? interpolate0\n : interpolate0 = interpolate$$1(value00 = value0, value10 = value1);\n };\n}\n\nvar transition_attr = function(name, value) {\n var fullname = namespace(name), i = fullname === \"transform\" ? interpolateTransformSvg : interpolate$$1;\n return this.attrTween(name, typeof value === \"function\"\n ? (fullname.local ? attrFunctionNS$1 : attrFunction$1)(fullname, i, tweenValue(this, \"attr.\" + name, value))\n : value == null ? (fullname.local ? attrRemoveNS$1 : attrRemove$1)(fullname)\n : (fullname.local ? attrConstantNS$1 : attrConstant$1)(fullname, i, value));\n};\n\nfunction attrTweenNS(fullname, value) {\n function tween() {\n var node = this, i = value.apply(node, arguments);\n return i && function(t) {\n node.setAttributeNS(fullname.space, fullname.local, i(t));\n };\n }\n tween._value = value;\n return tween;\n}\n\nfunction attrTween(name, value) {\n function tween() {\n var node = this, i = value.apply(node, arguments);\n return i && function(t) {\n node.setAttribute(name, i(t));\n };\n }\n tween._value = value;\n return tween;\n}\n\nvar transition_attrTween = function(name, value) {\n var key = \"attr.\" + name;\n if (arguments.length < 2) return (key = this.tween(key)) && key._value;\n if (value == null) return this.tween(key, null);\n if (typeof value !== \"function\") throw new Error;\n var fullname = namespace(name);\n return this.tween(key, (fullname.local ? attrTweenNS : attrTween)(fullname, value));\n};\n\nfunction delayFunction(id, value) {\n return function() {\n init(this, id).delay = +value.apply(this, arguments);\n };\n}\n\nfunction delayConstant(id, value) {\n return value = +value, function() {\n init(this, id).delay = value;\n };\n}\n\nvar transition_delay = function(value) {\n var id = this._id;\n\n return arguments.length\n ? this.each((typeof value === \"function\"\n ? delayFunction\n : delayConstant)(id, value))\n : get$1(this.node(), id).delay;\n};\n\nfunction durationFunction(id, value) {\n return function() {\n set$1(this, id).duration = +value.apply(this, arguments);\n };\n}\n\nfunction durationConstant(id, value) {\n return value = +value, function() {\n set$1(this, id).duration = value;\n };\n}\n\nvar transition_duration = function(value) {\n var id = this._id;\n\n return arguments.length\n ? this.each((typeof value === \"function\"\n ? durationFunction\n : durationConstant)(id, value))\n : get$1(this.node(), id).duration;\n};\n\nfunction easeConstant(id, value) {\n if (typeof value !== \"function\") throw new Error;\n return function() {\n set$1(this, id).ease = value;\n };\n}\n\nvar transition_ease = function(value) {\n var id = this._id;\n\n return arguments.length\n ? this.each(easeConstant(id, value))\n : get$1(this.node(), id).ease;\n};\n\nvar transition_filter = function(match) {\n if (typeof match !== \"function\") match = matcher$1(match);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = [], node, i = 0; i < n; ++i) {\n if ((node = group[i]) && match.call(node, node.__data__, i, group)) {\n subgroup.push(node);\n }\n }\n }\n\n return new Transition(subgroups, this._parents, this._name, this._id);\n};\n\nvar transition_merge = function(transition) {\n if (transition._id !== this._id) throw new Error;\n\n for (var groups0 = this._groups, groups1 = transition._groups, m0 = groups0.length, m1 = groups1.length, m = Math.min(m0, m1), merges = new Array(m0), j = 0; j < m; ++j) {\n for (var group0 = groups0[j], group1 = groups1[j], n = group0.length, merge = merges[j] = new Array(n), node, i = 0; i < n; ++i) {\n if (node = group0[i] || group1[i]) {\n merge[i] = node;\n }\n }\n }\n\n for (; j < m0; ++j) {\n merges[j] = groups0[j];\n }\n\n return new Transition(merges, this._parents, this._name, this._id);\n};\n\nfunction start(name) {\n return (name + \"\").trim().split(/^|\\s+/).every(function(t) {\n var i = t.indexOf(\".\");\n if (i >= 0) t = t.slice(0, i);\n return !t || t === \"start\";\n });\n}\n\nfunction onFunction(id, name, listener) {\n var on0, on1, sit = start(name) ? init : set$1;\n return function() {\n var schedule = sit(this, id),\n on = schedule.on;\n\n // If this node shared a dispatch with the previous node,\n // just assign the updated shared dispatch and we’re done!\n // Otherwise, copy-on-write.\n if (on !== on0) (on1 = (on0 = on).copy()).on(name, listener);\n\n schedule.on = on1;\n };\n}\n\nvar transition_on = function(name, listener) {\n var id = this._id;\n\n return arguments.length < 2\n ? get$1(this.node(), id).on.on(name)\n : this.each(onFunction(id, name, listener));\n};\n\nfunction removeFunction(id) {\n return function() {\n var parent = this.parentNode;\n for (var i in this.__transition) if (+i !== id) return;\n if (parent) parent.removeChild(this);\n };\n}\n\nvar transition_remove = function() {\n return this.on(\"end.remove\", removeFunction(this._id));\n};\n\nvar transition_select = function(select$$1) {\n var name = this._name,\n id = this._id;\n\n if (typeof select$$1 !== \"function\") select$$1 = selector(select$$1);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = new Array(n), node, subnode, i = 0; i < n; ++i) {\n if ((node = group[i]) && (subnode = select$$1.call(node, node.__data__, i, group))) {\n if (\"__data__\" in node) subnode.__data__ = node.__data__;\n subgroup[i] = subnode;\n schedule(subgroup[i], name, id, i, subgroup, get$1(node, id));\n }\n }\n }\n\n return new Transition(subgroups, this._parents, name, id);\n};\n\nvar transition_selectAll = function(select$$1) {\n var name = this._name,\n id = this._id;\n\n if (typeof select$$1 !== \"function\") select$$1 = selectorAll(select$$1);\n\n for (var groups = this._groups, m = groups.length, subgroups = [], parents = [], j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n for (var children = select$$1.call(node, node.__data__, i, group), child, inherit = get$1(node, id), k = 0, l = children.length; k < l; ++k) {\n if (child = children[k]) {\n schedule(child, name, id, k, children, inherit);\n }\n }\n subgroups.push(children);\n parents.push(node);\n }\n }\n }\n\n return new Transition(subgroups, parents, name, id);\n};\n\nvar Selection$1 = selection.prototype.constructor;\n\nvar transition_selection = function() {\n return new Selection$1(this._groups, this._parents);\n};\n\nfunction styleRemove$1(name, interpolate$$2) {\n var value00,\n value10,\n interpolate0;\n return function() {\n var style = window(this).getComputedStyle(this, null),\n value0 = style.getPropertyValue(name),\n value1 = (this.style.removeProperty(name), style.getPropertyValue(name));\n return value0 === value1 ? null\n : value0 === value00 && value1 === value10 ? interpolate0\n : interpolate0 = interpolate$$2(value00 = value0, value10 = value1);\n };\n}\n\nfunction styleRemoveEnd(name) {\n return function() {\n this.style.removeProperty(name);\n };\n}\n\nfunction styleConstant$1(name, interpolate$$2, value1) {\n var value00,\n interpolate0;\n return function() {\n var value0 = window(this).getComputedStyle(this, null).getPropertyValue(name);\n return value0 === value1 ? null\n : value0 === value00 ? interpolate0\n : interpolate0 = interpolate$$2(value00 = value0, value1);\n };\n}\n\nfunction styleFunction$1(name, interpolate$$2, value) {\n var value00,\n value10,\n interpolate0;\n return function() {\n var style = window(this).getComputedStyle(this, null),\n value0 = style.getPropertyValue(name),\n value1 = value(this);\n if (value1 == null) value1 = (this.style.removeProperty(name), style.getPropertyValue(name));\n return value0 === value1 ? null\n : value0 === value00 && value1 === value10 ? interpolate0\n : interpolate0 = interpolate$$2(value00 = value0, value10 = value1);\n };\n}\n\nvar transition_style = function(name, value, priority) {\n var i = (name += \"\") === \"transform\" ? interpolateTransformCss : interpolate$$1;\n return value == null ? this\n .styleTween(name, styleRemove$1(name, i))\n .on(\"end.style.\" + name, styleRemoveEnd(name))\n : this.styleTween(name, typeof value === \"function\"\n ? styleFunction$1(name, i, tweenValue(this, \"style.\" + name, value))\n : styleConstant$1(name, i, value), priority);\n};\n\nfunction styleTween(name, value, priority) {\n function tween() {\n var node = this, i = value.apply(node, arguments);\n return i && function(t) {\n node.style.setProperty(name, i(t), priority);\n };\n }\n tween._value = value;\n return tween;\n}\n\nvar transition_styleTween = function(name, value, priority) {\n var key = \"style.\" + (name += \"\");\n if (arguments.length < 2) return (key = this.tween(key)) && key._value;\n if (value == null) return this.tween(key, null);\n if (typeof value !== \"function\") throw new Error;\n return this.tween(key, styleTween(name, value, priority == null ? \"\" : priority));\n};\n\nfunction textConstant$1(value) {\n return function() {\n this.textContent = value;\n };\n}\n\nfunction textFunction$1(value) {\n return function() {\n var value1 = value(this);\n this.textContent = value1 == null ? \"\" : value1;\n };\n}\n\nvar transition_text = function(value) {\n return this.tween(\"text\", typeof value === \"function\"\n ? textFunction$1(tweenValue(this, \"text\", value))\n : textConstant$1(value == null ? \"\" : value + \"\"));\n};\n\nvar transition_transition = function() {\n var name = this._name,\n id0 = this._id,\n id1 = newId();\n\n for (var groups = this._groups, m = groups.length, j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n var inherit = get$1(node, id0);\n schedule(node, name, id1, i, group, {\n time: inherit.time + inherit.delay + inherit.duration,\n delay: 0,\n duration: inherit.duration,\n ease: inherit.ease\n });\n }\n }\n }\n\n return new Transition(groups, this._parents, name, id1);\n};\n\nvar id = 0;\n\nfunction Transition(groups, parents, name, id) {\n this._groups = groups;\n this._parents = parents;\n this._name = name;\n this._id = id;\n}\n\nfunction transition(name) {\n return selection().transition(name);\n}\n\nfunction newId() {\n return ++id;\n}\n\nvar selection_prototype = selection.prototype;\n\nTransition.prototype = transition.prototype = {\n constructor: Transition,\n select: transition_select,\n selectAll: transition_selectAll,\n filter: transition_filter,\n merge: transition_merge,\n selection: transition_selection,\n transition: transition_transition,\n call: selection_prototype.call,\n nodes: selection_prototype.nodes,\n node: selection_prototype.node,\n size: selection_prototype.size,\n empty: selection_prototype.empty,\n each: selection_prototype.each,\n on: transition_on,\n attr: transition_attr,\n attrTween: transition_attrTween,\n style: transition_style,\n styleTween: transition_styleTween,\n text: transition_text,\n remove: transition_remove,\n tween: transition_tween,\n delay: transition_delay,\n duration: transition_duration,\n ease: transition_ease\n};\n\nfunction linear$1(t) {\n return +t;\n}\n\nfunction quadIn(t) {\n return t * t;\n}\n\nfunction quadOut(t) {\n return t * (2 - t);\n}\n\nfunction quadInOut(t) {\n return ((t *= 2) <= 1 ? t * t : --t * (2 - t) + 1) / 2;\n}\n\nfunction cubicIn(t) {\n return t * t * t;\n}\n\nfunction cubicOut(t) {\n return --t * t * t + 1;\n}\n\nfunction cubicInOut(t) {\n return ((t *= 2) <= 1 ? t * t * t : (t -= 2) * t * t + 2) / 2;\n}\n\nvar exponent = 3;\n\nvar polyIn = (function custom(e) {\n e = +e;\n\n function polyIn(t) {\n return Math.pow(t, e);\n }\n\n polyIn.exponent = custom;\n\n return polyIn;\n})(exponent);\n\nvar polyOut = (function custom(e) {\n e = +e;\n\n function polyOut(t) {\n return 1 - Math.pow(1 - t, e);\n }\n\n polyOut.exponent = custom;\n\n return polyOut;\n})(exponent);\n\nvar polyInOut = (function custom(e) {\n e = +e;\n\n function polyInOut(t) {\n return ((t *= 2) <= 1 ? Math.pow(t, e) : 2 - Math.pow(2 - t, e)) / 2;\n }\n\n polyInOut.exponent = custom;\n\n return polyInOut;\n})(exponent);\n\nvar pi = Math.PI;\nvar halfPi = pi / 2;\n\nfunction sinIn(t) {\n return 1 - Math.cos(t * halfPi);\n}\n\nfunction sinOut(t) {\n return Math.sin(t * halfPi);\n}\n\nfunction sinInOut(t) {\n return (1 - Math.cos(pi * t)) / 2;\n}\n\nfunction expIn(t) {\n return Math.pow(2, 10 * t - 10);\n}\n\nfunction expOut(t) {\n return 1 - Math.pow(2, -10 * t);\n}\n\nfunction expInOut(t) {\n return ((t *= 2) <= 1 ? Math.pow(2, 10 * t - 10) : 2 - Math.pow(2, 10 - 10 * t)) / 2;\n}\n\nfunction circleIn(t) {\n return 1 - Math.sqrt(1 - t * t);\n}\n\nfunction circleOut(t) {\n return Math.sqrt(1 - --t * t);\n}\n\nfunction circleInOut(t) {\n return ((t *= 2) <= 1 ? 1 - Math.sqrt(1 - t * t) : Math.sqrt(1 - (t -= 2) * t) + 1) / 2;\n}\n\nvar b1 = 4 / 11;\nvar b2 = 6 / 11;\nvar b3 = 8 / 11;\nvar b4 = 3 / 4;\nvar b5 = 9 / 11;\nvar b6 = 10 / 11;\nvar b7 = 15 / 16;\nvar b8 = 21 / 22;\nvar b9 = 63 / 64;\nvar b0 = 1 / b1 / b1;\n\nfunction bounceIn(t) {\n return 1 - bounceOut(1 - t);\n}\n\nfunction bounceOut(t) {\n return (t = +t) < b1 ? b0 * t * t : t < b3 ? b0 * (t -= b2) * t + b4 : t < b6 ? b0 * (t -= b5) * t + b7 : b0 * (t -= b8) * t + b9;\n}\n\nfunction bounceInOut(t) {\n return ((t *= 2) <= 1 ? 1 - bounceOut(1 - t) : bounceOut(t - 1) + 1) / 2;\n}\n\nvar overshoot = 1.70158;\n\nvar backIn = (function custom(s) {\n s = +s;\n\n function backIn(t) {\n return t * t * ((s + 1) * t - s);\n }\n\n backIn.overshoot = custom;\n\n return backIn;\n})(overshoot);\n\nvar backOut = (function custom(s) {\n s = +s;\n\n function backOut(t) {\n return --t * t * ((s + 1) * t + s) + 1;\n }\n\n backOut.overshoot = custom;\n\n return backOut;\n})(overshoot);\n\nvar backInOut = (function custom(s) {\n s = +s;\n\n function backInOut(t) {\n return ((t *= 2) < 1 ? t * t * ((s + 1) * t - s) : (t -= 2) * t * ((s + 1) * t + s) + 2) / 2;\n }\n\n backInOut.overshoot = custom;\n\n return backInOut;\n})(overshoot);\n\nvar tau = 2 * Math.PI;\nvar amplitude = 1;\nvar period = 0.3;\n\nvar elasticIn = (function custom(a, p) {\n var s = Math.asin(1 / (a = Math.max(1, a))) * (p /= tau);\n\n function elasticIn(t) {\n return a * Math.pow(2, 10 * --t) * Math.sin((s - t) / p);\n }\n\n elasticIn.amplitude = function(a) { return custom(a, p * tau); };\n elasticIn.period = function(p) { return custom(a, p); };\n\n return elasticIn;\n})(amplitude, period);\n\nvar elasticOut = (function custom(a, p) {\n var s = Math.asin(1 / (a = Math.max(1, a))) * (p /= tau);\n\n function elasticOut(t) {\n return 1 - a * Math.pow(2, -10 * (t = +t)) * Math.sin((t + s) / p);\n }\n\n elasticOut.amplitude = function(a) { return custom(a, p * tau); };\n elasticOut.period = function(p) { return custom(a, p); };\n\n return elasticOut;\n})(amplitude, period);\n\nvar elasticInOut = (function custom(a, p) {\n var s = Math.asin(1 / (a = Math.max(1, a))) * (p /= tau);\n\n function elasticInOut(t) {\n return ((t = t * 2 - 1) < 0\n ? a * Math.pow(2, 10 * t) * Math.sin((s - t) / p)\n : 2 - a * Math.pow(2, -10 * t) * Math.sin((s + t) / p)) / 2;\n }\n\n elasticInOut.amplitude = function(a) { return custom(a, p * tau); };\n elasticInOut.period = function(p) { return custom(a, p); };\n\n return elasticInOut;\n})(amplitude, period);\n\nvar defaultTiming = {\n time: null, // Set on use.\n delay: 0,\n duration: 250,\n ease: cubicInOut\n};\n\nfunction inherit(node, id) {\n var timing;\n while (!(timing = node.__transition) || !(timing = timing[id])) {\n if (!(node = node.parentNode)) {\n return defaultTiming.time = now(), defaultTiming;\n }\n }\n return timing;\n}\n\nvar selection_transition = function(name) {\n var id,\n timing;\n\n if (name instanceof Transition) {\n id = name._id, name = name._name;\n } else {\n id = newId(), (timing = defaultTiming).time = now(), name = name == null ? null : name + \"\";\n }\n\n for (var groups = this._groups, m = groups.length, j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n schedule(node, name, id, i, group, timing || inherit(node, id));\n }\n }\n }\n\n return new Transition(groups, this._parents, name, id);\n};\n\nselection.prototype.interrupt = selection_interrupt;\nselection.prototype.transition = selection_transition;\n\nvar root$1 = [null];\n\nvar active = function(node, name) {\n var schedules = node.__transition,\n schedule,\n i;\n\n if (schedules) {\n name = name == null ? null : name + \"\";\n for (i in schedules) {\n if ((schedule = schedules[i]).state > SCHEDULED && schedule.name === name) {\n return new Transition([[node]], root$1, name, +i);\n }\n }\n }\n\n return null;\n};\n\nvar constant$4 = function(x) {\n return function() {\n return x;\n };\n};\n\nvar BrushEvent = function(target, type, selection) {\n this.target = target;\n this.type = type;\n this.selection = selection;\n};\n\nfunction nopropagation$1() {\n exports.event.stopImmediatePropagation();\n}\n\nvar noevent$1 = function() {\n exports.event.preventDefault();\n exports.event.stopImmediatePropagation();\n};\n\nvar MODE_DRAG = {name: \"drag\"};\nvar MODE_SPACE = {name: \"space\"};\nvar MODE_HANDLE = {name: \"handle\"};\nvar MODE_CENTER = {name: \"center\"};\n\nvar X = {\n name: \"x\",\n handles: [\"e\", \"w\"].map(type),\n input: function(x, e) { return x && [[x[0], e[0][1]], [x[1], e[1][1]]]; },\n output: function(xy) { return xy && [xy[0][0], xy[1][0]]; }\n};\n\nvar Y = {\n name: \"y\",\n handles: [\"n\", \"s\"].map(type),\n input: function(y, e) { return y && [[e[0][0], y[0]], [e[1][0], y[1]]]; },\n output: function(xy) { return xy && [xy[0][1], xy[1][1]]; }\n};\n\nvar XY = {\n name: \"xy\",\n handles: [\"n\", \"e\", \"s\", \"w\", \"nw\", \"ne\", \"se\", \"sw\"].map(type),\n input: function(xy) { return xy; },\n output: function(xy) { return xy; }\n};\n\nvar cursors = {\n overlay: \"crosshair\",\n selection: \"move\",\n n: \"ns-resize\",\n e: \"ew-resize\",\n s: \"ns-resize\",\n w: \"ew-resize\",\n nw: \"nwse-resize\",\n ne: \"nesw-resize\",\n se: \"nwse-resize\",\n sw: \"nesw-resize\"\n};\n\nvar flipX = {\n e: \"w\",\n w: \"e\",\n nw: \"ne\",\n ne: \"nw\",\n se: \"sw\",\n sw: \"se\"\n};\n\nvar flipY = {\n n: \"s\",\n s: \"n\",\n nw: \"sw\",\n ne: \"se\",\n se: \"ne\",\n sw: \"nw\"\n};\n\nvar signsX = {\n overlay: +1,\n selection: +1,\n n: null,\n e: +1,\n s: null,\n w: -1,\n nw: -1,\n ne: +1,\n se: +1,\n sw: -1\n};\n\nvar signsY = {\n overlay: +1,\n selection: +1,\n n: -1,\n e: null,\n s: +1,\n w: null,\n nw: -1,\n ne: -1,\n se: +1,\n sw: +1\n};\n\nfunction type(t) {\n return {type: t};\n}\n\n// Ignore right-click, since that should open the context menu.\nfunction defaultFilter() {\n return !exports.event.button;\n}\n\nfunction defaultExtent() {\n var svg = this.ownerSVGElement || this;\n return [[0, 0], [svg.width.baseVal.value, svg.height.baseVal.value]];\n}\n\n// Like d3.local, but with the name “__brush” rather than auto-generated.\nfunction local$$1(node) {\n while (!node.__brush) if (!(node = node.parentNode)) return;\n return node.__brush;\n}\n\nfunction empty(extent) {\n return extent[0][0] === extent[1][0]\n || extent[0][1] === extent[1][1];\n}\n\nfunction brushSelection(node) {\n var state = node.__brush;\n return state ? state.dim.output(state.selection) : null;\n}\n\nfunction brushX() {\n return brush$1(X);\n}\n\nfunction brushY() {\n return brush$1(Y);\n}\n\nvar brush = function() {\n return brush$1(XY);\n};\n\nfunction brush$1(dim) {\n var extent = defaultExtent,\n filter = defaultFilter,\n listeners = dispatch(brush, \"start\", \"brush\", \"end\"),\n handleSize = 6,\n touchending;\n\n function brush(group) {\n var overlay = group\n .property(\"__brush\", initialize)\n .selectAll(\".overlay\")\n .data([type(\"overlay\")]);\n\n overlay.enter().append(\"rect\")\n .attr(\"class\", \"overlay\")\n .attr(\"pointer-events\", \"all\")\n .attr(\"cursor\", cursors.overlay)\n .merge(overlay)\n .each(function() {\n var extent = local$$1(this).extent;\n select(this)\n .attr(\"x\", extent[0][0])\n .attr(\"y\", extent[0][1])\n .attr(\"width\", extent[1][0] - extent[0][0])\n .attr(\"height\", extent[1][1] - extent[0][1]);\n });\n\n group.selectAll(\".selection\")\n .data([type(\"selection\")])\n .enter().append(\"rect\")\n .attr(\"class\", \"selection\")\n .attr(\"cursor\", cursors.selection)\n .attr(\"fill\", \"#777\")\n .attr(\"fill-opacity\", 0.3)\n .attr(\"stroke\", \"#fff\")\n .attr(\"shape-rendering\", \"crispEdges\");\n\n var handle = group.selectAll(\".handle\")\n .data(dim.handles, function(d) { return d.type; });\n\n handle.exit().remove();\n\n handle.enter().append(\"rect\")\n .attr(\"class\", function(d) { return \"handle handle--\" + d.type; })\n .attr(\"cursor\", function(d) { return cursors[d.type]; });\n\n group\n .each(redraw)\n .attr(\"fill\", \"none\")\n .attr(\"pointer-events\", \"all\")\n .style(\"-webkit-tap-highlight-color\", \"rgba(0,0,0,0)\")\n .on(\"mousedown.brush touchstart.brush\", started);\n }\n\n brush.move = function(group, selection$$1) {\n if (group.selection) {\n group\n .on(\"start.brush\", function() { emitter(this, arguments).beforestart().start(); })\n .on(\"interrupt.brush end.brush\", function() { emitter(this, arguments).end(); })\n .tween(\"brush\", function() {\n var that = this,\n state = that.__brush,\n emit = emitter(that, arguments),\n selection0 = state.selection,\n selection1 = dim.input(typeof selection$$1 === \"function\" ? selection$$1.apply(this, arguments) : selection$$1, state.extent),\n i = interpolateValue(selection0, selection1);\n\n function tween(t) {\n state.selection = t === 1 && empty(selection1) ? null : i(t);\n redraw.call(that);\n emit.brush();\n }\n\n return selection0 && selection1 ? tween : tween(1);\n });\n } else {\n group\n .each(function() {\n var that = this,\n args = arguments,\n state = that.__brush,\n selection1 = dim.input(typeof selection$$1 === \"function\" ? selection$$1.apply(that, args) : selection$$1, state.extent),\n emit = emitter(that, args).beforestart();\n\n interrupt(that);\n state.selection = selection1 == null || empty(selection1) ? null : selection1;\n redraw.call(that);\n emit.start().brush().end();\n });\n }\n };\n\n function redraw() {\n var group = select(this),\n selection$$1 = local$$1(this).selection;\n\n if (selection$$1) {\n group.selectAll(\".selection\")\n .style(\"display\", null)\n .attr(\"x\", selection$$1[0][0])\n .attr(\"y\", selection$$1[0][1])\n .attr(\"width\", selection$$1[1][0] - selection$$1[0][0])\n .attr(\"height\", selection$$1[1][1] - selection$$1[0][1]);\n\n group.selectAll(\".handle\")\n .style(\"display\", null)\n .attr(\"x\", function(d) { return d.type[d.type.length - 1] === \"e\" ? selection$$1[1][0] - handleSize / 2 : selection$$1[0][0] - handleSize / 2; })\n .attr(\"y\", function(d) { return d.type[0] === \"s\" ? selection$$1[1][1] - handleSize / 2 : selection$$1[0][1] - handleSize / 2; })\n .attr(\"width\", function(d) { return d.type === \"n\" || d.type === \"s\" ? selection$$1[1][0] - selection$$1[0][0] + handleSize : handleSize; })\n .attr(\"height\", function(d) { return d.type === \"e\" || d.type === \"w\" ? selection$$1[1][1] - selection$$1[0][1] + handleSize : handleSize; });\n }\n\n else {\n group.selectAll(\".selection,.handle\")\n .style(\"display\", \"none\")\n .attr(\"x\", null)\n .attr(\"y\", null)\n .attr(\"width\", null)\n .attr(\"height\", null);\n }\n }\n\n function emitter(that, args) {\n return that.__brush.emitter || new Emitter(that, args);\n }\n\n function Emitter(that, args) {\n this.that = that;\n this.args = args;\n this.state = that.__brush;\n this.active = 0;\n }\n\n Emitter.prototype = {\n beforestart: function() {\n if (++this.active === 1) this.state.emitter = this, this.starting = true;\n return this;\n },\n start: function() {\n if (this.starting) this.starting = false, this.emit(\"start\");\n return this;\n },\n brush: function() {\n this.emit(\"brush\");\n return this;\n },\n end: function() {\n if (--this.active === 0) delete this.state.emitter, this.emit(\"end\");\n return this;\n },\n emit: function(type) {\n customEvent(new BrushEvent(brush, type, dim.output(this.state.selection)), listeners.apply, listeners, [type, this.that, this.args]);\n }\n };\n\n function started() {\n if (exports.event.touches) { if (exports.event.changedTouches.length < exports.event.touches.length) return noevent$1(); }\n else if (touchending) return;\n if (!filter.apply(this, arguments)) return;\n\n var that = this,\n type = exports.event.target.__data__.type,\n mode = (exports.event.metaKey ? type = \"overlay\" : type) === \"selection\" ? MODE_DRAG : (exports.event.altKey ? MODE_CENTER : MODE_HANDLE),\n signX = dim === Y ? null : signsX[type],\n signY = dim === X ? null : signsY[type],\n state = local$$1(that),\n extent = state.extent,\n selection$$1 = state.selection,\n W = extent[0][0], w0, w1,\n N = extent[0][1], n0, n1,\n E = extent[1][0], e0, e1,\n S = extent[1][1], s0, s1,\n dx,\n dy,\n moving,\n shifting = signX && signY && exports.event.shiftKey,\n lockX,\n lockY,\n point0 = mouse(that),\n point = point0,\n emit = emitter(that, arguments).beforestart();\n\n if (type === \"overlay\") {\n state.selection = selection$$1 = [\n [w0 = dim === Y ? W : point0[0], n0 = dim === X ? N : point0[1]],\n [e0 = dim === Y ? E : w0, s0 = dim === X ? S : n0]\n ];\n } else {\n w0 = selection$$1[0][0];\n n0 = selection$$1[0][1];\n e0 = selection$$1[1][0];\n s0 = selection$$1[1][1];\n }\n\n w1 = w0;\n n1 = n0;\n e1 = e0;\n s1 = s0;\n\n var group = select(that)\n .attr(\"pointer-events\", \"none\");\n\n var overlay = group.selectAll(\".overlay\")\n .attr(\"cursor\", cursors[type]);\n\n if (exports.event.touches) {\n group\n .on(\"touchmove.brush\", moved, true)\n .on(\"touchend.brush touchcancel.brush\", ended, true);\n } else {\n var view = select(exports.event.view)\n .on(\"keydown.brush\", keydowned, true)\n .on(\"keyup.brush\", keyupped, true)\n .on(\"mousemove.brush\", moved, true)\n .on(\"mouseup.brush\", ended, true);\n\n dragDisable(exports.event.view);\n }\n\n nopropagation$1();\n interrupt(that);\n redraw.call(that);\n emit.start();\n\n function moved() {\n var point1 = mouse(that);\n if (shifting && !lockX && !lockY) {\n if (Math.abs(point1[0] - point[0]) > Math.abs(point1[1] - point[1])) lockY = true;\n else lockX = true;\n }\n point = point1;\n moving = true;\n noevent$1();\n move();\n }\n\n function move() {\n var t;\n\n dx = point[0] - point0[0];\n dy = point[1] - point0[1];\n\n switch (mode) {\n case MODE_SPACE:\n case MODE_DRAG: {\n if (signX) dx = Math.max(W - w0, Math.min(E - e0, dx)), w1 = w0 + dx, e1 = e0 + dx;\n if (signY) dy = Math.max(N - n0, Math.min(S - s0, dy)), n1 = n0 + dy, s1 = s0 + dy;\n break;\n }\n case MODE_HANDLE: {\n if (signX < 0) dx = Math.max(W - w0, Math.min(E - w0, dx)), w1 = w0 + dx, e1 = e0;\n else if (signX > 0) dx = Math.max(W - e0, Math.min(E - e0, dx)), w1 = w0, e1 = e0 + dx;\n if (signY < 0) dy = Math.max(N - n0, Math.min(S - n0, dy)), n1 = n0 + dy, s1 = s0;\n else if (signY > 0) dy = Math.max(N - s0, Math.min(S - s0, dy)), n1 = n0, s1 = s0 + dy;\n break;\n }\n case MODE_CENTER: {\n if (signX) w1 = Math.max(W, Math.min(E, w0 - dx * signX)), e1 = Math.max(W, Math.min(E, e0 + dx * signX));\n if (signY) n1 = Math.max(N, Math.min(S, n0 - dy * signY)), s1 = Math.max(N, Math.min(S, s0 + dy * signY));\n break;\n }\n }\n\n if (e1 < w1) {\n signX *= -1;\n t = w0, w0 = e0, e0 = t;\n t = w1, w1 = e1, e1 = t;\n if (type in flipX) overlay.attr(\"cursor\", cursors[type = flipX[type]]);\n }\n\n if (s1 < n1) {\n signY *= -1;\n t = n0, n0 = s0, s0 = t;\n t = n1, n1 = s1, s1 = t;\n if (type in flipY) overlay.attr(\"cursor\", cursors[type = flipY[type]]);\n }\n\n if (state.selection) selection$$1 = state.selection; // May be set by brush.move!\n if (lockX) w1 = selection$$1[0][0], e1 = selection$$1[1][0];\n if (lockY) n1 = selection$$1[0][1], s1 = selection$$1[1][1];\n\n if (selection$$1[0][0] !== w1\n || selection$$1[0][1] !== n1\n || selection$$1[1][0] !== e1\n || selection$$1[1][1] !== s1) {\n state.selection = [[w1, n1], [e1, s1]];\n redraw.call(that);\n emit.brush();\n }\n }\n\n function ended() {\n nopropagation$1();\n if (exports.event.touches) {\n if (exports.event.touches.length) return;\n if (touchending) clearTimeout(touchending);\n touchending = setTimeout(function() { touchending = null; }, 500); // Ghost clicks are delayed!\n group.on(\"touchmove.brush touchend.brush touchcancel.brush\", null);\n } else {\n yesdrag(exports.event.view, moving);\n view.on(\"keydown.brush keyup.brush mousemove.brush mouseup.brush\", null);\n }\n group.attr(\"pointer-events\", \"all\");\n overlay.attr(\"cursor\", cursors.overlay);\n if (state.selection) selection$$1 = state.selection; // May be set by brush.move (on start)!\n if (empty(selection$$1)) state.selection = null, redraw.call(that);\n emit.end();\n }\n\n function keydowned() {\n switch (exports.event.keyCode) {\n case 16: { // SHIFT\n shifting = signX && signY;\n break;\n }\n case 18: { // ALT\n if (mode === MODE_HANDLE) {\n if (signX) e0 = e1 - dx * signX, w0 = w1 + dx * signX;\n if (signY) s0 = s1 - dy * signY, n0 = n1 + dy * signY;\n mode = MODE_CENTER;\n move();\n }\n break;\n }\n case 32: { // SPACE; takes priority over ALT\n if (mode === MODE_HANDLE || mode === MODE_CENTER) {\n if (signX < 0) e0 = e1 - dx; else if (signX > 0) w0 = w1 - dx;\n if (signY < 0) s0 = s1 - dy; else if (signY > 0) n0 = n1 - dy;\n mode = MODE_SPACE;\n overlay.attr(\"cursor\", cursors.selection);\n move();\n }\n break;\n }\n default: return;\n }\n noevent$1();\n }\n\n function keyupped() {\n switch (exports.event.keyCode) {\n case 16: { // SHIFT\n if (shifting) {\n lockX = lockY = shifting = false;\n move();\n }\n break;\n }\n case 18: { // ALT\n if (mode === MODE_CENTER) {\n if (signX < 0) e0 = e1; else if (signX > 0) w0 = w1;\n if (signY < 0) s0 = s1; else if (signY > 0) n0 = n1;\n mode = MODE_HANDLE;\n move();\n }\n break;\n }\n case 32: { // SPACE\n if (mode === MODE_SPACE) {\n if (exports.event.altKey) {\n if (signX) e0 = e1 - dx * signX, w0 = w1 + dx * signX;\n if (signY) s0 = s1 - dy * signY, n0 = n1 + dy * signY;\n mode = MODE_CENTER;\n } else {\n if (signX < 0) e0 = e1; else if (signX > 0) w0 = w1;\n if (signY < 0) s0 = s1; else if (signY > 0) n0 = n1;\n mode = MODE_HANDLE;\n }\n overlay.attr(\"cursor\", cursors[type]);\n move();\n }\n break;\n }\n default: return;\n }\n noevent$1();\n }\n }\n\n function initialize() {\n var state = this.__brush || {selection: null};\n state.extent = extent.apply(this, arguments);\n state.dim = dim;\n return state;\n }\n\n brush.extent = function(_) {\n return arguments.length ? (extent = typeof _ === \"function\" ? _ : constant$4([[+_[0][0], +_[0][1]], [+_[1][0], +_[1][1]]]), brush) : extent;\n };\n\n brush.filter = function(_) {\n return arguments.length ? (filter = typeof _ === \"function\" ? _ : constant$4(!!_), brush) : filter;\n };\n\n brush.handleSize = function(_) {\n return arguments.length ? (handleSize = +_, brush) : handleSize;\n };\n\n brush.on = function() {\n var value = listeners.on.apply(listeners, arguments);\n return value === listeners ? brush : value;\n };\n\n return brush;\n}\n\nvar cos = Math.cos;\nvar sin = Math.sin;\nvar pi$1 = Math.PI;\nvar halfPi$1 = pi$1 / 2;\nvar tau$1 = pi$1 * 2;\nvar max$1 = Math.max;\n\nfunction compareValue(compare) {\n return function(a, b) {\n return compare(\n a.source.value + a.target.value,\n b.source.value + b.target.value\n );\n };\n}\n\nvar chord = function() {\n var padAngle = 0,\n sortGroups = null,\n sortSubgroups = null,\n sortChords = null;\n\n function chord(matrix) {\n var n = matrix.length,\n groupSums = [],\n groupIndex = sequence(n),\n subgroupIndex = [],\n chords = [],\n groups = chords.groups = new Array(n),\n subgroups = new Array(n * n),\n k,\n x,\n x0,\n dx,\n i,\n j;\n\n // Compute the sum.\n k = 0, i = -1; while (++i < n) {\n x = 0, j = -1; while (++j < n) {\n x += matrix[i][j];\n }\n groupSums.push(x);\n subgroupIndex.push(sequence(n));\n k += x;\n }\n\n // Sort groups…\n if (sortGroups) groupIndex.sort(function(a, b) {\n return sortGroups(groupSums[a], groupSums[b]);\n });\n\n // Sort subgroups…\n if (sortSubgroups) subgroupIndex.forEach(function(d, i) {\n d.sort(function(a, b) {\n return sortSubgroups(matrix[i][a], matrix[i][b]);\n });\n });\n\n // Convert the sum to scaling factor for [0, 2pi].\n // TODO Allow start and end angle to be specified?\n // TODO Allow padding to be specified as percentage?\n k = max$1(0, tau$1 - padAngle * n) / k;\n dx = k ? padAngle : tau$1 / n;\n\n // Compute the start and end angle for each group and subgroup.\n // Note: Opera has a bug reordering object literal properties!\n x = 0, i = -1; while (++i < n) {\n x0 = x, j = -1; while (++j < n) {\n var di = groupIndex[i],\n dj = subgroupIndex[di][j],\n v = matrix[di][dj],\n a0 = x,\n a1 = x += v * k;\n subgroups[dj * n + di] = {\n index: di,\n subindex: dj,\n startAngle: a0,\n endAngle: a1,\n value: v\n };\n }\n groups[di] = {\n index: di,\n startAngle: x0,\n endAngle: x,\n value: groupSums[di]\n };\n x += dx;\n }\n\n // Generate chords for each (non-empty) subgroup-subgroup link.\n i = -1; while (++i < n) {\n j = i - 1; while (++j < n) {\n var source = subgroups[j * n + i],\n target = subgroups[i * n + j];\n if (source.value || target.value) {\n chords.push(source.value < target.value\n ? {source: target, target: source}\n : {source: source, target: target});\n }\n }\n }\n\n return sortChords ? chords.sort(sortChords) : chords;\n }\n\n chord.padAngle = function(_) {\n return arguments.length ? (padAngle = max$1(0, _), chord) : padAngle;\n };\n\n chord.sortGroups = function(_) {\n return arguments.length ? (sortGroups = _, chord) : sortGroups;\n };\n\n chord.sortSubgroups = function(_) {\n return arguments.length ? (sortSubgroups = _, chord) : sortSubgroups;\n };\n\n chord.sortChords = function(_) {\n return arguments.length ? (_ == null ? sortChords = null : (sortChords = compareValue(_))._ = _, chord) : sortChords && sortChords._;\n };\n\n return chord;\n};\n\nvar slice$2 = Array.prototype.slice;\n\nvar constant$5 = function(x) {\n return function() {\n return x;\n };\n};\n\nvar pi$2 = Math.PI;\nvar tau$2 = 2 * pi$2;\nvar epsilon$1 = 1e-6;\nvar tauEpsilon = tau$2 - epsilon$1;\n\nfunction Path() {\n this._x0 = this._y0 = // start of current subpath\n this._x1 = this._y1 = null; // end of current subpath\n this._ = \"\";\n}\n\nfunction path() {\n return new Path;\n}\n\nPath.prototype = path.prototype = {\n constructor: Path,\n moveTo: function(x, y) {\n this._ += \"M\" + (this._x0 = this._x1 = +x) + \",\" + (this._y0 = this._y1 = +y);\n },\n closePath: function() {\n if (this._x1 !== null) {\n this._x1 = this._x0, this._y1 = this._y0;\n this._ += \"Z\";\n }\n },\n lineTo: function(x, y) {\n this._ += \"L\" + (this._x1 = +x) + \",\" + (this._y1 = +y);\n },\n quadraticCurveTo: function(x1, y1, x, y) {\n this._ += \"Q\" + (+x1) + \",\" + (+y1) + \",\" + (this._x1 = +x) + \",\" + (this._y1 = +y);\n },\n bezierCurveTo: function(x1, y1, x2, y2, x, y) {\n this._ += \"C\" + (+x1) + \",\" + (+y1) + \",\" + (+x2) + \",\" + (+y2) + \",\" + (this._x1 = +x) + \",\" + (this._y1 = +y);\n },\n arcTo: function(x1, y1, x2, y2, r) {\n x1 = +x1, y1 = +y1, x2 = +x2, y2 = +y2, r = +r;\n var x0 = this._x1,\n y0 = this._y1,\n x21 = x2 - x1,\n y21 = y2 - y1,\n x01 = x0 - x1,\n y01 = y0 - y1,\n l01_2 = x01 * x01 + y01 * y01;\n\n // Is the radius negative? Error.\n if (r < 0) throw new Error(\"negative radius: \" + r);\n\n // Is this path empty? Move to (x1,y1).\n if (this._x1 === null) {\n this._ += \"M\" + (this._x1 = x1) + \",\" + (this._y1 = y1);\n }\n\n // Or, is (x1,y1) coincident with (x0,y0)? Do nothing.\n else if (!(l01_2 > epsilon$1)) {}\n\n // Or, are (x0,y0), (x1,y1) and (x2,y2) collinear?\n // Equivalently, is (x1,y1) coincident with (x2,y2)?\n // Or, is the radius zero? Line to (x1,y1).\n else if (!(Math.abs(y01 * x21 - y21 * x01) > epsilon$1) || !r) {\n this._ += \"L\" + (this._x1 = x1) + \",\" + (this._y1 = y1);\n }\n\n // Otherwise, draw an arc!\n else {\n var x20 = x2 - x0,\n y20 = y2 - y0,\n l21_2 = x21 * x21 + y21 * y21,\n l20_2 = x20 * x20 + y20 * y20,\n l21 = Math.sqrt(l21_2),\n l01 = Math.sqrt(l01_2),\n l = r * Math.tan((pi$2 - Math.acos((l21_2 + l01_2 - l20_2) / (2 * l21 * l01))) / 2),\n t01 = l / l01,\n t21 = l / l21;\n\n // If the start tangent is not coincident with (x0,y0), line to.\n if (Math.abs(t01 - 1) > epsilon$1) {\n this._ += \"L\" + (x1 + t01 * x01) + \",\" + (y1 + t01 * y01);\n }\n\n this._ += \"A\" + r + \",\" + r + \",0,0,\" + (+(y01 * x20 > x01 * y20)) + \",\" + (this._x1 = x1 + t21 * x21) + \",\" + (this._y1 = y1 + t21 * y21);\n }\n },\n arc: function(x, y, r, a0, a1, ccw) {\n x = +x, y = +y, r = +r;\n var dx = r * Math.cos(a0),\n dy = r * Math.sin(a0),\n x0 = x + dx,\n y0 = y + dy,\n cw = 1 ^ ccw,\n da = ccw ? a0 - a1 : a1 - a0;\n\n // Is the radius negative? Error.\n if (r < 0) throw new Error(\"negative radius: \" + r);\n\n // Is this path empty? Move to (x0,y0).\n if (this._x1 === null) {\n this._ += \"M\" + x0 + \",\" + y0;\n }\n\n // Or, is (x0,y0) not coincident with the previous point? Line to (x0,y0).\n else if (Math.abs(this._x1 - x0) > epsilon$1 || Math.abs(this._y1 - y0) > epsilon$1) {\n this._ += \"L\" + x0 + \",\" + y0;\n }\n\n // Is this arc empty? We’re done.\n if (!r) return;\n\n // Is this a complete circle? Draw two arcs to complete the circle.\n if (da > tauEpsilon) {\n this._ += \"A\" + r + \",\" + r + \",0,1,\" + cw + \",\" + (x - dx) + \",\" + (y - dy) + \"A\" + r + \",\" + r + \",0,1,\" + cw + \",\" + (this._x1 = x0) + \",\" + (this._y1 = y0);\n }\n\n // Otherwise, draw an arc!\n else {\n if (da < 0) da = da % tau$2 + tau$2;\n this._ += \"A\" + r + \",\" + r + \",0,\" + (+(da >= pi$2)) + \",\" + cw + \",\" + (this._x1 = x + r * Math.cos(a1)) + \",\" + (this._y1 = y + r * Math.sin(a1));\n }\n },\n rect: function(x, y, w, h) {\n this._ += \"M\" + (this._x0 = this._x1 = +x) + \",\" + (this._y0 = this._y1 = +y) + \"h\" + (+w) + \"v\" + (+h) + \"h\" + (-w) + \"Z\";\n },\n toString: function() {\n return this._;\n }\n};\n\nfunction defaultSource(d) {\n return d.source;\n}\n\nfunction defaultTarget(d) {\n return d.target;\n}\n\nfunction defaultRadius(d) {\n return d.radius;\n}\n\nfunction defaultStartAngle(d) {\n return d.startAngle;\n}\n\nfunction defaultEndAngle(d) {\n return d.endAngle;\n}\n\nvar ribbon = function() {\n var source = defaultSource,\n target = defaultTarget,\n radius = defaultRadius,\n startAngle = defaultStartAngle,\n endAngle = defaultEndAngle,\n context = null;\n\n function ribbon() {\n var buffer,\n argv = slice$2.call(arguments),\n s = source.apply(this, argv),\n t = target.apply(this, argv),\n sr = +radius.apply(this, (argv[0] = s, argv)),\n sa0 = startAngle.apply(this, argv) - halfPi$1,\n sa1 = endAngle.apply(this, argv) - halfPi$1,\n sx0 = sr * cos(sa0),\n sy0 = sr * sin(sa0),\n tr = +radius.apply(this, (argv[0] = t, argv)),\n ta0 = startAngle.apply(this, argv) - halfPi$1,\n ta1 = endAngle.apply(this, argv) - halfPi$1;\n\n if (!context) context = buffer = path();\n\n context.moveTo(sx0, sy0);\n context.arc(0, 0, sr, sa0, sa1);\n if (sa0 !== ta0 || sa1 !== ta1) { // TODO sr !== tr?\n context.quadraticCurveTo(0, 0, tr * cos(ta0), tr * sin(ta0));\n context.arc(0, 0, tr, ta0, ta1);\n }\n context.quadraticCurveTo(0, 0, sx0, sy0);\n context.closePath();\n\n if (buffer) return context = null, buffer + \"\" || null;\n }\n\n ribbon.radius = function(_) {\n return arguments.length ? (radius = typeof _ === \"function\" ? _ : constant$5(+_), ribbon) : radius;\n };\n\n ribbon.startAngle = function(_) {\n return arguments.length ? (startAngle = typeof _ === \"function\" ? _ : constant$5(+_), ribbon) : startAngle;\n };\n\n ribbon.endAngle = function(_) {\n return arguments.length ? (endAngle = typeof _ === \"function\" ? _ : constant$5(+_), ribbon) : endAngle;\n };\n\n ribbon.source = function(_) {\n return arguments.length ? (source = _, ribbon) : source;\n };\n\n ribbon.target = function(_) {\n return arguments.length ? (target = _, ribbon) : target;\n };\n\n ribbon.context = function(_) {\n return arguments.length ? ((context = _ == null ? null : _), ribbon) : context;\n };\n\n return ribbon;\n};\n\nvar prefix = \"$\";\n\nfunction Map() {}\n\nMap.prototype = map$1.prototype = {\n constructor: Map,\n has: function(key) {\n return (prefix + key) in this;\n },\n get: function(key) {\n return this[prefix + key];\n },\n set: function(key, value) {\n this[prefix + key] = value;\n return this;\n },\n remove: function(key) {\n var property = prefix + key;\n return property in this && delete this[property];\n },\n clear: function() {\n for (var property in this) if (property[0] === prefix) delete this[property];\n },\n keys: function() {\n var keys = [];\n for (var property in this) if (property[0] === prefix) keys.push(property.slice(1));\n return keys;\n },\n values: function() {\n var values = [];\n for (var property in this) if (property[0] === prefix) values.push(this[property]);\n return values;\n },\n entries: function() {\n var entries = [];\n for (var property in this) if (property[0] === prefix) entries.push({key: property.slice(1), value: this[property]});\n return entries;\n },\n size: function() {\n var size = 0;\n for (var property in this) if (property[0] === prefix) ++size;\n return size;\n },\n empty: function() {\n for (var property in this) if (property[0] === prefix) return false;\n return true;\n },\n each: function(f) {\n for (var property in this) if (property[0] === prefix) f(this[property], property.slice(1), this);\n }\n};\n\nfunction map$1(object, f) {\n var map = new Map;\n\n // Copy constructor.\n if (object instanceof Map) object.each(function(value, key) { map.set(key, value); });\n\n // Index array by numeric index or specified key function.\n else if (Array.isArray(object)) {\n var i = -1,\n n = object.length,\n o;\n\n if (f == null) while (++i < n) map.set(i, object[i]);\n else while (++i < n) map.set(f(o = object[i], i, object), o);\n }\n\n // Convert object to map.\n else if (object) for (var key in object) map.set(key, object[key]);\n\n return map;\n}\n\nvar nest = function() {\n var keys = [],\n sortKeys = [],\n sortValues,\n rollup,\n nest;\n\n function apply(array, depth, createResult, setResult) {\n if (depth >= keys.length) return rollup != null\n ? rollup(array) : (sortValues != null\n ? array.sort(sortValues)\n : array);\n\n var i = -1,\n n = array.length,\n key = keys[depth++],\n keyValue,\n value,\n valuesByKey = map$1(),\n values,\n result = createResult();\n\n while (++i < n) {\n if (values = valuesByKey.get(keyValue = key(value = array[i]) + \"\")) {\n values.push(value);\n } else {\n valuesByKey.set(keyValue, [value]);\n }\n }\n\n valuesByKey.each(function(values, key) {\n setResult(result, key, apply(values, depth, createResult, setResult));\n });\n\n return result;\n }\n\n function entries(map, depth) {\n if (++depth > keys.length) return map;\n var array, sortKey = sortKeys[depth - 1];\n if (rollup != null && depth >= keys.length) array = map.entries();\n else array = [], map.each(function(v, k) { array.push({key: k, values: entries(v, depth)}); });\n return sortKey != null ? array.sort(function(a, b) { return sortKey(a.key, b.key); }) : array;\n }\n\n return nest = {\n object: function(array) { return apply(array, 0, createObject, setObject); },\n map: function(array) { return apply(array, 0, createMap, setMap); },\n entries: function(array) { return entries(apply(array, 0, createMap, setMap), 0); },\n key: function(d) { keys.push(d); return nest; },\n sortKeys: function(order) { sortKeys[keys.length - 1] = order; return nest; },\n sortValues: function(order) { sortValues = order; return nest; },\n rollup: function(f) { rollup = f; return nest; }\n };\n};\n\nfunction createObject() {\n return {};\n}\n\nfunction setObject(object, key, value) {\n object[key] = value;\n}\n\nfunction createMap() {\n return map$1();\n}\n\nfunction setMap(map, key, value) {\n map.set(key, value);\n}\n\nfunction Set() {}\n\nvar proto = map$1.prototype;\n\nSet.prototype = set$2.prototype = {\n constructor: Set,\n has: proto.has,\n add: function(value) {\n value += \"\";\n this[prefix + value] = value;\n return this;\n },\n remove: proto.remove,\n clear: proto.clear,\n values: proto.keys,\n size: proto.size,\n empty: proto.empty,\n each: proto.each\n};\n\nfunction set$2(object, f) {\n var set = new Set;\n\n // Copy constructor.\n if (object instanceof Set) object.each(function(value) { set.add(value); });\n\n // Otherwise, assume it’s an array.\n else if (object) {\n var i = -1, n = object.length;\n if (f == null) while (++i < n) set.add(object[i]);\n else while (++i < n) set.add(f(object[i], i, object));\n }\n\n return set;\n}\n\nvar keys = function(map) {\n var keys = [];\n for (var key in map) keys.push(key);\n return keys;\n};\n\nvar values = function(map) {\n var values = [];\n for (var key in map) values.push(map[key]);\n return values;\n};\n\nvar entries = function(map) {\n var entries = [];\n for (var key in map) entries.push({key: key, value: map[key]});\n return entries;\n};\n\nfunction objectConverter(columns) {\n return new Function(\"d\", \"return {\" + columns.map(function(name, i) {\n return JSON.stringify(name) + \": d[\" + i + \"]\";\n }).join(\",\") + \"}\");\n}\n\nfunction customConverter(columns, f) {\n var object = objectConverter(columns);\n return function(row, i) {\n return f(object(row), i, columns);\n };\n}\n\n// Compute unique columns in order of discovery.\nfunction inferColumns(rows) {\n var columnSet = Object.create(null),\n columns = [];\n\n rows.forEach(function(row) {\n for (var column in row) {\n if (!(column in columnSet)) {\n columns.push(columnSet[column] = column);\n }\n }\n });\n\n return columns;\n}\n\nvar dsv = function(delimiter) {\n var reFormat = new RegExp(\"[\\\"\" + delimiter + \"\\n]\"),\n delimiterCode = delimiter.charCodeAt(0);\n\n function parse(text, f) {\n var convert, columns, rows = parseRows(text, function(row, i) {\n if (convert) return convert(row, i - 1);\n columns = row, convert = f ? customConverter(row, f) : objectConverter(row);\n });\n rows.columns = columns;\n return rows;\n }\n\n function parseRows(text, f) {\n var EOL = {}, // sentinel value for end-of-line\n EOF = {}, // sentinel value for end-of-file\n rows = [], // output rows\n N = text.length,\n I = 0, // current character index\n n = 0, // the current line number\n t, // the current token\n eol; // is the current token followed by EOL?\n\n function token() {\n if (I >= N) return EOF; // special case: end of file\n if (eol) return eol = false, EOL; // special case: end of line\n\n // special case: quotes\n var j = I, c;\n if (text.charCodeAt(j) === 34) {\n var i = j;\n while (i++ < N) {\n if (text.charCodeAt(i) === 34) {\n if (text.charCodeAt(i + 1) !== 34) break;\n ++i;\n }\n }\n I = i + 2;\n c = text.charCodeAt(i + 1);\n if (c === 13) {\n eol = true;\n if (text.charCodeAt(i + 2) === 10) ++I;\n } else if (c === 10) {\n eol = true;\n }\n return text.slice(j + 1, i).replace(/\"\"/g, \"\\\"\");\n }\n\n // common case: find next delimiter or newline\n while (I < N) {\n var k = 1;\n c = text.charCodeAt(I++);\n if (c === 10) eol = true; // \\n\n else if (c === 13) { eol = true; if (text.charCodeAt(I) === 10) ++I, ++k; } // \\r|\\r\\n\n else if (c !== delimiterCode) continue;\n return text.slice(j, I - k);\n }\n\n // special case: last token before EOF\n return text.slice(j);\n }\n\n while ((t = token()) !== EOF) {\n var a = [];\n while (t !== EOL && t !== EOF) {\n a.push(t);\n t = token();\n }\n if (f && (a = f(a, n++)) == null) continue;\n rows.push(a);\n }\n\n return rows;\n }\n\n function format(rows, columns) {\n if (columns == null) columns = inferColumns(rows);\n return [columns.map(formatValue).join(delimiter)].concat(rows.map(function(row) {\n return columns.map(function(column) {\n return formatValue(row[column]);\n }).join(delimiter);\n })).join(\"\\n\");\n }\n\n function formatRows(rows) {\n return rows.map(formatRow).join(\"\\n\");\n }\n\n function formatRow(row) {\n return row.map(formatValue).join(delimiter);\n }\n\n function formatValue(text) {\n return text == null ? \"\"\n : reFormat.test(text += \"\") ? \"\\\"\" + text.replace(/\\\"/g, \"\\\"\\\"\") + \"\\\"\"\n : text;\n }\n\n return {\n parse: parse,\n parseRows: parseRows,\n format: format,\n formatRows: formatRows\n };\n};\n\nvar csv = dsv(\",\");\n\nvar csvParse = csv.parse;\nvar csvParseRows = csv.parseRows;\nvar csvFormat = csv.format;\nvar csvFormatRows = csv.formatRows;\n\nvar tsv = dsv(\"\\t\");\n\nvar tsvParse = tsv.parse;\nvar tsvParseRows = tsv.parseRows;\nvar tsvFormat = tsv.format;\nvar tsvFormatRows = tsv.formatRows;\n\nvar center$1 = function(x, y) {\n var nodes;\n\n if (x == null) x = 0;\n if (y == null) y = 0;\n\n function force() {\n var i,\n n = nodes.length,\n node,\n sx = 0,\n sy = 0;\n\n for (i = 0; i < n; ++i) {\n node = nodes[i], sx += node.x, sy += node.y;\n }\n\n for (sx = sx / n - x, sy = sy / n - y, i = 0; i < n; ++i) {\n node = nodes[i], node.x -= sx, node.y -= sy;\n }\n }\n\n force.initialize = function(_) {\n nodes = _;\n };\n\n force.x = function(_) {\n return arguments.length ? (x = +_, force) : x;\n };\n\n force.y = function(_) {\n return arguments.length ? (y = +_, force) : y;\n };\n\n return force;\n};\n\nvar constant$6 = function(x) {\n return function() {\n return x;\n };\n};\n\nvar jiggle = function() {\n return (Math.random() - 0.5) * 1e-6;\n};\n\nvar tree_add = function(d) {\n var x = +this._x.call(null, d),\n y = +this._y.call(null, d);\n return add(this.cover(x, y), x, y, d);\n};\n\nfunction add(tree, x, y, d) {\n if (isNaN(x) || isNaN(y)) return tree; // ignore invalid points\n\n var parent,\n node = tree._root,\n leaf = {data: d},\n x0 = tree._x0,\n y0 = tree._y0,\n x1 = tree._x1,\n y1 = tree._y1,\n xm,\n ym,\n xp,\n yp,\n right,\n bottom,\n i,\n j;\n\n // If the tree is empty, initialize the root as a leaf.\n if (!node) return tree._root = leaf, tree;\n\n // Find the existing leaf for the new point, or add it.\n while (node.length) {\n if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;\n if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;\n if (parent = node, !(node = node[i = bottom << 1 | right])) return parent[i] = leaf, tree;\n }\n\n // Is the new point is exactly coincident with the existing point?\n xp = +tree._x.call(null, node.data);\n yp = +tree._y.call(null, node.data);\n if (x === xp && y === yp) return leaf.next = node, parent ? parent[i] = leaf : tree._root = leaf, tree;\n\n // Otherwise, split the leaf node until the old and new point are separated.\n do {\n parent = parent ? parent[i] = new Array(4) : tree._root = new Array(4);\n if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;\n if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;\n } while ((i = bottom << 1 | right) === (j = (yp >= ym) << 1 | (xp >= xm)));\n return parent[j] = node, parent[i] = leaf, tree;\n}\n\nfunction addAll(data) {\n var d, i, n = data.length,\n x,\n y,\n xz = new Array(n),\n yz = new Array(n),\n x0 = Infinity,\n y0 = Infinity,\n x1 = -Infinity,\n y1 = -Infinity;\n\n // Compute the points and their extent.\n for (i = 0; i < n; ++i) {\n if (isNaN(x = +this._x.call(null, d = data[i])) || isNaN(y = +this._y.call(null, d))) continue;\n xz[i] = x;\n yz[i] = y;\n if (x < x0) x0 = x;\n if (x > x1) x1 = x;\n if (y < y0) y0 = y;\n if (y > y1) y1 = y;\n }\n\n // If there were no (valid) points, inherit the existing extent.\n if (x1 < x0) x0 = this._x0, x1 = this._x1;\n if (y1 < y0) y0 = this._y0, y1 = this._y1;\n\n // Expand the tree to cover the new points.\n this.cover(x0, y0).cover(x1, y1);\n\n // Add the new points.\n for (i = 0; i < n; ++i) {\n add(this, xz[i], yz[i], data[i]);\n }\n\n return this;\n}\n\nvar tree_cover = function(x, y) {\n if (isNaN(x = +x) || isNaN(y = +y)) return this; // ignore invalid points\n\n var x0 = this._x0,\n y0 = this._y0,\n x1 = this._x1,\n y1 = this._y1;\n\n // If the quadtree has no extent, initialize them.\n // Integer extent are necessary so that if we later double the extent,\n // the existing quadrant boundaries don’t change due to floating point error!\n if (isNaN(x0)) {\n x1 = (x0 = Math.floor(x)) + 1;\n y1 = (y0 = Math.floor(y)) + 1;\n }\n\n // Otherwise, double repeatedly to cover.\n else if (x0 > x || x > x1 || y0 > y || y > y1) {\n var z = x1 - x0,\n node = this._root,\n parent,\n i;\n\n switch (i = (y < (y0 + y1) / 2) << 1 | (x < (x0 + x1) / 2)) {\n case 0: {\n do parent = new Array(4), parent[i] = node, node = parent;\n while (z *= 2, x1 = x0 + z, y1 = y0 + z, x > x1 || y > y1);\n break;\n }\n case 1: {\n do parent = new Array(4), parent[i] = node, node = parent;\n while (z *= 2, x0 = x1 - z, y1 = y0 + z, x0 > x || y > y1);\n break;\n }\n case 2: {\n do parent = new Array(4), parent[i] = node, node = parent;\n while (z *= 2, x1 = x0 + z, y0 = y1 - z, x > x1 || y0 > y);\n break;\n }\n case 3: {\n do parent = new Array(4), parent[i] = node, node = parent;\n while (z *= 2, x0 = x1 - z, y0 = y1 - z, x0 > x || y0 > y);\n break;\n }\n }\n\n if (this._root && this._root.length) this._root = node;\n }\n\n // If the quadtree covers the point already, just return.\n else return this;\n\n this._x0 = x0;\n this._y0 = y0;\n this._x1 = x1;\n this._y1 = y1;\n return this;\n};\n\nvar tree_data = function() {\n var data = [];\n this.visit(function(node) {\n if (!node.length) do data.push(node.data); while (node = node.next)\n });\n return data;\n};\n\nvar tree_extent = function(_) {\n return arguments.length\n ? this.cover(+_[0][0], +_[0][1]).cover(+_[1][0], +_[1][1])\n : isNaN(this._x0) ? undefined : [[this._x0, this._y0], [this._x1, this._y1]];\n};\n\nvar Quad = function(node, x0, y0, x1, y1) {\n this.node = node;\n this.x0 = x0;\n this.y0 = y0;\n this.x1 = x1;\n this.y1 = y1;\n};\n\nvar tree_find = function(x, y, radius) {\n var data,\n x0 = this._x0,\n y0 = this._y0,\n x1,\n y1,\n x2,\n y2,\n x3 = this._x1,\n y3 = this._y1,\n quads = [],\n node = this._root,\n q,\n i;\n\n if (node) quads.push(new Quad(node, x0, y0, x3, y3));\n if (radius == null) radius = Infinity;\n else {\n x0 = x - radius, y0 = y - radius;\n x3 = x + radius, y3 = y + radius;\n radius *= radius;\n }\n\n while (q = quads.pop()) {\n\n // Stop searching if this quadrant can’t contain a closer node.\n if (!(node = q.node)\n || (x1 = q.x0) > x3\n || (y1 = q.y0) > y3\n || (x2 = q.x1) < x0\n || (y2 = q.y1) < y0) continue;\n\n // Bisect the current quadrant.\n if (node.length) {\n var xm = (x1 + x2) / 2,\n ym = (y1 + y2) / 2;\n\n quads.push(\n new Quad(node[3], xm, ym, x2, y2),\n new Quad(node[2], x1, ym, xm, y2),\n new Quad(node[1], xm, y1, x2, ym),\n new Quad(node[0], x1, y1, xm, ym)\n );\n\n // Visit the closest quadrant first.\n if (i = (y >= ym) << 1 | (x >= xm)) {\n q = quads[quads.length - 1];\n quads[quads.length - 1] = quads[quads.length - 1 - i];\n quads[quads.length - 1 - i] = q;\n }\n }\n\n // Visit this point. (Visiting coincident points isn’t necessary!)\n else {\n var dx = x - +this._x.call(null, node.data),\n dy = y - +this._y.call(null, node.data),\n d2 = dx * dx + dy * dy;\n if (d2 < radius) {\n var d = Math.sqrt(radius = d2);\n x0 = x - d, y0 = y - d;\n x3 = x + d, y3 = y + d;\n data = node.data;\n }\n }\n }\n\n return data;\n};\n\nvar tree_remove = function(d) {\n if (isNaN(x = +this._x.call(null, d)) || isNaN(y = +this._y.call(null, d))) return this; // ignore invalid points\n\n var parent,\n node = this._root,\n retainer,\n previous,\n next,\n x0 = this._x0,\n y0 = this._y0,\n x1 = this._x1,\n y1 = this._y1,\n x,\n y,\n xm,\n ym,\n right,\n bottom,\n i,\n j;\n\n // If the tree is empty, initialize the root as a leaf.\n if (!node) return this;\n\n // Find the leaf node for the point.\n // While descending, also retain the deepest parent with a non-removed sibling.\n if (node.length) while (true) {\n if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;\n if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;\n if (!(parent = node, node = node[i = bottom << 1 | right])) return this;\n if (!node.length) break;\n if (parent[(i + 1) & 3] || parent[(i + 2) & 3] || parent[(i + 3) & 3]) retainer = parent, j = i;\n }\n\n // Find the point to remove.\n while (node.data !== d) if (!(previous = node, node = node.next)) return this;\n if (next = node.next) delete node.next;\n\n // If there are multiple coincident points, remove just the point.\n if (previous) return (next ? previous.next = next : delete previous.next), this;\n\n // If this is the root point, remove it.\n if (!parent) return this._root = next, this;\n\n // Remove this leaf.\n next ? parent[i] = next : delete parent[i];\n\n // If the parent now contains exactly one leaf, collapse superfluous parents.\n if ((node = parent[0] || parent[1] || parent[2] || parent[3])\n && node === (parent[3] || parent[2] || parent[1] || parent[0])\n && !node.length) {\n if (retainer) retainer[j] = node;\n else this._root = node;\n }\n\n return this;\n};\n\nfunction removeAll(data) {\n for (var i = 0, n = data.length; i < n; ++i) this.remove(data[i]);\n return this;\n}\n\nvar tree_root = function() {\n return this._root;\n};\n\nvar tree_size = function() {\n var size = 0;\n this.visit(function(node) {\n if (!node.length) do ++size; while (node = node.next)\n });\n return size;\n};\n\nvar tree_visit = function(callback) {\n var quads = [], q, node = this._root, child, x0, y0, x1, y1;\n if (node) quads.push(new Quad(node, this._x0, this._y0, this._x1, this._y1));\n while (q = quads.pop()) {\n if (!callback(node = q.node, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1) && node.length) {\n var xm = (x0 + x1) / 2, ym = (y0 + y1) / 2;\n if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1));\n if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1));\n if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym));\n if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym));\n }\n }\n return this;\n};\n\nvar tree_visitAfter = function(callback) {\n var quads = [], next = [], q;\n if (this._root) quads.push(new Quad(this._root, this._x0, this._y0, this._x1, this._y1));\n while (q = quads.pop()) {\n var node = q.node;\n if (node.length) {\n var child, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1, xm = (x0 + x1) / 2, ym = (y0 + y1) / 2;\n if (child = node[0]) quads.push(new Quad(child, x0, y0, xm, ym));\n if (child = node[1]) quads.push(new Quad(child, xm, y0, x1, ym));\n if (child = node[2]) quads.push(new Quad(child, x0, ym, xm, y1));\n if (child = node[3]) quads.push(new Quad(child, xm, ym, x1, y1));\n }\n next.push(q);\n }\n while (q = next.pop()) {\n callback(q.node, q.x0, q.y0, q.x1, q.y1);\n }\n return this;\n};\n\nfunction defaultX(d) {\n return d[0];\n}\n\nvar tree_x = function(_) {\n return arguments.length ? (this._x = _, this) : this._x;\n};\n\nfunction defaultY(d) {\n return d[1];\n}\n\nvar tree_y = function(_) {\n return arguments.length ? (this._y = _, this) : this._y;\n};\n\nfunction quadtree(nodes, x, y) {\n var tree = new Quadtree(x == null ? defaultX : x, y == null ? defaultY : y, NaN, NaN, NaN, NaN);\n return nodes == null ? tree : tree.addAll(nodes);\n}\n\nfunction Quadtree(x, y, x0, y0, x1, y1) {\n this._x = x;\n this._y = y;\n this._x0 = x0;\n this._y0 = y0;\n this._x1 = x1;\n this._y1 = y1;\n this._root = undefined;\n}\n\nfunction leaf_copy(leaf) {\n var copy = {data: leaf.data}, next = copy;\n while (leaf = leaf.next) next = next.next = {data: leaf.data};\n return copy;\n}\n\nvar treeProto = quadtree.prototype = Quadtree.prototype;\n\ntreeProto.copy = function() {\n var copy = new Quadtree(this._x, this._y, this._x0, this._y0, this._x1, this._y1),\n node = this._root,\n nodes,\n child;\n\n if (!node) return copy;\n\n if (!node.length) return copy._root = leaf_copy(node), copy;\n\n nodes = [{source: node, target: copy._root = new Array(4)}];\n while (node = nodes.pop()) {\n for (var i = 0; i < 4; ++i) {\n if (child = node.source[i]) {\n if (child.length) nodes.push({source: child, target: node.target[i] = new Array(4)});\n else node.target[i] = leaf_copy(child);\n }\n }\n }\n\n return copy;\n};\n\ntreeProto.add = tree_add;\ntreeProto.addAll = addAll;\ntreeProto.cover = tree_cover;\ntreeProto.data = tree_data;\ntreeProto.extent = tree_extent;\ntreeProto.find = tree_find;\ntreeProto.remove = tree_remove;\ntreeProto.removeAll = removeAll;\ntreeProto.root = tree_root;\ntreeProto.size = tree_size;\ntreeProto.visit = tree_visit;\ntreeProto.visitAfter = tree_visitAfter;\ntreeProto.x = tree_x;\ntreeProto.y = tree_y;\n\nfunction x(d) {\n return d.x + d.vx;\n}\n\nfunction y(d) {\n return d.y + d.vy;\n}\n\nvar collide = function(radius) {\n var nodes,\n radii,\n strength = 1,\n iterations = 1;\n\n if (typeof radius !== \"function\") radius = constant$6(radius == null ? 1 : +radius);\n\n function force() {\n var i, n = nodes.length,\n tree,\n node,\n xi,\n yi,\n ri,\n ri2;\n\n for (var k = 0; k < iterations; ++k) {\n tree = quadtree(nodes, x, y).visitAfter(prepare);\n for (i = 0; i < n; ++i) {\n node = nodes[i];\n ri = radii[node.index], ri2 = ri * ri;\n xi = node.x + node.vx;\n yi = node.y + node.vy;\n tree.visit(apply);\n }\n }\n\n function apply(quad, x0, y0, x1, y1) {\n var data = quad.data, rj = quad.r, r = ri + rj;\n if (data) {\n if (data.index > node.index) {\n var x = xi - data.x - data.vx,\n y = yi - data.y - data.vy,\n l = x * x + y * y;\n if (l < r * r) {\n if (x === 0) x = jiggle(), l += x * x;\n if (y === 0) y = jiggle(), l += y * y;\n l = (r - (l = Math.sqrt(l))) / l * strength;\n node.vx += (x *= l) * (r = (rj *= rj) / (ri2 + rj));\n node.vy += (y *= l) * r;\n data.vx -= x * (r = 1 - r);\n data.vy -= y * r;\n }\n }\n return;\n }\n return x0 > xi + r || x1 < xi - r || y0 > yi + r || y1 < yi - r;\n }\n }\n\n function prepare(quad) {\n if (quad.data) return quad.r = radii[quad.data.index];\n for (var i = quad.r = 0; i < 4; ++i) {\n if (quad[i] && quad[i].r > quad.r) {\n quad.r = quad[i].r;\n }\n }\n }\n\n function initialize() {\n if (!nodes) return;\n var i, n = nodes.length, node;\n radii = new Array(n);\n for (i = 0; i < n; ++i) node = nodes[i], radii[node.index] = +radius(node, i, nodes);\n }\n\n force.initialize = function(_) {\n nodes = _;\n initialize();\n };\n\n force.iterations = function(_) {\n return arguments.length ? (iterations = +_, force) : iterations;\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = +_, force) : strength;\n };\n\n force.radius = function(_) {\n return arguments.length ? (radius = typeof _ === \"function\" ? _ : constant$6(+_), initialize(), force) : radius;\n };\n\n return force;\n};\n\nfunction index(d) {\n return d.index;\n}\n\nfunction find(nodeById, nodeId) {\n var node = nodeById.get(nodeId);\n if (!node) throw new Error(\"missing: \" + nodeId);\n return node;\n}\n\nvar link = function(links) {\n var id = index,\n strength = defaultStrength,\n strengths,\n distance = constant$6(30),\n distances,\n nodes,\n count,\n bias,\n iterations = 1;\n\n if (links == null) links = [];\n\n function defaultStrength(link) {\n return 1 / Math.min(count[link.source.index], count[link.target.index]);\n }\n\n function force(alpha) {\n for (var k = 0, n = links.length; k < iterations; ++k) {\n for (var i = 0, link, source, target, x, y, l, b; i < n; ++i) {\n link = links[i], source = link.source, target = link.target;\n x = target.x + target.vx - source.x - source.vx || jiggle();\n y = target.y + target.vy - source.y - source.vy || jiggle();\n l = Math.sqrt(x * x + y * y);\n l = (l - distances[i]) / l * alpha * strengths[i];\n x *= l, y *= l;\n target.vx -= x * (b = bias[i]);\n target.vy -= y * b;\n source.vx += x * (b = 1 - b);\n source.vy += y * b;\n }\n }\n }\n\n function initialize() {\n if (!nodes) return;\n\n var i,\n n = nodes.length,\n m = links.length,\n nodeById = map$1(nodes, id),\n link;\n\n for (i = 0, count = new Array(n); i < m; ++i) {\n link = links[i], link.index = i;\n if (typeof link.source !== \"object\") link.source = find(nodeById, link.source);\n if (typeof link.target !== \"object\") link.target = find(nodeById, link.target);\n count[link.source.index] = (count[link.source.index] || 0) + 1;\n count[link.target.index] = (count[link.target.index] || 0) + 1;\n }\n\n for (i = 0, bias = new Array(m); i < m; ++i) {\n link = links[i], bias[i] = count[link.source.index] / (count[link.source.index] + count[link.target.index]);\n }\n\n strengths = new Array(m), initializeStrength();\n distances = new Array(m), initializeDistance();\n }\n\n function initializeStrength() {\n if (!nodes) return;\n\n for (var i = 0, n = links.length; i < n; ++i) {\n strengths[i] = +strength(links[i], i, links);\n }\n }\n\n function initializeDistance() {\n if (!nodes) return;\n\n for (var i = 0, n = links.length; i < n; ++i) {\n distances[i] = +distance(links[i], i, links);\n }\n }\n\n force.initialize = function(_) {\n nodes = _;\n initialize();\n };\n\n force.links = function(_) {\n return arguments.length ? (links = _, initialize(), force) : links;\n };\n\n force.id = function(_) {\n return arguments.length ? (id = _, force) : id;\n };\n\n force.iterations = function(_) {\n return arguments.length ? (iterations = +_, force) : iterations;\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = typeof _ === \"function\" ? _ : constant$6(+_), initializeStrength(), force) : strength;\n };\n\n force.distance = function(_) {\n return arguments.length ? (distance = typeof _ === \"function\" ? _ : constant$6(+_), initializeDistance(), force) : distance;\n };\n\n return force;\n};\n\nfunction x$1(d) {\n return d.x;\n}\n\nfunction y$1(d) {\n return d.y;\n}\n\nvar initialRadius = 10;\nvar initialAngle = Math.PI * (3 - Math.sqrt(5));\n\nvar simulation = function(nodes) {\n var simulation,\n alpha = 1,\n alphaMin = 0.001,\n alphaDecay = 1 - Math.pow(alphaMin, 1 / 300),\n alphaTarget = 0,\n velocityDecay = 0.6,\n forces = map$1(),\n stepper = timer(step),\n event = dispatch(\"tick\", \"end\");\n\n if (nodes == null) nodes = [];\n\n function step() {\n tick();\n event.call(\"tick\", simulation);\n if (alpha < alphaMin) {\n stepper.stop();\n event.call(\"end\", simulation);\n }\n }\n\n function tick() {\n var i, n = nodes.length, node;\n\n alpha += (alphaTarget - alpha) * alphaDecay;\n\n forces.each(function(force) {\n force(alpha);\n });\n\n for (i = 0; i < n; ++i) {\n node = nodes[i];\n if (node.fx == null) node.x += node.vx *= velocityDecay;\n else node.x = node.fx, node.vx = 0;\n if (node.fy == null) node.y += node.vy *= velocityDecay;\n else node.y = node.fy, node.vy = 0;\n }\n }\n\n function initializeNodes() {\n for (var i = 0, n = nodes.length, node; i < n; ++i) {\n node = nodes[i], node.index = i;\n if (isNaN(node.x) || isNaN(node.y)) {\n var radius = initialRadius * Math.sqrt(i), angle = i * initialAngle;\n node.x = radius * Math.cos(angle);\n node.y = radius * Math.sin(angle);\n }\n if (isNaN(node.vx) || isNaN(node.vy)) {\n node.vx = node.vy = 0;\n }\n }\n }\n\n function initializeForce(force) {\n if (force.initialize) force.initialize(nodes);\n return force;\n }\n\n initializeNodes();\n\n return simulation = {\n tick: tick,\n\n restart: function() {\n return stepper.restart(step), simulation;\n },\n\n stop: function() {\n return stepper.stop(), simulation;\n },\n\n nodes: function(_) {\n return arguments.length ? (nodes = _, initializeNodes(), forces.each(initializeForce), simulation) : nodes;\n },\n\n alpha: function(_) {\n return arguments.length ? (alpha = +_, simulation) : alpha;\n },\n\n alphaMin: function(_) {\n return arguments.length ? (alphaMin = +_, simulation) : alphaMin;\n },\n\n alphaDecay: function(_) {\n return arguments.length ? (alphaDecay = +_, simulation) : +alphaDecay;\n },\n\n alphaTarget: function(_) {\n return arguments.length ? (alphaTarget = +_, simulation) : alphaTarget;\n },\n\n velocityDecay: function(_) {\n return arguments.length ? (velocityDecay = 1 - _, simulation) : 1 - velocityDecay;\n },\n\n force: function(name, _) {\n return arguments.length > 1 ? ((_ == null ? forces.remove(name) : forces.set(name, initializeForce(_))), simulation) : forces.get(name);\n },\n\n find: function(x, y, radius) {\n var i = 0,\n n = nodes.length,\n dx,\n dy,\n d2,\n node,\n closest;\n\n if (radius == null) radius = Infinity;\n else radius *= radius;\n\n for (i = 0; i < n; ++i) {\n node = nodes[i];\n dx = x - node.x;\n dy = y - node.y;\n d2 = dx * dx + dy * dy;\n if (d2 < radius) closest = node, radius = d2;\n }\n\n return closest;\n },\n\n on: function(name, _) {\n return arguments.length > 1 ? (event.on(name, _), simulation) : event.on(name);\n }\n };\n};\n\nvar manyBody = function() {\n var nodes,\n node,\n alpha,\n strength = constant$6(-30),\n strengths,\n distanceMin2 = 1,\n distanceMax2 = Infinity,\n theta2 = 0.81;\n\n function force(_) {\n var i, n = nodes.length, tree = quadtree(nodes, x$1, y$1).visitAfter(accumulate);\n for (alpha = _, i = 0; i < n; ++i) node = nodes[i], tree.visit(apply);\n }\n\n function initialize() {\n if (!nodes) return;\n var i, n = nodes.length, node;\n strengths = new Array(n);\n for (i = 0; i < n; ++i) node = nodes[i], strengths[node.index] = +strength(node, i, nodes);\n }\n\n function accumulate(quad) {\n var strength = 0, q, c, x$$1, y$$1, i;\n\n // For internal nodes, accumulate forces from child quadrants.\n if (quad.length) {\n for (x$$1 = y$$1 = i = 0; i < 4; ++i) {\n if ((q = quad[i]) && (c = q.value)) {\n strength += c, x$$1 += c * q.x, y$$1 += c * q.y;\n }\n }\n quad.x = x$$1 / strength;\n quad.y = y$$1 / strength;\n }\n\n // For leaf nodes, accumulate forces from coincident quadrants.\n else {\n q = quad;\n q.x = q.data.x;\n q.y = q.data.y;\n do strength += strengths[q.data.index];\n while (q = q.next);\n }\n\n quad.value = strength;\n }\n\n function apply(quad, x1, _, x2) {\n if (!quad.value) return true;\n\n var x$$1 = quad.x - node.x,\n y$$1 = quad.y - node.y,\n w = x2 - x1,\n l = x$$1 * x$$1 + y$$1 * y$$1;\n\n // Apply the Barnes-Hut approximation if possible.\n // Limit forces for very close nodes; randomize direction if coincident.\n if (w * w / theta2 < l) {\n if (l < distanceMax2) {\n if (x$$1 === 0) x$$1 = jiggle(), l += x$$1 * x$$1;\n if (y$$1 === 0) y$$1 = jiggle(), l += y$$1 * y$$1;\n if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l);\n node.vx += x$$1 * quad.value * alpha / l;\n node.vy += y$$1 * quad.value * alpha / l;\n }\n return true;\n }\n\n // Otherwise, process points directly.\n else if (quad.length || l >= distanceMax2) return;\n\n // Limit forces for very close nodes; randomize direction if coincident.\n if (quad.data !== node || quad.next) {\n if (x$$1 === 0) x$$1 = jiggle(), l += x$$1 * x$$1;\n if (y$$1 === 0) y$$1 = jiggle(), l += y$$1 * y$$1;\n if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l);\n }\n\n do if (quad.data !== node) {\n w = strengths[quad.data.index] * alpha / l;\n node.vx += x$$1 * w;\n node.vy += y$$1 * w;\n } while (quad = quad.next);\n }\n\n force.initialize = function(_) {\n nodes = _;\n initialize();\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = typeof _ === \"function\" ? _ : constant$6(+_), initialize(), force) : strength;\n };\n\n force.distanceMin = function(_) {\n return arguments.length ? (distanceMin2 = _ * _, force) : Math.sqrt(distanceMin2);\n };\n\n force.distanceMax = function(_) {\n return arguments.length ? (distanceMax2 = _ * _, force) : Math.sqrt(distanceMax2);\n };\n\n force.theta = function(_) {\n return arguments.length ? (theta2 = _ * _, force) : Math.sqrt(theta2);\n };\n\n return force;\n};\n\nvar x$2 = function(x) {\n var strength = constant$6(0.1),\n nodes,\n strengths,\n xz;\n\n if (typeof x !== \"function\") x = constant$6(x == null ? 0 : +x);\n\n function force(alpha) {\n for (var i = 0, n = nodes.length, node; i < n; ++i) {\n node = nodes[i], node.vx += (xz[i] - node.x) * strengths[i] * alpha;\n }\n }\n\n function initialize() {\n if (!nodes) return;\n var i, n = nodes.length;\n strengths = new Array(n);\n xz = new Array(n);\n for (i = 0; i < n; ++i) {\n strengths[i] = isNaN(xz[i] = +x(nodes[i], i, nodes)) ? 0 : +strength(nodes[i], i, nodes);\n }\n }\n\n force.initialize = function(_) {\n nodes = _;\n initialize();\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = typeof _ === \"function\" ? _ : constant$6(+_), initialize(), force) : strength;\n };\n\n force.x = function(_) {\n return arguments.length ? (x = typeof _ === \"function\" ? _ : constant$6(+_), initialize(), force) : x;\n };\n\n return force;\n};\n\nvar y$2 = function(y) {\n var strength = constant$6(0.1),\n nodes,\n strengths,\n yz;\n\n if (typeof y !== \"function\") y = constant$6(y == null ? 0 : +y);\n\n function force(alpha) {\n for (var i = 0, n = nodes.length, node; i < n; ++i) {\n node = nodes[i], node.vy += (yz[i] - node.y) * strengths[i] * alpha;\n }\n }\n\n function initialize() {\n if (!nodes) return;\n var i, n = nodes.length;\n strengths = new Array(n);\n yz = new Array(n);\n for (i = 0; i < n; ++i) {\n strengths[i] = isNaN(yz[i] = +y(nodes[i], i, nodes)) ? 0 : +strength(nodes[i], i, nodes);\n }\n }\n\n force.initialize = function(_) {\n nodes = _;\n initialize();\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = typeof _ === \"function\" ? _ : constant$6(+_), initialize(), force) : strength;\n };\n\n force.y = function(_) {\n return arguments.length ? (y = typeof _ === \"function\" ? _ : constant$6(+_), initialize(), force) : y;\n };\n\n return force;\n};\n\n// Computes the decimal coefficient and exponent of the specified number x with\n// significant digits p, where x is positive and p is in [1, 21] or undefined.\n// For example, formatDecimal(1.23) returns [\"123\", 0].\nvar formatDecimal = function(x, p) {\n if ((i = (x = p ? x.toExponential(p - 1) : x.toExponential()).indexOf(\"e\")) < 0) return null; // NaN, ±Infinity\n var i, coefficient = x.slice(0, i);\n\n // The string returned by toExponential either has the form \\d\\.\\d+e[-+]\\d+\n // (e.g., 1.2e+3) or the form \\de[-+]\\d+ (e.g., 1e+3).\n return [\n coefficient.length > 1 ? coefficient[0] + coefficient.slice(2) : coefficient,\n +x.slice(i + 1)\n ];\n};\n\nvar exponent$1 = function(x) {\n return x = formatDecimal(Math.abs(x)), x ? x[1] : NaN;\n};\n\nvar formatGroup = function(grouping, thousands) {\n return function(value, width) {\n var i = value.length,\n t = [],\n j = 0,\n g = grouping[0],\n length = 0;\n\n while (i > 0 && g > 0) {\n if (length + g + 1 > width) g = Math.max(1, width - length);\n t.push(value.substring(i -= g, i + g));\n if ((length += g + 1) > width) break;\n g = grouping[j = (j + 1) % grouping.length];\n }\n\n return t.reverse().join(thousands);\n };\n};\n\nvar formatDefault = function(x, p) {\n x = x.toPrecision(p);\n\n out: for (var n = x.length, i = 1, i0 = -1, i1; i < n; ++i) {\n switch (x[i]) {\n case \".\": i0 = i1 = i; break;\n case \"0\": if (i0 === 0) i0 = i; i1 = i; break;\n case \"e\": break out;\n default: if (i0 > 0) i0 = 0; break;\n }\n }\n\n return i0 > 0 ? x.slice(0, i0) + x.slice(i1 + 1) : x;\n};\n\nvar prefixExponent;\n\nvar formatPrefixAuto = function(x, p) {\n var d = formatDecimal(x, p);\n if (!d) return x + \"\";\n var coefficient = d[0],\n exponent = d[1],\n i = exponent - (prefixExponent = Math.max(-8, Math.min(8, Math.floor(exponent / 3))) * 3) + 1,\n n = coefficient.length;\n return i === n ? coefficient\n : i > n ? coefficient + new Array(i - n + 1).join(\"0\")\n : i > 0 ? coefficient.slice(0, i) + \".\" + coefficient.slice(i)\n : \"0.\" + new Array(1 - i).join(\"0\") + formatDecimal(x, Math.max(0, p + i - 1))[0]; // less than 1y!\n};\n\nvar formatRounded = function(x, p) {\n var d = formatDecimal(x, p);\n if (!d) return x + \"\";\n var coefficient = d[0],\n exponent = d[1];\n return exponent < 0 ? \"0.\" + new Array(-exponent).join(\"0\") + coefficient\n : coefficient.length > exponent + 1 ? coefficient.slice(0, exponent + 1) + \".\" + coefficient.slice(exponent + 1)\n : coefficient + new Array(exponent - coefficient.length + 2).join(\"0\");\n};\n\nvar formatTypes = {\n \"\": formatDefault,\n \"%\": function(x, p) { return (x * 100).toFixed(p); },\n \"b\": function(x) { return Math.round(x).toString(2); },\n \"c\": function(x) { return x + \"\"; },\n \"d\": function(x) { return Math.round(x).toString(10); },\n \"e\": function(x, p) { return x.toExponential(p); },\n \"f\": function(x, p) { return x.toFixed(p); },\n \"g\": function(x, p) { return x.toPrecision(p); },\n \"o\": function(x) { return Math.round(x).toString(8); },\n \"p\": function(x, p) { return formatRounded(x * 100, p); },\n \"r\": formatRounded,\n \"s\": formatPrefixAuto,\n \"X\": function(x) { return Math.round(x).toString(16).toUpperCase(); },\n \"x\": function(x) { return Math.round(x).toString(16); }\n};\n\n// [[fill]align][sign][symbol][0][width][,][.precision][type]\nvar re = /^(?:(.)?([<>=^]))?([+\\-\\( ])?([$#])?(0)?(\\d+)?(,)?(\\.\\d+)?([a-z%])?$/i;\n\nvar formatSpecifier = function(specifier) {\n return new FormatSpecifier(specifier);\n};\n\nfunction FormatSpecifier(specifier) {\n if (!(match = re.exec(specifier))) throw new Error(\"invalid format: \" + specifier);\n\n var match,\n fill = match[1] || \" \",\n align = match[2] || \">\",\n sign = match[3] || \"-\",\n symbol = match[4] || \"\",\n zero = !!match[5],\n width = match[6] && +match[6],\n comma = !!match[7],\n precision = match[8] && +match[8].slice(1),\n type = match[9] || \"\";\n\n // The \"n\" type is an alias for \",g\".\n if (type === \"n\") comma = true, type = \"g\";\n\n // Map invalid types to the default format.\n else if (!formatTypes[type]) type = \"\";\n\n // If zero fill is specified, padding goes after sign and before digits.\n if (zero || (fill === \"0\" && align === \"=\")) zero = true, fill = \"0\", align = \"=\";\n\n this.fill = fill;\n this.align = align;\n this.sign = sign;\n this.symbol = symbol;\n this.zero = zero;\n this.width = width;\n this.comma = comma;\n this.precision = precision;\n this.type = type;\n}\n\nFormatSpecifier.prototype.toString = function() {\n return this.fill\n + this.align\n + this.sign\n + this.symbol\n + (this.zero ? \"0\" : \"\")\n + (this.width == null ? \"\" : Math.max(1, this.width | 0))\n + (this.comma ? \",\" : \"\")\n + (this.precision == null ? \"\" : \".\" + Math.max(0, this.precision | 0))\n + this.type;\n};\n\nvar prefixes = [\"y\",\"z\",\"a\",\"f\",\"p\",\"n\",\"\\xB5\",\"m\",\"\",\"k\",\"M\",\"G\",\"T\",\"P\",\"E\",\"Z\",\"Y\"];\n\nfunction identity$3(x) {\n return x;\n}\n\nvar formatLocale = function(locale) {\n var group = locale.grouping && locale.thousands ? formatGroup(locale.grouping, locale.thousands) : identity$3,\n currency = locale.currency,\n decimal = locale.decimal;\n\n function newFormat(specifier) {\n specifier = formatSpecifier(specifier);\n\n var fill = specifier.fill,\n align = specifier.align,\n sign = specifier.sign,\n symbol = specifier.symbol,\n zero = specifier.zero,\n width = specifier.width,\n comma = specifier.comma,\n precision = specifier.precision,\n type = specifier.type;\n\n // Compute the prefix and suffix.\n // For SI-prefix, the suffix is lazily computed.\n var prefix = symbol === \"$\" ? currency[0] : symbol === \"#\" && /[boxX]/.test(type) ? \"0\" + type.toLowerCase() : \"\",\n suffix = symbol === \"$\" ? currency[1] : /[%p]/.test(type) ? \"%\" : \"\";\n\n // What format function should we use?\n // Is this an integer type?\n // Can this type generate exponential notation?\n var formatType = formatTypes[type],\n maybeSuffix = !type || /[defgprs%]/.test(type);\n\n // Set the default precision if not specified,\n // or clamp the specified precision to the supported range.\n // For significant precision, it must be in [1, 21].\n // For fixed precision, it must be in [0, 20].\n precision = precision == null ? (type ? 6 : 12)\n : /[gprs]/.test(type) ? Math.max(1, Math.min(21, precision))\n : Math.max(0, Math.min(20, precision));\n\n function format(value) {\n var valuePrefix = prefix,\n valueSuffix = suffix,\n i, n, c;\n\n if (type === \"c\") {\n valueSuffix = formatType(value) + valueSuffix;\n value = \"\";\n } else {\n value = +value;\n\n // Convert negative to positive, and compute the prefix.\n // Note that -0 is not less than 0, but 1 / -0 is!\n var valueNegative = (value < 0 || 1 / value < 0) && (value *= -1, true);\n\n // Perform the initial formatting.\n value = formatType(value, precision);\n\n // If the original value was negative, it may be rounded to zero during\n // formatting; treat this as (positive) zero.\n if (valueNegative) {\n i = -1, n = value.length;\n valueNegative = false;\n while (++i < n) {\n if (c = value.charCodeAt(i), (48 < c && c < 58)\n || (type === \"x\" && 96 < c && c < 103)\n || (type === \"X\" && 64 < c && c < 71)) {\n valueNegative = true;\n break;\n }\n }\n }\n\n // Compute the prefix and suffix.\n valuePrefix = (valueNegative ? (sign === \"(\" ? sign : \"-\") : sign === \"-\" || sign === \"(\" ? \"\" : sign) + valuePrefix;\n valueSuffix = valueSuffix + (type === \"s\" ? prefixes[8 + prefixExponent / 3] : \"\") + (valueNegative && sign === \"(\" ? \")\" : \"\");\n\n // Break the formatted value into the integer “value” part that can be\n // grouped, and fractional or exponential “suffix” part that is not.\n if (maybeSuffix) {\n i = -1, n = value.length;\n while (++i < n) {\n if (c = value.charCodeAt(i), 48 > c || c > 57) {\n valueSuffix = (c === 46 ? decimal + value.slice(i + 1) : value.slice(i)) + valueSuffix;\n value = value.slice(0, i);\n break;\n }\n }\n }\n }\n\n // If the fill character is not \"0\", grouping is applied before padding.\n if (comma && !zero) value = group(value, Infinity);\n\n // Compute the padding.\n var length = valuePrefix.length + value.length + valueSuffix.length,\n padding = length < width ? new Array(width - length + 1).join(fill) : \"\";\n\n // If the fill character is \"0\", grouping is applied after padding.\n if (comma && zero) value = group(padding + value, padding.length ? width - valueSuffix.length : Infinity), padding = \"\";\n\n // Reconstruct the final output based on the desired alignment.\n switch (align) {\n case \"<\": return valuePrefix + value + valueSuffix + padding;\n case \"=\": return valuePrefix + padding + value + valueSuffix;\n case \"^\": return padding.slice(0, length = padding.length >> 1) + valuePrefix + value + valueSuffix + padding.slice(length);\n }\n return padding + valuePrefix + value + valueSuffix;\n }\n\n format.toString = function() {\n return specifier + \"\";\n };\n\n return format;\n }\n\n function formatPrefix(specifier, value) {\n var f = newFormat((specifier = formatSpecifier(specifier), specifier.type = \"f\", specifier)),\n e = Math.max(-8, Math.min(8, Math.floor(exponent$1(value) / 3))) * 3,\n k = Math.pow(10, -e),\n prefix = prefixes[8 + e / 3];\n return function(value) {\n return f(k * value) + prefix;\n };\n }\n\n return {\n format: newFormat,\n formatPrefix: formatPrefix\n };\n};\n\nvar locale$1;\n\n\n\ndefaultLocale({\n decimal: \".\",\n thousands: \",\",\n grouping: [3],\n currency: [\"$\", \"\"]\n});\n\nfunction defaultLocale(definition) {\n locale$1 = formatLocale(definition);\n exports.format = locale$1.format;\n exports.formatPrefix = locale$1.formatPrefix;\n return locale$1;\n}\n\nvar precisionFixed = function(step) {\n return Math.max(0, -exponent$1(Math.abs(step)));\n};\n\nvar precisionPrefix = function(step, value) {\n return Math.max(0, Math.max(-8, Math.min(8, Math.floor(exponent$1(value) / 3))) * 3 - exponent$1(Math.abs(step)));\n};\n\nvar precisionRound = function(step, max) {\n step = Math.abs(step), max = Math.abs(max) - step;\n return Math.max(0, exponent$1(max) - exponent$1(step)) + 1;\n};\n\n// Adds floating point numbers with twice the normal precision.\n// Reference: J. R. Shewchuk, Adaptive Precision Floating-Point Arithmetic and\n// Fast Robust Geometric Predicates, Discrete & Computational Geometry 18(3)\n// 305–363 (1997).\n// Code adapted from GeographicLib by Charles F. F. Karney,\n// http://geographiclib.sourceforge.net/\n\nvar adder = function() {\n return new Adder;\n};\n\nfunction Adder() {\n this.reset();\n}\n\nAdder.prototype = {\n constructor: Adder,\n reset: function() {\n this.s = // rounded value\n this.t = 0; // exact error\n },\n add: function(y) {\n add$1(temp, y, this.t);\n add$1(this, temp.s, this.s);\n if (this.s) this.t += temp.t;\n else this.s = temp.t;\n },\n valueOf: function() {\n return this.s;\n }\n};\n\nvar temp = new Adder;\n\nfunction add$1(adder, a, b) {\n var x = adder.s = a + b,\n bv = x - a,\n av = x - bv;\n adder.t = (a - av) + (b - bv);\n}\n\nvar epsilon$2 = 1e-6;\nvar epsilon2$1 = 1e-12;\nvar pi$3 = Math.PI;\nvar halfPi$2 = pi$3 / 2;\nvar quarterPi = pi$3 / 4;\nvar tau$3 = pi$3 * 2;\n\nvar degrees$1 = 180 / pi$3;\nvar radians = pi$3 / 180;\n\nvar abs = Math.abs;\nvar atan = Math.atan;\nvar atan2 = Math.atan2;\nvar cos$1 = Math.cos;\nvar ceil = Math.ceil;\nvar exp = Math.exp;\n\nvar log = Math.log;\nvar pow = Math.pow;\nvar sin$1 = Math.sin;\nvar sign = Math.sign || function(x) { return x > 0 ? 1 : x < 0 ? -1 : 0; };\nvar sqrt = Math.sqrt;\nvar tan = Math.tan;\n\nfunction acos(x) {\n return x > 1 ? 0 : x < -1 ? pi$3 : Math.acos(x);\n}\n\nfunction asin(x) {\n return x > 1 ? halfPi$2 : x < -1 ? -halfPi$2 : Math.asin(x);\n}\n\nfunction haversin(x) {\n return (x = sin$1(x / 2)) * x;\n}\n\nfunction noop$1() {}\n\nfunction streamGeometry(geometry, stream) {\n if (geometry && streamGeometryType.hasOwnProperty(geometry.type)) {\n streamGeometryType[geometry.type](geometry, stream);\n }\n}\n\nvar streamObjectType = {\n Feature: function(feature, stream) {\n streamGeometry(feature.geometry, stream);\n },\n FeatureCollection: function(object, stream) {\n var features = object.features, i = -1, n = features.length;\n while (++i < n) streamGeometry(features[i].geometry, stream);\n }\n};\n\nvar streamGeometryType = {\n Sphere: function(object, stream) {\n stream.sphere();\n },\n Point: function(object, stream) {\n object = object.coordinates;\n stream.point(object[0], object[1], object[2]);\n },\n MultiPoint: function(object, stream) {\n var coordinates = object.coordinates, i = -1, n = coordinates.length;\n while (++i < n) object = coordinates[i], stream.point(object[0], object[1], object[2]);\n },\n LineString: function(object, stream) {\n streamLine(object.coordinates, stream, 0);\n },\n MultiLineString: function(object, stream) {\n var coordinates = object.coordinates, i = -1, n = coordinates.length;\n while (++i < n) streamLine(coordinates[i], stream, 0);\n },\n Polygon: function(object, stream) {\n streamPolygon(object.coordinates, stream);\n },\n MultiPolygon: function(object, stream) {\n var coordinates = object.coordinates, i = -1, n = coordinates.length;\n while (++i < n) streamPolygon(coordinates[i], stream);\n },\n GeometryCollection: function(object, stream) {\n var geometries = object.geometries, i = -1, n = geometries.length;\n while (++i < n) streamGeometry(geometries[i], stream);\n }\n};\n\nfunction streamLine(coordinates, stream, closed) {\n var i = -1, n = coordinates.length - closed, coordinate;\n stream.lineStart();\n while (++i < n) coordinate = coordinates[i], stream.point(coordinate[0], coordinate[1], coordinate[2]);\n stream.lineEnd();\n}\n\nfunction streamPolygon(coordinates, stream) {\n var i = -1, n = coordinates.length;\n stream.polygonStart();\n while (++i < n) streamLine(coordinates[i], stream, 1);\n stream.polygonEnd();\n}\n\nvar geoStream = function(object, stream) {\n if (object && streamObjectType.hasOwnProperty(object.type)) {\n streamObjectType[object.type](object, stream);\n } else {\n streamGeometry(object, stream);\n }\n};\n\nvar areaRingSum = adder();\n\nvar areaSum = adder();\nvar lambda00;\nvar phi00;\nvar lambda0;\nvar cosPhi0;\nvar sinPhi0;\n\nvar areaStream = {\n point: noop$1,\n lineStart: noop$1,\n lineEnd: noop$1,\n polygonStart: function() {\n areaRingSum.reset();\n areaStream.lineStart = areaRingStart;\n areaStream.lineEnd = areaRingEnd;\n },\n polygonEnd: function() {\n var areaRing = +areaRingSum;\n areaSum.add(areaRing < 0 ? tau$3 + areaRing : areaRing);\n this.lineStart = this.lineEnd = this.point = noop$1;\n },\n sphere: function() {\n areaSum.add(tau$3);\n }\n};\n\nfunction areaRingStart() {\n areaStream.point = areaPointFirst;\n}\n\nfunction areaRingEnd() {\n areaPoint(lambda00, phi00);\n}\n\nfunction areaPointFirst(lambda, phi) {\n areaStream.point = areaPoint;\n lambda00 = lambda, phi00 = phi;\n lambda *= radians, phi *= radians;\n lambda0 = lambda, cosPhi0 = cos$1(phi = phi / 2 + quarterPi), sinPhi0 = sin$1(phi);\n}\n\nfunction areaPoint(lambda, phi) {\n lambda *= radians, phi *= radians;\n phi = phi / 2 + quarterPi; // half the angular distance from south pole\n\n // Spherical excess E for a spherical triangle with vertices: south pole,\n // previous point, current point. Uses a formula derived from Cagnoli’s\n // theorem. See Todhunter, Spherical Trig. (1871), Sec. 103, Eq. (2).\n var dLambda = lambda - lambda0,\n sdLambda = dLambda >= 0 ? 1 : -1,\n adLambda = sdLambda * dLambda,\n cosPhi = cos$1(phi),\n sinPhi = sin$1(phi),\n k = sinPhi0 * sinPhi,\n u = cosPhi0 * cosPhi + k * cos$1(adLambda),\n v = k * sdLambda * sin$1(adLambda);\n areaRingSum.add(atan2(v, u));\n\n // Advance the previous points.\n lambda0 = lambda, cosPhi0 = cosPhi, sinPhi0 = sinPhi;\n}\n\nvar area = function(object) {\n areaSum.reset();\n geoStream(object, areaStream);\n return areaSum * 2;\n};\n\nfunction spherical(cartesian) {\n return [atan2(cartesian[1], cartesian[0]), asin(cartesian[2])];\n}\n\nfunction cartesian(spherical) {\n var lambda = spherical[0], phi = spherical[1], cosPhi = cos$1(phi);\n return [cosPhi * cos$1(lambda), cosPhi * sin$1(lambda), sin$1(phi)];\n}\n\nfunction cartesianDot(a, b) {\n return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];\n}\n\nfunction cartesianCross(a, b) {\n return [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];\n}\n\n// TODO return a\nfunction cartesianAddInPlace(a, b) {\n a[0] += b[0], a[1] += b[1], a[2] += b[2];\n}\n\nfunction cartesianScale(vector, k) {\n return [vector[0] * k, vector[1] * k, vector[2] * k];\n}\n\n// TODO return d\nfunction cartesianNormalizeInPlace(d) {\n var l = sqrt(d[0] * d[0] + d[1] * d[1] + d[2] * d[2]);\n d[0] /= l, d[1] /= l, d[2] /= l;\n}\n\nvar lambda0$1;\nvar phi0;\nvar lambda1;\nvar phi1;\nvar lambda2;\nvar lambda00$1;\nvar phi00$1;\nvar p0;\nvar deltaSum = adder();\nvar ranges;\nvar range;\n\nvar boundsStream = {\n point: boundsPoint,\n lineStart: boundsLineStart,\n lineEnd: boundsLineEnd,\n polygonStart: function() {\n boundsStream.point = boundsRingPoint;\n boundsStream.lineStart = boundsRingStart;\n boundsStream.lineEnd = boundsRingEnd;\n deltaSum.reset();\n areaStream.polygonStart();\n },\n polygonEnd: function() {\n areaStream.polygonEnd();\n boundsStream.point = boundsPoint;\n boundsStream.lineStart = boundsLineStart;\n boundsStream.lineEnd = boundsLineEnd;\n if (areaRingSum < 0) lambda0$1 = -(lambda1 = 180), phi0 = -(phi1 = 90);\n else if (deltaSum > epsilon$2) phi1 = 90;\n else if (deltaSum < -epsilon$2) phi0 = -90;\n range[0] = lambda0$1, range[1] = lambda1;\n }\n};\n\nfunction boundsPoint(lambda, phi) {\n ranges.push(range = [lambda0$1 = lambda, lambda1 = lambda]);\n if (phi < phi0) phi0 = phi;\n if (phi > phi1) phi1 = phi;\n}\n\nfunction linePoint(lambda, phi) {\n var p = cartesian([lambda * radians, phi * radians]);\n if (p0) {\n var normal = cartesianCross(p0, p),\n equatorial = [normal[1], -normal[0], 0],\n inflection = cartesianCross(equatorial, normal);\n cartesianNormalizeInPlace(inflection);\n inflection = spherical(inflection);\n var delta = lambda - lambda2,\n sign$$1 = delta > 0 ? 1 : -1,\n lambdai = inflection[0] * degrees$1 * sign$$1,\n phii,\n antimeridian = abs(delta) > 180;\n if (antimeridian ^ (sign$$1 * lambda2 < lambdai && lambdai < sign$$1 * lambda)) {\n phii = inflection[1] * degrees$1;\n if (phii > phi1) phi1 = phii;\n } else if (lambdai = (lambdai + 360) % 360 - 180, antimeridian ^ (sign$$1 * lambda2 < lambdai && lambdai < sign$$1 * lambda)) {\n phii = -inflection[1] * degrees$1;\n if (phii < phi0) phi0 = phii;\n } else {\n if (phi < phi0) phi0 = phi;\n if (phi > phi1) phi1 = phi;\n }\n if (antimeridian) {\n if (lambda < lambda2) {\n if (angle(lambda0$1, lambda) > angle(lambda0$1, lambda1)) lambda1 = lambda;\n } else {\n if (angle(lambda, lambda1) > angle(lambda0$1, lambda1)) lambda0$1 = lambda;\n }\n } else {\n if (lambda1 >= lambda0$1) {\n if (lambda < lambda0$1) lambda0$1 = lambda;\n if (lambda > lambda1) lambda1 = lambda;\n } else {\n if (lambda > lambda2) {\n if (angle(lambda0$1, lambda) > angle(lambda0$1, lambda1)) lambda1 = lambda;\n } else {\n if (angle(lambda, lambda1) > angle(lambda0$1, lambda1)) lambda0$1 = lambda;\n }\n }\n }\n } else {\n ranges.push(range = [lambda0$1 = lambda, lambda1 = lambda]);\n }\n if (phi < phi0) phi0 = phi;\n if (phi > phi1) phi1 = phi;\n p0 = p, lambda2 = lambda;\n}\n\nfunction boundsLineStart() {\n boundsStream.point = linePoint;\n}\n\nfunction boundsLineEnd() {\n range[0] = lambda0$1, range[1] = lambda1;\n boundsStream.point = boundsPoint;\n p0 = null;\n}\n\nfunction boundsRingPoint(lambda, phi) {\n if (p0) {\n var delta = lambda - lambda2;\n deltaSum.add(abs(delta) > 180 ? delta + (delta > 0 ? 360 : -360) : delta);\n } else {\n lambda00$1 = lambda, phi00$1 = phi;\n }\n areaStream.point(lambda, phi);\n linePoint(lambda, phi);\n}\n\nfunction boundsRingStart() {\n areaStream.lineStart();\n}\n\nfunction boundsRingEnd() {\n boundsRingPoint(lambda00$1, phi00$1);\n areaStream.lineEnd();\n if (abs(deltaSum) > epsilon$2) lambda0$1 = -(lambda1 = 180);\n range[0] = lambda0$1, range[1] = lambda1;\n p0 = null;\n}\n\n// Finds the left-right distance between two longitudes.\n// This is almost the same as (lambda1 - lambda0 + 360°) % 360°, except that we want\n// the distance between ±180° to be 360°.\nfunction angle(lambda0, lambda1) {\n return (lambda1 -= lambda0) < 0 ? lambda1 + 360 : lambda1;\n}\n\nfunction rangeCompare(a, b) {\n return a[0] - b[0];\n}\n\nfunction rangeContains(range, x) {\n return range[0] <= range[1] ? range[0] <= x && x <= range[1] : x < range[0] || range[1] < x;\n}\n\nvar bounds = function(feature) {\n var i, n, a, b, merged, deltaMax, delta;\n\n phi1 = lambda1 = -(lambda0$1 = phi0 = Infinity);\n ranges = [];\n geoStream(feature, boundsStream);\n\n // First, sort ranges by their minimum longitudes.\n if (n = ranges.length) {\n ranges.sort(rangeCompare);\n\n // Then, merge any ranges that overlap.\n for (i = 1, a = ranges[0], merged = [a]; i < n; ++i) {\n b = ranges[i];\n if (rangeContains(a, b[0]) || rangeContains(a, b[1])) {\n if (angle(a[0], b[1]) > angle(a[0], a[1])) a[1] = b[1];\n if (angle(b[0], a[1]) > angle(a[0], a[1])) a[0] = b[0];\n } else {\n merged.push(a = b);\n }\n }\n\n // Finally, find the largest gap between the merged ranges.\n // The final bounding box will be the inverse of this gap.\n for (deltaMax = -Infinity, n = merged.length - 1, i = 0, a = merged[n]; i <= n; a = b, ++i) {\n b = merged[i];\n if ((delta = angle(a[1], b[0])) > deltaMax) deltaMax = delta, lambda0$1 = b[0], lambda1 = a[1];\n }\n }\n\n ranges = range = null;\n\n return lambda0$1 === Infinity || phi0 === Infinity\n ? [[NaN, NaN], [NaN, NaN]]\n : [[lambda0$1, phi0], [lambda1, phi1]];\n};\n\nvar W0;\nvar W1;\nvar X0;\nvar Y0;\nvar Z0;\nvar X1;\nvar Y1;\nvar Z1;\nvar X2;\nvar Y2;\nvar Z2;\nvar lambda00$2;\nvar phi00$2;\nvar x0;\nvar y0;\nvar z0; // previous point\n\nvar centroidStream = {\n sphere: noop$1,\n point: centroidPoint,\n lineStart: centroidLineStart,\n lineEnd: centroidLineEnd,\n polygonStart: function() {\n centroidStream.lineStart = centroidRingStart;\n centroidStream.lineEnd = centroidRingEnd;\n },\n polygonEnd: function() {\n centroidStream.lineStart = centroidLineStart;\n centroidStream.lineEnd = centroidLineEnd;\n }\n};\n\n// Arithmetic mean of Cartesian vectors.\nfunction centroidPoint(lambda, phi) {\n lambda *= radians, phi *= radians;\n var cosPhi = cos$1(phi);\n centroidPointCartesian(cosPhi * cos$1(lambda), cosPhi * sin$1(lambda), sin$1(phi));\n}\n\nfunction centroidPointCartesian(x, y, z) {\n ++W0;\n X0 += (x - X0) / W0;\n Y0 += (y - Y0) / W0;\n Z0 += (z - Z0) / W0;\n}\n\nfunction centroidLineStart() {\n centroidStream.point = centroidLinePointFirst;\n}\n\nfunction centroidLinePointFirst(lambda, phi) {\n lambda *= radians, phi *= radians;\n var cosPhi = cos$1(phi);\n x0 = cosPhi * cos$1(lambda);\n y0 = cosPhi * sin$1(lambda);\n z0 = sin$1(phi);\n centroidStream.point = centroidLinePoint;\n centroidPointCartesian(x0, y0, z0);\n}\n\nfunction centroidLinePoint(lambda, phi) {\n lambda *= radians, phi *= radians;\n var cosPhi = cos$1(phi),\n x = cosPhi * cos$1(lambda),\n y = cosPhi * sin$1(lambda),\n z = sin$1(phi),\n w = atan2(sqrt((w = y0 * z - z0 * y) * w + (w = z0 * x - x0 * z) * w + (w = x0 * y - y0 * x) * w), x0 * x + y0 * y + z0 * z);\n W1 += w;\n X1 += w * (x0 + (x0 = x));\n Y1 += w * (y0 + (y0 = y));\n Z1 += w * (z0 + (z0 = z));\n centroidPointCartesian(x0, y0, z0);\n}\n\nfunction centroidLineEnd() {\n centroidStream.point = centroidPoint;\n}\n\n// See J. E. Brock, The Inertia Tensor for a Spherical Triangle,\n// J. Applied Mechanics 42, 239 (1975).\nfunction centroidRingStart() {\n centroidStream.point = centroidRingPointFirst;\n}\n\nfunction centroidRingEnd() {\n centroidRingPoint(lambda00$2, phi00$2);\n centroidStream.point = centroidPoint;\n}\n\nfunction centroidRingPointFirst(lambda, phi) {\n lambda00$2 = lambda, phi00$2 = phi;\n lambda *= radians, phi *= radians;\n centroidStream.point = centroidRingPoint;\n var cosPhi = cos$1(phi);\n x0 = cosPhi * cos$1(lambda);\n y0 = cosPhi * sin$1(lambda);\n z0 = sin$1(phi);\n centroidPointCartesian(x0, y0, z0);\n}\n\nfunction centroidRingPoint(lambda, phi) {\n lambda *= radians, phi *= radians;\n var cosPhi = cos$1(phi),\n x = cosPhi * cos$1(lambda),\n y = cosPhi * sin$1(lambda),\n z = sin$1(phi),\n cx = y0 * z - z0 * y,\n cy = z0 * x - x0 * z,\n cz = x0 * y - y0 * x,\n m = sqrt(cx * cx + cy * cy + cz * cz),\n u = x0 * x + y0 * y + z0 * z,\n v = m && -asin(m) / m, // area weight\n w = atan2(m, u); // line weight\n X2 += v * cx;\n Y2 += v * cy;\n Z2 += v * cz;\n W1 += w;\n X1 += w * (x0 + (x0 = x));\n Y1 += w * (y0 + (y0 = y));\n Z1 += w * (z0 + (z0 = z));\n centroidPointCartesian(x0, y0, z0);\n}\n\nvar centroid = function(object) {\n W0 = W1 =\n X0 = Y0 = Z0 =\n X1 = Y1 = Z1 =\n X2 = Y2 = Z2 = 0;\n geoStream(object, centroidStream);\n\n var x = X2,\n y = Y2,\n z = Z2,\n m = x * x + y * y + z * z;\n\n // If the area-weighted ccentroid is undefined, fall back to length-weighted ccentroid.\n if (m < epsilon2$1) {\n x = X1, y = Y1, z = Z1;\n // If the feature has zero length, fall back to arithmetic mean of point vectors.\n if (W1 < epsilon$2) x = X0, y = Y0, z = Z0;\n m = x * x + y * y + z * z;\n // If the feature still has an undefined ccentroid, then return.\n if (m < epsilon2$1) return [NaN, NaN];\n }\n\n return [atan2(y, x) * degrees$1, asin(z / sqrt(m)) * degrees$1];\n};\n\nvar constant$7 = function(x) {\n return function() {\n return x;\n };\n};\n\nvar compose = function(a, b) {\n\n function compose(x, y) {\n return x = a(x, y), b(x[0], x[1]);\n }\n\n if (a.invert && b.invert) compose.invert = function(x, y) {\n return x = b.invert(x, y), x && a.invert(x[0], x[1]);\n };\n\n return compose;\n};\n\nfunction rotationIdentity(lambda, phi) {\n return [lambda > pi$3 ? lambda - tau$3 : lambda < -pi$3 ? lambda + tau$3 : lambda, phi];\n}\n\nrotationIdentity.invert = rotationIdentity;\n\nfunction rotateRadians(deltaLambda, deltaPhi, deltaGamma) {\n return (deltaLambda %= tau$3) ? (deltaPhi || deltaGamma ? compose(rotationLambda(deltaLambda), rotationPhiGamma(deltaPhi, deltaGamma))\n : rotationLambda(deltaLambda))\n : (deltaPhi || deltaGamma ? rotationPhiGamma(deltaPhi, deltaGamma)\n : rotationIdentity);\n}\n\nfunction forwardRotationLambda(deltaLambda) {\n return function(lambda, phi) {\n return lambda += deltaLambda, [lambda > pi$3 ? lambda - tau$3 : lambda < -pi$3 ? lambda + tau$3 : lambda, phi];\n };\n}\n\nfunction rotationLambda(deltaLambda) {\n var rotation = forwardRotationLambda(deltaLambda);\n rotation.invert = forwardRotationLambda(-deltaLambda);\n return rotation;\n}\n\nfunction rotationPhiGamma(deltaPhi, deltaGamma) {\n var cosDeltaPhi = cos$1(deltaPhi),\n sinDeltaPhi = sin$1(deltaPhi),\n cosDeltaGamma = cos$1(deltaGamma),\n sinDeltaGamma = sin$1(deltaGamma);\n\n function rotation(lambda, phi) {\n var cosPhi = cos$1(phi),\n x = cos$1(lambda) * cosPhi,\n y = sin$1(lambda) * cosPhi,\n z = sin$1(phi),\n k = z * cosDeltaPhi + x * sinDeltaPhi;\n return [\n atan2(y * cosDeltaGamma - k * sinDeltaGamma, x * cosDeltaPhi - z * sinDeltaPhi),\n asin(k * cosDeltaGamma + y * sinDeltaGamma)\n ];\n }\n\n rotation.invert = function(lambda, phi) {\n var cosPhi = cos$1(phi),\n x = cos$1(lambda) * cosPhi,\n y = sin$1(lambda) * cosPhi,\n z = sin$1(phi),\n k = z * cosDeltaGamma - y * sinDeltaGamma;\n return [\n atan2(y * cosDeltaGamma + z * sinDeltaGamma, x * cosDeltaPhi + k * sinDeltaPhi),\n asin(k * cosDeltaPhi - x * sinDeltaPhi)\n ];\n };\n\n return rotation;\n}\n\nvar rotation = function(rotate) {\n rotate = rotateRadians(rotate[0] * radians, rotate[1] * radians, rotate.length > 2 ? rotate[2] * radians : 0);\n\n function forward(coordinates) {\n coordinates = rotate(coordinates[0] * radians, coordinates[1] * radians);\n return coordinates[0] *= degrees$1, coordinates[1] *= degrees$1, coordinates;\n }\n\n forward.invert = function(coordinates) {\n coordinates = rotate.invert(coordinates[0] * radians, coordinates[1] * radians);\n return coordinates[0] *= degrees$1, coordinates[1] *= degrees$1, coordinates;\n };\n\n return forward;\n};\n\n// Generates a circle centered at [0°, 0°], with a given radius and precision.\nfunction circleStream(stream, radius, delta, direction, t0, t1) {\n if (!delta) return;\n var cosRadius = cos$1(radius),\n sinRadius = sin$1(radius),\n step = direction * delta;\n if (t0 == null) {\n t0 = radius + direction * tau$3;\n t1 = radius - step / 2;\n } else {\n t0 = circleRadius(cosRadius, t0);\n t1 = circleRadius(cosRadius, t1);\n if (direction > 0 ? t0 < t1 : t0 > t1) t0 += direction * tau$3;\n }\n for (var point, t = t0; direction > 0 ? t > t1 : t < t1; t -= step) {\n point = spherical([cosRadius, -sinRadius * cos$1(t), -sinRadius * sin$1(t)]);\n stream.point(point[0], point[1]);\n }\n}\n\n// Returns the signed angle of a cartesian point relative to [cosRadius, 0, 0].\nfunction circleRadius(cosRadius, point) {\n point = cartesian(point), point[0] -= cosRadius;\n cartesianNormalizeInPlace(point);\n var radius = acos(-point[1]);\n return ((-point[2] < 0 ? -radius : radius) + tau$3 - epsilon$2) % tau$3;\n}\n\nvar circle = function() {\n var center = constant$7([0, 0]),\n radius = constant$7(90),\n precision = constant$7(6),\n ring,\n rotate,\n stream = {point: point};\n\n function point(x, y) {\n ring.push(x = rotate(x, y));\n x[0] *= degrees$1, x[1] *= degrees$1;\n }\n\n function circle() {\n var c = center.apply(this, arguments),\n r = radius.apply(this, arguments) * radians,\n p = precision.apply(this, arguments) * radians;\n ring = [];\n rotate = rotateRadians(-c[0] * radians, -c[1] * radians, 0).invert;\n circleStream(stream, r, p, 1);\n c = {type: \"Polygon\", coordinates: [ring]};\n ring = rotate = null;\n return c;\n }\n\n circle.center = function(_) {\n return arguments.length ? (center = typeof _ === \"function\" ? _ : constant$7([+_[0], +_[1]]), circle) : center;\n };\n\n circle.radius = function(_) {\n return arguments.length ? (radius = typeof _ === \"function\" ? _ : constant$7(+_), circle) : radius;\n };\n\n circle.precision = function(_) {\n return arguments.length ? (precision = typeof _ === \"function\" ? _ : constant$7(+_), circle) : precision;\n };\n\n return circle;\n};\n\nvar clipBuffer = function() {\n var lines = [],\n line;\n return {\n point: function(x, y) {\n line.push([x, y]);\n },\n lineStart: function() {\n lines.push(line = []);\n },\n lineEnd: noop$1,\n rejoin: function() {\n if (lines.length > 1) lines.push(lines.pop().concat(lines.shift()));\n },\n result: function() {\n var result = lines;\n lines = [];\n line = null;\n return result;\n }\n };\n};\n\nvar clipLine = function(a, b, x0, y0, x1, y1) {\n var ax = a[0],\n ay = a[1],\n bx = b[0],\n by = b[1],\n t0 = 0,\n t1 = 1,\n dx = bx - ax,\n dy = by - ay,\n r;\n\n r = x0 - ax;\n if (!dx && r > 0) return;\n r /= dx;\n if (dx < 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n } else if (dx > 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n }\n\n r = x1 - ax;\n if (!dx && r < 0) return;\n r /= dx;\n if (dx < 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n } else if (dx > 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n }\n\n r = y0 - ay;\n if (!dy && r > 0) return;\n r /= dy;\n if (dy < 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n } else if (dy > 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n }\n\n r = y1 - ay;\n if (!dy && r < 0) return;\n r /= dy;\n if (dy < 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n } else if (dy > 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n }\n\n if (t0 > 0) a[0] = ax + t0 * dx, a[1] = ay + t0 * dy;\n if (t1 < 1) b[0] = ax + t1 * dx, b[1] = ay + t1 * dy;\n return true;\n};\n\nvar pointEqual = function(a, b) {\n return abs(a[0] - b[0]) < epsilon$2 && abs(a[1] - b[1]) < epsilon$2;\n};\n\nfunction Intersection(point, points, other, entry) {\n this.x = point;\n this.z = points;\n this.o = other; // another intersection\n this.e = entry; // is an entry?\n this.v = false; // visited\n this.n = this.p = null; // next & previous\n}\n\n// A generalized polygon clipping algorithm: given a polygon that has been cut\n// into its visible line segments, and rejoins the segments by interpolating\n// along the clip edge.\nvar clipPolygon = function(segments, compareIntersection, startInside, interpolate, stream) {\n var subject = [],\n clip = [],\n i,\n n;\n\n segments.forEach(function(segment) {\n if ((n = segment.length - 1) <= 0) return;\n var n, p0 = segment[0], p1 = segment[n], x;\n\n // If the first and last points of a segment are coincident, then treat as a\n // closed ring. TODO if all rings are closed, then the winding order of the\n // exterior ring should be checked.\n if (pointEqual(p0, p1)) {\n stream.lineStart();\n for (i = 0; i < n; ++i) stream.point((p0 = segment[i])[0], p0[1]);\n stream.lineEnd();\n return;\n }\n\n subject.push(x = new Intersection(p0, segment, null, true));\n clip.push(x.o = new Intersection(p0, null, x, false));\n subject.push(x = new Intersection(p1, segment, null, false));\n clip.push(x.o = new Intersection(p1, null, x, true));\n });\n\n if (!subject.length) return;\n\n clip.sort(compareIntersection);\n link$1(subject);\n link$1(clip);\n\n for (i = 0, n = clip.length; i < n; ++i) {\n clip[i].e = startInside = !startInside;\n }\n\n var start = subject[0],\n points,\n point;\n\n while (1) {\n // Find first unvisited intersection.\n var current = start,\n isSubject = true;\n while (current.v) if ((current = current.n) === start) return;\n points = current.z;\n stream.lineStart();\n do {\n current.v = current.o.v = true;\n if (current.e) {\n if (isSubject) {\n for (i = 0, n = points.length; i < n; ++i) stream.point((point = points[i])[0], point[1]);\n } else {\n interpolate(current.x, current.n.x, 1, stream);\n }\n current = current.n;\n } else {\n if (isSubject) {\n points = current.p.z;\n for (i = points.length - 1; i >= 0; --i) stream.point((point = points[i])[0], point[1]);\n } else {\n interpolate(current.x, current.p.x, -1, stream);\n }\n current = current.p;\n }\n current = current.o;\n points = current.z;\n isSubject = !isSubject;\n } while (!current.v);\n stream.lineEnd();\n }\n};\n\nfunction link$1(array) {\n if (!(n = array.length)) return;\n var n,\n i = 0,\n a = array[0],\n b;\n while (++i < n) {\n a.n = b = array[i];\n b.p = a;\n a = b;\n }\n a.n = b = array[0];\n b.p = a;\n}\n\nvar clipMax = 1e9;\nvar clipMin = -clipMax;\n\n// TODO Use d3-polygon’s polygonContains here for the ring check?\n// TODO Eliminate duplicate buffering in clipBuffer and polygon.push?\n\nfunction clipExtent(x0, y0, x1, y1) {\n\n function visible(x, y) {\n return x0 <= x && x <= x1 && y0 <= y && y <= y1;\n }\n\n function interpolate(from, to, direction, stream) {\n var a = 0, a1 = 0;\n if (from == null\n || (a = corner(from, direction)) !== (a1 = corner(to, direction))\n || comparePoint(from, to) < 0 ^ direction > 0) {\n do stream.point(a === 0 || a === 3 ? x0 : x1, a > 1 ? y1 : y0);\n while ((a = (a + direction + 4) % 4) !== a1);\n } else {\n stream.point(to[0], to[1]);\n }\n }\n\n function corner(p, direction) {\n return abs(p[0] - x0) < epsilon$2 ? direction > 0 ? 0 : 3\n : abs(p[0] - x1) < epsilon$2 ? direction > 0 ? 2 : 1\n : abs(p[1] - y0) < epsilon$2 ? direction > 0 ? 1 : 0\n : direction > 0 ? 3 : 2; // abs(p[1] - y1) < epsilon\n }\n\n function compareIntersection(a, b) {\n return comparePoint(a.x, b.x);\n }\n\n function comparePoint(a, b) {\n var ca = corner(a, 1),\n cb = corner(b, 1);\n return ca !== cb ? ca - cb\n : ca === 0 ? b[1] - a[1]\n : ca === 1 ? a[0] - b[0]\n : ca === 2 ? a[1] - b[1]\n : b[0] - a[0];\n }\n\n return function(stream) {\n var activeStream = stream,\n bufferStream = clipBuffer(),\n segments,\n polygon,\n ring,\n x__, y__, v__, // first point\n x_, y_, v_, // previous point\n first,\n clean;\n\n var clipStream = {\n point: point,\n lineStart: lineStart,\n lineEnd: lineEnd,\n polygonStart: polygonStart,\n polygonEnd: polygonEnd\n };\n\n function point(x, y) {\n if (visible(x, y)) activeStream.point(x, y);\n }\n\n function polygonInside() {\n var winding = 0;\n\n for (var i = 0, n = polygon.length; i < n; ++i) {\n for (var ring = polygon[i], j = 1, m = ring.length, point = ring[0], a0, a1, b0 = point[0], b1 = point[1]; j < m; ++j) {\n a0 = b0, a1 = b1, point = ring[j], b0 = point[0], b1 = point[1];\n if (a1 <= y1) { if (b1 > y1 && (b0 - a0) * (y1 - a1) > (b1 - a1) * (x0 - a0)) ++winding; }\n else { if (b1 <= y1 && (b0 - a0) * (y1 - a1) < (b1 - a1) * (x0 - a0)) --winding; }\n }\n }\n\n return winding;\n }\n\n // Buffer geometry within a polygon and then clip it en masse.\n function polygonStart() {\n activeStream = bufferStream, segments = [], polygon = [], clean = true;\n }\n\n function polygonEnd() {\n var startInside = polygonInside(),\n cleanInside = clean && startInside,\n visible = (segments = merge(segments)).length;\n if (cleanInside || visible) {\n stream.polygonStart();\n if (cleanInside) {\n stream.lineStart();\n interpolate(null, null, 1, stream);\n stream.lineEnd();\n }\n if (visible) {\n clipPolygon(segments, compareIntersection, startInside, interpolate, stream);\n }\n stream.polygonEnd();\n }\n activeStream = stream, segments = polygon = ring = null;\n }\n\n function lineStart() {\n clipStream.point = linePoint;\n if (polygon) polygon.push(ring = []);\n first = true;\n v_ = false;\n x_ = y_ = NaN;\n }\n\n // TODO rather than special-case polygons, simply handle them separately.\n // Ideally, coincident intersection points should be jittered to avoid\n // clipping issues.\n function lineEnd() {\n if (segments) {\n linePoint(x__, y__);\n if (v__ && v_) bufferStream.rejoin();\n segments.push(bufferStream.result());\n }\n clipStream.point = point;\n if (v_) activeStream.lineEnd();\n }\n\n function linePoint(x, y) {\n var v = visible(x, y);\n if (polygon) ring.push([x, y]);\n if (first) {\n x__ = x, y__ = y, v__ = v;\n first = false;\n if (v) {\n activeStream.lineStart();\n activeStream.point(x, y);\n }\n } else {\n if (v && v_) activeStream.point(x, y);\n else {\n var a = [x_ = Math.max(clipMin, Math.min(clipMax, x_)), y_ = Math.max(clipMin, Math.min(clipMax, y_))],\n b = [x = Math.max(clipMin, Math.min(clipMax, x)), y = Math.max(clipMin, Math.min(clipMax, y))];\n if (clipLine(a, b, x0, y0, x1, y1)) {\n if (!v_) {\n activeStream.lineStart();\n activeStream.point(a[0], a[1]);\n }\n activeStream.point(b[0], b[1]);\n if (!v) activeStream.lineEnd();\n clean = false;\n } else if (v) {\n activeStream.lineStart();\n activeStream.point(x, y);\n clean = false;\n }\n }\n }\n x_ = x, y_ = y, v_ = v;\n }\n\n return clipStream;\n };\n}\n\nvar extent$1 = function() {\n var x0 = 0,\n y0 = 0,\n x1 = 960,\n y1 = 500,\n cache,\n cacheStream,\n clip;\n\n return clip = {\n stream: function(stream) {\n return cache && cacheStream === stream ? cache : cache = clipExtent(x0, y0, x1, y1)(cacheStream = stream);\n },\n extent: function(_) {\n return arguments.length ? (x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], y1 = +_[1][1], cache = cacheStream = null, clip) : [[x0, y0], [x1, y1]];\n }\n };\n};\n\nvar lengthSum = adder();\nvar lambda0$2;\nvar sinPhi0$1;\nvar cosPhi0$1;\n\nvar lengthStream = {\n sphere: noop$1,\n point: noop$1,\n lineStart: lengthLineStart,\n lineEnd: noop$1,\n polygonStart: noop$1,\n polygonEnd: noop$1\n};\n\nfunction lengthLineStart() {\n lengthStream.point = lengthPointFirst;\n lengthStream.lineEnd = lengthLineEnd;\n}\n\nfunction lengthLineEnd() {\n lengthStream.point = lengthStream.lineEnd = noop$1;\n}\n\nfunction lengthPointFirst(lambda, phi) {\n lambda *= radians, phi *= radians;\n lambda0$2 = lambda, sinPhi0$1 = sin$1(phi), cosPhi0$1 = cos$1(phi);\n lengthStream.point = lengthPoint;\n}\n\nfunction lengthPoint(lambda, phi) {\n lambda *= radians, phi *= radians;\n var sinPhi = sin$1(phi),\n cosPhi = cos$1(phi),\n delta = abs(lambda - lambda0$2),\n cosDelta = cos$1(delta),\n sinDelta = sin$1(delta),\n x = cosPhi * sinDelta,\n y = cosPhi0$1 * sinPhi - sinPhi0$1 * cosPhi * cosDelta,\n z = sinPhi0$1 * sinPhi + cosPhi0$1 * cosPhi * cosDelta;\n lengthSum.add(atan2(sqrt(x * x + y * y), z));\n lambda0$2 = lambda, sinPhi0$1 = sinPhi, cosPhi0$1 = cosPhi;\n}\n\nvar length$1 = function(object) {\n lengthSum.reset();\n geoStream(object, lengthStream);\n return +lengthSum;\n};\n\nvar coordinates = [null, null];\nvar object$1 = {type: \"LineString\", coordinates: coordinates};\n\nvar distance = function(a, b) {\n coordinates[0] = a;\n coordinates[1] = b;\n return length$1(object$1);\n};\n\nfunction graticuleX(y0, y1, dy) {\n var y = sequence(y0, y1 - epsilon$2, dy).concat(y1);\n return function(x) { return y.map(function(y) { return [x, y]; }); };\n}\n\nfunction graticuleY(x0, x1, dx) {\n var x = sequence(x0, x1 - epsilon$2, dx).concat(x1);\n return function(y) { return x.map(function(x) { return [x, y]; }); };\n}\n\nfunction graticule() {\n var x1, x0, X1, X0,\n y1, y0, Y1, Y0,\n dx = 10, dy = dx, DX = 90, DY = 360,\n x, y, X, Y,\n precision = 2.5;\n\n function graticule() {\n return {type: \"MultiLineString\", coordinates: lines()};\n }\n\n function lines() {\n return sequence(ceil(X0 / DX) * DX, X1, DX).map(X)\n .concat(sequence(ceil(Y0 / DY) * DY, Y1, DY).map(Y))\n .concat(sequence(ceil(x0 / dx) * dx, x1, dx).filter(function(x) { return abs(x % DX) > epsilon$2; }).map(x))\n .concat(sequence(ceil(y0 / dy) * dy, y1, dy).filter(function(y) { return abs(y % DY) > epsilon$2; }).map(y));\n }\n\n graticule.lines = function() {\n return lines().map(function(coordinates) { return {type: \"LineString\", coordinates: coordinates}; });\n };\n\n graticule.outline = function() {\n return {\n type: \"Polygon\",\n coordinates: [\n X(X0).concat(\n Y(Y1).slice(1),\n X(X1).reverse().slice(1),\n Y(Y0).reverse().slice(1))\n ]\n };\n };\n\n graticule.extent = function(_) {\n if (!arguments.length) return graticule.extentMinor();\n return graticule.extentMajor(_).extentMinor(_);\n };\n\n graticule.extentMajor = function(_) {\n if (!arguments.length) return [[X0, Y0], [X1, Y1]];\n X0 = +_[0][0], X1 = +_[1][0];\n Y0 = +_[0][1], Y1 = +_[1][1];\n if (X0 > X1) _ = X0, X0 = X1, X1 = _;\n if (Y0 > Y1) _ = Y0, Y0 = Y1, Y1 = _;\n return graticule.precision(precision);\n };\n\n graticule.extentMinor = function(_) {\n if (!arguments.length) return [[x0, y0], [x1, y1]];\n x0 = +_[0][0], x1 = +_[1][0];\n y0 = +_[0][1], y1 = +_[1][1];\n if (x0 > x1) _ = x0, x0 = x1, x1 = _;\n if (y0 > y1) _ = y0, y0 = y1, y1 = _;\n return graticule.precision(precision);\n };\n\n graticule.step = function(_) {\n if (!arguments.length) return graticule.stepMinor();\n return graticule.stepMajor(_).stepMinor(_);\n };\n\n graticule.stepMajor = function(_) {\n if (!arguments.length) return [DX, DY];\n DX = +_[0], DY = +_[1];\n return graticule;\n };\n\n graticule.stepMinor = function(_) {\n if (!arguments.length) return [dx, dy];\n dx = +_[0], dy = +_[1];\n return graticule;\n };\n\n graticule.precision = function(_) {\n if (!arguments.length) return precision;\n precision = +_;\n x = graticuleX(y0, y1, 90);\n y = graticuleY(x0, x1, precision);\n X = graticuleX(Y0, Y1, 90);\n Y = graticuleY(X0, X1, precision);\n return graticule;\n };\n\n return graticule\n .extentMajor([[-180, -90 + epsilon$2], [180, 90 - epsilon$2]])\n .extentMinor([[-180, -80 - epsilon$2], [180, 80 + epsilon$2]]);\n}\n\nfunction graticule10() {\n return graticule()();\n}\n\nvar interpolate$1 = function(a, b) {\n var x0 = a[0] * radians,\n y0 = a[1] * radians,\n x1 = b[0] * radians,\n y1 = b[1] * radians,\n cy0 = cos$1(y0),\n sy0 = sin$1(y0),\n cy1 = cos$1(y1),\n sy1 = sin$1(y1),\n kx0 = cy0 * cos$1(x0),\n ky0 = cy0 * sin$1(x0),\n kx1 = cy1 * cos$1(x1),\n ky1 = cy1 * sin$1(x1),\n d = 2 * asin(sqrt(haversin(y1 - y0) + cy0 * cy1 * haversin(x1 - x0))),\n k = sin$1(d);\n\n var interpolate = d ? function(t) {\n var B = sin$1(t *= d) / k,\n A = sin$1(d - t) / k,\n x = A * kx0 + B * kx1,\n y = A * ky0 + B * ky1,\n z = A * sy0 + B * sy1;\n return [\n atan2(y, x) * degrees$1,\n atan2(z, sqrt(x * x + y * y)) * degrees$1\n ];\n } : function() {\n return [x0 * degrees$1, y0 * degrees$1];\n };\n\n interpolate.distance = d;\n\n return interpolate;\n};\n\nvar identity$4 = function(x) {\n return x;\n};\n\nvar areaSum$1 = adder();\nvar areaRingSum$1 = adder();\nvar x00;\nvar y00;\nvar x0$1;\nvar y0$1;\n\nvar areaStream$1 = {\n point: noop$1,\n lineStart: noop$1,\n lineEnd: noop$1,\n polygonStart: function() {\n areaStream$1.lineStart = areaRingStart$1;\n areaStream$1.lineEnd = areaRingEnd$1;\n },\n polygonEnd: function() {\n areaStream$1.lineStart = areaStream$1.lineEnd = areaStream$1.point = noop$1;\n areaSum$1.add(abs(areaRingSum$1));\n areaRingSum$1.reset();\n },\n result: function() {\n var area = areaSum$1 / 2;\n areaSum$1.reset();\n return area;\n }\n};\n\nfunction areaRingStart$1() {\n areaStream$1.point = areaPointFirst$1;\n}\n\nfunction areaPointFirst$1(x, y) {\n areaStream$1.point = areaPoint$1;\n x00 = x0$1 = x, y00 = y0$1 = y;\n}\n\nfunction areaPoint$1(x, y) {\n areaRingSum$1.add(y0$1 * x - x0$1 * y);\n x0$1 = x, y0$1 = y;\n}\n\nfunction areaRingEnd$1() {\n areaPoint$1(x00, y00);\n}\n\nvar x0$2 = Infinity;\nvar y0$2 = x0$2;\nvar x1 = -x0$2;\nvar y1 = x1;\n\nvar boundsStream$1 = {\n point: boundsPoint$1,\n lineStart: noop$1,\n lineEnd: noop$1,\n polygonStart: noop$1,\n polygonEnd: noop$1,\n result: function() {\n var bounds = [[x0$2, y0$2], [x1, y1]];\n x1 = y1 = -(y0$2 = x0$2 = Infinity);\n return bounds;\n }\n};\n\nfunction boundsPoint$1(x, y) {\n if (x < x0$2) x0$2 = x;\n if (x > x1) x1 = x;\n if (y < y0$2) y0$2 = y;\n if (y > y1) y1 = y;\n}\n\n// TODO Enforce positive area for exterior, negative area for interior?\n\nvar X0$1 = 0;\nvar Y0$1 = 0;\nvar Z0$1 = 0;\nvar X1$1 = 0;\nvar Y1$1 = 0;\nvar Z1$1 = 0;\nvar X2$1 = 0;\nvar Y2$1 = 0;\nvar Z2$1 = 0;\nvar x00$1;\nvar y00$1;\nvar x0$3;\nvar y0$3;\n\nvar centroidStream$1 = {\n point: centroidPoint$1,\n lineStart: centroidLineStart$1,\n lineEnd: centroidLineEnd$1,\n polygonStart: function() {\n centroidStream$1.lineStart = centroidRingStart$1;\n centroidStream$1.lineEnd = centroidRingEnd$1;\n },\n polygonEnd: function() {\n centroidStream$1.point = centroidPoint$1;\n centroidStream$1.lineStart = centroidLineStart$1;\n centroidStream$1.lineEnd = centroidLineEnd$1;\n },\n result: function() {\n var centroid = Z2$1 ? [X2$1 / Z2$1, Y2$1 / Z2$1]\n : Z1$1 ? [X1$1 / Z1$1, Y1$1 / Z1$1]\n : Z0$1 ? [X0$1 / Z0$1, Y0$1 / Z0$1]\n : [NaN, NaN];\n X0$1 = Y0$1 = Z0$1 =\n X1$1 = Y1$1 = Z1$1 =\n X2$1 = Y2$1 = Z2$1 = 0;\n return centroid;\n }\n};\n\nfunction centroidPoint$1(x, y) {\n X0$1 += x;\n Y0$1 += y;\n ++Z0$1;\n}\n\nfunction centroidLineStart$1() {\n centroidStream$1.point = centroidPointFirstLine;\n}\n\nfunction centroidPointFirstLine(x, y) {\n centroidStream$1.point = centroidPointLine;\n centroidPoint$1(x0$3 = x, y0$3 = y);\n}\n\nfunction centroidPointLine(x, y) {\n var dx = x - x0$3, dy = y - y0$3, z = sqrt(dx * dx + dy * dy);\n X1$1 += z * (x0$3 + x) / 2;\n Y1$1 += z * (y0$3 + y) / 2;\n Z1$1 += z;\n centroidPoint$1(x0$3 = x, y0$3 = y);\n}\n\nfunction centroidLineEnd$1() {\n centroidStream$1.point = centroidPoint$1;\n}\n\nfunction centroidRingStart$1() {\n centroidStream$1.point = centroidPointFirstRing;\n}\n\nfunction centroidRingEnd$1() {\n centroidPointRing(x00$1, y00$1);\n}\n\nfunction centroidPointFirstRing(x, y) {\n centroidStream$1.point = centroidPointRing;\n centroidPoint$1(x00$1 = x0$3 = x, y00$1 = y0$3 = y);\n}\n\nfunction centroidPointRing(x, y) {\n var dx = x - x0$3,\n dy = y - y0$3,\n z = sqrt(dx * dx + dy * dy);\n\n X1$1 += z * (x0$3 + x) / 2;\n Y1$1 += z * (y0$3 + y) / 2;\n Z1$1 += z;\n\n z = y0$3 * x - x0$3 * y;\n X2$1 += z * (x0$3 + x);\n Y2$1 += z * (y0$3 + y);\n Z2$1 += z * 3;\n centroidPoint$1(x0$3 = x, y0$3 = y);\n}\n\nfunction PathContext(context) {\n this._context = context;\n}\n\nPathContext.prototype = {\n _radius: 4.5,\n pointRadius: function(_) {\n return this._radius = _, this;\n },\n polygonStart: function() {\n this._line = 0;\n },\n polygonEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._point = 0;\n },\n lineEnd: function() {\n if (this._line === 0) this._context.closePath();\n this._point = NaN;\n },\n point: function(x, y) {\n switch (this._point) {\n case 0: {\n this._context.moveTo(x, y);\n this._point = 1;\n break;\n }\n case 1: {\n this._context.lineTo(x, y);\n break;\n }\n default: {\n this._context.moveTo(x + this._radius, y);\n this._context.arc(x, y, this._radius, 0, tau$3);\n break;\n }\n }\n },\n result: noop$1\n};\n\nvar lengthSum$1 = adder();\nvar lengthRing;\nvar x00$2;\nvar y00$2;\nvar x0$4;\nvar y0$4;\n\nvar lengthStream$1 = {\n point: noop$1,\n lineStart: function() {\n lengthStream$1.point = lengthPointFirst$1;\n },\n lineEnd: function() {\n if (lengthRing) lengthPoint$1(x00$2, y00$2);\n lengthStream$1.point = noop$1;\n },\n polygonStart: function() {\n lengthRing = true;\n },\n polygonEnd: function() {\n lengthRing = null;\n },\n result: function() {\n var length = +lengthSum$1;\n lengthSum$1.reset();\n return length;\n }\n};\n\nfunction lengthPointFirst$1(x, y) {\n lengthStream$1.point = lengthPoint$1;\n x00$2 = x0$4 = x, y00$2 = y0$4 = y;\n}\n\nfunction lengthPoint$1(x, y) {\n x0$4 -= x, y0$4 -= y;\n lengthSum$1.add(sqrt(x0$4 * x0$4 + y0$4 * y0$4));\n x0$4 = x, y0$4 = y;\n}\n\nfunction PathString() {\n this._string = [];\n}\n\nPathString.prototype = {\n _circle: circle$1(4.5),\n pointRadius: function(_) {\n return this._circle = circle$1(_), this;\n },\n polygonStart: function() {\n this._line = 0;\n },\n polygonEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._point = 0;\n },\n lineEnd: function() {\n if (this._line === 0) this._string.push(\"Z\");\n this._point = NaN;\n },\n point: function(x, y) {\n switch (this._point) {\n case 0: {\n this._string.push(\"M\", x, \",\", y);\n this._point = 1;\n break;\n }\n case 1: {\n this._string.push(\"L\", x, \",\", y);\n break;\n }\n default: {\n this._string.push(\"M\", x, \",\", y, this._circle);\n break;\n }\n }\n },\n result: function() {\n if (this._string.length) {\n var result = this._string.join(\"\");\n this._string = [];\n return result;\n }\n }\n};\n\nfunction circle$1(radius) {\n return \"m0,\" + radius\n + \"a\" + radius + \",\" + radius + \" 0 1,1 0,\" + -2 * radius\n + \"a\" + radius + \",\" + radius + \" 0 1,1 0,\" + 2 * radius\n + \"z\";\n}\n\nvar index$1 = function(projection, context) {\n var pointRadius = 4.5,\n projectionStream,\n contextStream;\n\n function path(object) {\n if (object) {\n if (typeof pointRadius === \"function\") contextStream.pointRadius(+pointRadius.apply(this, arguments));\n geoStream(object, projectionStream(contextStream));\n }\n return contextStream.result();\n }\n\n path.area = function(object) {\n geoStream(object, projectionStream(areaStream$1));\n return areaStream$1.result();\n };\n\n path.measure = function(object) {\n geoStream(object, projectionStream(lengthStream$1));\n return lengthStream$1.result();\n };\n\n path.bounds = function(object) {\n geoStream(object, projectionStream(boundsStream$1));\n return boundsStream$1.result();\n };\n\n path.centroid = function(object) {\n geoStream(object, projectionStream(centroidStream$1));\n return centroidStream$1.result();\n };\n\n path.projection = function(_) {\n return arguments.length ? (projectionStream = _ == null ? (projection = null, identity$4) : (projection = _).stream, path) : projection;\n };\n\n path.context = function(_) {\n if (!arguments.length) return context;\n contextStream = _ == null ? (context = null, new PathString) : new PathContext(context = _);\n if (typeof pointRadius !== \"function\") contextStream.pointRadius(pointRadius);\n return path;\n };\n\n path.pointRadius = function(_) {\n if (!arguments.length) return pointRadius;\n pointRadius = typeof _ === \"function\" ? _ : (contextStream.pointRadius(+_), +_);\n return path;\n };\n\n return path.projection(projection).context(context);\n};\n\nvar sum$1 = adder();\n\nvar polygonContains = function(polygon, point) {\n var lambda = point[0],\n phi = point[1],\n normal = [sin$1(lambda), -cos$1(lambda), 0],\n angle = 0,\n winding = 0;\n\n sum$1.reset();\n\n for (var i = 0, n = polygon.length; i < n; ++i) {\n if (!(m = (ring = polygon[i]).length)) continue;\n var ring,\n m,\n point0 = ring[m - 1],\n lambda0 = point0[0],\n phi0 = point0[1] / 2 + quarterPi,\n sinPhi0 = sin$1(phi0),\n cosPhi0 = cos$1(phi0);\n\n for (var j = 0; j < m; ++j, lambda0 = lambda1, sinPhi0 = sinPhi1, cosPhi0 = cosPhi1, point0 = point1) {\n var point1 = ring[j],\n lambda1 = point1[0],\n phi1 = point1[1] / 2 + quarterPi,\n sinPhi1 = sin$1(phi1),\n cosPhi1 = cos$1(phi1),\n delta = lambda1 - lambda0,\n sign$$1 = delta >= 0 ? 1 : -1,\n absDelta = sign$$1 * delta,\n antimeridian = absDelta > pi$3,\n k = sinPhi0 * sinPhi1;\n\n sum$1.add(atan2(k * sign$$1 * sin$1(absDelta), cosPhi0 * cosPhi1 + k * cos$1(absDelta)));\n angle += antimeridian ? delta + sign$$1 * tau$3 : delta;\n\n // Are the longitudes either side of the point’s meridian (lambda),\n // and are the latitudes smaller than the parallel (phi)?\n if (antimeridian ^ lambda0 >= lambda ^ lambda1 >= lambda) {\n var arc = cartesianCross(cartesian(point0), cartesian(point1));\n cartesianNormalizeInPlace(arc);\n var intersection = cartesianCross(normal, arc);\n cartesianNormalizeInPlace(intersection);\n var phiArc = (antimeridian ^ delta >= 0 ? -1 : 1) * asin(intersection[2]);\n if (phi > phiArc || phi === phiArc && (arc[0] || arc[1])) {\n winding += antimeridian ^ delta >= 0 ? 1 : -1;\n }\n }\n }\n }\n\n // First, determine whether the South pole is inside or outside:\n //\n // It is inside if:\n // * the polygon winds around it in a clockwise direction.\n // * the polygon does not (cumulatively) wind around it, but has a negative\n // (counter-clockwise) area.\n //\n // Second, count the (signed) number of times a segment crosses a lambda\n // from the point to the South pole. If it is zero, then the point is the\n // same side as the South pole.\n\n return (angle < -epsilon$2 || angle < epsilon$2 && sum$1 < -epsilon$2) ^ (winding & 1);\n};\n\nvar clip = function(pointVisible, clipLine, interpolate, start) {\n return function(rotate, sink) {\n var line = clipLine(sink),\n rotatedStart = rotate.invert(start[0], start[1]),\n ringBuffer = clipBuffer(),\n ringSink = clipLine(ringBuffer),\n polygonStarted = false,\n polygon,\n segments,\n ring;\n\n var clip = {\n point: point,\n lineStart: lineStart,\n lineEnd: lineEnd,\n polygonStart: function() {\n clip.point = pointRing;\n clip.lineStart = ringStart;\n clip.lineEnd = ringEnd;\n segments = [];\n polygon = [];\n },\n polygonEnd: function() {\n clip.point = point;\n clip.lineStart = lineStart;\n clip.lineEnd = lineEnd;\n segments = merge(segments);\n var startInside = polygonContains(polygon, rotatedStart);\n if (segments.length) {\n if (!polygonStarted) sink.polygonStart(), polygonStarted = true;\n clipPolygon(segments, compareIntersection, startInside, interpolate, sink);\n } else if (startInside) {\n if (!polygonStarted) sink.polygonStart(), polygonStarted = true;\n sink.lineStart();\n interpolate(null, null, 1, sink);\n sink.lineEnd();\n }\n if (polygonStarted) sink.polygonEnd(), polygonStarted = false;\n segments = polygon = null;\n },\n sphere: function() {\n sink.polygonStart();\n sink.lineStart();\n interpolate(null, null, 1, sink);\n sink.lineEnd();\n sink.polygonEnd();\n }\n };\n\n function point(lambda, phi) {\n var point = rotate(lambda, phi);\n if (pointVisible(lambda = point[0], phi = point[1])) sink.point(lambda, phi);\n }\n\n function pointLine(lambda, phi) {\n var point = rotate(lambda, phi);\n line.point(point[0], point[1]);\n }\n\n function lineStart() {\n clip.point = pointLine;\n line.lineStart();\n }\n\n function lineEnd() {\n clip.point = point;\n line.lineEnd();\n }\n\n function pointRing(lambda, phi) {\n ring.push([lambda, phi]);\n var point = rotate(lambda, phi);\n ringSink.point(point[0], point[1]);\n }\n\n function ringStart() {\n ringSink.lineStart();\n ring = [];\n }\n\n function ringEnd() {\n pointRing(ring[0][0], ring[0][1]);\n ringSink.lineEnd();\n\n var clean = ringSink.clean(),\n ringSegments = ringBuffer.result(),\n i, n = ringSegments.length, m,\n segment,\n point;\n\n ring.pop();\n polygon.push(ring);\n ring = null;\n\n if (!n) return;\n\n // No intersections.\n if (clean & 1) {\n segment = ringSegments[0];\n if ((m = segment.length - 1) > 0) {\n if (!polygonStarted) sink.polygonStart(), polygonStarted = true;\n sink.lineStart();\n for (i = 0; i < m; ++i) sink.point((point = segment[i])[0], point[1]);\n sink.lineEnd();\n }\n return;\n }\n\n // Rejoin connected segments.\n // TODO reuse ringBuffer.rejoin()?\n if (n > 1 && clean & 2) ringSegments.push(ringSegments.pop().concat(ringSegments.shift()));\n\n segments.push(ringSegments.filter(validSegment));\n }\n\n return clip;\n };\n};\n\nfunction validSegment(segment) {\n return segment.length > 1;\n}\n\n// Intersections are sorted along the clip edge. For both antimeridian cutting\n// and circle clipping, the same comparison is used.\nfunction compareIntersection(a, b) {\n return ((a = a.x)[0] < 0 ? a[1] - halfPi$2 - epsilon$2 : halfPi$2 - a[1])\n - ((b = b.x)[0] < 0 ? b[1] - halfPi$2 - epsilon$2 : halfPi$2 - b[1]);\n}\n\nvar clipAntimeridian = clip(\n function() { return true; },\n clipAntimeridianLine,\n clipAntimeridianInterpolate,\n [-pi$3, -halfPi$2]\n);\n\n// Takes a line and cuts into visible segments. Return values: 0 - there were\n// intersections or the line was empty; 1 - no intersections; 2 - there were\n// intersections, and the first and last segments should be rejoined.\nfunction clipAntimeridianLine(stream) {\n var lambda0 = NaN,\n phi0 = NaN,\n sign0 = NaN,\n clean; // no intersections\n\n return {\n lineStart: function() {\n stream.lineStart();\n clean = 1;\n },\n point: function(lambda1, phi1) {\n var sign1 = lambda1 > 0 ? pi$3 : -pi$3,\n delta = abs(lambda1 - lambda0);\n if (abs(delta - pi$3) < epsilon$2) { // line crosses a pole\n stream.point(lambda0, phi0 = (phi0 + phi1) / 2 > 0 ? halfPi$2 : -halfPi$2);\n stream.point(sign0, phi0);\n stream.lineEnd();\n stream.lineStart();\n stream.point(sign1, phi0);\n stream.point(lambda1, phi0);\n clean = 0;\n } else if (sign0 !== sign1 && delta >= pi$3) { // line crosses antimeridian\n if (abs(lambda0 - sign0) < epsilon$2) lambda0 -= sign0 * epsilon$2; // handle degeneracies\n if (abs(lambda1 - sign1) < epsilon$2) lambda1 -= sign1 * epsilon$2;\n phi0 = clipAntimeridianIntersect(lambda0, phi0, lambda1, phi1);\n stream.point(sign0, phi0);\n stream.lineEnd();\n stream.lineStart();\n stream.point(sign1, phi0);\n clean = 0;\n }\n stream.point(lambda0 = lambda1, phi0 = phi1);\n sign0 = sign1;\n },\n lineEnd: function() {\n stream.lineEnd();\n lambda0 = phi0 = NaN;\n },\n clean: function() {\n return 2 - clean; // if intersections, rejoin first and last segments\n }\n };\n}\n\nfunction clipAntimeridianIntersect(lambda0, phi0, lambda1, phi1) {\n var cosPhi0,\n cosPhi1,\n sinLambda0Lambda1 = sin$1(lambda0 - lambda1);\n return abs(sinLambda0Lambda1) > epsilon$2\n ? atan((sin$1(phi0) * (cosPhi1 = cos$1(phi1)) * sin$1(lambda1)\n - sin$1(phi1) * (cosPhi0 = cos$1(phi0)) * sin$1(lambda0))\n / (cosPhi0 * cosPhi1 * sinLambda0Lambda1))\n : (phi0 + phi1) / 2;\n}\n\nfunction clipAntimeridianInterpolate(from, to, direction, stream) {\n var phi;\n if (from == null) {\n phi = direction * halfPi$2;\n stream.point(-pi$3, phi);\n stream.point(0, phi);\n stream.point(pi$3, phi);\n stream.point(pi$3, 0);\n stream.point(pi$3, -phi);\n stream.point(0, -phi);\n stream.point(-pi$3, -phi);\n stream.point(-pi$3, 0);\n stream.point(-pi$3, phi);\n } else if (abs(from[0] - to[0]) > epsilon$2) {\n var lambda = from[0] < to[0] ? pi$3 : -pi$3;\n phi = direction * lambda / 2;\n stream.point(-lambda, phi);\n stream.point(0, phi);\n stream.point(lambda, phi);\n } else {\n stream.point(to[0], to[1]);\n }\n}\n\nvar clipCircle = function(radius, delta) {\n var cr = cos$1(radius),\n smallRadius = cr > 0,\n notHemisphere = abs(cr) > epsilon$2; // TODO optimise for this common case\n\n function interpolate(from, to, direction, stream) {\n circleStream(stream, radius, delta, direction, from, to);\n }\n\n function visible(lambda, phi) {\n return cos$1(lambda) * cos$1(phi) > cr;\n }\n\n // Takes a line and cuts into visible segments. Return values used for polygon\n // clipping: 0 - there were intersections or the line was empty; 1 - no\n // intersections 2 - there were intersections, and the first and last segments\n // should be rejoined.\n function clipLine(stream) {\n var point0, // previous point\n c0, // code for previous point\n v0, // visibility of previous point\n v00, // visibility of first point\n clean; // no intersections\n return {\n lineStart: function() {\n v00 = v0 = false;\n clean = 1;\n },\n point: function(lambda, phi) {\n var point1 = [lambda, phi],\n point2,\n v = visible(lambda, phi),\n c = smallRadius\n ? v ? 0 : code(lambda, phi)\n : v ? code(lambda + (lambda < 0 ? pi$3 : -pi$3), phi) : 0;\n if (!point0 && (v00 = v0 = v)) stream.lineStart();\n // Handle degeneracies.\n // TODO ignore if not clipping polygons.\n if (v !== v0) {\n point2 = intersect(point0, point1);\n if (pointEqual(point0, point2) || pointEqual(point1, point2)) {\n point1[0] += epsilon$2;\n point1[1] += epsilon$2;\n v = visible(point1[0], point1[1]);\n }\n }\n if (v !== v0) {\n clean = 0;\n if (v) {\n // outside going in\n stream.lineStart();\n point2 = intersect(point1, point0);\n stream.point(point2[0], point2[1]);\n } else {\n // inside going out\n point2 = intersect(point0, point1);\n stream.point(point2[0], point2[1]);\n stream.lineEnd();\n }\n point0 = point2;\n } else if (notHemisphere && point0 && smallRadius ^ v) {\n var t;\n // If the codes for two points are different, or are both zero,\n // and there this segment intersects with the small circle.\n if (!(c & c0) && (t = intersect(point1, point0, true))) {\n clean = 0;\n if (smallRadius) {\n stream.lineStart();\n stream.point(t[0][0], t[0][1]);\n stream.point(t[1][0], t[1][1]);\n stream.lineEnd();\n } else {\n stream.point(t[1][0], t[1][1]);\n stream.lineEnd();\n stream.lineStart();\n stream.point(t[0][0], t[0][1]);\n }\n }\n }\n if (v && (!point0 || !pointEqual(point0, point1))) {\n stream.point(point1[0], point1[1]);\n }\n point0 = point1, v0 = v, c0 = c;\n },\n lineEnd: function() {\n if (v0) stream.lineEnd();\n point0 = null;\n },\n // Rejoin first and last segments if there were intersections and the first\n // and last points were visible.\n clean: function() {\n return clean | ((v00 && v0) << 1);\n }\n };\n }\n\n // Intersects the great circle between a and b with the clip circle.\n function intersect(a, b, two) {\n var pa = cartesian(a),\n pb = cartesian(b);\n\n // We have two planes, n1.p = d1 and n2.p = d2.\n // Find intersection line p(t) = c1 n1 + c2 n2 + t (n1 ⨯ n2).\n var n1 = [1, 0, 0], // normal\n n2 = cartesianCross(pa, pb),\n n2n2 = cartesianDot(n2, n2),\n n1n2 = n2[0], // cartesianDot(n1, n2),\n determinant = n2n2 - n1n2 * n1n2;\n\n // Two polar points.\n if (!determinant) return !two && a;\n\n var c1 = cr * n2n2 / determinant,\n c2 = -cr * n1n2 / determinant,\n n1xn2 = cartesianCross(n1, n2),\n A = cartesianScale(n1, c1),\n B = cartesianScale(n2, c2);\n cartesianAddInPlace(A, B);\n\n // Solve |p(t)|^2 = 1.\n var u = n1xn2,\n w = cartesianDot(A, u),\n uu = cartesianDot(u, u),\n t2 = w * w - uu * (cartesianDot(A, A) - 1);\n\n if (t2 < 0) return;\n\n var t = sqrt(t2),\n q = cartesianScale(u, (-w - t) / uu);\n cartesianAddInPlace(q, A);\n q = spherical(q);\n\n if (!two) return q;\n\n // Two intersection points.\n var lambda0 = a[0],\n lambda1 = b[0],\n phi0 = a[1],\n phi1 = b[1],\n z;\n\n if (lambda1 < lambda0) z = lambda0, lambda0 = lambda1, lambda1 = z;\n\n var delta = lambda1 - lambda0,\n polar = abs(delta - pi$3) < epsilon$2,\n meridian = polar || delta < epsilon$2;\n\n if (!polar && phi1 < phi0) z = phi0, phi0 = phi1, phi1 = z;\n\n // Check that the first point is between a and b.\n if (meridian\n ? polar\n ? phi0 + phi1 > 0 ^ q[1] < (abs(q[0] - lambda0) < epsilon$2 ? phi0 : phi1)\n : phi0 <= q[1] && q[1] <= phi1\n : delta > pi$3 ^ (lambda0 <= q[0] && q[0] <= lambda1)) {\n var q1 = cartesianScale(u, (-w + t) / uu);\n cartesianAddInPlace(q1, A);\n return [q, spherical(q1)];\n }\n }\n\n // Generates a 4-bit vector representing the location of a point relative to\n // the small circle's bounding box.\n function code(lambda, phi) {\n var r = smallRadius ? radius : pi$3 - radius,\n code = 0;\n if (lambda < -r) code |= 1; // left\n else if (lambda > r) code |= 2; // right\n if (phi < -r) code |= 4; // below\n else if (phi > r) code |= 8; // above\n return code;\n }\n\n return clip(visible, clipLine, interpolate, smallRadius ? [0, -radius] : [-pi$3, radius - pi$3]);\n};\n\nvar transform = function(methods) {\n return {\n stream: transformer(methods)\n };\n};\n\nfunction transformer(methods) {\n return function(stream) {\n var s = new TransformStream;\n for (var key in methods) s[key] = methods[key];\n s.stream = stream;\n return s;\n };\n}\n\nfunction TransformStream() {}\n\nTransformStream.prototype = {\n constructor: TransformStream,\n point: function(x, y) { this.stream.point(x, y); },\n sphere: function() { this.stream.sphere(); },\n lineStart: function() { this.stream.lineStart(); },\n lineEnd: function() { this.stream.lineEnd(); },\n polygonStart: function() { this.stream.polygonStart(); },\n polygonEnd: function() { this.stream.polygonEnd(); }\n};\n\nfunction fitExtent(projection, extent, object) {\n var w = extent[1][0] - extent[0][0],\n h = extent[1][1] - extent[0][1],\n clip = projection.clipExtent && projection.clipExtent();\n\n projection\n .scale(150)\n .translate([0, 0]);\n\n if (clip != null) projection.clipExtent(null);\n\n geoStream(object, projection.stream(boundsStream$1));\n\n var b = boundsStream$1.result(),\n k = Math.min(w / (b[1][0] - b[0][0]), h / (b[1][1] - b[0][1])),\n x = +extent[0][0] + (w - k * (b[1][0] + b[0][0])) / 2,\n y = +extent[0][1] + (h - k * (b[1][1] + b[0][1])) / 2;\n\n if (clip != null) projection.clipExtent(clip);\n\n return projection\n .scale(k * 150)\n .translate([x, y]);\n}\n\nfunction fitSize(projection, size, object) {\n return fitExtent(projection, [[0, 0], size], object);\n}\n\nvar maxDepth = 16;\nvar cosMinDistance = cos$1(30 * radians); // cos(minimum angular distance)\n\nvar resample = function(project, delta2) {\n return +delta2 ? resample$1(project, delta2) : resampleNone(project);\n};\n\nfunction resampleNone(project) {\n return transformer({\n point: function(x, y) {\n x = project(x, y);\n this.stream.point(x[0], x[1]);\n }\n });\n}\n\nfunction resample$1(project, delta2) {\n\n function resampleLineTo(x0, y0, lambda0, a0, b0, c0, x1, y1, lambda1, a1, b1, c1, depth, stream) {\n var dx = x1 - x0,\n dy = y1 - y0,\n d2 = dx * dx + dy * dy;\n if (d2 > 4 * delta2 && depth--) {\n var a = a0 + a1,\n b = b0 + b1,\n c = c0 + c1,\n m = sqrt(a * a + b * b + c * c),\n phi2 = asin(c /= m),\n lambda2 = abs(abs(c) - 1) < epsilon$2 || abs(lambda0 - lambda1) < epsilon$2 ? (lambda0 + lambda1) / 2 : atan2(b, a),\n p = project(lambda2, phi2),\n x2 = p[0],\n y2 = p[1],\n dx2 = x2 - x0,\n dy2 = y2 - y0,\n dz = dy * dx2 - dx * dy2;\n if (dz * dz / d2 > delta2 // perpendicular projected distance\n || abs((dx * dx2 + dy * dy2) / d2 - 0.5) > 0.3 // midpoint close to an end\n || a0 * a1 + b0 * b1 + c0 * c1 < cosMinDistance) { // angular distance\n resampleLineTo(x0, y0, lambda0, a0, b0, c0, x2, y2, lambda2, a /= m, b /= m, c, depth, stream);\n stream.point(x2, y2);\n resampleLineTo(x2, y2, lambda2, a, b, c, x1, y1, lambda1, a1, b1, c1, depth, stream);\n }\n }\n }\n return function(stream) {\n var lambda00, x00, y00, a00, b00, c00, // first point\n lambda0, x0, y0, a0, b0, c0; // previous point\n\n var resampleStream = {\n point: point,\n lineStart: lineStart,\n lineEnd: lineEnd,\n polygonStart: function() { stream.polygonStart(); resampleStream.lineStart = ringStart; },\n polygonEnd: function() { stream.polygonEnd(); resampleStream.lineStart = lineStart; }\n };\n\n function point(x, y) {\n x = project(x, y);\n stream.point(x[0], x[1]);\n }\n\n function lineStart() {\n x0 = NaN;\n resampleStream.point = linePoint;\n stream.lineStart();\n }\n\n function linePoint(lambda, phi) {\n var c = cartesian([lambda, phi]), p = project(lambda, phi);\n resampleLineTo(x0, y0, lambda0, a0, b0, c0, x0 = p[0], y0 = p[1], lambda0 = lambda, a0 = c[0], b0 = c[1], c0 = c[2], maxDepth, stream);\n stream.point(x0, y0);\n }\n\n function lineEnd() {\n resampleStream.point = point;\n stream.lineEnd();\n }\n\n function ringStart() {\n lineStart();\n resampleStream.point = ringPoint;\n resampleStream.lineEnd = ringEnd;\n }\n\n function ringPoint(lambda, phi) {\n linePoint(lambda00 = lambda, phi), x00 = x0, y00 = y0, a00 = a0, b00 = b0, c00 = c0;\n resampleStream.point = linePoint;\n }\n\n function ringEnd() {\n resampleLineTo(x0, y0, lambda0, a0, b0, c0, x00, y00, lambda00, a00, b00, c00, maxDepth, stream);\n resampleStream.lineEnd = lineEnd;\n lineEnd();\n }\n\n return resampleStream;\n };\n}\n\nvar transformRadians = transformer({\n point: function(x, y) {\n this.stream.point(x * radians, y * radians);\n }\n});\n\nfunction projection(project) {\n return projectionMutator(function() { return project; })();\n}\n\nfunction projectionMutator(projectAt) {\n var project,\n k = 150, // scale\n x = 480, y = 250, // translate\n dx, dy, lambda = 0, phi = 0, // center\n deltaLambda = 0, deltaPhi = 0, deltaGamma = 0, rotate, projectRotate, // rotate\n theta = null, preclip = clipAntimeridian, // clip angle\n x0 = null, y0, x1, y1, postclip = identity$4, // clip extent\n delta2 = 0.5, projectResample = resample(projectTransform, delta2), // precision\n cache,\n cacheStream;\n\n function projection(point) {\n point = projectRotate(point[0] * radians, point[1] * radians);\n return [point[0] * k + dx, dy - point[1] * k];\n }\n\n function invert(point) {\n point = projectRotate.invert((point[0] - dx) / k, (dy - point[1]) / k);\n return point && [point[0] * degrees$1, point[1] * degrees$1];\n }\n\n function projectTransform(x, y) {\n return x = project(x, y), [x[0] * k + dx, dy - x[1] * k];\n }\n\n projection.stream = function(stream) {\n return cache && cacheStream === stream ? cache : cache = transformRadians(preclip(rotate, projectResample(postclip(cacheStream = stream))));\n };\n\n projection.clipAngle = function(_) {\n return arguments.length ? (preclip = +_ ? clipCircle(theta = _ * radians, 6 * radians) : (theta = null, clipAntimeridian), reset()) : theta * degrees$1;\n };\n\n projection.clipExtent = function(_) {\n return arguments.length ? (postclip = _ == null ? (x0 = y0 = x1 = y1 = null, identity$4) : clipExtent(x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], y1 = +_[1][1]), reset()) : x0 == null ? null : [[x0, y0], [x1, y1]];\n };\n\n projection.scale = function(_) {\n return arguments.length ? (k = +_, recenter()) : k;\n };\n\n projection.translate = function(_) {\n return arguments.length ? (x = +_[0], y = +_[1], recenter()) : [x, y];\n };\n\n projection.center = function(_) {\n return arguments.length ? (lambda = _[0] % 360 * radians, phi = _[1] % 360 * radians, recenter()) : [lambda * degrees$1, phi * degrees$1];\n };\n\n projection.rotate = function(_) {\n return arguments.length ? (deltaLambda = _[0] % 360 * radians, deltaPhi = _[1] % 360 * radians, deltaGamma = _.length > 2 ? _[2] % 360 * radians : 0, recenter()) : [deltaLambda * degrees$1, deltaPhi * degrees$1, deltaGamma * degrees$1];\n };\n\n projection.precision = function(_) {\n return arguments.length ? (projectResample = resample(projectTransform, delta2 = _ * _), reset()) : sqrt(delta2);\n };\n\n projection.fitExtent = function(extent, object) {\n return fitExtent(projection, extent, object);\n };\n\n projection.fitSize = function(size, object) {\n return fitSize(projection, size, object);\n };\n\n function recenter() {\n projectRotate = compose(rotate = rotateRadians(deltaLambda, deltaPhi, deltaGamma), project);\n var center = project(lambda, phi);\n dx = x - center[0] * k;\n dy = y + center[1] * k;\n return reset();\n }\n\n function reset() {\n cache = cacheStream = null;\n return projection;\n }\n\n return function() {\n project = projectAt.apply(this, arguments);\n projection.invert = project.invert && invert;\n return recenter();\n };\n}\n\nfunction conicProjection(projectAt) {\n var phi0 = 0,\n phi1 = pi$3 / 3,\n m = projectionMutator(projectAt),\n p = m(phi0, phi1);\n\n p.parallels = function(_) {\n return arguments.length ? m(phi0 = _[0] * radians, phi1 = _[1] * radians) : [phi0 * degrees$1, phi1 * degrees$1];\n };\n\n return p;\n}\n\nfunction cylindricalEqualAreaRaw(phi0) {\n var cosPhi0 = cos$1(phi0);\n\n function forward(lambda, phi) {\n return [lambda * cosPhi0, sin$1(phi) / cosPhi0];\n }\n\n forward.invert = function(x, y) {\n return [x / cosPhi0, asin(y * cosPhi0)];\n };\n\n return forward;\n}\n\nfunction conicEqualAreaRaw(y0, y1) {\n var sy0 = sin$1(y0), n = (sy0 + sin$1(y1)) / 2;\n\n // Are the parallels symmetrical around the Equator?\n if (abs(n) < epsilon$2) return cylindricalEqualAreaRaw(y0);\n\n var c = 1 + sy0 * (2 * n - sy0), r0 = sqrt(c) / n;\n\n function project(x, y) {\n var r = sqrt(c - 2 * n * sin$1(y)) / n;\n return [r * sin$1(x *= n), r0 - r * cos$1(x)];\n }\n\n project.invert = function(x, y) {\n var r0y = r0 - y;\n return [atan2(x, abs(r0y)) / n * sign(r0y), asin((c - (x * x + r0y * r0y) * n * n) / (2 * n))];\n };\n\n return project;\n}\n\nvar conicEqualArea = function() {\n return conicProjection(conicEqualAreaRaw)\n .scale(155.424)\n .center([0, 33.6442]);\n};\n\nvar albers = function() {\n return conicEqualArea()\n .parallels([29.5, 45.5])\n .scale(1070)\n .translate([480, 250])\n .rotate([96, 0])\n .center([-0.6, 38.7]);\n};\n\n// The projections must have mutually exclusive clip regions on the sphere,\n// as this will avoid emitting interleaving lines and polygons.\nfunction multiplex(streams) {\n var n = streams.length;\n return {\n point: function(x, y) { var i = -1; while (++i < n) streams[i].point(x, y); },\n sphere: function() { var i = -1; while (++i < n) streams[i].sphere(); },\n lineStart: function() { var i = -1; while (++i < n) streams[i].lineStart(); },\n lineEnd: function() { var i = -1; while (++i < n) streams[i].lineEnd(); },\n polygonStart: function() { var i = -1; while (++i < n) streams[i].polygonStart(); },\n polygonEnd: function() { var i = -1; while (++i < n) streams[i].polygonEnd(); }\n };\n}\n\n// A composite projection for the United States, configured by default for\n// 960×500. The projection also works quite well at 960×600 if you change the\n// scale to 1285 and adjust the translate accordingly. The set of standard\n// parallels for each region comes from USGS, which is published here:\n// http://egsc.usgs.gov/isb/pubs/MapProjections/projections.html#albers\nvar albersUsa = function() {\n var cache,\n cacheStream,\n lower48 = albers(), lower48Point,\n alaska = conicEqualArea().rotate([154, 0]).center([-2, 58.5]).parallels([55, 65]), alaskaPoint, // EPSG:3338\n hawaii = conicEqualArea().rotate([157, 0]).center([-3, 19.9]).parallels([8, 18]), hawaiiPoint, // ESRI:102007\n point, pointStream = {point: function(x, y) { point = [x, y]; }};\n\n function albersUsa(coordinates) {\n var x = coordinates[0], y = coordinates[1];\n return point = null,\n (lower48Point.point(x, y), point)\n || (alaskaPoint.point(x, y), point)\n || (hawaiiPoint.point(x, y), point);\n }\n\n albersUsa.invert = function(coordinates) {\n var k = lower48.scale(),\n t = lower48.translate(),\n x = (coordinates[0] - t[0]) / k,\n y = (coordinates[1] - t[1]) / k;\n return (y >= 0.120 && y < 0.234 && x >= -0.425 && x < -0.214 ? alaska\n : y >= 0.166 && y < 0.234 && x >= -0.214 && x < -0.115 ? hawaii\n : lower48).invert(coordinates);\n };\n\n albersUsa.stream = function(stream) {\n return cache && cacheStream === stream ? cache : cache = multiplex([lower48.stream(cacheStream = stream), alaska.stream(stream), hawaii.stream(stream)]);\n };\n\n albersUsa.precision = function(_) {\n if (!arguments.length) return lower48.precision();\n lower48.precision(_), alaska.precision(_), hawaii.precision(_);\n return reset();\n };\n\n albersUsa.scale = function(_) {\n if (!arguments.length) return lower48.scale();\n lower48.scale(_), alaska.scale(_ * 0.35), hawaii.scale(_);\n return albersUsa.translate(lower48.translate());\n };\n\n albersUsa.translate = function(_) {\n if (!arguments.length) return lower48.translate();\n var k = lower48.scale(), x = +_[0], y = +_[1];\n\n lower48Point = lower48\n .translate(_)\n .clipExtent([[x - 0.455 * k, y - 0.238 * k], [x + 0.455 * k, y + 0.238 * k]])\n .stream(pointStream);\n\n alaskaPoint = alaska\n .translate([x - 0.307 * k, y + 0.201 * k])\n .clipExtent([[x - 0.425 * k + epsilon$2, y + 0.120 * k + epsilon$2], [x - 0.214 * k - epsilon$2, y + 0.234 * k - epsilon$2]])\n .stream(pointStream);\n\n hawaiiPoint = hawaii\n .translate([x - 0.205 * k, y + 0.212 * k])\n .clipExtent([[x - 0.214 * k + epsilon$2, y + 0.166 * k + epsilon$2], [x - 0.115 * k - epsilon$2, y + 0.234 * k - epsilon$2]])\n .stream(pointStream);\n\n return reset();\n };\n\n albersUsa.fitExtent = function(extent, object) {\n return fitExtent(albersUsa, extent, object);\n };\n\n albersUsa.fitSize = function(size, object) {\n return fitSize(albersUsa, size, object);\n };\n\n function reset() {\n cache = cacheStream = null;\n return albersUsa;\n }\n\n return albersUsa.scale(1070);\n};\n\nfunction azimuthalRaw(scale) {\n return function(x, y) {\n var cx = cos$1(x),\n cy = cos$1(y),\n k = scale(cx * cy);\n return [\n k * cy * sin$1(x),\n k * sin$1(y)\n ];\n }\n}\n\nfunction azimuthalInvert(angle) {\n return function(x, y) {\n var z = sqrt(x * x + y * y),\n c = angle(z),\n sc = sin$1(c),\n cc = cos$1(c);\n return [\n atan2(x * sc, z * cc),\n asin(z && y * sc / z)\n ];\n }\n}\n\nvar azimuthalEqualAreaRaw = azimuthalRaw(function(cxcy) {\n return sqrt(2 / (1 + cxcy));\n});\n\nazimuthalEqualAreaRaw.invert = azimuthalInvert(function(z) {\n return 2 * asin(z / 2);\n});\n\nvar azimuthalEqualArea = function() {\n return projection(azimuthalEqualAreaRaw)\n .scale(124.75)\n .clipAngle(180 - 1e-3);\n};\n\nvar azimuthalEquidistantRaw = azimuthalRaw(function(c) {\n return (c = acos(c)) && c / sin$1(c);\n});\n\nazimuthalEquidistantRaw.invert = azimuthalInvert(function(z) {\n return z;\n});\n\nvar azimuthalEquidistant = function() {\n return projection(azimuthalEquidistantRaw)\n .scale(79.4188)\n .clipAngle(180 - 1e-3);\n};\n\nfunction mercatorRaw(lambda, phi) {\n return [lambda, log(tan((halfPi$2 + phi) / 2))];\n}\n\nmercatorRaw.invert = function(x, y) {\n return [x, 2 * atan(exp(y)) - halfPi$2];\n};\n\nvar mercator = function() {\n return mercatorProjection(mercatorRaw)\n .scale(961 / tau$3);\n};\n\nfunction mercatorProjection(project) {\n var m = projection(project),\n scale = m.scale,\n translate = m.translate,\n clipExtent = m.clipExtent,\n clipAuto;\n\n m.scale = function(_) {\n return arguments.length ? (scale(_), clipAuto && m.clipExtent(null), m) : scale();\n };\n\n m.translate = function(_) {\n return arguments.length ? (translate(_), clipAuto && m.clipExtent(null), m) : translate();\n };\n\n m.clipExtent = function(_) {\n if (!arguments.length) return clipAuto ? null : clipExtent();\n if (clipAuto = _ == null) {\n var k = pi$3 * scale(),\n t = translate();\n _ = [[t[0] - k, t[1] - k], [t[0] + k, t[1] + k]];\n }\n clipExtent(_);\n return m;\n };\n\n return m.clipExtent(null);\n}\n\nfunction tany(y) {\n return tan((halfPi$2 + y) / 2);\n}\n\nfunction conicConformalRaw(y0, y1) {\n var cy0 = cos$1(y0),\n n = y0 === y1 ? sin$1(y0) : log(cy0 / cos$1(y1)) / log(tany(y1) / tany(y0)),\n f = cy0 * pow(tany(y0), n) / n;\n\n if (!n) return mercatorRaw;\n\n function project(x, y) {\n if (f > 0) { if (y < -halfPi$2 + epsilon$2) y = -halfPi$2 + epsilon$2; }\n else { if (y > halfPi$2 - epsilon$2) y = halfPi$2 - epsilon$2; }\n var r = f / pow(tany(y), n);\n return [r * sin$1(n * x), f - r * cos$1(n * x)];\n }\n\n project.invert = function(x, y) {\n var fy = f - y, r = sign(n) * sqrt(x * x + fy * fy);\n return [atan2(x, abs(fy)) / n * sign(fy), 2 * atan(pow(f / r, 1 / n)) - halfPi$2];\n };\n\n return project;\n}\n\nvar conicConformal = function() {\n return conicProjection(conicConformalRaw)\n .scale(109.5)\n .parallels([30, 30]);\n};\n\nfunction equirectangularRaw(lambda, phi) {\n return [lambda, phi];\n}\n\nequirectangularRaw.invert = equirectangularRaw;\n\nvar equirectangular = function() {\n return projection(equirectangularRaw)\n .scale(152.63);\n};\n\nfunction conicEquidistantRaw(y0, y1) {\n var cy0 = cos$1(y0),\n n = y0 === y1 ? sin$1(y0) : (cy0 - cos$1(y1)) / (y1 - y0),\n g = cy0 / n + y0;\n\n if (abs(n) < epsilon$2) return equirectangularRaw;\n\n function project(x, y) {\n var gy = g - y, nx = n * x;\n return [gy * sin$1(nx), g - gy * cos$1(nx)];\n }\n\n project.invert = function(x, y) {\n var gy = g - y;\n return [atan2(x, abs(gy)) / n * sign(gy), g - sign(n) * sqrt(x * x + gy * gy)];\n };\n\n return project;\n}\n\nvar conicEquidistant = function() {\n return conicProjection(conicEquidistantRaw)\n .scale(131.154)\n .center([0, 13.9389]);\n};\n\nfunction gnomonicRaw(x, y) {\n var cy = cos$1(y), k = cos$1(x) * cy;\n return [cy * sin$1(x) / k, sin$1(y) / k];\n}\n\ngnomonicRaw.invert = azimuthalInvert(atan);\n\nvar gnomonic = function() {\n return projection(gnomonicRaw)\n .scale(144.049)\n .clipAngle(60);\n};\n\nfunction scaleTranslate(kx, ky, tx, ty) {\n return kx === 1 && ky === 1 && tx === 0 && ty === 0 ? identity$4 : transformer({\n point: function(x, y) {\n this.stream.point(x * kx + tx, y * ky + ty);\n }\n });\n}\n\nvar identity$5 = function() {\n var k = 1, tx = 0, ty = 0, sx = 1, sy = 1, transform = identity$4, // scale, translate and reflect\n x0 = null, y0, x1, y1, clip = identity$4, // clip extent\n cache,\n cacheStream,\n projection;\n\n function reset() {\n cache = cacheStream = null;\n return projection;\n }\n\n return projection = {\n stream: function(stream) {\n return cache && cacheStream === stream ? cache : cache = transform(clip(cacheStream = stream));\n },\n clipExtent: function(_) {\n return arguments.length ? (clip = _ == null ? (x0 = y0 = x1 = y1 = null, identity$4) : clipExtent(x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], y1 = +_[1][1]), reset()) : x0 == null ? null : [[x0, y0], [x1, y1]];\n },\n scale: function(_) {\n return arguments.length ? (transform = scaleTranslate((k = +_) * sx, k * sy, tx, ty), reset()) : k;\n },\n translate: function(_) {\n return arguments.length ? (transform = scaleTranslate(k * sx, k * sy, tx = +_[0], ty = +_[1]), reset()) : [tx, ty];\n },\n reflectX: function(_) {\n return arguments.length ? (transform = scaleTranslate(k * (sx = _ ? -1 : 1), k * sy, tx, ty), reset()) : sx < 0;\n },\n reflectY: function(_) {\n return arguments.length ? (transform = scaleTranslate(k * sx, k * (sy = _ ? -1 : 1), tx, ty), reset()) : sy < 0;\n },\n fitExtent: function(extent, object) {\n return fitExtent(projection, extent, object);\n },\n fitSize: function(size, object) {\n return fitSize(projection, size, object);\n }\n };\n};\n\nfunction orthographicRaw(x, y) {\n return [cos$1(y) * sin$1(x), sin$1(y)];\n}\n\northographicRaw.invert = azimuthalInvert(asin);\n\nvar orthographic = function() {\n return projection(orthographicRaw)\n .scale(249.5)\n .clipAngle(90 + epsilon$2);\n};\n\nfunction stereographicRaw(x, y) {\n var cy = cos$1(y), k = 1 + cos$1(x) * cy;\n return [cy * sin$1(x) / k, sin$1(y) / k];\n}\n\nstereographicRaw.invert = azimuthalInvert(function(z) {\n return 2 * atan(z);\n});\n\nvar stereographic = function() {\n return projection(stereographicRaw)\n .scale(250)\n .clipAngle(142);\n};\n\nfunction transverseMercatorRaw(lambda, phi) {\n return [log(tan((halfPi$2 + phi) / 2)), -lambda];\n}\n\ntransverseMercatorRaw.invert = function(x, y) {\n return [-y, 2 * atan(exp(x)) - halfPi$2];\n};\n\nvar transverseMercator = function() {\n var m = mercatorProjection(transverseMercatorRaw),\n center = m.center,\n rotate = m.rotate;\n\n m.center = function(_) {\n return arguments.length ? center([-_[1], _[0]]) : (_ = center(), [_[1], -_[0]]);\n };\n\n m.rotate = function(_) {\n return arguments.length ? rotate([_[0], _[1], _.length > 2 ? _[2] + 90 : 90]) : (_ = rotate(), [_[0], _[1], _[2] - 90]);\n };\n\n return rotate([0, 0, 90])\n .scale(159.155);\n};\n\nfunction defaultSeparation(a, b) {\n return a.parent === b.parent ? 1 : 2;\n}\n\nfunction meanX(children) {\n return children.reduce(meanXReduce, 0) / children.length;\n}\n\nfunction meanXReduce(x, c) {\n return x + c.x;\n}\n\nfunction maxY(children) {\n return 1 + children.reduce(maxYReduce, 0);\n}\n\nfunction maxYReduce(y, c) {\n return Math.max(y, c.y);\n}\n\nfunction leafLeft(node) {\n var children;\n while (children = node.children) node = children[0];\n return node;\n}\n\nfunction leafRight(node) {\n var children;\n while (children = node.children) node = children[children.length - 1];\n return node;\n}\n\nvar cluster = function() {\n var separation = defaultSeparation,\n dx = 1,\n dy = 1,\n nodeSize = false;\n\n function cluster(root) {\n var previousNode,\n x = 0;\n\n // First walk, computing the initial x & y values.\n root.eachAfter(function(node) {\n var children = node.children;\n if (children) {\n node.x = meanX(children);\n node.y = maxY(children);\n } else {\n node.x = previousNode ? x += separation(node, previousNode) : 0;\n node.y = 0;\n previousNode = node;\n }\n });\n\n var left = leafLeft(root),\n right = leafRight(root),\n x0 = left.x - separation(left, right) / 2,\n x1 = right.x + separation(right, left) / 2;\n\n // Second walk, normalizing x & y to the desired size.\n return root.eachAfter(nodeSize ? function(node) {\n node.x = (node.x - root.x) * dx;\n node.y = (root.y - node.y) * dy;\n } : function(node) {\n node.x = (node.x - x0) / (x1 - x0) * dx;\n node.y = (1 - (root.y ? node.y / root.y : 1)) * dy;\n });\n }\n\n cluster.separation = function(x) {\n return arguments.length ? (separation = x, cluster) : separation;\n };\n\n cluster.size = function(x) {\n return arguments.length ? (nodeSize = false, dx = +x[0], dy = +x[1], cluster) : (nodeSize ? null : [dx, dy]);\n };\n\n cluster.nodeSize = function(x) {\n return arguments.length ? (nodeSize = true, dx = +x[0], dy = +x[1], cluster) : (nodeSize ? [dx, dy] : null);\n };\n\n return cluster;\n};\n\nfunction count(node) {\n var sum = 0,\n children = node.children,\n i = children && children.length;\n if (!i) sum = 1;\n else while (--i >= 0) sum += children[i].value;\n node.value = sum;\n}\n\nvar node_count = function() {\n return this.eachAfter(count);\n};\n\nvar node_each = function(callback) {\n var node = this, current, next = [node], children, i, n;\n do {\n current = next.reverse(), next = [];\n while (node = current.pop()) {\n callback(node), children = node.children;\n if (children) for (i = 0, n = children.length; i < n; ++i) {\n next.push(children[i]);\n }\n }\n } while (next.length);\n return this;\n};\n\nvar node_eachBefore = function(callback) {\n var node = this, nodes = [node], children, i;\n while (node = nodes.pop()) {\n callback(node), children = node.children;\n if (children) for (i = children.length - 1; i >= 0; --i) {\n nodes.push(children[i]);\n }\n }\n return this;\n};\n\nvar node_eachAfter = function(callback) {\n var node = this, nodes = [node], next = [], children, i, n;\n while (node = nodes.pop()) {\n next.push(node), children = node.children;\n if (children) for (i = 0, n = children.length; i < n; ++i) {\n nodes.push(children[i]);\n }\n }\n while (node = next.pop()) {\n callback(node);\n }\n return this;\n};\n\nvar node_sum = function(value) {\n return this.eachAfter(function(node) {\n var sum = +value(node.data) || 0,\n children = node.children,\n i = children && children.length;\n while (--i >= 0) sum += children[i].value;\n node.value = sum;\n });\n};\n\nvar node_sort = function(compare) {\n return this.eachBefore(function(node) {\n if (node.children) {\n node.children.sort(compare);\n }\n });\n};\n\nvar node_path = function(end) {\n var start = this,\n ancestor = leastCommonAncestor(start, end),\n nodes = [start];\n while (start !== ancestor) {\n start = start.parent;\n nodes.push(start);\n }\n var k = nodes.length;\n while (end !== ancestor) {\n nodes.splice(k, 0, end);\n end = end.parent;\n }\n return nodes;\n};\n\nfunction leastCommonAncestor(a, b) {\n if (a === b) return a;\n var aNodes = a.ancestors(),\n bNodes = b.ancestors(),\n c = null;\n a = aNodes.pop();\n b = bNodes.pop();\n while (a === b) {\n c = a;\n a = aNodes.pop();\n b = bNodes.pop();\n }\n return c;\n}\n\nvar node_ancestors = function() {\n var node = this, nodes = [node];\n while (node = node.parent) {\n nodes.push(node);\n }\n return nodes;\n};\n\nvar node_descendants = function() {\n var nodes = [];\n this.each(function(node) {\n nodes.push(node);\n });\n return nodes;\n};\n\nvar node_leaves = function() {\n var leaves = [];\n this.eachBefore(function(node) {\n if (!node.children) {\n leaves.push(node);\n }\n });\n return leaves;\n};\n\nvar node_links = function() {\n var root = this, links = [];\n root.each(function(node) {\n if (node !== root) { // Don’t include the root’s parent, if any.\n links.push({source: node.parent, target: node});\n }\n });\n return links;\n};\n\nfunction hierarchy(data, children) {\n var root = new Node(data),\n valued = +data.value && (root.value = data.value),\n node,\n nodes = [root],\n child,\n childs,\n i,\n n;\n\n if (children == null) children = defaultChildren;\n\n while (node = nodes.pop()) {\n if (valued) node.value = +node.data.value;\n if ((childs = children(node.data)) && (n = childs.length)) {\n node.children = new Array(n);\n for (i = n - 1; i >= 0; --i) {\n nodes.push(child = node.children[i] = new Node(childs[i]));\n child.parent = node;\n child.depth = node.depth + 1;\n }\n }\n }\n\n return root.eachBefore(computeHeight);\n}\n\nfunction node_copy() {\n return hierarchy(this).eachBefore(copyData);\n}\n\nfunction defaultChildren(d) {\n return d.children;\n}\n\nfunction copyData(node) {\n node.data = node.data.data;\n}\n\nfunction computeHeight(node) {\n var height = 0;\n do node.height = height;\n while ((node = node.parent) && (node.height < ++height));\n}\n\nfunction Node(data) {\n this.data = data;\n this.depth =\n this.height = 0;\n this.parent = null;\n}\n\nNode.prototype = hierarchy.prototype = {\n constructor: Node,\n count: node_count,\n each: node_each,\n eachAfter: node_eachAfter,\n eachBefore: node_eachBefore,\n sum: node_sum,\n sort: node_sort,\n path: node_path,\n ancestors: node_ancestors,\n descendants: node_descendants,\n leaves: node_leaves,\n links: node_links,\n copy: node_copy\n};\n\nfunction Node$2(value) {\n this._ = value;\n this.next = null;\n}\n\nvar shuffle$1 = function(array) {\n var i,\n n = (array = array.slice()).length,\n head = null,\n node = head;\n\n while (n) {\n var next = new Node$2(array[n - 1]);\n if (node) node = node.next = next;\n else node = head = next;\n array[i] = array[--n];\n }\n\n return {\n head: head,\n tail: node\n };\n};\n\nvar enclose = function(circles) {\n return encloseN(shuffle$1(circles), []);\n};\n\nfunction encloses(a, b) {\n var dx = b.x - a.x,\n dy = b.y - a.y,\n dr = a.r - b.r;\n return dr * dr + 1e-6 > dx * dx + dy * dy;\n}\n\n// Returns the smallest circle that contains circles L and intersects circles B.\nfunction encloseN(L, B) {\n var circle,\n l0 = null,\n l1 = L.head,\n l2,\n p1;\n\n switch (B.length) {\n case 1: circle = enclose1(B[0]); break;\n case 2: circle = enclose2(B[0], B[1]); break;\n case 3: circle = enclose3(B[0], B[1], B[2]); break;\n }\n\n while (l1) {\n p1 = l1._, l2 = l1.next;\n if (!circle || !encloses(circle, p1)) {\n\n // Temporarily truncate L before l1.\n if (l0) L.tail = l0, l0.next = null;\n else L.head = L.tail = null;\n\n B.push(p1);\n circle = encloseN(L, B); // Note: reorders L!\n B.pop();\n\n // Move l1 to the front of L and reconnect the truncated list L.\n if (L.head) l1.next = L.head, L.head = l1;\n else l1.next = null, L.head = L.tail = l1;\n l0 = L.tail, l0.next = l2;\n\n } else {\n l0 = l1;\n }\n l1 = l2;\n }\n\n L.tail = l0;\n return circle;\n}\n\nfunction enclose1(a) {\n return {\n x: a.x,\n y: a.y,\n r: a.r\n };\n}\n\nfunction enclose2(a, b) {\n var x1 = a.x, y1 = a.y, r1 = a.r,\n x2 = b.x, y2 = b.y, r2 = b.r,\n x21 = x2 - x1, y21 = y2 - y1, r21 = r2 - r1,\n l = Math.sqrt(x21 * x21 + y21 * y21);\n return {\n x: (x1 + x2 + x21 / l * r21) / 2,\n y: (y1 + y2 + y21 / l * r21) / 2,\n r: (l + r1 + r2) / 2\n };\n}\n\nfunction enclose3(a, b, c) {\n var x1 = a.x, y1 = a.y, r1 = a.r,\n x2 = b.x, y2 = b.y, r2 = b.r,\n x3 = c.x, y3 = c.y, r3 = c.r,\n a2 = 2 * (x1 - x2),\n b2 = 2 * (y1 - y2),\n c2 = 2 * (r2 - r1),\n d2 = x1 * x1 + y1 * y1 - r1 * r1 - x2 * x2 - y2 * y2 + r2 * r2,\n a3 = 2 * (x1 - x3),\n b3 = 2 * (y1 - y3),\n c3 = 2 * (r3 - r1),\n d3 = x1 * x1 + y1 * y1 - r1 * r1 - x3 * x3 - y3 * y3 + r3 * r3,\n ab = a3 * b2 - a2 * b3,\n xa = (b2 * d3 - b3 * d2) / ab - x1,\n xb = (b3 * c2 - b2 * c3) / ab,\n ya = (a3 * d2 - a2 * d3) / ab - y1,\n yb = (a2 * c3 - a3 * c2) / ab,\n A = xb * xb + yb * yb - 1,\n B = 2 * (xa * xb + ya * yb + r1),\n C = xa * xa + ya * ya - r1 * r1,\n r = (-B - Math.sqrt(B * B - 4 * A * C)) / (2 * A);\n return {\n x: xa + xb * r + x1,\n y: ya + yb * r + y1,\n r: r\n };\n}\n\nfunction place(a, b, c) {\n var ax = a.x,\n ay = a.y,\n da = b.r + c.r,\n db = a.r + c.r,\n dx = b.x - ax,\n dy = b.y - ay,\n dc = dx * dx + dy * dy;\n if (dc) {\n var x = 0.5 + ((db *= db) - (da *= da)) / (2 * dc),\n y = Math.sqrt(Math.max(0, 2 * da * (db + dc) - (db -= dc) * db - da * da)) / (2 * dc);\n c.x = ax + x * dx + y * dy;\n c.y = ay + x * dy - y * dx;\n } else {\n c.x = ax + db;\n c.y = ay;\n }\n}\n\nfunction intersects(a, b) {\n var dx = b.x - a.x,\n dy = b.y - a.y,\n dr = a.r + b.r;\n return dr * dr - 1e-6 > dx * dx + dy * dy;\n}\n\nfunction distance1(a, b) {\n var l = a._.r;\n while (a !== b) l += 2 * (a = a.next)._.r;\n return l - b._.r;\n}\n\nfunction distance2(node, x, y) {\n var a = node._,\n b = node.next._,\n ab = a.r + b.r,\n dx = (a.x * b.r + b.x * a.r) / ab - x,\n dy = (a.y * b.r + b.y * a.r) / ab - y;\n return dx * dx + dy * dy;\n}\n\nfunction Node$1(circle) {\n this._ = circle;\n this.next = null;\n this.previous = null;\n}\n\nfunction packEnclose(circles) {\n if (!(n = circles.length)) return 0;\n\n var a, b, c, n;\n\n // Place the first circle.\n a = circles[0], a.x = 0, a.y = 0;\n if (!(n > 1)) return a.r;\n\n // Place the second circle.\n b = circles[1], a.x = -b.r, b.x = a.r, b.y = 0;\n if (!(n > 2)) return a.r + b.r;\n\n // Place the third circle.\n place(b, a, c = circles[2]);\n\n // Initialize the weighted centroid.\n var aa = a.r * a.r,\n ba = b.r * b.r,\n ca = c.r * c.r,\n oa = aa + ba + ca,\n ox = aa * a.x + ba * b.x + ca * c.x,\n oy = aa * a.y + ba * b.y + ca * c.y,\n cx, cy, i, j, k, sj, sk;\n\n // Initialize the front-chain using the first three circles a, b and c.\n a = new Node$1(a), b = new Node$1(b), c = new Node$1(c);\n a.next = c.previous = b;\n b.next = a.previous = c;\n c.next = b.previous = a;\n\n // Attempt to place each remaining circle…\n pack: for (i = 3; i < n; ++i) {\n place(a._, b._, c = circles[i]), c = new Node$1(c);\n\n // Find the closest intersecting circle on the front-chain, if any.\n // “Closeness” is determined by linear distance along the front-chain.\n // “Ahead” or “behind” is likewise determined by linear distance.\n j = b.next, k = a.previous, sj = b._.r, sk = a._.r;\n do {\n if (sj <= sk) {\n if (intersects(j._, c._)) {\n if (sj + a._.r + b._.r > distance1(j, b)) a = j; else b = j;\n a.next = b, b.previous = a, --i;\n continue pack;\n }\n sj += j._.r, j = j.next;\n } else {\n if (intersects(k._, c._)) {\n if (distance1(a, k) > sk + a._.r + b._.r) a = k; else b = k;\n a.next = b, b.previous = a, --i;\n continue pack;\n }\n sk += k._.r, k = k.previous;\n }\n } while (j !== k.next);\n\n // Success! Insert the new circle c between a and b.\n c.previous = a, c.next = b, a.next = b.previous = b = c;\n\n // Update the weighted centroid.\n oa += ca = c._.r * c._.r;\n ox += ca * c._.x;\n oy += ca * c._.y;\n\n // Compute the new closest circle pair to the centroid.\n aa = distance2(a, cx = ox / oa, cy = oy / oa);\n while ((c = c.next) !== b) {\n if ((ca = distance2(c, cx, cy)) < aa) {\n a = c, aa = ca;\n }\n }\n b = a.next;\n }\n\n // Compute the enclosing circle of the front chain.\n a = [b._], c = b; while ((c = c.next) !== b) a.push(c._); c = enclose(a);\n\n // Translate the circles to put the enclosing circle around the origin.\n for (i = 0; i < n; ++i) a = circles[i], a.x -= c.x, a.y -= c.y;\n\n return c.r;\n}\n\nvar siblings = function(circles) {\n packEnclose(circles);\n return circles;\n};\n\nfunction optional(f) {\n return f == null ? null : required(f);\n}\n\nfunction required(f) {\n if (typeof f !== \"function\") throw new Error;\n return f;\n}\n\nfunction constantZero() {\n return 0;\n}\n\nvar constant$8 = function(x) {\n return function() {\n return x;\n };\n};\n\nfunction defaultRadius$1(d) {\n return Math.sqrt(d.value);\n}\n\nvar index$2 = function() {\n var radius = null,\n dx = 1,\n dy = 1,\n padding = constantZero;\n\n function pack(root) {\n root.x = dx / 2, root.y = dy / 2;\n if (radius) {\n root.eachBefore(radiusLeaf(radius))\n .eachAfter(packChildren(padding, 0.5))\n .eachBefore(translateChild(1));\n } else {\n root.eachBefore(radiusLeaf(defaultRadius$1))\n .eachAfter(packChildren(constantZero, 1))\n .eachAfter(packChildren(padding, root.r / Math.min(dx, dy)))\n .eachBefore(translateChild(Math.min(dx, dy) / (2 * root.r)));\n }\n return root;\n }\n\n pack.radius = function(x) {\n return arguments.length ? (radius = optional(x), pack) : radius;\n };\n\n pack.size = function(x) {\n return arguments.length ? (dx = +x[0], dy = +x[1], pack) : [dx, dy];\n };\n\n pack.padding = function(x) {\n return arguments.length ? (padding = typeof x === \"function\" ? x : constant$8(+x), pack) : padding;\n };\n\n return pack;\n};\n\nfunction radiusLeaf(radius) {\n return function(node) {\n if (!node.children) {\n node.r = Math.max(0, +radius(node) || 0);\n }\n };\n}\n\nfunction packChildren(padding, k) {\n return function(node) {\n if (children = node.children) {\n var children,\n i,\n n = children.length,\n r = padding(node) * k || 0,\n e;\n\n if (r) for (i = 0; i < n; ++i) children[i].r += r;\n e = packEnclose(children);\n if (r) for (i = 0; i < n; ++i) children[i].r -= r;\n node.r = e + r;\n }\n };\n}\n\nfunction translateChild(k) {\n return function(node) {\n var parent = node.parent;\n node.r *= k;\n if (parent) {\n node.x = parent.x + k * node.x;\n node.y = parent.y + k * node.y;\n }\n };\n}\n\nvar roundNode = function(node) {\n node.x0 = Math.round(node.x0);\n node.y0 = Math.round(node.y0);\n node.x1 = Math.round(node.x1);\n node.y1 = Math.round(node.y1);\n};\n\nvar treemapDice = function(parent, x0, y0, x1, y1) {\n var nodes = parent.children,\n node,\n i = -1,\n n = nodes.length,\n k = parent.value && (x1 - x0) / parent.value;\n\n while (++i < n) {\n node = nodes[i], node.y0 = y0, node.y1 = y1;\n node.x0 = x0, node.x1 = x0 += node.value * k;\n }\n};\n\nvar partition = function() {\n var dx = 1,\n dy = 1,\n padding = 0,\n round = false;\n\n function partition(root) {\n var n = root.height + 1;\n root.x0 =\n root.y0 = padding;\n root.x1 = dx;\n root.y1 = dy / n;\n root.eachBefore(positionNode(dy, n));\n if (round) root.eachBefore(roundNode);\n return root;\n }\n\n function positionNode(dy, n) {\n return function(node) {\n if (node.children) {\n treemapDice(node, node.x0, dy * (node.depth + 1) / n, node.x1, dy * (node.depth + 2) / n);\n }\n var x0 = node.x0,\n y0 = node.y0,\n x1 = node.x1 - padding,\n y1 = node.y1 - padding;\n if (x1 < x0) x0 = x1 = (x0 + x1) / 2;\n if (y1 < y0) y0 = y1 = (y0 + y1) / 2;\n node.x0 = x0;\n node.y0 = y0;\n node.x1 = x1;\n node.y1 = y1;\n };\n }\n\n partition.round = function(x) {\n return arguments.length ? (round = !!x, partition) : round;\n };\n\n partition.size = function(x) {\n return arguments.length ? (dx = +x[0], dy = +x[1], partition) : [dx, dy];\n };\n\n partition.padding = function(x) {\n return arguments.length ? (padding = +x, partition) : padding;\n };\n\n return partition;\n};\n\nvar keyPrefix$1 = \"$\";\nvar preroot = {depth: -1};\nvar ambiguous = {};\n\nfunction defaultId(d) {\n return d.id;\n}\n\nfunction defaultParentId(d) {\n return d.parentId;\n}\n\nvar stratify = function() {\n var id = defaultId,\n parentId = defaultParentId;\n\n function stratify(data) {\n var d,\n i,\n n = data.length,\n root,\n parent,\n node,\n nodes = new Array(n),\n nodeId,\n nodeKey,\n nodeByKey = {};\n\n for (i = 0; i < n; ++i) {\n d = data[i], node = nodes[i] = new Node(d);\n if ((nodeId = id(d, i, data)) != null && (nodeId += \"\")) {\n nodeKey = keyPrefix$1 + (node.id = nodeId);\n nodeByKey[nodeKey] = nodeKey in nodeByKey ? ambiguous : node;\n }\n }\n\n for (i = 0; i < n; ++i) {\n node = nodes[i], nodeId = parentId(data[i], i, data);\n if (nodeId == null || !(nodeId += \"\")) {\n if (root) throw new Error(\"multiple roots\");\n root = node;\n } else {\n parent = nodeByKey[keyPrefix$1 + nodeId];\n if (!parent) throw new Error(\"missing: \" + nodeId);\n if (parent === ambiguous) throw new Error(\"ambiguous: \" + nodeId);\n if (parent.children) parent.children.push(node);\n else parent.children = [node];\n node.parent = parent;\n }\n }\n\n if (!root) throw new Error(\"no root\");\n root.parent = preroot;\n root.eachBefore(function(node) { node.depth = node.parent.depth + 1; --n; }).eachBefore(computeHeight);\n root.parent = null;\n if (n > 0) throw new Error(\"cycle\");\n\n return root;\n }\n\n stratify.id = function(x) {\n return arguments.length ? (id = required(x), stratify) : id;\n };\n\n stratify.parentId = function(x) {\n return arguments.length ? (parentId = required(x), stratify) : parentId;\n };\n\n return stratify;\n};\n\nfunction defaultSeparation$1(a, b) {\n return a.parent === b.parent ? 1 : 2;\n}\n\n// function radialSeparation(a, b) {\n// return (a.parent === b.parent ? 1 : 2) / a.depth;\n// }\n\n// This function is used to traverse the left contour of a subtree (or\n// subforest). It returns the successor of v on this contour. This successor is\n// either given by the leftmost child of v or by the thread of v. The function\n// returns null if and only if v is on the highest level of its subtree.\nfunction nextLeft(v) {\n var children = v.children;\n return children ? children[0] : v.t;\n}\n\n// This function works analogously to nextLeft.\nfunction nextRight(v) {\n var children = v.children;\n return children ? children[children.length - 1] : v.t;\n}\n\n// Shifts the current subtree rooted at w+. This is done by increasing\n// prelim(w+) and mod(w+) by shift.\nfunction moveSubtree(wm, wp, shift) {\n var change = shift / (wp.i - wm.i);\n wp.c -= change;\n wp.s += shift;\n wm.c += change;\n wp.z += shift;\n wp.m += shift;\n}\n\n// All other shifts, applied to the smaller subtrees between w- and w+, are\n// performed by this function. To prepare the shifts, we have to adjust\n// change(w+), shift(w+), and change(w-).\nfunction executeShifts(v) {\n var shift = 0,\n change = 0,\n children = v.children,\n i = children.length,\n w;\n while (--i >= 0) {\n w = children[i];\n w.z += shift;\n w.m += shift;\n shift += w.s + (change += w.c);\n }\n}\n\n// If vi-’s ancestor is a sibling of v, returns vi-’s ancestor. Otherwise,\n// returns the specified (default) ancestor.\nfunction nextAncestor(vim, v, ancestor) {\n return vim.a.parent === v.parent ? vim.a : ancestor;\n}\n\nfunction TreeNode(node, i) {\n this._ = node;\n this.parent = null;\n this.children = null;\n this.A = null; // default ancestor\n this.a = this; // ancestor\n this.z = 0; // prelim\n this.m = 0; // mod\n this.c = 0; // change\n this.s = 0; // shift\n this.t = null; // thread\n this.i = i; // number\n}\n\nTreeNode.prototype = Object.create(Node.prototype);\n\nfunction treeRoot(root) {\n var tree = new TreeNode(root, 0),\n node,\n nodes = [tree],\n child,\n children,\n i,\n n;\n\n while (node = nodes.pop()) {\n if (children = node._.children) {\n node.children = new Array(n = children.length);\n for (i = n - 1; i >= 0; --i) {\n nodes.push(child = node.children[i] = new TreeNode(children[i], i));\n child.parent = node;\n }\n }\n }\n\n (tree.parent = new TreeNode(null, 0)).children = [tree];\n return tree;\n}\n\n// Node-link tree diagram using the Reingold-Tilford \"tidy\" algorithm\nvar tree = function() {\n var separation = defaultSeparation$1,\n dx = 1,\n dy = 1,\n nodeSize = null;\n\n function tree(root) {\n var t = treeRoot(root);\n\n // Compute the layout using Buchheim et al.’s algorithm.\n t.eachAfter(firstWalk), t.parent.m = -t.z;\n t.eachBefore(secondWalk);\n\n // If a fixed node size is specified, scale x and y.\n if (nodeSize) root.eachBefore(sizeNode);\n\n // If a fixed tree size is specified, scale x and y based on the extent.\n // Compute the left-most, right-most, and depth-most nodes for extents.\n else {\n var left = root,\n right = root,\n bottom = root;\n root.eachBefore(function(node) {\n if (node.x < left.x) left = node;\n if (node.x > right.x) right = node;\n if (node.depth > bottom.depth) bottom = node;\n });\n var s = left === right ? 1 : separation(left, right) / 2,\n tx = s - left.x,\n kx = dx / (right.x + s + tx),\n ky = dy / (bottom.depth || 1);\n root.eachBefore(function(node) {\n node.x = (node.x + tx) * kx;\n node.y = node.depth * ky;\n });\n }\n\n return root;\n }\n\n // Computes a preliminary x-coordinate for v. Before that, FIRST WALK is\n // applied recursively to the children of v, as well as the function\n // APPORTION. After spacing out the children by calling EXECUTE SHIFTS, the\n // node v is placed to the midpoint of its outermost children.\n function firstWalk(v) {\n var children = v.children,\n siblings = v.parent.children,\n w = v.i ? siblings[v.i - 1] : null;\n if (children) {\n executeShifts(v);\n var midpoint = (children[0].z + children[children.length - 1].z) / 2;\n if (w) {\n v.z = w.z + separation(v._, w._);\n v.m = v.z - midpoint;\n } else {\n v.z = midpoint;\n }\n } else if (w) {\n v.z = w.z + separation(v._, w._);\n }\n v.parent.A = apportion(v, w, v.parent.A || siblings[0]);\n }\n\n // Computes all real x-coordinates by summing up the modifiers recursively.\n function secondWalk(v) {\n v._.x = v.z + v.parent.m;\n v.m += v.parent.m;\n }\n\n // The core of the algorithm. Here, a new subtree is combined with the\n // previous subtrees. Threads are used to traverse the inside and outside\n // contours of the left and right subtree up to the highest common level. The\n // vertices used for the traversals are vi+, vi-, vo-, and vo+, where the\n // superscript o means outside and i means inside, the subscript - means left\n // subtree and + means right subtree. For summing up the modifiers along the\n // contour, we use respective variables si+, si-, so-, and so+. Whenever two\n // nodes of the inside contours conflict, we compute the left one of the\n // greatest uncommon ancestors using the function ANCESTOR and call MOVE\n // SUBTREE to shift the subtree and prepare the shifts of smaller subtrees.\n // Finally, we add a new thread (if necessary).\n function apportion(v, w, ancestor) {\n if (w) {\n var vip = v,\n vop = v,\n vim = w,\n vom = vip.parent.children[0],\n sip = vip.m,\n sop = vop.m,\n sim = vim.m,\n som = vom.m,\n shift;\n while (vim = nextRight(vim), vip = nextLeft(vip), vim && vip) {\n vom = nextLeft(vom);\n vop = nextRight(vop);\n vop.a = v;\n shift = vim.z + sim - vip.z - sip + separation(vim._, vip._);\n if (shift > 0) {\n moveSubtree(nextAncestor(vim, v, ancestor), v, shift);\n sip += shift;\n sop += shift;\n }\n sim += vim.m;\n sip += vip.m;\n som += vom.m;\n sop += vop.m;\n }\n if (vim && !nextRight(vop)) {\n vop.t = vim;\n vop.m += sim - sop;\n }\n if (vip && !nextLeft(vom)) {\n vom.t = vip;\n vom.m += sip - som;\n ancestor = v;\n }\n }\n return ancestor;\n }\n\n function sizeNode(node) {\n node.x *= dx;\n node.y = node.depth * dy;\n }\n\n tree.separation = function(x) {\n return arguments.length ? (separation = x, tree) : separation;\n };\n\n tree.size = function(x) {\n return arguments.length ? (nodeSize = false, dx = +x[0], dy = +x[1], tree) : (nodeSize ? null : [dx, dy]);\n };\n\n tree.nodeSize = function(x) {\n return arguments.length ? (nodeSize = true, dx = +x[0], dy = +x[1], tree) : (nodeSize ? [dx, dy] : null);\n };\n\n return tree;\n};\n\nvar treemapSlice = function(parent, x0, y0, x1, y1) {\n var nodes = parent.children,\n node,\n i = -1,\n n = nodes.length,\n k = parent.value && (y1 - y0) / parent.value;\n\n while (++i < n) {\n node = nodes[i], node.x0 = x0, node.x1 = x1;\n node.y0 = y0, node.y1 = y0 += node.value * k;\n }\n};\n\nvar phi = (1 + Math.sqrt(5)) / 2;\n\nfunction squarifyRatio(ratio, parent, x0, y0, x1, y1) {\n var rows = [],\n nodes = parent.children,\n row,\n nodeValue,\n i0 = 0,\n i1 = 0,\n n = nodes.length,\n dx, dy,\n value = parent.value,\n sumValue,\n minValue,\n maxValue,\n newRatio,\n minRatio,\n alpha,\n beta;\n\n while (i0 < n) {\n dx = x1 - x0, dy = y1 - y0;\n\n // Find the next non-empty node.\n do sumValue = nodes[i1++].value; while (!sumValue && i1 < n);\n minValue = maxValue = sumValue;\n alpha = Math.max(dy / dx, dx / dy) / (value * ratio);\n beta = sumValue * sumValue * alpha;\n minRatio = Math.max(maxValue / beta, beta / minValue);\n\n // Keep adding nodes while the aspect ratio maintains or improves.\n for (; i1 < n; ++i1) {\n sumValue += nodeValue = nodes[i1].value;\n if (nodeValue < minValue) minValue = nodeValue;\n if (nodeValue > maxValue) maxValue = nodeValue;\n beta = sumValue * sumValue * alpha;\n newRatio = Math.max(maxValue / beta, beta / minValue);\n if (newRatio > minRatio) { sumValue -= nodeValue; break; }\n minRatio = newRatio;\n }\n\n // Position and record the row orientation.\n rows.push(row = {value: sumValue, dice: dx < dy, children: nodes.slice(i0, i1)});\n if (row.dice) treemapDice(row, x0, y0, x1, value ? y0 += dy * sumValue / value : y1);\n else treemapSlice(row, x0, y0, value ? x0 += dx * sumValue / value : x1, y1);\n value -= sumValue, i0 = i1;\n }\n\n return rows;\n}\n\nvar squarify = ((function custom(ratio) {\n\n function squarify(parent, x0, y0, x1, y1) {\n squarifyRatio(ratio, parent, x0, y0, x1, y1);\n }\n\n squarify.ratio = function(x) {\n return custom((x = +x) > 1 ? x : 1);\n };\n\n return squarify;\n}))(phi);\n\nvar index$3 = function() {\n var tile = squarify,\n round = false,\n dx = 1,\n dy = 1,\n paddingStack = [0],\n paddingInner = constantZero,\n paddingTop = constantZero,\n paddingRight = constantZero,\n paddingBottom = constantZero,\n paddingLeft = constantZero;\n\n function treemap(root) {\n root.x0 =\n root.y0 = 0;\n root.x1 = dx;\n root.y1 = dy;\n root.eachBefore(positionNode);\n paddingStack = [0];\n if (round) root.eachBefore(roundNode);\n return root;\n }\n\n function positionNode(node) {\n var p = paddingStack[node.depth],\n x0 = node.x0 + p,\n y0 = node.y0 + p,\n x1 = node.x1 - p,\n y1 = node.y1 - p;\n if (x1 < x0) x0 = x1 = (x0 + x1) / 2;\n if (y1 < y0) y0 = y1 = (y0 + y1) / 2;\n node.x0 = x0;\n node.y0 = y0;\n node.x1 = x1;\n node.y1 = y1;\n if (node.children) {\n p = paddingStack[node.depth + 1] = paddingInner(node) / 2;\n x0 += paddingLeft(node) - p;\n y0 += paddingTop(node) - p;\n x1 -= paddingRight(node) - p;\n y1 -= paddingBottom(node) - p;\n if (x1 < x0) x0 = x1 = (x0 + x1) / 2;\n if (y1 < y0) y0 = y1 = (y0 + y1) / 2;\n tile(node, x0, y0, x1, y1);\n }\n }\n\n treemap.round = function(x) {\n return arguments.length ? (round = !!x, treemap) : round;\n };\n\n treemap.size = function(x) {\n return arguments.length ? (dx = +x[0], dy = +x[1], treemap) : [dx, dy];\n };\n\n treemap.tile = function(x) {\n return arguments.length ? (tile = required(x), treemap) : tile;\n };\n\n treemap.padding = function(x) {\n return arguments.length ? treemap.paddingInner(x).paddingOuter(x) : treemap.paddingInner();\n };\n\n treemap.paddingInner = function(x) {\n return arguments.length ? (paddingInner = typeof x === \"function\" ? x : constant$8(+x), treemap) : paddingInner;\n };\n\n treemap.paddingOuter = function(x) {\n return arguments.length ? treemap.paddingTop(x).paddingRight(x).paddingBottom(x).paddingLeft(x) : treemap.paddingTop();\n };\n\n treemap.paddingTop = function(x) {\n return arguments.length ? (paddingTop = typeof x === \"function\" ? x : constant$8(+x), treemap) : paddingTop;\n };\n\n treemap.paddingRight = function(x) {\n return arguments.length ? (paddingRight = typeof x === \"function\" ? x : constant$8(+x), treemap) : paddingRight;\n };\n\n treemap.paddingBottom = function(x) {\n return arguments.length ? (paddingBottom = typeof x === \"function\" ? x : constant$8(+x), treemap) : paddingBottom;\n };\n\n treemap.paddingLeft = function(x) {\n return arguments.length ? (paddingLeft = typeof x === \"function\" ? x : constant$8(+x), treemap) : paddingLeft;\n };\n\n return treemap;\n};\n\nvar binary = function(parent, x0, y0, x1, y1) {\n var nodes = parent.children,\n i, n = nodes.length,\n sum, sums = new Array(n + 1);\n\n for (sums[0] = sum = i = 0; i < n; ++i) {\n sums[i + 1] = sum += nodes[i].value;\n }\n\n partition(0, n, parent.value, x0, y0, x1, y1);\n\n function partition(i, j, value, x0, y0, x1, y1) {\n if (i >= j - 1) {\n var node = nodes[i];\n node.x0 = x0, node.y0 = y0;\n node.x1 = x1, node.y1 = y1;\n return;\n }\n\n var valueOffset = sums[i],\n valueTarget = (value / 2) + valueOffset,\n k = i + 1,\n hi = j - 1;\n\n while (k < hi) {\n var mid = k + hi >>> 1;\n if (sums[mid] < valueTarget) k = mid + 1;\n else hi = mid;\n }\n\n var valueLeft = sums[k] - valueOffset,\n valueRight = value - valueLeft;\n\n if ((y1 - y0) > (x1 - x0)) {\n var yk = (y0 * valueRight + y1 * valueLeft) / value;\n partition(i, k, valueLeft, x0, y0, x1, yk);\n partition(k, j, valueRight, x0, yk, x1, y1);\n } else {\n var xk = (x0 * valueRight + x1 * valueLeft) / value;\n partition(i, k, valueLeft, x0, y0, xk, y1);\n partition(k, j, valueRight, xk, y0, x1, y1);\n }\n }\n};\n\nvar sliceDice = function(parent, x0, y0, x1, y1) {\n (parent.depth & 1 ? treemapSlice : treemapDice)(parent, x0, y0, x1, y1);\n};\n\nvar resquarify = ((function custom(ratio) {\n\n function resquarify(parent, x0, y0, x1, y1) {\n if ((rows = parent._squarify) && (rows.ratio === ratio)) {\n var rows,\n row,\n nodes,\n i,\n j = -1,\n n,\n m = rows.length,\n value = parent.value;\n\n while (++j < m) {\n row = rows[j], nodes = row.children;\n for (i = row.value = 0, n = nodes.length; i < n; ++i) row.value += nodes[i].value;\n if (row.dice) treemapDice(row, x0, y0, x1, y0 += (y1 - y0) * row.value / value);\n else treemapSlice(row, x0, y0, x0 += (x1 - x0) * row.value / value, y1);\n value -= row.value;\n }\n } else {\n parent._squarify = rows = squarifyRatio(ratio, parent, x0, y0, x1, y1);\n rows.ratio = ratio;\n }\n }\n\n resquarify.ratio = function(x) {\n return custom((x = +x) > 1 ? x : 1);\n };\n\n return resquarify;\n}))(phi);\n\nvar area$1 = function(polygon) {\n var i = -1,\n n = polygon.length,\n a,\n b = polygon[n - 1],\n area = 0;\n\n while (++i < n) {\n a = b;\n b = polygon[i];\n area += a[1] * b[0] - a[0] * b[1];\n }\n\n return area / 2;\n};\n\nvar centroid$1 = function(polygon) {\n var i = -1,\n n = polygon.length,\n x = 0,\n y = 0,\n a,\n b = polygon[n - 1],\n c,\n k = 0;\n\n while (++i < n) {\n a = b;\n b = polygon[i];\n k += c = a[0] * b[1] - b[0] * a[1];\n x += (a[0] + b[0]) * c;\n y += (a[1] + b[1]) * c;\n }\n\n return k *= 3, [x / k, y / k];\n};\n\n// Returns the 2D cross product of AB and AC vectors, i.e., the z-component of\n// the 3D cross product in a quadrant I Cartesian coordinate system (+x is\n// right, +y is up). Returns a positive value if ABC is counter-clockwise,\n// negative if clockwise, and zero if the points are collinear.\nvar cross = function(a, b, c) {\n return (b[0] - a[0]) * (c[1] - a[1]) - (b[1] - a[1]) * (c[0] - a[0]);\n};\n\nfunction lexicographicOrder(a, b) {\n return a[0] - b[0] || a[1] - b[1];\n}\n\n// Computes the upper convex hull per the monotone chain algorithm.\n// Assumes points.length >= 3, is sorted by x, unique in y.\n// Returns an array of indices into points in left-to-right order.\nfunction computeUpperHullIndexes(points) {\n var n = points.length,\n indexes = [0, 1],\n size = 2;\n\n for (var i = 2; i < n; ++i) {\n while (size > 1 && cross(points[indexes[size - 2]], points[indexes[size - 1]], points[i]) <= 0) --size;\n indexes[size++] = i;\n }\n\n return indexes.slice(0, size); // remove popped points\n}\n\nvar hull = function(points) {\n if ((n = points.length) < 3) return null;\n\n var i,\n n,\n sortedPoints = new Array(n),\n flippedPoints = new Array(n);\n\n for (i = 0; i < n; ++i) sortedPoints[i] = [+points[i][0], +points[i][1], i];\n sortedPoints.sort(lexicographicOrder);\n for (i = 0; i < n; ++i) flippedPoints[i] = [sortedPoints[i][0], -sortedPoints[i][1]];\n\n var upperIndexes = computeUpperHullIndexes(sortedPoints),\n lowerIndexes = computeUpperHullIndexes(flippedPoints);\n\n // Construct the hull polygon, removing possible duplicate endpoints.\n var skipLeft = lowerIndexes[0] === upperIndexes[0],\n skipRight = lowerIndexes[lowerIndexes.length - 1] === upperIndexes[upperIndexes.length - 1],\n hull = [];\n\n // Add upper hull in right-to-l order.\n // Then add lower hull in left-to-right order.\n for (i = upperIndexes.length - 1; i >= 0; --i) hull.push(points[sortedPoints[upperIndexes[i]][2]]);\n for (i = +skipLeft; i < lowerIndexes.length - skipRight; ++i) hull.push(points[sortedPoints[lowerIndexes[i]][2]]);\n\n return hull;\n};\n\nvar contains = function(polygon, point) {\n var n = polygon.length,\n p = polygon[n - 1],\n x = point[0], y = point[1],\n x0 = p[0], y0 = p[1],\n x1, y1,\n inside = false;\n\n for (var i = 0; i < n; ++i) {\n p = polygon[i], x1 = p[0], y1 = p[1];\n if (((y1 > y) !== (y0 > y)) && (x < (x0 - x1) * (y - y1) / (y0 - y1) + x1)) inside = !inside;\n x0 = x1, y0 = y1;\n }\n\n return inside;\n};\n\nvar length$2 = function(polygon) {\n var i = -1,\n n = polygon.length,\n b = polygon[n - 1],\n xa,\n ya,\n xb = b[0],\n yb = b[1],\n perimeter = 0;\n\n while (++i < n) {\n xa = xb;\n ya = yb;\n b = polygon[i];\n xb = b[0];\n yb = b[1];\n xa -= xb;\n ya -= yb;\n perimeter += Math.sqrt(xa * xa + ya * ya);\n }\n\n return perimeter;\n};\n\nvar slice$3 = [].slice;\n\nvar noabort = {};\n\nfunction Queue(size) {\n if (!(size >= 1)) throw new Error;\n this._size = size;\n this._call =\n this._error = null;\n this._tasks = [];\n this._data = [];\n this._waiting =\n this._active =\n this._ended =\n this._start = 0; // inside a synchronous task callback?\n}\n\nQueue.prototype = queue.prototype = {\n constructor: Queue,\n defer: function(callback) {\n if (typeof callback !== \"function\" || this._call) throw new Error;\n if (this._error != null) return this;\n var t = slice$3.call(arguments, 1);\n t.push(callback);\n ++this._waiting, this._tasks.push(t);\n poke$1(this);\n return this;\n },\n abort: function() {\n if (this._error == null) abort(this, new Error(\"abort\"));\n return this;\n },\n await: function(callback) {\n if (typeof callback !== \"function\" || this._call) throw new Error;\n this._call = function(error, results) { callback.apply(null, [error].concat(results)); };\n maybeNotify(this);\n return this;\n },\n awaitAll: function(callback) {\n if (typeof callback !== \"function\" || this._call) throw new Error;\n this._call = callback;\n maybeNotify(this);\n return this;\n }\n};\n\nfunction poke$1(q) {\n if (!q._start) {\n try { start$1(q); } // let the current task complete\n catch (e) {\n if (q._tasks[q._ended + q._active - 1]) abort(q, e); // task errored synchronously\n else if (!q._data) throw e; // await callback errored synchronously\n }\n }\n}\n\nfunction start$1(q) {\n while (q._start = q._waiting && q._active < q._size) {\n var i = q._ended + q._active,\n t = q._tasks[i],\n j = t.length - 1,\n c = t[j];\n t[j] = end(q, i);\n --q._waiting, ++q._active;\n t = c.apply(null, t);\n if (!q._tasks[i]) continue; // task finished synchronously\n q._tasks[i] = t || noabort;\n }\n}\n\nfunction end(q, i) {\n return function(e, r) {\n if (!q._tasks[i]) return; // ignore multiple callbacks\n --q._active, ++q._ended;\n q._tasks[i] = null;\n if (q._error != null) return; // ignore secondary errors\n if (e != null) {\n abort(q, e);\n } else {\n q._data[i] = r;\n if (q._waiting) poke$1(q);\n else maybeNotify(q);\n }\n };\n}\n\nfunction abort(q, e) {\n var i = q._tasks.length, t;\n q._error = e; // ignore active callbacks\n q._data = undefined; // allow gc\n q._waiting = NaN; // prevent starting\n\n while (--i >= 0) {\n if (t = q._tasks[i]) {\n q._tasks[i] = null;\n if (t.abort) {\n try { t.abort(); }\n catch (e) { /* ignore */ }\n }\n }\n }\n\n q._active = NaN; // allow notification\n maybeNotify(q);\n}\n\nfunction maybeNotify(q) {\n if (!q._active && q._call) {\n var d = q._data;\n q._data = undefined; // allow gc\n q._call(q._error, d);\n }\n}\n\nfunction queue(concurrency) {\n return new Queue(arguments.length ? +concurrency : Infinity);\n}\n\nvar uniform = function(min, max) {\n min = min == null ? 0 : +min;\n max = max == null ? 1 : +max;\n if (arguments.length === 1) max = min, min = 0;\n else max -= min;\n return function() {\n return Math.random() * max + min;\n };\n};\n\nvar normal = function(mu, sigma) {\n var x, r;\n mu = mu == null ? 0 : +mu;\n sigma = sigma == null ? 1 : +sigma;\n return function() {\n var y;\n\n // If available, use the second previously-generated uniform random.\n if (x != null) y = x, x = null;\n\n // Otherwise, generate a new x and y.\n else do {\n x = Math.random() * 2 - 1;\n y = Math.random() * 2 - 1;\n r = x * x + y * y;\n } while (!r || r > 1);\n\n return mu + sigma * y * Math.sqrt(-2 * Math.log(r) / r);\n };\n};\n\nvar logNormal = function() {\n var randomNormal = normal.apply(this, arguments);\n return function() {\n return Math.exp(randomNormal());\n };\n};\n\nvar irwinHall = function(n) {\n return function() {\n for (var sum = 0, i = 0; i < n; ++i) sum += Math.random();\n return sum;\n };\n};\n\nvar bates = function(n) {\n var randomIrwinHall = irwinHall(n);\n return function() {\n return randomIrwinHall() / n;\n };\n};\n\nvar exponential$1 = function(lambda) {\n return function() {\n return -Math.log(1 - Math.random()) / lambda;\n };\n};\n\nvar request = function(url, callback) {\n var request,\n event = dispatch(\"beforesend\", \"progress\", \"load\", \"error\"),\n mimeType,\n headers = map$1(),\n xhr = new XMLHttpRequest,\n user = null,\n password = null,\n response,\n responseType,\n timeout = 0;\n\n // If IE does not support CORS, use XDomainRequest.\n if (typeof XDomainRequest !== \"undefined\"\n && !(\"withCredentials\" in xhr)\n && /^(http(s)?:)?\\/\\//.test(url)) xhr = new XDomainRequest;\n\n \"onload\" in xhr\n ? xhr.onload = xhr.onerror = xhr.ontimeout = respond\n : xhr.onreadystatechange = function(o) { xhr.readyState > 3 && respond(o); };\n\n function respond(o) {\n var status = xhr.status, result;\n if (!status && hasResponse(xhr)\n || status >= 200 && status < 300\n || status === 304) {\n if (response) {\n try {\n result = response.call(request, xhr);\n } catch (e) {\n event.call(\"error\", request, e);\n return;\n }\n } else {\n result = xhr;\n }\n event.call(\"load\", request, result);\n } else {\n event.call(\"error\", request, o);\n }\n }\n\n xhr.onprogress = function(e) {\n event.call(\"progress\", request, e);\n };\n\n request = {\n header: function(name, value) {\n name = (name + \"\").toLowerCase();\n if (arguments.length < 2) return headers.get(name);\n if (value == null) headers.remove(name);\n else headers.set(name, value + \"\");\n return request;\n },\n\n // If mimeType is non-null and no Accept header is set, a default is used.\n mimeType: function(value) {\n if (!arguments.length) return mimeType;\n mimeType = value == null ? null : value + \"\";\n return request;\n },\n\n // Specifies what type the response value should take;\n // for instance, arraybuffer, blob, document, or text.\n responseType: function(value) {\n if (!arguments.length) return responseType;\n responseType = value;\n return request;\n },\n\n timeout: function(value) {\n if (!arguments.length) return timeout;\n timeout = +value;\n return request;\n },\n\n user: function(value) {\n return arguments.length < 1 ? user : (user = value == null ? null : value + \"\", request);\n },\n\n password: function(value) {\n return arguments.length < 1 ? password : (password = value == null ? null : value + \"\", request);\n },\n\n // Specify how to convert the response content to a specific type;\n // changes the callback value on \"load\" events.\n response: function(value) {\n response = value;\n return request;\n },\n\n // Alias for send(\"GET\", …).\n get: function(data, callback) {\n return request.send(\"GET\", data, callback);\n },\n\n // Alias for send(\"POST\", …).\n post: function(data, callback) {\n return request.send(\"POST\", data, callback);\n },\n\n // If callback is non-null, it will be used for error and load events.\n send: function(method, data, callback) {\n xhr.open(method, url, true, user, password);\n if (mimeType != null && !headers.has(\"accept\")) headers.set(\"accept\", mimeType + \",*/*\");\n if (xhr.setRequestHeader) headers.each(function(value, name) { xhr.setRequestHeader(name, value); });\n if (mimeType != null && xhr.overrideMimeType) xhr.overrideMimeType(mimeType);\n if (responseType != null) xhr.responseType = responseType;\n if (timeout > 0) xhr.timeout = timeout;\n if (callback == null && typeof data === \"function\") callback = data, data = null;\n if (callback != null && callback.length === 1) callback = fixCallback(callback);\n if (callback != null) request.on(\"error\", callback).on(\"load\", function(xhr) { callback(null, xhr); });\n event.call(\"beforesend\", request, xhr);\n xhr.send(data == null ? null : data);\n return request;\n },\n\n abort: function() {\n xhr.abort();\n return request;\n },\n\n on: function() {\n var value = event.on.apply(event, arguments);\n return value === event ? request : value;\n }\n };\n\n if (callback != null) {\n if (typeof callback !== \"function\") throw new Error(\"invalid callback: \" + callback);\n return request.get(callback);\n }\n\n return request;\n};\n\nfunction fixCallback(callback) {\n return function(error, xhr) {\n callback(error == null ? xhr : null);\n };\n}\n\nfunction hasResponse(xhr) {\n var type = xhr.responseType;\n return type && type !== \"text\"\n ? xhr.response // null on error\n : xhr.responseText; // \"\" on error\n}\n\nvar type$1 = function(defaultMimeType, response) {\n return function(url, callback) {\n var r = request(url).mimeType(defaultMimeType).response(response);\n if (callback != null) {\n if (typeof callback !== \"function\") throw new Error(\"invalid callback: \" + callback);\n return r.get(callback);\n }\n return r;\n };\n};\n\nvar html = type$1(\"text/html\", function(xhr) {\n return document.createRange().createContextualFragment(xhr.responseText);\n});\n\nvar json = type$1(\"application/json\", function(xhr) {\n return JSON.parse(xhr.responseText);\n});\n\nvar text = type$1(\"text/plain\", function(xhr) {\n return xhr.responseText;\n});\n\nvar xml = type$1(\"application/xml\", function(xhr) {\n var xml = xhr.responseXML;\n if (!xml) throw new Error(\"parse error\");\n return xml;\n});\n\nvar dsv$1 = function(defaultMimeType, parse) {\n return function(url, row, callback) {\n if (arguments.length < 3) callback = row, row = null;\n var r = request(url).mimeType(defaultMimeType);\n r.row = function(_) { return arguments.length ? r.response(responseOf(parse, row = _)) : row; };\n r.row(row);\n return callback ? r.get(callback) : r;\n };\n};\n\nfunction responseOf(parse, row) {\n return function(request$$1) {\n return parse(request$$1.responseText, row);\n };\n}\n\nvar csv$1 = dsv$1(\"text/csv\", csvParse);\n\nvar tsv$1 = dsv$1(\"text/tab-separated-values\", tsvParse);\n\nvar array$2 = Array.prototype;\n\nvar map$3 = array$2.map;\nvar slice$4 = array$2.slice;\n\nvar implicit = {name: \"implicit\"};\n\nfunction ordinal(range) {\n var index = map$1(),\n domain = [],\n unknown = implicit;\n\n range = range == null ? [] : slice$4.call(range);\n\n function scale(d) {\n var key = d + \"\", i = index.get(key);\n if (!i) {\n if (unknown !== implicit) return unknown;\n index.set(key, i = domain.push(d));\n }\n return range[(i - 1) % range.length];\n }\n\n scale.domain = function(_) {\n if (!arguments.length) return domain.slice();\n domain = [], index = map$1();\n var i = -1, n = _.length, d, key;\n while (++i < n) if (!index.has(key = (d = _[i]) + \"\")) index.set(key, domain.push(d));\n return scale;\n };\n\n scale.range = function(_) {\n return arguments.length ? (range = slice$4.call(_), scale) : range.slice();\n };\n\n scale.unknown = function(_) {\n return arguments.length ? (unknown = _, scale) : unknown;\n };\n\n scale.copy = function() {\n return ordinal()\n .domain(domain)\n .range(range)\n .unknown(unknown);\n };\n\n return scale;\n}\n\nfunction band() {\n var scale = ordinal().unknown(undefined),\n domain = scale.domain,\n ordinalRange = scale.range,\n range$$1 = [0, 1],\n step,\n bandwidth,\n round = false,\n paddingInner = 0,\n paddingOuter = 0,\n align = 0.5;\n\n delete scale.unknown;\n\n function rescale() {\n var n = domain().length,\n reverse = range$$1[1] < range$$1[0],\n start = range$$1[reverse - 0],\n stop = range$$1[1 - reverse];\n step = (stop - start) / Math.max(1, n - paddingInner + paddingOuter * 2);\n if (round) step = Math.floor(step);\n start += (stop - start - step * (n - paddingInner)) * align;\n bandwidth = step * (1 - paddingInner);\n if (round) start = Math.round(start), bandwidth = Math.round(bandwidth);\n var values = sequence(n).map(function(i) { return start + step * i; });\n return ordinalRange(reverse ? values.reverse() : values);\n }\n\n scale.domain = function(_) {\n return arguments.length ? (domain(_), rescale()) : domain();\n };\n\n scale.range = function(_) {\n return arguments.length ? (range$$1 = [+_[0], +_[1]], rescale()) : range$$1.slice();\n };\n\n scale.rangeRound = function(_) {\n return range$$1 = [+_[0], +_[1]], round = true, rescale();\n };\n\n scale.bandwidth = function() {\n return bandwidth;\n };\n\n scale.step = function() {\n return step;\n };\n\n scale.round = function(_) {\n return arguments.length ? (round = !!_, rescale()) : round;\n };\n\n scale.padding = function(_) {\n return arguments.length ? (paddingInner = paddingOuter = Math.max(0, Math.min(1, _)), rescale()) : paddingInner;\n };\n\n scale.paddingInner = function(_) {\n return arguments.length ? (paddingInner = Math.max(0, Math.min(1, _)), rescale()) : paddingInner;\n };\n\n scale.paddingOuter = function(_) {\n return arguments.length ? (paddingOuter = Math.max(0, Math.min(1, _)), rescale()) : paddingOuter;\n };\n\n scale.align = function(_) {\n return arguments.length ? (align = Math.max(0, Math.min(1, _)), rescale()) : align;\n };\n\n scale.copy = function() {\n return band()\n .domain(domain())\n .range(range$$1)\n .round(round)\n .paddingInner(paddingInner)\n .paddingOuter(paddingOuter)\n .align(align);\n };\n\n return rescale();\n}\n\nfunction pointish(scale) {\n var copy = scale.copy;\n\n scale.padding = scale.paddingOuter;\n delete scale.paddingInner;\n delete scale.paddingOuter;\n\n scale.copy = function() {\n return pointish(copy());\n };\n\n return scale;\n}\n\nfunction point$1() {\n return pointish(band().paddingInner(1));\n}\n\nvar constant$9 = function(x) {\n return function() {\n return x;\n };\n};\n\nvar number$1 = function(x) {\n return +x;\n};\n\nvar unit = [0, 1];\n\nfunction deinterpolateLinear(a, b) {\n return (b -= (a = +a))\n ? function(x) { return (x - a) / b; }\n : constant$9(b);\n}\n\nfunction deinterpolateClamp(deinterpolate) {\n return function(a, b) {\n var d = deinterpolate(a = +a, b = +b);\n return function(x) { return x <= a ? 0 : x >= b ? 1 : d(x); };\n };\n}\n\nfunction reinterpolateClamp(reinterpolate) {\n return function(a, b) {\n var r = reinterpolate(a = +a, b = +b);\n return function(t) { return t <= 0 ? a : t >= 1 ? b : r(t); };\n };\n}\n\nfunction bimap(domain, range$$1, deinterpolate, reinterpolate) {\n var d0 = domain[0], d1 = domain[1], r0 = range$$1[0], r1 = range$$1[1];\n if (d1 < d0) d0 = deinterpolate(d1, d0), r0 = reinterpolate(r1, r0);\n else d0 = deinterpolate(d0, d1), r0 = reinterpolate(r0, r1);\n return function(x) { return r0(d0(x)); };\n}\n\nfunction polymap(domain, range$$1, deinterpolate, reinterpolate) {\n var j = Math.min(domain.length, range$$1.length) - 1,\n d = new Array(j),\n r = new Array(j),\n i = -1;\n\n // Reverse descending domains.\n if (domain[j] < domain[0]) {\n domain = domain.slice().reverse();\n range$$1 = range$$1.slice().reverse();\n }\n\n while (++i < j) {\n d[i] = deinterpolate(domain[i], domain[i + 1]);\n r[i] = reinterpolate(range$$1[i], range$$1[i + 1]);\n }\n\n return function(x) {\n var i = bisectRight(domain, x, 1, j) - 1;\n return r[i](d[i](x));\n };\n}\n\nfunction copy(source, target) {\n return target\n .domain(source.domain())\n .range(source.range())\n .interpolate(source.interpolate())\n .clamp(source.clamp());\n}\n\n// deinterpolate(a, b)(x) takes a domain value x in [a,b] and returns the corresponding parameter t in [0,1].\n// reinterpolate(a, b)(t) takes a parameter t in [0,1] and returns the corresponding domain value x in [a,b].\nfunction continuous(deinterpolate, reinterpolate) {\n var domain = unit,\n range$$1 = unit,\n interpolate$$1 = interpolateValue,\n clamp = false,\n piecewise,\n output,\n input;\n\n function rescale() {\n piecewise = Math.min(domain.length, range$$1.length) > 2 ? polymap : bimap;\n output = input = null;\n return scale;\n }\n\n function scale(x) {\n return (output || (output = piecewise(domain, range$$1, clamp ? deinterpolateClamp(deinterpolate) : deinterpolate, interpolate$$1)))(+x);\n }\n\n scale.invert = function(y) {\n return (input || (input = piecewise(range$$1, domain, deinterpolateLinear, clamp ? reinterpolateClamp(reinterpolate) : reinterpolate)))(+y);\n };\n\n scale.domain = function(_) {\n return arguments.length ? (domain = map$3.call(_, number$1), rescale()) : domain.slice();\n };\n\n scale.range = function(_) {\n return arguments.length ? (range$$1 = slice$4.call(_), rescale()) : range$$1.slice();\n };\n\n scale.rangeRound = function(_) {\n return range$$1 = slice$4.call(_), interpolate$$1 = interpolateRound, rescale();\n };\n\n scale.clamp = function(_) {\n return arguments.length ? (clamp = !!_, rescale()) : clamp;\n };\n\n scale.interpolate = function(_) {\n return arguments.length ? (interpolate$$1 = _, rescale()) : interpolate$$1;\n };\n\n return rescale();\n}\n\nvar tickFormat = function(domain, count, specifier) {\n var start = domain[0],\n stop = domain[domain.length - 1],\n step = tickStep(start, stop, count == null ? 10 : count),\n precision;\n specifier = formatSpecifier(specifier == null ? \",f\" : specifier);\n switch (specifier.type) {\n case \"s\": {\n var value = Math.max(Math.abs(start), Math.abs(stop));\n if (specifier.precision == null && !isNaN(precision = precisionPrefix(step, value))) specifier.precision = precision;\n return exports.formatPrefix(specifier, value);\n }\n case \"\":\n case \"e\":\n case \"g\":\n case \"p\":\n case \"r\": {\n if (specifier.precision == null && !isNaN(precision = precisionRound(step, Math.max(Math.abs(start), Math.abs(stop))))) specifier.precision = precision - (specifier.type === \"e\");\n break;\n }\n case \"f\":\n case \"%\": {\n if (specifier.precision == null && !isNaN(precision = precisionFixed(step))) specifier.precision = precision - (specifier.type === \"%\") * 2;\n break;\n }\n }\n return exports.format(specifier);\n};\n\nfunction linearish(scale) {\n var domain = scale.domain;\n\n scale.ticks = function(count) {\n var d = domain();\n return ticks(d[0], d[d.length - 1], count == null ? 10 : count);\n };\n\n scale.tickFormat = function(count, specifier) {\n return tickFormat(domain(), count, specifier);\n };\n\n scale.nice = function(count) {\n var d = domain(),\n i = d.length - 1,\n n = count == null ? 10 : count,\n start = d[0],\n stop = d[i],\n step = tickStep(start, stop, n);\n\n if (step) {\n step = tickStep(Math.floor(start / step) * step, Math.ceil(stop / step) * step, n);\n d[0] = Math.floor(start / step) * step;\n d[i] = Math.ceil(stop / step) * step;\n domain(d);\n }\n\n return scale;\n };\n\n return scale;\n}\n\nfunction linear$2() {\n var scale = continuous(deinterpolateLinear, reinterpolate);\n\n scale.copy = function() {\n return copy(scale, linear$2());\n };\n\n return linearish(scale);\n}\n\nfunction identity$6() {\n var domain = [0, 1];\n\n function scale(x) {\n return +x;\n }\n\n scale.invert = scale;\n\n scale.domain = scale.range = function(_) {\n return arguments.length ? (domain = map$3.call(_, number$1), scale) : domain.slice();\n };\n\n scale.copy = function() {\n return identity$6().domain(domain);\n };\n\n return linearish(scale);\n}\n\nvar nice = function(domain, interval) {\n domain = domain.slice();\n\n var i0 = 0,\n i1 = domain.length - 1,\n x0 = domain[i0],\n x1 = domain[i1],\n t;\n\n if (x1 < x0) {\n t = i0, i0 = i1, i1 = t;\n t = x0, x0 = x1, x1 = t;\n }\n\n domain[i0] = interval.floor(x0);\n domain[i1] = interval.ceil(x1);\n return domain;\n};\n\nfunction deinterpolate(a, b) {\n return (b = Math.log(b / a))\n ? function(x) { return Math.log(x / a) / b; }\n : constant$9(b);\n}\n\nfunction reinterpolate$1(a, b) {\n return a < 0\n ? function(t) { return -Math.pow(-b, t) * Math.pow(-a, 1 - t); }\n : function(t) { return Math.pow(b, t) * Math.pow(a, 1 - t); };\n}\n\nfunction pow10(x) {\n return isFinite(x) ? +(\"1e\" + x) : x < 0 ? 0 : x;\n}\n\nfunction powp(base) {\n return base === 10 ? pow10\n : base === Math.E ? Math.exp\n : function(x) { return Math.pow(base, x); };\n}\n\nfunction logp(base) {\n return base === Math.E ? Math.log\n : base === 10 && Math.log10\n || base === 2 && Math.log2\n || (base = Math.log(base), function(x) { return Math.log(x) / base; });\n}\n\nfunction reflect(f) {\n return function(x) {\n return -f(-x);\n };\n}\n\nfunction log$1() {\n var scale = continuous(deinterpolate, reinterpolate$1).domain([1, 10]),\n domain = scale.domain,\n base = 10,\n logs = logp(10),\n pows = powp(10);\n\n function rescale() {\n logs = logp(base), pows = powp(base);\n if (domain()[0] < 0) logs = reflect(logs), pows = reflect(pows);\n return scale;\n }\n\n scale.base = function(_) {\n return arguments.length ? (base = +_, rescale()) : base;\n };\n\n scale.domain = function(_) {\n return arguments.length ? (domain(_), rescale()) : domain();\n };\n\n scale.ticks = function(count) {\n var d = domain(),\n u = d[0],\n v = d[d.length - 1],\n r;\n\n if (r = v < u) i = u, u = v, v = i;\n\n var i = logs(u),\n j = logs(v),\n p,\n k,\n t,\n n = count == null ? 10 : +count,\n z = [];\n\n if (!(base % 1) && j - i < n) {\n i = Math.round(i) - 1, j = Math.round(j) + 1;\n if (u > 0) for (; i < j; ++i) {\n for (k = 1, p = pows(i); k < base; ++k) {\n t = p * k;\n if (t < u) continue;\n if (t > v) break;\n z.push(t);\n }\n } else for (; i < j; ++i) {\n for (k = base - 1, p = pows(i); k >= 1; --k) {\n t = p * k;\n if (t < u) continue;\n if (t > v) break;\n z.push(t);\n }\n }\n } else {\n z = ticks(i, j, Math.min(j - i, n)).map(pows);\n }\n\n return r ? z.reverse() : z;\n };\n\n scale.tickFormat = function(count, specifier) {\n if (specifier == null) specifier = base === 10 ? \".0e\" : \",\";\n if (typeof specifier !== \"function\") specifier = exports.format(specifier);\n if (count === Infinity) return specifier;\n if (count == null) count = 10;\n var k = Math.max(1, base * count / scale.ticks().length); // TODO fast estimate?\n return function(d) {\n var i = d / pows(Math.round(logs(d)));\n if (i * base < base - 0.5) i *= base;\n return i <= k ? specifier(d) : \"\";\n };\n };\n\n scale.nice = function() {\n return domain(nice(domain(), {\n floor: function(x) { return pows(Math.floor(logs(x))); },\n ceil: function(x) { return pows(Math.ceil(logs(x))); }\n }));\n };\n\n scale.copy = function() {\n return copy(scale, log$1().base(base));\n };\n\n return scale;\n}\n\nfunction raise$1(x, exponent) {\n return x < 0 ? -Math.pow(-x, exponent) : Math.pow(x, exponent);\n}\n\nfunction pow$1() {\n var exponent = 1,\n scale = continuous(deinterpolate, reinterpolate),\n domain = scale.domain;\n\n function deinterpolate(a, b) {\n return (b = raise$1(b, exponent) - (a = raise$1(a, exponent)))\n ? function(x) { return (raise$1(x, exponent) - a) / b; }\n : constant$9(b);\n }\n\n function reinterpolate(a, b) {\n b = raise$1(b, exponent) - (a = raise$1(a, exponent));\n return function(t) { return raise$1(a + b * t, 1 / exponent); };\n }\n\n scale.exponent = function(_) {\n return arguments.length ? (exponent = +_, domain(domain())) : exponent;\n };\n\n scale.copy = function() {\n return copy(scale, pow$1().exponent(exponent));\n };\n\n return linearish(scale);\n}\n\nfunction sqrt$1() {\n return pow$1().exponent(0.5);\n}\n\nfunction quantile$$1() {\n var domain = [],\n range$$1 = [],\n thresholds = [];\n\n function rescale() {\n var i = 0, n = Math.max(1, range$$1.length);\n thresholds = new Array(n - 1);\n while (++i < n) thresholds[i - 1] = threshold(domain, i / n);\n return scale;\n }\n\n function scale(x) {\n if (!isNaN(x = +x)) return range$$1[bisectRight(thresholds, x)];\n }\n\n scale.invertExtent = function(y) {\n var i = range$$1.indexOf(y);\n return i < 0 ? [NaN, NaN] : [\n i > 0 ? thresholds[i - 1] : domain[0],\n i < thresholds.length ? thresholds[i] : domain[domain.length - 1]\n ];\n };\n\n scale.domain = function(_) {\n if (!arguments.length) return domain.slice();\n domain = [];\n for (var i = 0, n = _.length, d; i < n; ++i) if (d = _[i], d != null && !isNaN(d = +d)) domain.push(d);\n domain.sort(ascending);\n return rescale();\n };\n\n scale.range = function(_) {\n return arguments.length ? (range$$1 = slice$4.call(_), rescale()) : range$$1.slice();\n };\n\n scale.quantiles = function() {\n return thresholds.slice();\n };\n\n scale.copy = function() {\n return quantile$$1()\n .domain(domain)\n .range(range$$1);\n };\n\n return scale;\n}\n\nfunction quantize$1() {\n var x0 = 0,\n x1 = 1,\n n = 1,\n domain = [0.5],\n range$$1 = [0, 1];\n\n function scale(x) {\n if (x <= x) return range$$1[bisectRight(domain, x, 0, n)];\n }\n\n function rescale() {\n var i = -1;\n domain = new Array(n);\n while (++i < n) domain[i] = ((i + 1) * x1 - (i - n) * x0) / (n + 1);\n return scale;\n }\n\n scale.domain = function(_) {\n return arguments.length ? (x0 = +_[0], x1 = +_[1], rescale()) : [x0, x1];\n };\n\n scale.range = function(_) {\n return arguments.length ? (n = (range$$1 = slice$4.call(_)).length - 1, rescale()) : range$$1.slice();\n };\n\n scale.invertExtent = function(y) {\n var i = range$$1.indexOf(y);\n return i < 0 ? [NaN, NaN]\n : i < 1 ? [x0, domain[0]]\n : i >= n ? [domain[n - 1], x1]\n : [domain[i - 1], domain[i]];\n };\n\n scale.copy = function() {\n return quantize$1()\n .domain([x0, x1])\n .range(range$$1);\n };\n\n return linearish(scale);\n}\n\nfunction threshold$1() {\n var domain = [0.5],\n range$$1 = [0, 1],\n n = 1;\n\n function scale(x) {\n if (x <= x) return range$$1[bisectRight(domain, x, 0, n)];\n }\n\n scale.domain = function(_) {\n return arguments.length ? (domain = slice$4.call(_), n = Math.min(domain.length, range$$1.length - 1), scale) : domain.slice();\n };\n\n scale.range = function(_) {\n return arguments.length ? (range$$1 = slice$4.call(_), n = Math.min(domain.length, range$$1.length - 1), scale) : range$$1.slice();\n };\n\n scale.invertExtent = function(y) {\n var i = range$$1.indexOf(y);\n return [domain[i - 1], domain[i]];\n };\n\n scale.copy = function() {\n return threshold$1()\n .domain(domain)\n .range(range$$1);\n };\n\n return scale;\n}\n\nvar t0$1 = new Date;\nvar t1$1 = new Date;\n\nfunction newInterval(floori, offseti, count, field) {\n\n function interval(date) {\n return floori(date = new Date(+date)), date;\n }\n\n interval.floor = interval;\n\n interval.ceil = function(date) {\n return floori(date = new Date(date - 1)), offseti(date, 1), floori(date), date;\n };\n\n interval.round = function(date) {\n var d0 = interval(date),\n d1 = interval.ceil(date);\n return date - d0 < d1 - date ? d0 : d1;\n };\n\n interval.offset = function(date, step) {\n return offseti(date = new Date(+date), step == null ? 1 : Math.floor(step)), date;\n };\n\n interval.range = function(start, stop, step) {\n var range = [];\n start = interval.ceil(start);\n step = step == null ? 1 : Math.floor(step);\n if (!(start < stop) || !(step > 0)) return range; // also handles Invalid Date\n do range.push(new Date(+start)); while (offseti(start, step), floori(start), start < stop)\n return range;\n };\n\n interval.filter = function(test) {\n return newInterval(function(date) {\n if (date >= date) while (floori(date), !test(date)) date.setTime(date - 1);\n }, function(date, step) {\n if (date >= date) while (--step >= 0) while (offseti(date, 1), !test(date)) {} // eslint-disable-line no-empty\n });\n };\n\n if (count) {\n interval.count = function(start, end) {\n t0$1.setTime(+start), t1$1.setTime(+end);\n floori(t0$1), floori(t1$1);\n return Math.floor(count(t0$1, t1$1));\n };\n\n interval.every = function(step) {\n step = Math.floor(step);\n return !isFinite(step) || !(step > 0) ? null\n : !(step > 1) ? interval\n : interval.filter(field\n ? function(d) { return field(d) % step === 0; }\n : function(d) { return interval.count(0, d) % step === 0; });\n };\n }\n\n return interval;\n}\n\nvar millisecond = newInterval(function() {\n // noop\n}, function(date, step) {\n date.setTime(+date + step);\n}, function(start, end) {\n return end - start;\n});\n\n// An optimized implementation for this simple case.\nmillisecond.every = function(k) {\n k = Math.floor(k);\n if (!isFinite(k) || !(k > 0)) return null;\n if (!(k > 1)) return millisecond;\n return newInterval(function(date) {\n date.setTime(Math.floor(date / k) * k);\n }, function(date, step) {\n date.setTime(+date + step * k);\n }, function(start, end) {\n return (end - start) / k;\n });\n};\n\nvar milliseconds = millisecond.range;\n\nvar durationSecond$1 = 1e3;\nvar durationMinute$1 = 6e4;\nvar durationHour$1 = 36e5;\nvar durationDay$1 = 864e5;\nvar durationWeek$1 = 6048e5;\n\nvar second = newInterval(function(date) {\n date.setTime(Math.floor(date / durationSecond$1) * durationSecond$1);\n}, function(date, step) {\n date.setTime(+date + step * durationSecond$1);\n}, function(start, end) {\n return (end - start) / durationSecond$1;\n}, function(date) {\n return date.getUTCSeconds();\n});\n\nvar seconds = second.range;\n\nvar minute = newInterval(function(date) {\n date.setTime(Math.floor(date / durationMinute$1) * durationMinute$1);\n}, function(date, step) {\n date.setTime(+date + step * durationMinute$1);\n}, function(start, end) {\n return (end - start) / durationMinute$1;\n}, function(date) {\n return date.getMinutes();\n});\n\nvar minutes = minute.range;\n\nvar hour = newInterval(function(date) {\n var offset = date.getTimezoneOffset() * durationMinute$1 % durationHour$1;\n if (offset < 0) offset += durationHour$1;\n date.setTime(Math.floor((+date - offset) / durationHour$1) * durationHour$1 + offset);\n}, function(date, step) {\n date.setTime(+date + step * durationHour$1);\n}, function(start, end) {\n return (end - start) / durationHour$1;\n}, function(date) {\n return date.getHours();\n});\n\nvar hours = hour.range;\n\nvar day = newInterval(function(date) {\n date.setHours(0, 0, 0, 0);\n}, function(date, step) {\n date.setDate(date.getDate() + step);\n}, function(start, end) {\n return (end - start - (end.getTimezoneOffset() - start.getTimezoneOffset()) * durationMinute$1) / durationDay$1;\n}, function(date) {\n return date.getDate() - 1;\n});\n\nvar days = day.range;\n\nfunction weekday(i) {\n return newInterval(function(date) {\n date.setDate(date.getDate() - (date.getDay() + 7 - i) % 7);\n date.setHours(0, 0, 0, 0);\n }, function(date, step) {\n date.setDate(date.getDate() + step * 7);\n }, function(start, end) {\n return (end - start - (end.getTimezoneOffset() - start.getTimezoneOffset()) * durationMinute$1) / durationWeek$1;\n });\n}\n\nvar sunday = weekday(0);\nvar monday = weekday(1);\nvar tuesday = weekday(2);\nvar wednesday = weekday(3);\nvar thursday = weekday(4);\nvar friday = weekday(5);\nvar saturday = weekday(6);\n\nvar sundays = sunday.range;\nvar mondays = monday.range;\nvar tuesdays = tuesday.range;\nvar wednesdays = wednesday.range;\nvar thursdays = thursday.range;\nvar fridays = friday.range;\nvar saturdays = saturday.range;\n\nvar month = newInterval(function(date) {\n date.setDate(1);\n date.setHours(0, 0, 0, 0);\n}, function(date, step) {\n date.setMonth(date.getMonth() + step);\n}, function(start, end) {\n return end.getMonth() - start.getMonth() + (end.getFullYear() - start.getFullYear()) * 12;\n}, function(date) {\n return date.getMonth();\n});\n\nvar months = month.range;\n\nvar year = newInterval(function(date) {\n date.setMonth(0, 1);\n date.setHours(0, 0, 0, 0);\n}, function(date, step) {\n date.setFullYear(date.getFullYear() + step);\n}, function(start, end) {\n return end.getFullYear() - start.getFullYear();\n}, function(date) {\n return date.getFullYear();\n});\n\n// An optimized implementation for this simple case.\nyear.every = function(k) {\n return !isFinite(k = Math.floor(k)) || !(k > 0) ? null : newInterval(function(date) {\n date.setFullYear(Math.floor(date.getFullYear() / k) * k);\n date.setMonth(0, 1);\n date.setHours(0, 0, 0, 0);\n }, function(date, step) {\n date.setFullYear(date.getFullYear() + step * k);\n });\n};\n\nvar years = year.range;\n\nvar utcMinute = newInterval(function(date) {\n date.setUTCSeconds(0, 0);\n}, function(date, step) {\n date.setTime(+date + step * durationMinute$1);\n}, function(start, end) {\n return (end - start) / durationMinute$1;\n}, function(date) {\n return date.getUTCMinutes();\n});\n\nvar utcMinutes = utcMinute.range;\n\nvar utcHour = newInterval(function(date) {\n date.setUTCMinutes(0, 0, 0);\n}, function(date, step) {\n date.setTime(+date + step * durationHour$1);\n}, function(start, end) {\n return (end - start) / durationHour$1;\n}, function(date) {\n return date.getUTCHours();\n});\n\nvar utcHours = utcHour.range;\n\nvar utcDay = newInterval(function(date) {\n date.setUTCHours(0, 0, 0, 0);\n}, function(date, step) {\n date.setUTCDate(date.getUTCDate() + step);\n}, function(start, end) {\n return (end - start) / durationDay$1;\n}, function(date) {\n return date.getUTCDate() - 1;\n});\n\nvar utcDays = utcDay.range;\n\nfunction utcWeekday(i) {\n return newInterval(function(date) {\n date.setUTCDate(date.getUTCDate() - (date.getUTCDay() + 7 - i) % 7);\n date.setUTCHours(0, 0, 0, 0);\n }, function(date, step) {\n date.setUTCDate(date.getUTCDate() + step * 7);\n }, function(start, end) {\n return (end - start) / durationWeek$1;\n });\n}\n\nvar utcSunday = utcWeekday(0);\nvar utcMonday = utcWeekday(1);\nvar utcTuesday = utcWeekday(2);\nvar utcWednesday = utcWeekday(3);\nvar utcThursday = utcWeekday(4);\nvar utcFriday = utcWeekday(5);\nvar utcSaturday = utcWeekday(6);\n\nvar utcSundays = utcSunday.range;\nvar utcMondays = utcMonday.range;\nvar utcTuesdays = utcTuesday.range;\nvar utcWednesdays = utcWednesday.range;\nvar utcThursdays = utcThursday.range;\nvar utcFridays = utcFriday.range;\nvar utcSaturdays = utcSaturday.range;\n\nvar utcMonth = newInterval(function(date) {\n date.setUTCDate(1);\n date.setUTCHours(0, 0, 0, 0);\n}, function(date, step) {\n date.setUTCMonth(date.getUTCMonth() + step);\n}, function(start, end) {\n return end.getUTCMonth() - start.getUTCMonth() + (end.getUTCFullYear() - start.getUTCFullYear()) * 12;\n}, function(date) {\n return date.getUTCMonth();\n});\n\nvar utcMonths = utcMonth.range;\n\nvar utcYear = newInterval(function(date) {\n date.setUTCMonth(0, 1);\n date.setUTCHours(0, 0, 0, 0);\n}, function(date, step) {\n date.setUTCFullYear(date.getUTCFullYear() + step);\n}, function(start, end) {\n return end.getUTCFullYear() - start.getUTCFullYear();\n}, function(date) {\n return date.getUTCFullYear();\n});\n\n// An optimized implementation for this simple case.\nutcYear.every = function(k) {\n return !isFinite(k = Math.floor(k)) || !(k > 0) ? null : newInterval(function(date) {\n date.setUTCFullYear(Math.floor(date.getUTCFullYear() / k) * k);\n date.setUTCMonth(0, 1);\n date.setUTCHours(0, 0, 0, 0);\n }, function(date, step) {\n date.setUTCFullYear(date.getUTCFullYear() + step * k);\n });\n};\n\nvar utcYears = utcYear.range;\n\nfunction localDate(d) {\n if (0 <= d.y && d.y < 100) {\n var date = new Date(-1, d.m, d.d, d.H, d.M, d.S, d.L);\n date.setFullYear(d.y);\n return date;\n }\n return new Date(d.y, d.m, d.d, d.H, d.M, d.S, d.L);\n}\n\nfunction utcDate(d) {\n if (0 <= d.y && d.y < 100) {\n var date = new Date(Date.UTC(-1, d.m, d.d, d.H, d.M, d.S, d.L));\n date.setUTCFullYear(d.y);\n return date;\n }\n return new Date(Date.UTC(d.y, d.m, d.d, d.H, d.M, d.S, d.L));\n}\n\nfunction newYear(y) {\n return {y: y, m: 0, d: 1, H: 0, M: 0, S: 0, L: 0};\n}\n\nfunction formatLocale$1(locale) {\n var locale_dateTime = locale.dateTime,\n locale_date = locale.date,\n locale_time = locale.time,\n locale_periods = locale.periods,\n locale_weekdays = locale.days,\n locale_shortWeekdays = locale.shortDays,\n locale_months = locale.months,\n locale_shortMonths = locale.shortMonths;\n\n var periodRe = formatRe(locale_periods),\n periodLookup = formatLookup(locale_periods),\n weekdayRe = formatRe(locale_weekdays),\n weekdayLookup = formatLookup(locale_weekdays),\n shortWeekdayRe = formatRe(locale_shortWeekdays),\n shortWeekdayLookup = formatLookup(locale_shortWeekdays),\n monthRe = formatRe(locale_months),\n monthLookup = formatLookup(locale_months),\n shortMonthRe = formatRe(locale_shortMonths),\n shortMonthLookup = formatLookup(locale_shortMonths);\n\n var formats = {\n \"a\": formatShortWeekday,\n \"A\": formatWeekday,\n \"b\": formatShortMonth,\n \"B\": formatMonth,\n \"c\": null,\n \"d\": formatDayOfMonth,\n \"e\": formatDayOfMonth,\n \"H\": formatHour24,\n \"I\": formatHour12,\n \"j\": formatDayOfYear,\n \"L\": formatMilliseconds,\n \"m\": formatMonthNumber,\n \"M\": formatMinutes,\n \"p\": formatPeriod,\n \"S\": formatSeconds,\n \"U\": formatWeekNumberSunday,\n \"w\": formatWeekdayNumber,\n \"W\": formatWeekNumberMonday,\n \"x\": null,\n \"X\": null,\n \"y\": formatYear,\n \"Y\": formatFullYear,\n \"Z\": formatZone,\n \"%\": formatLiteralPercent\n };\n\n var utcFormats = {\n \"a\": formatUTCShortWeekday,\n \"A\": formatUTCWeekday,\n \"b\": formatUTCShortMonth,\n \"B\": formatUTCMonth,\n \"c\": null,\n \"d\": formatUTCDayOfMonth,\n \"e\": formatUTCDayOfMonth,\n \"H\": formatUTCHour24,\n \"I\": formatUTCHour12,\n \"j\": formatUTCDayOfYear,\n \"L\": formatUTCMilliseconds,\n \"m\": formatUTCMonthNumber,\n \"M\": formatUTCMinutes,\n \"p\": formatUTCPeriod,\n \"S\": formatUTCSeconds,\n \"U\": formatUTCWeekNumberSunday,\n \"w\": formatUTCWeekdayNumber,\n \"W\": formatUTCWeekNumberMonday,\n \"x\": null,\n \"X\": null,\n \"y\": formatUTCYear,\n \"Y\": formatUTCFullYear,\n \"Z\": formatUTCZone,\n \"%\": formatLiteralPercent\n };\n\n var parses = {\n \"a\": parseShortWeekday,\n \"A\": parseWeekday,\n \"b\": parseShortMonth,\n \"B\": parseMonth,\n \"c\": parseLocaleDateTime,\n \"d\": parseDayOfMonth,\n \"e\": parseDayOfMonth,\n \"H\": parseHour24,\n \"I\": parseHour24,\n \"j\": parseDayOfYear,\n \"L\": parseMilliseconds,\n \"m\": parseMonthNumber,\n \"M\": parseMinutes,\n \"p\": parsePeriod,\n \"S\": parseSeconds,\n \"U\": parseWeekNumberSunday,\n \"w\": parseWeekdayNumber,\n \"W\": parseWeekNumberMonday,\n \"x\": parseLocaleDate,\n \"X\": parseLocaleTime,\n \"y\": parseYear,\n \"Y\": parseFullYear,\n \"Z\": parseZone,\n \"%\": parseLiteralPercent\n };\n\n // These recursive directive definitions must be deferred.\n formats.x = newFormat(locale_date, formats);\n formats.X = newFormat(locale_time, formats);\n formats.c = newFormat(locale_dateTime, formats);\n utcFormats.x = newFormat(locale_date, utcFormats);\n utcFormats.X = newFormat(locale_time, utcFormats);\n utcFormats.c = newFormat(locale_dateTime, utcFormats);\n\n function newFormat(specifier, formats) {\n return function(date) {\n var string = [],\n i = -1,\n j = 0,\n n = specifier.length,\n c,\n pad,\n format;\n\n if (!(date instanceof Date)) date = new Date(+date);\n\n while (++i < n) {\n if (specifier.charCodeAt(i) === 37) {\n string.push(specifier.slice(j, i));\n if ((pad = pads[c = specifier.charAt(++i)]) != null) c = specifier.charAt(++i);\n else pad = c === \"e\" ? \" \" : \"0\";\n if (format = formats[c]) c = format(date, pad);\n string.push(c);\n j = i + 1;\n }\n }\n\n string.push(specifier.slice(j, i));\n return string.join(\"\");\n };\n }\n\n function newParse(specifier, newDate) {\n return function(string) {\n var d = newYear(1900),\n i = parseSpecifier(d, specifier, string += \"\", 0);\n if (i != string.length) return null;\n\n // The am-pm flag is 0 for AM, and 1 for PM.\n if (\"p\" in d) d.H = d.H % 12 + d.p * 12;\n\n // Convert day-of-week and week-of-year to day-of-year.\n if (\"W\" in d || \"U\" in d) {\n if (!(\"w\" in d)) d.w = \"W\" in d ? 1 : 0;\n var day$$1 = \"Z\" in d ? utcDate(newYear(d.y)).getUTCDay() : newDate(newYear(d.y)).getDay();\n d.m = 0;\n d.d = \"W\" in d ? (d.w + 6) % 7 + d.W * 7 - (day$$1 + 5) % 7 : d.w + d.U * 7 - (day$$1 + 6) % 7;\n }\n\n // If a time zone is specified, all fields are interpreted as UTC and then\n // offset according to the specified time zone.\n if (\"Z\" in d) {\n d.H += d.Z / 100 | 0;\n d.M += d.Z % 100;\n return utcDate(d);\n }\n\n // Otherwise, all fields are in local time.\n return newDate(d);\n };\n }\n\n function parseSpecifier(d, specifier, string, j) {\n var i = 0,\n n = specifier.length,\n m = string.length,\n c,\n parse;\n\n while (i < n) {\n if (j >= m) return -1;\n c = specifier.charCodeAt(i++);\n if (c === 37) {\n c = specifier.charAt(i++);\n parse = parses[c in pads ? specifier.charAt(i++) : c];\n if (!parse || ((j = parse(d, string, j)) < 0)) return -1;\n } else if (c != string.charCodeAt(j++)) {\n return -1;\n }\n }\n\n return j;\n }\n\n function parsePeriod(d, string, i) {\n var n = periodRe.exec(string.slice(i));\n return n ? (d.p = periodLookup[n[0].toLowerCase()], i + n[0].length) : -1;\n }\n\n function parseShortWeekday(d, string, i) {\n var n = shortWeekdayRe.exec(string.slice(i));\n return n ? (d.w = shortWeekdayLookup[n[0].toLowerCase()], i + n[0].length) : -1;\n }\n\n function parseWeekday(d, string, i) {\n var n = weekdayRe.exec(string.slice(i));\n return n ? (d.w = weekdayLookup[n[0].toLowerCase()], i + n[0].length) : -1;\n }\n\n function parseShortMonth(d, string, i) {\n var n = shortMonthRe.exec(string.slice(i));\n return n ? (d.m = shortMonthLookup[n[0].toLowerCase()], i + n[0].length) : -1;\n }\n\n function parseMonth(d, string, i) {\n var n = monthRe.exec(string.slice(i));\n return n ? (d.m = monthLookup[n[0].toLowerCase()], i + n[0].length) : -1;\n }\n\n function parseLocaleDateTime(d, string, i) {\n return parseSpecifier(d, locale_dateTime, string, i);\n }\n\n function parseLocaleDate(d, string, i) {\n return parseSpecifier(d, locale_date, string, i);\n }\n\n function parseLocaleTime(d, string, i) {\n return parseSpecifier(d, locale_time, string, i);\n }\n\n function formatShortWeekday(d) {\n return locale_shortWeekdays[d.getDay()];\n }\n\n function formatWeekday(d) {\n return locale_weekdays[d.getDay()];\n }\n\n function formatShortMonth(d) {\n return locale_shortMonths[d.getMonth()];\n }\n\n function formatMonth(d) {\n return locale_months[d.getMonth()];\n }\n\n function formatPeriod(d) {\n return locale_periods[+(d.getHours() >= 12)];\n }\n\n function formatUTCShortWeekday(d) {\n return locale_shortWeekdays[d.getUTCDay()];\n }\n\n function formatUTCWeekday(d) {\n return locale_weekdays[d.getUTCDay()];\n }\n\n function formatUTCShortMonth(d) {\n return locale_shortMonths[d.getUTCMonth()];\n }\n\n function formatUTCMonth(d) {\n return locale_months[d.getUTCMonth()];\n }\n\n function formatUTCPeriod(d) {\n return locale_periods[+(d.getUTCHours() >= 12)];\n }\n\n return {\n format: function(specifier) {\n var f = newFormat(specifier += \"\", formats);\n f.toString = function() { return specifier; };\n return f;\n },\n parse: function(specifier) {\n var p = newParse(specifier += \"\", localDate);\n p.toString = function() { return specifier; };\n return p;\n },\n utcFormat: function(specifier) {\n var f = newFormat(specifier += \"\", utcFormats);\n f.toString = function() { return specifier; };\n return f;\n },\n utcParse: function(specifier) {\n var p = newParse(specifier, utcDate);\n p.toString = function() { return specifier; };\n return p;\n }\n };\n}\n\nvar pads = {\"-\": \"\", \"_\": \" \", \"0\": \"0\"};\nvar numberRe = /^\\s*\\d+/;\nvar percentRe = /^%/;\nvar requoteRe = /[\\\\\\^\\$\\*\\+\\?\\|\\[\\]\\(\\)\\.\\{\\}]/g;\n\nfunction pad(value, fill, width) {\n var sign = value < 0 ? \"-\" : \"\",\n string = (sign ? -value : value) + \"\",\n length = string.length;\n return sign + (length < width ? new Array(width - length + 1).join(fill) + string : string);\n}\n\nfunction requote(s) {\n return s.replace(requoteRe, \"\\\\$&\");\n}\n\nfunction formatRe(names) {\n return new RegExp(\"^(?:\" + names.map(requote).join(\"|\") + \")\", \"i\");\n}\n\nfunction formatLookup(names) {\n var map = {}, i = -1, n = names.length;\n while (++i < n) map[names[i].toLowerCase()] = i;\n return map;\n}\n\nfunction parseWeekdayNumber(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 1));\n return n ? (d.w = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseWeekNumberSunday(d, string, i) {\n var n = numberRe.exec(string.slice(i));\n return n ? (d.U = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseWeekNumberMonday(d, string, i) {\n var n = numberRe.exec(string.slice(i));\n return n ? (d.W = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseFullYear(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 4));\n return n ? (d.y = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseYear(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 2));\n return n ? (d.y = +n[0] + (+n[0] > 68 ? 1900 : 2000), i + n[0].length) : -1;\n}\n\nfunction parseZone(d, string, i) {\n var n = /^(Z)|([+-]\\d\\d)(?:\\:?(\\d\\d))?/.exec(string.slice(i, i + 6));\n return n ? (d.Z = n[1] ? 0 : -(n[2] + (n[3] || \"00\")), i + n[0].length) : -1;\n}\n\nfunction parseMonthNumber(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 2));\n return n ? (d.m = n[0] - 1, i + n[0].length) : -1;\n}\n\nfunction parseDayOfMonth(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 2));\n return n ? (d.d = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseDayOfYear(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 3));\n return n ? (d.m = 0, d.d = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseHour24(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 2));\n return n ? (d.H = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseMinutes(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 2));\n return n ? (d.M = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseSeconds(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 2));\n return n ? (d.S = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseMilliseconds(d, string, i) {\n var n = numberRe.exec(string.slice(i, i + 3));\n return n ? (d.L = +n[0], i + n[0].length) : -1;\n}\n\nfunction parseLiteralPercent(d, string, i) {\n var n = percentRe.exec(string.slice(i, i + 1));\n return n ? i + n[0].length : -1;\n}\n\nfunction formatDayOfMonth(d, p) {\n return pad(d.getDate(), p, 2);\n}\n\nfunction formatHour24(d, p) {\n return pad(d.getHours(), p, 2);\n}\n\nfunction formatHour12(d, p) {\n return pad(d.getHours() % 12 || 12, p, 2);\n}\n\nfunction formatDayOfYear(d, p) {\n return pad(1 + day.count(year(d), d), p, 3);\n}\n\nfunction formatMilliseconds(d, p) {\n return pad(d.getMilliseconds(), p, 3);\n}\n\nfunction formatMonthNumber(d, p) {\n return pad(d.getMonth() + 1, p, 2);\n}\n\nfunction formatMinutes(d, p) {\n return pad(d.getMinutes(), p, 2);\n}\n\nfunction formatSeconds(d, p) {\n return pad(d.getSeconds(), p, 2);\n}\n\nfunction formatWeekNumberSunday(d, p) {\n return pad(sunday.count(year(d), d), p, 2);\n}\n\nfunction formatWeekdayNumber(d) {\n return d.getDay();\n}\n\nfunction formatWeekNumberMonday(d, p) {\n return pad(monday.count(year(d), d), p, 2);\n}\n\nfunction formatYear(d, p) {\n return pad(d.getFullYear() % 100, p, 2);\n}\n\nfunction formatFullYear(d, p) {\n return pad(d.getFullYear() % 10000, p, 4);\n}\n\nfunction formatZone(d) {\n var z = d.getTimezoneOffset();\n return (z > 0 ? \"-\" : (z *= -1, \"+\"))\n + pad(z / 60 | 0, \"0\", 2)\n + pad(z % 60, \"0\", 2);\n}\n\nfunction formatUTCDayOfMonth(d, p) {\n return pad(d.getUTCDate(), p, 2);\n}\n\nfunction formatUTCHour24(d, p) {\n return pad(d.getUTCHours(), p, 2);\n}\n\nfunction formatUTCHour12(d, p) {\n return pad(d.getUTCHours() % 12 || 12, p, 2);\n}\n\nfunction formatUTCDayOfYear(d, p) {\n return pad(1 + utcDay.count(utcYear(d), d), p, 3);\n}\n\nfunction formatUTCMilliseconds(d, p) {\n return pad(d.getUTCMilliseconds(), p, 3);\n}\n\nfunction formatUTCMonthNumber(d, p) {\n return pad(d.getUTCMonth() + 1, p, 2);\n}\n\nfunction formatUTCMinutes(d, p) {\n return pad(d.getUTCMinutes(), p, 2);\n}\n\nfunction formatUTCSeconds(d, p) {\n return pad(d.getUTCSeconds(), p, 2);\n}\n\nfunction formatUTCWeekNumberSunday(d, p) {\n return pad(utcSunday.count(utcYear(d), d), p, 2);\n}\n\nfunction formatUTCWeekdayNumber(d) {\n return d.getUTCDay();\n}\n\nfunction formatUTCWeekNumberMonday(d, p) {\n return pad(utcMonday.count(utcYear(d), d), p, 2);\n}\n\nfunction formatUTCYear(d, p) {\n return pad(d.getUTCFullYear() % 100, p, 2);\n}\n\nfunction formatUTCFullYear(d, p) {\n return pad(d.getUTCFullYear() % 10000, p, 4);\n}\n\nfunction formatUTCZone() {\n return \"+0000\";\n}\n\nfunction formatLiteralPercent() {\n return \"%\";\n}\n\nvar locale$2;\n\n\n\n\n\ndefaultLocale$1({\n dateTime: \"%x, %X\",\n date: \"%-m/%-d/%Y\",\n time: \"%-I:%M:%S %p\",\n periods: [\"AM\", \"PM\"],\n days: [\"Sunday\", \"Monday\", \"Tuesday\", \"Wednesday\", \"Thursday\", \"Friday\", \"Saturday\"],\n shortDays: [\"Sun\", \"Mon\", \"Tue\", \"Wed\", \"Thu\", \"Fri\", \"Sat\"],\n months: [\"January\", \"February\", \"March\", \"April\", \"May\", \"June\", \"July\", \"August\", \"September\", \"October\", \"November\", \"December\"],\n shortMonths: [\"Jan\", \"Feb\", \"Mar\", \"Apr\", \"May\", \"Jun\", \"Jul\", \"Aug\", \"Sep\", \"Oct\", \"Nov\", \"Dec\"]\n});\n\nfunction defaultLocale$1(definition) {\n locale$2 = formatLocale$1(definition);\n exports.timeFormat = locale$2.format;\n exports.timeParse = locale$2.parse;\n exports.utcFormat = locale$2.utcFormat;\n exports.utcParse = locale$2.utcParse;\n return locale$2;\n}\n\nvar isoSpecifier = \"%Y-%m-%dT%H:%M:%S.%LZ\";\n\nfunction formatIsoNative(date) {\n return date.toISOString();\n}\n\nvar formatIso = Date.prototype.toISOString\n ? formatIsoNative\n : exports.utcFormat(isoSpecifier);\n\nfunction parseIsoNative(string) {\n var date = new Date(string);\n return isNaN(date) ? null : date;\n}\n\nvar parseIso = +new Date(\"2000-01-01T00:00:00.000Z\")\n ? parseIsoNative\n : exports.utcParse(isoSpecifier);\n\nvar durationSecond = 1000;\nvar durationMinute = durationSecond * 60;\nvar durationHour = durationMinute * 60;\nvar durationDay = durationHour * 24;\nvar durationWeek = durationDay * 7;\nvar durationMonth = durationDay * 30;\nvar durationYear = durationDay * 365;\n\nfunction date$1(t) {\n return new Date(t);\n}\n\nfunction number$2(t) {\n return t instanceof Date ? +t : +new Date(+t);\n}\n\nfunction calendar(year$$1, month$$1, week, day$$1, hour$$1, minute$$1, second$$1, millisecond$$1, format) {\n var scale = continuous(deinterpolateLinear, reinterpolate),\n invert = scale.invert,\n domain = scale.domain;\n\n var formatMillisecond = format(\".%L\"),\n formatSecond = format(\":%S\"),\n formatMinute = format(\"%I:%M\"),\n formatHour = format(\"%I %p\"),\n formatDay = format(\"%a %d\"),\n formatWeek = format(\"%b %d\"),\n formatMonth = format(\"%B\"),\n formatYear = format(\"%Y\");\n\n var tickIntervals = [\n [second$$1, 1, durationSecond],\n [second$$1, 5, 5 * durationSecond],\n [second$$1, 15, 15 * durationSecond],\n [second$$1, 30, 30 * durationSecond],\n [minute$$1, 1, durationMinute],\n [minute$$1, 5, 5 * durationMinute],\n [minute$$1, 15, 15 * durationMinute],\n [minute$$1, 30, 30 * durationMinute],\n [ hour$$1, 1, durationHour ],\n [ hour$$1, 3, 3 * durationHour ],\n [ hour$$1, 6, 6 * durationHour ],\n [ hour$$1, 12, 12 * durationHour ],\n [ day$$1, 1, durationDay ],\n [ day$$1, 2, 2 * durationDay ],\n [ week, 1, durationWeek ],\n [ month$$1, 1, durationMonth ],\n [ month$$1, 3, 3 * durationMonth ],\n [ year$$1, 1, durationYear ]\n ];\n\n function tickFormat(date) {\n return (second$$1(date) < date ? formatMillisecond\n : minute$$1(date) < date ? formatSecond\n : hour$$1(date) < date ? formatMinute\n : day$$1(date) < date ? formatHour\n : month$$1(date) < date ? (week(date) < date ? formatDay : formatWeek)\n : year$$1(date) < date ? formatMonth\n : formatYear)(date);\n }\n\n function tickInterval(interval, start, stop, step) {\n if (interval == null) interval = 10;\n\n // If a desired tick count is specified, pick a reasonable tick interval\n // based on the extent of the domain and a rough estimate of tick size.\n // Otherwise, assume interval is already a time interval and use it.\n if (typeof interval === \"number\") {\n var target = Math.abs(stop - start) / interval,\n i = bisector(function(i) { return i[2]; }).right(tickIntervals, target);\n if (i === tickIntervals.length) {\n step = tickStep(start / durationYear, stop / durationYear, interval);\n interval = year$$1;\n } else if (i) {\n i = tickIntervals[target / tickIntervals[i - 1][2] < tickIntervals[i][2] / target ? i - 1 : i];\n step = i[1];\n interval = i[0];\n } else {\n step = tickStep(start, stop, interval);\n interval = millisecond$$1;\n }\n }\n\n return step == null ? interval : interval.every(step);\n }\n\n scale.invert = function(y) {\n return new Date(invert(y));\n };\n\n scale.domain = function(_) {\n return arguments.length ? domain(map$3.call(_, number$2)) : domain().map(date$1);\n };\n\n scale.ticks = function(interval, step) {\n var d = domain(),\n t0 = d[0],\n t1 = d[d.length - 1],\n r = t1 < t0,\n t;\n if (r) t = t0, t0 = t1, t1 = t;\n t = tickInterval(interval, t0, t1, step);\n t = t ? t.range(t0, t1 + 1) : []; // inclusive stop\n return r ? t.reverse() : t;\n };\n\n scale.tickFormat = function(count, specifier) {\n return specifier == null ? tickFormat : format(specifier);\n };\n\n scale.nice = function(interval, step) {\n var d = domain();\n return (interval = tickInterval(interval, d[0], d[d.length - 1], step))\n ? domain(nice(d, interval))\n : scale;\n };\n\n scale.copy = function() {\n return copy(scale, calendar(year$$1, month$$1, week, day$$1, hour$$1, minute$$1, second$$1, millisecond$$1, format));\n };\n\n return scale;\n}\n\nvar time = function() {\n return calendar(year, month, sunday, day, hour, minute, second, millisecond, exports.timeFormat).domain([new Date(2000, 0, 1), new Date(2000, 0, 2)]);\n};\n\nvar utcTime = function() {\n return calendar(utcYear, utcMonth, utcSunday, utcDay, utcHour, utcMinute, second, millisecond, exports.utcFormat).domain([Date.UTC(2000, 0, 1), Date.UTC(2000, 0, 2)]);\n};\n\nvar colors = function(s) {\n return s.match(/.{6}/g).map(function(x) {\n return \"#\" + x;\n });\n};\n\nvar category10 = colors(\"1f77b4ff7f0e2ca02cd627289467bd8c564be377c27f7f7fbcbd2217becf\");\n\nvar category20b = colors(\"393b795254a36b6ecf9c9ede6379398ca252b5cf6bcedb9c8c6d31bd9e39e7ba52e7cb94843c39ad494ad6616be7969c7b4173a55194ce6dbdde9ed6\");\n\nvar category20c = colors(\"3182bd6baed69ecae1c6dbefe6550dfd8d3cfdae6bfdd0a231a35474c476a1d99bc7e9c0756bb19e9ac8bcbddcdadaeb636363969696bdbdbdd9d9d9\");\n\nvar category20 = colors(\"1f77b4aec7e8ff7f0effbb782ca02c98df8ad62728ff98969467bdc5b0d58c564bc49c94e377c2f7b6d27f7f7fc7c7c7bcbd22dbdb8d17becf9edae5\");\n\nvar cubehelix$3 = cubehelixLong(cubehelix(300, 0.5, 0.0), cubehelix(-240, 0.5, 1.0));\n\nvar warm = cubehelixLong(cubehelix(-100, 0.75, 0.35), cubehelix(80, 1.50, 0.8));\n\nvar cool = cubehelixLong(cubehelix(260, 0.75, 0.35), cubehelix(80, 1.50, 0.8));\n\nvar rainbow = cubehelix();\n\nvar rainbow$1 = function(t) {\n if (t < 0 || t > 1) t -= Math.floor(t);\n var ts = Math.abs(t - 0.5);\n rainbow.h = 360 * t - 100;\n rainbow.s = 1.5 - 1.5 * ts;\n rainbow.l = 0.8 - 0.9 * ts;\n return rainbow + \"\";\n};\n\nfunction ramp(range) {\n var n = range.length;\n return function(t) {\n return range[Math.max(0, Math.min(n - 1, Math.floor(t * n)))];\n };\n}\n\nvar viridis = ramp(colors(\"44015444025645045745055946075a46085c460a5d460b5e470d60470e6147106347116447136548146748166848176948186a481a6c481b6d481c6e481d6f481f70482071482173482374482475482576482677482878482979472a7a472c7a472d7b472e7c472f7d46307e46327e46337f463480453581453781453882443983443a83443b84433d84433e85423f854240864241864142874144874045884046883f47883f48893e49893e4a893e4c8a3d4d8a3d4e8a3c4f8a3c508b3b518b3b528b3a538b3a548c39558c39568c38588c38598c375a8c375b8d365c8d365d8d355e8d355f8d34608d34618d33628d33638d32648e32658e31668e31678e31688e30698e306a8e2f6b8e2f6c8e2e6d8e2e6e8e2e6f8e2d708e2d718e2c718e2c728e2c738e2b748e2b758e2a768e2a778e2a788e29798e297a8e297b8e287c8e287d8e277e8e277f8e27808e26818e26828e26828e25838e25848e25858e24868e24878e23888e23898e238a8d228b8d228c8d228d8d218e8d218f8d21908d21918c20928c20928c20938c1f948c1f958b1f968b1f978b1f988b1f998a1f9a8a1e9b8a1e9c891e9d891f9e891f9f881fa0881fa1881fa1871fa28720a38620a48621a58521a68522a78522a88423a98324aa8325ab8225ac8226ad8127ad8128ae8029af7f2ab07f2cb17e2db27d2eb37c2fb47c31b57b32b67a34b67935b77937b87838b9773aba763bbb753dbc743fbc7340bd7242be7144bf7046c06f48c16e4ac16d4cc26c4ec36b50c46a52c56954c56856c66758c7655ac8645cc8635ec96260ca6063cb5f65cb5e67cc5c69cd5b6ccd5a6ece5870cf5773d05675d05477d1537ad1517cd2507fd34e81d34d84d44b86d54989d5488bd6468ed64590d74393d74195d84098d83e9bd93c9dd93ba0da39a2da37a5db36a8db34aadc32addc30b0dd2fb2dd2db5de2bb8de29bade28bddf26c0df25c2df23c5e021c8e020cae11fcde11dd0e11cd2e21bd5e21ad8e219dae319dde318dfe318e2e418e5e419e7e419eae51aece51befe51cf1e51df4e61ef6e620f8e621fbe723fde725\"));\n\nvar magma = ramp(colors(\"00000401000501010601010802010902020b02020d03030f03031204041405041606051806051a07061c08071e0907200a08220b09240c09260d0a290e0b2b100b2d110c2f120d31130d34140e36150e38160f3b180f3d19103f1a10421c10441d11471e114920114b21114e22115024125325125527125829115a2a115c2c115f2d11612f116331116533106734106936106b38106c390f6e3b0f703d0f713f0f72400f74420f75440f764510774710784910784a10794c117a4e117b4f127b51127c52137c54137d56147d57157e59157e5a167e5c167f5d177f5f187f601880621980641a80651a80671b80681c816a1c816b1d816d1d816e1e81701f81721f817320817521817621817822817922827b23827c23827e24828025828125818326818426818627818827818928818b29818c29818e2a81902a81912b81932b80942c80962c80982d80992d809b2e7f9c2e7f9e2f7fa02f7fa1307ea3307ea5317ea6317da8327daa337dab337cad347cae347bb0357bb2357bb3367ab5367ab73779b83779ba3878bc3978bd3977bf3a77c03a76c23b75c43c75c53c74c73d73c83e73ca3e72cc3f71cd4071cf4070d0416fd2426fd3436ed5446dd6456cd8456cd9466bdb476adc4869de4968df4a68e04c67e24d66e34e65e44f64e55064e75263e85362e95462ea5661eb5760ec5860ed5a5fee5b5eef5d5ef05f5ef1605df2625df2645cf3655cf4675cf4695cf56b5cf66c5cf66e5cf7705cf7725cf8745cf8765cf9785df9795df97b5dfa7d5efa7f5efa815ffb835ffb8560fb8761fc8961fc8a62fc8c63fc8e64fc9065fd9266fd9467fd9668fd9869fd9a6afd9b6bfe9d6cfe9f6dfea16efea36ffea571fea772fea973feaa74feac76feae77feb078feb27afeb47bfeb67cfeb77efeb97ffebb81febd82febf84fec185fec287fec488fec68afec88cfeca8dfecc8ffecd90fecf92fed194fed395fed597fed799fed89afdda9cfddc9efddea0fde0a1fde2a3fde3a5fde5a7fde7a9fde9aafdebacfcecaefceeb0fcf0b2fcf2b4fcf4b6fcf6b8fcf7b9fcf9bbfcfbbdfcfdbf\"));\n\nvar inferno = ramp(colors(\"00000401000501010601010802010a02020c02020e03021004031204031405041706041907051b08051d09061f0a07220b07240c08260d08290e092b10092d110a30120a32140b34150b37160b39180c3c190c3e1b0c411c0c431e0c451f0c48210c4a230c4c240c4f260c51280b53290b552b0b572d0b592f0a5b310a5c320a5e340a5f3609613809623909633b09643d09653e0966400a67420a68440a68450a69470b6a490b6a4a0c6b4c0c6b4d0d6c4f0d6c510e6c520e6d540f6d550f6d57106e59106e5a116e5c126e5d126e5f136e61136e62146e64156e65156e67166e69166e6a176e6c186e6d186e6f196e71196e721a6e741a6e751b6e771c6d781c6d7a1d6d7c1d6d7d1e6d7f1e6c801f6c82206c84206b85216b87216b88226a8a226a8c23698d23698f24699025689225689326679526679727669827669a28659b29649d29649f2a63a02a63a22b62a32c61a52c60a62d60a82e5fa92e5eab2f5ead305dae305cb0315bb1325ab3325ab43359b63458b73557b93556ba3655bc3754bd3853bf3952c03a51c13a50c33b4fc43c4ec63d4dc73e4cc83f4bca404acb4149cc4248ce4347cf4446d04545d24644d34743d44842d54a41d74b3fd84c3ed94d3dda4e3cdb503bdd513ade5238df5337e05536e15635e25734e35933e45a31e55c30e65d2fe75e2ee8602de9612bea632aeb6429eb6628ec6726ed6925ee6a24ef6c23ef6e21f06f20f1711ff1731df2741cf3761bf37819f47918f57b17f57d15f67e14f68013f78212f78410f8850ff8870ef8890cf98b0bf98c0af98e09fa9008fa9207fa9407fb9606fb9706fb9906fb9b06fb9d07fc9f07fca108fca309fca50afca60cfca80dfcaa0ffcac11fcae12fcb014fcb216fcb418fbb61afbb81dfbba1ffbbc21fbbe23fac026fac228fac42afac62df9c72ff9c932f9cb35f8cd37f8cf3af7d13df7d340f6d543f6d746f5d949f5db4cf4dd4ff4df53f4e156f3e35af3e55df2e661f2e865f2ea69f1ec6df1ed71f1ef75f1f179f2f27df2f482f3f586f3f68af4f88ef5f992f6fa96f8fb9af9fc9dfafda1fcffa4\"));\n\nvar plasma = ramp(colors(\"0d088710078813078916078a19068c1b068d1d068e20068f2206902406912605912805922a05932c05942e05952f059631059733059735049837049938049a3a049a3c049b3e049c3f049c41049d43039e44039e46039f48039f4903a04b03a14c02a14e02a25002a25102a35302a35502a45601a45801a45901a55b01a55c01a65e01a66001a66100a76300a76400a76600a76700a86900a86a00a86c00a86e00a86f00a87100a87201a87401a87501a87701a87801a87a02a87b02a87d03a87e03a88004a88104a78305a78405a78606a68707a68808a68a09a58b0aa58d0ba58e0ca48f0da4910ea3920fa39410a29511a19613a19814a099159f9a169f9c179e9d189d9e199da01a9ca11b9ba21d9aa31e9aa51f99a62098a72197a82296aa2395ab2494ac2694ad2793ae2892b02991b12a90b22b8fb32c8eb42e8db52f8cb6308bb7318ab83289ba3388bb3488bc3587bd3786be3885bf3984c03a83c13b82c23c81c33d80c43e7fc5407ec6417dc7427cc8437bc9447aca457acb4679cc4778cc4977cd4a76ce4b75cf4c74d04d73d14e72d24f71d35171d45270d5536fd5546ed6556dd7566cd8576bd9586ada5a6ada5b69db5c68dc5d67dd5e66de5f65de6164df6263e06363e16462e26561e26660e3685fe4695ee56a5de56b5de66c5ce76e5be76f5ae87059e97158e97257ea7457eb7556eb7655ec7754ed7953ed7a52ee7b51ef7c51ef7e50f07f4ff0804ef1814df1834cf2844bf3854bf3874af48849f48948f58b47f58c46f68d45f68f44f79044f79143f79342f89441f89540f9973ff9983ef99a3efa9b3dfa9c3cfa9e3bfb9f3afba139fba238fca338fca537fca636fca835fca934fdab33fdac33fdae32fdaf31fdb130fdb22ffdb42ffdb52efeb72dfeb82cfeba2cfebb2bfebd2afebe2afec029fdc229fdc328fdc527fdc627fdc827fdca26fdcb26fccd25fcce25fcd025fcd225fbd324fbd524fbd724fad824fada24f9dc24f9dd25f8df25f8e125f7e225f7e425f6e626f6e826f5e926f5eb27f4ed27f3ee27f3f027f2f227f1f426f1f525f0f724f0f921\"));\n\nfunction sequential(interpolator) {\n var x0 = 0,\n x1 = 1,\n clamp = false;\n\n function scale(x) {\n var t = (x - x0) / (x1 - x0);\n return interpolator(clamp ? Math.max(0, Math.min(1, t)) : t);\n }\n\n scale.domain = function(_) {\n return arguments.length ? (x0 = +_[0], x1 = +_[1], scale) : [x0, x1];\n };\n\n scale.clamp = function(_) {\n return arguments.length ? (clamp = !!_, scale) : clamp;\n };\n\n scale.interpolator = function(_) {\n return arguments.length ? (interpolator = _, scale) : interpolator;\n };\n\n scale.copy = function() {\n return sequential(interpolator).domain([x0, x1]).clamp(clamp);\n };\n\n return linearish(scale);\n}\n\nvar constant$10 = function(x) {\n return function constant() {\n return x;\n };\n};\n\nvar epsilon$3 = 1e-12;\nvar pi$4 = Math.PI;\nvar halfPi$3 = pi$4 / 2;\nvar tau$4 = 2 * pi$4;\n\nfunction arcInnerRadius(d) {\n return d.innerRadius;\n}\n\nfunction arcOuterRadius(d) {\n return d.outerRadius;\n}\n\nfunction arcStartAngle(d) {\n return d.startAngle;\n}\n\nfunction arcEndAngle(d) {\n return d.endAngle;\n}\n\nfunction arcPadAngle(d) {\n return d && d.padAngle; // Note: optional!\n}\n\nfunction asin$1(x) {\n return x >= 1 ? halfPi$3 : x <= -1 ? -halfPi$3 : Math.asin(x);\n}\n\nfunction intersect(x0, y0, x1, y1, x2, y2, x3, y3) {\n var x10 = x1 - x0, y10 = y1 - y0,\n x32 = x3 - x2, y32 = y3 - y2,\n t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / (y32 * x10 - x32 * y10);\n return [x0 + t * x10, y0 + t * y10];\n}\n\n// Compute perpendicular offset line of length rc.\n// http://mathworld.wolfram.com/Circle-LineIntersection.html\nfunction cornerTangents(x0, y0, x1, y1, r1, rc, cw) {\n var x01 = x0 - x1,\n y01 = y0 - y1,\n lo = (cw ? rc : -rc) / Math.sqrt(x01 * x01 + y01 * y01),\n ox = lo * y01,\n oy = -lo * x01,\n x11 = x0 + ox,\n y11 = y0 + oy,\n x10 = x1 + ox,\n y10 = y1 + oy,\n x00 = (x11 + x10) / 2,\n y00 = (y11 + y10) / 2,\n dx = x10 - x11,\n dy = y10 - y11,\n d2 = dx * dx + dy * dy,\n r = r1 - rc,\n D = x11 * y10 - x10 * y11,\n d = (dy < 0 ? -1 : 1) * Math.sqrt(Math.max(0, r * r * d2 - D * D)),\n cx0 = (D * dy - dx * d) / d2,\n cy0 = (-D * dx - dy * d) / d2,\n cx1 = (D * dy + dx * d) / d2,\n cy1 = (-D * dx + dy * d) / d2,\n dx0 = cx0 - x00,\n dy0 = cy0 - y00,\n dx1 = cx1 - x00,\n dy1 = cy1 - y00;\n\n // Pick the closer of the two intersection points.\n // TODO Is there a faster way to determine which intersection to use?\n if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) cx0 = cx1, cy0 = cy1;\n\n return {\n cx: cx0,\n cy: cy0,\n x01: -ox,\n y01: -oy,\n x11: cx0 * (r1 / r - 1),\n y11: cy0 * (r1 / r - 1)\n };\n}\n\nvar arc = function() {\n var innerRadius = arcInnerRadius,\n outerRadius = arcOuterRadius,\n cornerRadius = constant$10(0),\n padRadius = null,\n startAngle = arcStartAngle,\n endAngle = arcEndAngle,\n padAngle = arcPadAngle,\n context = null;\n\n function arc() {\n var buffer,\n r,\n r0 = +innerRadius.apply(this, arguments),\n r1 = +outerRadius.apply(this, arguments),\n a0 = startAngle.apply(this, arguments) - halfPi$3,\n a1 = endAngle.apply(this, arguments) - halfPi$3,\n da = Math.abs(a1 - a0),\n cw = a1 > a0;\n\n if (!context) context = buffer = path();\n\n // Ensure that the outer radius is always larger than the inner radius.\n if (r1 < r0) r = r1, r1 = r0, r0 = r;\n\n // Is it a point?\n if (!(r1 > epsilon$3)) context.moveTo(0, 0);\n\n // Or is it a circle or annulus?\n else if (da > tau$4 - epsilon$3) {\n context.moveTo(r1 * Math.cos(a0), r1 * Math.sin(a0));\n context.arc(0, 0, r1, a0, a1, !cw);\n if (r0 > epsilon$3) {\n context.moveTo(r0 * Math.cos(a1), r0 * Math.sin(a1));\n context.arc(0, 0, r0, a1, a0, cw);\n }\n }\n\n // Or is it a circular or annular sector?\n else {\n var a01 = a0,\n a11 = a1,\n a00 = a0,\n a10 = a1,\n da0 = da,\n da1 = da,\n ap = padAngle.apply(this, arguments) / 2,\n rp = (ap > epsilon$3) && (padRadius ? +padRadius.apply(this, arguments) : Math.sqrt(r0 * r0 + r1 * r1)),\n rc = Math.min(Math.abs(r1 - r0) / 2, +cornerRadius.apply(this, arguments)),\n rc0 = rc,\n rc1 = rc,\n t0,\n t1;\n\n // Apply padding? Note that since r1 ≥ r0, da1 ≥ da0.\n if (rp > epsilon$3) {\n var p0 = asin$1(rp / r0 * Math.sin(ap)),\n p1 = asin$1(rp / r1 * Math.sin(ap));\n if ((da0 -= p0 * 2) > epsilon$3) p0 *= (cw ? 1 : -1), a00 += p0, a10 -= p0;\n else da0 = 0, a00 = a10 = (a0 + a1) / 2;\n if ((da1 -= p1 * 2) > epsilon$3) p1 *= (cw ? 1 : -1), a01 += p1, a11 -= p1;\n else da1 = 0, a01 = a11 = (a0 + a1) / 2;\n }\n\n var x01 = r1 * Math.cos(a01),\n y01 = r1 * Math.sin(a01),\n x10 = r0 * Math.cos(a10),\n y10 = r0 * Math.sin(a10);\n\n // Apply rounded corners?\n if (rc > epsilon$3) {\n var x11 = r1 * Math.cos(a11),\n y11 = r1 * Math.sin(a11),\n x00 = r0 * Math.cos(a00),\n y00 = r0 * Math.sin(a00);\n\n // Restrict the corner radius according to the sector angle.\n if (da < pi$4) {\n var oc = da0 > epsilon$3 ? intersect(x01, y01, x00, y00, x11, y11, x10, y10) : [x10, y10],\n ax = x01 - oc[0],\n ay = y01 - oc[1],\n bx = x11 - oc[0],\n by = y11 - oc[1],\n kc = 1 / Math.sin(Math.acos((ax * bx + ay * by) / (Math.sqrt(ax * ax + ay * ay) * Math.sqrt(bx * bx + by * by))) / 2),\n lc = Math.sqrt(oc[0] * oc[0] + oc[1] * oc[1]);\n rc0 = Math.min(rc, (r0 - lc) / (kc - 1));\n rc1 = Math.min(rc, (r1 - lc) / (kc + 1));\n }\n }\n\n // Is the sector collapsed to a line?\n if (!(da1 > epsilon$3)) context.moveTo(x01, y01);\n\n // Does the sector’s outer ring have rounded corners?\n else if (rc1 > epsilon$3) {\n t0 = cornerTangents(x00, y00, x01, y01, r1, rc1, cw);\n t1 = cornerTangents(x11, y11, x10, y10, r1, rc1, cw);\n\n context.moveTo(t0.cx + t0.x01, t0.cy + t0.y01);\n\n // Have the corners merged?\n if (rc1 < rc) context.arc(t0.cx, t0.cy, rc1, Math.atan2(t0.y01, t0.x01), Math.atan2(t1.y01, t1.x01), !cw);\n\n // Otherwise, draw the two corners and the ring.\n else {\n context.arc(t0.cx, t0.cy, rc1, Math.atan2(t0.y01, t0.x01), Math.atan2(t0.y11, t0.x11), !cw);\n context.arc(0, 0, r1, Math.atan2(t0.cy + t0.y11, t0.cx + t0.x11), Math.atan2(t1.cy + t1.y11, t1.cx + t1.x11), !cw);\n context.arc(t1.cx, t1.cy, rc1, Math.atan2(t1.y11, t1.x11), Math.atan2(t1.y01, t1.x01), !cw);\n }\n }\n\n // Or is the outer ring just a circular arc?\n else context.moveTo(x01, y01), context.arc(0, 0, r1, a01, a11, !cw);\n\n // Is there no inner ring, and it’s a circular sector?\n // Or perhaps it’s an annular sector collapsed due to padding?\n if (!(r0 > epsilon$3) || !(da0 > epsilon$3)) context.lineTo(x10, y10);\n\n // Does the sector’s inner ring (or point) have rounded corners?\n else if (rc0 > epsilon$3) {\n t0 = cornerTangents(x10, y10, x11, y11, r0, -rc0, cw);\n t1 = cornerTangents(x01, y01, x00, y00, r0, -rc0, cw);\n\n context.lineTo(t0.cx + t0.x01, t0.cy + t0.y01);\n\n // Have the corners merged?\n if (rc0 < rc) context.arc(t0.cx, t0.cy, rc0, Math.atan2(t0.y01, t0.x01), Math.atan2(t1.y01, t1.x01), !cw);\n\n // Otherwise, draw the two corners and the ring.\n else {\n context.arc(t0.cx, t0.cy, rc0, Math.atan2(t0.y01, t0.x01), Math.atan2(t0.y11, t0.x11), !cw);\n context.arc(0, 0, r0, Math.atan2(t0.cy + t0.y11, t0.cx + t0.x11), Math.atan2(t1.cy + t1.y11, t1.cx + t1.x11), cw);\n context.arc(t1.cx, t1.cy, rc0, Math.atan2(t1.y11, t1.x11), Math.atan2(t1.y01, t1.x01), !cw);\n }\n }\n\n // Or is the inner ring just a circular arc?\n else context.arc(0, 0, r0, a10, a00, cw);\n }\n\n context.closePath();\n\n if (buffer) return context = null, buffer + \"\" || null;\n }\n\n arc.centroid = function() {\n var r = (+innerRadius.apply(this, arguments) + +outerRadius.apply(this, arguments)) / 2,\n a = (+startAngle.apply(this, arguments) + +endAngle.apply(this, arguments)) / 2 - pi$4 / 2;\n return [Math.cos(a) * r, Math.sin(a) * r];\n };\n\n arc.innerRadius = function(_) {\n return arguments.length ? (innerRadius = typeof _ === \"function\" ? _ : constant$10(+_), arc) : innerRadius;\n };\n\n arc.outerRadius = function(_) {\n return arguments.length ? (outerRadius = typeof _ === \"function\" ? _ : constant$10(+_), arc) : outerRadius;\n };\n\n arc.cornerRadius = function(_) {\n return arguments.length ? (cornerRadius = typeof _ === \"function\" ? _ : constant$10(+_), arc) : cornerRadius;\n };\n\n arc.padRadius = function(_) {\n return arguments.length ? (padRadius = _ == null ? null : typeof _ === \"function\" ? _ : constant$10(+_), arc) : padRadius;\n };\n\n arc.startAngle = function(_) {\n return arguments.length ? (startAngle = typeof _ === \"function\" ? _ : constant$10(+_), arc) : startAngle;\n };\n\n arc.endAngle = function(_) {\n return arguments.length ? (endAngle = typeof _ === \"function\" ? _ : constant$10(+_), arc) : endAngle;\n };\n\n arc.padAngle = function(_) {\n return arguments.length ? (padAngle = typeof _ === \"function\" ? _ : constant$10(+_), arc) : padAngle;\n };\n\n arc.context = function(_) {\n return arguments.length ? ((context = _ == null ? null : _), arc) : context;\n };\n\n return arc;\n};\n\nfunction Linear(context) {\n this._context = context;\n}\n\nLinear.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._point = 0;\n },\n lineEnd: function() {\n if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;\n case 1: this._point = 2; // proceed\n default: this._context.lineTo(x, y); break;\n }\n }\n};\n\nvar curveLinear = function(context) {\n return new Linear(context);\n};\n\nfunction x$3(p) {\n return p[0];\n}\n\nfunction y$3(p) {\n return p[1];\n}\n\nvar line = function() {\n var x$$1 = x$3,\n y$$1 = y$3,\n defined = constant$10(true),\n context = null,\n curve = curveLinear,\n output = null;\n\n function line(data) {\n var i,\n n = data.length,\n d,\n defined0 = false,\n buffer;\n\n if (context == null) output = curve(buffer = path());\n\n for (i = 0; i <= n; ++i) {\n if (!(i < n && defined(d = data[i], i, data)) === defined0) {\n if (defined0 = !defined0) output.lineStart();\n else output.lineEnd();\n }\n if (defined0) output.point(+x$$1(d, i, data), +y$$1(d, i, data));\n }\n\n if (buffer) return output = null, buffer + \"\" || null;\n }\n\n line.x = function(_) {\n return arguments.length ? (x$$1 = typeof _ === \"function\" ? _ : constant$10(+_), line) : x$$1;\n };\n\n line.y = function(_) {\n return arguments.length ? (y$$1 = typeof _ === \"function\" ? _ : constant$10(+_), line) : y$$1;\n };\n\n line.defined = function(_) {\n return arguments.length ? (defined = typeof _ === \"function\" ? _ : constant$10(!!_), line) : defined;\n };\n\n line.curve = function(_) {\n return arguments.length ? (curve = _, context != null && (output = curve(context)), line) : curve;\n };\n\n line.context = function(_) {\n return arguments.length ? (_ == null ? context = output = null : output = curve(context = _), line) : context;\n };\n\n return line;\n};\n\nvar area$2 = function() {\n var x0 = x$3,\n x1 = null,\n y0 = constant$10(0),\n y1 = y$3,\n defined = constant$10(true),\n context = null,\n curve = curveLinear,\n output = null;\n\n function area(data) {\n var i,\n j,\n k,\n n = data.length,\n d,\n defined0 = false,\n buffer,\n x0z = new Array(n),\n y0z = new Array(n);\n\n if (context == null) output = curve(buffer = path());\n\n for (i = 0; i <= n; ++i) {\n if (!(i < n && defined(d = data[i], i, data)) === defined0) {\n if (defined0 = !defined0) {\n j = i;\n output.areaStart();\n output.lineStart();\n } else {\n output.lineEnd();\n output.lineStart();\n for (k = i - 1; k >= j; --k) {\n output.point(x0z[k], y0z[k]);\n }\n output.lineEnd();\n output.areaEnd();\n }\n }\n if (defined0) {\n x0z[i] = +x0(d, i, data), y0z[i] = +y0(d, i, data);\n output.point(x1 ? +x1(d, i, data) : x0z[i], y1 ? +y1(d, i, data) : y0z[i]);\n }\n }\n\n if (buffer) return output = null, buffer + \"\" || null;\n }\n\n function arealine() {\n return line().defined(defined).curve(curve).context(context);\n }\n\n area.x = function(_) {\n return arguments.length ? (x0 = typeof _ === \"function\" ? _ : constant$10(+_), x1 = null, area) : x0;\n };\n\n area.x0 = function(_) {\n return arguments.length ? (x0 = typeof _ === \"function\" ? _ : constant$10(+_), area) : x0;\n };\n\n area.x1 = function(_) {\n return arguments.length ? (x1 = _ == null ? null : typeof _ === \"function\" ? _ : constant$10(+_), area) : x1;\n };\n\n area.y = function(_) {\n return arguments.length ? (y0 = typeof _ === \"function\" ? _ : constant$10(+_), y1 = null, area) : y0;\n };\n\n area.y0 = function(_) {\n return arguments.length ? (y0 = typeof _ === \"function\" ? _ : constant$10(+_), area) : y0;\n };\n\n area.y1 = function(_) {\n return arguments.length ? (y1 = _ == null ? null : typeof _ === \"function\" ? _ : constant$10(+_), area) : y1;\n };\n\n area.lineX0 =\n area.lineY0 = function() {\n return arealine().x(x0).y(y0);\n };\n\n area.lineY1 = function() {\n return arealine().x(x0).y(y1);\n };\n\n area.lineX1 = function() {\n return arealine().x(x1).y(y0);\n };\n\n area.defined = function(_) {\n return arguments.length ? (defined = typeof _ === \"function\" ? _ : constant$10(!!_), area) : defined;\n };\n\n area.curve = function(_) {\n return arguments.length ? (curve = _, context != null && (output = curve(context)), area) : curve;\n };\n\n area.context = function(_) {\n return arguments.length ? (_ == null ? context = output = null : output = curve(context = _), area) : context;\n };\n\n return area;\n};\n\nvar descending$1 = function(a, b) {\n return b < a ? -1 : b > a ? 1 : b >= a ? 0 : NaN;\n};\n\nvar identity$7 = function(d) {\n return d;\n};\n\nvar pie = function() {\n var value = identity$7,\n sortValues = descending$1,\n sort = null,\n startAngle = constant$10(0),\n endAngle = constant$10(tau$4),\n padAngle = constant$10(0);\n\n function pie(data) {\n var i,\n n = data.length,\n j,\n k,\n sum = 0,\n index = new Array(n),\n arcs = new Array(n),\n a0 = +startAngle.apply(this, arguments),\n da = Math.min(tau$4, Math.max(-tau$4, endAngle.apply(this, arguments) - a0)),\n a1,\n p = Math.min(Math.abs(da) / n, padAngle.apply(this, arguments)),\n pa = p * (da < 0 ? -1 : 1),\n v;\n\n for (i = 0; i < n; ++i) {\n if ((v = arcs[index[i] = i] = +value(data[i], i, data)) > 0) {\n sum += v;\n }\n }\n\n // Optionally sort the arcs by previously-computed values or by data.\n if (sortValues != null) index.sort(function(i, j) { return sortValues(arcs[i], arcs[j]); });\n else if (sort != null) index.sort(function(i, j) { return sort(data[i], data[j]); });\n\n // Compute the arcs! They are stored in the original data's order.\n for (i = 0, k = sum ? (da - n * pa) / sum : 0; i < n; ++i, a0 = a1) {\n j = index[i], v = arcs[j], a1 = a0 + (v > 0 ? v * k : 0) + pa, arcs[j] = {\n data: data[j],\n index: i,\n value: v,\n startAngle: a0,\n endAngle: a1,\n padAngle: p\n };\n }\n\n return arcs;\n }\n\n pie.value = function(_) {\n return arguments.length ? (value = typeof _ === \"function\" ? _ : constant$10(+_), pie) : value;\n };\n\n pie.sortValues = function(_) {\n return arguments.length ? (sortValues = _, sort = null, pie) : sortValues;\n };\n\n pie.sort = function(_) {\n return arguments.length ? (sort = _, sortValues = null, pie) : sort;\n };\n\n pie.startAngle = function(_) {\n return arguments.length ? (startAngle = typeof _ === \"function\" ? _ : constant$10(+_), pie) : startAngle;\n };\n\n pie.endAngle = function(_) {\n return arguments.length ? (endAngle = typeof _ === \"function\" ? _ : constant$10(+_), pie) : endAngle;\n };\n\n pie.padAngle = function(_) {\n return arguments.length ? (padAngle = typeof _ === \"function\" ? _ : constant$10(+_), pie) : padAngle;\n };\n\n return pie;\n};\n\nvar curveRadialLinear = curveRadial(curveLinear);\n\nfunction Radial(curve) {\n this._curve = curve;\n}\n\nRadial.prototype = {\n areaStart: function() {\n this._curve.areaStart();\n },\n areaEnd: function() {\n this._curve.areaEnd();\n },\n lineStart: function() {\n this._curve.lineStart();\n },\n lineEnd: function() {\n this._curve.lineEnd();\n },\n point: function(a, r) {\n this._curve.point(r * Math.sin(a), r * -Math.cos(a));\n }\n};\n\nfunction curveRadial(curve) {\n\n function radial(context) {\n return new Radial(curve(context));\n }\n\n radial._curve = curve;\n\n return radial;\n}\n\nfunction radialLine(l) {\n var c = l.curve;\n\n l.angle = l.x, delete l.x;\n l.radius = l.y, delete l.y;\n\n l.curve = function(_) {\n return arguments.length ? c(curveRadial(_)) : c()._curve;\n };\n\n return l;\n}\n\nvar radialLine$1 = function() {\n return radialLine(line().curve(curveRadialLinear));\n};\n\nvar radialArea = function() {\n var a = area$2().curve(curveRadialLinear),\n c = a.curve,\n x0 = a.lineX0,\n x1 = a.lineX1,\n y0 = a.lineY0,\n y1 = a.lineY1;\n\n a.angle = a.x, delete a.x;\n a.startAngle = a.x0, delete a.x0;\n a.endAngle = a.x1, delete a.x1;\n a.radius = a.y, delete a.y;\n a.innerRadius = a.y0, delete a.y0;\n a.outerRadius = a.y1, delete a.y1;\n a.lineStartAngle = function() { return radialLine(x0()); }, delete a.lineX0;\n a.lineEndAngle = function() { return radialLine(x1()); }, delete a.lineX1;\n a.lineInnerRadius = function() { return radialLine(y0()); }, delete a.lineY0;\n a.lineOuterRadius = function() { return radialLine(y1()); }, delete a.lineY1;\n\n a.curve = function(_) {\n return arguments.length ? c(curveRadial(_)) : c()._curve;\n };\n\n return a;\n};\n\nvar circle$2 = {\n draw: function(context, size) {\n var r = Math.sqrt(size / pi$4);\n context.moveTo(r, 0);\n context.arc(0, 0, r, 0, tau$4);\n }\n};\n\nvar cross$1 = {\n draw: function(context, size) {\n var r = Math.sqrt(size / 5) / 2;\n context.moveTo(-3 * r, -r);\n context.lineTo(-r, -r);\n context.lineTo(-r, -3 * r);\n context.lineTo(r, -3 * r);\n context.lineTo(r, -r);\n context.lineTo(3 * r, -r);\n context.lineTo(3 * r, r);\n context.lineTo(r, r);\n context.lineTo(r, 3 * r);\n context.lineTo(-r, 3 * r);\n context.lineTo(-r, r);\n context.lineTo(-3 * r, r);\n context.closePath();\n }\n};\n\nvar tan30 = Math.sqrt(1 / 3);\nvar tan30_2 = tan30 * 2;\n\nvar diamond = {\n draw: function(context, size) {\n var y = Math.sqrt(size / tan30_2),\n x = y * tan30;\n context.moveTo(0, -y);\n context.lineTo(x, 0);\n context.lineTo(0, y);\n context.lineTo(-x, 0);\n context.closePath();\n }\n};\n\nvar ka = 0.89081309152928522810;\nvar kr = Math.sin(pi$4 / 10) / Math.sin(7 * pi$4 / 10);\nvar kx = Math.sin(tau$4 / 10) * kr;\nvar ky = -Math.cos(tau$4 / 10) * kr;\n\nvar star = {\n draw: function(context, size) {\n var r = Math.sqrt(size * ka),\n x = kx * r,\n y = ky * r;\n context.moveTo(0, -r);\n context.lineTo(x, y);\n for (var i = 1; i < 5; ++i) {\n var a = tau$4 * i / 5,\n c = Math.cos(a),\n s = Math.sin(a);\n context.lineTo(s * r, -c * r);\n context.lineTo(c * x - s * y, s * x + c * y);\n }\n context.closePath();\n }\n};\n\nvar square = {\n draw: function(context, size) {\n var w = Math.sqrt(size),\n x = -w / 2;\n context.rect(x, x, w, w);\n }\n};\n\nvar sqrt3 = Math.sqrt(3);\n\nvar triangle = {\n draw: function(context, size) {\n var y = -Math.sqrt(size / (sqrt3 * 3));\n context.moveTo(0, y * 2);\n context.lineTo(-sqrt3 * y, -y);\n context.lineTo(sqrt3 * y, -y);\n context.closePath();\n }\n};\n\nvar c = -0.5;\nvar s = Math.sqrt(3) / 2;\nvar k = 1 / Math.sqrt(12);\nvar a = (k / 2 + 1) * 3;\n\nvar wye = {\n draw: function(context, size) {\n var r = Math.sqrt(size / a),\n x0 = r / 2,\n y0 = r * k,\n x1 = x0,\n y1 = r * k + r,\n x2 = -x1,\n y2 = y1;\n context.moveTo(x0, y0);\n context.lineTo(x1, y1);\n context.lineTo(x2, y2);\n context.lineTo(c * x0 - s * y0, s * x0 + c * y0);\n context.lineTo(c * x1 - s * y1, s * x1 + c * y1);\n context.lineTo(c * x2 - s * y2, s * x2 + c * y2);\n context.lineTo(c * x0 + s * y0, c * y0 - s * x0);\n context.lineTo(c * x1 + s * y1, c * y1 - s * x1);\n context.lineTo(c * x2 + s * y2, c * y2 - s * x2);\n context.closePath();\n }\n};\n\nvar symbols = [\n circle$2,\n cross$1,\n diamond,\n square,\n star,\n triangle,\n wye\n];\n\nvar symbol = function() {\n var type = constant$10(circle$2),\n size = constant$10(64),\n context = null;\n\n function symbol() {\n var buffer;\n if (!context) context = buffer = path();\n type.apply(this, arguments).draw(context, +size.apply(this, arguments));\n if (buffer) return context = null, buffer + \"\" || null;\n }\n\n symbol.type = function(_) {\n return arguments.length ? (type = typeof _ === \"function\" ? _ : constant$10(_), symbol) : type;\n };\n\n symbol.size = function(_) {\n return arguments.length ? (size = typeof _ === \"function\" ? _ : constant$10(+_), symbol) : size;\n };\n\n symbol.context = function(_) {\n return arguments.length ? (context = _ == null ? null : _, symbol) : context;\n };\n\n return symbol;\n};\n\nvar noop$2 = function() {};\n\nfunction point$2(that, x, y) {\n that._context.bezierCurveTo(\n (2 * that._x0 + that._x1) / 3,\n (2 * that._y0 + that._y1) / 3,\n (that._x0 + 2 * that._x1) / 3,\n (that._y0 + 2 * that._y1) / 3,\n (that._x0 + 4 * that._x1 + x) / 6,\n (that._y0 + 4 * that._y1 + y) / 6\n );\n}\n\nfunction Basis(context) {\n this._context = context;\n}\n\nBasis.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x0 = this._x1 =\n this._y0 = this._y1 = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n switch (this._point) {\n case 3: point$2(this, this._x1, this._y1); // proceed\n case 2: this._context.lineTo(this._x1, this._y1); break;\n }\n if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;\n case 1: this._point = 2; break;\n case 2: this._point = 3; this._context.lineTo((5 * this._x0 + this._x1) / 6, (5 * this._y0 + this._y1) / 6); // proceed\n default: point$2(this, x, y); break;\n }\n this._x0 = this._x1, this._x1 = x;\n this._y0 = this._y1, this._y1 = y;\n }\n};\n\nvar basis$2 = function(context) {\n return new Basis(context);\n};\n\nfunction BasisClosed(context) {\n this._context = context;\n}\n\nBasisClosed.prototype = {\n areaStart: noop$2,\n areaEnd: noop$2,\n lineStart: function() {\n this._x0 = this._x1 = this._x2 = this._x3 = this._x4 =\n this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n switch (this._point) {\n case 1: {\n this._context.moveTo(this._x2, this._y2);\n this._context.closePath();\n break;\n }\n case 2: {\n this._context.moveTo((this._x2 + 2 * this._x3) / 3, (this._y2 + 2 * this._y3) / 3);\n this._context.lineTo((this._x3 + 2 * this._x2) / 3, (this._y3 + 2 * this._y2) / 3);\n this._context.closePath();\n break;\n }\n case 3: {\n this.point(this._x2, this._y2);\n this.point(this._x3, this._y3);\n this.point(this._x4, this._y4);\n break;\n }\n }\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; this._x2 = x, this._y2 = y; break;\n case 1: this._point = 2; this._x3 = x, this._y3 = y; break;\n case 2: this._point = 3; this._x4 = x, this._y4 = y; this._context.moveTo((this._x0 + 4 * this._x1 + x) / 6, (this._y0 + 4 * this._y1 + y) / 6); break;\n default: point$2(this, x, y); break;\n }\n this._x0 = this._x1, this._x1 = x;\n this._y0 = this._y1, this._y1 = y;\n }\n};\n\nvar basisClosed$1 = function(context) {\n return new BasisClosed(context);\n};\n\nfunction BasisOpen(context) {\n this._context = context;\n}\n\nBasisOpen.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x0 = this._x1 =\n this._y0 = this._y1 = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; break;\n case 1: this._point = 2; break;\n case 2: this._point = 3; var x0 = (this._x0 + 4 * this._x1 + x) / 6, y0 = (this._y0 + 4 * this._y1 + y) / 6; this._line ? this._context.lineTo(x0, y0) : this._context.moveTo(x0, y0); break;\n case 3: this._point = 4; // proceed\n default: point$2(this, x, y); break;\n }\n this._x0 = this._x1, this._x1 = x;\n this._y0 = this._y1, this._y1 = y;\n }\n};\n\nvar basisOpen = function(context) {\n return new BasisOpen(context);\n};\n\nfunction Bundle(context, beta) {\n this._basis = new Basis(context);\n this._beta = beta;\n}\n\nBundle.prototype = {\n lineStart: function() {\n this._x = [];\n this._y = [];\n this._basis.lineStart();\n },\n lineEnd: function() {\n var x = this._x,\n y = this._y,\n j = x.length - 1;\n\n if (j > 0) {\n var x0 = x[0],\n y0 = y[0],\n dx = x[j] - x0,\n dy = y[j] - y0,\n i = -1,\n t;\n\n while (++i <= j) {\n t = i / j;\n this._basis.point(\n this._beta * x[i] + (1 - this._beta) * (x0 + t * dx),\n this._beta * y[i] + (1 - this._beta) * (y0 + t * dy)\n );\n }\n }\n\n this._x = this._y = null;\n this._basis.lineEnd();\n },\n point: function(x, y) {\n this._x.push(+x);\n this._y.push(+y);\n }\n};\n\nvar bundle = ((function custom(beta) {\n\n function bundle(context) {\n return beta === 1 ? new Basis(context) : new Bundle(context, beta);\n }\n\n bundle.beta = function(beta) {\n return custom(+beta);\n };\n\n return bundle;\n}))(0.85);\n\nfunction point$3(that, x, y) {\n that._context.bezierCurveTo(\n that._x1 + that._k * (that._x2 - that._x0),\n that._y1 + that._k * (that._y2 - that._y0),\n that._x2 + that._k * (that._x1 - x),\n that._y2 + that._k * (that._y1 - y),\n that._x2,\n that._y2\n );\n}\n\nfunction Cardinal(context, tension) {\n this._context = context;\n this._k = (1 - tension) / 6;\n}\n\nCardinal.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x0 = this._x1 = this._x2 =\n this._y0 = this._y1 = this._y2 = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n switch (this._point) {\n case 2: this._context.lineTo(this._x2, this._y2); break;\n case 3: point$3(this, this._x1, this._y1); break;\n }\n if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;\n case 1: this._point = 2; this._x1 = x, this._y1 = y; break;\n case 2: this._point = 3; // proceed\n default: point$3(this, x, y); break;\n }\n this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;\n this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;\n }\n};\n\nvar cardinal = ((function custom(tension) {\n\n function cardinal(context) {\n return new Cardinal(context, tension);\n }\n\n cardinal.tension = function(tension) {\n return custom(+tension);\n };\n\n return cardinal;\n}))(0);\n\nfunction CardinalClosed(context, tension) {\n this._context = context;\n this._k = (1 - tension) / 6;\n}\n\nCardinalClosed.prototype = {\n areaStart: noop$2,\n areaEnd: noop$2,\n lineStart: function() {\n this._x0 = this._x1 = this._x2 = this._x3 = this._x4 = this._x5 =\n this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = this._y5 = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n switch (this._point) {\n case 1: {\n this._context.moveTo(this._x3, this._y3);\n this._context.closePath();\n break;\n }\n case 2: {\n this._context.lineTo(this._x3, this._y3);\n this._context.closePath();\n break;\n }\n case 3: {\n this.point(this._x3, this._y3);\n this.point(this._x4, this._y4);\n this.point(this._x5, this._y5);\n break;\n }\n }\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; this._x3 = x, this._y3 = y; break;\n case 1: this._point = 2; this._context.moveTo(this._x4 = x, this._y4 = y); break;\n case 2: this._point = 3; this._x5 = x, this._y5 = y; break;\n default: point$3(this, x, y); break;\n }\n this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;\n this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;\n }\n};\n\nvar cardinalClosed = ((function custom(tension) {\n\n function cardinal(context) {\n return new CardinalClosed(context, tension);\n }\n\n cardinal.tension = function(tension) {\n return custom(+tension);\n };\n\n return cardinal;\n}))(0);\n\nfunction CardinalOpen(context, tension) {\n this._context = context;\n this._k = (1 - tension) / 6;\n}\n\nCardinalOpen.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x0 = this._x1 = this._x2 =\n this._y0 = this._y1 = this._y2 = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; break;\n case 1: this._point = 2; break;\n case 2: this._point = 3; this._line ? this._context.lineTo(this._x2, this._y2) : this._context.moveTo(this._x2, this._y2); break;\n case 3: this._point = 4; // proceed\n default: point$3(this, x, y); break;\n }\n this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;\n this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;\n }\n};\n\nvar cardinalOpen = ((function custom(tension) {\n\n function cardinal(context) {\n return new CardinalOpen(context, tension);\n }\n\n cardinal.tension = function(tension) {\n return custom(+tension);\n };\n\n return cardinal;\n}))(0);\n\nfunction point$4(that, x, y) {\n var x1 = that._x1,\n y1 = that._y1,\n x2 = that._x2,\n y2 = that._y2;\n\n if (that._l01_a > epsilon$3) {\n var a = 2 * that._l01_2a + 3 * that._l01_a * that._l12_a + that._l12_2a,\n n = 3 * that._l01_a * (that._l01_a + that._l12_a);\n x1 = (x1 * a - that._x0 * that._l12_2a + that._x2 * that._l01_2a) / n;\n y1 = (y1 * a - that._y0 * that._l12_2a + that._y2 * that._l01_2a) / n;\n }\n\n if (that._l23_a > epsilon$3) {\n var b = 2 * that._l23_2a + 3 * that._l23_a * that._l12_a + that._l12_2a,\n m = 3 * that._l23_a * (that._l23_a + that._l12_a);\n x2 = (x2 * b + that._x1 * that._l23_2a - x * that._l12_2a) / m;\n y2 = (y2 * b + that._y1 * that._l23_2a - y * that._l12_2a) / m;\n }\n\n that._context.bezierCurveTo(x1, y1, x2, y2, that._x2, that._y2);\n}\n\nfunction CatmullRom(context, alpha) {\n this._context = context;\n this._alpha = alpha;\n}\n\nCatmullRom.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x0 = this._x1 = this._x2 =\n this._y0 = this._y1 = this._y2 = NaN;\n this._l01_a = this._l12_a = this._l23_a =\n this._l01_2a = this._l12_2a = this._l23_2a =\n this._point = 0;\n },\n lineEnd: function() {\n switch (this._point) {\n case 2: this._context.lineTo(this._x2, this._y2); break;\n case 3: this.point(this._x2, this._y2); break;\n }\n if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n\n if (this._point) {\n var x23 = this._x2 - x,\n y23 = this._y2 - y;\n this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha));\n }\n\n switch (this._point) {\n case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;\n case 1: this._point = 2; break;\n case 2: this._point = 3; // proceed\n default: point$4(this, x, y); break;\n }\n\n this._l01_a = this._l12_a, this._l12_a = this._l23_a;\n this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;\n this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;\n this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;\n }\n};\n\nvar catmullRom = ((function custom(alpha) {\n\n function catmullRom(context) {\n return alpha ? new CatmullRom(context, alpha) : new Cardinal(context, 0);\n }\n\n catmullRom.alpha = function(alpha) {\n return custom(+alpha);\n };\n\n return catmullRom;\n}))(0.5);\n\nfunction CatmullRomClosed(context, alpha) {\n this._context = context;\n this._alpha = alpha;\n}\n\nCatmullRomClosed.prototype = {\n areaStart: noop$2,\n areaEnd: noop$2,\n lineStart: function() {\n this._x0 = this._x1 = this._x2 = this._x3 = this._x4 = this._x5 =\n this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = this._y5 = NaN;\n this._l01_a = this._l12_a = this._l23_a =\n this._l01_2a = this._l12_2a = this._l23_2a =\n this._point = 0;\n },\n lineEnd: function() {\n switch (this._point) {\n case 1: {\n this._context.moveTo(this._x3, this._y3);\n this._context.closePath();\n break;\n }\n case 2: {\n this._context.lineTo(this._x3, this._y3);\n this._context.closePath();\n break;\n }\n case 3: {\n this.point(this._x3, this._y3);\n this.point(this._x4, this._y4);\n this.point(this._x5, this._y5);\n break;\n }\n }\n },\n point: function(x, y) {\n x = +x, y = +y;\n\n if (this._point) {\n var x23 = this._x2 - x,\n y23 = this._y2 - y;\n this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha));\n }\n\n switch (this._point) {\n case 0: this._point = 1; this._x3 = x, this._y3 = y; break;\n case 1: this._point = 2; this._context.moveTo(this._x4 = x, this._y4 = y); break;\n case 2: this._point = 3; this._x5 = x, this._y5 = y; break;\n default: point$4(this, x, y); break;\n }\n\n this._l01_a = this._l12_a, this._l12_a = this._l23_a;\n this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;\n this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;\n this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;\n }\n};\n\nvar catmullRomClosed = ((function custom(alpha) {\n\n function catmullRom(context) {\n return alpha ? new CatmullRomClosed(context, alpha) : new CardinalClosed(context, 0);\n }\n\n catmullRom.alpha = function(alpha) {\n return custom(+alpha);\n };\n\n return catmullRom;\n}))(0.5);\n\nfunction CatmullRomOpen(context, alpha) {\n this._context = context;\n this._alpha = alpha;\n}\n\nCatmullRomOpen.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x0 = this._x1 = this._x2 =\n this._y0 = this._y1 = this._y2 = NaN;\n this._l01_a = this._l12_a = this._l23_a =\n this._l01_2a = this._l12_2a = this._l23_2a =\n this._point = 0;\n },\n lineEnd: function() {\n if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n\n if (this._point) {\n var x23 = this._x2 - x,\n y23 = this._y2 - y;\n this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha));\n }\n\n switch (this._point) {\n case 0: this._point = 1; break;\n case 1: this._point = 2; break;\n case 2: this._point = 3; this._line ? this._context.lineTo(this._x2, this._y2) : this._context.moveTo(this._x2, this._y2); break;\n case 3: this._point = 4; // proceed\n default: point$4(this, x, y); break;\n }\n\n this._l01_a = this._l12_a, this._l12_a = this._l23_a;\n this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;\n this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;\n this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;\n }\n};\n\nvar catmullRomOpen = ((function custom(alpha) {\n\n function catmullRom(context) {\n return alpha ? new CatmullRomOpen(context, alpha) : new CardinalOpen(context, 0);\n }\n\n catmullRom.alpha = function(alpha) {\n return custom(+alpha);\n };\n\n return catmullRom;\n}))(0.5);\n\nfunction LinearClosed(context) {\n this._context = context;\n}\n\nLinearClosed.prototype = {\n areaStart: noop$2,\n areaEnd: noop$2,\n lineStart: function() {\n this._point = 0;\n },\n lineEnd: function() {\n if (this._point) this._context.closePath();\n },\n point: function(x, y) {\n x = +x, y = +y;\n if (this._point) this._context.lineTo(x, y);\n else this._point = 1, this._context.moveTo(x, y);\n }\n};\n\nvar linearClosed = function(context) {\n return new LinearClosed(context);\n};\n\nfunction sign$1(x) {\n return x < 0 ? -1 : 1;\n}\n\n// Calculate the slopes of the tangents (Hermite-type interpolation) based on\n// the following paper: Steffen, M. 1990. A Simple Method for Monotonic\n// Interpolation in One Dimension. Astronomy and Astrophysics, Vol. 239, NO.\n// NOV(II), P. 443, 1990.\nfunction slope3(that, x2, y2) {\n var h0 = that._x1 - that._x0,\n h1 = x2 - that._x1,\n s0 = (that._y1 - that._y0) / (h0 || h1 < 0 && -0),\n s1 = (y2 - that._y1) / (h1 || h0 < 0 && -0),\n p = (s0 * h1 + s1 * h0) / (h0 + h1);\n return (sign$1(s0) + sign$1(s1)) * Math.min(Math.abs(s0), Math.abs(s1), 0.5 * Math.abs(p)) || 0;\n}\n\n// Calculate a one-sided slope.\nfunction slope2(that, t) {\n var h = that._x1 - that._x0;\n return h ? (3 * (that._y1 - that._y0) / h - t) / 2 : t;\n}\n\n// According to https://en.wikipedia.org/wiki/Cubic_Hermite_spline#Representations\n// \"you can express cubic Hermite interpolation in terms of cubic Bézier curves\n// with respect to the four values p0, p0 + m0 / 3, p1 - m1 / 3, p1\".\nfunction point$5(that, t0, t1) {\n var x0 = that._x0,\n y0 = that._y0,\n x1 = that._x1,\n y1 = that._y1,\n dx = (x1 - x0) / 3;\n that._context.bezierCurveTo(x0 + dx, y0 + dx * t0, x1 - dx, y1 - dx * t1, x1, y1);\n}\n\nfunction MonotoneX(context) {\n this._context = context;\n}\n\nMonotoneX.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x0 = this._x1 =\n this._y0 = this._y1 =\n this._t0 = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n switch (this._point) {\n case 2: this._context.lineTo(this._x1, this._y1); break;\n case 3: point$5(this, this._t0, slope2(this, this._t0)); break;\n }\n if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();\n this._line = 1 - this._line;\n },\n point: function(x, y) {\n var t1 = NaN;\n\n x = +x, y = +y;\n if (x === this._x1 && y === this._y1) return; // Ignore coincident points.\n switch (this._point) {\n case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;\n case 1: this._point = 2; break;\n case 2: this._point = 3; point$5(this, slope2(this, t1 = slope3(this, x, y)), t1); break;\n default: point$5(this, this._t0, t1 = slope3(this, x, y)); break;\n }\n\n this._x0 = this._x1, this._x1 = x;\n this._y0 = this._y1, this._y1 = y;\n this._t0 = t1;\n }\n};\n\nfunction MonotoneY(context) {\n this._context = new ReflectContext(context);\n}\n\n(MonotoneY.prototype = Object.create(MonotoneX.prototype)).point = function(x, y) {\n MonotoneX.prototype.point.call(this, y, x);\n};\n\nfunction ReflectContext(context) {\n this._context = context;\n}\n\nReflectContext.prototype = {\n moveTo: function(x, y) { this._context.moveTo(y, x); },\n closePath: function() { this._context.closePath(); },\n lineTo: function(x, y) { this._context.lineTo(y, x); },\n bezierCurveTo: function(x1, y1, x2, y2, x, y) { this._context.bezierCurveTo(y1, x1, y2, x2, y, x); }\n};\n\nfunction monotoneX(context) {\n return new MonotoneX(context);\n}\n\nfunction monotoneY(context) {\n return new MonotoneY(context);\n}\n\nfunction Natural(context) {\n this._context = context;\n}\n\nNatural.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x = [];\n this._y = [];\n },\n lineEnd: function() {\n var x = this._x,\n y = this._y,\n n = x.length;\n\n if (n) {\n this._line ? this._context.lineTo(x[0], y[0]) : this._context.moveTo(x[0], y[0]);\n if (n === 2) {\n this._context.lineTo(x[1], y[1]);\n } else {\n var px = controlPoints(x),\n py = controlPoints(y);\n for (var i0 = 0, i1 = 1; i1 < n; ++i0, ++i1) {\n this._context.bezierCurveTo(px[0][i0], py[0][i0], px[1][i0], py[1][i0], x[i1], y[i1]);\n }\n }\n }\n\n if (this._line || (this._line !== 0 && n === 1)) this._context.closePath();\n this._line = 1 - this._line;\n this._x = this._y = null;\n },\n point: function(x, y) {\n this._x.push(+x);\n this._y.push(+y);\n }\n};\n\n// See https://www.particleincell.com/2012/bezier-splines/ for derivation.\nfunction controlPoints(x) {\n var i,\n n = x.length - 1,\n m,\n a = new Array(n),\n b = new Array(n),\n r = new Array(n);\n a[0] = 0, b[0] = 2, r[0] = x[0] + 2 * x[1];\n for (i = 1; i < n - 1; ++i) a[i] = 1, b[i] = 4, r[i] = 4 * x[i] + 2 * x[i + 1];\n a[n - 1] = 2, b[n - 1] = 7, r[n - 1] = 8 * x[n - 1] + x[n];\n for (i = 1; i < n; ++i) m = a[i] / b[i - 1], b[i] -= m, r[i] -= m * r[i - 1];\n a[n - 1] = r[n - 1] / b[n - 1];\n for (i = n - 2; i >= 0; --i) a[i] = (r[i] - a[i + 1]) / b[i];\n b[n - 1] = (x[n] + a[n - 1]) / 2;\n for (i = 0; i < n - 1; ++i) b[i] = 2 * x[i + 1] - a[i + 1];\n return [a, b];\n}\n\nvar natural = function(context) {\n return new Natural(context);\n};\n\nfunction Step(context, t) {\n this._context = context;\n this._t = t;\n}\n\nStep.prototype = {\n areaStart: function() {\n this._line = 0;\n },\n areaEnd: function() {\n this._line = NaN;\n },\n lineStart: function() {\n this._x = this._y = NaN;\n this._point = 0;\n },\n lineEnd: function() {\n if (0 < this._t && this._t < 1 && this._point === 2) this._context.lineTo(this._x, this._y);\n if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();\n if (this._line >= 0) this._t = 1 - this._t, this._line = 1 - this._line;\n },\n point: function(x, y) {\n x = +x, y = +y;\n switch (this._point) {\n case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;\n case 1: this._point = 2; // proceed\n default: {\n if (this._t <= 0) {\n this._context.lineTo(this._x, y);\n this._context.lineTo(x, y);\n } else {\n var x1 = this._x * (1 - this._t) + x * this._t;\n this._context.lineTo(x1, this._y);\n this._context.lineTo(x1, y);\n }\n break;\n }\n }\n this._x = x, this._y = y;\n }\n};\n\nvar step = function(context) {\n return new Step(context, 0.5);\n};\n\nfunction stepBefore(context) {\n return new Step(context, 0);\n}\n\nfunction stepAfter(context) {\n return new Step(context, 1);\n}\n\nvar slice$5 = Array.prototype.slice;\n\nvar none$1 = function(series, order) {\n if (!((n = series.length) > 1)) return;\n for (var i = 1, s0, s1 = series[order[0]], n, m = s1.length; i < n; ++i) {\n s0 = s1, s1 = series[order[i]];\n for (var j = 0; j < m; ++j) {\n s1[j][1] += s1[j][0] = isNaN(s0[j][1]) ? s0[j][0] : s0[j][1];\n }\n }\n};\n\nvar none$2 = function(series) {\n var n = series.length, o = new Array(n);\n while (--n >= 0) o[n] = n;\n return o;\n};\n\nfunction stackValue(d, key) {\n return d[key];\n}\n\nvar stack = function() {\n var keys = constant$10([]),\n order = none$2,\n offset = none$1,\n value = stackValue;\n\n function stack(data) {\n var kz = keys.apply(this, arguments),\n i,\n m = data.length,\n n = kz.length,\n sz = new Array(n),\n oz;\n\n for (i = 0; i < n; ++i) {\n for (var ki = kz[i], si = sz[i] = new Array(m), j = 0, sij; j < m; ++j) {\n si[j] = sij = [0, +value(data[j], ki, j, data)];\n sij.data = data[j];\n }\n si.key = ki;\n }\n\n for (i = 0, oz = order(sz); i < n; ++i) {\n sz[oz[i]].index = i;\n }\n\n offset(sz, oz);\n return sz;\n }\n\n stack.keys = function(_) {\n return arguments.length ? (keys = typeof _ === \"function\" ? _ : constant$10(slice$5.call(_)), stack) : keys;\n };\n\n stack.value = function(_) {\n return arguments.length ? (value = typeof _ === \"function\" ? _ : constant$10(+_), stack) : value;\n };\n\n stack.order = function(_) {\n return arguments.length ? (order = _ == null ? none$2 : typeof _ === \"function\" ? _ : constant$10(slice$5.call(_)), stack) : order;\n };\n\n stack.offset = function(_) {\n return arguments.length ? (offset = _ == null ? none$1 : _, stack) : offset;\n };\n\n return stack;\n};\n\nvar expand = function(series, order) {\n if (!((n = series.length) > 0)) return;\n for (var i, n, j = 0, m = series[0].length, y; j < m; ++j) {\n for (y = i = 0; i < n; ++i) y += series[i][j][1] || 0;\n if (y) for (i = 0; i < n; ++i) series[i][j][1] /= y;\n }\n none$1(series, order);\n};\n\nvar silhouette = function(series, order) {\n if (!((n = series.length) > 0)) return;\n for (var j = 0, s0 = series[order[0]], n, m = s0.length; j < m; ++j) {\n for (var i = 0, y = 0; i < n; ++i) y += series[i][j][1] || 0;\n s0[j][1] += s0[j][0] = -y / 2;\n }\n none$1(series, order);\n};\n\nvar wiggle = function(series, order) {\n if (!((n = series.length) > 0) || !((m = (s0 = series[order[0]]).length) > 0)) return;\n for (var y = 0, j = 1, s0, m, n; j < m; ++j) {\n for (var i = 0, s1 = 0, s2 = 0; i < n; ++i) {\n var si = series[order[i]],\n sij0 = si[j][1] || 0,\n sij1 = si[j - 1][1] || 0,\n s3 = (sij0 - sij1) / 2;\n for (var k = 0; k < i; ++k) {\n var sk = series[order[k]],\n skj0 = sk[j][1] || 0,\n skj1 = sk[j - 1][1] || 0;\n s3 += skj0 - skj1;\n }\n s1 += sij0, s2 += s3 * sij0;\n }\n s0[j - 1][1] += s0[j - 1][0] = y;\n if (s1) y -= s2 / s1;\n }\n s0[j - 1][1] += s0[j - 1][0] = y;\n none$1(series, order);\n};\n\nvar ascending$2 = function(series) {\n var sums = series.map(sum$2);\n return none$2(series).sort(function(a, b) { return sums[a] - sums[b]; });\n};\n\nfunction sum$2(series) {\n var s = 0, i = -1, n = series.length, v;\n while (++i < n) if (v = +series[i][1]) s += v;\n return s;\n}\n\nvar descending$2 = function(series) {\n return ascending$2(series).reverse();\n};\n\nvar insideOut = function(series) {\n var n = series.length,\n i,\n j,\n sums = series.map(sum$2),\n order = none$2(series).sort(function(a, b) { return sums[b] - sums[a]; }),\n top = 0,\n bottom = 0,\n tops = [],\n bottoms = [];\n\n for (i = 0; i < n; ++i) {\n j = order[i];\n if (top < bottom) {\n top += sums[j];\n tops.push(j);\n } else {\n bottom += sums[j];\n bottoms.push(j);\n }\n }\n\n return bottoms.reverse().concat(tops);\n};\n\nvar reverse = function(series) {\n return none$2(series).reverse();\n};\n\nvar constant$11 = function(x) {\n return function() {\n return x;\n };\n};\n\nfunction x$4(d) {\n return d[0];\n}\n\nfunction y$4(d) {\n return d[1];\n}\n\nfunction RedBlackTree() {\n this._ = null; // root node\n}\n\nfunction RedBlackNode(node) {\n node.U = // parent node\n node.C = // color - true for red, false for black\n node.L = // left node\n node.R = // right node\n node.P = // previous node\n node.N = null; // next node\n}\n\nRedBlackTree.prototype = {\n constructor: RedBlackTree,\n\n insert: function(after, node) {\n var parent, grandpa, uncle;\n\n if (after) {\n node.P = after;\n node.N = after.N;\n if (after.N) after.N.P = node;\n after.N = node;\n if (after.R) {\n after = after.R;\n while (after.L) after = after.L;\n after.L = node;\n } else {\n after.R = node;\n }\n parent = after;\n } else if (this._) {\n after = RedBlackFirst(this._);\n node.P = null;\n node.N = after;\n after.P = after.L = node;\n parent = after;\n } else {\n node.P = node.N = null;\n this._ = node;\n parent = null;\n }\n node.L = node.R = null;\n node.U = parent;\n node.C = true;\n\n after = node;\n while (parent && parent.C) {\n grandpa = parent.U;\n if (parent === grandpa.L) {\n uncle = grandpa.R;\n if (uncle && uncle.C) {\n parent.C = uncle.C = false;\n grandpa.C = true;\n after = grandpa;\n } else {\n if (after === parent.R) {\n RedBlackRotateLeft(this, parent);\n after = parent;\n parent = after.U;\n }\n parent.C = false;\n grandpa.C = true;\n RedBlackRotateRight(this, grandpa);\n }\n } else {\n uncle = grandpa.L;\n if (uncle && uncle.C) {\n parent.C = uncle.C = false;\n grandpa.C = true;\n after = grandpa;\n } else {\n if (after === parent.L) {\n RedBlackRotateRight(this, parent);\n after = parent;\n parent = after.U;\n }\n parent.C = false;\n grandpa.C = true;\n RedBlackRotateLeft(this, grandpa);\n }\n }\n parent = after.U;\n }\n this._.C = false;\n },\n\n remove: function(node) {\n if (node.N) node.N.P = node.P;\n if (node.P) node.P.N = node.N;\n node.N = node.P = null;\n\n var parent = node.U,\n sibling,\n left = node.L,\n right = node.R,\n next,\n red;\n\n if (!left) next = right;\n else if (!right) next = left;\n else next = RedBlackFirst(right);\n\n if (parent) {\n if (parent.L === node) parent.L = next;\n else parent.R = next;\n } else {\n this._ = next;\n }\n\n if (left && right) {\n red = next.C;\n next.C = node.C;\n next.L = left;\n left.U = next;\n if (next !== right) {\n parent = next.U;\n next.U = node.U;\n node = next.R;\n parent.L = node;\n next.R = right;\n right.U = next;\n } else {\n next.U = parent;\n parent = next;\n node = next.R;\n }\n } else {\n red = node.C;\n node = next;\n }\n\n if (node) node.U = parent;\n if (red) return;\n if (node && node.C) { node.C = false; return; }\n\n do {\n if (node === this._) break;\n if (node === parent.L) {\n sibling = parent.R;\n if (sibling.C) {\n sibling.C = false;\n parent.C = true;\n RedBlackRotateLeft(this, parent);\n sibling = parent.R;\n }\n if ((sibling.L && sibling.L.C)\n || (sibling.R && sibling.R.C)) {\n if (!sibling.R || !sibling.R.C) {\n sibling.L.C = false;\n sibling.C = true;\n RedBlackRotateRight(this, sibling);\n sibling = parent.R;\n }\n sibling.C = parent.C;\n parent.C = sibling.R.C = false;\n RedBlackRotateLeft(this, parent);\n node = this._;\n break;\n }\n } else {\n sibling = parent.L;\n if (sibling.C) {\n sibling.C = false;\n parent.C = true;\n RedBlackRotateRight(this, parent);\n sibling = parent.L;\n }\n if ((sibling.L && sibling.L.C)\n || (sibling.R && sibling.R.C)) {\n if (!sibling.L || !sibling.L.C) {\n sibling.R.C = false;\n sibling.C = true;\n RedBlackRotateLeft(this, sibling);\n sibling = parent.L;\n }\n sibling.C = parent.C;\n parent.C = sibling.L.C = false;\n RedBlackRotateRight(this, parent);\n node = this._;\n break;\n }\n }\n sibling.C = true;\n node = parent;\n parent = parent.U;\n } while (!node.C);\n\n if (node) node.C = false;\n }\n};\n\nfunction RedBlackRotateLeft(tree, node) {\n var p = node,\n q = node.R,\n parent = p.U;\n\n if (parent) {\n if (parent.L === p) parent.L = q;\n else parent.R = q;\n } else {\n tree._ = q;\n }\n\n q.U = parent;\n p.U = q;\n p.R = q.L;\n if (p.R) p.R.U = p;\n q.L = p;\n}\n\nfunction RedBlackRotateRight(tree, node) {\n var p = node,\n q = node.L,\n parent = p.U;\n\n if (parent) {\n if (parent.L === p) parent.L = q;\n else parent.R = q;\n } else {\n tree._ = q;\n }\n\n q.U = parent;\n p.U = q;\n p.L = q.R;\n if (p.L) p.L.U = p;\n q.R = p;\n}\n\nfunction RedBlackFirst(node) {\n while (node.L) node = node.L;\n return node;\n}\n\nfunction createEdge(left, right, v0, v1) {\n var edge = [null, null],\n index = edges.push(edge) - 1;\n edge.left = left;\n edge.right = right;\n if (v0) setEdgeEnd(edge, left, right, v0);\n if (v1) setEdgeEnd(edge, right, left, v1);\n cells[left.index].halfedges.push(index);\n cells[right.index].halfedges.push(index);\n return edge;\n}\n\nfunction createBorderEdge(left, v0, v1) {\n var edge = [v0, v1];\n edge.left = left;\n return edge;\n}\n\nfunction setEdgeEnd(edge, left, right, vertex) {\n if (!edge[0] && !edge[1]) {\n edge[0] = vertex;\n edge.left = left;\n edge.right = right;\n } else if (edge.left === right) {\n edge[1] = vertex;\n } else {\n edge[0] = vertex;\n }\n}\n\n// Liang–Barsky line clipping.\nfunction clipEdge(edge, x0, y0, x1, y1) {\n var a = edge[0],\n b = edge[1],\n ax = a[0],\n ay = a[1],\n bx = b[0],\n by = b[1],\n t0 = 0,\n t1 = 1,\n dx = bx - ax,\n dy = by - ay,\n r;\n\n r = x0 - ax;\n if (!dx && r > 0) return;\n r /= dx;\n if (dx < 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n } else if (dx > 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n }\n\n r = x1 - ax;\n if (!dx && r < 0) return;\n r /= dx;\n if (dx < 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n } else if (dx > 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n }\n\n r = y0 - ay;\n if (!dy && r > 0) return;\n r /= dy;\n if (dy < 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n } else if (dy > 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n }\n\n r = y1 - ay;\n if (!dy && r < 0) return;\n r /= dy;\n if (dy < 0) {\n if (r > t1) return;\n if (r > t0) t0 = r;\n } else if (dy > 0) {\n if (r < t0) return;\n if (r < t1) t1 = r;\n }\n\n if (!(t0 > 0) && !(t1 < 1)) return true; // TODO Better check?\n\n if (t0 > 0) edge[0] = [ax + t0 * dx, ay + t0 * dy];\n if (t1 < 1) edge[1] = [ax + t1 * dx, ay + t1 * dy];\n return true;\n}\n\nfunction connectEdge(edge, x0, y0, x1, y1) {\n var v1 = edge[1];\n if (v1) return true;\n\n var v0 = edge[0],\n left = edge.left,\n right = edge.right,\n lx = left[0],\n ly = left[1],\n rx = right[0],\n ry = right[1],\n fx = (lx + rx) / 2,\n fy = (ly + ry) / 2,\n fm,\n fb;\n\n if (ry === ly) {\n if (fx < x0 || fx >= x1) return;\n if (lx > rx) {\n if (!v0) v0 = [fx, y0];\n else if (v0[1] >= y1) return;\n v1 = [fx, y1];\n } else {\n if (!v0) v0 = [fx, y1];\n else if (v0[1] < y0) return;\n v1 = [fx, y0];\n }\n } else {\n fm = (lx - rx) / (ry - ly);\n fb = fy - fm * fx;\n if (fm < -1 || fm > 1) {\n if (lx > rx) {\n if (!v0) v0 = [(y0 - fb) / fm, y0];\n else if (v0[1] >= y1) return;\n v1 = [(y1 - fb) / fm, y1];\n } else {\n if (!v0) v0 = [(y1 - fb) / fm, y1];\n else if (v0[1] < y0) return;\n v1 = [(y0 - fb) / fm, y0];\n }\n } else {\n if (ly < ry) {\n if (!v0) v0 = [x0, fm * x0 + fb];\n else if (v0[0] >= x1) return;\n v1 = [x1, fm * x1 + fb];\n } else {\n if (!v0) v0 = [x1, fm * x1 + fb];\n else if (v0[0] < x0) return;\n v1 = [x0, fm * x0 + fb];\n }\n }\n }\n\n edge[0] = v0;\n edge[1] = v1;\n return true;\n}\n\nfunction clipEdges(x0, y0, x1, y1) {\n var i = edges.length,\n edge;\n\n while (i--) {\n if (!connectEdge(edge = edges[i], x0, y0, x1, y1)\n || !clipEdge(edge, x0, y0, x1, y1)\n || !(Math.abs(edge[0][0] - edge[1][0]) > epsilon$4\n || Math.abs(edge[0][1] - edge[1][1]) > epsilon$4)) {\n delete edges[i];\n }\n }\n}\n\nfunction createCell(site) {\n return cells[site.index] = {\n site: site,\n halfedges: []\n };\n}\n\nfunction cellHalfedgeAngle(cell, edge) {\n var site = cell.site,\n va = edge.left,\n vb = edge.right;\n if (site === vb) vb = va, va = site;\n if (vb) return Math.atan2(vb[1] - va[1], vb[0] - va[0]);\n if (site === va) va = edge[1], vb = edge[0];\n else va = edge[0], vb = edge[1];\n return Math.atan2(va[0] - vb[0], vb[1] - va[1]);\n}\n\nfunction cellHalfedgeStart(cell, edge) {\n return edge[+(edge.left !== cell.site)];\n}\n\nfunction cellHalfedgeEnd(cell, edge) {\n return edge[+(edge.left === cell.site)];\n}\n\nfunction sortCellHalfedges() {\n for (var i = 0, n = cells.length, cell, halfedges, j, m; i < n; ++i) {\n if ((cell = cells[i]) && (m = (halfedges = cell.halfedges).length)) {\n var index = new Array(m),\n array = new Array(m);\n for (j = 0; j < m; ++j) index[j] = j, array[j] = cellHalfedgeAngle(cell, edges[halfedges[j]]);\n index.sort(function(i, j) { return array[j] - array[i]; });\n for (j = 0; j < m; ++j) array[j] = halfedges[index[j]];\n for (j = 0; j < m; ++j) halfedges[j] = array[j];\n }\n }\n}\n\nfunction clipCells(x0, y0, x1, y1) {\n var nCells = cells.length,\n iCell,\n cell,\n site,\n iHalfedge,\n halfedges,\n nHalfedges,\n start,\n startX,\n startY,\n end,\n endX,\n endY,\n cover = true;\n\n for (iCell = 0; iCell < nCells; ++iCell) {\n if (cell = cells[iCell]) {\n site = cell.site;\n halfedges = cell.halfedges;\n iHalfedge = halfedges.length;\n\n // Remove any dangling clipped edges.\n while (iHalfedge--) {\n if (!edges[halfedges[iHalfedge]]) {\n halfedges.splice(iHalfedge, 1);\n }\n }\n\n // Insert any border edges as necessary.\n iHalfedge = 0, nHalfedges = halfedges.length;\n while (iHalfedge < nHalfedges) {\n end = cellHalfedgeEnd(cell, edges[halfedges[iHalfedge]]), endX = end[0], endY = end[1];\n start = cellHalfedgeStart(cell, edges[halfedges[++iHalfedge % nHalfedges]]), startX = start[0], startY = start[1];\n if (Math.abs(endX - startX) > epsilon$4 || Math.abs(endY - startY) > epsilon$4) {\n halfedges.splice(iHalfedge, 0, edges.push(createBorderEdge(site, end,\n Math.abs(endX - x0) < epsilon$4 && y1 - endY > epsilon$4 ? [x0, Math.abs(startX - x0) < epsilon$4 ? startY : y1]\n : Math.abs(endY - y1) < epsilon$4 && x1 - endX > epsilon$4 ? [Math.abs(startY - y1) < epsilon$4 ? startX : x1, y1]\n : Math.abs(endX - x1) < epsilon$4 && endY - y0 > epsilon$4 ? [x1, Math.abs(startX - x1) < epsilon$4 ? startY : y0]\n : Math.abs(endY - y0) < epsilon$4 && endX - x0 > epsilon$4 ? [Math.abs(startY - y0) < epsilon$4 ? startX : x0, y0]\n : null)) - 1);\n ++nHalfedges;\n }\n }\n\n if (nHalfedges) cover = false;\n }\n }\n\n // If there weren’t any edges, have the closest site cover the extent.\n // It doesn’t matter which corner of the extent we measure!\n if (cover) {\n var dx, dy, d2, dc = Infinity;\n\n for (iCell = 0, cover = null; iCell < nCells; ++iCell) {\n if (cell = cells[iCell]) {\n site = cell.site;\n dx = site[0] - x0;\n dy = site[1] - y0;\n d2 = dx * dx + dy * dy;\n if (d2 < dc) dc = d2, cover = cell;\n }\n }\n\n if (cover) {\n var v00 = [x0, y0], v01 = [x0, y1], v11 = [x1, y1], v10 = [x1, y0];\n cover.halfedges.push(\n edges.push(createBorderEdge(site = cover.site, v00, v01)) - 1,\n edges.push(createBorderEdge(site, v01, v11)) - 1,\n edges.push(createBorderEdge(site, v11, v10)) - 1,\n edges.push(createBorderEdge(site, v10, v00)) - 1\n );\n }\n }\n\n // Lastly delete any cells with no edges; these were entirely clipped.\n for (iCell = 0; iCell < nCells; ++iCell) {\n if (cell = cells[iCell]) {\n if (!cell.halfedges.length) {\n delete cells[iCell];\n }\n }\n }\n}\n\nvar circlePool = [];\n\nvar firstCircle;\n\nfunction Circle() {\n RedBlackNode(this);\n this.x =\n this.y =\n this.arc =\n this.site =\n this.cy = null;\n}\n\nfunction attachCircle(arc) {\n var lArc = arc.P,\n rArc = arc.N;\n\n if (!lArc || !rArc) return;\n\n var lSite = lArc.site,\n cSite = arc.site,\n rSite = rArc.site;\n\n if (lSite === rSite) return;\n\n var bx = cSite[0],\n by = cSite[1],\n ax = lSite[0] - bx,\n ay = lSite[1] - by,\n cx = rSite[0] - bx,\n cy = rSite[1] - by;\n\n var d = 2 * (ax * cy - ay * cx);\n if (d >= -epsilon2$2) return;\n\n var ha = ax * ax + ay * ay,\n hc = cx * cx + cy * cy,\n x = (cy * ha - ay * hc) / d,\n y = (ax * hc - cx * ha) / d;\n\n var circle = circlePool.pop() || new Circle;\n circle.arc = arc;\n circle.site = cSite;\n circle.x = x + bx;\n circle.y = (circle.cy = y + by) + Math.sqrt(x * x + y * y); // y bottom\n\n arc.circle = circle;\n\n var before = null,\n node = circles._;\n\n while (node) {\n if (circle.y < node.y || (circle.y === node.y && circle.x <= node.x)) {\n if (node.L) node = node.L;\n else { before = node.P; break; }\n } else {\n if (node.R) node = node.R;\n else { before = node; break; }\n }\n }\n\n circles.insert(before, circle);\n if (!before) firstCircle = circle;\n}\n\nfunction detachCircle(arc) {\n var circle = arc.circle;\n if (circle) {\n if (!circle.P) firstCircle = circle.N;\n circles.remove(circle);\n circlePool.push(circle);\n RedBlackNode(circle);\n arc.circle = null;\n }\n}\n\nvar beachPool = [];\n\nfunction Beach() {\n RedBlackNode(this);\n this.edge =\n this.site =\n this.circle = null;\n}\n\nfunction createBeach(site) {\n var beach = beachPool.pop() || new Beach;\n beach.site = site;\n return beach;\n}\n\nfunction detachBeach(beach) {\n detachCircle(beach);\n beaches.remove(beach);\n beachPool.push(beach);\n RedBlackNode(beach);\n}\n\nfunction removeBeach(beach) {\n var circle = beach.circle,\n x = circle.x,\n y = circle.cy,\n vertex = [x, y],\n previous = beach.P,\n next = beach.N,\n disappearing = [beach];\n\n detachBeach(beach);\n\n var lArc = previous;\n while (lArc.circle\n && Math.abs(x - lArc.circle.x) < epsilon$4\n && Math.abs(y - lArc.circle.cy) < epsilon$4) {\n previous = lArc.P;\n disappearing.unshift(lArc);\n detachBeach(lArc);\n lArc = previous;\n }\n\n disappearing.unshift(lArc);\n detachCircle(lArc);\n\n var rArc = next;\n while (rArc.circle\n && Math.abs(x - rArc.circle.x) < epsilon$4\n && Math.abs(y - rArc.circle.cy) < epsilon$4) {\n next = rArc.N;\n disappearing.push(rArc);\n detachBeach(rArc);\n rArc = next;\n }\n\n disappearing.push(rArc);\n detachCircle(rArc);\n\n var nArcs = disappearing.length,\n iArc;\n for (iArc = 1; iArc < nArcs; ++iArc) {\n rArc = disappearing[iArc];\n lArc = disappearing[iArc - 1];\n setEdgeEnd(rArc.edge, lArc.site, rArc.site, vertex);\n }\n\n lArc = disappearing[0];\n rArc = disappearing[nArcs - 1];\n rArc.edge = createEdge(lArc.site, rArc.site, null, vertex);\n\n attachCircle(lArc);\n attachCircle(rArc);\n}\n\nfunction addBeach(site) {\n var x = site[0],\n directrix = site[1],\n lArc,\n rArc,\n dxl,\n dxr,\n node = beaches._;\n\n while (node) {\n dxl = leftBreakPoint(node, directrix) - x;\n if (dxl > epsilon$4) node = node.L; else {\n dxr = x - rightBreakPoint(node, directrix);\n if (dxr > epsilon$4) {\n if (!node.R) {\n lArc = node;\n break;\n }\n node = node.R;\n } else {\n if (dxl > -epsilon$4) {\n lArc = node.P;\n rArc = node;\n } else if (dxr > -epsilon$4) {\n lArc = node;\n rArc = node.N;\n } else {\n lArc = rArc = node;\n }\n break;\n }\n }\n }\n\n createCell(site);\n var newArc = createBeach(site);\n beaches.insert(lArc, newArc);\n\n if (!lArc && !rArc) return;\n\n if (lArc === rArc) {\n detachCircle(lArc);\n rArc = createBeach(lArc.site);\n beaches.insert(newArc, rArc);\n newArc.edge = rArc.edge = createEdge(lArc.site, newArc.site);\n attachCircle(lArc);\n attachCircle(rArc);\n return;\n }\n\n if (!rArc) { // && lArc\n newArc.edge = createEdge(lArc.site, newArc.site);\n return;\n }\n\n // else lArc !== rArc\n detachCircle(lArc);\n detachCircle(rArc);\n\n var lSite = lArc.site,\n ax = lSite[0],\n ay = lSite[1],\n bx = site[0] - ax,\n by = site[1] - ay,\n rSite = rArc.site,\n cx = rSite[0] - ax,\n cy = rSite[1] - ay,\n d = 2 * (bx * cy - by * cx),\n hb = bx * bx + by * by,\n hc = cx * cx + cy * cy,\n vertex = [(cy * hb - by * hc) / d + ax, (bx * hc - cx * hb) / d + ay];\n\n setEdgeEnd(rArc.edge, lSite, rSite, vertex);\n newArc.edge = createEdge(lSite, site, null, vertex);\n rArc.edge = createEdge(site, rSite, null, vertex);\n attachCircle(lArc);\n attachCircle(rArc);\n}\n\nfunction leftBreakPoint(arc, directrix) {\n var site = arc.site,\n rfocx = site[0],\n rfocy = site[1],\n pby2 = rfocy - directrix;\n\n if (!pby2) return rfocx;\n\n var lArc = arc.P;\n if (!lArc) return -Infinity;\n\n site = lArc.site;\n var lfocx = site[0],\n lfocy = site[1],\n plby2 = lfocy - directrix;\n\n if (!plby2) return lfocx;\n\n var hl = lfocx - rfocx,\n aby2 = 1 / pby2 - 1 / plby2,\n b = hl / plby2;\n\n if (aby2) return (-b + Math.sqrt(b * b - 2 * aby2 * (hl * hl / (-2 * plby2) - lfocy + plby2 / 2 + rfocy - pby2 / 2))) / aby2 + rfocx;\n\n return (rfocx + lfocx) / 2;\n}\n\nfunction rightBreakPoint(arc, directrix) {\n var rArc = arc.N;\n if (rArc) return leftBreakPoint(rArc, directrix);\n var site = arc.site;\n return site[1] === directrix ? site[0] : Infinity;\n}\n\nvar epsilon$4 = 1e-6;\nvar epsilon2$2 = 1e-12;\nvar beaches;\nvar cells;\nvar circles;\nvar edges;\n\nfunction triangleArea(a, b, c) {\n return (a[0] - c[0]) * (b[1] - a[1]) - (a[0] - b[0]) * (c[1] - a[1]);\n}\n\nfunction lexicographic(a, b) {\n return b[1] - a[1]\n || b[0] - a[0];\n}\n\nfunction Diagram(sites, extent) {\n var site = sites.sort(lexicographic).pop(),\n x,\n y,\n circle;\n\n edges = [];\n cells = new Array(sites.length);\n beaches = new RedBlackTree;\n circles = new RedBlackTree;\n\n while (true) {\n circle = firstCircle;\n if (site && (!circle || site[1] < circle.y || (site[1] === circle.y && site[0] < circle.x))) {\n if (site[0] !== x || site[1] !== y) {\n addBeach(site);\n x = site[0], y = site[1];\n }\n site = sites.pop();\n } else if (circle) {\n removeBeach(circle.arc);\n } else {\n break;\n }\n }\n\n sortCellHalfedges();\n\n if (extent) {\n var x0 = +extent[0][0],\n y0 = +extent[0][1],\n x1 = +extent[1][0],\n y1 = +extent[1][1];\n clipEdges(x0, y0, x1, y1);\n clipCells(x0, y0, x1, y1);\n }\n\n this.edges = edges;\n this.cells = cells;\n\n beaches =\n circles =\n edges =\n cells = null;\n}\n\nDiagram.prototype = {\n constructor: Diagram,\n\n polygons: function() {\n var edges = this.edges;\n\n return this.cells.map(function(cell) {\n var polygon = cell.halfedges.map(function(i) { return cellHalfedgeStart(cell, edges[i]); });\n polygon.data = cell.site.data;\n return polygon;\n });\n },\n\n triangles: function() {\n var triangles = [],\n edges = this.edges;\n\n this.cells.forEach(function(cell, i) {\n if (!(m = (halfedges = cell.halfedges).length)) return;\n var site = cell.site,\n halfedges,\n j = -1,\n m,\n s0,\n e1 = edges[halfedges[m - 1]],\n s1 = e1.left === site ? e1.right : e1.left;\n\n while (++j < m) {\n s0 = s1;\n e1 = edges[halfedges[j]];\n s1 = e1.left === site ? e1.right : e1.left;\n if (s0 && s1 && i < s0.index && i < s1.index && triangleArea(site, s0, s1) < 0) {\n triangles.push([site.data, s0.data, s1.data]);\n }\n }\n });\n\n return triangles;\n },\n\n links: function() {\n return this.edges.filter(function(edge) {\n return edge.right;\n }).map(function(edge) {\n return {\n source: edge.left.data,\n target: edge.right.data\n };\n });\n },\n\n find: function(x, y, radius) {\n var that = this, i0, i1 = that._found || 0, n = that.cells.length, cell;\n\n // Use the previously-found cell, or start with an arbitrary one.\n while (!(cell = that.cells[i1])) if (++i1 >= n) return null;\n var dx = x - cell.site[0], dy = y - cell.site[1], d2 = dx * dx + dy * dy;\n\n // Traverse the half-edges to find a closer cell, if any.\n do {\n cell = that.cells[i0 = i1], i1 = null;\n cell.halfedges.forEach(function(e) {\n var edge = that.edges[e], v = edge.left;\n if ((v === cell.site || !v) && !(v = edge.right)) return;\n var vx = x - v[0], vy = y - v[1], v2 = vx * vx + vy * vy;\n if (v2 < d2) d2 = v2, i1 = v.index;\n });\n } while (i1 !== null);\n\n that._found = i0;\n\n return radius == null || d2 <= radius * radius ? cell.site : null;\n }\n};\n\nvar voronoi = function() {\n var x$$1 = x$4,\n y$$1 = y$4,\n extent = null;\n\n function voronoi(data) {\n return new Diagram(data.map(function(d, i) {\n var s = [Math.round(x$$1(d, i, data) / epsilon$4) * epsilon$4, Math.round(y$$1(d, i, data) / epsilon$4) * epsilon$4];\n s.index = i;\n s.data = d;\n return s;\n }), extent);\n }\n\n voronoi.polygons = function(data) {\n return voronoi(data).polygons();\n };\n\n voronoi.links = function(data) {\n return voronoi(data).links();\n };\n\n voronoi.triangles = function(data) {\n return voronoi(data).triangles();\n };\n\n voronoi.x = function(_) {\n return arguments.length ? (x$$1 = typeof _ === \"function\" ? _ : constant$11(+_), voronoi) : x$$1;\n };\n\n voronoi.y = function(_) {\n return arguments.length ? (y$$1 = typeof _ === \"function\" ? _ : constant$11(+_), voronoi) : y$$1;\n };\n\n voronoi.extent = function(_) {\n return arguments.length ? (extent = _ == null ? null : [[+_[0][0], +_[0][1]], [+_[1][0], +_[1][1]]], voronoi) : extent && [[extent[0][0], extent[0][1]], [extent[1][0], extent[1][1]]];\n };\n\n voronoi.size = function(_) {\n return arguments.length ? (extent = _ == null ? null : [[0, 0], [+_[0], +_[1]]], voronoi) : extent && [extent[1][0] - extent[0][0], extent[1][1] - extent[0][1]];\n };\n\n return voronoi;\n};\n\nvar constant$12 = function(x) {\n return function() {\n return x;\n };\n};\n\nfunction ZoomEvent(target, type, transform) {\n this.target = target;\n this.type = type;\n this.transform = transform;\n}\n\nfunction Transform(k, x, y) {\n this.k = k;\n this.x = x;\n this.y = y;\n}\n\nTransform.prototype = {\n constructor: Transform,\n scale: function(k) {\n return k === 1 ? this : new Transform(this.k * k, this.x, this.y);\n },\n translate: function(x, y) {\n return x === 0 & y === 0 ? this : new Transform(this.k, this.x + this.k * x, this.y + this.k * y);\n },\n apply: function(point) {\n return [point[0] * this.k + this.x, point[1] * this.k + this.y];\n },\n applyX: function(x) {\n return x * this.k + this.x;\n },\n applyY: function(y) {\n return y * this.k + this.y;\n },\n invert: function(location) {\n return [(location[0] - this.x) / this.k, (location[1] - this.y) / this.k];\n },\n invertX: function(x) {\n return (x - this.x) / this.k;\n },\n invertY: function(y) {\n return (y - this.y) / this.k;\n },\n rescaleX: function(x) {\n return x.copy().domain(x.range().map(this.invertX, this).map(x.invert, x));\n },\n rescaleY: function(y) {\n return y.copy().domain(y.range().map(this.invertY, this).map(y.invert, y));\n },\n toString: function() {\n return \"translate(\" + this.x + \",\" + this.y + \") scale(\" + this.k + \")\";\n }\n};\n\nvar identity$8 = new Transform(1, 0, 0);\n\ntransform$1.prototype = Transform.prototype;\n\nfunction transform$1(node) {\n return node.__zoom || identity$8;\n}\n\nfunction nopropagation$2() {\n exports.event.stopImmediatePropagation();\n}\n\nvar noevent$2 = function() {\n exports.event.preventDefault();\n exports.event.stopImmediatePropagation();\n};\n\n// Ignore right-click, since that should open the context menu.\nfunction defaultFilter$2() {\n return !exports.event.button;\n}\n\nfunction defaultExtent$1() {\n var e = this, w, h;\n if (e instanceof SVGElement) {\n e = e.ownerSVGElement || e;\n w = e.width.baseVal.value;\n h = e.height.baseVal.value;\n } else {\n w = e.clientWidth;\n h = e.clientHeight;\n }\n return [[0, 0], [w, h]];\n}\n\nfunction defaultTransform() {\n return this.__zoom || identity$8;\n}\n\nvar zoom = function() {\n var filter = defaultFilter$2,\n extent = defaultExtent$1,\n k0 = 0,\n k1 = Infinity,\n x0 = -k1,\n x1 = k1,\n y0 = x0,\n y1 = x1,\n duration = 250,\n interpolate$$1 = interpolateZoom,\n gestures = [],\n listeners = dispatch(\"start\", \"zoom\", \"end\"),\n touchstarting,\n touchending,\n touchDelay = 500,\n wheelDelay = 150;\n\n function zoom(selection$$1) {\n selection$$1\n .on(\"wheel.zoom\", wheeled)\n .on(\"mousedown.zoom\", mousedowned)\n .on(\"dblclick.zoom\", dblclicked)\n .on(\"touchstart.zoom\", touchstarted)\n .on(\"touchmove.zoom\", touchmoved)\n .on(\"touchend.zoom touchcancel.zoom\", touchended)\n .style(\"-webkit-tap-highlight-color\", \"rgba(0,0,0,0)\")\n .property(\"__zoom\", defaultTransform);\n }\n\n zoom.transform = function(collection, transform) {\n var selection$$1 = collection.selection ? collection.selection() : collection;\n selection$$1.property(\"__zoom\", defaultTransform);\n if (collection !== selection$$1) {\n schedule(collection, transform);\n } else {\n selection$$1.interrupt().each(function() {\n gesture(this, arguments)\n .start()\n .zoom(null, typeof transform === \"function\" ? transform.apply(this, arguments) : transform)\n .end();\n });\n }\n };\n\n zoom.scaleBy = function(selection$$1, k) {\n zoom.scaleTo(selection$$1, function() {\n var k0 = this.__zoom.k,\n k1 = typeof k === \"function\" ? k.apply(this, arguments) : k;\n return k0 * k1;\n });\n };\n\n zoom.scaleTo = function(selection$$1, k) {\n zoom.transform(selection$$1, function() {\n var e = extent.apply(this, arguments),\n t0 = this.__zoom,\n p0 = centroid(e),\n p1 = t0.invert(p0),\n k1 = typeof k === \"function\" ? k.apply(this, arguments) : k;\n return constrain(translate(scale(t0, k1), p0, p1), e);\n });\n };\n\n zoom.translateBy = function(selection$$1, x, y) {\n zoom.transform(selection$$1, function() {\n return constrain(this.__zoom.translate(\n typeof x === \"function\" ? x.apply(this, arguments) : x,\n typeof y === \"function\" ? y.apply(this, arguments) : y\n ), extent.apply(this, arguments));\n });\n };\n\n function scale(transform, k) {\n k = Math.max(k0, Math.min(k1, k));\n return k === transform.k ? transform : new Transform(k, transform.x, transform.y);\n }\n\n function translate(transform, p0, p1) {\n var x = p0[0] - p1[0] * transform.k, y = p0[1] - p1[1] * transform.k;\n return x === transform.x && y === transform.y ? transform : new Transform(transform.k, x, y);\n }\n\n function constrain(transform, extent) {\n var dx0 = transform.invertX(extent[0][0]) - x0,\n dx1 = transform.invertX(extent[1][0]) - x1,\n dy0 = transform.invertY(extent[0][1]) - y0,\n dy1 = transform.invertY(extent[1][1]) - y1;\n return transform.translate(\n dx1 > dx0 ? (dx0 + dx1) / 2 : Math.min(0, dx0) || Math.max(0, dx1),\n dy1 > dy0 ? (dy0 + dy1) / 2 : Math.min(0, dy0) || Math.max(0, dy1)\n );\n }\n\n function centroid(extent) {\n return [(+extent[0][0] + +extent[1][0]) / 2, (+extent[0][1] + +extent[1][1]) / 2];\n }\n\n function schedule(transition$$1, transform, center) {\n transition$$1\n .on(\"start.zoom\", function() { gesture(this, arguments).start(); })\n .on(\"interrupt.zoom end.zoom\", function() { gesture(this, arguments).end(); })\n .tween(\"zoom\", function() {\n var that = this,\n args = arguments,\n g = gesture(that, args),\n e = extent.apply(that, args),\n p = center || centroid(e),\n w = Math.max(e[1][0] - e[0][0], e[1][1] - e[0][1]),\n a = that.__zoom,\n b = typeof transform === \"function\" ? transform.apply(that, args) : transform,\n i = interpolate$$1(a.invert(p).concat(w / a.k), b.invert(p).concat(w / b.k));\n return function(t) {\n if (t === 1) t = b; // Avoid rounding error on end.\n else { var l = i(t), k = w / l[2]; t = new Transform(k, p[0] - l[0] * k, p[1] - l[1] * k); }\n g.zoom(null, t);\n };\n });\n }\n\n function gesture(that, args) {\n for (var i = 0, n = gestures.length, g; i < n; ++i) {\n if ((g = gestures[i]).that === that) {\n return g;\n }\n }\n return new Gesture(that, args);\n }\n\n function Gesture(that, args) {\n this.that = that;\n this.args = args;\n this.index = -1;\n this.active = 0;\n this.extent = extent.apply(that, args);\n }\n\n Gesture.prototype = {\n start: function() {\n if (++this.active === 1) {\n this.index = gestures.push(this) - 1;\n this.emit(\"start\");\n }\n return this;\n },\n zoom: function(key, transform) {\n if (this.mouse && key !== \"mouse\") this.mouse[1] = transform.invert(this.mouse[0]);\n if (this.touch0 && key !== \"touch\") this.touch0[1] = transform.invert(this.touch0[0]);\n if (this.touch1 && key !== \"touch\") this.touch1[1] = transform.invert(this.touch1[0]);\n this.that.__zoom = transform;\n this.emit(\"zoom\");\n return this;\n },\n end: function() {\n if (--this.active === 0) {\n gestures.splice(this.index, 1);\n this.index = -1;\n this.emit(\"end\");\n }\n return this;\n },\n emit: function(type) {\n customEvent(new ZoomEvent(zoom, type, this.that.__zoom), listeners.apply, listeners, [type, this.that, this.args]);\n }\n };\n\n function wheeled() {\n if (!filter.apply(this, arguments)) return;\n var g = gesture(this, arguments),\n t = this.__zoom,\n k = Math.max(k0, Math.min(k1, t.k * Math.pow(2, -exports.event.deltaY * (exports.event.deltaMode ? 120 : 1) / 500))),\n p = mouse(this);\n\n // If the mouse is in the same location as before, reuse it.\n // If there were recent wheel events, reset the wheel idle timeout.\n if (g.wheel) {\n if (g.mouse[0][0] !== p[0] || g.mouse[0][1] !== p[1]) {\n g.mouse[1] = t.invert(g.mouse[0] = p);\n }\n clearTimeout(g.wheel);\n }\n\n // If this wheel event won’t trigger a transform change, ignore it.\n else if (t.k === k) return;\n\n // Otherwise, capture the mouse point and location at the start.\n else {\n g.mouse = [p, t.invert(p)];\n interrupt(this);\n g.start();\n }\n\n noevent$2();\n g.wheel = setTimeout(wheelidled, wheelDelay);\n g.zoom(\"mouse\", constrain(translate(scale(t, k), g.mouse[0], g.mouse[1]), g.extent));\n\n function wheelidled() {\n g.wheel = null;\n g.end();\n }\n }\n\n function mousedowned() {\n if (touchending || !filter.apply(this, arguments)) return;\n var g = gesture(this, arguments),\n v = select(exports.event.view).on(\"mousemove.zoom\", mousemoved, true).on(\"mouseup.zoom\", mouseupped, true),\n p = mouse(this);\n\n dragDisable(exports.event.view);\n nopropagation$2();\n g.mouse = [p, this.__zoom.invert(p)];\n interrupt(this);\n g.start();\n\n function mousemoved() {\n noevent$2();\n g.moved = true;\n g.zoom(\"mouse\", constrain(translate(g.that.__zoom, g.mouse[0] = mouse(g.that), g.mouse[1]), g.extent));\n }\n\n function mouseupped() {\n v.on(\"mousemove.zoom mouseup.zoom\", null);\n yesdrag(exports.event.view, g.moved);\n noevent$2();\n g.end();\n }\n }\n\n function dblclicked() {\n if (!filter.apply(this, arguments)) return;\n var t0 = this.__zoom,\n p0 = mouse(this),\n p1 = t0.invert(p0),\n k1 = t0.k * (exports.event.shiftKey ? 0.5 : 2),\n t1 = constrain(translate(scale(t0, k1), p0, p1), extent.apply(this, arguments));\n\n noevent$2();\n if (duration > 0) select(this).transition().duration(duration).call(schedule, t1, p0);\n else select(this).call(zoom.transform, t1);\n }\n\n function touchstarted() {\n if (!filter.apply(this, arguments)) return;\n var g = gesture(this, arguments),\n touches$$1 = exports.event.changedTouches,\n started,\n n = touches$$1.length, i, t, p;\n\n nopropagation$2();\n for (i = 0; i < n; ++i) {\n t = touches$$1[i], p = touch(this, touches$$1, t.identifier);\n p = [p, this.__zoom.invert(p), t.identifier];\n if (!g.touch0) g.touch0 = p, started = true;\n else if (!g.touch1) g.touch1 = p;\n }\n\n // If this is a dbltap, reroute to the (optional) dblclick.zoom handler.\n if (touchstarting) {\n touchstarting = clearTimeout(touchstarting);\n if (!g.touch1) {\n g.end();\n p = select(this).on(\"dblclick.zoom\");\n if (p) p.apply(this, arguments);\n return;\n }\n }\n\n if (started) {\n touchstarting = setTimeout(function() { touchstarting = null; }, touchDelay);\n interrupt(this);\n g.start();\n }\n }\n\n function touchmoved() {\n var g = gesture(this, arguments),\n touches$$1 = exports.event.changedTouches,\n n = touches$$1.length, i, t, p, l;\n\n noevent$2();\n if (touchstarting) touchstarting = clearTimeout(touchstarting);\n for (i = 0; i < n; ++i) {\n t = touches$$1[i], p = touch(this, touches$$1, t.identifier);\n if (g.touch0 && g.touch0[2] === t.identifier) g.touch0[0] = p;\n else if (g.touch1 && g.touch1[2] === t.identifier) g.touch1[0] = p;\n }\n t = g.that.__zoom;\n if (g.touch1) {\n var p0 = g.touch0[0], l0 = g.touch0[1],\n p1 = g.touch1[0], l1 = g.touch1[1],\n dp = (dp = p1[0] - p0[0]) * dp + (dp = p1[1] - p0[1]) * dp,\n dl = (dl = l1[0] - l0[0]) * dl + (dl = l1[1] - l0[1]) * dl;\n t = scale(t, Math.sqrt(dp / dl));\n p = [(p0[0] + p1[0]) / 2, (p0[1] + p1[1]) / 2];\n l = [(l0[0] + l1[0]) / 2, (l0[1] + l1[1]) / 2];\n }\n else if (g.touch0) p = g.touch0[0], l = g.touch0[1];\n else return;\n g.zoom(\"touch\", constrain(translate(t, p, l), g.extent));\n }\n\n function touchended() {\n var g = gesture(this, arguments),\n touches$$1 = exports.event.changedTouches,\n n = touches$$1.length, i, t;\n\n nopropagation$2();\n if (touchending) clearTimeout(touchending);\n touchending = setTimeout(function() { touchending = null; }, touchDelay);\n for (i = 0; i < n; ++i) {\n t = touches$$1[i];\n if (g.touch0 && g.touch0[2] === t.identifier) delete g.touch0;\n else if (g.touch1 && g.touch1[2] === t.identifier) delete g.touch1;\n }\n if (g.touch1 && !g.touch0) g.touch0 = g.touch1, delete g.touch1;\n if (!g.touch0) g.end();\n }\n\n zoom.filter = function(_) {\n return arguments.length ? (filter = typeof _ === \"function\" ? _ : constant$12(!!_), zoom) : filter;\n };\n\n zoom.extent = function(_) {\n return arguments.length ? (extent = typeof _ === \"function\" ? _ : constant$12([[+_[0][0], +_[0][1]], [+_[1][0], +_[1][1]]]), zoom) : extent;\n };\n\n zoom.scaleExtent = function(_) {\n return arguments.length ? (k0 = +_[0], k1 = +_[1], zoom) : [k0, k1];\n };\n\n zoom.translateExtent = function(_) {\n return arguments.length ? (x0 = +_[0][0], x1 = +_[1][0], y0 = +_[0][1], y1 = +_[1][1], zoom) : [[x0, y0], [x1, y1]];\n };\n\n zoom.duration = function(_) {\n return arguments.length ? (duration = +_, zoom) : duration;\n };\n\n zoom.interpolate = function(_) {\n return arguments.length ? (interpolate$$1 = _, zoom) : interpolate$$1;\n };\n\n zoom.on = function() {\n var value = listeners.on.apply(listeners, arguments);\n return value === listeners ? zoom : value;\n };\n\n return zoom;\n};\n\nexports.version = version;\nexports.bisect = bisectRight;\nexports.bisectRight = bisectRight;\nexports.bisectLeft = bisectLeft;\nexports.ascending = ascending;\nexports.bisector = bisector;\nexports.descending = descending;\nexports.deviation = deviation;\nexports.extent = extent;\nexports.histogram = histogram;\nexports.thresholdFreedmanDiaconis = freedmanDiaconis;\nexports.thresholdScott = scott;\nexports.thresholdSturges = sturges;\nexports.max = max;\nexports.mean = mean;\nexports.median = median;\nexports.merge = merge;\nexports.min = min;\nexports.pairs = pairs;\nexports.permute = permute;\nexports.quantile = threshold;\nexports.range = sequence;\nexports.scan = scan;\nexports.shuffle = shuffle;\nexports.sum = sum;\nexports.ticks = ticks;\nexports.tickStep = tickStep;\nexports.transpose = transpose;\nexports.variance = variance;\nexports.zip = zip;\nexports.axisTop = axisTop;\nexports.axisRight = axisRight;\nexports.axisBottom = axisBottom;\nexports.axisLeft = axisLeft;\nexports.brush = brush;\nexports.brushX = brushX;\nexports.brushY = brushY;\nexports.brushSelection = brushSelection;\nexports.chord = chord;\nexports.ribbon = ribbon;\nexports.nest = nest;\nexports.set = set$2;\nexports.map = map$1;\nexports.keys = keys;\nexports.values = values;\nexports.entries = entries;\nexports.color = color;\nexports.rgb = rgb;\nexports.hsl = hsl;\nexports.lab = lab;\nexports.hcl = hcl;\nexports.cubehelix = cubehelix;\nexports.dispatch = dispatch;\nexports.drag = drag;\nexports.dragDisable = dragDisable;\nexports.dragEnable = yesdrag;\nexports.dsvFormat = dsv;\nexports.csvParse = csvParse;\nexports.csvParseRows = csvParseRows;\nexports.csvFormat = csvFormat;\nexports.csvFormatRows = csvFormatRows;\nexports.tsvParse = tsvParse;\nexports.tsvParseRows = tsvParseRows;\nexports.tsvFormat = tsvFormat;\nexports.tsvFormatRows = tsvFormatRows;\nexports.easeLinear = linear$1;\nexports.easeQuad = quadInOut;\nexports.easeQuadIn = quadIn;\nexports.easeQuadOut = quadOut;\nexports.easeQuadInOut = quadInOut;\nexports.easeCubic = cubicInOut;\nexports.easeCubicIn = cubicIn;\nexports.easeCubicOut = cubicOut;\nexports.easeCubicInOut = cubicInOut;\nexports.easePoly = polyInOut;\nexports.easePolyIn = polyIn;\nexports.easePolyOut = polyOut;\nexports.easePolyInOut = polyInOut;\nexports.easeSin = sinInOut;\nexports.easeSinIn = sinIn;\nexports.easeSinOut = sinOut;\nexports.easeSinInOut = sinInOut;\nexports.easeExp = expInOut;\nexports.easeExpIn = expIn;\nexports.easeExpOut = expOut;\nexports.easeExpInOut = expInOut;\nexports.easeCircle = circleInOut;\nexports.easeCircleIn = circleIn;\nexports.easeCircleOut = circleOut;\nexports.easeCircleInOut = circleInOut;\nexports.easeBounce = bounceOut;\nexports.easeBounceIn = bounceIn;\nexports.easeBounceOut = bounceOut;\nexports.easeBounceInOut = bounceInOut;\nexports.easeBack = backInOut;\nexports.easeBackIn = backIn;\nexports.easeBackOut = backOut;\nexports.easeBackInOut = backInOut;\nexports.easeElastic = elasticOut;\nexports.easeElasticIn = elasticIn;\nexports.easeElasticOut = elasticOut;\nexports.easeElasticInOut = elasticInOut;\nexports.forceCenter = center$1;\nexports.forceCollide = collide;\nexports.forceLink = link;\nexports.forceManyBody = manyBody;\nexports.forceSimulation = simulation;\nexports.forceX = x$2;\nexports.forceY = y$2;\nexports.formatDefaultLocale = defaultLocale;\nexports.formatLocale = formatLocale;\nexports.formatSpecifier = formatSpecifier;\nexports.precisionFixed = precisionFixed;\nexports.precisionPrefix = precisionPrefix;\nexports.precisionRound = precisionRound;\nexports.geoArea = area;\nexports.geoBounds = bounds;\nexports.geoCentroid = centroid;\nexports.geoCircle = circle;\nexports.geoClipExtent = extent$1;\nexports.geoDistance = distance;\nexports.geoGraticule = graticule;\nexports.geoGraticule10 = graticule10;\nexports.geoInterpolate = interpolate$1;\nexports.geoLength = length$1;\nexports.geoPath = index$1;\nexports.geoAlbers = albers;\nexports.geoAlbersUsa = albersUsa;\nexports.geoAzimuthalEqualArea = azimuthalEqualArea;\nexports.geoAzimuthalEqualAreaRaw = azimuthalEqualAreaRaw;\nexports.geoAzimuthalEquidistant = azimuthalEquidistant;\nexports.geoAzimuthalEquidistantRaw = azimuthalEquidistantRaw;\nexports.geoConicConformal = conicConformal;\nexports.geoConicConformalRaw = conicConformalRaw;\nexports.geoConicEqualArea = conicEqualArea;\nexports.geoConicEqualAreaRaw = conicEqualAreaRaw;\nexports.geoConicEquidistant = conicEquidistant;\nexports.geoConicEquidistantRaw = conicEquidistantRaw;\nexports.geoEquirectangular = equirectangular;\nexports.geoEquirectangularRaw = equirectangularRaw;\nexports.geoGnomonic = gnomonic;\nexports.geoGnomonicRaw = gnomonicRaw;\nexports.geoIdentity = identity$5;\nexports.geoProjection = projection;\nexports.geoProjectionMutator = projectionMutator;\nexports.geoMercator = mercator;\nexports.geoMercatorRaw = mercatorRaw;\nexports.geoOrthographic = orthographic;\nexports.geoOrthographicRaw = orthographicRaw;\nexports.geoStereographic = stereographic;\nexports.geoStereographicRaw = stereographicRaw;\nexports.geoTransverseMercator = transverseMercator;\nexports.geoTransverseMercatorRaw = transverseMercatorRaw;\nexports.geoRotation = rotation;\nexports.geoStream = geoStream;\nexports.geoTransform = transform;\nexports.cluster = cluster;\nexports.hierarchy = hierarchy;\nexports.pack = index$2;\nexports.packSiblings = siblings;\nexports.packEnclose = enclose;\nexports.partition = partition;\nexports.stratify = stratify;\nexports.tree = tree;\nexports.treemap = index$3;\nexports.treemapBinary = binary;\nexports.treemapDice = treemapDice;\nexports.treemapSlice = treemapSlice;\nexports.treemapSliceDice = sliceDice;\nexports.treemapSquarify = squarify;\nexports.treemapResquarify = resquarify;\nexports.interpolate = interpolateValue;\nexports.interpolateArray = array$1;\nexports.interpolateBasis = basis$1;\nexports.interpolateBasisClosed = basisClosed;\nexports.interpolateDate = date;\nexports.interpolateNumber = reinterpolate;\nexports.interpolateObject = object;\nexports.interpolateRound = interpolateRound;\nexports.interpolateString = interpolateString;\nexports.interpolateTransformCss = interpolateTransformCss;\nexports.interpolateTransformSvg = interpolateTransformSvg;\nexports.interpolateZoom = interpolateZoom;\nexports.interpolateRgb = interpolateRgb;\nexports.interpolateRgbBasis = rgbBasis;\nexports.interpolateRgbBasisClosed = rgbBasisClosed;\nexports.interpolateHsl = hsl$2;\nexports.interpolateHslLong = hslLong;\nexports.interpolateLab = lab$1;\nexports.interpolateHcl = hcl$2;\nexports.interpolateHclLong = hclLong;\nexports.interpolateCubehelix = cubehelix$2;\nexports.interpolateCubehelixLong = cubehelixLong;\nexports.quantize = quantize;\nexports.path = path;\nexports.polygonArea = area$1;\nexports.polygonCentroid = centroid$1;\nexports.polygonHull = hull;\nexports.polygonContains = contains;\nexports.polygonLength = length$2;\nexports.quadtree = quadtree;\nexports.queue = queue;\nexports.randomUniform = uniform;\nexports.randomNormal = normal;\nexports.randomLogNormal = logNormal;\nexports.randomBates = bates;\nexports.randomIrwinHall = irwinHall;\nexports.randomExponential = exponential$1;\nexports.request = request;\nexports.html = html;\nexports.json = json;\nexports.text = text;\nexports.xml = xml;\nexports.csv = csv$1;\nexports.tsv = tsv$1;\nexports.scaleBand = band;\nexports.scalePoint = point$1;\nexports.scaleIdentity = identity$6;\nexports.scaleLinear = linear$2;\nexports.scaleLog = log$1;\nexports.scaleOrdinal = ordinal;\nexports.scaleImplicit = implicit;\nexports.scalePow = pow$1;\nexports.scaleSqrt = sqrt$1;\nexports.scaleQuantile = quantile$$1;\nexports.scaleQuantize = quantize$1;\nexports.scaleThreshold = threshold$1;\nexports.scaleTime = time;\nexports.scaleUtc = utcTime;\nexports.schemeCategory10 = category10;\nexports.schemeCategory20b = category20b;\nexports.schemeCategory20c = category20c;\nexports.schemeCategory20 = category20;\nexports.interpolateCubehelixDefault = cubehelix$3;\nexports.interpolateRainbow = rainbow$1;\nexports.interpolateWarm = warm;\nexports.interpolateCool = cool;\nexports.interpolateViridis = viridis;\nexports.interpolateMagma = magma;\nexports.interpolateInferno = inferno;\nexports.interpolatePlasma = plasma;\nexports.scaleSequential = sequential;\nexports.creator = creator;\nexports.local = local$1;\nexports.matcher = matcher$1;\nexports.mouse = mouse;\nexports.namespace = namespace;\nexports.namespaces = namespaces;\nexports.select = select;\nexports.selectAll = selectAll;\nexports.selection = selection;\nexports.selector = selector;\nexports.selectorAll = selectorAll;\nexports.touch = touch;\nexports.touches = touches;\nexports.window = window;\nexports.customEvent = customEvent;\nexports.arc = arc;\nexports.area = area$2;\nexports.line = line;\nexports.pie = pie;\nexports.radialArea = radialArea;\nexports.radialLine = radialLine$1;\nexports.symbol = symbol;\nexports.symbols = symbols;\nexports.symbolCircle = circle$2;\nexports.symbolCross = cross$1;\nexports.symbolDiamond = diamond;\nexports.symbolSquare = square;\nexports.symbolStar = star;\nexports.symbolTriangle = triangle;\nexports.symbolWye = wye;\nexports.curveBasisClosed = basisClosed$1;\nexports.curveBasisOpen = basisOpen;\nexports.curveBasis = basis$2;\nexports.curveBundle = bundle;\nexports.curveCardinalClosed = cardinalClosed;\nexports.curveCardinalOpen = cardinalOpen;\nexports.curveCardinal = cardinal;\nexports.curveCatmullRomClosed = catmullRomClosed;\nexports.curveCatmullRomOpen = catmullRomOpen;\nexports.curveCatmullRom = catmullRom;\nexports.curveLinearClosed = linearClosed;\nexports.curveLinear = curveLinear;\nexports.curveMonotoneX = monotoneX;\nexports.curveMonotoneY = monotoneY;\nexports.curveNatural = natural;\nexports.curveStep = step;\nexports.curveStepAfter = stepAfter;\nexports.curveStepBefore = stepBefore;\nexports.stack = stack;\nexports.stackOffsetExpand = expand;\nexports.stackOffsetNone = none$1;\nexports.stackOffsetSilhouette = silhouette;\nexports.stackOffsetWiggle = wiggle;\nexports.stackOrderAscending = ascending$2;\nexports.stackOrderDescending = descending$2;\nexports.stackOrderInsideOut = insideOut;\nexports.stackOrderNone = none$2;\nexports.stackOrderReverse = reverse;\nexports.timeInterval = newInterval;\nexports.timeMillisecond = millisecond;\nexports.timeMilliseconds = milliseconds;\nexports.utcMillisecond = millisecond;\nexports.utcMilliseconds = milliseconds;\nexports.timeSecond = second;\nexports.timeSeconds = seconds;\nexports.utcSecond = second;\nexports.utcSeconds = seconds;\nexports.timeMinute = minute;\nexports.timeMinutes = minutes;\nexports.timeHour = hour;\nexports.timeHours = hours;\nexports.timeDay = day;\nexports.timeDays = days;\nexports.timeWeek = sunday;\nexports.timeWeeks = sundays;\nexports.timeSunday = sunday;\nexports.timeSundays = sundays;\nexports.timeMonday = monday;\nexports.timeMondays = mondays;\nexports.timeTuesday = tuesday;\nexports.timeTuesdays = tuesdays;\nexports.timeWednesday = wednesday;\nexports.timeWednesdays = wednesdays;\nexports.timeThursday = thursday;\nexports.timeThursdays = thursdays;\nexports.timeFriday = friday;\nexports.timeFridays = fridays;\nexports.timeSaturday = saturday;\nexports.timeSaturdays = saturdays;\nexports.timeMonth = month;\nexports.timeMonths = months;\nexports.timeYear = year;\nexports.timeYears = years;\nexports.utcMinute = utcMinute;\nexports.utcMinutes = utcMinutes;\nexports.utcHour = utcHour;\nexports.utcHours = utcHours;\nexports.utcDay = utcDay;\nexports.utcDays = utcDays;\nexports.utcWeek = utcSunday;\nexports.utcWeeks = utcSundays;\nexports.utcSunday = utcSunday;\nexports.utcSundays = utcSundays;\nexports.utcMonday = utcMonday;\nexports.utcMondays = utcMondays;\nexports.utcTuesday = utcTuesday;\nexports.utcTuesdays = utcTuesdays;\nexports.utcWednesday = utcWednesday;\nexports.utcWednesdays = utcWednesdays;\nexports.utcThursday = utcThursday;\nexports.utcThursdays = utcThursdays;\nexports.utcFriday = utcFriday;\nexports.utcFridays = utcFridays;\nexports.utcSaturday = utcSaturday;\nexports.utcSaturdays = utcSaturdays;\nexports.utcMonth = utcMonth;\nexports.utcMonths = utcMonths;\nexports.utcYear = utcYear;\nexports.utcYears = utcYears;\nexports.timeFormatDefaultLocale = defaultLocale$1;\nexports.timeFormatLocale = formatLocale$1;\nexports.isoFormat = formatIso;\nexports.isoParse = parseIso;\nexports.now = now;\nexports.timer = timer;\nexports.timerFlush = timerFlush;\nexports.timeout = timeout$1;\nexports.interval = interval$1;\nexports.transition = transition;\nexports.active = active;\nexports.interrupt = interrupt;\nexports.voronoi = voronoi;\nexports.zoom = zoom;\nexports.zoomTransform = transform$1;\nexports.zoomIdentity = identity$8;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/d3/build/d3.js\n// module id = 8\n// module chunks = 0","var core = module.exports = {version: '2.4.0'};\nif(typeof __e == 'number')__e = core; // eslint-disable-line no-undef\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_core.js\n// module id = 10\n// module chunks = 0","// 7.2.1 RequireObjectCoercible(argument)\nmodule.exports = function(it){\n if(it == undefined)throw TypeError(\"Can't call method on \" + it);\n return it;\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_defined.js\n// module id = 11\n// module chunks = 0","module.exports = function(it){\n return typeof it === 'object' ? it !== null : typeof it === 'function';\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_is-object.js\n// module id = 12\n// module chunks = 0","module.exports = {};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_iterators.js\n// module id = 13\n// module chunks = 0","module.exports = function(bitmap, value){\n return {\n enumerable : !(bitmap & 1),\n configurable: !(bitmap & 2),\n writable : !(bitmap & 4),\n value : value\n };\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_property-desc.js\n// module id = 14\n// module chunks = 0","var shared = require('./_shared')('keys')\n , uid = require('./_uid');\nmodule.exports = function(key){\n return shared[key] || (shared[key] = uid(key));\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_shared-key.js\n// module id = 15\n// module chunks = 0","// 7.1.4 ToInteger\nvar ceil = Math.ceil\n , floor = Math.floor;\nmodule.exports = function(it){\n return isNaN(it = +it) ? 0 : (it > 0 ? floor : ceil)(it);\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_to-integer.js\n// module id = 16\n// module chunks = 0","/*!\n * Vue.js v2.1.10\n * (c) 2014-2017 Evan You\n * Released under the MIT License.\n */\n'use strict';\n\n/* */\n\n/**\n * Convert a value to a string that is actually rendered.\n */\nfunction _toString (val) {\n return val == null\n ? ''\n : typeof val === 'object'\n ? JSON.stringify(val, null, 2)\n : String(val)\n}\n\n/**\n * Convert a input value to a number for persistence.\n * If the conversion fails, return original string.\n */\nfunction toNumber (val) {\n var n = parseFloat(val);\n return isNaN(n) ? val : n\n}\n\n/**\n * Make a map and return a function for checking if a key\n * is in that map.\n */\nfunction makeMap (\n str,\n expectsLowerCase\n) {\n var map = Object.create(null);\n var list = str.split(',');\n for (var i = 0; i < list.length; i++) {\n map[list[i]] = true;\n }\n return expectsLowerCase\n ? function (val) { return map[val.toLowerCase()]; }\n : function (val) { return map[val]; }\n}\n\n/**\n * Check if a tag is a built-in tag.\n */\nvar isBuiltInTag = makeMap('slot,component', true);\n\n/**\n * Remove an item from an array\n */\nfunction remove$1 (arr, item) {\n if (arr.length) {\n var index = arr.indexOf(item);\n if (index > -1) {\n return arr.splice(index, 1)\n }\n }\n}\n\n/**\n * Check whether the object has the property.\n */\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nfunction hasOwn (obj, key) {\n return hasOwnProperty.call(obj, key)\n}\n\n/**\n * Check if value is primitive\n */\nfunction isPrimitive (value) {\n return typeof value === 'string' || typeof value === 'number'\n}\n\n/**\n * Create a cached version of a pure function.\n */\nfunction cached (fn) {\n var cache = Object.create(null);\n return (function cachedFn (str) {\n var hit = cache[str];\n return hit || (cache[str] = fn(str))\n })\n}\n\n/**\n * Camelize a hyphen-delimited string.\n */\nvar camelizeRE = /-(\\w)/g;\nvar camelize = cached(function (str) {\n return str.replace(camelizeRE, function (_, c) { return c ? c.toUpperCase() : ''; })\n});\n\n/**\n * Capitalize a string.\n */\nvar capitalize = cached(function (str) {\n return str.charAt(0).toUpperCase() + str.slice(1)\n});\n\n/**\n * Hyphenate a camelCase string.\n */\nvar hyphenateRE = /([^-])([A-Z])/g;\nvar hyphenate = cached(function (str) {\n return str\n .replace(hyphenateRE, '$1-$2')\n .replace(hyphenateRE, '$1-$2')\n .toLowerCase()\n});\n\n/**\n * Simple bind, faster than native\n */\nfunction bind$1 (fn, ctx) {\n function boundFn (a) {\n var l = arguments.length;\n return l\n ? l > 1\n ? fn.apply(ctx, arguments)\n : fn.call(ctx, a)\n : fn.call(ctx)\n }\n // record original fn length\n boundFn._length = fn.length;\n return boundFn\n}\n\n/**\n * Convert an Array-like object to a real Array.\n */\nfunction toArray (list, start) {\n start = start || 0;\n var i = list.length - start;\n var ret = new Array(i);\n while (i--) {\n ret[i] = list[i + start];\n }\n return ret\n}\n\n/**\n * Mix properties into target object.\n */\nfunction extend (to, _from) {\n for (var key in _from) {\n to[key] = _from[key];\n }\n return to\n}\n\n/**\n * Quick object check - this is primarily used to tell\n * Objects from primitive values when we know the value\n * is a JSON-compliant type.\n */\nfunction isObject (obj) {\n return obj !== null && typeof obj === 'object'\n}\n\n/**\n * Strict object type check. Only returns true\n * for plain JavaScript objects.\n */\nvar toString = Object.prototype.toString;\nvar OBJECT_STRING = '[object Object]';\nfunction isPlainObject (obj) {\n return toString.call(obj) === OBJECT_STRING\n}\n\n/**\n * Merge an Array of Objects into a single Object.\n */\nfunction toObject (arr) {\n var res = {};\n for (var i = 0; i < arr.length; i++) {\n if (arr[i]) {\n extend(res, arr[i]);\n }\n }\n return res\n}\n\n/**\n * Perform no operation.\n */\nfunction noop () {}\n\n/**\n * Always return false.\n */\nvar no = function () { return false; };\n\n/**\n * Return same value\n */\nvar identity = function (_) { return _; };\n\n/**\n * Generate a static keys string from compiler modules.\n */\nfunction genStaticKeys (modules) {\n return modules.reduce(function (keys, m) {\n return keys.concat(m.staticKeys || [])\n }, []).join(',')\n}\n\n/**\n * Check if two values are loosely equal - that is,\n * if they are plain objects, do they have the same shape?\n */\nfunction looseEqual (a, b) {\n var isObjectA = isObject(a);\n var isObjectB = isObject(b);\n if (isObjectA && isObjectB) {\n return JSON.stringify(a) === JSON.stringify(b)\n } else if (!isObjectA && !isObjectB) {\n return String(a) === String(b)\n } else {\n return false\n }\n}\n\nfunction looseIndexOf (arr, val) {\n for (var i = 0; i < arr.length; i++) {\n if (looseEqual(arr[i], val)) { return i }\n }\n return -1\n}\n\n/* */\n\nvar config = {\n /**\n * Option merge strategies (used in core/util/options)\n */\n optionMergeStrategies: Object.create(null),\n\n /**\n * Whether to suppress warnings.\n */\n silent: false,\n\n /**\n * Whether to enable devtools\n */\n devtools: process.env.NODE_ENV !== 'production',\n\n /**\n * Error handler for watcher errors\n */\n errorHandler: null,\n\n /**\n * Ignore certain custom elements\n */\n ignoredElements: [],\n\n /**\n * Custom user key aliases for v-on\n */\n keyCodes: Object.create(null),\n\n /**\n * Check if a tag is reserved so that it cannot be registered as a\n * component. This is platform-dependent and may be overwritten.\n */\n isReservedTag: no,\n\n /**\n * Check if a tag is an unknown element.\n * Platform-dependent.\n */\n isUnknownElement: no,\n\n /**\n * Get the namespace of an element\n */\n getTagNamespace: noop,\n\n /**\n * Parse the real tag name for the specific platform.\n */\n parsePlatformTagName: identity,\n\n /**\n * Check if an attribute must be bound using property, e.g. value\n * Platform-dependent.\n */\n mustUseProp: no,\n\n /**\n * List of asset types that a component can own.\n */\n _assetTypes: [\n 'component',\n 'directive',\n 'filter'\n ],\n\n /**\n * List of lifecycle hooks.\n */\n _lifecycleHooks: [\n 'beforeCreate',\n 'created',\n 'beforeMount',\n 'mounted',\n 'beforeUpdate',\n 'updated',\n 'beforeDestroy',\n 'destroyed',\n 'activated',\n 'deactivated'\n ],\n\n /**\n * Max circular updates allowed in a scheduler flush cycle.\n */\n _maxUpdateCount: 100\n};\n\n/* */\n\n/**\n * Check if a string starts with $ or _\n */\nfunction isReserved (str) {\n var c = (str + '').charCodeAt(0);\n return c === 0x24 || c === 0x5F\n}\n\n/**\n * Define a property.\n */\nfunction def (obj, key, val, enumerable) {\n Object.defineProperty(obj, key, {\n value: val,\n enumerable: !!enumerable,\n writable: true,\n configurable: true\n });\n}\n\n/**\n * Parse simple path.\n */\nvar bailRE = /[^\\w.$]/;\nfunction parsePath (path) {\n if (bailRE.test(path)) {\n return\n } else {\n var segments = path.split('.');\n return function (obj) {\n for (var i = 0; i < segments.length; i++) {\n if (!obj) { return }\n obj = obj[segments[i]];\n }\n return obj\n }\n }\n}\n\n/* */\n/* globals MutationObserver */\n\n// can we use __proto__?\nvar hasProto = '__proto__' in {};\n\n// Browser environment sniffing\nvar inBrowser = typeof window !== 'undefined';\nvar UA = inBrowser && window.navigator.userAgent.toLowerCase();\nvar isIE = UA && /msie|trident/.test(UA);\nvar isIE9 = UA && UA.indexOf('msie 9.0') > 0;\nvar isEdge = UA && UA.indexOf('edge/') > 0;\nvar isAndroid = UA && UA.indexOf('android') > 0;\nvar isIOS = UA && /iphone|ipad|ipod|ios/.test(UA);\n\n// this needs to be lazy-evaled because vue may be required before\n// vue-server-renderer can set VUE_ENV\nvar _isServer;\nvar isServerRendering = function () {\n if (_isServer === undefined) {\n /* istanbul ignore if */\n if (!inBrowser && typeof global !== 'undefined') {\n // detect presence of vue-server-renderer and avoid\n // Webpack shimming the process\n _isServer = global['process'].env.VUE_ENV === 'server';\n } else {\n _isServer = false;\n }\n }\n return _isServer\n};\n\n// detect devtools\nvar devtools = inBrowser && window.__VUE_DEVTOOLS_GLOBAL_HOOK__;\n\n/* istanbul ignore next */\nfunction isNative (Ctor) {\n return /native code/.test(Ctor.toString())\n}\n\n/**\n * Defer a task to execute it asynchronously.\n */\nvar nextTick = (function () {\n var callbacks = [];\n var pending = false;\n var timerFunc;\n\n function nextTickHandler () {\n pending = false;\n var copies = callbacks.slice(0);\n callbacks.length = 0;\n for (var i = 0; i < copies.length; i++) {\n copies[i]();\n }\n }\n\n // the nextTick behavior leverages the microtask queue, which can be accessed\n // via either native Promise.then or MutationObserver.\n // MutationObserver has wider support, however it is seriously bugged in\n // UIWebView in iOS >= 9.3.3 when triggered in touch event handlers. It\n // completely stops working after triggering a few times... so, if native\n // Promise is available, we will use it:\n /* istanbul ignore if */\n if (typeof Promise !== 'undefined' && isNative(Promise)) {\n var p = Promise.resolve();\n var logError = function (err) { console.error(err); };\n timerFunc = function () {\n p.then(nextTickHandler).catch(logError);\n // in problematic UIWebViews, Promise.then doesn't completely break, but\n // it can get stuck in a weird state where callbacks are pushed into the\n // microtask queue but the queue isn't being flushed, until the browser\n // needs to do some other work, e.g. handle a timer. Therefore we can\n // \"force\" the microtask queue to be flushed by adding an empty timer.\n if (isIOS) { setTimeout(noop); }\n };\n } else if (typeof MutationObserver !== 'undefined' && (\n isNative(MutationObserver) ||\n // PhantomJS and iOS 7.x\n MutationObserver.toString() === '[object MutationObserverConstructor]'\n )) {\n // use MutationObserver where native Promise is not available,\n // e.g. PhantomJS IE11, iOS7, Android 4.4\n var counter = 1;\n var observer = new MutationObserver(nextTickHandler);\n var textNode = document.createTextNode(String(counter));\n observer.observe(textNode, {\n characterData: true\n });\n timerFunc = function () {\n counter = (counter + 1) % 2;\n textNode.data = String(counter);\n };\n } else {\n // fallback to setTimeout\n /* istanbul ignore next */\n timerFunc = function () {\n setTimeout(nextTickHandler, 0);\n };\n }\n\n return function queueNextTick (cb, ctx) {\n var _resolve;\n callbacks.push(function () {\n if (cb) { cb.call(ctx); }\n if (_resolve) { _resolve(ctx); }\n });\n if (!pending) {\n pending = true;\n timerFunc();\n }\n if (!cb && typeof Promise !== 'undefined') {\n return new Promise(function (resolve) {\n _resolve = resolve;\n })\n }\n }\n})();\n\nvar _Set;\n/* istanbul ignore if */\nif (typeof Set !== 'undefined' && isNative(Set)) {\n // use native Set when available.\n _Set = Set;\n} else {\n // a non-standard Set polyfill that only works with primitive keys.\n _Set = (function () {\n function Set () {\n this.set = Object.create(null);\n }\n Set.prototype.has = function has (key) {\n return this.set[key] === true\n };\n Set.prototype.add = function add (key) {\n this.set[key] = true;\n };\n Set.prototype.clear = function clear () {\n this.set = Object.create(null);\n };\n\n return Set;\n }());\n}\n\nvar warn = noop;\nvar formatComponentName;\n\nif (process.env.NODE_ENV !== 'production') {\n var hasConsole = typeof console !== 'undefined';\n\n warn = function (msg, vm) {\n if (hasConsole && (!config.silent)) {\n console.error(\"[Vue warn]: \" + msg + \" \" + (\n vm ? formatLocation(formatComponentName(vm)) : ''\n ));\n }\n };\n\n formatComponentName = function (vm) {\n if (vm.$root === vm) {\n return 'root instance'\n }\n var name = vm._isVue\n ? vm.$options.name || vm.$options._componentTag\n : vm.name;\n return (\n (name ? (\"component <\" + name + \">\") : \"anonymous component\") +\n (vm._isVue && vm.$options.__file ? (\" at \" + (vm.$options.__file)) : '')\n )\n };\n\n var formatLocation = function (str) {\n if (str === 'anonymous component') {\n str += \" - use the \\\"name\\\" option for better debugging messages.\";\n }\n return (\"\\n(found in \" + str + \")\")\n };\n}\n\n/* */\n\n\nvar uid$1 = 0;\n\n/**\n * A dep is an observable that can have multiple\n * directives subscribing to it.\n */\nvar Dep = function Dep () {\n this.id = uid$1++;\n this.subs = [];\n};\n\nDep.prototype.addSub = function addSub (sub) {\n this.subs.push(sub);\n};\n\nDep.prototype.removeSub = function removeSub (sub) {\n remove$1(this.subs, sub);\n};\n\nDep.prototype.depend = function depend () {\n if (Dep.target) {\n Dep.target.addDep(this);\n }\n};\n\nDep.prototype.notify = function notify () {\n // stablize the subscriber list first\n var subs = this.subs.slice();\n for (var i = 0, l = subs.length; i < l; i++) {\n subs[i].update();\n }\n};\n\n// the current target watcher being evaluated.\n// this is globally unique because there could be only one\n// watcher being evaluated at any time.\nDep.target = null;\nvar targetStack = [];\n\nfunction pushTarget (_target) {\n if (Dep.target) { targetStack.push(Dep.target); }\n Dep.target = _target;\n}\n\nfunction popTarget () {\n Dep.target = targetStack.pop();\n}\n\n/*\n * not type checking this file because flow doesn't play well with\n * dynamically accessing methods on Array prototype\n */\n\nvar arrayProto = Array.prototype;\nvar arrayMethods = Object.create(arrayProto);[\n 'push',\n 'pop',\n 'shift',\n 'unshift',\n 'splice',\n 'sort',\n 'reverse'\n]\n.forEach(function (method) {\n // cache original method\n var original = arrayProto[method];\n def(arrayMethods, method, function mutator () {\n var arguments$1 = arguments;\n\n // avoid leaking arguments:\n // http://jsperf.com/closure-with-arguments\n var i = arguments.length;\n var args = new Array(i);\n while (i--) {\n args[i] = arguments$1[i];\n }\n var result = original.apply(this, args);\n var ob = this.__ob__;\n var inserted;\n switch (method) {\n case 'push':\n inserted = args;\n break\n case 'unshift':\n inserted = args;\n break\n case 'splice':\n inserted = args.slice(2);\n break\n }\n if (inserted) { ob.observeArray(inserted); }\n // notify change\n ob.dep.notify();\n return result\n });\n});\n\n/* */\n\nvar arrayKeys = Object.getOwnPropertyNames(arrayMethods);\n\n/**\n * By default, when a reactive property is set, the new value is\n * also converted to become reactive. However when passing down props,\n * we don't want to force conversion because the value may be a nested value\n * under a frozen data structure. Converting it would defeat the optimization.\n */\nvar observerState = {\n shouldConvert: true,\n isSettingProps: false\n};\n\n/**\n * Observer class that are attached to each observed\n * object. Once attached, the observer converts target\n * object's property keys into getter/setters that\n * collect dependencies and dispatches updates.\n */\nvar Observer = function Observer (value) {\n this.value = value;\n this.dep = new Dep();\n this.vmCount = 0;\n def(value, '__ob__', this);\n if (Array.isArray(value)) {\n var augment = hasProto\n ? protoAugment\n : copyAugment;\n augment(value, arrayMethods, arrayKeys);\n this.observeArray(value);\n } else {\n this.walk(value);\n }\n};\n\n/**\n * Walk through each property and convert them into\n * getter/setters. This method should only be called when\n * value type is Object.\n */\nObserver.prototype.walk = function walk (obj) {\n var keys = Object.keys(obj);\n for (var i = 0; i < keys.length; i++) {\n defineReactive$$1(obj, keys[i], obj[keys[i]]);\n }\n};\n\n/**\n * Observe a list of Array items.\n */\nObserver.prototype.observeArray = function observeArray (items) {\n for (var i = 0, l = items.length; i < l; i++) {\n observe(items[i]);\n }\n};\n\n// helpers\n\n/**\n * Augment an target Object or Array by intercepting\n * the prototype chain using __proto__\n */\nfunction protoAugment (target, src) {\n /* eslint-disable no-proto */\n target.__proto__ = src;\n /* eslint-enable no-proto */\n}\n\n/**\n * Augment an target Object or Array by defining\n * hidden properties.\n */\n/* istanbul ignore next */\nfunction copyAugment (target, src, keys) {\n for (var i = 0, l = keys.length; i < l; i++) {\n var key = keys[i];\n def(target, key, src[key]);\n }\n}\n\n/**\n * Attempt to create an observer instance for a value,\n * returns the new observer if successfully observed,\n * or the existing observer if the value already has one.\n */\nfunction observe (value, asRootData) {\n if (!isObject(value)) {\n return\n }\n var ob;\n if (hasOwn(value, '__ob__') && value.__ob__ instanceof Observer) {\n ob = value.__ob__;\n } else if (\n observerState.shouldConvert &&\n !isServerRendering() &&\n (Array.isArray(value) || isPlainObject(value)) &&\n Object.isExtensible(value) &&\n !value._isVue\n ) {\n ob = new Observer(value);\n }\n if (asRootData && ob) {\n ob.vmCount++;\n }\n return ob\n}\n\n/**\n * Define a reactive property on an Object.\n */\nfunction defineReactive$$1 (\n obj,\n key,\n val,\n customSetter\n) {\n var dep = new Dep();\n\n var property = Object.getOwnPropertyDescriptor(obj, key);\n if (property && property.configurable === false) {\n return\n }\n\n // cater for pre-defined getter/setters\n var getter = property && property.get;\n var setter = property && property.set;\n\n var childOb = observe(val);\n Object.defineProperty(obj, key, {\n enumerable: true,\n configurable: true,\n get: function reactiveGetter () {\n var value = getter ? getter.call(obj) : val;\n if (Dep.target) {\n dep.depend();\n if (childOb) {\n childOb.dep.depend();\n }\n if (Array.isArray(value)) {\n dependArray(value);\n }\n }\n return value\n },\n set: function reactiveSetter (newVal) {\n var value = getter ? getter.call(obj) : val;\n /* eslint-disable no-self-compare */\n if (newVal === value || (newVal !== newVal && value !== value)) {\n return\n }\n /* eslint-enable no-self-compare */\n if (process.env.NODE_ENV !== 'production' && customSetter) {\n customSetter();\n }\n if (setter) {\n setter.call(obj, newVal);\n } else {\n val = newVal;\n }\n childOb = observe(newVal);\n dep.notify();\n }\n });\n}\n\n/**\n * Set a property on an object. Adds the new property and\n * triggers change notification if the property doesn't\n * already exist.\n */\nfunction set$1 (obj, key, val) {\n if (Array.isArray(obj)) {\n obj.length = Math.max(obj.length, key);\n obj.splice(key, 1, val);\n return val\n }\n if (hasOwn(obj, key)) {\n obj[key] = val;\n return\n }\n var ob = obj.__ob__;\n if (obj._isVue || (ob && ob.vmCount)) {\n process.env.NODE_ENV !== 'production' && warn(\n 'Avoid adding reactive properties to a Vue instance or its root $data ' +\n 'at runtime - declare it upfront in the data option.'\n );\n return\n }\n if (!ob) {\n obj[key] = val;\n return\n }\n defineReactive$$1(ob.value, key, val);\n ob.dep.notify();\n return val\n}\n\n/**\n * Delete a property and trigger change if necessary.\n */\nfunction del (obj, key) {\n var ob = obj.__ob__;\n if (obj._isVue || (ob && ob.vmCount)) {\n process.env.NODE_ENV !== 'production' && warn(\n 'Avoid deleting properties on a Vue instance or its root $data ' +\n '- just set it to null.'\n );\n return\n }\n if (!hasOwn(obj, key)) {\n return\n }\n delete obj[key];\n if (!ob) {\n return\n }\n ob.dep.notify();\n}\n\n/**\n * Collect dependencies on array elements when the array is touched, since\n * we cannot intercept array element access like property getters.\n */\nfunction dependArray (value) {\n for (var e = (void 0), i = 0, l = value.length; i < l; i++) {\n e = value[i];\n e && e.__ob__ && e.__ob__.dep.depend();\n if (Array.isArray(e)) {\n dependArray(e);\n }\n }\n}\n\n/* */\n\n/**\n * Option overwriting strategies are functions that handle\n * how to merge a parent option value and a child option\n * value into the final value.\n */\nvar strats = config.optionMergeStrategies;\n\n/**\n * Options with restrictions\n */\nif (process.env.NODE_ENV !== 'production') {\n strats.el = strats.propsData = function (parent, child, vm, key) {\n if (!vm) {\n warn(\n \"option \\\"\" + key + \"\\\" can only be used during instance \" +\n 'creation with the `new` keyword.'\n );\n }\n return defaultStrat(parent, child)\n };\n}\n\n/**\n * Helper that recursively merges two data objects together.\n */\nfunction mergeData (to, from) {\n if (!from) { return to }\n var key, toVal, fromVal;\n var keys = Object.keys(from);\n for (var i = 0; i < keys.length; i++) {\n key = keys[i];\n toVal = to[key];\n fromVal = from[key];\n if (!hasOwn(to, key)) {\n set$1(to, key, fromVal);\n } else if (isPlainObject(toVal) && isPlainObject(fromVal)) {\n mergeData(toVal, fromVal);\n }\n }\n return to\n}\n\n/**\n * Data\n */\nstrats.data = function (\n parentVal,\n childVal,\n vm\n) {\n if (!vm) {\n // in a Vue.extend merge, both should be functions\n if (!childVal) {\n return parentVal\n }\n if (typeof childVal !== 'function') {\n process.env.NODE_ENV !== 'production' && warn(\n 'The \"data\" option should be a function ' +\n 'that returns a per-instance value in component ' +\n 'definitions.',\n vm\n );\n return parentVal\n }\n if (!parentVal) {\n return childVal\n }\n // when parentVal & childVal are both present,\n // we need to return a function that returns the\n // merged result of both functions... no need to\n // check if parentVal is a function here because\n // it has to be a function to pass previous merges.\n return function mergedDataFn () {\n return mergeData(\n childVal.call(this),\n parentVal.call(this)\n )\n }\n } else if (parentVal || childVal) {\n return function mergedInstanceDataFn () {\n // instance merge\n var instanceData = typeof childVal === 'function'\n ? childVal.call(vm)\n : childVal;\n var defaultData = typeof parentVal === 'function'\n ? parentVal.call(vm)\n : undefined;\n if (instanceData) {\n return mergeData(instanceData, defaultData)\n } else {\n return defaultData\n }\n }\n }\n};\n\n/**\n * Hooks and param attributes are merged as arrays.\n */\nfunction mergeHook (\n parentVal,\n childVal\n) {\n return childVal\n ? parentVal\n ? parentVal.concat(childVal)\n : Array.isArray(childVal)\n ? childVal\n : [childVal]\n : parentVal\n}\n\nconfig._lifecycleHooks.forEach(function (hook) {\n strats[hook] = mergeHook;\n});\n\n/**\n * Assets\n *\n * When a vm is present (instance creation), we need to do\n * a three-way merge between constructor options, instance\n * options and parent options.\n */\nfunction mergeAssets (parentVal, childVal) {\n var res = Object.create(parentVal || null);\n return childVal\n ? extend(res, childVal)\n : res\n}\n\nconfig._assetTypes.forEach(function (type) {\n strats[type + 's'] = mergeAssets;\n});\n\n/**\n * Watchers.\n *\n * Watchers hashes should not overwrite one\n * another, so we merge them as arrays.\n */\nstrats.watch = function (parentVal, childVal) {\n /* istanbul ignore if */\n if (!childVal) { return parentVal }\n if (!parentVal) { return childVal }\n var ret = {};\n extend(ret, parentVal);\n for (var key in childVal) {\n var parent = ret[key];\n var child = childVal[key];\n if (parent && !Array.isArray(parent)) {\n parent = [parent];\n }\n ret[key] = parent\n ? parent.concat(child)\n : [child];\n }\n return ret\n};\n\n/**\n * Other object hashes.\n */\nstrats.props =\nstrats.methods =\nstrats.computed = function (parentVal, childVal) {\n if (!childVal) { return parentVal }\n if (!parentVal) { return childVal }\n var ret = Object.create(null);\n extend(ret, parentVal);\n extend(ret, childVal);\n return ret\n};\n\n/**\n * Default strategy.\n */\nvar defaultStrat = function (parentVal, childVal) {\n return childVal === undefined\n ? parentVal\n : childVal\n};\n\n/**\n * Validate component names\n */\nfunction checkComponents (options) {\n for (var key in options.components) {\n var lower = key.toLowerCase();\n if (isBuiltInTag(lower) || config.isReservedTag(lower)) {\n warn(\n 'Do not use built-in or reserved HTML elements as component ' +\n 'id: ' + key\n );\n }\n }\n}\n\n/**\n * Ensure all props option syntax are normalized into the\n * Object-based format.\n */\nfunction normalizeProps (options) {\n var props = options.props;\n if (!props) { return }\n var res = {};\n var i, val, name;\n if (Array.isArray(props)) {\n i = props.length;\n while (i--) {\n val = props[i];\n if (typeof val === 'string') {\n name = camelize(val);\n res[name] = { type: null };\n } else if (process.env.NODE_ENV !== 'production') {\n warn('props must be strings when using array syntax.');\n }\n }\n } else if (isPlainObject(props)) {\n for (var key in props) {\n val = props[key];\n name = camelize(key);\n res[name] = isPlainObject(val)\n ? val\n : { type: val };\n }\n }\n options.props = res;\n}\n\n/**\n * Normalize raw function directives into object format.\n */\nfunction normalizeDirectives (options) {\n var dirs = options.directives;\n if (dirs) {\n for (var key in dirs) {\n var def = dirs[key];\n if (typeof def === 'function') {\n dirs[key] = { bind: def, update: def };\n }\n }\n }\n}\n\n/**\n * Merge two option objects into a new one.\n * Core utility used in both instantiation and inheritance.\n */\nfunction mergeOptions (\n parent,\n child,\n vm\n) {\n if (process.env.NODE_ENV !== 'production') {\n checkComponents(child);\n }\n normalizeProps(child);\n normalizeDirectives(child);\n var extendsFrom = child.extends;\n if (extendsFrom) {\n parent = typeof extendsFrom === 'function'\n ? mergeOptions(parent, extendsFrom.options, vm)\n : mergeOptions(parent, extendsFrom, vm);\n }\n if (child.mixins) {\n for (var i = 0, l = child.mixins.length; i < l; i++) {\n var mixin = child.mixins[i];\n if (mixin.prototype instanceof Vue$3) {\n mixin = mixin.options;\n }\n parent = mergeOptions(parent, mixin, vm);\n }\n }\n var options = {};\n var key;\n for (key in parent) {\n mergeField(key);\n }\n for (key in child) {\n if (!hasOwn(parent, key)) {\n mergeField(key);\n }\n }\n function mergeField (key) {\n var strat = strats[key] || defaultStrat;\n options[key] = strat(parent[key], child[key], vm, key);\n }\n return options\n}\n\n/**\n * Resolve an asset.\n * This function is used because child instances need access\n * to assets defined in its ancestor chain.\n */\nfunction resolveAsset (\n options,\n type,\n id,\n warnMissing\n) {\n /* istanbul ignore if */\n if (typeof id !== 'string') {\n return\n }\n var assets = options[type];\n // check local registration variations first\n if (hasOwn(assets, id)) { return assets[id] }\n var camelizedId = camelize(id);\n if (hasOwn(assets, camelizedId)) { return assets[camelizedId] }\n var PascalCaseId = capitalize(camelizedId);\n if (hasOwn(assets, PascalCaseId)) { return assets[PascalCaseId] }\n // fallback to prototype chain\n var res = assets[id] || assets[camelizedId] || assets[PascalCaseId];\n if (process.env.NODE_ENV !== 'production' && warnMissing && !res) {\n warn(\n 'Failed to resolve ' + type.slice(0, -1) + ': ' + id,\n options\n );\n }\n return res\n}\n\n/* */\n\nfunction validateProp (\n key,\n propOptions,\n propsData,\n vm\n) {\n var prop = propOptions[key];\n var absent = !hasOwn(propsData, key);\n var value = propsData[key];\n // handle boolean props\n if (isType(Boolean, prop.type)) {\n if (absent && !hasOwn(prop, 'default')) {\n value = false;\n } else if (!isType(String, prop.type) && (value === '' || value === hyphenate(key))) {\n value = true;\n }\n }\n // check default value\n if (value === undefined) {\n value = getPropDefaultValue(vm, prop, key);\n // since the default value is a fresh copy,\n // make sure to observe it.\n var prevShouldConvert = observerState.shouldConvert;\n observerState.shouldConvert = true;\n observe(value);\n observerState.shouldConvert = prevShouldConvert;\n }\n if (process.env.NODE_ENV !== 'production') {\n assertProp(prop, key, value, vm, absent);\n }\n return value\n}\n\n/**\n * Get the default value of a prop.\n */\nfunction getPropDefaultValue (vm, prop, key) {\n // no default, return undefined\n if (!hasOwn(prop, 'default')) {\n return undefined\n }\n var def = prop.default;\n // warn against non-factory defaults for Object & Array\n if (isObject(def)) {\n process.env.NODE_ENV !== 'production' && warn(\n 'Invalid default value for prop \"' + key + '\": ' +\n 'Props with type Object/Array must use a factory function ' +\n 'to return the default value.',\n vm\n );\n }\n // the raw prop value was also undefined from previous render,\n // return previous default value to avoid unnecessary watcher trigger\n if (vm && vm.$options.propsData &&\n vm.$options.propsData[key] === undefined &&\n vm[key] !== undefined) {\n return vm[key]\n }\n // call factory function for non-Function types\n return typeof def === 'function' && prop.type !== Function\n ? def.call(vm)\n : def\n}\n\n/**\n * Assert whether a prop is valid.\n */\nfunction assertProp (\n prop,\n name,\n value,\n vm,\n absent\n) {\n if (prop.required && absent) {\n warn(\n 'Missing required prop: \"' + name + '\"',\n vm\n );\n return\n }\n if (value == null && !prop.required) {\n return\n }\n var type = prop.type;\n var valid = !type || type === true;\n var expectedTypes = [];\n if (type) {\n if (!Array.isArray(type)) {\n type = [type];\n }\n for (var i = 0; i < type.length && !valid; i++) {\n var assertedType = assertType(value, type[i]);\n expectedTypes.push(assertedType.expectedType || '');\n valid = assertedType.valid;\n }\n }\n if (!valid) {\n warn(\n 'Invalid prop: type check failed for prop \"' + name + '\".' +\n ' Expected ' + expectedTypes.map(capitalize).join(', ') +\n ', got ' + Object.prototype.toString.call(value).slice(8, -1) + '.',\n vm\n );\n return\n }\n var validator = prop.validator;\n if (validator) {\n if (!validator(value)) {\n warn(\n 'Invalid prop: custom validator check failed for prop \"' + name + '\".',\n vm\n );\n }\n }\n}\n\n/**\n * Assert the type of a value\n */\nfunction assertType (value, type) {\n var valid;\n var expectedType = getType(type);\n if (expectedType === 'String') {\n valid = typeof value === (expectedType = 'string');\n } else if (expectedType === 'Number') {\n valid = typeof value === (expectedType = 'number');\n } else if (expectedType === 'Boolean') {\n valid = typeof value === (expectedType = 'boolean');\n } else if (expectedType === 'Function') {\n valid = typeof value === (expectedType = 'function');\n } else if (expectedType === 'Object') {\n valid = isPlainObject(value);\n } else if (expectedType === 'Array') {\n valid = Array.isArray(value);\n } else {\n valid = value instanceof type;\n }\n return {\n valid: valid,\n expectedType: expectedType\n }\n}\n\n/**\n * Use function string name to check built-in types,\n * because a simple equality check will fail when running\n * across different vms / iframes.\n */\nfunction getType (fn) {\n var match = fn && fn.toString().match(/^\\s*function (\\w+)/);\n return match && match[1]\n}\n\nfunction isType (type, fn) {\n if (!Array.isArray(fn)) {\n return getType(fn) === getType(type)\n }\n for (var i = 0, len = fn.length; i < len; i++) {\n if (getType(fn[i]) === getType(type)) {\n return true\n }\n }\n /* istanbul ignore next */\n return false\n}\n\n\n\nvar util = Object.freeze({\n\tdefineReactive: defineReactive$$1,\n\t_toString: _toString,\n\ttoNumber: toNumber,\n\tmakeMap: makeMap,\n\tisBuiltInTag: isBuiltInTag,\n\tremove: remove$1,\n\thasOwn: hasOwn,\n\tisPrimitive: isPrimitive,\n\tcached: cached,\n\tcamelize: camelize,\n\tcapitalize: capitalize,\n\thyphenate: hyphenate,\n\tbind: bind$1,\n\ttoArray: toArray,\n\textend: extend,\n\tisObject: isObject,\n\tisPlainObject: isPlainObject,\n\ttoObject: toObject,\n\tnoop: noop,\n\tno: no,\n\tidentity: identity,\n\tgenStaticKeys: genStaticKeys,\n\tlooseEqual: looseEqual,\n\tlooseIndexOf: looseIndexOf,\n\tisReserved: isReserved,\n\tdef: def,\n\tparsePath: parsePath,\n\thasProto: hasProto,\n\tinBrowser: inBrowser,\n\tUA: UA,\n\tisIE: isIE,\n\tisIE9: isIE9,\n\tisEdge: isEdge,\n\tisAndroid: isAndroid,\n\tisIOS: isIOS,\n\tisServerRendering: isServerRendering,\n\tdevtools: devtools,\n\tnextTick: nextTick,\n\tget _Set () { return _Set; },\n\tmergeOptions: mergeOptions,\n\tresolveAsset: resolveAsset,\n\tget warn () { return warn; },\n\tget formatComponentName () { return formatComponentName; },\n\tvalidateProp: validateProp\n});\n\n/* not type checking this file because flow doesn't play well with Proxy */\n\nvar initProxy;\n\nif (process.env.NODE_ENV !== 'production') {\n var allowedGlobals = makeMap(\n 'Infinity,undefined,NaN,isFinite,isNaN,' +\n 'parseFloat,parseInt,decodeURI,decodeURIComponent,encodeURI,encodeURIComponent,' +\n 'Math,Number,Date,Array,Object,Boolean,String,RegExp,Map,Set,JSON,Intl,' +\n 'require' // for Webpack/Browserify\n );\n\n var warnNonPresent = function (target, key) {\n warn(\n \"Property or method \\\"\" + key + \"\\\" is not defined on the instance but \" +\n \"referenced during render. Make sure to declare reactive data \" +\n \"properties in the data option.\",\n target\n );\n };\n\n var hasProxy =\n typeof Proxy !== 'undefined' &&\n Proxy.toString().match(/native code/);\n\n if (hasProxy) {\n var isBuiltInModifier = makeMap('stop,prevent,self,ctrl,shift,alt,meta');\n config.keyCodes = new Proxy(config.keyCodes, {\n set: function set (target, key, value) {\n if (isBuiltInModifier(key)) {\n warn((\"Avoid overwriting built-in modifier in config.keyCodes: .\" + key));\n return false\n } else {\n target[key] = value;\n return true\n }\n }\n });\n }\n\n var hasHandler = {\n has: function has (target, key) {\n var has = key in target;\n var isAllowed = allowedGlobals(key) || key.charAt(0) === '_';\n if (!has && !isAllowed) {\n warnNonPresent(target, key);\n }\n return has || !isAllowed\n }\n };\n\n var getHandler = {\n get: function get (target, key) {\n if (typeof key === 'string' && !(key in target)) {\n warnNonPresent(target, key);\n }\n return target[key]\n }\n };\n\n initProxy = function initProxy (vm) {\n if (hasProxy) {\n // determine which proxy handler to use\n var options = vm.$options;\n var handlers = options.render && options.render._withStripped\n ? getHandler\n : hasHandler;\n vm._renderProxy = new Proxy(vm, handlers);\n } else {\n vm._renderProxy = vm;\n }\n };\n}\n\n/* */\n\nvar VNode = function VNode (\n tag,\n data,\n children,\n text,\n elm,\n context,\n componentOptions\n) {\n this.tag = tag;\n this.data = data;\n this.children = children;\n this.text = text;\n this.elm = elm;\n this.ns = undefined;\n this.context = context;\n this.functionalContext = undefined;\n this.key = data && data.key;\n this.componentOptions = componentOptions;\n this.componentInstance = undefined;\n this.parent = undefined;\n this.raw = false;\n this.isStatic = false;\n this.isRootInsert = true;\n this.isComment = false;\n this.isCloned = false;\n this.isOnce = false;\n};\n\nvar prototypeAccessors = { child: {} };\n\n// DEPRECATED: alias for componentInstance for backwards compat.\n/* istanbul ignore next */\nprototypeAccessors.child.get = function () {\n return this.componentInstance\n};\n\nObject.defineProperties( VNode.prototype, prototypeAccessors );\n\nvar createEmptyVNode = function () {\n var node = new VNode();\n node.text = '';\n node.isComment = true;\n return node\n};\n\nfunction createTextVNode (val) {\n return new VNode(undefined, undefined, undefined, String(val))\n}\n\n// optimized shallow clone\n// used for static nodes and slot nodes because they may be reused across\n// multiple renders, cloning them avoids errors when DOM manipulations rely\n// on their elm reference.\nfunction cloneVNode (vnode) {\n var cloned = new VNode(\n vnode.tag,\n vnode.data,\n vnode.children,\n vnode.text,\n vnode.elm,\n vnode.context,\n vnode.componentOptions\n );\n cloned.ns = vnode.ns;\n cloned.isStatic = vnode.isStatic;\n cloned.key = vnode.key;\n cloned.isCloned = true;\n return cloned\n}\n\nfunction cloneVNodes (vnodes) {\n var res = new Array(vnodes.length);\n for (var i = 0; i < vnodes.length; i++) {\n res[i] = cloneVNode(vnodes[i]);\n }\n return res\n}\n\n/* */\n\nvar hooks = { init: init, prepatch: prepatch, insert: insert, destroy: destroy$1 };\nvar hooksToMerge = Object.keys(hooks);\n\nfunction createComponent (\n Ctor,\n data,\n context,\n children,\n tag\n) {\n if (!Ctor) {\n return\n }\n\n var baseCtor = context.$options._base;\n if (isObject(Ctor)) {\n Ctor = baseCtor.extend(Ctor);\n }\n\n if (typeof Ctor !== 'function') {\n if (process.env.NODE_ENV !== 'production') {\n warn((\"Invalid Component definition: \" + (String(Ctor))), context);\n }\n return\n }\n\n // async component\n if (!Ctor.cid) {\n if (Ctor.resolved) {\n Ctor = Ctor.resolved;\n } else {\n Ctor = resolveAsyncComponent(Ctor, baseCtor, function () {\n // it's ok to queue this on every render because\n // $forceUpdate is buffered by the scheduler.\n context.$forceUpdate();\n });\n if (!Ctor) {\n // return nothing if this is indeed an async component\n // wait for the callback to trigger parent update.\n return\n }\n }\n }\n\n // resolve constructor options in case global mixins are applied after\n // component constructor creation\n resolveConstructorOptions(Ctor);\n\n data = data || {};\n\n // extract props\n var propsData = extractProps(data, Ctor);\n\n // functional component\n if (Ctor.options.functional) {\n return createFunctionalComponent(Ctor, propsData, data, context, children)\n }\n\n // extract listeners, since these needs to be treated as\n // child component listeners instead of DOM listeners\n var listeners = data.on;\n // replace with listeners with .native modifier\n data.on = data.nativeOn;\n\n if (Ctor.options.abstract) {\n // abstract components do not keep anything\n // other than props & listeners\n data = {};\n }\n\n // merge component management hooks onto the placeholder node\n mergeHooks(data);\n\n // return a placeholder vnode\n var name = Ctor.options.name || tag;\n var vnode = new VNode(\n (\"vue-component-\" + (Ctor.cid) + (name ? (\"-\" + name) : '')),\n data, undefined, undefined, undefined, context,\n { Ctor: Ctor, propsData: propsData, listeners: listeners, tag: tag, children: children }\n );\n return vnode\n}\n\nfunction createFunctionalComponent (\n Ctor,\n propsData,\n data,\n context,\n children\n) {\n var props = {};\n var propOptions = Ctor.options.props;\n if (propOptions) {\n for (var key in propOptions) {\n props[key] = validateProp(key, propOptions, propsData);\n }\n }\n // ensure the createElement function in functional components\n // gets a unique context - this is necessary for correct named slot check\n var _context = Object.create(context);\n var h = function (a, b, c, d) { return createElement(_context, a, b, c, d, true); };\n var vnode = Ctor.options.render.call(null, h, {\n props: props,\n data: data,\n parent: context,\n children: children,\n slots: function () { return resolveSlots(children, context); }\n });\n if (vnode instanceof VNode) {\n vnode.functionalContext = context;\n if (data.slot) {\n (vnode.data || (vnode.data = {})).slot = data.slot;\n }\n }\n return vnode\n}\n\nfunction createComponentInstanceForVnode (\n vnode, // we know it's MountedComponentVNode but flow doesn't\n parent, // activeInstance in lifecycle state\n parentElm,\n refElm\n) {\n var vnodeComponentOptions = vnode.componentOptions;\n var options = {\n _isComponent: true,\n parent: parent,\n propsData: vnodeComponentOptions.propsData,\n _componentTag: vnodeComponentOptions.tag,\n _parentVnode: vnode,\n _parentListeners: vnodeComponentOptions.listeners,\n _renderChildren: vnodeComponentOptions.children,\n _parentElm: parentElm || null,\n _refElm: refElm || null\n };\n // check inline-template render functions\n var inlineTemplate = vnode.data.inlineTemplate;\n if (inlineTemplate) {\n options.render = inlineTemplate.render;\n options.staticRenderFns = inlineTemplate.staticRenderFns;\n }\n return new vnodeComponentOptions.Ctor(options)\n}\n\nfunction init (\n vnode,\n hydrating,\n parentElm,\n refElm\n) {\n if (!vnode.componentInstance || vnode.componentInstance._isDestroyed) {\n var child = vnode.componentInstance = createComponentInstanceForVnode(\n vnode,\n activeInstance,\n parentElm,\n refElm\n );\n child.$mount(hydrating ? vnode.elm : undefined, hydrating);\n } else if (vnode.data.keepAlive) {\n // kept-alive components, treat as a patch\n var mountedNode = vnode; // work around flow\n prepatch(mountedNode, mountedNode);\n }\n}\n\nfunction prepatch (\n oldVnode,\n vnode\n) {\n var options = vnode.componentOptions;\n var child = vnode.componentInstance = oldVnode.componentInstance;\n child._updateFromParent(\n options.propsData, // updated props\n options.listeners, // updated listeners\n vnode, // new parent vnode\n options.children // new children\n );\n}\n\nfunction insert (vnode) {\n if (!vnode.componentInstance._isMounted) {\n vnode.componentInstance._isMounted = true;\n callHook(vnode.componentInstance, 'mounted');\n }\n if (vnode.data.keepAlive) {\n vnode.componentInstance._inactive = false;\n callHook(vnode.componentInstance, 'activated');\n }\n}\n\nfunction destroy$1 (vnode) {\n if (!vnode.componentInstance._isDestroyed) {\n if (!vnode.data.keepAlive) {\n vnode.componentInstance.$destroy();\n } else {\n vnode.componentInstance._inactive = true;\n callHook(vnode.componentInstance, 'deactivated');\n }\n }\n}\n\nfunction resolveAsyncComponent (\n factory,\n baseCtor,\n cb\n) {\n if (factory.requested) {\n // pool callbacks\n factory.pendingCallbacks.push(cb);\n } else {\n factory.requested = true;\n var cbs = factory.pendingCallbacks = [cb];\n var sync = true;\n\n var resolve = function (res) {\n if (isObject(res)) {\n res = baseCtor.extend(res);\n }\n // cache resolved\n factory.resolved = res;\n // invoke callbacks only if this is not a synchronous resolve\n // (async resolves are shimmed as synchronous during SSR)\n if (!sync) {\n for (var i = 0, l = cbs.length; i < l; i++) {\n cbs[i](res);\n }\n }\n };\n\n var reject = function (reason) {\n process.env.NODE_ENV !== 'production' && warn(\n \"Failed to resolve async component: \" + (String(factory)) +\n (reason ? (\"\\nReason: \" + reason) : '')\n );\n };\n\n var res = factory(resolve, reject);\n\n // handle promise\n if (res && typeof res.then === 'function' && !factory.resolved) {\n res.then(resolve, reject);\n }\n\n sync = false;\n // return in case resolved synchronously\n return factory.resolved\n }\n}\n\nfunction extractProps (data, Ctor) {\n // we are only extracting raw values here.\n // validation and default values are handled in the child\n // component itself.\n var propOptions = Ctor.options.props;\n if (!propOptions) {\n return\n }\n var res = {};\n var attrs = data.attrs;\n var props = data.props;\n var domProps = data.domProps;\n if (attrs || props || domProps) {\n for (var key in propOptions) {\n var altKey = hyphenate(key);\n checkProp(res, props, key, altKey, true) ||\n checkProp(res, attrs, key, altKey) ||\n checkProp(res, domProps, key, altKey);\n }\n }\n return res\n}\n\nfunction checkProp (\n res,\n hash,\n key,\n altKey,\n preserve\n) {\n if (hash) {\n if (hasOwn(hash, key)) {\n res[key] = hash[key];\n if (!preserve) {\n delete hash[key];\n }\n return true\n } else if (hasOwn(hash, altKey)) {\n res[key] = hash[altKey];\n if (!preserve) {\n delete hash[altKey];\n }\n return true\n }\n }\n return false\n}\n\nfunction mergeHooks (data) {\n if (!data.hook) {\n data.hook = {};\n }\n for (var i = 0; i < hooksToMerge.length; i++) {\n var key = hooksToMerge[i];\n var fromParent = data.hook[key];\n var ours = hooks[key];\n data.hook[key] = fromParent ? mergeHook$1(ours, fromParent) : ours;\n }\n}\n\nfunction mergeHook$1 (one, two) {\n return function (a, b, c, d) {\n one(a, b, c, d);\n two(a, b, c, d);\n }\n}\n\n/* */\n\nfunction mergeVNodeHook (def, hookKey, hook, key) {\n key = key + hookKey;\n var injectedHash = def.__injected || (def.__injected = {});\n if (!injectedHash[key]) {\n injectedHash[key] = true;\n var oldHook = def[hookKey];\n if (oldHook) {\n def[hookKey] = function () {\n oldHook.apply(this, arguments);\n hook.apply(this, arguments);\n };\n } else {\n def[hookKey] = hook;\n }\n }\n}\n\n/* */\n\nvar normalizeEvent = cached(function (name) {\n var once = name.charAt(0) === '~'; // Prefixed last, checked first\n name = once ? name.slice(1) : name;\n var capture = name.charAt(0) === '!';\n name = capture ? name.slice(1) : name;\n return {\n name: name,\n once: once,\n capture: capture\n }\n});\n\nfunction createEventHandle (fn) {\n var handle = {\n fn: fn,\n invoker: function () {\n var arguments$1 = arguments;\n\n var fn = handle.fn;\n if (Array.isArray(fn)) {\n for (var i = 0; i < fn.length; i++) {\n fn[i].apply(null, arguments$1);\n }\n } else {\n fn.apply(null, arguments);\n }\n }\n };\n return handle\n}\n\nfunction updateListeners (\n on,\n oldOn,\n add,\n remove$$1,\n vm\n) {\n var name, cur, old, event;\n for (name in on) {\n cur = on[name];\n old = oldOn[name];\n event = normalizeEvent(name);\n if (!cur) {\n process.env.NODE_ENV !== 'production' && warn(\n \"Invalid handler for event \\\"\" + (event.name) + \"\\\": got \" + String(cur),\n vm\n );\n } else if (!old) {\n if (!cur.invoker) {\n cur = on[name] = createEventHandle(cur);\n }\n add(event.name, cur.invoker, event.once, event.capture);\n } else if (cur !== old) {\n old.fn = cur;\n on[name] = old;\n }\n }\n for (name in oldOn) {\n if (!on[name]) {\n event = normalizeEvent(name);\n remove$$1(event.name, oldOn[name].invoker, event.capture);\n }\n }\n}\n\n/* */\n\n// The template compiler attempts to minimize the need for normalization by\n// statically analyzing the template at compile time.\n//\n// For plain HTML markup, normalization can be completely skipped because the\n// generated render function is guaranteed to return Array<VNode>. There are\n// two cases where extra normalization is needed:\n\n// 1. When the children contains components - because a functional component\n// may return an Array instead of a single root. In this case, just a simple\n// nomralization is needed - if any child is an Array, we flatten the whole\n// thing with Array.prototype.concat. It is guaranteed to be only 1-level deep\n// because functional components already normalize their own children.\nfunction simpleNormalizeChildren (children) {\n for (var i = 0; i < children.length; i++) {\n if (Array.isArray(children[i])) {\n return Array.prototype.concat.apply([], children)\n }\n }\n return children\n}\n\n// 2. When the children contains constrcuts that always generated nested Arrays,\n// e.g. <template>, <slot>, v-for, or when the children is provided by user\n// with hand-written render functions / JSX. In such cases a full normalization\n// is needed to cater to all possible types of children values.\nfunction normalizeChildren (children) {\n return isPrimitive(children)\n ? [createTextVNode(children)]\n : Array.isArray(children)\n ? normalizeArrayChildren(children)\n : undefined\n}\n\nfunction normalizeArrayChildren (children, nestedIndex) {\n var res = [];\n var i, c, last;\n for (i = 0; i < children.length; i++) {\n c = children[i];\n if (c == null || typeof c === 'boolean') { continue }\n last = res[res.length - 1];\n // nested\n if (Array.isArray(c)) {\n res.push.apply(res, normalizeArrayChildren(c, ((nestedIndex || '') + \"_\" + i)));\n } else if (isPrimitive(c)) {\n if (last && last.text) {\n last.text += String(c);\n } else if (c !== '') {\n // convert primitive to vnode\n res.push(createTextVNode(c));\n }\n } else {\n if (c.text && last && last.text) {\n res[res.length - 1] = createTextVNode(last.text + c.text);\n } else {\n // default key for nested array children (likely generated by v-for)\n if (c.tag && c.key == null && nestedIndex != null) {\n c.key = \"__vlist\" + nestedIndex + \"_\" + i + \"__\";\n }\n res.push(c);\n }\n }\n }\n return res\n}\n\n/* */\n\nfunction getFirstComponentChild (children) {\n return children && children.filter(function (c) { return c && c.componentOptions; })[0]\n}\n\n/* */\n\nvar SIMPLE_NORMALIZE = 1;\nvar ALWAYS_NORMALIZE = 2;\n\n// wrapper function for providing a more flexible interface\n// without getting yelled at by flow\nfunction createElement (\n context,\n tag,\n data,\n children,\n normalizationType,\n alwaysNormalize\n) {\n if (Array.isArray(data) || isPrimitive(data)) {\n normalizationType = children;\n children = data;\n data = undefined;\n }\n if (alwaysNormalize) { normalizationType = ALWAYS_NORMALIZE; }\n return _createElement(context, tag, data, children, normalizationType)\n}\n\nfunction _createElement (\n context,\n tag,\n data,\n children,\n normalizationType\n) {\n if (data && data.__ob__) {\n process.env.NODE_ENV !== 'production' && warn(\n \"Avoid using observed data object as vnode data: \" + (JSON.stringify(data)) + \"\\n\" +\n 'Always create fresh vnode data objects in each render!',\n context\n );\n return createEmptyVNode()\n }\n if (!tag) {\n // in case of component :is set to falsy value\n return createEmptyVNode()\n }\n // support single function children as default scoped slot\n if (Array.isArray(children) &&\n typeof children[0] === 'function') {\n data = data || {};\n data.scopedSlots = { default: children[0] };\n children.length = 0;\n }\n if (normalizationType === ALWAYS_NORMALIZE) {\n children = normalizeChildren(children);\n } else if (normalizationType === SIMPLE_NORMALIZE) {\n children = simpleNormalizeChildren(children);\n }\n var vnode, ns;\n if (typeof tag === 'string') {\n var Ctor;\n ns = config.getTagNamespace(tag);\n if (config.isReservedTag(tag)) {\n // platform built-in elements\n vnode = new VNode(\n config.parsePlatformTagName(tag), data, children,\n undefined, undefined, context\n );\n } else if ((Ctor = resolveAsset(context.$options, 'components', tag))) {\n // component\n vnode = createComponent(Ctor, data, context, children, tag);\n } else {\n // unknown or unlisted namespaced elements\n // check at runtime because it may get assigned a namespace when its\n // parent normalizes children\n vnode = new VNode(\n tag, data, children,\n undefined, undefined, context\n );\n }\n } else {\n // direct component options / constructor\n vnode = createComponent(tag, data, context, children);\n }\n if (vnode) {\n if (ns) { applyNS(vnode, ns); }\n return vnode\n } else {\n return createEmptyVNode()\n }\n}\n\nfunction applyNS (vnode, ns) {\n vnode.ns = ns;\n if (vnode.tag === 'foreignObject') {\n // use default namespace inside foreignObject\n return\n }\n if (vnode.children) {\n for (var i = 0, l = vnode.children.length; i < l; i++) {\n var child = vnode.children[i];\n if (child.tag && !child.ns) {\n applyNS(child, ns);\n }\n }\n }\n}\n\n/* */\n\nfunction initRender (vm) {\n vm.$vnode = null; // the placeholder node in parent tree\n vm._vnode = null; // the root of the child tree\n vm._staticTrees = null;\n var parentVnode = vm.$options._parentVnode;\n var renderContext = parentVnode && parentVnode.context;\n vm.$slots = resolveSlots(vm.$options._renderChildren, renderContext);\n vm.$scopedSlots = {};\n // bind the createElement fn to this instance\n // so that we get proper render context inside it.\n // args order: tag, data, children, normalizationType, alwaysNormalize\n // internal version is used by render functions compiled from templates\n vm._c = function (a, b, c, d) { return createElement(vm, a, b, c, d, false); };\n // normalization is always applied for the public version, used in\n // user-written render functions.\n vm.$createElement = function (a, b, c, d) { return createElement(vm, a, b, c, d, true); };\n}\n\nfunction renderMixin (Vue) {\n Vue.prototype.$nextTick = function (fn) {\n return nextTick(fn, this)\n };\n\n Vue.prototype._render = function () {\n var vm = this;\n var ref = vm.$options;\n var render = ref.render;\n var staticRenderFns = ref.staticRenderFns;\n var _parentVnode = ref._parentVnode;\n\n if (vm._isMounted) {\n // clone slot nodes on re-renders\n for (var key in vm.$slots) {\n vm.$slots[key] = cloneVNodes(vm.$slots[key]);\n }\n }\n\n if (_parentVnode && _parentVnode.data.scopedSlots) {\n vm.$scopedSlots = _parentVnode.data.scopedSlots;\n }\n\n if (staticRenderFns && !vm._staticTrees) {\n vm._staticTrees = [];\n }\n // set parent vnode. this allows render functions to have access\n // to the data on the placeholder node.\n vm.$vnode = _parentVnode;\n // render self\n var vnode;\n try {\n vnode = render.call(vm._renderProxy, vm.$createElement);\n } catch (e) {\n /* istanbul ignore else */\n if (config.errorHandler) {\n config.errorHandler.call(null, e, vm);\n } else {\n if (process.env.NODE_ENV !== 'production') {\n warn((\"Error when rendering \" + (formatComponentName(vm)) + \":\"));\n }\n throw e\n }\n // return previous vnode to prevent render error causing blank component\n vnode = vm._vnode;\n }\n // return empty vnode in case the render function errored out\n if (!(vnode instanceof VNode)) {\n if (process.env.NODE_ENV !== 'production' && Array.isArray(vnode)) {\n warn(\n 'Multiple root nodes returned from render function. Render function ' +\n 'should return a single root node.',\n vm\n );\n }\n vnode = createEmptyVNode();\n }\n // set parent\n vnode.parent = _parentVnode;\n return vnode\n };\n\n // toString for mustaches\n Vue.prototype._s = _toString;\n // convert text to vnode\n Vue.prototype._v = createTextVNode;\n // number conversion\n Vue.prototype._n = toNumber;\n // empty vnode\n Vue.prototype._e = createEmptyVNode;\n // loose equal\n Vue.prototype._q = looseEqual;\n // loose indexOf\n Vue.prototype._i = looseIndexOf;\n\n // render static tree by index\n Vue.prototype._m = function renderStatic (\n index,\n isInFor\n ) {\n var tree = this._staticTrees[index];\n // if has already-rendered static tree and not inside v-for,\n // we can reuse the same tree by doing a shallow clone.\n if (tree && !isInFor) {\n return Array.isArray(tree)\n ? cloneVNodes(tree)\n : cloneVNode(tree)\n }\n // otherwise, render a fresh tree.\n tree = this._staticTrees[index] = this.$options.staticRenderFns[index].call(this._renderProxy);\n markStatic(tree, (\"__static__\" + index), false);\n return tree\n };\n\n // mark node as static (v-once)\n Vue.prototype._o = function markOnce (\n tree,\n index,\n key\n ) {\n markStatic(tree, (\"__once__\" + index + (key ? (\"_\" + key) : \"\")), true);\n return tree\n };\n\n function markStatic (tree, key, isOnce) {\n if (Array.isArray(tree)) {\n for (var i = 0; i < tree.length; i++) {\n if (tree[i] && typeof tree[i] !== 'string') {\n markStaticNode(tree[i], (key + \"_\" + i), isOnce);\n }\n }\n } else {\n markStaticNode(tree, key, isOnce);\n }\n }\n\n function markStaticNode (node, key, isOnce) {\n node.isStatic = true;\n node.key = key;\n node.isOnce = isOnce;\n }\n\n // filter resolution helper\n Vue.prototype._f = function resolveFilter (id) {\n return resolveAsset(this.$options, 'filters', id, true) || identity\n };\n\n // render v-for\n Vue.prototype._l = function renderList (\n val,\n render\n ) {\n var ret, i, l, keys, key;\n if (Array.isArray(val) || typeof val === 'string') {\n ret = new Array(val.length);\n for (i = 0, l = val.length; i < l; i++) {\n ret[i] = render(val[i], i);\n }\n } else if (typeof val === 'number') {\n ret = new Array(val);\n for (i = 0; i < val; i++) {\n ret[i] = render(i + 1, i);\n }\n } else if (isObject(val)) {\n keys = Object.keys(val);\n ret = new Array(keys.length);\n for (i = 0, l = keys.length; i < l; i++) {\n key = keys[i];\n ret[i] = render(val[key], key, i);\n }\n }\n return ret\n };\n\n // renderSlot\n Vue.prototype._t = function (\n name,\n fallback,\n props,\n bindObject\n ) {\n var scopedSlotFn = this.$scopedSlots[name];\n if (scopedSlotFn) { // scoped slot\n props = props || {};\n if (bindObject) {\n extend(props, bindObject);\n }\n return scopedSlotFn(props) || fallback\n } else {\n var slotNodes = this.$slots[name];\n // warn duplicate slot usage\n if (slotNodes && process.env.NODE_ENV !== 'production') {\n slotNodes._rendered && warn(\n \"Duplicate presence of slot \\\"\" + name + \"\\\" found in the same render tree \" +\n \"- this will likely cause render errors.\",\n this\n );\n slotNodes._rendered = true;\n }\n return slotNodes || fallback\n }\n };\n\n // apply v-bind object\n Vue.prototype._b = function bindProps (\n data,\n tag,\n value,\n asProp\n ) {\n if (value) {\n if (!isObject(value)) {\n process.env.NODE_ENV !== 'production' && warn(\n 'v-bind without argument expects an Object or Array value',\n this\n );\n } else {\n if (Array.isArray(value)) {\n value = toObject(value);\n }\n for (var key in value) {\n if (key === 'class' || key === 'style') {\n data[key] = value[key];\n } else {\n var type = data.attrs && data.attrs.type;\n var hash = asProp || config.mustUseProp(tag, type, key)\n ? data.domProps || (data.domProps = {})\n : data.attrs || (data.attrs = {});\n hash[key] = value[key];\n }\n }\n }\n }\n return data\n };\n\n // check v-on keyCodes\n Vue.prototype._k = function checkKeyCodes (\n eventKeyCode,\n key,\n builtInAlias\n ) {\n var keyCodes = config.keyCodes[key] || builtInAlias;\n if (Array.isArray(keyCodes)) {\n return keyCodes.indexOf(eventKeyCode) === -1\n } else {\n return keyCodes !== eventKeyCode\n }\n };\n}\n\nfunction resolveSlots (\n children,\n context\n) {\n var slots = {};\n if (!children) {\n return slots\n }\n var defaultSlot = [];\n var name, child;\n for (var i = 0, l = children.length; i < l; i++) {\n child = children[i];\n // named slots should only be respected if the vnode was rendered in the\n // same context.\n if ((child.context === context || child.functionalContext === context) &&\n child.data && (name = child.data.slot)) {\n var slot = (slots[name] || (slots[name] = []));\n if (child.tag === 'template') {\n slot.push.apply(slot, child.children);\n } else {\n slot.push(child);\n }\n } else {\n defaultSlot.push(child);\n }\n }\n // ignore single whitespace\n if (defaultSlot.length && !(\n defaultSlot.length === 1 &&\n (defaultSlot[0].text === ' ' || defaultSlot[0].isComment)\n )) {\n slots.default = defaultSlot;\n }\n return slots\n}\n\n/* */\n\nfunction initEvents (vm) {\n vm._events = Object.create(null);\n vm._hasHookEvent = false;\n // init parent attached events\n var listeners = vm.$options._parentListeners;\n if (listeners) {\n updateComponentListeners(vm, listeners);\n }\n}\n\nvar target;\n\nfunction add$1 (event, fn, once) {\n if (once) {\n target.$once(event, fn);\n } else {\n target.$on(event, fn);\n }\n}\n\nfunction remove$2 (event, fn) {\n target.$off(event, fn);\n}\n\nfunction updateComponentListeners (\n vm,\n listeners,\n oldListeners\n) {\n target = vm;\n updateListeners(listeners, oldListeners || {}, add$1, remove$2, vm);\n}\n\nfunction eventsMixin (Vue) {\n var hookRE = /^hook:/;\n Vue.prototype.$on = function (event, fn) {\n var vm = this;(vm._events[event] || (vm._events[event] = [])).push(fn);\n // optimize hook:event cost by using a boolean flag marked at registration\n // instead of a hash lookup\n if (hookRE.test(event)) {\n vm._hasHookEvent = true;\n }\n return vm\n };\n\n Vue.prototype.$once = function (event, fn) {\n var vm = this;\n function on () {\n vm.$off(event, on);\n fn.apply(vm, arguments);\n }\n on.fn = fn;\n vm.$on(event, on);\n return vm\n };\n\n Vue.prototype.$off = function (event, fn) {\n var vm = this;\n // all\n if (!arguments.length) {\n vm._events = Object.create(null);\n return vm\n }\n // specific event\n var cbs = vm._events[event];\n if (!cbs) {\n return vm\n }\n if (arguments.length === 1) {\n vm._events[event] = null;\n return vm\n }\n // specific handler\n var cb;\n var i = cbs.length;\n while (i--) {\n cb = cbs[i];\n if (cb === fn || cb.fn === fn) {\n cbs.splice(i, 1);\n break\n }\n }\n return vm\n };\n\n Vue.prototype.$emit = function (event) {\n var vm = this;\n var cbs = vm._events[event];\n if (cbs) {\n cbs = cbs.length > 1 ? toArray(cbs) : cbs;\n var args = toArray(arguments, 1);\n for (var i = 0, l = cbs.length; i < l; i++) {\n cbs[i].apply(vm, args);\n }\n }\n return vm\n };\n}\n\n/* */\n\nvar activeInstance = null;\n\nfunction initLifecycle (vm) {\n var options = vm.$options;\n\n // locate first non-abstract parent\n var parent = options.parent;\n if (parent && !options.abstract) {\n while (parent.$options.abstract && parent.$parent) {\n parent = parent.$parent;\n }\n parent.$children.push(vm);\n }\n\n vm.$parent = parent;\n vm.$root = parent ? parent.$root : vm;\n\n vm.$children = [];\n vm.$refs = {};\n\n vm._watcher = null;\n vm._inactive = false;\n vm._isMounted = false;\n vm._isDestroyed = false;\n vm._isBeingDestroyed = false;\n}\n\nfunction lifecycleMixin (Vue) {\n Vue.prototype._mount = function (\n el,\n hydrating\n ) {\n var vm = this;\n vm.$el = el;\n if (!vm.$options.render) {\n vm.$options.render = createEmptyVNode;\n if (process.env.NODE_ENV !== 'production') {\n /* istanbul ignore if */\n if (vm.$options.template && vm.$options.template.charAt(0) !== '#') {\n warn(\n 'You are using the runtime-only build of Vue where the template ' +\n 'option is not available. Either pre-compile the templates into ' +\n 'render functions, or use the compiler-included build.',\n vm\n );\n } else {\n warn(\n 'Failed to mount component: template or render function not defined.',\n vm\n );\n }\n }\n }\n callHook(vm, 'beforeMount');\n vm._watcher = new Watcher(vm, function updateComponent () {\n vm._update(vm._render(), hydrating);\n }, noop);\n hydrating = false;\n // manually mounted instance, call mounted on self\n // mounted is called for render-created child components in its inserted hook\n if (vm.$vnode == null) {\n vm._isMounted = true;\n callHook(vm, 'mounted');\n }\n return vm\n };\n\n Vue.prototype._update = function (vnode, hydrating) {\n var vm = this;\n if (vm._isMounted) {\n callHook(vm, 'beforeUpdate');\n }\n var prevEl = vm.$el;\n var prevVnode = vm._vnode;\n var prevActiveInstance = activeInstance;\n activeInstance = vm;\n vm._vnode = vnode;\n // Vue.prototype.__patch__ is injected in entry points\n // based on the rendering backend used.\n if (!prevVnode) {\n // initial render\n vm.$el = vm.__patch__(\n vm.$el, vnode, hydrating, false /* removeOnly */,\n vm.$options._parentElm,\n vm.$options._refElm\n );\n } else {\n // updates\n vm.$el = vm.__patch__(prevVnode, vnode);\n }\n activeInstance = prevActiveInstance;\n // update __vue__ reference\n if (prevEl) {\n prevEl.__vue__ = null;\n }\n if (vm.$el) {\n vm.$el.__vue__ = vm;\n }\n // if parent is an HOC, update its $el as well\n if (vm.$vnode && vm.$parent && vm.$vnode === vm.$parent._vnode) {\n vm.$parent.$el = vm.$el;\n }\n // updated hook is called by the scheduler to ensure that children are\n // updated in a parent's updated hook.\n };\n\n Vue.prototype._updateFromParent = function (\n propsData,\n listeners,\n parentVnode,\n renderChildren\n ) {\n var vm = this;\n var hasChildren = !!(vm.$options._renderChildren || renderChildren);\n vm.$options._parentVnode = parentVnode;\n vm.$vnode = parentVnode; // update vm's placeholder node without re-render\n if (vm._vnode) { // update child tree's parent\n vm._vnode.parent = parentVnode;\n }\n vm.$options._renderChildren = renderChildren;\n // update props\n if (propsData && vm.$options.props) {\n observerState.shouldConvert = false;\n if (process.env.NODE_ENV !== 'production') {\n observerState.isSettingProps = true;\n }\n var propKeys = vm.$options._propKeys || [];\n for (var i = 0; i < propKeys.length; i++) {\n var key = propKeys[i];\n vm[key] = validateProp(key, vm.$options.props, propsData, vm);\n }\n observerState.shouldConvert = true;\n if (process.env.NODE_ENV !== 'production') {\n observerState.isSettingProps = false;\n }\n vm.$options.propsData = propsData;\n }\n // update listeners\n if (listeners) {\n var oldListeners = vm.$options._parentListeners;\n vm.$options._parentListeners = listeners;\n updateComponentListeners(vm, listeners, oldListeners);\n }\n // resolve slots + force update if has children\n if (hasChildren) {\n vm.$slots = resolveSlots(renderChildren, parentVnode.context);\n vm.$forceUpdate();\n }\n };\n\n Vue.prototype.$forceUpdate = function () {\n var vm = this;\n if (vm._watcher) {\n vm._watcher.update();\n }\n };\n\n Vue.prototype.$destroy = function () {\n var vm = this;\n if (vm._isBeingDestroyed) {\n return\n }\n callHook(vm, 'beforeDestroy');\n vm._isBeingDestroyed = true;\n // remove self from parent\n var parent = vm.$parent;\n if (parent && !parent._isBeingDestroyed && !vm.$options.abstract) {\n remove$1(parent.$children, vm);\n }\n // teardown watchers\n if (vm._watcher) {\n vm._watcher.teardown();\n }\n var i = vm._watchers.length;\n while (i--) {\n vm._watchers[i].teardown();\n }\n // remove reference from data ob\n // frozen object may not have observer.\n if (vm._data.__ob__) {\n vm._data.__ob__.vmCount--;\n }\n // call the last hook...\n vm._isDestroyed = true;\n callHook(vm, 'destroyed');\n // turn off all instance listeners.\n vm.$off();\n // remove __vue__ reference\n if (vm.$el) {\n vm.$el.__vue__ = null;\n }\n // invoke destroy hooks on current rendered tree\n vm.__patch__(vm._vnode, null);\n };\n}\n\nfunction callHook (vm, hook) {\n var handlers = vm.$options[hook];\n if (handlers) {\n for (var i = 0, j = handlers.length; i < j; i++) {\n handlers[i].call(vm);\n }\n }\n if (vm._hasHookEvent) {\n vm.$emit('hook:' + hook);\n }\n}\n\n/* */\n\n\nvar queue = [];\nvar has$1 = {};\nvar circular = {};\nvar waiting = false;\nvar flushing = false;\nvar index = 0;\n\n/**\n * Reset the scheduler's state.\n */\nfunction resetSchedulerState () {\n queue.length = 0;\n has$1 = {};\n if (process.env.NODE_ENV !== 'production') {\n circular = {};\n }\n waiting = flushing = false;\n}\n\n/**\n * Flush both queues and run the watchers.\n */\nfunction flushSchedulerQueue () {\n flushing = true;\n var watcher, id, vm;\n\n // Sort queue before flush.\n // This ensures that:\n // 1. Components are updated from parent to child. (because parent is always\n // created before the child)\n // 2. A component's user watchers are run before its render watcher (because\n // user watchers are created before the render watcher)\n // 3. If a component is destroyed during a parent component's watcher run,\n // its watchers can be skipped.\n queue.sort(function (a, b) { return a.id - b.id; });\n\n // do not cache length because more watchers might be pushed\n // as we run existing watchers\n for (index = 0; index < queue.length; index++) {\n watcher = queue[index];\n id = watcher.id;\n has$1[id] = null;\n watcher.run();\n // in dev build, check and stop circular updates.\n if (process.env.NODE_ENV !== 'production' && has$1[id] != null) {\n circular[id] = (circular[id] || 0) + 1;\n if (circular[id] > config._maxUpdateCount) {\n warn(\n 'You may have an infinite update loop ' + (\n watcher.user\n ? (\"in watcher with expression \\\"\" + (watcher.expression) + \"\\\"\")\n : \"in a component render function.\"\n ),\n watcher.vm\n );\n break\n }\n }\n }\n\n // call updated hooks\n index = queue.length;\n while (index--) {\n watcher = queue[index];\n vm = watcher.vm;\n if (vm._watcher === watcher && vm._isMounted) {\n callHook(vm, 'updated');\n }\n }\n\n // devtool hook\n /* istanbul ignore if */\n if (devtools && config.devtools) {\n devtools.emit('flush');\n }\n\n resetSchedulerState();\n}\n\n/**\n * Push a watcher into the watcher queue.\n * Jobs with duplicate IDs will be skipped unless it's\n * pushed when the queue is being flushed.\n */\nfunction queueWatcher (watcher) {\n var id = watcher.id;\n if (has$1[id] == null) {\n has$1[id] = true;\n if (!flushing) {\n queue.push(watcher);\n } else {\n // if already flushing, splice the watcher based on its id\n // if already past its id, it will be run next immediately.\n var i = queue.length - 1;\n while (i >= 0 && queue[i].id > watcher.id) {\n i--;\n }\n queue.splice(Math.max(i, index) + 1, 0, watcher);\n }\n // queue the flush\n if (!waiting) {\n waiting = true;\n nextTick(flushSchedulerQueue);\n }\n }\n}\n\n/* */\n\nvar uid$2 = 0;\n\n/**\n * A watcher parses an expression, collects dependencies,\n * and fires callback when the expression value changes.\n * This is used for both the $watch() api and directives.\n */\nvar Watcher = function Watcher (\n vm,\n expOrFn,\n cb,\n options\n) {\n this.vm = vm;\n vm._watchers.push(this);\n // options\n if (options) {\n this.deep = !!options.deep;\n this.user = !!options.user;\n this.lazy = !!options.lazy;\n this.sync = !!options.sync;\n } else {\n this.deep = this.user = this.lazy = this.sync = false;\n }\n this.cb = cb;\n this.id = ++uid$2; // uid for batching\n this.active = true;\n this.dirty = this.lazy; // for lazy watchers\n this.deps = [];\n this.newDeps = [];\n this.depIds = new _Set();\n this.newDepIds = new _Set();\n this.expression = process.env.NODE_ENV !== 'production'\n ? expOrFn.toString()\n : '';\n // parse expression for getter\n if (typeof expOrFn === 'function') {\n this.getter = expOrFn;\n } else {\n this.getter = parsePath(expOrFn);\n if (!this.getter) {\n this.getter = function () {};\n process.env.NODE_ENV !== 'production' && warn(\n \"Failed watching path: \\\"\" + expOrFn + \"\\\" \" +\n 'Watcher only accepts simple dot-delimited paths. ' +\n 'For full control, use a function instead.',\n vm\n );\n }\n }\n this.value = this.lazy\n ? undefined\n : this.get();\n};\n\n/**\n * Evaluate the getter, and re-collect dependencies.\n */\nWatcher.prototype.get = function get () {\n pushTarget(this);\n var value = this.getter.call(this.vm, this.vm);\n // \"touch\" every property so they are all tracked as\n // dependencies for deep watching\n if (this.deep) {\n traverse(value);\n }\n popTarget();\n this.cleanupDeps();\n return value\n};\n\n/**\n * Add a dependency to this directive.\n */\nWatcher.prototype.addDep = function addDep (dep) {\n var id = dep.id;\n if (!this.newDepIds.has(id)) {\n this.newDepIds.add(id);\n this.newDeps.push(dep);\n if (!this.depIds.has(id)) {\n dep.addSub(this);\n }\n }\n};\n\n/**\n * Clean up for dependency collection.\n */\nWatcher.prototype.cleanupDeps = function cleanupDeps () {\n var this$1 = this;\n\n var i = this.deps.length;\n while (i--) {\n var dep = this$1.deps[i];\n if (!this$1.newDepIds.has(dep.id)) {\n dep.removeSub(this$1);\n }\n }\n var tmp = this.depIds;\n this.depIds = this.newDepIds;\n this.newDepIds = tmp;\n this.newDepIds.clear();\n tmp = this.deps;\n this.deps = this.newDeps;\n this.newDeps = tmp;\n this.newDeps.length = 0;\n};\n\n/**\n * Subscriber interface.\n * Will be called when a dependency changes.\n */\nWatcher.prototype.update = function update () {\n /* istanbul ignore else */\n if (this.lazy) {\n this.dirty = true;\n } else if (this.sync) {\n this.run();\n } else {\n queueWatcher(this);\n }\n};\n\n/**\n * Scheduler job interface.\n * Will be called by the scheduler.\n */\nWatcher.prototype.run = function run () {\n if (this.active) {\n var value = this.get();\n if (\n value !== this.value ||\n // Deep watchers and watchers on Object/Arrays should fire even\n // when the value is the same, because the value may\n // have mutated.\n isObject(value) ||\n this.deep\n ) {\n // set new value\n var oldValue = this.value;\n this.value = value;\n if (this.user) {\n try {\n this.cb.call(this.vm, value, oldValue);\n } catch (e) {\n /* istanbul ignore else */\n if (config.errorHandler) {\n config.errorHandler.call(null, e, this.vm);\n } else {\n process.env.NODE_ENV !== 'production' && warn(\n (\"Error in watcher \\\"\" + (this.expression) + \"\\\"\"),\n this.vm\n );\n throw e\n }\n }\n } else {\n this.cb.call(this.vm, value, oldValue);\n }\n }\n }\n};\n\n/**\n * Evaluate the value of the watcher.\n * This only gets called for lazy watchers.\n */\nWatcher.prototype.evaluate = function evaluate () {\n this.value = this.get();\n this.dirty = false;\n};\n\n/**\n * Depend on all deps collected by this watcher.\n */\nWatcher.prototype.depend = function depend () {\n var this$1 = this;\n\n var i = this.deps.length;\n while (i--) {\n this$1.deps[i].depend();\n }\n};\n\n/**\n * Remove self from all dependencies' subscriber list.\n */\nWatcher.prototype.teardown = function teardown () {\n var this$1 = this;\n\n if (this.active) {\n // remove self from vm's watcher list\n // this is a somewhat expensive operation so we skip it\n // if the vm is being destroyed.\n if (!this.vm._isBeingDestroyed) {\n remove$1(this.vm._watchers, this);\n }\n var i = this.deps.length;\n while (i--) {\n this$1.deps[i].removeSub(this$1);\n }\n this.active = false;\n }\n};\n\n/**\n * Recursively traverse an object to evoke all converted\n * getters, so that every nested property inside the object\n * is collected as a \"deep\" dependency.\n */\nvar seenObjects = new _Set();\nfunction traverse (val) {\n seenObjects.clear();\n _traverse(val, seenObjects);\n}\n\nfunction _traverse (val, seen) {\n var i, keys;\n var isA = Array.isArray(val);\n if ((!isA && !isObject(val)) || !Object.isExtensible(val)) {\n return\n }\n if (val.__ob__) {\n var depId = val.__ob__.dep.id;\n if (seen.has(depId)) {\n return\n }\n seen.add(depId);\n }\n if (isA) {\n i = val.length;\n while (i--) { _traverse(val[i], seen); }\n } else {\n keys = Object.keys(val);\n i = keys.length;\n while (i--) { _traverse(val[keys[i]], seen); }\n }\n}\n\n/* */\n\nfunction initState (vm) {\n vm._watchers = [];\n var opts = vm.$options;\n if (opts.props) { initProps(vm, opts.props); }\n if (opts.methods) { initMethods(vm, opts.methods); }\n if (opts.data) {\n initData(vm);\n } else {\n observe(vm._data = {}, true /* asRootData */);\n }\n if (opts.computed) { initComputed(vm, opts.computed); }\n if (opts.watch) { initWatch(vm, opts.watch); }\n}\n\nvar isReservedProp = { key: 1, ref: 1, slot: 1 };\n\nfunction initProps (vm, props) {\n var propsData = vm.$options.propsData || {};\n var keys = vm.$options._propKeys = Object.keys(props);\n var isRoot = !vm.$parent;\n // root instance props should be converted\n observerState.shouldConvert = isRoot;\n var loop = function ( i ) {\n var key = keys[i];\n /* istanbul ignore else */\n if (process.env.NODE_ENV !== 'production') {\n if (isReservedProp[key]) {\n warn(\n (\"\\\"\" + key + \"\\\" is a reserved attribute and cannot be used as component prop.\"),\n vm\n );\n }\n defineReactive$$1(vm, key, validateProp(key, props, propsData, vm), function () {\n if (vm.$parent && !observerState.isSettingProps) {\n warn(\n \"Avoid mutating a prop directly since the value will be \" +\n \"overwritten whenever the parent component re-renders. \" +\n \"Instead, use a data or computed property based on the prop's \" +\n \"value. Prop being mutated: \\\"\" + key + \"\\\"\",\n vm\n );\n }\n });\n } else {\n defineReactive$$1(vm, key, validateProp(key, props, propsData, vm));\n }\n };\n\n for (var i = 0; i < keys.length; i++) loop( i );\n observerState.shouldConvert = true;\n}\n\nfunction initData (vm) {\n var data = vm.$options.data;\n data = vm._data = typeof data === 'function'\n ? data.call(vm)\n : data || {};\n if (!isPlainObject(data)) {\n data = {};\n process.env.NODE_ENV !== 'production' && warn(\n 'data functions should return an object:\\n' +\n 'https://vuejs.org/v2/guide/components.html#data-Must-Be-a-Function',\n vm\n );\n }\n // proxy data on instance\n var keys = Object.keys(data);\n var props = vm.$options.props;\n var i = keys.length;\n while (i--) {\n if (props && hasOwn(props, keys[i])) {\n process.env.NODE_ENV !== 'production' && warn(\n \"The data property \\\"\" + (keys[i]) + \"\\\" is already declared as a prop. \" +\n \"Use prop default value instead.\",\n vm\n );\n } else {\n proxy(vm, keys[i]);\n }\n }\n // observe data\n observe(data, true /* asRootData */);\n}\n\nvar computedSharedDefinition = {\n enumerable: true,\n configurable: true,\n get: noop,\n set: noop\n};\n\nfunction initComputed (vm, computed) {\n for (var key in computed) {\n /* istanbul ignore if */\n if (process.env.NODE_ENV !== 'production' && key in vm) {\n warn(\n \"existing instance property \\\"\" + key + \"\\\" will be \" +\n \"overwritten by a computed property with the same name.\",\n vm\n );\n }\n var userDef = computed[key];\n if (typeof userDef === 'function') {\n computedSharedDefinition.get = makeComputedGetter(userDef, vm);\n computedSharedDefinition.set = noop;\n } else {\n computedSharedDefinition.get = userDef.get\n ? userDef.cache !== false\n ? makeComputedGetter(userDef.get, vm)\n : bind$1(userDef.get, vm)\n : noop;\n computedSharedDefinition.set = userDef.set\n ? bind$1(userDef.set, vm)\n : noop;\n }\n Object.defineProperty(vm, key, computedSharedDefinition);\n }\n}\n\nfunction makeComputedGetter (getter, owner) {\n var watcher = new Watcher(owner, getter, noop, {\n lazy: true\n });\n return function computedGetter () {\n if (watcher.dirty) {\n watcher.evaluate();\n }\n if (Dep.target) {\n watcher.depend();\n }\n return watcher.value\n }\n}\n\nfunction initMethods (vm, methods) {\n for (var key in methods) {\n vm[key] = methods[key] == null ? noop : bind$1(methods[key], vm);\n if (process.env.NODE_ENV !== 'production' && methods[key] == null) {\n warn(\n \"method \\\"\" + key + \"\\\" has an undefined value in the component definition. \" +\n \"Did you reference the function correctly?\",\n vm\n );\n }\n }\n}\n\nfunction initWatch (vm, watch) {\n for (var key in watch) {\n var handler = watch[key];\n if (Array.isArray(handler)) {\n for (var i = 0; i < handler.length; i++) {\n createWatcher(vm, key, handler[i]);\n }\n } else {\n createWatcher(vm, key, handler);\n }\n }\n}\n\nfunction createWatcher (vm, key, handler) {\n var options;\n if (isPlainObject(handler)) {\n options = handler;\n handler = handler.handler;\n }\n if (typeof handler === 'string') {\n handler = vm[handler];\n }\n vm.$watch(key, handler, options);\n}\n\nfunction stateMixin (Vue) {\n // flow somehow has problems with directly declared definition object\n // when using Object.defineProperty, so we have to procedurally build up\n // the object here.\n var dataDef = {};\n dataDef.get = function () {\n return this._data\n };\n if (process.env.NODE_ENV !== 'production') {\n dataDef.set = function (newData) {\n warn(\n 'Avoid replacing instance root $data. ' +\n 'Use nested data properties instead.',\n this\n );\n };\n }\n Object.defineProperty(Vue.prototype, '$data', dataDef);\n\n Vue.prototype.$set = set$1;\n Vue.prototype.$delete = del;\n\n Vue.prototype.$watch = function (\n expOrFn,\n cb,\n options\n ) {\n var vm = this;\n options = options || {};\n options.user = true;\n var watcher = new Watcher(vm, expOrFn, cb, options);\n if (options.immediate) {\n cb.call(vm, watcher.value);\n }\n return function unwatchFn () {\n watcher.teardown();\n }\n };\n}\n\nfunction proxy (vm, key) {\n if (!isReserved(key)) {\n Object.defineProperty(vm, key, {\n configurable: true,\n enumerable: true,\n get: function proxyGetter () {\n return vm._data[key]\n },\n set: function proxySetter (val) {\n vm._data[key] = val;\n }\n });\n }\n}\n\n/* */\n\nvar uid = 0;\n\nfunction initMixin (Vue) {\n Vue.prototype._init = function (options) {\n var vm = this;\n // a uid\n vm._uid = uid++;\n // a flag to avoid this being observed\n vm._isVue = true;\n // merge options\n if (options && options._isComponent) {\n // optimize internal component instantiation\n // since dynamic options merging is pretty slow, and none of the\n // internal component options needs special treatment.\n initInternalComponent(vm, options);\n } else {\n vm.$options = mergeOptions(\n resolveConstructorOptions(vm.constructor),\n options || {},\n vm\n );\n }\n /* istanbul ignore else */\n if (process.env.NODE_ENV !== 'production') {\n initProxy(vm);\n } else {\n vm._renderProxy = vm;\n }\n // expose real self\n vm._self = vm;\n initLifecycle(vm);\n initEvents(vm);\n initRender(vm);\n callHook(vm, 'beforeCreate');\n initState(vm);\n callHook(vm, 'created');\n if (vm.$options.el) {\n vm.$mount(vm.$options.el);\n }\n };\n}\n\nfunction initInternalComponent (vm, options) {\n var opts = vm.$options = Object.create(vm.constructor.options);\n // doing this because it's faster than dynamic enumeration.\n opts.parent = options.parent;\n opts.propsData = options.propsData;\n opts._parentVnode = options._parentVnode;\n opts._parentListeners = options._parentListeners;\n opts._renderChildren = options._renderChildren;\n opts._componentTag = options._componentTag;\n opts._parentElm = options._parentElm;\n opts._refElm = options._refElm;\n if (options.render) {\n opts.render = options.render;\n opts.staticRenderFns = options.staticRenderFns;\n }\n}\n\nfunction resolveConstructorOptions (Ctor) {\n var options = Ctor.options;\n if (Ctor.super) {\n var superOptions = Ctor.super.options;\n var cachedSuperOptions = Ctor.superOptions;\n var extendOptions = Ctor.extendOptions;\n if (superOptions !== cachedSuperOptions) {\n // super option changed\n Ctor.superOptions = superOptions;\n extendOptions.render = options.render;\n extendOptions.staticRenderFns = options.staticRenderFns;\n extendOptions._scopeId = options._scopeId;\n options = Ctor.options = mergeOptions(superOptions, extendOptions);\n if (options.name) {\n options.components[options.name] = Ctor;\n }\n }\n }\n return options\n}\n\nfunction Vue$3 (options) {\n if (process.env.NODE_ENV !== 'production' &&\n !(this instanceof Vue$3)) {\n warn('Vue is a constructor and should be called with the `new` keyword');\n }\n this._init(options);\n}\n\ninitMixin(Vue$3);\nstateMixin(Vue$3);\neventsMixin(Vue$3);\nlifecycleMixin(Vue$3);\nrenderMixin(Vue$3);\n\n/* */\n\nfunction initUse (Vue) {\n Vue.use = function (plugin) {\n /* istanbul ignore if */\n if (plugin.installed) {\n return\n }\n // additional parameters\n var args = toArray(arguments, 1);\n args.unshift(this);\n if (typeof plugin.install === 'function') {\n plugin.install.apply(plugin, args);\n } else {\n plugin.apply(null, args);\n }\n plugin.installed = true;\n return this\n };\n}\n\n/* */\n\nfunction initMixin$1 (Vue) {\n Vue.mixin = function (mixin) {\n this.options = mergeOptions(this.options, mixin);\n };\n}\n\n/* */\n\nfunction initExtend (Vue) {\n /**\n * Each instance constructor, including Vue, has a unique\n * cid. This enables us to create wrapped \"child\n * constructors\" for prototypal inheritance and cache them.\n */\n Vue.cid = 0;\n var cid = 1;\n\n /**\n * Class inheritance\n */\n Vue.extend = function (extendOptions) {\n extendOptions = extendOptions || {};\n var Super = this;\n var SuperId = Super.cid;\n var cachedCtors = extendOptions._Ctor || (extendOptions._Ctor = {});\n if (cachedCtors[SuperId]) {\n return cachedCtors[SuperId]\n }\n var name = extendOptions.name || Super.options.name;\n if (process.env.NODE_ENV !== 'production') {\n if (!/^[a-zA-Z][\\w-]*$/.test(name)) {\n warn(\n 'Invalid component name: \"' + name + '\". Component names ' +\n 'can only contain alphanumeric characters and the hyphen, ' +\n 'and must start with a letter.'\n );\n }\n }\n var Sub = function VueComponent (options) {\n this._init(options);\n };\n Sub.prototype = Object.create(Super.prototype);\n Sub.prototype.constructor = Sub;\n Sub.cid = cid++;\n Sub.options = mergeOptions(\n Super.options,\n extendOptions\n );\n Sub['super'] = Super;\n // allow further extension/mixin/plugin usage\n Sub.extend = Super.extend;\n Sub.mixin = Super.mixin;\n Sub.use = Super.use;\n // create asset registers, so extended classes\n // can have their private assets too.\n config._assetTypes.forEach(function (type) {\n Sub[type] = Super[type];\n });\n // enable recursive self-lookup\n if (name) {\n Sub.options.components[name] = Sub;\n }\n // keep a reference to the super options at extension time.\n // later at instantiation we can check if Super's options have\n // been updated.\n Sub.superOptions = Super.options;\n Sub.extendOptions = extendOptions;\n // cache constructor\n cachedCtors[SuperId] = Sub;\n return Sub\n };\n}\n\n/* */\n\nfunction initAssetRegisters (Vue) {\n /**\n * Create asset registration methods.\n */\n config._assetTypes.forEach(function (type) {\n Vue[type] = function (\n id,\n definition\n ) {\n if (!definition) {\n return this.options[type + 's'][id]\n } else {\n /* istanbul ignore if */\n if (process.env.NODE_ENV !== 'production') {\n if (type === 'component' && config.isReservedTag(id)) {\n warn(\n 'Do not use built-in or reserved HTML elements as component ' +\n 'id: ' + id\n );\n }\n }\n if (type === 'component' && isPlainObject(definition)) {\n definition.name = definition.name || id;\n definition = this.options._base.extend(definition);\n }\n if (type === 'directive' && typeof definition === 'function') {\n definition = { bind: definition, update: definition };\n }\n this.options[type + 's'][id] = definition;\n return definition\n }\n };\n });\n}\n\n/* */\n\nvar patternTypes = [String, RegExp];\n\nfunction getComponentName (opts) {\n return opts && (opts.Ctor.options.name || opts.tag)\n}\n\nfunction matches (pattern, name) {\n if (typeof pattern === 'string') {\n return pattern.split(',').indexOf(name) > -1\n } else {\n return pattern.test(name)\n }\n}\n\nfunction pruneCache (cache, filter) {\n for (var key in cache) {\n var cachedNode = cache[key];\n if (cachedNode) {\n var name = getComponentName(cachedNode.componentOptions);\n if (name && !filter(name)) {\n pruneCacheEntry(cachedNode);\n cache[key] = null;\n }\n }\n }\n}\n\nfunction pruneCacheEntry (vnode) {\n if (vnode) {\n if (!vnode.componentInstance._inactive) {\n callHook(vnode.componentInstance, 'deactivated');\n }\n vnode.componentInstance.$destroy();\n }\n}\n\nvar KeepAlive = {\n name: 'keep-alive',\n abstract: true,\n\n props: {\n include: patternTypes,\n exclude: patternTypes\n },\n\n created: function created () {\n this.cache = Object.create(null);\n },\n\n destroyed: function destroyed () {\n var this$1 = this;\n\n for (var key in this.cache) {\n pruneCacheEntry(this$1.cache[key]);\n }\n },\n\n watch: {\n include: function include (val) {\n pruneCache(this.cache, function (name) { return matches(val, name); });\n },\n exclude: function exclude (val) {\n pruneCache(this.cache, function (name) { return !matches(val, name); });\n }\n },\n\n render: function render () {\n var vnode = getFirstComponentChild(this.$slots.default);\n var componentOptions = vnode && vnode.componentOptions;\n if (componentOptions) {\n // check pattern\n var name = getComponentName(componentOptions);\n if (name && (\n (this.include && !matches(this.include, name)) ||\n (this.exclude && matches(this.exclude, name))\n )) {\n return vnode\n }\n var key = vnode.key == null\n // same constructor may get registered as different local components\n // so cid alone is not enough (#3269)\n ? componentOptions.Ctor.cid + (componentOptions.tag ? (\"::\" + (componentOptions.tag)) : '')\n : vnode.key;\n if (this.cache[key]) {\n vnode.componentInstance = this.cache[key].componentInstance;\n } else {\n this.cache[key] = vnode;\n }\n vnode.data.keepAlive = true;\n }\n return vnode\n }\n};\n\nvar builtInComponents = {\n KeepAlive: KeepAlive\n};\n\n/* */\n\nfunction initGlobalAPI (Vue) {\n // config\n var configDef = {};\n configDef.get = function () { return config; };\n if (process.env.NODE_ENV !== 'production') {\n configDef.set = function () {\n warn(\n 'Do not replace the Vue.config object, set individual fields instead.'\n );\n };\n }\n Object.defineProperty(Vue, 'config', configDef);\n Vue.util = util;\n Vue.set = set$1;\n Vue.delete = del;\n Vue.nextTick = nextTick;\n\n Vue.options = Object.create(null);\n config._assetTypes.forEach(function (type) {\n Vue.options[type + 's'] = Object.create(null);\n });\n\n // this is used to identify the \"base\" constructor to extend all plain-object\n // components with in Weex's multi-instance scenarios.\n Vue.options._base = Vue;\n\n extend(Vue.options.components, builtInComponents);\n\n initUse(Vue);\n initMixin$1(Vue);\n initExtend(Vue);\n initAssetRegisters(Vue);\n}\n\ninitGlobalAPI(Vue$3);\n\nObject.defineProperty(Vue$3.prototype, '$isServer', {\n get: isServerRendering\n});\n\nVue$3.version = '2.1.10';\n\n/* */\n\n// attributes that should be using props for binding\nvar acceptValue = makeMap('input,textarea,option,select');\nvar mustUseProp = function (tag, type, attr) {\n return (\n (attr === 'value' && acceptValue(tag)) && type !== 'button' ||\n (attr === 'selected' && tag === 'option') ||\n (attr === 'checked' && tag === 'input') ||\n (attr === 'muted' && tag === 'video')\n )\n};\n\nvar isEnumeratedAttr = makeMap('contenteditable,draggable,spellcheck');\n\nvar isBooleanAttr = makeMap(\n 'allowfullscreen,async,autofocus,autoplay,checked,compact,controls,declare,' +\n 'default,defaultchecked,defaultmuted,defaultselected,defer,disabled,' +\n 'enabled,formnovalidate,hidden,indeterminate,inert,ismap,itemscope,loop,multiple,' +\n 'muted,nohref,noresize,noshade,novalidate,nowrap,open,pauseonexit,readonly,' +\n 'required,reversed,scoped,seamless,selected,sortable,translate,' +\n 'truespeed,typemustmatch,visible'\n);\n\nvar xlinkNS = 'http://www.w3.org/1999/xlink';\n\nvar isXlink = function (name) {\n return name.charAt(5) === ':' && name.slice(0, 5) === 'xlink'\n};\n\nvar getXlinkProp = function (name) {\n return isXlink(name) ? name.slice(6, name.length) : ''\n};\n\nvar isFalsyAttrValue = function (val) {\n return val == null || val === false\n};\n\n/* */\n\nfunction genClassForVnode (vnode) {\n var data = vnode.data;\n var parentNode = vnode;\n var childNode = vnode;\n while (childNode.componentInstance) {\n childNode = childNode.componentInstance._vnode;\n if (childNode.data) {\n data = mergeClassData(childNode.data, data);\n }\n }\n while ((parentNode = parentNode.parent)) {\n if (parentNode.data) {\n data = mergeClassData(data, parentNode.data);\n }\n }\n return genClassFromData(data)\n}\n\nfunction mergeClassData (child, parent) {\n return {\n staticClass: concat(child.staticClass, parent.staticClass),\n class: child.class\n ? [child.class, parent.class]\n : parent.class\n }\n}\n\nfunction genClassFromData (data) {\n var dynamicClass = data.class;\n var staticClass = data.staticClass;\n if (staticClass || dynamicClass) {\n return concat(staticClass, stringifyClass(dynamicClass))\n }\n /* istanbul ignore next */\n return ''\n}\n\nfunction concat (a, b) {\n return a ? b ? (a + ' ' + b) : a : (b || '')\n}\n\nfunction stringifyClass (value) {\n var res = '';\n if (!value) {\n return res\n }\n if (typeof value === 'string') {\n return value\n }\n if (Array.isArray(value)) {\n var stringified;\n for (var i = 0, l = value.length; i < l; i++) {\n if (value[i]) {\n if ((stringified = stringifyClass(value[i]))) {\n res += stringified + ' ';\n }\n }\n }\n return res.slice(0, -1)\n }\n if (isObject(value)) {\n for (var key in value) {\n if (value[key]) { res += key + ' '; }\n }\n return res.slice(0, -1)\n }\n /* istanbul ignore next */\n return res\n}\n\n/* */\n\nvar namespaceMap = {\n svg: 'http://www.w3.org/2000/svg',\n math: 'http://www.w3.org/1998/Math/MathML'\n};\n\nvar isHTMLTag = makeMap(\n 'html,body,base,head,link,meta,style,title,' +\n 'address,article,aside,footer,header,h1,h2,h3,h4,h5,h6,hgroup,nav,section,' +\n 'div,dd,dl,dt,figcaption,figure,hr,img,li,main,ol,p,pre,ul,' +\n 'a,b,abbr,bdi,bdo,br,cite,code,data,dfn,em,i,kbd,mark,q,rp,rt,rtc,ruby,' +\n 's,samp,small,span,strong,sub,sup,time,u,var,wbr,area,audio,map,track,video,' +\n 'embed,object,param,source,canvas,script,noscript,del,ins,' +\n 'caption,col,colgroup,table,thead,tbody,td,th,tr,' +\n 'button,datalist,fieldset,form,input,label,legend,meter,optgroup,option,' +\n 'output,progress,select,textarea,' +\n 'details,dialog,menu,menuitem,summary,' +\n 'content,element,shadow,template'\n);\n\n// this map is intentionally selective, only covering SVG elements that may\n// contain child elements.\nvar isSVG = makeMap(\n 'svg,animate,circle,clippath,cursor,defs,desc,ellipse,filter,' +\n 'font-face,g,glyph,image,line,marker,mask,missing-glyph,path,pattern,' +\n 'polygon,polyline,rect,switch,symbol,text,textpath,tspan,use,view',\n true\n);\n\nvar isPreTag = function (tag) { return tag === 'pre'; };\n\nvar isReservedTag = function (tag) {\n return isHTMLTag(tag) || isSVG(tag)\n};\n\nfunction getTagNamespace (tag) {\n if (isSVG(tag)) {\n return 'svg'\n }\n // basic support for MathML\n // note it doesn't support other MathML elements being component roots\n if (tag === 'math') {\n return 'math'\n }\n}\n\nvar unknownElementCache = Object.create(null);\nfunction isUnknownElement (tag) {\n /* istanbul ignore if */\n if (!inBrowser) {\n return true\n }\n if (isReservedTag(tag)) {\n return false\n }\n tag = tag.toLowerCase();\n /* istanbul ignore if */\n if (unknownElementCache[tag] != null) {\n return unknownElementCache[tag]\n }\n var el = document.createElement(tag);\n if (tag.indexOf('-') > -1) {\n // http://stackoverflow.com/a/28210364/1070244\n return (unknownElementCache[tag] = (\n el.constructor === window.HTMLUnknownElement ||\n el.constructor === window.HTMLElement\n ))\n } else {\n return (unknownElementCache[tag] = /HTMLUnknownElement/.test(el.toString()))\n }\n}\n\n/* */\n\n/**\n * Query an element selector if it's not an element already.\n */\nfunction query (el) {\n if (typeof el === 'string') {\n var selector = el;\n el = document.querySelector(el);\n if (!el) {\n process.env.NODE_ENV !== 'production' && warn(\n 'Cannot find element: ' + selector\n );\n return document.createElement('div')\n }\n }\n return el\n}\n\n/* */\n\nfunction createElement$1 (tagName, vnode) {\n var elm = document.createElement(tagName);\n if (tagName !== 'select') {\n return elm\n }\n if (vnode.data && vnode.data.attrs && 'multiple' in vnode.data.attrs) {\n elm.setAttribute('multiple', 'multiple');\n }\n return elm\n}\n\nfunction createElementNS (namespace, tagName) {\n return document.createElementNS(namespaceMap[namespace], tagName)\n}\n\nfunction createTextNode (text) {\n return document.createTextNode(text)\n}\n\nfunction createComment (text) {\n return document.createComment(text)\n}\n\nfunction insertBefore (parentNode, newNode, referenceNode) {\n parentNode.insertBefore(newNode, referenceNode);\n}\n\nfunction removeChild (node, child) {\n node.removeChild(child);\n}\n\nfunction appendChild (node, child) {\n node.appendChild(child);\n}\n\nfunction parentNode (node) {\n return node.parentNode\n}\n\nfunction nextSibling (node) {\n return node.nextSibling\n}\n\nfunction tagName (node) {\n return node.tagName\n}\n\nfunction setTextContent (node, text) {\n node.textContent = text;\n}\n\nfunction setAttribute (node, key, val) {\n node.setAttribute(key, val);\n}\n\n\nvar nodeOps = Object.freeze({\n\tcreateElement: createElement$1,\n\tcreateElementNS: createElementNS,\n\tcreateTextNode: createTextNode,\n\tcreateComment: createComment,\n\tinsertBefore: insertBefore,\n\tremoveChild: removeChild,\n\tappendChild: appendChild,\n\tparentNode: parentNode,\n\tnextSibling: nextSibling,\n\ttagName: tagName,\n\tsetTextContent: setTextContent,\n\tsetAttribute: setAttribute\n});\n\n/* */\n\nvar ref = {\n create: function create (_, vnode) {\n registerRef(vnode);\n },\n update: function update (oldVnode, vnode) {\n if (oldVnode.data.ref !== vnode.data.ref) {\n registerRef(oldVnode, true);\n registerRef(vnode);\n }\n },\n destroy: function destroy (vnode) {\n registerRef(vnode, true);\n }\n};\n\nfunction registerRef (vnode, isRemoval) {\n var key = vnode.data.ref;\n if (!key) { return }\n\n var vm = vnode.context;\n var ref = vnode.componentInstance || vnode.elm;\n var refs = vm.$refs;\n if (isRemoval) {\n if (Array.isArray(refs[key])) {\n remove$1(refs[key], ref);\n } else if (refs[key] === ref) {\n refs[key] = undefined;\n }\n } else {\n if (vnode.data.refInFor) {\n if (Array.isArray(refs[key]) && refs[key].indexOf(ref) < 0) {\n refs[key].push(ref);\n } else {\n refs[key] = [ref];\n }\n } else {\n refs[key] = ref;\n }\n }\n}\n\n/**\n * Virtual DOM patching algorithm based on Snabbdom by\n * Simon Friis Vindum (@paldepind)\n * Licensed under the MIT License\n * https://github.com/paldepind/snabbdom/blob/master/LICENSE\n *\n * modified by Evan You (@yyx990803)\n *\n\n/*\n * Not type-checking this because this file is perf-critical and the cost\n * of making flow understand it is not worth it.\n */\n\nvar emptyNode = new VNode('', {}, []);\n\nvar hooks$1 = ['create', 'activate', 'update', 'remove', 'destroy'];\n\nfunction isUndef (s) {\n return s == null\n}\n\nfunction isDef (s) {\n return s != null\n}\n\nfunction sameVnode (vnode1, vnode2) {\n return (\n vnode1.key === vnode2.key &&\n vnode1.tag === vnode2.tag &&\n vnode1.isComment === vnode2.isComment &&\n !vnode1.data === !vnode2.data\n )\n}\n\nfunction createKeyToOldIdx (children, beginIdx, endIdx) {\n var i, key;\n var map = {};\n for (i = beginIdx; i <= endIdx; ++i) {\n key = children[i].key;\n if (isDef(key)) { map[key] = i; }\n }\n return map\n}\n\nfunction createPatchFunction (backend) {\n var i, j;\n var cbs = {};\n\n var modules = backend.modules;\n var nodeOps = backend.nodeOps;\n\n for (i = 0; i < hooks$1.length; ++i) {\n cbs[hooks$1[i]] = [];\n for (j = 0; j < modules.length; ++j) {\n if (modules[j][hooks$1[i]] !== undefined) { cbs[hooks$1[i]].push(modules[j][hooks$1[i]]); }\n }\n }\n\n function emptyNodeAt (elm) {\n return new VNode(nodeOps.tagName(elm).toLowerCase(), {}, [], undefined, elm)\n }\n\n function createRmCb (childElm, listeners) {\n function remove$$1 () {\n if (--remove$$1.listeners === 0) {\n removeNode(childElm);\n }\n }\n remove$$1.listeners = listeners;\n return remove$$1\n }\n\n function removeNode (el) {\n var parent = nodeOps.parentNode(el);\n // element may have already been removed due to v-html / v-text\n if (parent) {\n nodeOps.removeChild(parent, el);\n }\n }\n\n var inPre = 0;\n function createElm (vnode, insertedVnodeQueue, parentElm, refElm, nested) {\n vnode.isRootInsert = !nested; // for transition enter check\n if (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) {\n return\n }\n\n var data = vnode.data;\n var children = vnode.children;\n var tag = vnode.tag;\n if (isDef(tag)) {\n if (process.env.NODE_ENV !== 'production') {\n if (data && data.pre) {\n inPre++;\n }\n if (\n !inPre &&\n !vnode.ns &&\n !(config.ignoredElements.length && config.ignoredElements.indexOf(tag) > -1) &&\n config.isUnknownElement(tag)\n ) {\n warn(\n 'Unknown custom element: <' + tag + '> - did you ' +\n 'register the component correctly? For recursive components, ' +\n 'make sure to provide the \"name\" option.',\n vnode.context\n );\n }\n }\n vnode.elm = vnode.ns\n ? nodeOps.createElementNS(vnode.ns, tag)\n : nodeOps.createElement(tag, vnode);\n setScope(vnode);\n\n /* istanbul ignore if */\n {\n createChildren(vnode, children, insertedVnodeQueue);\n if (isDef(data)) {\n invokeCreateHooks(vnode, insertedVnodeQueue);\n }\n insert(parentElm, vnode.elm, refElm);\n }\n\n if (process.env.NODE_ENV !== 'production' && data && data.pre) {\n inPre--;\n }\n } else if (vnode.isComment) {\n vnode.elm = nodeOps.createComment(vnode.text);\n insert(parentElm, vnode.elm, refElm);\n } else {\n vnode.elm = nodeOps.createTextNode(vnode.text);\n insert(parentElm, vnode.elm, refElm);\n }\n }\n\n function createComponent (vnode, insertedVnodeQueue, parentElm, refElm) {\n var i = vnode.data;\n if (isDef(i)) {\n var isReactivated = isDef(vnode.componentInstance) && i.keepAlive;\n if (isDef(i = i.hook) && isDef(i = i.init)) {\n i(vnode, false /* hydrating */, parentElm, refElm);\n }\n // after calling the init hook, if the vnode is a child component\n // it should've created a child instance and mounted it. the child\n // component also has set the placeholder vnode's elm.\n // in that case we can just return the element and be done.\n if (isDef(vnode.componentInstance)) {\n initComponent(vnode, insertedVnodeQueue);\n if (isReactivated) {\n reactivateComponent(vnode, insertedVnodeQueue, parentElm, refElm);\n }\n return true\n }\n }\n }\n\n function initComponent (vnode, insertedVnodeQueue) {\n if (vnode.data.pendingInsert) {\n insertedVnodeQueue.push.apply(insertedVnodeQueue, vnode.data.pendingInsert);\n }\n vnode.elm = vnode.componentInstance.$el;\n if (isPatchable(vnode)) {\n invokeCreateHooks(vnode, insertedVnodeQueue);\n setScope(vnode);\n } else {\n // empty component root.\n // skip all element-related modules except for ref (#3455)\n registerRef(vnode);\n // make sure to invoke the insert hook\n insertedVnodeQueue.push(vnode);\n }\n }\n\n function reactivateComponent (vnode, insertedVnodeQueue, parentElm, refElm) {\n var i;\n // hack for #4339: a reactivated component with inner transition\n // does not trigger because the inner node's created hooks are not called\n // again. It's not ideal to involve module-specific logic in here but\n // there doesn't seem to be a better way to do it.\n var innerNode = vnode;\n while (innerNode.componentInstance) {\n innerNode = innerNode.componentInstance._vnode;\n if (isDef(i = innerNode.data) && isDef(i = i.transition)) {\n for (i = 0; i < cbs.activate.length; ++i) {\n cbs.activate[i](emptyNode, innerNode);\n }\n insertedVnodeQueue.push(innerNode);\n break\n }\n }\n // unlike a newly created component,\n // a reactivated keep-alive component doesn't insert itself\n insert(parentElm, vnode.elm, refElm);\n }\n\n function insert (parent, elm, ref) {\n if (parent) {\n if (ref) {\n nodeOps.insertBefore(parent, elm, ref);\n } else {\n nodeOps.appendChild(parent, elm);\n }\n }\n }\n\n function createChildren (vnode, children, insertedVnodeQueue) {\n if (Array.isArray(children)) {\n for (var i = 0; i < children.length; ++i) {\n createElm(children[i], insertedVnodeQueue, vnode.elm, null, true);\n }\n } else if (isPrimitive(vnode.text)) {\n nodeOps.appendChild(vnode.elm, nodeOps.createTextNode(vnode.text));\n }\n }\n\n function isPatchable (vnode) {\n while (vnode.componentInstance) {\n vnode = vnode.componentInstance._vnode;\n }\n return isDef(vnode.tag)\n }\n\n function invokeCreateHooks (vnode, insertedVnodeQueue) {\n for (var i$1 = 0; i$1 < cbs.create.length; ++i$1) {\n cbs.create[i$1](emptyNode, vnode);\n }\n i = vnode.data.hook; // Reuse variable\n if (isDef(i)) {\n if (i.create) { i.create(emptyNode, vnode); }\n if (i.insert) { insertedVnodeQueue.push(vnode); }\n }\n }\n\n // set scope id attribute for scoped CSS.\n // this is implemented as a special case to avoid the overhead\n // of going through the normal attribute patching process.\n function setScope (vnode) {\n var i;\n if (isDef(i = vnode.context) && isDef(i = i.$options._scopeId)) {\n nodeOps.setAttribute(vnode.elm, i, '');\n }\n if (isDef(i = activeInstance) &&\n i !== vnode.context &&\n isDef(i = i.$options._scopeId)) {\n nodeOps.setAttribute(vnode.elm, i, '');\n }\n }\n\n function addVnodes (parentElm, refElm, vnodes, startIdx, endIdx, insertedVnodeQueue) {\n for (; startIdx <= endIdx; ++startIdx) {\n createElm(vnodes[startIdx], insertedVnodeQueue, parentElm, refElm);\n }\n }\n\n function invokeDestroyHook (vnode) {\n var i, j;\n var data = vnode.data;\n if (isDef(data)) {\n if (isDef(i = data.hook) && isDef(i = i.destroy)) { i(vnode); }\n for (i = 0; i < cbs.destroy.length; ++i) { cbs.destroy[i](vnode); }\n }\n if (isDef(i = vnode.children)) {\n for (j = 0; j < vnode.children.length; ++j) {\n invokeDestroyHook(vnode.children[j]);\n }\n }\n }\n\n function removeVnodes (parentElm, vnodes, startIdx, endIdx) {\n for (; startIdx <= endIdx; ++startIdx) {\n var ch = vnodes[startIdx];\n if (isDef(ch)) {\n if (isDef(ch.tag)) {\n removeAndInvokeRemoveHook(ch);\n invokeDestroyHook(ch);\n } else { // Text node\n removeNode(ch.elm);\n }\n }\n }\n }\n\n function removeAndInvokeRemoveHook (vnode, rm) {\n if (rm || isDef(vnode.data)) {\n var listeners = cbs.remove.length + 1;\n if (!rm) {\n // directly removing\n rm = createRmCb(vnode.elm, listeners);\n } else {\n // we have a recursively passed down rm callback\n // increase the listeners count\n rm.listeners += listeners;\n }\n // recursively invoke hooks on child component root node\n if (isDef(i = vnode.componentInstance) && isDef(i = i._vnode) && isDef(i.data)) {\n removeAndInvokeRemoveHook(i, rm);\n }\n for (i = 0; i < cbs.remove.length; ++i) {\n cbs.remove[i](vnode, rm);\n }\n if (isDef(i = vnode.data.hook) && isDef(i = i.remove)) {\n i(vnode, rm);\n } else {\n rm();\n }\n } else {\n removeNode(vnode.elm);\n }\n }\n\n function updateChildren (parentElm, oldCh, newCh, insertedVnodeQueue, removeOnly) {\n var oldStartIdx = 0;\n var newStartIdx = 0;\n var oldEndIdx = oldCh.length - 1;\n var oldStartVnode = oldCh[0];\n var oldEndVnode = oldCh[oldEndIdx];\n var newEndIdx = newCh.length - 1;\n var newStartVnode = newCh[0];\n var newEndVnode = newCh[newEndIdx];\n var oldKeyToIdx, idxInOld, elmToMove, refElm;\n\n // removeOnly is a special flag used only by <transition-group>\n // to ensure removed elements stay in correct relative positions\n // during leaving transitions\n var canMove = !removeOnly;\n\n while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {\n if (isUndef(oldStartVnode)) {\n oldStartVnode = oldCh[++oldStartIdx]; // Vnode has been moved left\n } else if (isUndef(oldEndVnode)) {\n oldEndVnode = oldCh[--oldEndIdx];\n } else if (sameVnode(oldStartVnode, newStartVnode)) {\n patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue);\n oldStartVnode = oldCh[++oldStartIdx];\n newStartVnode = newCh[++newStartIdx];\n } else if (sameVnode(oldEndVnode, newEndVnode)) {\n patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue);\n oldEndVnode = oldCh[--oldEndIdx];\n newEndVnode = newCh[--newEndIdx];\n } else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right\n patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue);\n canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm));\n oldStartVnode = oldCh[++oldStartIdx];\n newEndVnode = newCh[--newEndIdx];\n } else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left\n patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue);\n canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm);\n oldEndVnode = oldCh[--oldEndIdx];\n newStartVnode = newCh[++newStartIdx];\n } else {\n if (isUndef(oldKeyToIdx)) { oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx); }\n idxInOld = isDef(newStartVnode.key) ? oldKeyToIdx[newStartVnode.key] : null;\n if (isUndef(idxInOld)) { // New element\n createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm);\n newStartVnode = newCh[++newStartIdx];\n } else {\n elmToMove = oldCh[idxInOld];\n /* istanbul ignore if */\n if (process.env.NODE_ENV !== 'production' && !elmToMove) {\n warn(\n 'It seems there are duplicate keys that is causing an update error. ' +\n 'Make sure each v-for item has a unique key.'\n );\n }\n if (sameVnode(elmToMove, newStartVnode)) {\n patchVnode(elmToMove, newStartVnode, insertedVnodeQueue);\n oldCh[idxInOld] = undefined;\n canMove && nodeOps.insertBefore(parentElm, newStartVnode.elm, oldStartVnode.elm);\n newStartVnode = newCh[++newStartIdx];\n } else {\n // same key but different element. treat as new element\n createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm);\n newStartVnode = newCh[++newStartIdx];\n }\n }\n }\n }\n if (oldStartIdx > oldEndIdx) {\n refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm;\n addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue);\n } else if (newStartIdx > newEndIdx) {\n removeVnodes(parentElm, oldCh, oldStartIdx, oldEndIdx);\n }\n }\n\n function patchVnode (oldVnode, vnode, insertedVnodeQueue, removeOnly) {\n if (oldVnode === vnode) {\n return\n }\n // reuse element for static trees.\n // note we only do this if the vnode is cloned -\n // if the new node is not cloned it means the render functions have been\n // reset by the hot-reload-api and we need to do a proper re-render.\n if (vnode.isStatic &&\n oldVnode.isStatic &&\n vnode.key === oldVnode.key &&\n (vnode.isCloned || vnode.isOnce)) {\n vnode.elm = oldVnode.elm;\n vnode.componentInstance = oldVnode.componentInstance;\n return\n }\n var i;\n var data = vnode.data;\n var hasData = isDef(data);\n if (hasData && isDef(i = data.hook) && isDef(i = i.prepatch)) {\n i(oldVnode, vnode);\n }\n var elm = vnode.elm = oldVnode.elm;\n var oldCh = oldVnode.children;\n var ch = vnode.children;\n if (hasData && isPatchable(vnode)) {\n for (i = 0; i < cbs.update.length; ++i) { cbs.update[i](oldVnode, vnode); }\n if (isDef(i = data.hook) && isDef(i = i.update)) { i(oldVnode, vnode); }\n }\n if (isUndef(vnode.text)) {\n if (isDef(oldCh) && isDef(ch)) {\n if (oldCh !== ch) { updateChildren(elm, oldCh, ch, insertedVnodeQueue, removeOnly); }\n } else if (isDef(ch)) {\n if (isDef(oldVnode.text)) { nodeOps.setTextContent(elm, ''); }\n addVnodes(elm, null, ch, 0, ch.length - 1, insertedVnodeQueue);\n } else if (isDef(oldCh)) {\n removeVnodes(elm, oldCh, 0, oldCh.length - 1);\n } else if (isDef(oldVnode.text)) {\n nodeOps.setTextContent(elm, '');\n }\n } else if (oldVnode.text !== vnode.text) {\n nodeOps.setTextContent(elm, vnode.text);\n }\n if (hasData) {\n if (isDef(i = data.hook) && isDef(i = i.postpatch)) { i(oldVnode, vnode); }\n }\n }\n\n function invokeInsertHook (vnode, queue, initial) {\n // delay insert hooks for component root nodes, invoke them after the\n // element is really inserted\n if (initial && vnode.parent) {\n vnode.parent.data.pendingInsert = queue;\n } else {\n for (var i = 0; i < queue.length; ++i) {\n queue[i].data.hook.insert(queue[i]);\n }\n }\n }\n\n var bailed = false;\n // list of modules that can skip create hook during hydration because they\n // are already rendered on the client or has no need for initialization\n var isRenderedModule = makeMap('attrs,style,class,staticClass,staticStyle,key');\n\n // Note: this is a browser-only function so we can assume elms are DOM nodes.\n function hydrate (elm, vnode, insertedVnodeQueue) {\n if (process.env.NODE_ENV !== 'production') {\n if (!assertNodeMatch(elm, vnode)) {\n return false\n }\n }\n vnode.elm = elm;\n var tag = vnode.tag;\n var data = vnode.data;\n var children = vnode.children;\n if (isDef(data)) {\n if (isDef(i = data.hook) && isDef(i = i.init)) { i(vnode, true /* hydrating */); }\n if (isDef(i = vnode.componentInstance)) {\n // child component. it should have hydrated its own tree.\n initComponent(vnode, insertedVnodeQueue);\n return true\n }\n }\n if (isDef(tag)) {\n if (isDef(children)) {\n // empty element, allow client to pick up and populate children\n if (!elm.hasChildNodes()) {\n createChildren(vnode, children, insertedVnodeQueue);\n } else {\n var childrenMatch = true;\n var childNode = elm.firstChild;\n for (var i$1 = 0; i$1 < children.length; i$1++) {\n if (!childNode || !hydrate(childNode, children[i$1], insertedVnodeQueue)) {\n childrenMatch = false;\n break\n }\n childNode = childNode.nextSibling;\n }\n // if childNode is not null, it means the actual childNodes list is\n // longer than the virtual children list.\n if (!childrenMatch || childNode) {\n if (process.env.NODE_ENV !== 'production' &&\n typeof console !== 'undefined' &&\n !bailed) {\n bailed = true;\n console.warn('Parent: ', elm);\n console.warn('Mismatching childNodes vs. VNodes: ', elm.childNodes, children);\n }\n return false\n }\n }\n }\n if (isDef(data)) {\n for (var key in data) {\n if (!isRenderedModule(key)) {\n invokeCreateHooks(vnode, insertedVnodeQueue);\n break\n }\n }\n }\n } else if (elm.data !== vnode.text) {\n elm.data = vnode.text;\n }\n return true\n }\n\n function assertNodeMatch (node, vnode) {\n if (vnode.tag) {\n return (\n vnode.tag.indexOf('vue-component') === 0 ||\n vnode.tag.toLowerCase() === (node.tagName && node.tagName.toLowerCase())\n )\n } else {\n return node.nodeType === (vnode.isComment ? 8 : 3)\n }\n }\n\n return function patch (oldVnode, vnode, hydrating, removeOnly, parentElm, refElm) {\n if (!vnode) {\n if (oldVnode) { invokeDestroyHook(oldVnode); }\n return\n }\n\n var isInitialPatch = false;\n var insertedVnodeQueue = [];\n\n if (!oldVnode) {\n // empty mount (likely as component), create new root element\n isInitialPatch = true;\n createElm(vnode, insertedVnodeQueue, parentElm, refElm);\n } else {\n var isRealElement = isDef(oldVnode.nodeType);\n if (!isRealElement && sameVnode(oldVnode, vnode)) {\n // patch existing root node\n patchVnode(oldVnode, vnode, insertedVnodeQueue, removeOnly);\n } else {\n if (isRealElement) {\n // mounting to a real element\n // check if this is server-rendered content and if we can perform\n // a successful hydration.\n if (oldVnode.nodeType === 1 && oldVnode.hasAttribute('server-rendered')) {\n oldVnode.removeAttribute('server-rendered');\n hydrating = true;\n }\n if (hydrating) {\n if (hydrate(oldVnode, vnode, insertedVnodeQueue)) {\n invokeInsertHook(vnode, insertedVnodeQueue, true);\n return oldVnode\n } else if (process.env.NODE_ENV !== 'production') {\n warn(\n 'The client-side rendered virtual DOM tree is not matching ' +\n 'server-rendered content. This is likely caused by incorrect ' +\n 'HTML markup, for example nesting block-level elements inside ' +\n '<p>, or missing <tbody>. Bailing hydration and performing ' +\n 'full client-side render.'\n );\n }\n }\n // either not server-rendered, or hydration failed.\n // create an empty node and replace it\n oldVnode = emptyNodeAt(oldVnode);\n }\n // replacing existing element\n var oldElm = oldVnode.elm;\n var parentElm$1 = nodeOps.parentNode(oldElm);\n createElm(\n vnode,\n insertedVnodeQueue,\n // extremely rare edge case: do not insert if old element is in a\n // leaving transition. Only happens when combining transition +\n // keep-alive + HOCs. (#4590)\n oldElm._leaveCb ? null : parentElm$1,\n nodeOps.nextSibling(oldElm)\n );\n\n if (vnode.parent) {\n // component root element replaced.\n // update parent placeholder node element, recursively\n var ancestor = vnode.parent;\n while (ancestor) {\n ancestor.elm = vnode.elm;\n ancestor = ancestor.parent;\n }\n if (isPatchable(vnode)) {\n for (var i = 0; i < cbs.create.length; ++i) {\n cbs.create[i](emptyNode, vnode.parent);\n }\n }\n }\n\n if (parentElm$1 !== null) {\n removeVnodes(parentElm$1, [oldVnode], 0, 0);\n } else if (isDef(oldVnode.tag)) {\n invokeDestroyHook(oldVnode);\n }\n }\n }\n\n invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch);\n return vnode.elm\n }\n}\n\n/* */\n\nvar directives = {\n create: updateDirectives,\n update: updateDirectives,\n destroy: function unbindDirectives (vnode) {\n updateDirectives(vnode, emptyNode);\n }\n};\n\nfunction updateDirectives (oldVnode, vnode) {\n if (oldVnode.data.directives || vnode.data.directives) {\n _update(oldVnode, vnode);\n }\n}\n\nfunction _update (oldVnode, vnode) {\n var isCreate = oldVnode === emptyNode;\n var isDestroy = vnode === emptyNode;\n var oldDirs = normalizeDirectives$1(oldVnode.data.directives, oldVnode.context);\n var newDirs = normalizeDirectives$1(vnode.data.directives, vnode.context);\n\n var dirsWithInsert = [];\n var dirsWithPostpatch = [];\n\n var key, oldDir, dir;\n for (key in newDirs) {\n oldDir = oldDirs[key];\n dir = newDirs[key];\n if (!oldDir) {\n // new directive, bind\n callHook$1(dir, 'bind', vnode, oldVnode);\n if (dir.def && dir.def.inserted) {\n dirsWithInsert.push(dir);\n }\n } else {\n // existing directive, update\n dir.oldValue = oldDir.value;\n callHook$1(dir, 'update', vnode, oldVnode);\n if (dir.def && dir.def.componentUpdated) {\n dirsWithPostpatch.push(dir);\n }\n }\n }\n\n if (dirsWithInsert.length) {\n var callInsert = function () {\n for (var i = 0; i < dirsWithInsert.length; i++) {\n callHook$1(dirsWithInsert[i], 'inserted', vnode, oldVnode);\n }\n };\n if (isCreate) {\n mergeVNodeHook(vnode.data.hook || (vnode.data.hook = {}), 'insert', callInsert, 'dir-insert');\n } else {\n callInsert();\n }\n }\n\n if (dirsWithPostpatch.length) {\n mergeVNodeHook(vnode.data.hook || (vnode.data.hook = {}), 'postpatch', function () {\n for (var i = 0; i < dirsWithPostpatch.length; i++) {\n callHook$1(dirsWithPostpatch[i], 'componentUpdated', vnode, oldVnode);\n }\n }, 'dir-postpatch');\n }\n\n if (!isCreate) {\n for (key in oldDirs) {\n if (!newDirs[key]) {\n // no longer present, unbind\n callHook$1(oldDirs[key], 'unbind', oldVnode, oldVnode, isDestroy);\n }\n }\n }\n}\n\nvar emptyModifiers = Object.create(null);\n\nfunction normalizeDirectives$1 (\n dirs,\n vm\n) {\n var res = Object.create(null);\n if (!dirs) {\n return res\n }\n var i, dir;\n for (i = 0; i < dirs.length; i++) {\n dir = dirs[i];\n if (!dir.modifiers) {\n dir.modifiers = emptyModifiers;\n }\n res[getRawDirName(dir)] = dir;\n dir.def = resolveAsset(vm.$options, 'directives', dir.name, true);\n }\n return res\n}\n\nfunction getRawDirName (dir) {\n return dir.rawName || ((dir.name) + \".\" + (Object.keys(dir.modifiers || {}).join('.')))\n}\n\nfunction callHook$1 (dir, hook, vnode, oldVnode, isDestroy) {\n var fn = dir.def && dir.def[hook];\n if (fn) {\n fn(vnode.elm, dir, vnode, oldVnode, isDestroy);\n }\n}\n\nvar baseModules = [\n ref,\n directives\n];\n\n/* */\n\nfunction updateAttrs (oldVnode, vnode) {\n if (!oldVnode.data.attrs && !vnode.data.attrs) {\n return\n }\n var key, cur, old;\n var elm = vnode.elm;\n var oldAttrs = oldVnode.data.attrs || {};\n var attrs = vnode.data.attrs || {};\n // clone observed objects, as the user probably wants to mutate it\n if (attrs.__ob__) {\n attrs = vnode.data.attrs = extend({}, attrs);\n }\n\n for (key in attrs) {\n cur = attrs[key];\n old = oldAttrs[key];\n if (old !== cur) {\n setAttr(elm, key, cur);\n }\n }\n // #4391: in IE9, setting type can reset value for input[type=radio]\n /* istanbul ignore if */\n if (isIE9 && attrs.value !== oldAttrs.value) {\n setAttr(elm, 'value', attrs.value);\n }\n for (key in oldAttrs) {\n if (attrs[key] == null) {\n if (isXlink(key)) {\n elm.removeAttributeNS(xlinkNS, getXlinkProp(key));\n } else if (!isEnumeratedAttr(key)) {\n elm.removeAttribute(key);\n }\n }\n }\n}\n\nfunction setAttr (el, key, value) {\n if (isBooleanAttr(key)) {\n // set attribute for blank value\n // e.g. <option disabled>Select one</option>\n if (isFalsyAttrValue(value)) {\n el.removeAttribute(key);\n } else {\n el.setAttribute(key, key);\n }\n } else if (isEnumeratedAttr(key)) {\n el.setAttribute(key, isFalsyAttrValue(value) || value === 'false' ? 'false' : 'true');\n } else if (isXlink(key)) {\n if (isFalsyAttrValue(value)) {\n el.removeAttributeNS(xlinkNS, getXlinkProp(key));\n } else {\n el.setAttributeNS(xlinkNS, key, value);\n }\n } else {\n if (isFalsyAttrValue(value)) {\n el.removeAttribute(key);\n } else {\n el.setAttribute(key, value);\n }\n }\n}\n\nvar attrs = {\n create: updateAttrs,\n update: updateAttrs\n};\n\n/* */\n\nfunction updateClass (oldVnode, vnode) {\n var el = vnode.elm;\n var data = vnode.data;\n var oldData = oldVnode.data;\n if (!data.staticClass && !data.class &&\n (!oldData || (!oldData.staticClass && !oldData.class))) {\n return\n }\n\n var cls = genClassForVnode(vnode);\n\n // handle transition classes\n var transitionClass = el._transitionClasses;\n if (transitionClass) {\n cls = concat(cls, stringifyClass(transitionClass));\n }\n\n // set the class\n if (cls !== el._prevClass) {\n el.setAttribute('class', cls);\n el._prevClass = cls;\n }\n}\n\nvar klass = {\n create: updateClass,\n update: updateClass\n};\n\n/* */\n\nvar target$1;\n\nfunction add$2 (\n event,\n handler,\n once,\n capture\n) {\n if (once) {\n var oldHandler = handler;\n var _target = target$1; // save current target element in closure\n handler = function (ev) {\n remove$3(event, handler, capture, _target);\n arguments.length === 1\n ? oldHandler(ev)\n : oldHandler.apply(null, arguments);\n };\n }\n target$1.addEventListener(event, handler, capture);\n}\n\nfunction remove$3 (\n event,\n handler,\n capture,\n _target\n) {\n (_target || target$1).removeEventListener(event, handler, capture);\n}\n\nfunction updateDOMListeners (oldVnode, vnode) {\n if (!oldVnode.data.on && !vnode.data.on) {\n return\n }\n var on = vnode.data.on || {};\n var oldOn = oldVnode.data.on || {};\n target$1 = vnode.elm;\n updateListeners(on, oldOn, add$2, remove$3, vnode.context);\n}\n\nvar events = {\n create: updateDOMListeners,\n update: updateDOMListeners\n};\n\n/* */\n\nfunction updateDOMProps (oldVnode, vnode) {\n if (!oldVnode.data.domProps && !vnode.data.domProps) {\n return\n }\n var key, cur;\n var elm = vnode.elm;\n var oldProps = oldVnode.data.domProps || {};\n var props = vnode.data.domProps || {};\n // clone observed objects, as the user probably wants to mutate it\n if (props.__ob__) {\n props = vnode.data.domProps = extend({}, props);\n }\n\n for (key in oldProps) {\n if (props[key] == null) {\n elm[key] = '';\n }\n }\n for (key in props) {\n cur = props[key];\n // ignore children if the node has textContent or innerHTML,\n // as these will throw away existing DOM nodes and cause removal errors\n // on subsequent patches (#3360)\n if (key === 'textContent' || key === 'innerHTML') {\n if (vnode.children) { vnode.children.length = 0; }\n if (cur === oldProps[key]) { continue }\n }\n\n if (key === 'value') {\n // store value as _value as well since\n // non-string values will be stringified\n elm._value = cur;\n // avoid resetting cursor position when value is the same\n var strCur = cur == null ? '' : String(cur);\n if (shouldUpdateValue(elm, vnode, strCur)) {\n elm.value = strCur;\n }\n } else {\n elm[key] = cur;\n }\n }\n}\n\n// check platforms/web/util/attrs.js acceptValue\n\n\nfunction shouldUpdateValue (\n elm,\n vnode,\n checkVal\n) {\n return (!elm.composing && (\n vnode.tag === 'option' ||\n isDirty(elm, checkVal) ||\n isInputChanged(vnode, checkVal)\n ))\n}\n\nfunction isDirty (elm, checkVal) {\n // return true when textbox (.number and .trim) loses focus and its value is not equal to the updated value\n return document.activeElement !== elm && elm.value !== checkVal\n}\n\nfunction isInputChanged (vnode, newVal) {\n var value = vnode.elm.value;\n var modifiers = vnode.elm._vModifiers; // injected by v-model runtime\n if ((modifiers && modifiers.number) || vnode.elm.type === 'number') {\n return toNumber(value) !== toNumber(newVal)\n }\n if (modifiers && modifiers.trim) {\n return value.trim() !== newVal.trim()\n }\n return value !== newVal\n}\n\nvar domProps = {\n create: updateDOMProps,\n update: updateDOMProps\n};\n\n/* */\n\nvar parseStyleText = cached(function (cssText) {\n var res = {};\n var listDelimiter = /;(?![^(]*\\))/g;\n var propertyDelimiter = /:(.+)/;\n cssText.split(listDelimiter).forEach(function (item) {\n if (item) {\n var tmp = item.split(propertyDelimiter);\n tmp.length > 1 && (res[tmp[0].trim()] = tmp[1].trim());\n }\n });\n return res\n});\n\n// merge static and dynamic style data on the same vnode\nfunction normalizeStyleData (data) {\n var style = normalizeStyleBinding(data.style);\n // static style is pre-processed into an object during compilation\n // and is always a fresh object, so it's safe to merge into it\n return data.staticStyle\n ? extend(data.staticStyle, style)\n : style\n}\n\n// normalize possible array / string values into Object\nfunction normalizeStyleBinding (bindingStyle) {\n if (Array.isArray(bindingStyle)) {\n return toObject(bindingStyle)\n }\n if (typeof bindingStyle === 'string') {\n return parseStyleText(bindingStyle)\n }\n return bindingStyle\n}\n\n/**\n * parent component style should be after child's\n * so that parent component's style could override it\n */\nfunction getStyle (vnode, checkChild) {\n var res = {};\n var styleData;\n\n if (checkChild) {\n var childNode = vnode;\n while (childNode.componentInstance) {\n childNode = childNode.componentInstance._vnode;\n if (childNode.data && (styleData = normalizeStyleData(childNode.data))) {\n extend(res, styleData);\n }\n }\n }\n\n if ((styleData = normalizeStyleData(vnode.data))) {\n extend(res, styleData);\n }\n\n var parentNode = vnode;\n while ((parentNode = parentNode.parent)) {\n if (parentNode.data && (styleData = normalizeStyleData(parentNode.data))) {\n extend(res, styleData);\n }\n }\n return res\n}\n\n/* */\n\nvar cssVarRE = /^--/;\nvar importantRE = /\\s*!important$/;\nvar setProp = function (el, name, val) {\n /* istanbul ignore if */\n if (cssVarRE.test(name)) {\n el.style.setProperty(name, val);\n } else if (importantRE.test(val)) {\n el.style.setProperty(name, val.replace(importantRE, ''), 'important');\n } else {\n el.style[normalize(name)] = val;\n }\n};\n\nvar prefixes = ['Webkit', 'Moz', 'ms'];\n\nvar testEl;\nvar normalize = cached(function (prop) {\n testEl = testEl || document.createElement('div');\n prop = camelize(prop);\n if (prop !== 'filter' && (prop in testEl.style)) {\n return prop\n }\n var upper = prop.charAt(0).toUpperCase() + prop.slice(1);\n for (var i = 0; i < prefixes.length; i++) {\n var prefixed = prefixes[i] + upper;\n if (prefixed in testEl.style) {\n return prefixed\n }\n }\n});\n\nfunction updateStyle (oldVnode, vnode) {\n var data = vnode.data;\n var oldData = oldVnode.data;\n\n if (!data.staticStyle && !data.style &&\n !oldData.staticStyle && !oldData.style) {\n return\n }\n\n var cur, name;\n var el = vnode.elm;\n var oldStaticStyle = oldVnode.data.staticStyle;\n var oldStyleBinding = oldVnode.data.style || {};\n\n // if static style exists, stylebinding already merged into it when doing normalizeStyleData\n var oldStyle = oldStaticStyle || oldStyleBinding;\n\n var style = normalizeStyleBinding(vnode.data.style) || {};\n\n vnode.data.style = style.__ob__ ? extend({}, style) : style;\n\n var newStyle = getStyle(vnode, true);\n\n for (name in oldStyle) {\n if (newStyle[name] == null) {\n setProp(el, name, '');\n }\n }\n for (name in newStyle) {\n cur = newStyle[name];\n if (cur !== oldStyle[name]) {\n // ie9 setting to null has no effect, must use empty string\n setProp(el, name, cur == null ? '' : cur);\n }\n }\n}\n\nvar style = {\n create: updateStyle,\n update: updateStyle\n};\n\n/* */\n\n/**\n * Add class with compatibility for SVG since classList is not supported on\n * SVG elements in IE\n */\nfunction addClass (el, cls) {\n /* istanbul ignore if */\n if (!cls || !cls.trim()) {\n return\n }\n\n /* istanbul ignore else */\n if (el.classList) {\n if (cls.indexOf(' ') > -1) {\n cls.split(/\\s+/).forEach(function (c) { return el.classList.add(c); });\n } else {\n el.classList.add(cls);\n }\n } else {\n var cur = ' ' + el.getAttribute('class') + ' ';\n if (cur.indexOf(' ' + cls + ' ') < 0) {\n el.setAttribute('class', (cur + cls).trim());\n }\n }\n}\n\n/**\n * Remove class with compatibility for SVG since classList is not supported on\n * SVG elements in IE\n */\nfunction removeClass (el, cls) {\n /* istanbul ignore if */\n if (!cls || !cls.trim()) {\n return\n }\n\n /* istanbul ignore else */\n if (el.classList) {\n if (cls.indexOf(' ') > -1) {\n cls.split(/\\s+/).forEach(function (c) { return el.classList.remove(c); });\n } else {\n el.classList.remove(cls);\n }\n } else {\n var cur = ' ' + el.getAttribute('class') + ' ';\n var tar = ' ' + cls + ' ';\n while (cur.indexOf(tar) >= 0) {\n cur = cur.replace(tar, ' ');\n }\n el.setAttribute('class', cur.trim());\n }\n}\n\n/* */\n\nvar hasTransition = inBrowser && !isIE9;\nvar TRANSITION = 'transition';\nvar ANIMATION = 'animation';\n\n// Transition property/event sniffing\nvar transitionProp = 'transition';\nvar transitionEndEvent = 'transitionend';\nvar animationProp = 'animation';\nvar animationEndEvent = 'animationend';\nif (hasTransition) {\n /* istanbul ignore if */\n if (window.ontransitionend === undefined &&\n window.onwebkittransitionend !== undefined) {\n transitionProp = 'WebkitTransition';\n transitionEndEvent = 'webkitTransitionEnd';\n }\n if (window.onanimationend === undefined &&\n window.onwebkitanimationend !== undefined) {\n animationProp = 'WebkitAnimation';\n animationEndEvent = 'webkitAnimationEnd';\n }\n}\n\n// binding to window is necessary to make hot reload work in IE in strict mode\nvar raf = inBrowser && window.requestAnimationFrame\n ? window.requestAnimationFrame.bind(window)\n : setTimeout;\n\nfunction nextFrame (fn) {\n raf(function () {\n raf(fn);\n });\n}\n\nfunction addTransitionClass (el, cls) {\n (el._transitionClasses || (el._transitionClasses = [])).push(cls);\n addClass(el, cls);\n}\n\nfunction removeTransitionClass (el, cls) {\n if (el._transitionClasses) {\n remove$1(el._transitionClasses, cls);\n }\n removeClass(el, cls);\n}\n\nfunction whenTransitionEnds (\n el,\n expectedType,\n cb\n) {\n var ref = getTransitionInfo(el, expectedType);\n var type = ref.type;\n var timeout = ref.timeout;\n var propCount = ref.propCount;\n if (!type) { return cb() }\n var event = type === TRANSITION ? transitionEndEvent : animationEndEvent;\n var ended = 0;\n var end = function () {\n el.removeEventListener(event, onEnd);\n cb();\n };\n var onEnd = function (e) {\n if (e.target === el) {\n if (++ended >= propCount) {\n end();\n }\n }\n };\n setTimeout(function () {\n if (ended < propCount) {\n end();\n }\n }, timeout + 1);\n el.addEventListener(event, onEnd);\n}\n\nvar transformRE = /\\b(transform|all)(,|$)/;\n\nfunction getTransitionInfo (el, expectedType) {\n var styles = window.getComputedStyle(el);\n var transitioneDelays = styles[transitionProp + 'Delay'].split(', ');\n var transitionDurations = styles[transitionProp + 'Duration'].split(', ');\n var transitionTimeout = getTimeout(transitioneDelays, transitionDurations);\n var animationDelays = styles[animationProp + 'Delay'].split(', ');\n var animationDurations = styles[animationProp + 'Duration'].split(', ');\n var animationTimeout = getTimeout(animationDelays, animationDurations);\n\n var type;\n var timeout = 0;\n var propCount = 0;\n /* istanbul ignore if */\n if (expectedType === TRANSITION) {\n if (transitionTimeout > 0) {\n type = TRANSITION;\n timeout = transitionTimeout;\n propCount = transitionDurations.length;\n }\n } else if (expectedType === ANIMATION) {\n if (animationTimeout > 0) {\n type = ANIMATION;\n timeout = animationTimeout;\n propCount = animationDurations.length;\n }\n } else {\n timeout = Math.max(transitionTimeout, animationTimeout);\n type = timeout > 0\n ? transitionTimeout > animationTimeout\n ? TRANSITION\n : ANIMATION\n : null;\n propCount = type\n ? type === TRANSITION\n ? transitionDurations.length\n : animationDurations.length\n : 0;\n }\n var hasTransform =\n type === TRANSITION &&\n transformRE.test(styles[transitionProp + 'Property']);\n return {\n type: type,\n timeout: timeout,\n propCount: propCount,\n hasTransform: hasTransform\n }\n}\n\nfunction getTimeout (delays, durations) {\n /* istanbul ignore next */\n while (delays.length < durations.length) {\n delays = delays.concat(delays);\n }\n\n return Math.max.apply(null, durations.map(function (d, i) {\n return toMs(d) + toMs(delays[i])\n }))\n}\n\nfunction toMs (s) {\n return Number(s.slice(0, -1)) * 1000\n}\n\n/* */\n\nfunction enter (vnode, toggleDisplay) {\n var el = vnode.elm;\n\n // call leave callback now\n if (el._leaveCb) {\n el._leaveCb.cancelled = true;\n el._leaveCb();\n }\n\n var data = resolveTransition(vnode.data.transition);\n if (!data) {\n return\n }\n\n /* istanbul ignore if */\n if (el._enterCb || el.nodeType !== 1) {\n return\n }\n\n var css = data.css;\n var type = data.type;\n var enterClass = data.enterClass;\n var enterToClass = data.enterToClass;\n var enterActiveClass = data.enterActiveClass;\n var appearClass = data.appearClass;\n var appearToClass = data.appearToClass;\n var appearActiveClass = data.appearActiveClass;\n var beforeEnter = data.beforeEnter;\n var enter = data.enter;\n var afterEnter = data.afterEnter;\n var enterCancelled = data.enterCancelled;\n var beforeAppear = data.beforeAppear;\n var appear = data.appear;\n var afterAppear = data.afterAppear;\n var appearCancelled = data.appearCancelled;\n\n // activeInstance will always be the <transition> component managing this\n // transition. One edge case to check is when the <transition> is placed\n // as the root node of a child component. In that case we need to check\n // <transition>'s parent for appear check.\n var context = activeInstance;\n var transitionNode = activeInstance.$vnode;\n while (transitionNode && transitionNode.parent) {\n transitionNode = transitionNode.parent;\n context = transitionNode.context;\n }\n\n var isAppear = !context._isMounted || !vnode.isRootInsert;\n\n if (isAppear && !appear && appear !== '') {\n return\n }\n\n var startClass = isAppear ? appearClass : enterClass;\n var activeClass = isAppear ? appearActiveClass : enterActiveClass;\n var toClass = isAppear ? appearToClass : enterToClass;\n var beforeEnterHook = isAppear ? (beforeAppear || beforeEnter) : beforeEnter;\n var enterHook = isAppear ? (typeof appear === 'function' ? appear : enter) : enter;\n var afterEnterHook = isAppear ? (afterAppear || afterEnter) : afterEnter;\n var enterCancelledHook = isAppear ? (appearCancelled || enterCancelled) : enterCancelled;\n\n var expectsCSS = css !== false && !isIE9;\n var userWantsControl =\n enterHook &&\n // enterHook may be a bound method which exposes\n // the length of original fn as _length\n (enterHook._length || enterHook.length) > 1;\n\n var cb = el._enterCb = once(function () {\n if (expectsCSS) {\n removeTransitionClass(el, toClass);\n removeTransitionClass(el, activeClass);\n }\n if (cb.cancelled) {\n if (expectsCSS) {\n removeTransitionClass(el, startClass);\n }\n enterCancelledHook && enterCancelledHook(el);\n } else {\n afterEnterHook && afterEnterHook(el);\n }\n el._enterCb = null;\n });\n\n if (!vnode.data.show) {\n // remove pending leave element on enter by injecting an insert hook\n mergeVNodeHook(vnode.data.hook || (vnode.data.hook = {}), 'insert', function () {\n var parent = el.parentNode;\n var pendingNode = parent && parent._pending && parent._pending[vnode.key];\n if (pendingNode &&\n pendingNode.tag === vnode.tag &&\n pendingNode.elm._leaveCb) {\n pendingNode.elm._leaveCb();\n }\n enterHook && enterHook(el, cb);\n }, 'transition-insert');\n }\n\n // start enter transition\n beforeEnterHook && beforeEnterHook(el);\n if (expectsCSS) {\n addTransitionClass(el, startClass);\n addTransitionClass(el, activeClass);\n nextFrame(function () {\n addTransitionClass(el, toClass);\n removeTransitionClass(el, startClass);\n if (!cb.cancelled && !userWantsControl) {\n whenTransitionEnds(el, type, cb);\n }\n });\n }\n\n if (vnode.data.show) {\n toggleDisplay && toggleDisplay();\n enterHook && enterHook(el, cb);\n }\n\n if (!expectsCSS && !userWantsControl) {\n cb();\n }\n}\n\nfunction leave (vnode, rm) {\n var el = vnode.elm;\n\n // call enter callback now\n if (el._enterCb) {\n el._enterCb.cancelled = true;\n el._enterCb();\n }\n\n var data = resolveTransition(vnode.data.transition);\n if (!data) {\n return rm()\n }\n\n /* istanbul ignore if */\n if (el._leaveCb || el.nodeType !== 1) {\n return\n }\n\n var css = data.css;\n var type = data.type;\n var leaveClass = data.leaveClass;\n var leaveToClass = data.leaveToClass;\n var leaveActiveClass = data.leaveActiveClass;\n var beforeLeave = data.beforeLeave;\n var leave = data.leave;\n var afterLeave = data.afterLeave;\n var leaveCancelled = data.leaveCancelled;\n var delayLeave = data.delayLeave;\n\n var expectsCSS = css !== false && !isIE9;\n var userWantsControl =\n leave &&\n // leave hook may be a bound method which exposes\n // the length of original fn as _length\n (leave._length || leave.length) > 1;\n\n var cb = el._leaveCb = once(function () {\n if (el.parentNode && el.parentNode._pending) {\n el.parentNode._pending[vnode.key] = null;\n }\n if (expectsCSS) {\n removeTransitionClass(el, leaveToClass);\n removeTransitionClass(el, leaveActiveClass);\n }\n if (cb.cancelled) {\n if (expectsCSS) {\n removeTransitionClass(el, leaveClass);\n }\n leaveCancelled && leaveCancelled(el);\n } else {\n rm();\n afterLeave && afterLeave(el);\n }\n el._leaveCb = null;\n });\n\n if (delayLeave) {\n delayLeave(performLeave);\n } else {\n performLeave();\n }\n\n function performLeave () {\n // the delayed leave may have already been cancelled\n if (cb.cancelled) {\n return\n }\n // record leaving element\n if (!vnode.data.show) {\n (el.parentNode._pending || (el.parentNode._pending = {}))[vnode.key] = vnode;\n }\n beforeLeave && beforeLeave(el);\n if (expectsCSS) {\n addTransitionClass(el, leaveClass);\n addTransitionClass(el, leaveActiveClass);\n nextFrame(function () {\n addTransitionClass(el, leaveToClass);\n removeTransitionClass(el, leaveClass);\n if (!cb.cancelled && !userWantsControl) {\n whenTransitionEnds(el, type, cb);\n }\n });\n }\n leave && leave(el, cb);\n if (!expectsCSS && !userWantsControl) {\n cb();\n }\n }\n}\n\nfunction resolveTransition (def$$1) {\n if (!def$$1) {\n return\n }\n /* istanbul ignore else */\n if (typeof def$$1 === 'object') {\n var res = {};\n if (def$$1.css !== false) {\n extend(res, autoCssTransition(def$$1.name || 'v'));\n }\n extend(res, def$$1);\n return res\n } else if (typeof def$$1 === 'string') {\n return autoCssTransition(def$$1)\n }\n}\n\nvar autoCssTransition = cached(function (name) {\n return {\n enterClass: (name + \"-enter\"),\n leaveClass: (name + \"-leave\"),\n appearClass: (name + \"-enter\"),\n enterToClass: (name + \"-enter-to\"),\n leaveToClass: (name + \"-leave-to\"),\n appearToClass: (name + \"-enter-to\"),\n enterActiveClass: (name + \"-enter-active\"),\n leaveActiveClass: (name + \"-leave-active\"),\n appearActiveClass: (name + \"-enter-active\")\n }\n});\n\nfunction once (fn) {\n var called = false;\n return function () {\n if (!called) {\n called = true;\n fn();\n }\n }\n}\n\nfunction _enter (_, vnode) {\n if (!vnode.data.show) {\n enter(vnode);\n }\n}\n\nvar transition = inBrowser ? {\n create: _enter,\n activate: _enter,\n remove: function remove (vnode, rm) {\n /* istanbul ignore else */\n if (!vnode.data.show) {\n leave(vnode, rm);\n } else {\n rm();\n }\n }\n} : {};\n\nvar platformModules = [\n attrs,\n klass,\n events,\n domProps,\n style,\n transition\n];\n\n/* */\n\n// the directive module should be applied last, after all\n// built-in modules have been applied.\nvar modules = platformModules.concat(baseModules);\n\nvar patch$1 = createPatchFunction({ nodeOps: nodeOps, modules: modules });\n\n/**\n * Not type checking this file because flow doesn't like attaching\n * properties to Elements.\n */\n\nvar modelableTagRE = /^input|select|textarea|vue-component-[0-9]+(-[0-9a-zA-Z_-]*)?$/;\n\n/* istanbul ignore if */\nif (isIE9) {\n // http://www.matts411.com/post/internet-explorer-9-oninput/\n document.addEventListener('selectionchange', function () {\n var el = document.activeElement;\n if (el && el.vmodel) {\n trigger(el, 'input');\n }\n });\n}\n\nvar model = {\n inserted: function inserted (el, binding, vnode) {\n if (process.env.NODE_ENV !== 'production') {\n if (!modelableTagRE.test(vnode.tag)) {\n warn(\n \"v-model is not supported on element type: <\" + (vnode.tag) + \">. \" +\n 'If you are working with contenteditable, it\\'s recommended to ' +\n 'wrap a library dedicated for that purpose inside a custom component.',\n vnode.context\n );\n }\n }\n if (vnode.tag === 'select') {\n var cb = function () {\n setSelected(el, binding, vnode.context);\n };\n cb();\n /* istanbul ignore if */\n if (isIE || isEdge) {\n setTimeout(cb, 0);\n }\n } else if (vnode.tag === 'textarea' || el.type === 'text') {\n el._vModifiers = binding.modifiers;\n if (!binding.modifiers.lazy) {\n if (!isAndroid) {\n el.addEventListener('compositionstart', onCompositionStart);\n el.addEventListener('compositionend', onCompositionEnd);\n }\n /* istanbul ignore if */\n if (isIE9) {\n el.vmodel = true;\n }\n }\n }\n },\n componentUpdated: function componentUpdated (el, binding, vnode) {\n if (vnode.tag === 'select') {\n setSelected(el, binding, vnode.context);\n // in case the options rendered by v-for have changed,\n // it's possible that the value is out-of-sync with the rendered options.\n // detect such cases and filter out values that no longer has a matching\n // option in the DOM.\n var needReset = el.multiple\n ? binding.value.some(function (v) { return hasNoMatchingOption(v, el.options); })\n : binding.value !== binding.oldValue && hasNoMatchingOption(binding.value, el.options);\n if (needReset) {\n trigger(el, 'change');\n }\n }\n }\n};\n\nfunction setSelected (el, binding, vm) {\n var value = binding.value;\n var isMultiple = el.multiple;\n if (isMultiple && !Array.isArray(value)) {\n process.env.NODE_ENV !== 'production' && warn(\n \"<select multiple v-model=\\\"\" + (binding.expression) + \"\\\"> \" +\n \"expects an Array value for its binding, but got \" + (Object.prototype.toString.call(value).slice(8, -1)),\n vm\n );\n return\n }\n var selected, option;\n for (var i = 0, l = el.options.length; i < l; i++) {\n option = el.options[i];\n if (isMultiple) {\n selected = looseIndexOf(value, getValue(option)) > -1;\n if (option.selected !== selected) {\n option.selected = selected;\n }\n } else {\n if (looseEqual(getValue(option), value)) {\n if (el.selectedIndex !== i) {\n el.selectedIndex = i;\n }\n return\n }\n }\n }\n if (!isMultiple) {\n el.selectedIndex = -1;\n }\n}\n\nfunction hasNoMatchingOption (value, options) {\n for (var i = 0, l = options.length; i < l; i++) {\n if (looseEqual(getValue(options[i]), value)) {\n return false\n }\n }\n return true\n}\n\nfunction getValue (option) {\n return '_value' in option\n ? option._value\n : option.value\n}\n\nfunction onCompositionStart (e) {\n e.target.composing = true;\n}\n\nfunction onCompositionEnd (e) {\n e.target.composing = false;\n trigger(e.target, 'input');\n}\n\nfunction trigger (el, type) {\n var e = document.createEvent('HTMLEvents');\n e.initEvent(type, true, true);\n el.dispatchEvent(e);\n}\n\n/* */\n\n// recursively search for possible transition defined inside the component root\nfunction locateNode (vnode) {\n return vnode.componentInstance && (!vnode.data || !vnode.data.transition)\n ? locateNode(vnode.componentInstance._vnode)\n : vnode\n}\n\nvar show = {\n bind: function bind (el, ref, vnode) {\n var value = ref.value;\n\n vnode = locateNode(vnode);\n var transition = vnode.data && vnode.data.transition;\n var originalDisplay = el.__vOriginalDisplay =\n el.style.display === 'none' ? '' : el.style.display;\n if (value && transition && !isIE9) {\n vnode.data.show = true;\n enter(vnode, function () {\n el.style.display = originalDisplay;\n });\n } else {\n el.style.display = value ? originalDisplay : 'none';\n }\n },\n\n update: function update (el, ref, vnode) {\n var value = ref.value;\n var oldValue = ref.oldValue;\n\n /* istanbul ignore if */\n if (value === oldValue) { return }\n vnode = locateNode(vnode);\n var transition = vnode.data && vnode.data.transition;\n if (transition && !isIE9) {\n vnode.data.show = true;\n if (value) {\n enter(vnode, function () {\n el.style.display = el.__vOriginalDisplay;\n });\n } else {\n leave(vnode, function () {\n el.style.display = 'none';\n });\n }\n } else {\n el.style.display = value ? el.__vOriginalDisplay : 'none';\n }\n },\n\n unbind: function unbind (\n el,\n binding,\n vnode,\n oldVnode,\n isDestroy\n ) {\n if (!isDestroy) {\n el.style.display = el.__vOriginalDisplay;\n }\n }\n};\n\nvar platformDirectives = {\n model: model,\n show: show\n};\n\n/* */\n\n// Provides transition support for a single element/component.\n// supports transition mode (out-in / in-out)\n\nvar transitionProps = {\n name: String,\n appear: Boolean,\n css: Boolean,\n mode: String,\n type: String,\n enterClass: String,\n leaveClass: String,\n enterToClass: String,\n leaveToClass: String,\n enterActiveClass: String,\n leaveActiveClass: String,\n appearClass: String,\n appearActiveClass: String,\n appearToClass: String\n};\n\n// in case the child is also an abstract component, e.g. <keep-alive>\n// we want to recursively retrieve the real component to be rendered\nfunction getRealChild (vnode) {\n var compOptions = vnode && vnode.componentOptions;\n if (compOptions && compOptions.Ctor.options.abstract) {\n return getRealChild(getFirstComponentChild(compOptions.children))\n } else {\n return vnode\n }\n}\n\nfunction extractTransitionData (comp) {\n var data = {};\n var options = comp.$options;\n // props\n for (var key in options.propsData) {\n data[key] = comp[key];\n }\n // events.\n // extract listeners and pass them directly to the transition methods\n var listeners = options._parentListeners;\n for (var key$1 in listeners) {\n data[camelize(key$1)] = listeners[key$1].fn;\n }\n return data\n}\n\nfunction placeholder (h, rawChild) {\n return /\\d-keep-alive$/.test(rawChild.tag)\n ? h('keep-alive')\n : null\n}\n\nfunction hasParentTransition (vnode) {\n while ((vnode = vnode.parent)) {\n if (vnode.data.transition) {\n return true\n }\n }\n}\n\nfunction isSameChild (child, oldChild) {\n return oldChild.key === child.key && oldChild.tag === child.tag\n}\n\nvar Transition = {\n name: 'transition',\n props: transitionProps,\n abstract: true,\n\n render: function render (h) {\n var this$1 = this;\n\n var children = this.$slots.default;\n if (!children) {\n return\n }\n\n // filter out text nodes (possible whitespaces)\n children = children.filter(function (c) { return c.tag; });\n /* istanbul ignore if */\n if (!children.length) {\n return\n }\n\n // warn multiple elements\n if (process.env.NODE_ENV !== 'production' && children.length > 1) {\n warn(\n '<transition> can only be used on a single element. Use ' +\n '<transition-group> for lists.',\n this.$parent\n );\n }\n\n var mode = this.mode;\n\n // warn invalid mode\n if (process.env.NODE_ENV !== 'production' &&\n mode && mode !== 'in-out' && mode !== 'out-in') {\n warn(\n 'invalid <transition> mode: ' + mode,\n this.$parent\n );\n }\n\n var rawChild = children[0];\n\n // if this is a component root node and the component's\n // parent container node also has transition, skip.\n if (hasParentTransition(this.$vnode)) {\n return rawChild\n }\n\n // apply transition data to child\n // use getRealChild() to ignore abstract components e.g. keep-alive\n var child = getRealChild(rawChild);\n /* istanbul ignore if */\n if (!child) {\n return rawChild\n }\n\n if (this._leaving) {\n return placeholder(h, rawChild)\n }\n\n // ensure a key that is unique to the vnode type and to this transition\n // component instance. This key will be used to remove pending leaving nodes\n // during entering.\n var id = \"__transition-\" + (this._uid) + \"-\";\n var key = child.key = child.key == null\n ? id + child.tag\n : isPrimitive(child.key)\n ? (String(child.key).indexOf(id) === 0 ? child.key : id + child.key)\n : child.key;\n var data = (child.data || (child.data = {})).transition = extractTransitionData(this);\n var oldRawChild = this._vnode;\n var oldChild = getRealChild(oldRawChild);\n\n // mark v-show\n // so that the transition module can hand over the control to the directive\n if (child.data.directives && child.data.directives.some(function (d) { return d.name === 'show'; })) {\n child.data.show = true;\n }\n\n if (oldChild && oldChild.data && !isSameChild(child, oldChild)) {\n // replace old child transition data with fresh one\n // important for dynamic transitions!\n var oldData = oldChild && (oldChild.data.transition = extend({}, data));\n // handle transition mode\n if (mode === 'out-in') {\n // return placeholder node and queue update when leave finishes\n this._leaving = true;\n mergeVNodeHook(oldData, 'afterLeave', function () {\n this$1._leaving = false;\n this$1.$forceUpdate();\n }, key);\n return placeholder(h, rawChild)\n } else if (mode === 'in-out') {\n var delayedLeave;\n var performLeave = function () { delayedLeave(); };\n mergeVNodeHook(data, 'afterEnter', performLeave, key);\n mergeVNodeHook(data, 'enterCancelled', performLeave, key);\n mergeVNodeHook(oldData, 'delayLeave', function (leave) {\n delayedLeave = leave;\n }, key);\n }\n }\n\n return rawChild\n }\n};\n\n/* */\n\n// Provides transition support for list items.\n// supports move transitions using the FLIP technique.\n\n// Because the vdom's children update algorithm is \"unstable\" - i.e.\n// it doesn't guarantee the relative positioning of removed elements,\n// we force transition-group to update its children into two passes:\n// in the first pass, we remove all nodes that need to be removed,\n// triggering their leaving transition; in the second pass, we insert/move\n// into the final disired state. This way in the second pass removed\n// nodes will remain where they should be.\n\nvar props = extend({\n tag: String,\n moveClass: String\n}, transitionProps);\n\ndelete props.mode;\n\nvar TransitionGroup = {\n props: props,\n\n render: function render (h) {\n var tag = this.tag || this.$vnode.data.tag || 'span';\n var map = Object.create(null);\n var prevChildren = this.prevChildren = this.children;\n var rawChildren = this.$slots.default || [];\n var children = this.children = [];\n var transitionData = extractTransitionData(this);\n\n for (var i = 0; i < rawChildren.length; i++) {\n var c = rawChildren[i];\n if (c.tag) {\n if (c.key != null && String(c.key).indexOf('__vlist') !== 0) {\n children.push(c);\n map[c.key] = c\n ;(c.data || (c.data = {})).transition = transitionData;\n } else if (process.env.NODE_ENV !== 'production') {\n var opts = c.componentOptions;\n var name = opts\n ? (opts.Ctor.options.name || opts.tag)\n : c.tag;\n warn((\"<transition-group> children must be keyed: <\" + name + \">\"));\n }\n }\n }\n\n if (prevChildren) {\n var kept = [];\n var removed = [];\n for (var i$1 = 0; i$1 < prevChildren.length; i$1++) {\n var c$1 = prevChildren[i$1];\n c$1.data.transition = transitionData;\n c$1.data.pos = c$1.elm.getBoundingClientRect();\n if (map[c$1.key]) {\n kept.push(c$1);\n } else {\n removed.push(c$1);\n }\n }\n this.kept = h(tag, null, kept);\n this.removed = removed;\n }\n\n return h(tag, null, children)\n },\n\n beforeUpdate: function beforeUpdate () {\n // force removing pass\n this.__patch__(\n this._vnode,\n this.kept,\n false, // hydrating\n true // removeOnly (!important, avoids unnecessary moves)\n );\n this._vnode = this.kept;\n },\n\n updated: function updated () {\n var children = this.prevChildren;\n var moveClass = this.moveClass || ((this.name || 'v') + '-move');\n if (!children.length || !this.hasMove(children[0].elm, moveClass)) {\n return\n }\n\n // we divide the work into three loops to avoid mixing DOM reads and writes\n // in each iteration - which helps prevent layout thrashing.\n children.forEach(callPendingCbs);\n children.forEach(recordPosition);\n children.forEach(applyTranslation);\n\n // force reflow to put everything in position\n var f = document.body.offsetHeight; // eslint-disable-line\n\n children.forEach(function (c) {\n if (c.data.moved) {\n var el = c.elm;\n var s = el.style;\n addTransitionClass(el, moveClass);\n s.transform = s.WebkitTransform = s.transitionDuration = '';\n el.addEventListener(transitionEndEvent, el._moveCb = function cb (e) {\n if (!e || /transform$/.test(e.propertyName)) {\n el.removeEventListener(transitionEndEvent, cb);\n el._moveCb = null;\n removeTransitionClass(el, moveClass);\n }\n });\n }\n });\n },\n\n methods: {\n hasMove: function hasMove (el, moveClass) {\n /* istanbul ignore if */\n if (!hasTransition) {\n return false\n }\n if (this._hasMove != null) {\n return this._hasMove\n }\n addTransitionClass(el, moveClass);\n var info = getTransitionInfo(el);\n removeTransitionClass(el, moveClass);\n return (this._hasMove = info.hasTransform)\n }\n }\n};\n\nfunction callPendingCbs (c) {\n /* istanbul ignore if */\n if (c.elm._moveCb) {\n c.elm._moveCb();\n }\n /* istanbul ignore if */\n if (c.elm._enterCb) {\n c.elm._enterCb();\n }\n}\n\nfunction recordPosition (c) {\n c.data.newPos = c.elm.getBoundingClientRect();\n}\n\nfunction applyTranslation (c) {\n var oldPos = c.data.pos;\n var newPos = c.data.newPos;\n var dx = oldPos.left - newPos.left;\n var dy = oldPos.top - newPos.top;\n if (dx || dy) {\n c.data.moved = true;\n var s = c.elm.style;\n s.transform = s.WebkitTransform = \"translate(\" + dx + \"px,\" + dy + \"px)\";\n s.transitionDuration = '0s';\n }\n}\n\nvar platformComponents = {\n Transition: Transition,\n TransitionGroup: TransitionGroup\n};\n\n/* */\n\n// install platform specific utils\nVue$3.config.isUnknownElement = isUnknownElement;\nVue$3.config.isReservedTag = isReservedTag;\nVue$3.config.getTagNamespace = getTagNamespace;\nVue$3.config.mustUseProp = mustUseProp;\n\n// install platform runtime directives & components\nextend(Vue$3.options.directives, platformDirectives);\nextend(Vue$3.options.components, platformComponents);\n\n// install platform patch function\nVue$3.prototype.__patch__ = inBrowser ? patch$1 : noop;\n\n// wrap mount\nVue$3.prototype.$mount = function (\n el,\n hydrating\n) {\n el = el && inBrowser ? query(el) : undefined;\n return this._mount(el, hydrating)\n};\n\nif (process.env.NODE_ENV !== 'production' &&\n inBrowser && typeof console !== 'undefined') {\n console[console.info ? 'info' : 'log'](\n \"You are running Vue in development mode.\\n\" +\n \"Make sure to turn on production mode when deploying for production.\\n\" +\n \"See more tips at https://vuejs.org/guide/deployment.html\"\n );\n}\n\n// devtools global hook\n/* istanbul ignore next */\nsetTimeout(function () {\n if (config.devtools) {\n if (devtools) {\n devtools.emit('init', Vue$3);\n } else if (\n process.env.NODE_ENV !== 'production' &&\n inBrowser && !isEdge && /Chrome\\/\\d+/.test(window.navigator.userAgent)\n ) {\n console[console.info ? 'info' : 'log'](\n 'Download the Vue Devtools extension for a better development experience:\\n' +\n 'https://github.com/vuejs/vue-devtools'\n );\n }\n }\n}, 0);\n\n/* */\n\n// check whether current browser encodes a char inside attribute values\nfunction shouldDecode (content, encoded) {\n var div = document.createElement('div');\n div.innerHTML = \"<div a=\\\"\" + content + \"\\\">\";\n return div.innerHTML.indexOf(encoded) > 0\n}\n\n// #3663\n// IE encodes newlines inside attribute values while other browsers don't\nvar shouldDecodeNewlines = inBrowser ? shouldDecode('\\n', '&#10;') : false;\n\n/* */\n\nvar decoder;\n\nfunction decode (html) {\n decoder = decoder || document.createElement('div');\n decoder.innerHTML = html;\n return decoder.textContent\n}\n\n/* */\n\nvar isUnaryTag = makeMap(\n 'area,base,br,col,embed,frame,hr,img,input,isindex,keygen,' +\n 'link,meta,param,source,track,wbr',\n true\n);\n\n// Elements that you can, intentionally, leave open\n// (and which close themselves)\nvar canBeLeftOpenTag = makeMap(\n 'colgroup,dd,dt,li,options,p,td,tfoot,th,thead,tr,source',\n true\n);\n\n// HTML5 tags https://html.spec.whatwg.org/multipage/indices.html#elements-3\n// Phrasing Content https://html.spec.whatwg.org/multipage/dom.html#phrasing-content\nvar isNonPhrasingTag = makeMap(\n 'address,article,aside,base,blockquote,body,caption,col,colgroup,dd,' +\n 'details,dialog,div,dl,dt,fieldset,figcaption,figure,footer,form,' +\n 'h1,h2,h3,h4,h5,h6,head,header,hgroup,hr,html,legend,li,menuitem,meta,' +\n 'optgroup,option,param,rp,rt,source,style,summary,tbody,td,tfoot,th,thead,' +\n 'title,tr,track',\n true\n);\n\n/**\n * Not type-checking this file because it's mostly vendor code.\n */\n\n/*!\n * HTML Parser By John Resig (ejohn.org)\n * Modified by Juriy \"kangax\" Zaytsev\n * Original code by Erik Arvidsson, Mozilla Public License\n * http://erik.eae.net/simplehtmlparser/simplehtmlparser.js\n */\n\n// Regular Expressions for parsing tags and attributes\nvar singleAttrIdentifier = /([^\\s\"'<>/=]+)/;\nvar singleAttrAssign = /(?:=)/;\nvar singleAttrValues = [\n // attr value double quotes\n /\"([^\"]*)\"+/.source,\n // attr value, single quotes\n /'([^']*)'+/.source,\n // attr value, no quotes\n /([^\\s\"'=<>`]+)/.source\n];\nvar attribute = new RegExp(\n '^\\\\s*' + singleAttrIdentifier.source +\n '(?:\\\\s*(' + singleAttrAssign.source + ')' +\n '\\\\s*(?:' + singleAttrValues.join('|') + '))?'\n);\n\n// could use https://www.w3.org/TR/1999/REC-xml-names-19990114/#NT-QName\n// but for Vue templates we can enforce a simple charset\nvar ncname = '[a-zA-Z_][\\\\w\\\\-\\\\.]*';\nvar qnameCapture = '((?:' + ncname + '\\\\:)?' + ncname + ')';\nvar startTagOpen = new RegExp('^<' + qnameCapture);\nvar startTagClose = /^\\s*(\\/?)>/;\nvar endTag = new RegExp('^<\\\\/' + qnameCapture + '[^>]*>');\nvar doctype = /^<!DOCTYPE [^>]+>/i;\nvar comment = /^<!--/;\nvar conditionalComment = /^<!\\[/;\n\nvar IS_REGEX_CAPTURING_BROKEN = false;\n'x'.replace(/x(.)?/g, function (m, g) {\n IS_REGEX_CAPTURING_BROKEN = g === '';\n});\n\n// Special Elements (can contain anything)\nvar isScriptOrStyle = makeMap('script,style', true);\nvar reCache = {};\n\nvar ltRE = /&lt;/g;\nvar gtRE = /&gt;/g;\nvar nlRE = /&#10;/g;\nvar ampRE = /&amp;/g;\nvar quoteRE = /&quot;/g;\n\nfunction decodeAttr (value, shouldDecodeNewlines) {\n if (shouldDecodeNewlines) {\n value = value.replace(nlRE, '\\n');\n }\n return value\n .replace(ltRE, '<')\n .replace(gtRE, '>')\n .replace(ampRE, '&')\n .replace(quoteRE, '\"')\n}\n\nfunction parseHTML (html, options) {\n var stack = [];\n var expectHTML = options.expectHTML;\n var isUnaryTag$$1 = options.isUnaryTag || no;\n var index = 0;\n var last, lastTag;\n while (html) {\n last = html;\n // Make sure we're not in a script or style element\n if (!lastTag || !isScriptOrStyle(lastTag)) {\n var textEnd = html.indexOf('<');\n if (textEnd === 0) {\n // Comment:\n if (comment.test(html)) {\n var commentEnd = html.indexOf('-->');\n\n if (commentEnd >= 0) {\n advance(commentEnd + 3);\n continue\n }\n }\n\n // http://en.wikipedia.org/wiki/Conditional_comment#Downlevel-revealed_conditional_comment\n if (conditionalComment.test(html)) {\n var conditionalEnd = html.indexOf(']>');\n\n if (conditionalEnd >= 0) {\n advance(conditionalEnd + 2);\n continue\n }\n }\n\n // Doctype:\n var doctypeMatch = html.match(doctype);\n if (doctypeMatch) {\n advance(doctypeMatch[0].length);\n continue\n }\n\n // End tag:\n var endTagMatch = html.match(endTag);\n if (endTagMatch) {\n var curIndex = index;\n advance(endTagMatch[0].length);\n parseEndTag(endTagMatch[1], curIndex, index);\n continue\n }\n\n // Start tag:\n var startTagMatch = parseStartTag();\n if (startTagMatch) {\n handleStartTag(startTagMatch);\n continue\n }\n }\n\n var text = (void 0), rest$1 = (void 0), next = (void 0);\n if (textEnd > 0) {\n rest$1 = html.slice(textEnd);\n while (\n !endTag.test(rest$1) &&\n !startTagOpen.test(rest$1) &&\n !comment.test(rest$1) &&\n !conditionalComment.test(rest$1)\n ) {\n // < in plain text, be forgiving and treat it as text\n next = rest$1.indexOf('<', 1);\n if (next < 0) { break }\n textEnd += next;\n rest$1 = html.slice(textEnd);\n }\n text = html.substring(0, textEnd);\n advance(textEnd);\n }\n\n if (textEnd < 0) {\n text = html;\n html = '';\n }\n\n if (options.chars && text) {\n options.chars(text);\n }\n } else {\n var stackedTag = lastTag.toLowerCase();\n var reStackedTag = reCache[stackedTag] || (reCache[stackedTag] = new RegExp('([\\\\s\\\\S]*?)(</' + stackedTag + '[^>]*>)', 'i'));\n var endTagLength = 0;\n var rest = html.replace(reStackedTag, function (all, text, endTag) {\n endTagLength = endTag.length;\n if (stackedTag !== 'script' && stackedTag !== 'style' && stackedTag !== 'noscript') {\n text = text\n .replace(/<!--([\\s\\S]*?)-->/g, '$1')\n .replace(/<!\\[CDATA\\[([\\s\\S]*?)]]>/g, '$1');\n }\n if (options.chars) {\n options.chars(text);\n }\n return ''\n });\n index += html.length - rest.length;\n html = rest;\n parseEndTag(stackedTag, index - endTagLength, index);\n }\n\n if (html === last && options.chars) {\n options.chars(html);\n break\n }\n }\n\n // Clean up any remaining tags\n parseEndTag();\n\n function advance (n) {\n index += n;\n html = html.substring(n);\n }\n\n function parseStartTag () {\n var start = html.match(startTagOpen);\n if (start) {\n var match = {\n tagName: start[1],\n attrs: [],\n start: index\n };\n advance(start[0].length);\n var end, attr;\n while (!(end = html.match(startTagClose)) && (attr = html.match(attribute))) {\n advance(attr[0].length);\n match.attrs.push(attr);\n }\n if (end) {\n match.unarySlash = end[1];\n advance(end[0].length);\n match.end = index;\n return match\n }\n }\n }\n\n function handleStartTag (match) {\n var tagName = match.tagName;\n var unarySlash = match.unarySlash;\n\n if (expectHTML) {\n if (lastTag === 'p' && isNonPhrasingTag(tagName)) {\n parseEndTag(lastTag);\n }\n if (canBeLeftOpenTag(tagName) && lastTag === tagName) {\n parseEndTag(tagName);\n }\n }\n\n var unary = isUnaryTag$$1(tagName) || tagName === 'html' && lastTag === 'head' || !!unarySlash;\n\n var l = match.attrs.length;\n var attrs = new Array(l);\n for (var i = 0; i < l; i++) {\n var args = match.attrs[i];\n // hackish work around FF bug https://bugzilla.mozilla.org/show_bug.cgi?id=369778\n if (IS_REGEX_CAPTURING_BROKEN && args[0].indexOf('\"\"') === -1) {\n if (args[3] === '') { delete args[3]; }\n if (args[4] === '') { delete args[4]; }\n if (args[5] === '') { delete args[5]; }\n }\n var value = args[3] || args[4] || args[5] || '';\n attrs[i] = {\n name: args[1],\n value: decodeAttr(\n value,\n options.shouldDecodeNewlines\n )\n };\n }\n\n if (!unary) {\n stack.push({ tag: tagName, lowerCasedTag: tagName.toLowerCase(), attrs: attrs });\n lastTag = tagName;\n unarySlash = '';\n }\n\n if (options.start) {\n options.start(tagName, attrs, unary, match.start, match.end);\n }\n }\n\n function parseEndTag (tagName, start, end) {\n var pos, lowerCasedTagName;\n if (start == null) { start = index; }\n if (end == null) { end = index; }\n\n if (tagName) {\n lowerCasedTagName = tagName.toLowerCase();\n }\n\n // Find the closest opened tag of the same type\n if (tagName) {\n for (pos = stack.length - 1; pos >= 0; pos--) {\n if (stack[pos].lowerCasedTag === lowerCasedTagName) {\n break\n }\n }\n } else {\n // If no tag name is provided, clean shop\n pos = 0;\n }\n\n if (pos >= 0) {\n // Close all the open elements, up the stack\n for (var i = stack.length - 1; i >= pos; i--) {\n if (options.end) {\n options.end(stack[i].tag, start, end);\n }\n }\n\n // Remove the open elements from the stack\n stack.length = pos;\n lastTag = pos && stack[pos - 1].tag;\n } else if (lowerCasedTagName === 'br') {\n if (options.start) {\n options.start(tagName, [], true, start, end);\n }\n } else if (lowerCasedTagName === 'p') {\n if (options.start) {\n options.start(tagName, [], false, start, end);\n }\n if (options.end) {\n options.end(tagName, start, end);\n }\n }\n }\n}\n\n/* */\n\nfunction parseFilters (exp) {\n var inSingle = false;\n var inDouble = false;\n var inTemplateString = false;\n var inRegex = false;\n var curly = 0;\n var square = 0;\n var paren = 0;\n var lastFilterIndex = 0;\n var c, prev, i, expression, filters;\n\n for (i = 0; i < exp.length; i++) {\n prev = c;\n c = exp.charCodeAt(i);\n if (inSingle) {\n if (c === 0x27 && prev !== 0x5C) { inSingle = false; }\n } else if (inDouble) {\n if (c === 0x22 && prev !== 0x5C) { inDouble = false; }\n } else if (inTemplateString) {\n if (c === 0x60 && prev !== 0x5C) { inTemplateString = false; }\n } else if (inRegex) {\n if (c === 0x2f && prev !== 0x5C) { inRegex = false; }\n } else if (\n c === 0x7C && // pipe\n exp.charCodeAt(i + 1) !== 0x7C &&\n exp.charCodeAt(i - 1) !== 0x7C &&\n !curly && !square && !paren\n ) {\n if (expression === undefined) {\n // first filter, end of expression\n lastFilterIndex = i + 1;\n expression = exp.slice(0, i).trim();\n } else {\n pushFilter();\n }\n } else {\n switch (c) {\n case 0x22: inDouble = true; break // \"\n case 0x27: inSingle = true; break // '\n case 0x60: inTemplateString = true; break // `\n case 0x28: paren++; break // (\n case 0x29: paren--; break // )\n case 0x5B: square++; break // [\n case 0x5D: square--; break // ]\n case 0x7B: curly++; break // {\n case 0x7D: curly--; break // }\n }\n if (c === 0x2f) { // /\n var j = i - 1;\n var p = (void 0);\n // find first non-whitespace prev char\n for (; j >= 0; j--) {\n p = exp.charAt(j);\n if (p !== ' ') { break }\n }\n if (!p || !/[\\w$]/.test(p)) {\n inRegex = true;\n }\n }\n }\n }\n\n if (expression === undefined) {\n expression = exp.slice(0, i).trim();\n } else if (lastFilterIndex !== 0) {\n pushFilter();\n }\n\n function pushFilter () {\n (filters || (filters = [])).push(exp.slice(lastFilterIndex, i).trim());\n lastFilterIndex = i + 1;\n }\n\n if (filters) {\n for (i = 0; i < filters.length; i++) {\n expression = wrapFilter(expression, filters[i]);\n }\n }\n\n return expression\n}\n\nfunction wrapFilter (exp, filter) {\n var i = filter.indexOf('(');\n if (i < 0) {\n // _f: resolveFilter\n return (\"_f(\\\"\" + filter + \"\\\")(\" + exp + \")\")\n } else {\n var name = filter.slice(0, i);\n var args = filter.slice(i + 1);\n return (\"_f(\\\"\" + name + \"\\\")(\" + exp + \",\" + args)\n }\n}\n\n/* */\n\nvar defaultTagRE = /\\{\\{((?:.|\\n)+?)\\}\\}/g;\nvar regexEscapeRE = /[-.*+?^${}()|[\\]\\/\\\\]/g;\n\nvar buildRegex = cached(function (delimiters) {\n var open = delimiters[0].replace(regexEscapeRE, '\\\\$&');\n var close = delimiters[1].replace(regexEscapeRE, '\\\\$&');\n return new RegExp(open + '((?:.|\\\\n)+?)' + close, 'g')\n});\n\nfunction parseText (\n text,\n delimiters\n) {\n var tagRE = delimiters ? buildRegex(delimiters) : defaultTagRE;\n if (!tagRE.test(text)) {\n return\n }\n var tokens = [];\n var lastIndex = tagRE.lastIndex = 0;\n var match, index;\n while ((match = tagRE.exec(text))) {\n index = match.index;\n // push text token\n if (index > lastIndex) {\n tokens.push(JSON.stringify(text.slice(lastIndex, index)));\n }\n // tag token\n var exp = parseFilters(match[1].trim());\n tokens.push((\"_s(\" + exp + \")\"));\n lastIndex = index + match[0].length;\n }\n if (lastIndex < text.length) {\n tokens.push(JSON.stringify(text.slice(lastIndex)));\n }\n return tokens.join('+')\n}\n\n/* */\n\nfunction baseWarn (msg) {\n console.error((\"[Vue parser]: \" + msg));\n}\n\nfunction pluckModuleFunction (\n modules,\n key\n) {\n return modules\n ? modules.map(function (m) { return m[key]; }).filter(function (_) { return _; })\n : []\n}\n\nfunction addProp (el, name, value) {\n (el.props || (el.props = [])).push({ name: name, value: value });\n}\n\nfunction addAttr (el, name, value) {\n (el.attrs || (el.attrs = [])).push({ name: name, value: value });\n}\n\nfunction addDirective (\n el,\n name,\n rawName,\n value,\n arg,\n modifiers\n) {\n (el.directives || (el.directives = [])).push({ name: name, rawName: rawName, value: value, arg: arg, modifiers: modifiers });\n}\n\nfunction addHandler (\n el,\n name,\n value,\n modifiers,\n important\n) {\n // check capture modifier\n if (modifiers && modifiers.capture) {\n delete modifiers.capture;\n name = '!' + name; // mark the event as captured\n }\n if (modifiers && modifiers.once) {\n delete modifiers.once;\n name = '~' + name; // mark the event as once\n }\n var events;\n if (modifiers && modifiers.native) {\n delete modifiers.native;\n events = el.nativeEvents || (el.nativeEvents = {});\n } else {\n events = el.events || (el.events = {});\n }\n var newHandler = { value: value, modifiers: modifiers };\n var handlers = events[name];\n /* istanbul ignore if */\n if (Array.isArray(handlers)) {\n important ? handlers.unshift(newHandler) : handlers.push(newHandler);\n } else if (handlers) {\n events[name] = important ? [newHandler, handlers] : [handlers, newHandler];\n } else {\n events[name] = newHandler;\n }\n}\n\nfunction getBindingAttr (\n el,\n name,\n getStatic\n) {\n var dynamicValue =\n getAndRemoveAttr(el, ':' + name) ||\n getAndRemoveAttr(el, 'v-bind:' + name);\n if (dynamicValue != null) {\n return parseFilters(dynamicValue)\n } else if (getStatic !== false) {\n var staticValue = getAndRemoveAttr(el, name);\n if (staticValue != null) {\n return JSON.stringify(staticValue)\n }\n }\n}\n\nfunction getAndRemoveAttr (el, name) {\n var val;\n if ((val = el.attrsMap[name]) != null) {\n var list = el.attrsList;\n for (var i = 0, l = list.length; i < l; i++) {\n if (list[i].name === name) {\n list.splice(i, 1);\n break\n }\n }\n }\n return val\n}\n\nvar len;\nvar str;\nvar chr;\nvar index$1;\nvar expressionPos;\nvar expressionEndPos;\n\n/**\n * parse directive model to do the array update transform. a[idx] = val => $$a.splice($$idx, 1, val)\n *\n * for loop possible cases:\n *\n * - test\n * - test[idx]\n * - test[test1[idx]]\n * - test[\"a\"][idx]\n * - xxx.test[a[a].test1[idx]]\n * - test.xxx.a[\"asa\"][test1[idx]]\n *\n */\n\nfunction parseModel (val) {\n str = val;\n len = str.length;\n index$1 = expressionPos = expressionEndPos = 0;\n\n if (val.indexOf('[') < 0 || val.lastIndexOf(']') < len - 1) {\n return {\n exp: val,\n idx: null\n }\n }\n\n while (!eof()) {\n chr = next();\n /* istanbul ignore if */\n if (isStringStart(chr)) {\n parseString(chr);\n } else if (chr === 0x5B) {\n parseBracket(chr);\n }\n }\n\n return {\n exp: val.substring(0, expressionPos),\n idx: val.substring(expressionPos + 1, expressionEndPos)\n }\n}\n\nfunction next () {\n return str.charCodeAt(++index$1)\n}\n\nfunction eof () {\n return index$1 >= len\n}\n\nfunction isStringStart (chr) {\n return chr === 0x22 || chr === 0x27\n}\n\nfunction parseBracket (chr) {\n var inBracket = 1;\n expressionPos = index$1;\n while (!eof()) {\n chr = next();\n if (isStringStart(chr)) {\n parseString(chr);\n continue\n }\n if (chr === 0x5B) { inBracket++; }\n if (chr === 0x5D) { inBracket--; }\n if (inBracket === 0) {\n expressionEndPos = index$1;\n break\n }\n }\n}\n\nfunction parseString (chr) {\n var stringQuote = chr;\n while (!eof()) {\n chr = next();\n if (chr === stringQuote) {\n break\n }\n }\n}\n\n/* */\n\nvar dirRE = /^v-|^@|^:/;\nvar forAliasRE = /(.*?)\\s+(?:in|of)\\s+(.*)/;\nvar forIteratorRE = /\\((\\{[^}]*\\}|[^,]*),([^,]*)(?:,([^,]*))?\\)/;\nvar bindRE = /^:|^v-bind:/;\nvar onRE = /^@|^v-on:/;\nvar argRE = /:(.*)$/;\nvar modifierRE = /\\.[^.]+/g;\n\nvar decodeHTMLCached = cached(decode);\n\n// configurable state\nvar warn$1;\nvar platformGetTagNamespace;\nvar platformMustUseProp;\nvar platformIsPreTag;\nvar preTransforms;\nvar transforms;\nvar postTransforms;\nvar delimiters;\n\n/**\n * Convert HTML string to AST.\n */\nfunction parse (\n template,\n options\n) {\n warn$1 = options.warn || baseWarn;\n platformGetTagNamespace = options.getTagNamespace || no;\n platformMustUseProp = options.mustUseProp || no;\n platformIsPreTag = options.isPreTag || no;\n preTransforms = pluckModuleFunction(options.modules, 'preTransformNode');\n transforms = pluckModuleFunction(options.modules, 'transformNode');\n postTransforms = pluckModuleFunction(options.modules, 'postTransformNode');\n delimiters = options.delimiters;\n var stack = [];\n var preserveWhitespace = options.preserveWhitespace !== false;\n var root;\n var currentParent;\n var inVPre = false;\n var inPre = false;\n var warned = false;\n parseHTML(template, {\n expectHTML: options.expectHTML,\n isUnaryTag: options.isUnaryTag,\n shouldDecodeNewlines: options.shouldDecodeNewlines,\n start: function start (tag, attrs, unary) {\n // check namespace.\n // inherit parent ns if there is one\n var ns = (currentParent && currentParent.ns) || platformGetTagNamespace(tag);\n\n // handle IE svg bug\n /* istanbul ignore if */\n if (isIE && ns === 'svg') {\n attrs = guardIESVGBug(attrs);\n }\n\n var element = {\n type: 1,\n tag: tag,\n attrsList: attrs,\n attrsMap: makeAttrsMap(attrs),\n parent: currentParent,\n children: []\n };\n if (ns) {\n element.ns = ns;\n }\n\n if (isForbiddenTag(element) && !isServerRendering()) {\n element.forbidden = true;\n process.env.NODE_ENV !== 'production' && warn$1(\n 'Templates should only be responsible for mapping the state to the ' +\n 'UI. Avoid placing tags with side-effects in your templates, such as ' +\n \"<\" + tag + \">\" + ', as they will not be parsed.'\n );\n }\n\n // apply pre-transforms\n for (var i = 0; i < preTransforms.length; i++) {\n preTransforms[i](element, options);\n }\n\n if (!inVPre) {\n processPre(element);\n if (element.pre) {\n inVPre = true;\n }\n }\n if (platformIsPreTag(element.tag)) {\n inPre = true;\n }\n if (inVPre) {\n processRawAttrs(element);\n } else {\n processFor(element);\n processIf(element);\n processOnce(element);\n processKey(element);\n\n // determine whether this is a plain element after\n // removing structural attributes\n element.plain = !element.key && !attrs.length;\n\n processRef(element);\n processSlot(element);\n processComponent(element);\n for (var i$1 = 0; i$1 < transforms.length; i$1++) {\n transforms[i$1](element, options);\n }\n processAttrs(element);\n }\n\n function checkRootConstraints (el) {\n if (process.env.NODE_ENV !== 'production' && !warned) {\n if (el.tag === 'slot' || el.tag === 'template') {\n warned = true;\n warn$1(\n \"Cannot use <\" + (el.tag) + \"> as component root element because it may \" +\n 'contain multiple nodes:\\n' + template\n );\n }\n if (el.attrsMap.hasOwnProperty('v-for')) {\n warned = true;\n warn$1(\n 'Cannot use v-for on stateful component root element because ' +\n 'it renders multiple elements:\\n' + template\n );\n }\n }\n }\n\n // tree management\n if (!root) {\n root = element;\n checkRootConstraints(root);\n } else if (!stack.length) {\n // allow root elements with v-if, v-else-if and v-else\n if (root.if && (element.elseif || element.else)) {\n checkRootConstraints(element);\n addIfCondition(root, {\n exp: element.elseif,\n block: element\n });\n } else if (process.env.NODE_ENV !== 'production' && !warned) {\n warned = true;\n warn$1(\n \"Component template should contain exactly one root element:\" +\n \"\\n\\n\" + template + \"\\n\\n\" +\n \"If you are using v-if on multiple elements, \" +\n \"use v-else-if to chain them instead.\"\n );\n }\n }\n if (currentParent && !element.forbidden) {\n if (element.elseif || element.else) {\n processIfConditions(element, currentParent);\n } else if (element.slotScope) { // scoped slot\n currentParent.plain = false;\n var name = element.slotTarget || 'default';(currentParent.scopedSlots || (currentParent.scopedSlots = {}))[name] = element;\n } else {\n currentParent.children.push(element);\n element.parent = currentParent;\n }\n }\n if (!unary) {\n currentParent = element;\n stack.push(element);\n }\n // apply post-transforms\n for (var i$2 = 0; i$2 < postTransforms.length; i$2++) {\n postTransforms[i$2](element, options);\n }\n },\n\n end: function end () {\n // remove trailing whitespace\n var element = stack[stack.length - 1];\n var lastNode = element.children[element.children.length - 1];\n if (lastNode && lastNode.type === 3 && lastNode.text === ' ') {\n element.children.pop();\n }\n // pop stack\n stack.length -= 1;\n currentParent = stack[stack.length - 1];\n // check pre state\n if (element.pre) {\n inVPre = false;\n }\n if (platformIsPreTag(element.tag)) {\n inPre = false;\n }\n },\n\n chars: function chars (text) {\n if (!currentParent) {\n if (process.env.NODE_ENV !== 'production' && !warned && text === template) {\n warned = true;\n warn$1(\n 'Component template requires a root element, rather than just text:\\n\\n' + template\n );\n }\n return\n }\n // IE textarea placeholder bug\n /* istanbul ignore if */\n if (isIE &&\n currentParent.tag === 'textarea' &&\n currentParent.attrsMap.placeholder === text) {\n return\n }\n var children = currentParent.children;\n text = inPre || text.trim()\n ? decodeHTMLCached(text)\n // only preserve whitespace if its not right after a starting tag\n : preserveWhitespace && children.length ? ' ' : '';\n if (text) {\n var expression;\n if (!inVPre && text !== ' ' && (expression = parseText(text, delimiters))) {\n children.push({\n type: 2,\n expression: expression,\n text: text\n });\n } else if (text !== ' ' || children[children.length - 1].text !== ' ') {\n currentParent.children.push({\n type: 3,\n text: text\n });\n }\n }\n }\n });\n return root\n}\n\nfunction processPre (el) {\n if (getAndRemoveAttr(el, 'v-pre') != null) {\n el.pre = true;\n }\n}\n\nfunction processRawAttrs (el) {\n var l = el.attrsList.length;\n if (l) {\n var attrs = el.attrs = new Array(l);\n for (var i = 0; i < l; i++) {\n attrs[i] = {\n name: el.attrsList[i].name,\n value: JSON.stringify(el.attrsList[i].value)\n };\n }\n } else if (!el.pre) {\n // non root node in pre blocks with no attributes\n el.plain = true;\n }\n}\n\nfunction processKey (el) {\n var exp = getBindingAttr(el, 'key');\n if (exp) {\n if (process.env.NODE_ENV !== 'production' && el.tag === 'template') {\n warn$1(\"<template> cannot be keyed. Place the key on real elements instead.\");\n }\n el.key = exp;\n }\n}\n\nfunction processRef (el) {\n var ref = getBindingAttr(el, 'ref');\n if (ref) {\n el.ref = ref;\n el.refInFor = checkInFor(el);\n }\n}\n\nfunction processFor (el) {\n var exp;\n if ((exp = getAndRemoveAttr(el, 'v-for'))) {\n var inMatch = exp.match(forAliasRE);\n if (!inMatch) {\n process.env.NODE_ENV !== 'production' && warn$1(\n (\"Invalid v-for expression: \" + exp)\n );\n return\n }\n el.for = inMatch[2].trim();\n var alias = inMatch[1].trim();\n var iteratorMatch = alias.match(forIteratorRE);\n if (iteratorMatch) {\n el.alias = iteratorMatch[1].trim();\n el.iterator1 = iteratorMatch[2].trim();\n if (iteratorMatch[3]) {\n el.iterator2 = iteratorMatch[3].trim();\n }\n } else {\n el.alias = alias;\n }\n }\n}\n\nfunction processIf (el) {\n var exp = getAndRemoveAttr(el, 'v-if');\n if (exp) {\n el.if = exp;\n addIfCondition(el, {\n exp: exp,\n block: el\n });\n } else {\n if (getAndRemoveAttr(el, 'v-else') != null) {\n el.else = true;\n }\n var elseif = getAndRemoveAttr(el, 'v-else-if');\n if (elseif) {\n el.elseif = elseif;\n }\n }\n}\n\nfunction processIfConditions (el, parent) {\n var prev = findPrevElement(parent.children);\n if (prev && prev.if) {\n addIfCondition(prev, {\n exp: el.elseif,\n block: el\n });\n } else if (process.env.NODE_ENV !== 'production') {\n warn$1(\n \"v-\" + (el.elseif ? ('else-if=\"' + el.elseif + '\"') : 'else') + \" \" +\n \"used on element <\" + (el.tag) + \"> without corresponding v-if.\"\n );\n }\n}\n\nfunction findPrevElement (children) {\n var i = children.length;\n while (i--) {\n if (children[i].type === 1) {\n return children[i]\n } else {\n if (process.env.NODE_ENV !== 'production' && children[i].text !== ' ') {\n warn$1(\n \"text \\\"\" + (children[i].text.trim()) + \"\\\" between v-if and v-else(-if) \" +\n \"will be ignored.\"\n );\n }\n children.pop();\n }\n }\n}\n\nfunction addIfCondition (el, condition) {\n if (!el.ifConditions) {\n el.ifConditions = [];\n }\n el.ifConditions.push(condition);\n}\n\nfunction processOnce (el) {\n var once = getAndRemoveAttr(el, 'v-once');\n if (once != null) {\n el.once = true;\n }\n}\n\nfunction processSlot (el) {\n if (el.tag === 'slot') {\n el.slotName = getBindingAttr(el, 'name');\n if (process.env.NODE_ENV !== 'production' && el.key) {\n warn$1(\n \"`key` does not work on <slot> because slots are abstract outlets \" +\n \"and can possibly expand into multiple elements. \" +\n \"Use the key on a wrapping element instead.\"\n );\n }\n } else {\n var slotTarget = getBindingAttr(el, 'slot');\n if (slotTarget) {\n el.slotTarget = slotTarget === '\"\"' ? '\"default\"' : slotTarget;\n }\n if (el.tag === 'template') {\n el.slotScope = getAndRemoveAttr(el, 'scope');\n }\n }\n}\n\nfunction processComponent (el) {\n var binding;\n if ((binding = getBindingAttr(el, 'is'))) {\n el.component = binding;\n }\n if (getAndRemoveAttr(el, 'inline-template') != null) {\n el.inlineTemplate = true;\n }\n}\n\nfunction processAttrs (el) {\n var list = el.attrsList;\n var i, l, name, rawName, value, arg, modifiers, isProp;\n for (i = 0, l = list.length; i < l; i++) {\n name = rawName = list[i].name;\n value = list[i].value;\n if (dirRE.test(name)) {\n // mark element as dynamic\n el.hasBindings = true;\n // modifiers\n modifiers = parseModifiers(name);\n if (modifiers) {\n name = name.replace(modifierRE, '');\n }\n if (bindRE.test(name)) { // v-bind\n name = name.replace(bindRE, '');\n value = parseFilters(value);\n isProp = false;\n if (modifiers) {\n if (modifiers.prop) {\n isProp = true;\n name = camelize(name);\n if (name === 'innerHtml') { name = 'innerHTML'; }\n }\n if (modifiers.camel) {\n name = camelize(name);\n }\n }\n if (isProp || platformMustUseProp(el.tag, el.attrsMap.type, name)) {\n addProp(el, name, value);\n } else {\n addAttr(el, name, value);\n }\n } else if (onRE.test(name)) { // v-on\n name = name.replace(onRE, '');\n addHandler(el, name, value, modifiers);\n } else { // normal directives\n name = name.replace(dirRE, '');\n // parse arg\n var argMatch = name.match(argRE);\n if (argMatch && (arg = argMatch[1])) {\n name = name.slice(0, -(arg.length + 1));\n }\n addDirective(el, name, rawName, value, arg, modifiers);\n if (process.env.NODE_ENV !== 'production' && name === 'model') {\n checkForAliasModel(el, value);\n }\n }\n } else {\n // literal attribute\n if (process.env.NODE_ENV !== 'production') {\n var expression = parseText(value, delimiters);\n if (expression) {\n warn$1(\n name + \"=\\\"\" + value + \"\\\": \" +\n 'Interpolation inside attributes has been removed. ' +\n 'Use v-bind or the colon shorthand instead. For example, ' +\n 'instead of <div id=\"{{ val }}\">, use <div :id=\"val\">.'\n );\n }\n }\n addAttr(el, name, JSON.stringify(value));\n }\n }\n}\n\nfunction checkInFor (el) {\n var parent = el;\n while (parent) {\n if (parent.for !== undefined) {\n return true\n }\n parent = parent.parent;\n }\n return false\n}\n\nfunction parseModifiers (name) {\n var match = name.match(modifierRE);\n if (match) {\n var ret = {};\n match.forEach(function (m) { ret[m.slice(1)] = true; });\n return ret\n }\n}\n\nfunction makeAttrsMap (attrs) {\n var map = {};\n for (var i = 0, l = attrs.length; i < l; i++) {\n if (process.env.NODE_ENV !== 'production' && map[attrs[i].name] && !isIE) {\n warn$1('duplicate attribute: ' + attrs[i].name);\n }\n map[attrs[i].name] = attrs[i].value;\n }\n return map\n}\n\nfunction isForbiddenTag (el) {\n return (\n el.tag === 'style' ||\n (el.tag === 'script' && (\n !el.attrsMap.type ||\n el.attrsMap.type === 'text/javascript'\n ))\n )\n}\n\nvar ieNSBug = /^xmlns:NS\\d+/;\nvar ieNSPrefix = /^NS\\d+:/;\n\n/* istanbul ignore next */\nfunction guardIESVGBug (attrs) {\n var res = [];\n for (var i = 0; i < attrs.length; i++) {\n var attr = attrs[i];\n if (!ieNSBug.test(attr.name)) {\n attr.name = attr.name.replace(ieNSPrefix, '');\n res.push(attr);\n }\n }\n return res\n}\n\nfunction checkForAliasModel (el, value) {\n var _el = el;\n while (_el) {\n if (_el.for && _el.alias === value) {\n warn$1(\n \"<\" + (el.tag) + \" v-model=\\\"\" + value + \"\\\">: \" +\n \"You are binding v-model directly to a v-for iteration alias. \" +\n \"This will not be able to modify the v-for source array because \" +\n \"writing to the alias is like modifying a function local variable. \" +\n \"Consider using an array of objects and use v-model on an object property instead.\"\n );\n }\n _el = _el.parent;\n }\n}\n\n/* */\n\nvar isStaticKey;\nvar isPlatformReservedTag;\n\nvar genStaticKeysCached = cached(genStaticKeys$1);\n\n/**\n * Goal of the optimizer: walk the generated template AST tree\n * and detect sub-trees that are purely static, i.e. parts of\n * the DOM that never needs to change.\n *\n * Once we detect these sub-trees, we can:\n *\n * 1. Hoist them into constants, so that we no longer need to\n * create fresh nodes for them on each re-render;\n * 2. Completely skip them in the patching process.\n */\nfunction optimize (root, options) {\n if (!root) { return }\n isStaticKey = genStaticKeysCached(options.staticKeys || '');\n isPlatformReservedTag = options.isReservedTag || no;\n // first pass: mark all non-static nodes.\n markStatic(root);\n // second pass: mark static roots.\n markStaticRoots(root, false);\n}\n\nfunction genStaticKeys$1 (keys) {\n return makeMap(\n 'type,tag,attrsList,attrsMap,plain,parent,children,attrs' +\n (keys ? ',' + keys : '')\n )\n}\n\nfunction markStatic (node) {\n node.static = isStatic(node);\n if (node.type === 1) {\n // do not make component slot content static. this avoids\n // 1. components not able to mutate slot nodes\n // 2. static slot content fails for hot-reloading\n if (\n !isPlatformReservedTag(node.tag) &&\n node.tag !== 'slot' &&\n node.attrsMap['inline-template'] == null\n ) {\n return\n }\n for (var i = 0, l = node.children.length; i < l; i++) {\n var child = node.children[i];\n markStatic(child);\n if (!child.static) {\n node.static = false;\n }\n }\n }\n}\n\nfunction markStaticRoots (node, isInFor) {\n if (node.type === 1) {\n if (node.static || node.once) {\n node.staticInFor = isInFor;\n }\n // For a node to qualify as a static root, it should have children that\n // are not just static text. Otherwise the cost of hoisting out will\n // outweigh the benefits and it's better off to just always render it fresh.\n if (node.static && node.children.length && !(\n node.children.length === 1 &&\n node.children[0].type === 3\n )) {\n node.staticRoot = true;\n return\n } else {\n node.staticRoot = false;\n }\n if (node.children) {\n for (var i = 0, l = node.children.length; i < l; i++) {\n markStaticRoots(node.children[i], isInFor || !!node.for);\n }\n }\n if (node.ifConditions) {\n walkThroughConditionsBlocks(node.ifConditions, isInFor);\n }\n }\n}\n\nfunction walkThroughConditionsBlocks (conditionBlocks, isInFor) {\n for (var i = 1, len = conditionBlocks.length; i < len; i++) {\n markStaticRoots(conditionBlocks[i].block, isInFor);\n }\n}\n\nfunction isStatic (node) {\n if (node.type === 2) { // expression\n return false\n }\n if (node.type === 3) { // text\n return true\n }\n return !!(node.pre || (\n !node.hasBindings && // no dynamic bindings\n !node.if && !node.for && // not v-if or v-for or v-else\n !isBuiltInTag(node.tag) && // not a built-in\n isPlatformReservedTag(node.tag) && // not a component\n !isDirectChildOfTemplateFor(node) &&\n Object.keys(node).every(isStaticKey)\n ))\n}\n\nfunction isDirectChildOfTemplateFor (node) {\n while (node.parent) {\n node = node.parent;\n if (node.tag !== 'template') {\n return false\n }\n if (node.for) {\n return true\n }\n }\n return false\n}\n\n/* */\n\nvar fnExpRE = /^\\s*([\\w$_]+|\\([^)]*?\\))\\s*=>|^function\\s*\\(/;\nvar simplePathRE = /^\\s*[A-Za-z_$][\\w$]*(?:\\.[A-Za-z_$][\\w$]*|\\['.*?']|\\[\".*?\"]|\\[\\d+]|\\[[A-Za-z_$][\\w$]*])*\\s*$/;\n\n// keyCode aliases\nvar keyCodes = {\n esc: 27,\n tab: 9,\n enter: 13,\n space: 32,\n up: 38,\n left: 37,\n right: 39,\n down: 40,\n 'delete': [8, 46]\n};\n\nvar modifierCode = {\n stop: '$event.stopPropagation();',\n prevent: '$event.preventDefault();',\n self: 'if($event.target !== $event.currentTarget)return;',\n ctrl: 'if(!$event.ctrlKey)return;',\n shift: 'if(!$event.shiftKey)return;',\n alt: 'if(!$event.altKey)return;',\n meta: 'if(!$event.metaKey)return;'\n};\n\nfunction genHandlers (events, native) {\n var res = native ? 'nativeOn:{' : 'on:{';\n for (var name in events) {\n res += \"\\\"\" + name + \"\\\":\" + (genHandler(name, events[name])) + \",\";\n }\n return res.slice(0, -1) + '}'\n}\n\nfunction genHandler (\n name,\n handler\n) {\n if (!handler) {\n return 'function(){}'\n } else if (Array.isArray(handler)) {\n return (\"[\" + (handler.map(function (handler) { return genHandler(name, handler); }).join(',')) + \"]\")\n } else if (!handler.modifiers) {\n return fnExpRE.test(handler.value) || simplePathRE.test(handler.value)\n ? handler.value\n : (\"function($event){\" + (handler.value) + \"}\")\n } else {\n var code = '';\n var keys = [];\n for (var key in handler.modifiers) {\n if (modifierCode[key]) {\n code += modifierCode[key];\n } else {\n keys.push(key);\n }\n }\n if (keys.length) {\n code = genKeyFilter(keys) + code;\n }\n var handlerCode = simplePathRE.test(handler.value)\n ? handler.value + '($event)'\n : handler.value;\n return 'function($event){' + code + handlerCode + '}'\n }\n}\n\nfunction genKeyFilter (keys) {\n return (\"if(\" + (keys.map(genFilterCode).join('&&')) + \")return;\")\n}\n\nfunction genFilterCode (key) {\n var keyVal = parseInt(key, 10);\n if (keyVal) {\n return (\"$event.keyCode!==\" + keyVal)\n }\n var alias = keyCodes[key];\n return (\"_k($event.keyCode,\" + (JSON.stringify(key)) + (alias ? ',' + JSON.stringify(alias) : '') + \")\")\n}\n\n/* */\n\nfunction bind$2 (el, dir) {\n el.wrapData = function (code) {\n return (\"_b(\" + code + \",'\" + (el.tag) + \"',\" + (dir.value) + (dir.modifiers && dir.modifiers.prop ? ',true' : '') + \")\")\n };\n}\n\n/* */\n\nvar baseDirectives = {\n bind: bind$2,\n cloak: noop\n};\n\n/* */\n\n// configurable state\nvar warn$2;\nvar transforms$1;\nvar dataGenFns;\nvar platformDirectives$1;\nvar isPlatformReservedTag$1;\nvar staticRenderFns;\nvar onceCount;\nvar currentOptions;\n\nfunction generate (\n ast,\n options\n) {\n // save previous staticRenderFns so generate calls can be nested\n var prevStaticRenderFns = staticRenderFns;\n var currentStaticRenderFns = staticRenderFns = [];\n var prevOnceCount = onceCount;\n onceCount = 0;\n currentOptions = options;\n warn$2 = options.warn || baseWarn;\n transforms$1 = pluckModuleFunction(options.modules, 'transformCode');\n dataGenFns = pluckModuleFunction(options.modules, 'genData');\n platformDirectives$1 = options.directives || {};\n isPlatformReservedTag$1 = options.isReservedTag || no;\n var code = ast ? genElement(ast) : '_c(\"div\")';\n staticRenderFns = prevStaticRenderFns;\n onceCount = prevOnceCount;\n return {\n render: (\"with(this){return \" + code + \"}\"),\n staticRenderFns: currentStaticRenderFns\n }\n}\n\nfunction genElement (el) {\n if (el.staticRoot && !el.staticProcessed) {\n return genStatic(el)\n } else if (el.once && !el.onceProcessed) {\n return genOnce(el)\n } else if (el.for && !el.forProcessed) {\n return genFor(el)\n } else if (el.if && !el.ifProcessed) {\n return genIf(el)\n } else if (el.tag === 'template' && !el.slotTarget) {\n return genChildren(el) || 'void 0'\n } else if (el.tag === 'slot') {\n return genSlot(el)\n } else {\n // component or element\n var code;\n if (el.component) {\n code = genComponent(el.component, el);\n } else {\n var data = el.plain ? undefined : genData(el);\n\n var children = el.inlineTemplate ? null : genChildren(el, true);\n code = \"_c('\" + (el.tag) + \"'\" + (data ? (\",\" + data) : '') + (children ? (\",\" + children) : '') + \")\";\n }\n // module transforms\n for (var i = 0; i < transforms$1.length; i++) {\n code = transforms$1[i](el, code);\n }\n return code\n }\n}\n\n// hoist static sub-trees out\nfunction genStatic (el) {\n el.staticProcessed = true;\n staticRenderFns.push((\"with(this){return \" + (genElement(el)) + \"}\"));\n return (\"_m(\" + (staticRenderFns.length - 1) + (el.staticInFor ? ',true' : '') + \")\")\n}\n\n// v-once\nfunction genOnce (el) {\n el.onceProcessed = true;\n if (el.if && !el.ifProcessed) {\n return genIf(el)\n } else if (el.staticInFor) {\n var key = '';\n var parent = el.parent;\n while (parent) {\n if (parent.for) {\n key = parent.key;\n break\n }\n parent = parent.parent;\n }\n if (!key) {\n process.env.NODE_ENV !== 'production' && warn$2(\n \"v-once can only be used inside v-for that is keyed. \"\n );\n return genElement(el)\n }\n return (\"_o(\" + (genElement(el)) + \",\" + (onceCount++) + (key ? (\",\" + key) : \"\") + \")\")\n } else {\n return genStatic(el)\n }\n}\n\nfunction genIf (el) {\n el.ifProcessed = true; // avoid recursion\n return genIfConditions(el.ifConditions.slice())\n}\n\nfunction genIfConditions (conditions) {\n if (!conditions.length) {\n return '_e()'\n }\n\n var condition = conditions.shift();\n if (condition.exp) {\n return (\"(\" + (condition.exp) + \")?\" + (genTernaryExp(condition.block)) + \":\" + (genIfConditions(conditions)))\n } else {\n return (\"\" + (genTernaryExp(condition.block)))\n }\n\n // v-if with v-once should generate code like (a)?_m(0):_m(1)\n function genTernaryExp (el) {\n return el.once ? genOnce(el) : genElement(el)\n }\n}\n\nfunction genFor (el) {\n var exp = el.for;\n var alias = el.alias;\n var iterator1 = el.iterator1 ? (\",\" + (el.iterator1)) : '';\n var iterator2 = el.iterator2 ? (\",\" + (el.iterator2)) : '';\n el.forProcessed = true; // avoid recursion\n return \"_l((\" + exp + \"),\" +\n \"function(\" + alias + iterator1 + iterator2 + \"){\" +\n \"return \" + (genElement(el)) +\n '})'\n}\n\nfunction genData (el) {\n var data = '{';\n\n // directives first.\n // directives may mutate the el's other properties before they are generated.\n var dirs = genDirectives(el);\n if (dirs) { data += dirs + ','; }\n\n // key\n if (el.key) {\n data += \"key:\" + (el.key) + \",\";\n }\n // ref\n if (el.ref) {\n data += \"ref:\" + (el.ref) + \",\";\n }\n if (el.refInFor) {\n data += \"refInFor:true,\";\n }\n // pre\n if (el.pre) {\n data += \"pre:true,\";\n }\n // record original tag name for components using \"is\" attribute\n if (el.component) {\n data += \"tag:\\\"\" + (el.tag) + \"\\\",\";\n }\n // module data generation functions\n for (var i = 0; i < dataGenFns.length; i++) {\n data += dataGenFns[i](el);\n }\n // attributes\n if (el.attrs) {\n data += \"attrs:{\" + (genProps(el.attrs)) + \"},\";\n }\n // DOM props\n if (el.props) {\n data += \"domProps:{\" + (genProps(el.props)) + \"},\";\n }\n // event handlers\n if (el.events) {\n data += (genHandlers(el.events)) + \",\";\n }\n if (el.nativeEvents) {\n data += (genHandlers(el.nativeEvents, true)) + \",\";\n }\n // slot target\n if (el.slotTarget) {\n data += \"slot:\" + (el.slotTarget) + \",\";\n }\n // scoped slots\n if (el.scopedSlots) {\n data += (genScopedSlots(el.scopedSlots)) + \",\";\n }\n // inline-template\n if (el.inlineTemplate) {\n var inlineTemplate = genInlineTemplate(el);\n if (inlineTemplate) {\n data += inlineTemplate + \",\";\n }\n }\n data = data.replace(/,$/, '') + '}';\n // v-bind data wrap\n if (el.wrapData) {\n data = el.wrapData(data);\n }\n return data\n}\n\nfunction genDirectives (el) {\n var dirs = el.directives;\n if (!dirs) { return }\n var res = 'directives:[';\n var hasRuntime = false;\n var i, l, dir, needRuntime;\n for (i = 0, l = dirs.length; i < l; i++) {\n dir = dirs[i];\n needRuntime = true;\n var gen = platformDirectives$1[dir.name] || baseDirectives[dir.name];\n if (gen) {\n // compile-time directive that manipulates AST.\n // returns true if it also needs a runtime counterpart.\n needRuntime = !!gen(el, dir, warn$2);\n }\n if (needRuntime) {\n hasRuntime = true;\n res += \"{name:\\\"\" + (dir.name) + \"\\\",rawName:\\\"\" + (dir.rawName) + \"\\\"\" + (dir.value ? (\",value:(\" + (dir.value) + \"),expression:\" + (JSON.stringify(dir.value))) : '') + (dir.arg ? (\",arg:\\\"\" + (dir.arg) + \"\\\"\") : '') + (dir.modifiers ? (\",modifiers:\" + (JSON.stringify(dir.modifiers))) : '') + \"},\";\n }\n }\n if (hasRuntime) {\n return res.slice(0, -1) + ']'\n }\n}\n\nfunction genInlineTemplate (el) {\n var ast = el.children[0];\n if (process.env.NODE_ENV !== 'production' && (\n el.children.length > 1 || ast.type !== 1\n )) {\n warn$2('Inline-template components must have exactly one child element.');\n }\n if (ast.type === 1) {\n var inlineRenderFns = generate(ast, currentOptions);\n return (\"inlineTemplate:{render:function(){\" + (inlineRenderFns.render) + \"},staticRenderFns:[\" + (inlineRenderFns.staticRenderFns.map(function (code) { return (\"function(){\" + code + \"}\"); }).join(',')) + \"]}\")\n }\n}\n\nfunction genScopedSlots (slots) {\n return (\"scopedSlots:{\" + (Object.keys(slots).map(function (key) { return genScopedSlot(key, slots[key]); }).join(',')) + \"}\")\n}\n\nfunction genScopedSlot (key, el) {\n return key + \":function(\" + (String(el.attrsMap.scope)) + \"){\" +\n \"return \" + (el.tag === 'template'\n ? genChildren(el) || 'void 0'\n : genElement(el)) + \"}\"\n}\n\nfunction genChildren (el, checkSkip) {\n var children = el.children;\n if (children.length) {\n var el$1 = children[0];\n // optimize single v-for\n if (children.length === 1 &&\n el$1.for &&\n el$1.tag !== 'template' &&\n el$1.tag !== 'slot') {\n return genElement(el$1)\n }\n var normalizationType = getNormalizationType(children);\n return (\"[\" + (children.map(genNode).join(',')) + \"]\" + (checkSkip\n ? normalizationType ? (\",\" + normalizationType) : ''\n : ''))\n }\n}\n\n// determine the normalization needed for the children array.\n// 0: no normalization needed\n// 1: simple normalization needed (possible 1-level deep nested array)\n// 2: full normalization needed\nfunction getNormalizationType (children) {\n var res = 0;\n for (var i = 0; i < children.length; i++) {\n var el = children[i];\n if (el.type !== 1) {\n continue\n }\n if (needsNormalization(el) ||\n (el.ifConditions && el.ifConditions.some(function (c) { return needsNormalization(c.block); }))) {\n res = 2;\n break\n }\n if (maybeComponent(el) ||\n (el.ifConditions && el.ifConditions.some(function (c) { return maybeComponent(c.block); }))) {\n res = 1;\n }\n }\n return res\n}\n\nfunction needsNormalization (el) {\n return el.for !== undefined || el.tag === 'template' || el.tag === 'slot'\n}\n\nfunction maybeComponent (el) {\n return !isPlatformReservedTag$1(el.tag)\n}\n\nfunction genNode (node) {\n if (node.type === 1) {\n return genElement(node)\n } else {\n return genText(node)\n }\n}\n\nfunction genText (text) {\n return (\"_v(\" + (text.type === 2\n ? text.expression // no need for () because already wrapped in _s()\n : transformSpecialNewlines(JSON.stringify(text.text))) + \")\")\n}\n\nfunction genSlot (el) {\n var slotName = el.slotName || '\"default\"';\n var children = genChildren(el);\n var res = \"_t(\" + slotName + (children ? (\",\" + children) : '');\n var attrs = el.attrs && (\"{\" + (el.attrs.map(function (a) { return ((camelize(a.name)) + \":\" + (a.value)); }).join(',')) + \"}\");\n var bind$$1 = el.attrsMap['v-bind'];\n if ((attrs || bind$$1) && !children) {\n res += \",null\";\n }\n if (attrs) {\n res += \",\" + attrs;\n }\n if (bind$$1) {\n res += (attrs ? '' : ',null') + \",\" + bind$$1;\n }\n return res + ')'\n}\n\n// componentName is el.component, take it as argument to shun flow's pessimistic refinement\nfunction genComponent (componentName, el) {\n var children = el.inlineTemplate ? null : genChildren(el, true);\n return (\"_c(\" + componentName + \",\" + (genData(el)) + (children ? (\",\" + children) : '') + \")\")\n}\n\nfunction genProps (props) {\n var res = '';\n for (var i = 0; i < props.length; i++) {\n var prop = props[i];\n res += \"\\\"\" + (prop.name) + \"\\\":\" + (transformSpecialNewlines(prop.value)) + \",\";\n }\n return res.slice(0, -1)\n}\n\n// #3895, #4268\nfunction transformSpecialNewlines (text) {\n return text\n .replace(/\\u2028/g, '\\\\u2028')\n .replace(/\\u2029/g, '\\\\u2029')\n}\n\n/* */\n\n/**\n * Compile a template.\n */\nfunction compile$1 (\n template,\n options\n) {\n var ast = parse(template.trim(), options);\n optimize(ast, options);\n var code = generate(ast, options);\n return {\n ast: ast,\n render: code.render,\n staticRenderFns: code.staticRenderFns\n }\n}\n\n/* */\n\n// operators like typeof, instanceof and in are allowed\nvar prohibitedKeywordRE = new RegExp('\\\\b' + (\n 'do,if,for,let,new,try,var,case,else,with,await,break,catch,class,const,' +\n 'super,throw,while,yield,delete,export,import,return,switch,default,' +\n 'extends,finally,continue,debugger,function,arguments'\n).split(',').join('\\\\b|\\\\b') + '\\\\b');\n// check valid identifier for v-for\nvar identRE = /[A-Za-z_$][\\w$]*/;\n// strip strings in expressions\nvar stripStringRE = /'(?:[^'\\\\]|\\\\.)*'|\"(?:[^\"\\\\]|\\\\.)*\"|`(?:[^`\\\\]|\\\\.)*\\$\\{|\\}(?:[^`\\\\]|\\\\.)*`|`(?:[^`\\\\]|\\\\.)*`/g;\n\n// detect problematic expressions in a template\nfunction detectErrors (ast) {\n var errors = [];\n if (ast) {\n checkNode(ast, errors);\n }\n return errors\n}\n\nfunction checkNode (node, errors) {\n if (node.type === 1) {\n for (var name in node.attrsMap) {\n if (dirRE.test(name)) {\n var value = node.attrsMap[name];\n if (value) {\n if (name === 'v-for') {\n checkFor(node, (\"v-for=\\\"\" + value + \"\\\"\"), errors);\n } else {\n checkExpression(value, (name + \"=\\\"\" + value + \"\\\"\"), errors);\n }\n }\n }\n }\n if (node.children) {\n for (var i = 0; i < node.children.length; i++) {\n checkNode(node.children[i], errors);\n }\n }\n } else if (node.type === 2) {\n checkExpression(node.expression, node.text, errors);\n }\n}\n\nfunction checkFor (node, text, errors) {\n checkExpression(node.for || '', text, errors);\n checkIdentifier(node.alias, 'v-for alias', text, errors);\n checkIdentifier(node.iterator1, 'v-for iterator', text, errors);\n checkIdentifier(node.iterator2, 'v-for iterator', text, errors);\n}\n\nfunction checkIdentifier (ident, type, text, errors) {\n if (typeof ident === 'string' && !identRE.test(ident)) {\n errors.push((\"- invalid \" + type + \" \\\"\" + ident + \"\\\" in expression: \" + text));\n }\n}\n\nfunction checkExpression (exp, text, errors) {\n try {\n new Function((\"return \" + exp));\n } catch (e) {\n var keywordMatch = exp.replace(stripStringRE, '').match(prohibitedKeywordRE);\n if (keywordMatch) {\n errors.push(\n \"- avoid using JavaScript keyword as property name: \" +\n \"\\\"\" + (keywordMatch[0]) + \"\\\" in expression \" + text\n );\n } else {\n errors.push((\"- invalid expression: \" + text));\n }\n }\n}\n\n/* */\n\nfunction transformNode (el, options) {\n var warn = options.warn || baseWarn;\n var staticClass = getAndRemoveAttr(el, 'class');\n if (process.env.NODE_ENV !== 'production' && staticClass) {\n var expression = parseText(staticClass, options.delimiters);\n if (expression) {\n warn(\n \"class=\\\"\" + staticClass + \"\\\": \" +\n 'Interpolation inside attributes has been removed. ' +\n 'Use v-bind or the colon shorthand instead. For example, ' +\n 'instead of <div class=\"{{ val }}\">, use <div :class=\"val\">.'\n );\n }\n }\n if (staticClass) {\n el.staticClass = JSON.stringify(staticClass);\n }\n var classBinding = getBindingAttr(el, 'class', false /* getStatic */);\n if (classBinding) {\n el.classBinding = classBinding;\n }\n}\n\nfunction genData$1 (el) {\n var data = '';\n if (el.staticClass) {\n data += \"staticClass:\" + (el.staticClass) + \",\";\n }\n if (el.classBinding) {\n data += \"class:\" + (el.classBinding) + \",\";\n }\n return data\n}\n\nvar klass$1 = {\n staticKeys: ['staticClass'],\n transformNode: transformNode,\n genData: genData$1\n};\n\n/* */\n\nfunction transformNode$1 (el, options) {\n var warn = options.warn || baseWarn;\n var staticStyle = getAndRemoveAttr(el, 'style');\n if (staticStyle) {\n /* istanbul ignore if */\n if (process.env.NODE_ENV !== 'production') {\n var expression = parseText(staticStyle, options.delimiters);\n if (expression) {\n warn(\n \"style=\\\"\" + staticStyle + \"\\\": \" +\n 'Interpolation inside attributes has been removed. ' +\n 'Use v-bind or the colon shorthand instead. For example, ' +\n 'instead of <div style=\"{{ val }}\">, use <div :style=\"val\">.'\n );\n }\n }\n el.staticStyle = JSON.stringify(parseStyleText(staticStyle));\n }\n\n var styleBinding = getBindingAttr(el, 'style', false /* getStatic */);\n if (styleBinding) {\n el.styleBinding = styleBinding;\n }\n}\n\nfunction genData$2 (el) {\n var data = '';\n if (el.staticStyle) {\n data += \"staticStyle:\" + (el.staticStyle) + \",\";\n }\n if (el.styleBinding) {\n data += \"style:(\" + (el.styleBinding) + \"),\";\n }\n return data\n}\n\nvar style$1 = {\n staticKeys: ['staticStyle'],\n transformNode: transformNode$1,\n genData: genData$2\n};\n\nvar modules$1 = [\n klass$1,\n style$1\n];\n\n/* */\n\nvar warn$3;\n\nfunction model$1 (\n el,\n dir,\n _warn\n) {\n warn$3 = _warn;\n var value = dir.value;\n var modifiers = dir.modifiers;\n var tag = el.tag;\n var type = el.attrsMap.type;\n if (process.env.NODE_ENV !== 'production') {\n var dynamicType = el.attrsMap['v-bind:type'] || el.attrsMap[':type'];\n if (tag === 'input' && dynamicType) {\n warn$3(\n \"<input :type=\\\"\" + dynamicType + \"\\\" v-model=\\\"\" + value + \"\\\">:\\n\" +\n \"v-model does not support dynamic input types. Use v-if branches instead.\"\n );\n }\n }\n if (tag === 'select') {\n genSelect(el, value, modifiers);\n } else if (tag === 'input' && type === 'checkbox') {\n genCheckboxModel(el, value, modifiers);\n } else if (tag === 'input' && type === 'radio') {\n genRadioModel(el, value, modifiers);\n } else {\n genDefaultModel(el, value, modifiers);\n }\n // ensure runtime directive metadata\n return true\n}\n\nfunction genCheckboxModel (\n el,\n value,\n modifiers\n) {\n if (process.env.NODE_ENV !== 'production' &&\n el.attrsMap.checked != null) {\n warn$3(\n \"<\" + (el.tag) + \" v-model=\\\"\" + value + \"\\\" checked>:\\n\" +\n \"inline checked attributes will be ignored when using v-model. \" +\n 'Declare initial values in the component\\'s data option instead.'\n );\n }\n var number = modifiers && modifiers.number;\n var valueBinding = getBindingAttr(el, 'value') || 'null';\n var trueValueBinding = getBindingAttr(el, 'true-value') || 'true';\n var falseValueBinding = getBindingAttr(el, 'false-value') || 'false';\n addProp(el, 'checked',\n \"Array.isArray(\" + value + \")\" +\n \"?_i(\" + value + \",\" + valueBinding + \")>-1\" + (\n trueValueBinding === 'true'\n ? (\":(\" + value + \")\")\n : (\":_q(\" + value + \",\" + trueValueBinding + \")\")\n )\n );\n addHandler(el, 'click',\n \"var $$a=\" + value + \",\" +\n '$$el=$event.target,' +\n \"$$c=$$el.checked?(\" + trueValueBinding + \"):(\" + falseValueBinding + \");\" +\n 'if(Array.isArray($$a)){' +\n \"var $$v=\" + (number ? '_n(' + valueBinding + ')' : valueBinding) + \",\" +\n '$$i=_i($$a,$$v);' +\n \"if($$c){$$i<0&&(\" + value + \"=$$a.concat($$v))}\" +\n \"else{$$i>-1&&(\" + value + \"=$$a.slice(0,$$i).concat($$a.slice($$i+1)))}\" +\n \"}else{\" + value + \"=$$c}\",\n null, true\n );\n}\n\nfunction genRadioModel (\n el,\n value,\n modifiers\n) {\n if (process.env.NODE_ENV !== 'production' &&\n el.attrsMap.checked != null) {\n warn$3(\n \"<\" + (el.tag) + \" v-model=\\\"\" + value + \"\\\" checked>:\\n\" +\n \"inline checked attributes will be ignored when using v-model. \" +\n 'Declare initial values in the component\\'s data option instead.'\n );\n }\n var number = modifiers && modifiers.number;\n var valueBinding = getBindingAttr(el, 'value') || 'null';\n valueBinding = number ? (\"_n(\" + valueBinding + \")\") : valueBinding;\n addProp(el, 'checked', (\"_q(\" + value + \",\" + valueBinding + \")\"));\n addHandler(el, 'click', genAssignmentCode(value, valueBinding), null, true);\n}\n\nfunction genDefaultModel (\n el,\n value,\n modifiers\n) {\n if (process.env.NODE_ENV !== 'production') {\n if (el.tag === 'input' && el.attrsMap.value) {\n warn$3(\n \"<\" + (el.tag) + \" v-model=\\\"\" + value + \"\\\" value=\\\"\" + (el.attrsMap.value) + \"\\\">:\\n\" +\n 'inline value attributes will be ignored when using v-model. ' +\n 'Declare initial values in the component\\'s data option instead.'\n );\n }\n if (el.tag === 'textarea' && el.children.length) {\n warn$3(\n \"<textarea v-model=\\\"\" + value + \"\\\">:\\n\" +\n 'inline content inside <textarea> will be ignored when using v-model. ' +\n 'Declare initial values in the component\\'s data option instead.'\n );\n }\n }\n\n var type = el.attrsMap.type;\n var ref = modifiers || {};\n var lazy = ref.lazy;\n var number = ref.number;\n var trim = ref.trim;\n var event = lazy || (isIE && type === 'range') ? 'change' : 'input';\n var needCompositionGuard = !lazy && type !== 'range';\n var isNative = el.tag === 'input' || el.tag === 'textarea';\n\n var valueExpression = isNative\n ? (\"$event.target.value\" + (trim ? '.trim()' : ''))\n : trim ? \"(typeof $event === 'string' ? $event.trim() : $event)\" : \"$event\";\n valueExpression = number || type === 'number'\n ? (\"_n(\" + valueExpression + \")\")\n : valueExpression;\n\n var code = genAssignmentCode(value, valueExpression);\n if (isNative && needCompositionGuard) {\n code = \"if($event.target.composing)return;\" + code;\n }\n\n // inputs with type=\"file\" are read only and setting the input's\n // value will throw an error.\n if (process.env.NODE_ENV !== 'production' &&\n type === 'file') {\n warn$3(\n \"<\" + (el.tag) + \" v-model=\\\"\" + value + \"\\\" type=\\\"file\\\">:\\n\" +\n \"File inputs are read only. Use a v-on:change listener instead.\"\n );\n }\n\n addProp(el, 'value', isNative ? (\"_s(\" + value + \")\") : (\"(\" + value + \")\"));\n addHandler(el, event, code, null, true);\n if (trim || number || type === 'number') {\n addHandler(el, 'blur', '$forceUpdate()');\n }\n}\n\nfunction genSelect (\n el,\n value,\n modifiers\n) {\n if (process.env.NODE_ENV !== 'production') {\n el.children.some(checkOptionWarning);\n }\n\n var number = modifiers && modifiers.number;\n var assignment = \"Array.prototype.filter\" +\n \".call($event.target.options,function(o){return o.selected})\" +\n \".map(function(o){var val = \\\"_value\\\" in o ? o._value : o.value;\" +\n \"return \" + (number ? '_n(val)' : 'val') + \"})\" +\n (el.attrsMap.multiple == null ? '[0]' : '');\n\n var code = genAssignmentCode(value, assignment);\n addHandler(el, 'change', code, null, true);\n}\n\nfunction checkOptionWarning (option) {\n if (option.type === 1 &&\n option.tag === 'option' &&\n option.attrsMap.selected != null) {\n warn$3(\n \"<select v-model=\\\"\" + (option.parent.attrsMap['v-model']) + \"\\\">:\\n\" +\n 'inline selected attributes on <option> will be ignored when using v-model. ' +\n 'Declare initial values in the component\\'s data option instead.'\n );\n return true\n }\n return false\n}\n\nfunction genAssignmentCode (value, assignment) {\n var modelRs = parseModel(value);\n if (modelRs.idx === null) {\n return (value + \"=\" + assignment)\n } else {\n return \"var $$exp = \" + (modelRs.exp) + \", $$idx = \" + (modelRs.idx) + \";\" +\n \"if (!Array.isArray($$exp)){\" +\n value + \"=\" + assignment + \"}\" +\n \"else{$$exp.splice($$idx, 1, \" + assignment + \")}\"\n }\n}\n\n/* */\n\nfunction text (el, dir) {\n if (dir.value) {\n addProp(el, 'textContent', (\"_s(\" + (dir.value) + \")\"));\n }\n}\n\n/* */\n\nfunction html (el, dir) {\n if (dir.value) {\n addProp(el, 'innerHTML', (\"_s(\" + (dir.value) + \")\"));\n }\n}\n\nvar directives$1 = {\n model: model$1,\n text: text,\n html: html\n};\n\n/* */\n\nvar cache = Object.create(null);\n\nvar baseOptions = {\n expectHTML: true,\n modules: modules$1,\n staticKeys: genStaticKeys(modules$1),\n directives: directives$1,\n isReservedTag: isReservedTag,\n isUnaryTag: isUnaryTag,\n mustUseProp: mustUseProp,\n getTagNamespace: getTagNamespace,\n isPreTag: isPreTag\n};\n\nfunction compile$$1 (\n template,\n options\n) {\n options = options\n ? extend(extend({}, baseOptions), options)\n : baseOptions;\n return compile$1(template, options)\n}\n\nfunction compileToFunctions (\n template,\n options,\n vm\n) {\n var _warn = (options && options.warn) || warn;\n // detect possible CSP restriction\n /* istanbul ignore if */\n if (process.env.NODE_ENV !== 'production') {\n try {\n new Function('return 1');\n } catch (e) {\n if (e.toString().match(/unsafe-eval|CSP/)) {\n _warn(\n 'It seems you are using the standalone build of Vue.js in an ' +\n 'environment with Content Security Policy that prohibits unsafe-eval. ' +\n 'The template compiler cannot work in this environment. Consider ' +\n 'relaxing the policy to allow unsafe-eval or pre-compiling your ' +\n 'templates into render functions.'\n );\n }\n }\n }\n var key = options && options.delimiters\n ? String(options.delimiters) + template\n : template;\n if (cache[key]) {\n return cache[key]\n }\n var res = {};\n var compiled = compile$$1(template, options);\n res.render = makeFunction(compiled.render);\n var l = compiled.staticRenderFns.length;\n res.staticRenderFns = new Array(l);\n for (var i = 0; i < l; i++) {\n res.staticRenderFns[i] = makeFunction(compiled.staticRenderFns[i]);\n }\n if (process.env.NODE_ENV !== 'production') {\n if (res.render === noop || res.staticRenderFns.some(function (fn) { return fn === noop; })) {\n _warn(\n \"failed to compile template:\\n\\n\" + template + \"\\n\\n\" +\n detectErrors(compiled.ast).join('\\n') +\n '\\n\\n',\n vm\n );\n }\n }\n return (cache[key] = res)\n}\n\nfunction makeFunction (code) {\n try {\n return new Function(code)\n } catch (e) {\n return noop\n }\n}\n\n/* */\n\nvar idToTemplate = cached(function (id) {\n var el = query(id);\n return el && el.innerHTML\n});\n\nvar mount = Vue$3.prototype.$mount;\nVue$3.prototype.$mount = function (\n el,\n hydrating\n) {\n el = el && query(el);\n\n /* istanbul ignore if */\n if (el === document.body || el === document.documentElement) {\n process.env.NODE_ENV !== 'production' && warn(\n \"Do not mount Vue to <html> or <body> - mount to normal elements instead.\"\n );\n return this\n }\n\n var options = this.$options;\n // resolve template/el and convert to render function\n if (!options.render) {\n var template = options.template;\n if (template) {\n if (typeof template === 'string') {\n if (template.charAt(0) === '#') {\n template = idToTemplate(template);\n /* istanbul ignore if */\n if (process.env.NODE_ENV !== 'production' && !template) {\n warn(\n (\"Template element not found or is empty: \" + (options.template)),\n this\n );\n }\n }\n } else if (template.nodeType) {\n template = template.innerHTML;\n } else {\n if (process.env.NODE_ENV !== 'production') {\n warn('invalid template option:' + template, this);\n }\n return this\n }\n } else if (el) {\n template = getOuterHTML(el);\n }\n if (template) {\n var ref = compileToFunctions(template, {\n warn: warn,\n shouldDecodeNewlines: shouldDecodeNewlines,\n delimiters: options.delimiters\n }, this);\n var render = ref.render;\n var staticRenderFns = ref.staticRenderFns;\n options.render = render;\n options.staticRenderFns = staticRenderFns;\n }\n }\n return mount.call(this, el, hydrating)\n};\n\n/**\n * Get outerHTML of elements, taking care\n * of SVG elements in IE as well.\n */\nfunction getOuterHTML (el) {\n if (el.outerHTML) {\n return el.outerHTML\n } else {\n var container = document.createElement('div');\n container.appendChild(el.cloneNode(true));\n return container.innerHTML\n }\n}\n\nVue$3.compile = compileToFunctions;\n\nmodule.exports = Vue$3;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/vue/dist/vue.common.js\n// module id = 17\n// module chunks = 0","var toString = {}.toString;\n\nmodule.exports = function(it){\n return toString.call(it).slice(8, -1);\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_cof.js\n// module id = 18\n// module chunks = 0","// optional / simple context binding\nvar aFunction = require('./_a-function');\nmodule.exports = function(fn, that, length){\n aFunction(fn);\n if(that === undefined)return fn;\n switch(length){\n case 1: return function(a){\n return fn.call(that, a);\n };\n case 2: return function(a, b){\n return fn.call(that, a, b);\n };\n case 3: return function(a, b, c){\n return fn.call(that, a, b, c);\n };\n }\n return function(/* ...args */){\n return fn.apply(that, arguments);\n };\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_ctx.js\n// module id = 19\n// module chunks = 0","var isObject = require('./_is-object')\n , document = require('./_global').document\n // in old IE typeof document.createElement is 'object'\n , is = isObject(document) && isObject(document.createElement);\nmodule.exports = function(it){\n return is ? document.createElement(it) : {};\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_dom-create.js\n// module id = 20\n// module chunks = 0","// IE 8- don't enum bug keys\nmodule.exports = (\n 'constructor,hasOwnProperty,isPrototypeOf,propertyIsEnumerable,toLocaleString,toString,valueOf'\n).split(',');\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_enum-bug-keys.js\n// module id = 21\n// module chunks = 0","var global = require('./_global')\n , core = require('./_core')\n , ctx = require('./_ctx')\n , hide = require('./_hide')\n , PROTOTYPE = 'prototype';\n\nvar $export = function(type, name, source){\n var IS_FORCED = type & $export.F\n , IS_GLOBAL = type & $export.G\n , IS_STATIC = type & $export.S\n , IS_PROTO = type & $export.P\n , IS_BIND = type & $export.B\n , IS_WRAP = type & $export.W\n , exports = IS_GLOBAL ? core : core[name] || (core[name] = {})\n , expProto = exports[PROTOTYPE]\n , target = IS_GLOBAL ? global : IS_STATIC ? global[name] : (global[name] || {})[PROTOTYPE]\n , key, own, out;\n if(IS_GLOBAL)source = name;\n for(key in source){\n // contains in native\n own = !IS_FORCED && target && target[key] !== undefined;\n if(own && key in exports)continue;\n // export native or passed\n out = own ? target[key] : source[key];\n // prevent global pollution for namespaces\n exports[key] = IS_GLOBAL && typeof target[key] != 'function' ? source[key]\n // bind timers to global for call from export context\n : IS_BIND && own ? ctx(out, global)\n // wrap global constructors for prevent change them in library\n : IS_WRAP && target[key] == out ? (function(C){\n var F = function(a, b, c){\n if(this instanceof C){\n switch(arguments.length){\n case 0: return new C;\n case 1: return new C(a);\n case 2: return new C(a, b);\n } return new C(a, b, c);\n } return C.apply(this, arguments);\n };\n F[PROTOTYPE] = C[PROTOTYPE];\n return F;\n // make static versions for prototype methods\n })(out) : IS_PROTO && typeof out == 'function' ? ctx(Function.call, out) : out;\n // export proto methods to core.%CONSTRUCTOR%.methods.%NAME%\n if(IS_PROTO){\n (exports.virtual || (exports.virtual = {}))[key] = out;\n // export proto methods to core.%CONSTRUCTOR%.prototype.%NAME%\n if(type & $export.R && expProto && !expProto[key])hide(expProto, key, out);\n }\n }\n};\n// type bitmap\n$export.F = 1; // forced\n$export.G = 2; // global\n$export.S = 4; // static\n$export.P = 8; // proto\n$export.B = 16; // bind\n$export.W = 32; // wrap\n$export.U = 64; // safe\n$export.R = 128; // real proto method for `library` \nmodule.exports = $export;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_export.js\n// module id = 22\n// module chunks = 0","module.exports = function(exec){\n try {\n return !!exec();\n } catch(e){\n return true;\n }\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_fails.js\n// module id = 23\n// module chunks = 0","var def = require('./_object-dp').f\n , has = require('./_has')\n , TAG = require('./_wks')('toStringTag');\n\nmodule.exports = function(it, tag, stat){\n if(it && !has(it = stat ? it : it.prototype, TAG))def(it, TAG, {configurable: true, value: tag});\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_set-to-string-tag.js\n// module id = 24\n// module chunks = 0","var global = require('./_global')\n , SHARED = '__core-js_shared__'\n , store = global[SHARED] || (global[SHARED] = {});\nmodule.exports = function(key){\n return store[key] || (store[key] = {});\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_shared.js\n// module id = 25\n// module chunks = 0","// to indexed object, toObject with fallback for non-array-like ES3 strings\nvar IObject = require('./_iobject')\n , defined = require('./_defined');\nmodule.exports = function(it){\n return IObject(defined(it));\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_to-iobject.js\n// module id = 26\n// module chunks = 0","// 7.1.15 ToLength\nvar toInteger = require('./_to-integer')\n , min = Math.min;\nmodule.exports = function(it){\n return it > 0 ? min(toInteger(it), 0x1fffffffffffff) : 0; // pow(2, 53) - 1 == 9007199254740991\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_to-length.js\n// module id = 27\n// module chunks = 0","// 7.1.13 ToObject(argument)\nvar defined = require('./_defined');\nmodule.exports = function(it){\n return Object(defined(it));\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_to-object.js\n// module id = 28\n// module chunks = 0","var id = 0\n , px = Math.random();\nmodule.exports = function(key){\n return 'Symbol('.concat(key === undefined ? '' : key, ')_', (++id + px).toString(36));\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_uid.js\n// module id = 29\n// module chunks = 0","module.exports = { \"default\": require(\"core-js/library/fn/array/from\"), __esModule: true };\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/babel-runtime/core-js/array/from.js\n// module id = 40\n// module chunks = 0","\"use strict\";\n\nexports.__esModule = true;\n\nvar _from = require(\"../core-js/array/from\");\n\nvar _from2 = _interopRequireDefault(_from);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nexports.default = function (arr) {\n if (Array.isArray(arr)) {\n for (var i = 0, arr2 = Array(arr.length); i < arr.length; i++) {\n arr2[i] = arr[i];\n }\n\n return arr2;\n } else {\n return (0, _from2.default)(arr);\n }\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/babel-runtime/helpers/toConsumableArray.js\n// module id = 41\n// module chunks = 0","require('../../modules/es6.string.iterator');\nrequire('../../modules/es6.array.from');\nmodule.exports = require('../../modules/_core').Array.from;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/fn/array/from.js\n// module id = 42\n// module chunks = 0","module.exports = function(it){\n if(typeof it != 'function')throw TypeError(it + ' is not a function!');\n return it;\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_a-function.js\n// module id = 43\n// module chunks = 0","// false -> Array#indexOf\n// true -> Array#includes\nvar toIObject = require('./_to-iobject')\n , toLength = require('./_to-length')\n , toIndex = require('./_to-index');\nmodule.exports = function(IS_INCLUDES){\n return function($this, el, fromIndex){\n var O = toIObject($this)\n , length = toLength(O.length)\n , index = toIndex(fromIndex, length)\n , value;\n // Array#includes uses SameValueZero equality algorithm\n if(IS_INCLUDES && el != el)while(length > index){\n value = O[index++];\n if(value != value)return true;\n // Array#toIndex ignores holes, Array#includes - not\n } else for(;length > index; index++)if(IS_INCLUDES || index in O){\n if(O[index] === el)return IS_INCLUDES || index || 0;\n } return !IS_INCLUDES && -1;\n };\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_array-includes.js\n// module id = 44\n// module chunks = 0","// getting tag from 19.1.3.6 Object.prototype.toString()\nvar cof = require('./_cof')\n , TAG = require('./_wks')('toStringTag')\n // ES3 wrong here\n , ARG = cof(function(){ return arguments; }()) == 'Arguments';\n\n// fallback for IE11 Script Access Denied error\nvar tryGet = function(it, key){\n try {\n return it[key];\n } catch(e){ /* empty */ }\n};\n\nmodule.exports = function(it){\n var O, T, B;\n return it === undefined ? 'Undefined' : it === null ? 'Null'\n // @@toStringTag case\n : typeof (T = tryGet(O = Object(it), TAG)) == 'string' ? T\n // builtinTag case\n : ARG ? cof(O)\n // ES3 arguments fallback\n : (B = cof(O)) == 'Object' && typeof O.callee == 'function' ? 'Arguments' : B;\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_classof.js\n// module id = 45\n// module chunks = 0","'use strict';\nvar $defineProperty = require('./_object-dp')\n , createDesc = require('./_property-desc');\n\nmodule.exports = function(object, index, value){\n if(index in object)$defineProperty.f(object, index, createDesc(0, value));\n else object[index] = value;\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_create-property.js\n// module id = 46\n// module chunks = 0","module.exports = require('./_global').document && document.documentElement;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_html.js\n// module id = 47\n// module chunks = 0","module.exports = !require('./_descriptors') && !require('./_fails')(function(){\n return Object.defineProperty(require('./_dom-create')('div'), 'a', {get: function(){ return 7; }}).a != 7;\n});\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_ie8-dom-define.js\n// module id = 48\n// module chunks = 0","// fallback for non-array-like ES3 and non-enumerable old V8 strings\nvar cof = require('./_cof');\nmodule.exports = Object('z').propertyIsEnumerable(0) ? Object : function(it){\n return cof(it) == 'String' ? it.split('') : Object(it);\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_iobject.js\n// module id = 49\n// module chunks = 0","// check on default Array iterator\nvar Iterators = require('./_iterators')\n , ITERATOR = require('./_wks')('iterator')\n , ArrayProto = Array.prototype;\n\nmodule.exports = function(it){\n return it !== undefined && (Iterators.Array === it || ArrayProto[ITERATOR] === it);\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_is-array-iter.js\n// module id = 50\n// module chunks = 0","// call something on iterator step with safe closing on error\nvar anObject = require('./_an-object');\nmodule.exports = function(iterator, fn, value, entries){\n try {\n return entries ? fn(anObject(value)[0], value[1]) : fn(value);\n // 7.4.6 IteratorClose(iterator, completion)\n } catch(e){\n var ret = iterator['return'];\n if(ret !== undefined)anObject(ret.call(iterator));\n throw e;\n }\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_iter-call.js\n// module id = 51\n// module chunks = 0","'use strict';\nvar create = require('./_object-create')\n , descriptor = require('./_property-desc')\n , setToStringTag = require('./_set-to-string-tag')\n , IteratorPrototype = {};\n\n// 25.1.2.1.1 %IteratorPrototype%[@@iterator]()\nrequire('./_hide')(IteratorPrototype, require('./_wks')('iterator'), function(){ return this; });\n\nmodule.exports = function(Constructor, NAME, next){\n Constructor.prototype = create(IteratorPrototype, {next: descriptor(1, next)});\n setToStringTag(Constructor, NAME + ' Iterator');\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_iter-create.js\n// module id = 52\n// module chunks = 0","'use strict';\nvar LIBRARY = require('./_library')\n , $export = require('./_export')\n , redefine = require('./_redefine')\n , hide = require('./_hide')\n , has = require('./_has')\n , Iterators = require('./_iterators')\n , $iterCreate = require('./_iter-create')\n , setToStringTag = require('./_set-to-string-tag')\n , getPrototypeOf = require('./_object-gpo')\n , ITERATOR = require('./_wks')('iterator')\n , BUGGY = !([].keys && 'next' in [].keys()) // Safari has buggy iterators w/o `next`\n , FF_ITERATOR = '@@iterator'\n , KEYS = 'keys'\n , VALUES = 'values';\n\nvar returnThis = function(){ return this; };\n\nmodule.exports = function(Base, NAME, Constructor, next, DEFAULT, IS_SET, FORCED){\n $iterCreate(Constructor, NAME, next);\n var getMethod = function(kind){\n if(!BUGGY && kind in proto)return proto[kind];\n switch(kind){\n case KEYS: return function keys(){ return new Constructor(this, kind); };\n case VALUES: return function values(){ return new Constructor(this, kind); };\n } return function entries(){ return new Constructor(this, kind); };\n };\n var TAG = NAME + ' Iterator'\n , DEF_VALUES = DEFAULT == VALUES\n , VALUES_BUG = false\n , proto = Base.prototype\n , $native = proto[ITERATOR] || proto[FF_ITERATOR] || DEFAULT && proto[DEFAULT]\n , $default = $native || getMethod(DEFAULT)\n , $entries = DEFAULT ? !DEF_VALUES ? $default : getMethod('entries') : undefined\n , $anyNative = NAME == 'Array' ? proto.entries || $native : $native\n , methods, key, IteratorPrototype;\n // Fix native\n if($anyNative){\n IteratorPrototype = getPrototypeOf($anyNative.call(new Base));\n if(IteratorPrototype !== Object.prototype){\n // Set @@toStringTag to native iterators\n setToStringTag(IteratorPrototype, TAG, true);\n // fix for some old engines\n if(!LIBRARY && !has(IteratorPrototype, ITERATOR))hide(IteratorPrototype, ITERATOR, returnThis);\n }\n }\n // fix Array#{values, @@iterator}.name in V8 / FF\n if(DEF_VALUES && $native && $native.name !== VALUES){\n VALUES_BUG = true;\n $default = function values(){ return $native.call(this); };\n }\n // Define iterator\n if((!LIBRARY || FORCED) && (BUGGY || VALUES_BUG || !proto[ITERATOR])){\n hide(proto, ITERATOR, $default);\n }\n // Plug for library\n Iterators[NAME] = $default;\n Iterators[TAG] = returnThis;\n if(DEFAULT){\n methods = {\n values: DEF_VALUES ? $default : getMethod(VALUES),\n keys: IS_SET ? $default : getMethod(KEYS),\n entries: $entries\n };\n if(FORCED)for(key in methods){\n if(!(key in proto))redefine(proto, key, methods[key]);\n } else $export($export.P + $export.F * (BUGGY || VALUES_BUG), NAME, methods);\n }\n return methods;\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_iter-define.js\n// module id = 53\n// module chunks = 0","var ITERATOR = require('./_wks')('iterator')\n , SAFE_CLOSING = false;\n\ntry {\n var riter = [7][ITERATOR]();\n riter['return'] = function(){ SAFE_CLOSING = true; };\n Array.from(riter, function(){ throw 2; });\n} catch(e){ /* empty */ }\n\nmodule.exports = function(exec, skipClosing){\n if(!skipClosing && !SAFE_CLOSING)return false;\n var safe = false;\n try {\n var arr = [7]\n , iter = arr[ITERATOR]();\n iter.next = function(){ return {done: safe = true}; };\n arr[ITERATOR] = function(){ return iter; };\n exec(arr);\n } catch(e){ /* empty */ }\n return safe;\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_iter-detect.js\n// module id = 54\n// module chunks = 0","module.exports = true;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_library.js\n// module id = 55\n// module chunks = 0","// 19.1.2.2 / 15.2.3.5 Object.create(O [, Properties])\nvar anObject = require('./_an-object')\n , dPs = require('./_object-dps')\n , enumBugKeys = require('./_enum-bug-keys')\n , IE_PROTO = require('./_shared-key')('IE_PROTO')\n , Empty = function(){ /* empty */ }\n , PROTOTYPE = 'prototype';\n\n// Create object with fake `null` prototype: use iframe Object with cleared prototype\nvar createDict = function(){\n // Thrash, waste and sodomy: IE GC bug\n var iframe = require('./_dom-create')('iframe')\n , i = enumBugKeys.length\n , lt = '<'\n , gt = '>'\n , iframeDocument;\n iframe.style.display = 'none';\n require('./_html').appendChild(iframe);\n iframe.src = 'javascript:'; // eslint-disable-line no-script-url\n // createDict = iframe.contentWindow.Object;\n // html.removeChild(iframe);\n iframeDocument = iframe.contentWindow.document;\n iframeDocument.open();\n iframeDocument.write(lt + 'script' + gt + 'document.F=Object' + lt + '/script' + gt);\n iframeDocument.close();\n createDict = iframeDocument.F;\n while(i--)delete createDict[PROTOTYPE][enumBugKeys[i]];\n return createDict();\n};\n\nmodule.exports = Object.create || function create(O, Properties){\n var result;\n if(O !== null){\n Empty[PROTOTYPE] = anObject(O);\n result = new Empty;\n Empty[PROTOTYPE] = null;\n // add \"__proto__\" for Object.getPrototypeOf polyfill\n result[IE_PROTO] = O;\n } else result = createDict();\n return Properties === undefined ? result : dPs(result, Properties);\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_object-create.js\n// module id = 56\n// module chunks = 0","var dP = require('./_object-dp')\n , anObject = require('./_an-object')\n , getKeys = require('./_object-keys');\n\nmodule.exports = require('./_descriptors') ? Object.defineProperties : function defineProperties(O, Properties){\n anObject(O);\n var keys = getKeys(Properties)\n , length = keys.length\n , i = 0\n , P;\n while(length > i)dP.f(O, P = keys[i++], Properties[P]);\n return O;\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_object-dps.js\n// module id = 57\n// module chunks = 0","// 19.1.2.9 / 15.2.3.2 Object.getPrototypeOf(O)\nvar has = require('./_has')\n , toObject = require('./_to-object')\n , IE_PROTO = require('./_shared-key')('IE_PROTO')\n , ObjectProto = Object.prototype;\n\nmodule.exports = Object.getPrototypeOf || function(O){\n O = toObject(O);\n if(has(O, IE_PROTO))return O[IE_PROTO];\n if(typeof O.constructor == 'function' && O instanceof O.constructor){\n return O.constructor.prototype;\n } return O instanceof Object ? ObjectProto : null;\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_object-gpo.js\n// module id = 58\n// module chunks = 0","var has = require('./_has')\n , toIObject = require('./_to-iobject')\n , arrayIndexOf = require('./_array-includes')(false)\n , IE_PROTO = require('./_shared-key')('IE_PROTO');\n\nmodule.exports = function(object, names){\n var O = toIObject(object)\n , i = 0\n , result = []\n , key;\n for(key in O)if(key != IE_PROTO)has(O, key) && result.push(key);\n // Don't enum bug & hidden keys\n while(names.length > i)if(has(O, key = names[i++])){\n ~arrayIndexOf(result, key) || result.push(key);\n }\n return result;\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_object-keys-internal.js\n// module id = 59\n// module chunks = 0","// 19.1.2.14 / 15.2.3.14 Object.keys(O)\nvar $keys = require('./_object-keys-internal')\n , enumBugKeys = require('./_enum-bug-keys');\n\nmodule.exports = Object.keys || function keys(O){\n return $keys(O, enumBugKeys);\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_object-keys.js\n// module id = 60\n// module chunks = 0","module.exports = require('./_hide');\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_redefine.js\n// module id = 61\n// module chunks = 0","var toInteger = require('./_to-integer')\n , defined = require('./_defined');\n// true -> String#at\n// false -> String#codePointAt\nmodule.exports = function(TO_STRING){\n return function(that, pos){\n var s = String(defined(that))\n , i = toInteger(pos)\n , l = s.length\n , a, b;\n if(i < 0 || i >= l)return TO_STRING ? '' : undefined;\n a = s.charCodeAt(i);\n return a < 0xd800 || a > 0xdbff || i + 1 === l || (b = s.charCodeAt(i + 1)) < 0xdc00 || b > 0xdfff\n ? TO_STRING ? s.charAt(i) : a\n : TO_STRING ? s.slice(i, i + 2) : (a - 0xd800 << 10) + (b - 0xdc00) + 0x10000;\n };\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_string-at.js\n// module id = 62\n// module chunks = 0","var toInteger = require('./_to-integer')\n , max = Math.max\n , min = Math.min;\nmodule.exports = function(index, length){\n index = toInteger(index);\n return index < 0 ? max(index + length, 0) : min(index, length);\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_to-index.js\n// module id = 63\n// module chunks = 0","// 7.1.1 ToPrimitive(input [, PreferredType])\nvar isObject = require('./_is-object');\n// instead of the ES6 spec version, we didn't implement @@toPrimitive case\n// and the second argument - flag - preferred type is a string\nmodule.exports = function(it, S){\n if(!isObject(it))return it;\n var fn, val;\n if(S && typeof (fn = it.toString) == 'function' && !isObject(val = fn.call(it)))return val;\n if(typeof (fn = it.valueOf) == 'function' && !isObject(val = fn.call(it)))return val;\n if(!S && typeof (fn = it.toString) == 'function' && !isObject(val = fn.call(it)))return val;\n throw TypeError(\"Can't convert object to primitive value\");\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/_to-primitive.js\n// module id = 64\n// module chunks = 0","var classof = require('./_classof')\n , ITERATOR = require('./_wks')('iterator')\n , Iterators = require('./_iterators');\nmodule.exports = require('./_core').getIteratorMethod = function(it){\n if(it != undefined)return it[ITERATOR]\n || it['@@iterator']\n || Iterators[classof(it)];\n};\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/core.get-iterator-method.js\n// module id = 65\n// module chunks = 0","'use strict';\nvar ctx = require('./_ctx')\n , $export = require('./_export')\n , toObject = require('./_to-object')\n , call = require('./_iter-call')\n , isArrayIter = require('./_is-array-iter')\n , toLength = require('./_to-length')\n , createProperty = require('./_create-property')\n , getIterFn = require('./core.get-iterator-method');\n\n$export($export.S + $export.F * !require('./_iter-detect')(function(iter){ Array.from(iter); }), 'Array', {\n // 22.1.2.1 Array.from(arrayLike, mapfn = undefined, thisArg = undefined)\n from: function from(arrayLike/*, mapfn = undefined, thisArg = undefined*/){\n var O = toObject(arrayLike)\n , C = typeof this == 'function' ? this : Array\n , aLen = arguments.length\n , mapfn = aLen > 1 ? arguments[1] : undefined\n , mapping = mapfn !== undefined\n , index = 0\n , iterFn = getIterFn(O)\n , length, result, step, iterator;\n if(mapping)mapfn = ctx(mapfn, aLen > 2 ? arguments[2] : undefined, 2);\n // if object isn't iterable or it's array with default iterator - use simple case\n if(iterFn != undefined && !(C == Array && isArrayIter(iterFn))){\n for(iterator = iterFn.call(O), result = new C; !(step = iterator.next()).done; index++){\n createProperty(result, index, mapping ? call(iterator, mapfn, [step.value, index], true) : step.value);\n }\n } else {\n length = toLength(O.length);\n for(result = new C(length); length > index; index++){\n createProperty(result, index, mapping ? mapfn(O[index], index) : O[index]);\n }\n }\n result.length = index;\n return result;\n }\n});\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/es6.array.from.js\n// module id = 66\n// module chunks = 0","'use strict';\nvar $at = require('./_string-at')(true);\n\n// 21.1.3.27 String.prototype[@@iterator]()\nrequire('./_iter-define')(String, 'String', function(iterated){\n this._t = String(iterated); // target\n this._i = 0; // next index\n// 21.1.5.2.1 %StringIteratorPrototype%.next()\n}, function(){\n var O = this._t\n , index = this._i\n , point;\n if(index >= O.length)return {value: undefined, done: true};\n point = $at(O, index);\n this._i += point.length;\n return {value: point, done: false};\n});\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/core-js/library/modules/es6.string.iterator.js\n// module id = 67\n// module chunks = 0","/**\n * vue-router v2.2.1\n * (c) 2017 Evan You\n * @license MIT\n */\n'use strict';\n\n/* */\n\nfunction assert (condition, message) {\n if (!condition) {\n throw new Error((\"[vue-router] \" + message))\n }\n}\n\nfunction warn (condition, message) {\n if (!condition) {\n typeof console !== 'undefined' && console.warn((\"[vue-router] \" + message));\n }\n}\n\nvar View = {\n name: 'router-view',\n functional: true,\n props: {\n name: {\n type: String,\n default: 'default'\n }\n },\n render: function render (h, ref) {\n var props = ref.props;\n var children = ref.children;\n var parent = ref.parent;\n var data = ref.data;\n\n data.routerView = true;\n\n var name = props.name;\n var route = parent.$route;\n var cache = parent._routerViewCache || (parent._routerViewCache = {});\n\n // determine current view depth, also check to see if the tree\n // has been toggled inactive but kept-alive.\n var depth = 0;\n var inactive = false;\n while (parent) {\n if (parent.$vnode && parent.$vnode.data.routerView) {\n depth++;\n }\n if (parent._inactive) {\n inactive = true;\n }\n parent = parent.$parent;\n }\n data.routerViewDepth = depth;\n\n // render previous view if the tree is inactive and kept-alive\n if (inactive) {\n return h(cache[name], data, children)\n }\n\n var matched = route.matched[depth];\n // render empty node if no matched route\n if (!matched) {\n cache[name] = null;\n return h()\n }\n\n var component = cache[name] = matched.components[name];\n\n // inject instance registration hooks\n var hooks = data.hook || (data.hook = {});\n hooks.init = function (vnode) {\n matched.instances[name] = vnode.child;\n };\n hooks.prepatch = function (oldVnode, vnode) {\n matched.instances[name] = vnode.child;\n };\n hooks.destroy = function (vnode) {\n if (matched.instances[name] === vnode.child) {\n matched.instances[name] = undefined;\n }\n };\n\n // resolve props\n data.props = resolveProps(route, matched.props && matched.props[name]);\n\n return h(component, data, children)\n }\n};\n\nfunction resolveProps (route, config) {\n switch (typeof config) {\n case 'undefined':\n return\n case 'object':\n return config\n case 'function':\n return config(route)\n case 'boolean':\n return config ? route.params : undefined\n default:\n warn(false, (\"props in \\\"\" + (route.path) + \"\\\" is a \" + (typeof config) + \", expecting an object, function or boolean.\"));\n }\n}\n\n/* */\n\nvar encodeReserveRE = /[!'()*]/g;\nvar encodeReserveReplacer = function (c) { return '%' + c.charCodeAt(0).toString(16); };\nvar commaRE = /%2C/g;\n\n// fixed encodeURIComponent which is more comformant to RFC3986:\n// - escapes [!'()*]\n// - preserve commas\nvar encode = function (str) { return encodeURIComponent(str)\n .replace(encodeReserveRE, encodeReserveReplacer)\n .replace(commaRE, ','); };\n\nvar decode = decodeURIComponent;\n\nfunction resolveQuery (\n query,\n extraQuery\n) {\n if ( extraQuery === void 0 ) extraQuery = {};\n\n if (query) {\n var parsedQuery;\n try {\n parsedQuery = parseQuery(query);\n } catch (e) {\n process.env.NODE_ENV !== 'production' && warn(false, e.message);\n parsedQuery = {};\n }\n for (var key in extraQuery) {\n parsedQuery[key] = extraQuery[key];\n }\n return parsedQuery\n } else {\n return extraQuery\n }\n}\n\nfunction parseQuery (query) {\n var res = {};\n\n query = query.trim().replace(/^(\\?|#|&)/, '');\n\n if (!query) {\n return res\n }\n\n query.split('&').forEach(function (param) {\n var parts = param.replace(/\\+/g, ' ').split('=');\n var key = decode(parts.shift());\n var val = parts.length > 0\n ? decode(parts.join('='))\n : null;\n\n if (res[key] === undefined) {\n res[key] = val;\n } else if (Array.isArray(res[key])) {\n res[key].push(val);\n } else {\n res[key] = [res[key], val];\n }\n });\n\n return res\n}\n\nfunction stringifyQuery (obj) {\n var res = obj ? Object.keys(obj).map(function (key) {\n var val = obj[key];\n\n if (val === undefined) {\n return ''\n }\n\n if (val === null) {\n return encode(key)\n }\n\n if (Array.isArray(val)) {\n var result = [];\n val.slice().forEach(function (val2) {\n if (val2 === undefined) {\n return\n }\n if (val2 === null) {\n result.push(encode(key));\n } else {\n result.push(encode(key) + '=' + encode(val2));\n }\n });\n return result.join('&')\n }\n\n return encode(key) + '=' + encode(val)\n }).filter(function (x) { return x.length > 0; }).join('&') : null;\n return res ? (\"?\" + res) : ''\n}\n\n/* */\n\nvar trailingSlashRE = /\\/?$/;\n\nfunction createRoute (\n record,\n location,\n redirectedFrom\n) {\n var route = {\n name: location.name || (record && record.name),\n meta: (record && record.meta) || {},\n path: location.path || '/',\n hash: location.hash || '',\n query: location.query || {},\n params: location.params || {},\n fullPath: getFullPath(location),\n matched: record ? formatMatch(record) : []\n };\n if (redirectedFrom) {\n route.redirectedFrom = getFullPath(redirectedFrom);\n }\n return Object.freeze(route)\n}\n\n// the starting route that represents the initial state\nvar START = createRoute(null, {\n path: '/'\n});\n\nfunction formatMatch (record) {\n var res = [];\n while (record) {\n res.unshift(record);\n record = record.parent;\n }\n return res\n}\n\nfunction getFullPath (ref) {\n var path = ref.path;\n var query = ref.query; if ( query === void 0 ) query = {};\n var hash = ref.hash; if ( hash === void 0 ) hash = '';\n\n return (path || '/') + stringifyQuery(query) + hash\n}\n\nfunction isSameRoute (a, b) {\n if (b === START) {\n return a === b\n } else if (!b) {\n return false\n } else if (a.path && b.path) {\n return (\n a.path.replace(trailingSlashRE, '') === b.path.replace(trailingSlashRE, '') &&\n a.hash === b.hash &&\n isObjectEqual(a.query, b.query)\n )\n } else if (a.name && b.name) {\n return (\n a.name === b.name &&\n a.hash === b.hash &&\n isObjectEqual(a.query, b.query) &&\n isObjectEqual(a.params, b.params)\n )\n } else {\n return false\n }\n}\n\nfunction isObjectEqual (a, b) {\n if ( a === void 0 ) a = {};\n if ( b === void 0 ) b = {};\n\n var aKeys = Object.keys(a);\n var bKeys = Object.keys(b);\n if (aKeys.length !== bKeys.length) {\n return false\n }\n return aKeys.every(function (key) { return String(a[key]) === String(b[key]); })\n}\n\nfunction isIncludedRoute (current, target) {\n return (\n current.path.replace(trailingSlashRE, '/').indexOf(\n target.path.replace(trailingSlashRE, '/')\n ) === 0 &&\n (!target.hash || current.hash === target.hash) &&\n queryIncludes(current.query, target.query)\n )\n}\n\nfunction queryIncludes (current, target) {\n for (var key in target) {\n if (!(key in current)) {\n return false\n }\n }\n return true\n}\n\n/* */\n\n// work around weird flow bug\nvar toTypes = [String, Object];\nvar eventTypes = [String, Array];\n\nvar Link = {\n name: 'router-link',\n props: {\n to: {\n type: toTypes,\n required: true\n },\n tag: {\n type: String,\n default: 'a'\n },\n exact: Boolean,\n append: Boolean,\n replace: Boolean,\n activeClass: String,\n event: {\n type: eventTypes,\n default: 'click'\n }\n },\n render: function render (h) {\n var this$1 = this;\n\n var router = this.$router;\n var current = this.$route;\n var ref = router.resolve(this.to, current, this.append);\n var location = ref.location;\n var route = ref.route;\n var href = ref.href;\n var classes = {};\n var activeClass = this.activeClass || router.options.linkActiveClass || 'router-link-active';\n var compareTarget = location.path ? createRoute(null, location) : route;\n classes[activeClass] = this.exact\n ? isSameRoute(current, compareTarget)\n : isIncludedRoute(current, compareTarget);\n\n var handler = function (e) {\n if (guardEvent(e)) {\n if (this$1.replace) {\n router.replace(location);\n } else {\n router.push(location);\n }\n }\n };\n\n var on = { click: guardEvent };\n if (Array.isArray(this.event)) {\n this.event.forEach(function (e) { on[e] = handler; });\n } else {\n on[this.event] = handler;\n }\n\n var data = {\n class: classes\n };\n\n if (this.tag === 'a') {\n data.on = on;\n data.attrs = { href: href };\n } else {\n // find the first <a> child and apply listener and href\n var a = findAnchor(this.$slots.default);\n if (a) {\n // in case the <a> is a static node\n a.isStatic = false;\n var extend = _Vue.util.extend;\n var aData = a.data = extend({}, a.data);\n aData.on = on;\n var aAttrs = a.data.attrs = extend({}, a.data.attrs);\n aAttrs.href = href;\n } else {\n // doesn't have <a> child, apply listener to self\n data.on = on;\n }\n }\n\n return h(this.tag, data, this.$slots.default)\n }\n};\n\nfunction guardEvent (e) {\n // don't redirect with control keys\n if (e.metaKey || e.ctrlKey || e.shiftKey) { return }\n // don't redirect when preventDefault called\n if (e.defaultPrevented) { return }\n // don't redirect on right click\n if (e.button !== undefined && e.button !== 0) { return }\n // don't redirect if `target=\"_blank\"`\n if (e.target && e.target.getAttribute) {\n var target = e.target.getAttribute('target');\n if (/\\b_blank\\b/i.test(target)) { return }\n }\n // this may be a Weex event which doesn't have this method\n if (e.preventDefault) {\n e.preventDefault();\n }\n return true\n}\n\nfunction findAnchor (children) {\n if (children) {\n var child;\n for (var i = 0; i < children.length; i++) {\n child = children[i];\n if (child.tag === 'a') {\n return child\n }\n if (child.children && (child = findAnchor(child.children))) {\n return child\n }\n }\n }\n}\n\nvar _Vue;\n\nfunction install (Vue) {\n if (install.installed) { return }\n install.installed = true;\n\n _Vue = Vue;\n\n Object.defineProperty(Vue.prototype, '$router', {\n get: function get () { return this.$root._router }\n });\n\n Object.defineProperty(Vue.prototype, '$route', {\n get: function get () { return this.$root._route }\n });\n\n Vue.mixin({\n beforeCreate: function beforeCreate () {\n if (this.$options.router) {\n this._router = this.$options.router;\n this._router.init(this);\n Vue.util.defineReactive(this, '_route', this._router.history.current);\n }\n }\n });\n\n Vue.component('router-view', View);\n Vue.component('router-link', Link);\n\n var strats = Vue.config.optionMergeStrategies;\n // use the same hook merging strategy for route hooks\n strats.beforeRouteEnter = strats.beforeRouteLeave = strats.created;\n}\n\n/* */\n\nvar inBrowser = typeof window !== 'undefined';\n\n/* */\n\nfunction resolvePath (\n relative,\n base,\n append\n) {\n if (relative.charAt(0) === '/') {\n return relative\n }\n\n if (relative.charAt(0) === '?' || relative.charAt(0) === '#') {\n return base + relative\n }\n\n var stack = base.split('/');\n\n // remove trailing segment if:\n // - not appending\n // - appending to trailing slash (last segment is empty)\n if (!append || !stack[stack.length - 1]) {\n stack.pop();\n }\n\n // resolve relative path\n var segments = relative.replace(/^\\//, '').split('/');\n for (var i = 0; i < segments.length; i++) {\n var segment = segments[i];\n if (segment === '.') {\n continue\n } else if (segment === '..') {\n stack.pop();\n } else {\n stack.push(segment);\n }\n }\n\n // ensure leading slash\n if (stack[0] !== '') {\n stack.unshift('');\n }\n\n return stack.join('/')\n}\n\nfunction parsePath (path) {\n var hash = '';\n var query = '';\n\n var hashIndex = path.indexOf('#');\n if (hashIndex >= 0) {\n hash = path.slice(hashIndex);\n path = path.slice(0, hashIndex);\n }\n\n var queryIndex = path.indexOf('?');\n if (queryIndex >= 0) {\n query = path.slice(queryIndex + 1);\n path = path.slice(0, queryIndex);\n }\n\n return {\n path: path,\n query: query,\n hash: hash\n }\n}\n\nfunction cleanPath (path) {\n return path.replace(/\\/\\//g, '/')\n}\n\n/* */\n\nfunction createRouteMap (\n routes,\n oldPathMap,\n oldNameMap\n) {\n var pathMap = oldPathMap || Object.create(null);\n var nameMap = oldNameMap || Object.create(null);\n\n routes.forEach(function (route) {\n addRouteRecord(pathMap, nameMap, route);\n });\n\n return {\n pathMap: pathMap,\n nameMap: nameMap\n }\n}\n\nfunction addRouteRecord (\n pathMap,\n nameMap,\n route,\n parent,\n matchAs\n) {\n var path = route.path;\n var name = route.name;\n if (process.env.NODE_ENV !== 'production') {\n assert(path != null, \"\\\"path\\\" is required in a route configuration.\");\n assert(\n typeof route.component !== 'string',\n \"route config \\\"component\\\" for path: \" + (String(path || name)) + \" cannot be a \" +\n \"string id. Use an actual component instead.\"\n );\n }\n\n var record = {\n path: normalizePath(path, parent),\n components: route.components || { default: route.component },\n instances: {},\n name: name,\n parent: parent,\n matchAs: matchAs,\n redirect: route.redirect,\n beforeEnter: route.beforeEnter,\n meta: route.meta || {},\n props: route.props == null\n ? {}\n : route.components\n ? route.props\n : { default: route.props }\n };\n\n if (route.children) {\n // Warn if route is named and has a default child route.\n // If users navigate to this route by name, the default child will\n // not be rendered (GH Issue #629)\n if (process.env.NODE_ENV !== 'production') {\n if (route.name && route.children.some(function (child) { return /^\\/?$/.test(child.path); })) {\n warn(\n false,\n \"Named Route '\" + (route.name) + \"' has a default child route. \" +\n \"When navigating to this named route (:to=\\\"{name: '\" + (route.name) + \"'\\\"), \" +\n \"the default child route will not be rendered. Remove the name from \" +\n \"this route and use the name of the default child route for named \" +\n \"links instead.\"\n );\n }\n }\n route.children.forEach(function (child) {\n var childMatchAs = matchAs\n ? cleanPath((matchAs + \"/\" + (child.path)))\n : undefined;\n addRouteRecord(pathMap, nameMap, child, record, childMatchAs);\n });\n }\n\n if (route.alias !== undefined) {\n if (Array.isArray(route.alias)) {\n route.alias.forEach(function (alias) {\n var aliasRoute = {\n path: alias,\n children: route.children\n };\n addRouteRecord(pathMap, nameMap, aliasRoute, parent, record.path);\n });\n } else {\n var aliasRoute = {\n path: route.alias,\n children: route.children\n };\n addRouteRecord(pathMap, nameMap, aliasRoute, parent, record.path);\n }\n }\n\n if (!pathMap[record.path]) {\n pathMap[record.path] = record;\n }\n\n if (name) {\n if (!nameMap[name]) {\n nameMap[name] = record;\n } else if (process.env.NODE_ENV !== 'production' && !matchAs) {\n warn(\n false,\n \"Duplicate named routes definition: \" +\n \"{ name: \\\"\" + name + \"\\\", path: \\\"\" + (record.path) + \"\\\" }\"\n );\n }\n }\n}\n\nfunction normalizePath (path, parent) {\n path = path.replace(/\\/$/, '');\n if (path[0] === '/') { return path }\n if (parent == null) { return path }\n return cleanPath(((parent.path) + \"/\" + path))\n}\n\nvar index$1 = Array.isArray || function (arr) {\n return Object.prototype.toString.call(arr) == '[object Array]';\n};\n\nvar isarray = index$1;\n\n/**\n * Expose `pathToRegexp`.\n */\nvar index = pathToRegexp;\nvar parse_1 = parse;\nvar compile_1 = compile;\nvar tokensToFunction_1 = tokensToFunction;\nvar tokensToRegExp_1 = tokensToRegExp;\n\n/**\n * The main path matching regexp utility.\n *\n * @type {RegExp}\n */\nvar PATH_REGEXP = new RegExp([\n // Match escaped characters that would otherwise appear in future matches.\n // This allows the user to escape special characters that won't transform.\n '(\\\\\\\\.)',\n // Match Express-style parameters and un-named parameters with a prefix\n // and optional suffixes. Matches appear as:\n //\n // \"/:test(\\\\d+)?\" => [\"/\", \"test\", \"\\d+\", undefined, \"?\", undefined]\n // \"/route(\\\\d+)\" => [undefined, undefined, undefined, \"\\d+\", undefined, undefined]\n // \"/*\" => [\"/\", undefined, undefined, undefined, undefined, \"*\"]\n '([\\\\/.])?(?:(?:\\\\:(\\\\w+)(?:\\\\(((?:\\\\\\\\.|[^\\\\\\\\()])+)\\\\))?|\\\\(((?:\\\\\\\\.|[^\\\\\\\\()])+)\\\\))([+*?])?|(\\\\*))'\n].join('|'), 'g');\n\n/**\n * Parse a string for the raw tokens.\n *\n * @param {string} str\n * @param {Object=} options\n * @return {!Array}\n */\nfunction parse (str, options) {\n var tokens = [];\n var key = 0;\n var index = 0;\n var path = '';\n var defaultDelimiter = options && options.delimiter || '/';\n var res;\n\n while ((res = PATH_REGEXP.exec(str)) != null) {\n var m = res[0];\n var escaped = res[1];\n var offset = res.index;\n path += str.slice(index, offset);\n index = offset + m.length;\n\n // Ignore already escaped sequences.\n if (escaped) {\n path += escaped[1];\n continue\n }\n\n var next = str[index];\n var prefix = res[2];\n var name = res[3];\n var capture = res[4];\n var group = res[5];\n var modifier = res[6];\n var asterisk = res[7];\n\n // Push the current path onto the tokens.\n if (path) {\n tokens.push(path);\n path = '';\n }\n\n var partial = prefix != null && next != null && next !== prefix;\n var repeat = modifier === '+' || modifier === '*';\n var optional = modifier === '?' || modifier === '*';\n var delimiter = res[2] || defaultDelimiter;\n var pattern = capture || group;\n\n tokens.push({\n name: name || key++,\n prefix: prefix || '',\n delimiter: delimiter,\n optional: optional,\n repeat: repeat,\n partial: partial,\n asterisk: !!asterisk,\n pattern: pattern ? escapeGroup(pattern) : (asterisk ? '.*' : '[^' + escapeString(delimiter) + ']+?')\n });\n }\n\n // Match any characters still remaining.\n if (index < str.length) {\n path += str.substr(index);\n }\n\n // If the path exists, push it onto the end.\n if (path) {\n tokens.push(path);\n }\n\n return tokens\n}\n\n/**\n * Compile a string to a template function for the path.\n *\n * @param {string} str\n * @param {Object=} options\n * @return {!function(Object=, Object=)}\n */\nfunction compile (str, options) {\n return tokensToFunction(parse(str, options))\n}\n\n/**\n * Prettier encoding of URI path segments.\n *\n * @param {string}\n * @return {string}\n */\nfunction encodeURIComponentPretty (str) {\n return encodeURI(str).replace(/[\\/?#]/g, function (c) {\n return '%' + c.charCodeAt(0).toString(16).toUpperCase()\n })\n}\n\n/**\n * Encode the asterisk parameter. Similar to `pretty`, but allows slashes.\n *\n * @param {string}\n * @return {string}\n */\nfunction encodeAsterisk (str) {\n return encodeURI(str).replace(/[?#]/g, function (c) {\n return '%' + c.charCodeAt(0).toString(16).toUpperCase()\n })\n}\n\n/**\n * Expose a method for transforming tokens into the path function.\n */\nfunction tokensToFunction (tokens) {\n // Compile all the tokens into regexps.\n var matches = new Array(tokens.length);\n\n // Compile all the patterns before compilation.\n for (var i = 0; i < tokens.length; i++) {\n if (typeof tokens[i] === 'object') {\n matches[i] = new RegExp('^(?:' + tokens[i].pattern + ')$');\n }\n }\n\n return function (obj, opts) {\n var path = '';\n var data = obj || {};\n var options = opts || {};\n var encode = options.pretty ? encodeURIComponentPretty : encodeURIComponent;\n\n for (var i = 0; i < tokens.length; i++) {\n var token = tokens[i];\n\n if (typeof token === 'string') {\n path += token;\n\n continue\n }\n\n var value = data[token.name];\n var segment;\n\n if (value == null) {\n if (token.optional) {\n // Prepend partial segment prefixes.\n if (token.partial) {\n path += token.prefix;\n }\n\n continue\n } else {\n throw new TypeError('Expected \"' + token.name + '\" to be defined')\n }\n }\n\n if (isarray(value)) {\n if (!token.repeat) {\n throw new TypeError('Expected \"' + token.name + '\" to not repeat, but received `' + JSON.stringify(value) + '`')\n }\n\n if (value.length === 0) {\n if (token.optional) {\n continue\n } else {\n throw new TypeError('Expected \"' + token.name + '\" to not be empty')\n }\n }\n\n for (var j = 0; j < value.length; j++) {\n segment = encode(value[j]);\n\n if (!matches[i].test(segment)) {\n throw new TypeError('Expected all \"' + token.name + '\" to match \"' + token.pattern + '\", but received `' + JSON.stringify(segment) + '`')\n }\n\n path += (j === 0 ? token.prefix : token.delimiter) + segment;\n }\n\n continue\n }\n\n segment = token.asterisk ? encodeAsterisk(value) : encode(value);\n\n if (!matches[i].test(segment)) {\n throw new TypeError('Expected \"' + token.name + '\" to match \"' + token.pattern + '\", but received \"' + segment + '\"')\n }\n\n path += token.prefix + segment;\n }\n\n return path\n }\n}\n\n/**\n * Escape a regular expression string.\n *\n * @param {string} str\n * @return {string}\n */\nfunction escapeString (str) {\n return str.replace(/([.+*?=^!:${}()[\\]|\\/\\\\])/g, '\\\\$1')\n}\n\n/**\n * Escape the capturing group by escaping special characters and meaning.\n *\n * @param {string} group\n * @return {string}\n */\nfunction escapeGroup (group) {\n return group.replace(/([=!:$\\/()])/g, '\\\\$1')\n}\n\n/**\n * Attach the keys as a property of the regexp.\n *\n * @param {!RegExp} re\n * @param {Array} keys\n * @return {!RegExp}\n */\nfunction attachKeys (re, keys) {\n re.keys = keys;\n return re\n}\n\n/**\n * Get the flags for a regexp from the options.\n *\n * @param {Object} options\n * @return {string}\n */\nfunction flags (options) {\n return options.sensitive ? '' : 'i'\n}\n\n/**\n * Pull out keys from a regexp.\n *\n * @param {!RegExp} path\n * @param {!Array} keys\n * @return {!RegExp}\n */\nfunction regexpToRegexp (path, keys) {\n // Use a negative lookahead to match only capturing groups.\n var groups = path.source.match(/\\((?!\\?)/g);\n\n if (groups) {\n for (var i = 0; i < groups.length; i++) {\n keys.push({\n name: i,\n prefix: null,\n delimiter: null,\n optional: false,\n repeat: false,\n partial: false,\n asterisk: false,\n pattern: null\n });\n }\n }\n\n return attachKeys(path, keys)\n}\n\n/**\n * Transform an array into a regexp.\n *\n * @param {!Array} path\n * @param {Array} keys\n * @param {!Object} options\n * @return {!RegExp}\n */\nfunction arrayToRegexp (path, keys, options) {\n var parts = [];\n\n for (var i = 0; i < path.length; i++) {\n parts.push(pathToRegexp(path[i], keys, options).source);\n }\n\n var regexp = new RegExp('(?:' + parts.join('|') + ')', flags(options));\n\n return attachKeys(regexp, keys)\n}\n\n/**\n * Create a path regexp from string input.\n *\n * @param {string} path\n * @param {!Array} keys\n * @param {!Object} options\n * @return {!RegExp}\n */\nfunction stringToRegexp (path, keys, options) {\n return tokensToRegExp(parse(path, options), keys, options)\n}\n\n/**\n * Expose a function for taking tokens and returning a RegExp.\n *\n * @param {!Array} tokens\n * @param {(Array|Object)=} keys\n * @param {Object=} options\n * @return {!RegExp}\n */\nfunction tokensToRegExp (tokens, keys, options) {\n if (!isarray(keys)) {\n options = /** @type {!Object} */ (keys || options);\n keys = [];\n }\n\n options = options || {};\n\n var strict = options.strict;\n var end = options.end !== false;\n var route = '';\n\n // Iterate over the tokens and create our regexp string.\n for (var i = 0; i < tokens.length; i++) {\n var token = tokens[i];\n\n if (typeof token === 'string') {\n route += escapeString(token);\n } else {\n var prefix = escapeString(token.prefix);\n var capture = '(?:' + token.pattern + ')';\n\n keys.push(token);\n\n if (token.repeat) {\n capture += '(?:' + prefix + capture + ')*';\n }\n\n if (token.optional) {\n if (!token.partial) {\n capture = '(?:' + prefix + '(' + capture + '))?';\n } else {\n capture = prefix + '(' + capture + ')?';\n }\n } else {\n capture = prefix + '(' + capture + ')';\n }\n\n route += capture;\n }\n }\n\n var delimiter = escapeString(options.delimiter || '/');\n var endsWithDelimiter = route.slice(-delimiter.length) === delimiter;\n\n // In non-strict mode we allow a slash at the end of match. If the path to\n // match already ends with a slash, we remove it for consistency. The slash\n // is valid at the end of a path match, not in the middle. This is important\n // in non-ending mode, where \"/test/\" shouldn't match \"/test//route\".\n if (!strict) {\n route = (endsWithDelimiter ? route.slice(0, -delimiter.length) : route) + '(?:' + delimiter + '(?=$))?';\n }\n\n if (end) {\n route += '$';\n } else {\n // In non-ending mode, we need the capturing groups to match as much as\n // possible by using a positive lookahead to the end or next path segment.\n route += strict && endsWithDelimiter ? '' : '(?=' + delimiter + '|$)';\n }\n\n return attachKeys(new RegExp('^' + route, flags(options)), keys)\n}\n\n/**\n * Normalize the given path string, returning a regular expression.\n *\n * An empty array can be passed in for the keys, which will hold the\n * placeholder key descriptions. For example, using `/user/:id`, `keys` will\n * contain `[{ name: 'id', delimiter: '/', optional: false, repeat: false }]`.\n *\n * @param {(string|RegExp|Array)} path\n * @param {(Array|Object)=} keys\n * @param {Object=} options\n * @return {!RegExp}\n */\nfunction pathToRegexp (path, keys, options) {\n if (!isarray(keys)) {\n options = /** @type {!Object} */ (keys || options);\n keys = [];\n }\n\n options = options || {};\n\n if (path instanceof RegExp) {\n return regexpToRegexp(path, /** @type {!Array} */ (keys))\n }\n\n if (isarray(path)) {\n return arrayToRegexp(/** @type {!Array} */ (path), /** @type {!Array} */ (keys), options)\n }\n\n return stringToRegexp(/** @type {string} */ (path), /** @type {!Array} */ (keys), options)\n}\n\nindex.parse = parse_1;\nindex.compile = compile_1;\nindex.tokensToFunction = tokensToFunction_1;\nindex.tokensToRegExp = tokensToRegExp_1;\n\n/* */\n\nvar regexpCache = Object.create(null);\n\nfunction getRouteRegex (path) {\n var hit = regexpCache[path];\n var keys, regexp;\n\n if (hit) {\n keys = hit.keys;\n regexp = hit.regexp;\n } else {\n keys = [];\n regexp = index(path, keys);\n regexpCache[path] = { keys: keys, regexp: regexp };\n }\n\n return { keys: keys, regexp: regexp }\n}\n\nvar regexpCompileCache = Object.create(null);\n\nfunction fillParams (\n path,\n params,\n routeMsg\n) {\n try {\n var filler =\n regexpCompileCache[path] ||\n (regexpCompileCache[path] = index.compile(path));\n return filler(params || {}, { pretty: true })\n } catch (e) {\n if (process.env.NODE_ENV !== 'production') {\n warn(false, (\"missing param for \" + routeMsg + \": \" + (e.message)));\n }\n return ''\n }\n}\n\n/* */\n\nfunction normalizeLocation (\n raw,\n current,\n append\n) {\n var next = typeof raw === 'string' ? { path: raw } : raw;\n // named target\n if (next.name || next._normalized) {\n return next\n }\n\n // relative params\n if (!next.path && next.params && current) {\n next = assign({}, next);\n next._normalized = true;\n var params = assign(assign({}, current.params), next.params);\n if (current.name) {\n next.name = current.name;\n next.params = params;\n } else if (current.matched) {\n var rawPath = current.matched[current.matched.length - 1].path;\n next.path = fillParams(rawPath, params, (\"path \" + (current.path)));\n } else if (process.env.NODE_ENV !== 'production') {\n warn(false, \"relative params navigation requires a current route.\");\n }\n return next\n }\n\n var parsedPath = parsePath(next.path || '');\n var basePath = (current && current.path) || '/';\n var path = parsedPath.path\n ? resolvePath(parsedPath.path, basePath, append || next.append)\n : (current && current.path) || '/';\n var query = resolveQuery(parsedPath.query, next.query);\n var hash = next.hash || parsedPath.hash;\n if (hash && hash.charAt(0) !== '#') {\n hash = \"#\" + hash;\n }\n\n return {\n _normalized: true,\n path: path,\n query: query,\n hash: hash\n }\n}\n\nfunction assign (a, b) {\n for (var key in b) {\n a[key] = b[key];\n }\n return a\n}\n\n/* */\n\nfunction createMatcher (routes) {\n var ref = createRouteMap(routes);\n var pathMap = ref.pathMap;\n var nameMap = ref.nameMap;\n\n function addRoutes (routes) {\n createRouteMap(routes, pathMap, nameMap);\n }\n\n function match (\n raw,\n currentRoute,\n redirectedFrom\n ) {\n var location = normalizeLocation(raw, currentRoute);\n var name = location.name;\n\n if (name) {\n var record = nameMap[name];\n if (process.env.NODE_ENV !== 'production') {\n warn(record, (\"Route with name '\" + name + \"' does not exist\"));\n }\n var paramNames = getRouteRegex(record.path).keys\n .filter(function (key) { return !key.optional; })\n .map(function (key) { return key.name; });\n\n if (typeof location.params !== 'object') {\n location.params = {};\n }\n\n if (currentRoute && typeof currentRoute.params === 'object') {\n for (var key in currentRoute.params) {\n if (!(key in location.params) && paramNames.indexOf(key) > -1) {\n location.params[key] = currentRoute.params[key];\n }\n }\n }\n\n if (record) {\n location.path = fillParams(record.path, location.params, (\"named route \\\"\" + name + \"\\\"\"));\n return _createRoute(record, location, redirectedFrom)\n }\n } else if (location.path) {\n location.params = {};\n for (var path in pathMap) {\n if (matchRoute(path, location.params, location.path)) {\n return _createRoute(pathMap[path], location, redirectedFrom)\n }\n }\n }\n // no match\n return _createRoute(null, location)\n }\n\n function redirect (\n record,\n location\n ) {\n var originalRedirect = record.redirect;\n var redirect = typeof originalRedirect === 'function'\n ? originalRedirect(createRoute(record, location))\n : originalRedirect;\n\n if (typeof redirect === 'string') {\n redirect = { path: redirect };\n }\n\n if (!redirect || typeof redirect !== 'object') {\n process.env.NODE_ENV !== 'production' && warn(\n false, (\"invalid redirect option: \" + (JSON.stringify(redirect)))\n );\n return _createRoute(null, location)\n }\n\n var re = redirect;\n var name = re.name;\n var path = re.path;\n var query = location.query;\n var hash = location.hash;\n var params = location.params;\n query = re.hasOwnProperty('query') ? re.query : query;\n hash = re.hasOwnProperty('hash') ? re.hash : hash;\n params = re.hasOwnProperty('params') ? re.params : params;\n\n if (name) {\n // resolved named direct\n var targetRecord = nameMap[name];\n if (process.env.NODE_ENV !== 'production') {\n assert(targetRecord, (\"redirect failed: named route \\\"\" + name + \"\\\" not found.\"));\n }\n return match({\n _normalized: true,\n name: name,\n query: query,\n hash: hash,\n params: params\n }, undefined, location)\n } else if (path) {\n // 1. resolve relative redirect\n var rawPath = resolveRecordPath(path, record);\n // 2. resolve params\n var resolvedPath = fillParams(rawPath, params, (\"redirect route with path \\\"\" + rawPath + \"\\\"\"));\n // 3. rematch with existing query and hash\n return match({\n _normalized: true,\n path: resolvedPath,\n query: query,\n hash: hash\n }, undefined, location)\n } else {\n warn(false, (\"invalid redirect option: \" + (JSON.stringify(redirect))));\n return _createRoute(null, location)\n }\n }\n\n function alias (\n record,\n location,\n matchAs\n ) {\n var aliasedPath = fillParams(matchAs, location.params, (\"aliased route with path \\\"\" + matchAs + \"\\\"\"));\n var aliasedMatch = match({\n _normalized: true,\n path: aliasedPath\n });\n if (aliasedMatch) {\n var matched = aliasedMatch.matched;\n var aliasedRecord = matched[matched.length - 1];\n location.params = aliasedMatch.params;\n return _createRoute(aliasedRecord, location)\n }\n return _createRoute(null, location)\n }\n\n function _createRoute (\n record,\n location,\n redirectedFrom\n ) {\n if (record && record.redirect) {\n return redirect(record, redirectedFrom || location)\n }\n if (record && record.matchAs) {\n return alias(record, location, record.matchAs)\n }\n return createRoute(record, location, redirectedFrom)\n }\n\n return {\n match: match,\n addRoutes: addRoutes\n }\n}\n\nfunction matchRoute (\n path,\n params,\n pathname\n) {\n var ref = getRouteRegex(path);\n var regexp = ref.regexp;\n var keys = ref.keys;\n var m = pathname.match(regexp);\n\n if (!m) {\n return false\n } else if (!params) {\n return true\n }\n\n for (var i = 1, len = m.length; i < len; ++i) {\n var key = keys[i - 1];\n var val = typeof m[i] === 'string' ? decodeURIComponent(m[i]) : m[i];\n if (key) { params[key.name] = val; }\n }\n\n return true\n}\n\nfunction resolveRecordPath (path, record) {\n return resolvePath(path, record.parent ? record.parent.path : '/', true)\n}\n\n/* */\n\n\nvar positionStore = Object.create(null);\n\nfunction setupScroll () {\n window.addEventListener('popstate', function (e) {\n saveScrollPosition();\n if (e.state && e.state.key) {\n setStateKey(e.state.key);\n }\n });\n}\n\nfunction handleScroll (\n router,\n to,\n from,\n isPop\n) {\n if (!router.app) {\n return\n }\n\n var behavior = router.options.scrollBehavior;\n if (!behavior) {\n return\n }\n\n if (process.env.NODE_ENV !== 'production') {\n assert(typeof behavior === 'function', \"scrollBehavior must be a function\");\n }\n\n // wait until re-render finishes before scrolling\n router.app.$nextTick(function () {\n var position = getScrollPosition();\n var shouldScroll = behavior(to, from, isPop ? position : null);\n if (!shouldScroll) {\n return\n }\n var isObject = typeof shouldScroll === 'object';\n if (isObject && typeof shouldScroll.selector === 'string') {\n var el = document.querySelector(shouldScroll.selector);\n if (el) {\n position = getElementPosition(el);\n } else if (isValidPosition(shouldScroll)) {\n position = normalizePosition(shouldScroll);\n }\n } else if (isObject && isValidPosition(shouldScroll)) {\n position = normalizePosition(shouldScroll);\n }\n\n if (position) {\n window.scrollTo(position.x, position.y);\n }\n });\n}\n\nfunction saveScrollPosition () {\n var key = getStateKey();\n if (key) {\n positionStore[key] = {\n x: window.pageXOffset,\n y: window.pageYOffset\n };\n }\n}\n\nfunction getScrollPosition () {\n var key = getStateKey();\n if (key) {\n return positionStore[key]\n }\n}\n\nfunction getElementPosition (el) {\n var docRect = document.documentElement.getBoundingClientRect();\n var elRect = el.getBoundingClientRect();\n return {\n x: elRect.left - docRect.left,\n y: elRect.top - docRect.top\n }\n}\n\nfunction isValidPosition (obj) {\n return isNumber(obj.x) || isNumber(obj.y)\n}\n\nfunction normalizePosition (obj) {\n return {\n x: isNumber(obj.x) ? obj.x : window.pageXOffset,\n y: isNumber(obj.y) ? obj.y : window.pageYOffset\n }\n}\n\nfunction isNumber (v) {\n return typeof v === 'number'\n}\n\n/* */\n\nvar supportsPushState = inBrowser && (function () {\n var ua = window.navigator.userAgent;\n\n if (\n (ua.indexOf('Android 2.') !== -1 || ua.indexOf('Android 4.0') !== -1) &&\n ua.indexOf('Mobile Safari') !== -1 &&\n ua.indexOf('Chrome') === -1 &&\n ua.indexOf('Windows Phone') === -1\n ) {\n return false\n }\n\n return window.history && 'pushState' in window.history\n})();\n\n// use User Timing api (if present) for more accurate key precision\nvar Time = inBrowser && window.performance && window.performance.now\n ? window.performance\n : Date;\n\nvar _key = genKey();\n\nfunction genKey () {\n return Time.now().toFixed(3)\n}\n\nfunction getStateKey () {\n return _key\n}\n\nfunction setStateKey (key) {\n _key = key;\n}\n\nfunction pushState (url, replace) {\n saveScrollPosition();\n // try...catch the pushState call to get around Safari\n // DOM Exception 18 where it limits to 100 pushState calls\n var history = window.history;\n try {\n if (replace) {\n history.replaceState({ key: _key }, '', url);\n } else {\n _key = genKey();\n history.pushState({ key: _key }, '', url);\n }\n } catch (e) {\n window.location[replace ? 'replace' : 'assign'](url);\n }\n}\n\nfunction replaceState (url) {\n pushState(url, true);\n}\n\n/* */\n\nfunction runQueue (queue, fn, cb) {\n var step = function (index) {\n if (index >= queue.length) {\n cb();\n } else {\n if (queue[index]) {\n fn(queue[index], function () {\n step(index + 1);\n });\n } else {\n step(index + 1);\n }\n }\n };\n step(0);\n}\n\n/* */\n\n\nvar History = function History (router, base) {\n this.router = router;\n this.base = normalizeBase(base);\n // start with a route object that stands for \"nowhere\"\n this.current = START;\n this.pending = null;\n this.ready = false;\n this.readyCbs = [];\n};\n\nHistory.prototype.listen = function listen (cb) {\n this.cb = cb;\n};\n\nHistory.prototype.onReady = function onReady (cb) {\n if (this.ready) {\n cb();\n } else {\n this.readyCbs.push(cb);\n }\n};\n\nHistory.prototype.transitionTo = function transitionTo (location, onComplete, onAbort) {\n var this$1 = this;\n\n var route = this.router.match(location, this.current);\n this.confirmTransition(route, function () {\n this$1.updateRoute(route);\n onComplete && onComplete(route);\n this$1.ensureURL();\n\n // fire ready cbs once\n if (!this$1.ready) {\n this$1.ready = true;\n this$1.readyCbs.forEach(function (cb) {\n cb(route);\n });\n }\n }, onAbort);\n};\n\nHistory.prototype.confirmTransition = function confirmTransition (route, onComplete, onAbort) {\n var this$1 = this;\n\n var current = this.current;\n var abort = function () { onAbort && onAbort(); };\n if (\n isSameRoute(route, current) &&\n // in the case the route map has been dynamically appended to\n route.matched.length === current.matched.length\n ) {\n this.ensureURL();\n return abort()\n }\n\n var ref = resolveQueue(this.current.matched, route.matched);\n var updated = ref.updated;\n var deactivated = ref.deactivated;\n var activated = ref.activated;\n\n var queue = [].concat(\n // in-component leave guards\n extractLeaveGuards(deactivated),\n // global before hooks\n this.router.beforeHooks,\n // in-component update hooks\n extractUpdateHooks(updated),\n // in-config enter guards\n activated.map(function (m) { return m.beforeEnter; }),\n // async components\n resolveAsyncComponents(activated)\n );\n\n this.pending = route;\n var iterator = function (hook, next) {\n if (this$1.pending !== route) {\n return abort()\n }\n hook(route, current, function (to) {\n if (to === false) {\n // next(false) -> abort navigation, ensure current URL\n this$1.ensureURL(true);\n abort();\n } else if (typeof to === 'string' || typeof to === 'object') {\n // next('/') or next({ path: '/' }) -> redirect\n (typeof to === 'object' && to.replace) ? this$1.replace(to) : this$1.push(to);\n abort();\n } else {\n // confirm transition and pass on the value\n next(to);\n }\n });\n };\n\n runQueue(queue, iterator, function () {\n var postEnterCbs = [];\n var isValid = function () { return this$1.current === route; };\n var enterGuards = extractEnterGuards(activated, postEnterCbs, isValid);\n // wait until async components are resolved before\n // extracting in-component enter guards\n runQueue(enterGuards, iterator, function () {\n if (this$1.pending !== route) {\n return abort()\n }\n this$1.pending = null;\n onComplete(route);\n if (this$1.router.app) {\n this$1.router.app.$nextTick(function () {\n postEnterCbs.forEach(function (cb) { return cb(); });\n });\n }\n });\n });\n};\n\nHistory.prototype.updateRoute = function updateRoute (route) {\n var prev = this.current;\n this.current = route;\n this.cb && this.cb(route);\n this.router.afterHooks.forEach(function (hook) {\n hook && hook(route, prev);\n });\n};\n\nfunction normalizeBase (base) {\n if (!base) {\n if (inBrowser) {\n // respect <base> tag\n var baseEl = document.querySelector('base');\n base = baseEl ? baseEl.getAttribute('href') : '/';\n } else {\n base = '/';\n }\n }\n // make sure there's the starting slash\n if (base.charAt(0) !== '/') {\n base = '/' + base;\n }\n // remove trailing slash\n return base.replace(/\\/$/, '')\n}\n\nfunction resolveQueue (\n current,\n next\n) {\n var i;\n var max = Math.max(current.length, next.length);\n for (i = 0; i < max; i++) {\n if (current[i] !== next[i]) {\n break\n }\n }\n return {\n updated: next.slice(0, i),\n activated: next.slice(i),\n deactivated: current.slice(i)\n }\n}\n\nfunction extractGuards (\n records,\n name,\n bind,\n reverse\n) {\n var guards = flatMapComponents(records, function (def, instance, match, key) {\n var guard = extractGuard(def, name);\n if (guard) {\n return Array.isArray(guard)\n ? guard.map(function (guard) { return bind(guard, instance, match, key); })\n : bind(guard, instance, match, key)\n }\n });\n return flatten(reverse ? guards.reverse() : guards)\n}\n\nfunction extractGuard (\n def,\n key\n) {\n if (typeof def !== 'function') {\n // extend now so that global mixins are applied.\n def = _Vue.extend(def);\n }\n return def.options[key]\n}\n\nfunction extractLeaveGuards (deactivated) {\n return extractGuards(deactivated, 'beforeRouteLeave', bindGuard, true)\n}\n\nfunction extractUpdateHooks (updated) {\n return extractGuards(updated, 'beforeRouteUpdate', bindGuard)\n}\n\nfunction bindGuard (guard, instance) {\n return function boundRouteGuard () {\n return guard.apply(instance, arguments)\n }\n}\n\nfunction extractEnterGuards (\n activated,\n cbs,\n isValid\n) {\n return extractGuards(activated, 'beforeRouteEnter', function (guard, _, match, key) {\n return bindEnterGuard(guard, match, key, cbs, isValid)\n })\n}\n\nfunction bindEnterGuard (\n guard,\n match,\n key,\n cbs,\n isValid\n) {\n return function routeEnterGuard (to, from, next) {\n return guard(to, from, function (cb) {\n next(cb);\n if (typeof cb === 'function') {\n cbs.push(function () {\n // #750\n // if a router-view is wrapped with an out-in transition,\n // the instance may not have been registered at this time.\n // we will need to poll for registration until current route\n // is no longer valid.\n poll(cb, match.instances, key, isValid);\n });\n }\n })\n }\n}\n\nfunction poll (\n cb, // somehow flow cannot infer this is a function\n instances,\n key,\n isValid\n) {\n if (instances[key]) {\n cb(instances[key]);\n } else if (isValid()) {\n setTimeout(function () {\n poll(cb, instances, key, isValid);\n }, 16);\n }\n}\n\nfunction resolveAsyncComponents (matched) {\n return flatMapComponents(matched, function (def, _, match, key) {\n // if it's a function and doesn't have Vue options attached,\n // assume it's an async component resolve function.\n // we are not using Vue's default async resolving mechanism because\n // we want to halt the navigation until the incoming component has been\n // resolved.\n if (typeof def === 'function' && !def.options) {\n return function (to, from, next) {\n var resolve = once(function (resolvedDef) {\n match.components[key] = resolvedDef;\n next();\n });\n\n var reject = once(function (reason) {\n warn(false, (\"Failed to resolve async component \" + key + \": \" + reason));\n next(false);\n });\n\n var res = def(resolve, reject);\n if (res && typeof res.then === 'function') {\n res.then(resolve, reject);\n }\n }\n }\n })\n}\n\nfunction flatMapComponents (\n matched,\n fn\n) {\n return flatten(matched.map(function (m) {\n return Object.keys(m.components).map(function (key) { return fn(\n m.components[key],\n m.instances[key],\n m, key\n ); })\n }))\n}\n\nfunction flatten (arr) {\n return Array.prototype.concat.apply([], arr)\n}\n\n// in Webpack 2, require.ensure now also returns a Promise\n// so the resolve/reject functions may get called an extra time\n// if the user uses an arrow function shorthand that happens to\n// return that Promise.\nfunction once (fn) {\n var called = false;\n return function () {\n if (called) { return }\n called = true;\n return fn.apply(this, arguments)\n }\n}\n\n/* */\n\n\nvar HTML5History = (function (History$$1) {\n function HTML5History (router, base) {\n var this$1 = this;\n\n History$$1.call(this, router, base);\n\n var expectScroll = router.options.scrollBehavior;\n\n if (expectScroll) {\n setupScroll();\n }\n\n window.addEventListener('popstate', function (e) {\n this$1.transitionTo(getLocation(this$1.base), function (route) {\n if (expectScroll) {\n handleScroll(router, route, this$1.current, true);\n }\n });\n });\n }\n\n if ( History$$1 ) HTML5History.__proto__ = History$$1;\n HTML5History.prototype = Object.create( History$$1 && History$$1.prototype );\n HTML5History.prototype.constructor = HTML5History;\n\n HTML5History.prototype.go = function go (n) {\n window.history.go(n);\n };\n\n HTML5History.prototype.push = function push (location, onComplete, onAbort) {\n var this$1 = this;\n\n this.transitionTo(location, function (route) {\n pushState(cleanPath(this$1.base + route.fullPath));\n handleScroll(this$1.router, route, this$1.current, false);\n onComplete && onComplete(route);\n }, onAbort);\n };\n\n HTML5History.prototype.replace = function replace (location, onComplete, onAbort) {\n var this$1 = this;\n\n this.transitionTo(location, function (route) {\n replaceState(cleanPath(this$1.base + route.fullPath));\n handleScroll(this$1.router, route, this$1.current, false);\n onComplete && onComplete(route);\n }, onAbort);\n };\n\n HTML5History.prototype.ensureURL = function ensureURL (push) {\n if (getLocation(this.base) !== this.current.fullPath) {\n var current = cleanPath(this.base + this.current.fullPath);\n push ? pushState(current) : replaceState(current);\n }\n };\n\n HTML5History.prototype.getCurrentLocation = function getCurrentLocation () {\n return getLocation(this.base)\n };\n\n return HTML5History;\n}(History));\n\nfunction getLocation (base) {\n var path = window.location.pathname;\n if (base && path.indexOf(base) === 0) {\n path = path.slice(base.length);\n }\n return (path || '/') + window.location.search + window.location.hash\n}\n\n/* */\n\n\nvar HashHistory = (function (History$$1) {\n function HashHistory (router, base, fallback) {\n History$$1.call(this, router, base);\n // check history fallback deeplinking\n if (fallback && checkFallback(this.base)) {\n return\n }\n ensureSlash();\n }\n\n if ( History$$1 ) HashHistory.__proto__ = History$$1;\n HashHistory.prototype = Object.create( History$$1 && History$$1.prototype );\n HashHistory.prototype.constructor = HashHistory;\n\n // this is delayed until the app mounts\n // to avoid the hashchange listener being fired too early\n HashHistory.prototype.setupListeners = function setupListeners () {\n var this$1 = this;\n\n window.addEventListener('hashchange', function () {\n if (!ensureSlash()) {\n return\n }\n this$1.transitionTo(getHash(), function (route) {\n replaceHash(route.fullPath);\n });\n });\n };\n\n HashHistory.prototype.push = function push (location, onComplete, onAbort) {\n this.transitionTo(location, function (route) {\n pushHash(route.fullPath);\n onComplete && onComplete(route);\n }, onAbort);\n };\n\n HashHistory.prototype.replace = function replace (location, onComplete, onAbort) {\n this.transitionTo(location, function (route) {\n replaceHash(route.fullPath);\n onComplete && onComplete(route);\n }, onAbort);\n };\n\n HashHistory.prototype.go = function go (n) {\n window.history.go(n);\n };\n\n HashHistory.prototype.ensureURL = function ensureURL (push) {\n var current = this.current.fullPath;\n if (getHash() !== current) {\n push ? pushHash(current) : replaceHash(current);\n }\n };\n\n HashHistory.prototype.getCurrentLocation = function getCurrentLocation () {\n return getHash()\n };\n\n return HashHistory;\n}(History));\n\nfunction checkFallback (base) {\n var location = getLocation(base);\n if (!/^\\/#/.test(location)) {\n window.location.replace(\n cleanPath(base + '/#' + location)\n );\n return true\n }\n}\n\nfunction ensureSlash () {\n var path = getHash();\n if (path.charAt(0) === '/') {\n return true\n }\n replaceHash('/' + path);\n return false\n}\n\nfunction getHash () {\n // We can't use window.location.hash here because it's not\n // consistent across browsers - Firefox will pre-decode it!\n var href = window.location.href;\n var index = href.indexOf('#');\n return index === -1 ? '' : href.slice(index + 1)\n}\n\nfunction pushHash (path) {\n window.location.hash = path;\n}\n\nfunction replaceHash (path) {\n var i = window.location.href.indexOf('#');\n window.location.replace(\n window.location.href.slice(0, i >= 0 ? i : 0) + '#' + path\n );\n}\n\n/* */\n\n\nvar AbstractHistory = (function (History$$1) {\n function AbstractHistory (router, base) {\n History$$1.call(this, router, base);\n this.stack = [];\n this.index = -1;\n }\n\n if ( History$$1 ) AbstractHistory.__proto__ = History$$1;\n AbstractHistory.prototype = Object.create( History$$1 && History$$1.prototype );\n AbstractHistory.prototype.constructor = AbstractHistory;\n\n AbstractHistory.prototype.push = function push (location, onComplete, onAbort) {\n var this$1 = this;\n\n this.transitionTo(location, function (route) {\n this$1.stack = this$1.stack.slice(0, this$1.index + 1).concat(route);\n this$1.index++;\n onComplete && onComplete(route);\n }, onAbort);\n };\n\n AbstractHistory.prototype.replace = function replace (location, onComplete, onAbort) {\n var this$1 = this;\n\n this.transitionTo(location, function (route) {\n this$1.stack = this$1.stack.slice(0, this$1.index).concat(route);\n onComplete && onComplete(route);\n }, onAbort);\n };\n\n AbstractHistory.prototype.go = function go (n) {\n var this$1 = this;\n\n var targetIndex = this.index + n;\n if (targetIndex < 0 || targetIndex >= this.stack.length) {\n return\n }\n var route = this.stack[targetIndex];\n this.confirmTransition(route, function () {\n this$1.index = targetIndex;\n this$1.updateRoute(route);\n });\n };\n\n AbstractHistory.prototype.getCurrentLocation = function getCurrentLocation () {\n var current = this.stack[this.stack.length - 1];\n return current ? current.fullPath : '/'\n };\n\n AbstractHistory.prototype.ensureURL = function ensureURL () {\n // noop\n };\n\n return AbstractHistory;\n}(History));\n\n/* */\n\nvar VueRouter = function VueRouter (options) {\n if ( options === void 0 ) options = {};\n\n this.app = null;\n this.apps = [];\n this.options = options;\n this.beforeHooks = [];\n this.afterHooks = [];\n this.matcher = createMatcher(options.routes || []);\n\n var mode = options.mode || 'hash';\n this.fallback = mode === 'history' && !supportsPushState;\n if (this.fallback) {\n mode = 'hash';\n }\n if (!inBrowser) {\n mode = 'abstract';\n }\n this.mode = mode;\n\n switch (mode) {\n case 'history':\n this.history = new HTML5History(this, options.base);\n break\n case 'hash':\n this.history = new HashHistory(this, options.base, this.fallback);\n break\n case 'abstract':\n this.history = new AbstractHistory(this, options.base);\n break\n default:\n if (process.env.NODE_ENV !== 'production') {\n assert(false, (\"invalid mode: \" + mode));\n }\n }\n};\n\nvar prototypeAccessors = { currentRoute: {} };\n\nVueRouter.prototype.match = function match (\n raw,\n current,\n redirectedFrom\n) {\n return this.matcher.match(raw, current, redirectedFrom)\n};\n\nprototypeAccessors.currentRoute.get = function () {\n return this.history && this.history.current\n};\n\nVueRouter.prototype.init = function init (app /* Vue component instance */) {\n var this$1 = this;\n\n process.env.NODE_ENV !== 'production' && assert(\n install.installed,\n \"not installed. Make sure to call `Vue.use(VueRouter)` \" +\n \"before creating root instance.\"\n );\n\n this.apps.push(app);\n\n // main app already initialized.\n if (this.app) {\n return\n }\n\n this.app = app;\n\n var history = this.history;\n\n if (history instanceof HTML5History) {\n history.transitionTo(history.getCurrentLocation());\n } else if (history instanceof HashHistory) {\n var setupHashListener = function () {\n history.setupListeners();\n };\n history.transitionTo(\n history.getCurrentLocation(),\n setupHashListener,\n setupHashListener\n );\n }\n\n history.listen(function (route) {\n this$1.apps.forEach(function (app) {\n app._route = route;\n });\n });\n};\n\nVueRouter.prototype.beforeEach = function beforeEach (fn) {\n this.beforeHooks.push(fn);\n};\n\nVueRouter.prototype.afterEach = function afterEach (fn) {\n this.afterHooks.push(fn);\n};\n\nVueRouter.prototype.onReady = function onReady (cb) {\n this.history.onReady(cb);\n};\n\nVueRouter.prototype.push = function push (location, onComplete, onAbort) {\n this.history.push(location, onComplete, onAbort);\n};\n\nVueRouter.prototype.replace = function replace (location, onComplete, onAbort) {\n this.history.replace(location, onComplete, onAbort);\n};\n\nVueRouter.prototype.go = function go (n) {\n this.history.go(n);\n};\n\nVueRouter.prototype.back = function back () {\n this.go(-1);\n};\n\nVueRouter.prototype.forward = function forward () {\n this.go(1);\n};\n\nVueRouter.prototype.getMatchedComponents = function getMatchedComponents (to) {\n var route = to\n ? this.resolve(to).route\n : this.currentRoute;\n if (!route) {\n return []\n }\n return [].concat.apply([], route.matched.map(function (m) {\n return Object.keys(m.components).map(function (key) {\n return m.components[key]\n })\n }))\n};\n\nVueRouter.prototype.resolve = function resolve (\n to,\n current,\n append\n) {\n var location = normalizeLocation(to, current || this.history.current, append);\n var route = this.match(location, current);\n var fullPath = route.redirectedFrom || route.fullPath;\n var base = this.history.base;\n var href = createHref(base, fullPath, this.mode);\n return {\n location: location,\n route: route,\n href: href,\n // for backwards compat\n normalizedTo: location,\n resolved: route\n }\n};\n\nVueRouter.prototype.addRoutes = function addRoutes (routes) {\n this.matcher.addRoutes(routes);\n if (this.history.current !== START) {\n this.history.transitionTo(this.history.getCurrentLocation());\n }\n};\n\nObject.defineProperties( VueRouter.prototype, prototypeAccessors );\n\nfunction createHref (base, fullPath, mode) {\n var path = mode === 'hash' ? '#' + fullPath : fullPath;\n return base ? cleanPath(base + '/' + path) : path\n}\n\nVueRouter.install = install;\nVueRouter.version = '2.2.1';\n\nif (inBrowser && window.Vue) {\n window.Vue.use(VueRouter);\n}\n\nmodule.exports = VueRouter;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/vue-router/dist/vue-router.common.js\n// module id = 88\n// module chunks = 0","/**\n * Translates the list format produced by css-loader into something\n * easier to manipulate.\n */\nmodule.exports = function listToStyles (parentId, list) {\n var styles = []\n var newStyles = {}\n for (var i = 0; i < list.length; i++) {\n var item = list[i]\n var id = item[0]\n var css = item[1]\n var media = item[2]\n var sourceMap = item[3]\n var part = {\n id: parentId + ':' + i,\n css: css,\n media: media,\n sourceMap: sourceMap\n }\n if (!newStyles[id]) {\n styles.push(newStyles[id] = { id: id, parts: [part] })\n } else {\n newStyles[id].parts.push(part)\n }\n }\n return styles\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/vue-style-loader/lib/listToStyles.js\n// module id = 89\n// module chunks = 0","var g;\r\n\r\n// This works in non-strict mode\r\ng = (function() {\r\n\treturn this;\r\n})();\r\n\r\ntry {\r\n\t// This works if eval is allowed (see CSP)\r\n\tg = g || Function(\"return this\")() || (1,eval)(\"this\");\r\n} catch(e) {\r\n\t// This works if the window reference is available\r\n\tif(typeof window === \"object\")\r\n\t\tg = window;\r\n}\r\n\r\n// g can still be undefined, but nothing to do about it...\r\n// We return undefined, instead of nothing here, so it's\r\n// easier to handle this case. if(!global) { ...}\r\n\r\nmodule.exports = g;\r\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// (webpack)/buildin/global.js\n// module id = 90\n// module chunks = 0","/*\r\n\tMIT License http://www.opensource.org/licenses/mit-license.php\r\n\tAuthor Tobias Koppers @sokra\r\n*/\r\n// css base code, injected by the css-loader\r\nmodule.exports = function() {\r\n\tvar list = [];\r\n\r\n\t// return the list of modules as css string\r\n\tlist.toString = function toString() {\r\n\t\tvar result = [];\r\n\t\tfor(var i = 0; i < this.length; i++) {\r\n\t\t\tvar item = this[i];\r\n\t\t\tif(item[2]) {\r\n\t\t\t\tresult.push(\"@media \" + item[2] + \"{\" + item[1] + \"}\");\r\n\t\t\t} else {\r\n\t\t\t\tresult.push(item[1]);\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn result.join(\"\");\r\n\t};\r\n\r\n\t// import a list of modules into the list\r\n\tlist.i = function(modules, mediaQuery) {\r\n\t\tif(typeof modules === \"string\")\r\n\t\t\tmodules = [[null, modules, \"\"]];\r\n\t\tvar alreadyImportedModules = {};\r\n\t\tfor(var i = 0; i < this.length; i++) {\r\n\t\t\tvar id = this[i][0];\r\n\t\t\tif(typeof id === \"number\")\r\n\t\t\t\talreadyImportedModules[id] = true;\r\n\t\t}\r\n\t\tfor(i = 0; i < modules.length; i++) {\r\n\t\t\tvar item = modules[i];\r\n\t\t\t// skip already imported module\r\n\t\t\t// this implementation is not 100% perfect for weird media query combinations\r\n\t\t\t// when a module is imported multiple times with different media queries.\r\n\t\t\t// I hope this will never occur (Hey this way we have smaller bundles)\r\n\t\t\tif(typeof item[0] !== \"number\" || !alreadyImportedModules[item[0]]) {\r\n\t\t\t\tif(mediaQuery && !item[2]) {\r\n\t\t\t\t\titem[2] = mediaQuery;\r\n\t\t\t\t} else if(mediaQuery) {\r\n\t\t\t\t\titem[2] = \"(\" + item[2] + \") and (\" + mediaQuery + \")\";\r\n\t\t\t\t}\r\n\t\t\t\tlist.push(item);\r\n\t\t\t}\r\n\t\t}\r\n\t};\r\n\treturn list;\r\n};\r\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/css-loader/lib/css-base.js\n// module id = 92\n// module chunks = 0","/*\n MIT License http://www.opensource.org/licenses/mit-license.php\n Author Tobias Koppers @sokra\n Modified by Evan You @yyx990803\n*/\n\nvar hasDocument = typeof document !== 'undefined'\n\nif (typeof DEBUG !== 'undefined' && DEBUG) {\n if (!hasDocument) {\n throw new Error(\n 'vue-style-loader cannot be used in a non-browser environment. ' +\n \"Use { target: 'node' } in your Webpack config to indicate a server-rendering environment.\"\n ) }\n}\n\nvar listToStyles = require('./listToStyles')\n\n/*\ntype StyleObject = {\n id: number;\n parts: Array<StyleObjectPart>\n}\n\ntype StyleObjectPart = {\n css: string;\n media: string;\n sourceMap: ?string\n}\n*/\n\nvar stylesInDom = {/*\n [id: number]: {\n id: number,\n refs: number,\n parts: Array<(obj?: StyleObjectPart) => void>\n }\n*/}\n\nvar head = hasDocument && (document.head || document.getElementsByTagName('head')[0])\nvar singletonElement = null\nvar singletonCounter = 0\nvar isProduction = false\nvar noop = function () {}\n\n// Force single-tag solution on IE6-9, which has a hard limit on the # of <style>\n// tags it will allow on a page\nvar isOldIE = typeof navigator !== 'undefined' && /msie [6-9]\\b/.test(navigator.userAgent.toLowerCase())\n\nmodule.exports = function (parentId, list, _isProduction) {\n isProduction = _isProduction\n\n var styles = listToStyles(parentId, list)\n addStylesToDom(styles)\n\n return function update (newList) {\n var mayRemove = []\n for (var i = 0; i < styles.length; i++) {\n var item = styles[i]\n var domStyle = stylesInDom[item.id]\n domStyle.refs--\n mayRemove.push(domStyle)\n }\n if (newList) {\n styles = listToStyles(parentId, newList)\n addStylesToDom(styles)\n } else {\n styles = []\n }\n for (var i = 0; i < mayRemove.length; i++) {\n var domStyle = mayRemove[i]\n if (domStyle.refs === 0) {\n for (var j = 0; j < domStyle.parts.length; j++) {\n domStyle.parts[j]()\n }\n delete stylesInDom[domStyle.id]\n }\n }\n }\n}\n\nfunction addStylesToDom (styles /* Array<StyleObject> */) {\n for (var i = 0; i < styles.length; i++) {\n var item = styles[i]\n var domStyle = stylesInDom[item.id]\n if (domStyle) {\n domStyle.refs++\n for (var j = 0; j < domStyle.parts.length; j++) {\n domStyle.parts[j](item.parts[j])\n }\n for (; j < item.parts.length; j++) {\n domStyle.parts.push(addStyle(item.parts[j]))\n }\n if (domStyle.parts.length > item.parts.length) {\n domStyle.parts.length = item.parts.length\n }\n } else {\n var parts = []\n for (var j = 0; j < item.parts.length; j++) {\n parts.push(addStyle(item.parts[j]))\n }\n stylesInDom[item.id] = { id: item.id, refs: 1, parts: parts }\n }\n }\n}\n\nfunction listToStyles (parentId, list) {\n var styles = []\n var newStyles = {}\n for (var i = 0; i < list.length; i++) {\n var item = list[i]\n var id = item[0]\n var css = item[1]\n var media = item[2]\n var sourceMap = item[3]\n var part = { css: css, media: media, sourceMap: sourceMap }\n if (!newStyles[id]) {\n part.id = parentId + ':0'\n styles.push(newStyles[id] = { id: id, parts: [part] })\n } else {\n part.id = parentId + ':' + newStyles[id].parts.length\n newStyles[id].parts.push(part)\n }\n }\n return styles\n}\n\nfunction createStyleElement () {\n var styleElement = document.createElement('style')\n styleElement.type = 'text/css'\n head.appendChild(styleElement)\n return styleElement\n}\n\nfunction addStyle (obj /* StyleObjectPart */) {\n var update, remove\n var styleElement = document.querySelector('style[data-vue-ssr-id~=\"' + obj.id + '\"]')\n var hasSSR = styleElement != null\n\n // if in production mode and style is already provided by SSR,\n // simply do nothing.\n if (hasSSR && isProduction) {\n return noop\n }\n\n if (isOldIE) {\n // use singleton mode for IE9.\n var styleIndex = singletonCounter++\n styleElement = singletonElement || (singletonElement = createStyleElement())\n update = applyToSingletonTag.bind(null, styleElement, styleIndex, false)\n remove = applyToSingletonTag.bind(null, styleElement, styleIndex, true)\n } else {\n // use multi-style-tag mode in all other cases\n styleElement = styleElement || createStyleElement()\n update = applyToTag.bind(null, styleElement)\n remove = function () {\n styleElement.parentNode.removeChild(styleElement)\n }\n }\n\n if (!hasSSR) {\n update(obj)\n }\n\n return function updateStyle (newObj /* StyleObjectPart */) {\n if (newObj) {\n if (newObj.css === obj.css &&\n newObj.media === obj.media &&\n newObj.sourceMap === obj.sourceMap) {\n return\n }\n update(obj = newObj)\n } else {\n remove()\n }\n }\n}\n\nvar replaceText = (function () {\n var textStore = []\n\n return function (index, replacement) {\n textStore[index] = replacement\n return textStore.filter(Boolean).join('\\n')\n }\n})()\n\nfunction applyToSingletonTag (styleElement, index, remove, obj) {\n var css = remove ? '' : obj.css\n\n if (styleElement.styleSheet) {\n styleElement.styleSheet.cssText = replaceText(index, css)\n } else {\n var cssNode = document.createTextNode(css)\n var childNodes = styleElement.childNodes\n if (childNodes[index]) styleElement.removeChild(childNodes[index])\n if (childNodes.length) {\n styleElement.insertBefore(cssNode, childNodes[index])\n } else {\n styleElement.appendChild(cssNode)\n }\n }\n}\n\nfunction applyToTag (styleElement, obj) {\n var css = obj.css\n var media = obj.media\n var sourceMap = obj.sourceMap\n\n if (media) {\n styleElement.setAttribute('media', media)\n }\n\n if (sourceMap) {\n // https://developer.chrome.com/devtools/docs/javascript-debugging\n // this makes source maps inside style tags work properly in Chrome\n css += '\\n/*# sourceURL=' + sourceMap.sources[0] + ' */'\n // http://stackoverflow.com/a/26603875\n css += '\\n/*# sourceMappingURL=data:application/json;base64,' + btoa(unescape(encodeURIComponent(JSON.stringify(sourceMap)))) + ' */'\n }\n\n if (styleElement.styleSheet) {\n styleElement.styleSheet.cssText = css\n } else {\n while (styleElement.firstChild) {\n styleElement.removeChild(styleElement.firstChild)\n }\n styleElement.appendChild(document.createTextNode(css))\n }\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/vue-style-loader/lib/addStylesClient.js\n// module id = 93\n// module chunks = 0"],"sourceRoot":""}